From 48ef810ab5fb4d7eac8d88e8f0b77ca53b79209c Mon Sep 17 00:00:00 2001 From: datacrystals Date: Tue, 21 Jun 2022 04:11:14 +0000 Subject: [PATCH] Implement Point Light Shadows (#215) --- .../Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp b/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp index 6367a2fb85..32a0eee5c8 100644 --- a/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp +++ b/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp @@ -415,7 +415,6 @@ void ERS_CLASS_DepthMaps::UpdateDepthMap(ERS_STRUCT_PointLight* Light, ERS_STRUC DepthShader->SetVec3("LightPos", Light->Pos); DepthShader->SetFloat("FarPlane", Light->MaxDistance); DepthShader->SetInt("ShadowMapLayer", Light->DepthMap.DepthMapTextureIndex); - std::cout<DepthMap.DepthMapTextureIndex<RenderSceneNoTextures(TargetScene, DepthShader); }