From f05e0284ce65e32d75c915f9b0049d204001b931 Mon Sep 17 00:00:00 2001 From: datacrystals Date: Tue, 21 Jun 2022 02:02:34 +0000 Subject: [PATCH] Implement Point Light Shadows (#215) --- .../Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp b/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp index 32a0eee5c8..6367a2fb85 100644 --- a/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp +++ b/Source/Core/Renderer/ERS_CLASS_VisualRenderer/ERS_CLASS_DepthMaps.cpp @@ -415,6 +415,7 @@ void ERS_CLASS_DepthMaps::UpdateDepthMap(ERS_STRUCT_PointLight* Light, ERS_STRUC DepthShader->SetVec3("LightPos", Light->Pos); DepthShader->SetFloat("FarPlane", Light->MaxDistance); DepthShader->SetInt("ShadowMapLayer", Light->DepthMap.DepthMapTextureIndex); + std::cout<DepthMap.DepthMapTextureIndex<RenderSceneNoTextures(TargetScene, DepthShader); }