diff --git a/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp b/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp index 25b2d1a59e..dea4a7d899 100644 --- a/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp +++ b/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp @@ -507,7 +507,6 @@ void ERS_CLASS_DepthMaps::UpdateDepthMaps(ERS_STRUCT_Shader* DepthShader, ERS_S // Check If Light Has DepthMap if (!Light->DepthMap.Initialized) { Light->DepthMap.DepthMapTextureIndex = AllocateDepthMapIndexCubemap(); - std::cout<DepthMap.DepthMapTextureIndex<DepthMap.Initialized = true; }