From 558e5c9d8803108f346e397ee139aee919752193 Mon Sep 17 00:00:00 2001 From: datacrystals Date: Tue, 14 Jun 2022 03:26:39 +0000 Subject: [PATCH] Implement Point Light Shadows (#215) --- .../Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp b/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp index 8308986923..8af3500eab 100644 --- a/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp +++ b/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp @@ -170,7 +170,7 @@ ERS_STRUCT_DepthMap ERS_CLASS_DepthMaps::GenerateDepthMap(int Number, bool LogEn ERS_STRUCT_DepthMap Output; // Iterate Over Total Quantity To Be Generated - for (unsigned int i = 0; i < Number; i++) { + for (unsigned int i = 0; i < (unsigned int)Number; i++) { // Generate FBO SystemUtils_->Logger_->Log("Generating Framebuffer Object", 4, LogEnable);