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When hovering over a tile, the light information (bright, dark etc) eats other text in the interface. Only affects experimental (I've noticed it a few days ago, but can't pinpoint the update causing the change). No problems in stable.
Steps To Reproduce
In a new or existing game, in experimental, detach the cursor and hover over a tile. The bug happens with different fonts/sizes, but Terminus size 20 was used for the screenshots.
Screenshots
Experimental
Stable (Working)
For comparison, the same screenshots taken in the 0.2 stable:
* Prevent overlapping lines in look-around panel.
Lines were being drawn on top of one another, making text unreadable.
fixes#4140, fixes#3945
* Fix cursor placement for printing visibility text.
"point" constructor takes (x, y) and was being fed (y, x).
Describe the bug
When hovering over a tile, the light information (bright, dark etc) eats other text in the interface. Only affects experimental (I've noticed it a few days ago, but can't pinpoint the update causing the change). No problems in stable.
Steps To Reproduce
In a new or existing game, in experimental, detach the cursor and hover over a tile. The bug happens with different fonts/sizes, but Terminus size 20 was used for the screenshots.
Screenshots
Experimental
Stable (Working)
For comparison, the same screenshots taken in the 0.2 stable:
Versions and configuration
Additional context
No response
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