diff --git a/Assembly-CSharp.pidb b/Assembly-CSharp.pidb index eca6ae5..2f392cf 100644 Binary files a/Assembly-CSharp.pidb and b/Assembly-CSharp.pidb differ diff --git a/Assets/BlockManager.cs b/Assets/BlockManager.cs index 9ea68b9..1742c2a 100644 --- a/Assets/BlockManager.cs +++ b/Assets/BlockManager.cs @@ -69,7 +69,7 @@ public class BlockManager : MonoBehaviour { new List{1f,-2f}, new List{2f,-2f}, }; - #if UNITY_ANDROID + #if UNITY_ANDROID || UNITY_IPHONE private Touch firstTouch; private bool touchStart = false; private GameObject touchBlock = null; @@ -142,7 +142,7 @@ void Update () { #endif - #if UNITY_ANDROID + #if UNITY_ANDROID || UNITY_IPHONE foreach (Touch touch in Input.touches) { if(touch.phase == TouchPhase.Began && !this.touchStart && !this.colorSwap) { this.firstTouch = touch; @@ -370,7 +370,7 @@ void initRepeats() { #if UNITY_STANDALONE || UNITY_EDITOR || UNITY_WEBPLAYER InvokeRepeating("clearAllBlocks", 0.5f, 0.2f); #endif - #if UNITY_ANDROID + #if UNITY_ANDROID || UNITY_IPHONE InvokeRepeating("clearAllBlocks", 0.5f, 0.55f); InvokeRepeating("enableRotation", 0.5f, 1.0f); #endif @@ -760,7 +760,7 @@ bool isValidSelection(GameObject cursor) { } - #if UNITY_ANDROID + #if UNITY_ANDROID || UNITY_IPHONE GameObject getSelectorTouch(GameObject cursor, Vector3 hDirection) { RaycastHit hit; diff --git a/Assets/RotateCamera.cs b/Assets/RotateCamera.cs index cff2298..cfdaa83 100644 --- a/Assets/RotateCamera.cs +++ b/Assets/RotateCamera.cs @@ -10,7 +10,7 @@ void Start () { #if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_EDITOR cam.fieldOfView = 60f; #endif - #if UNITY_ANDROID + #if UNITY_ANDROID || UNITY_IPHONE cam.fieldOfView = 50f; #endif diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index eec1f19..8da32a2 100644 Binary files a/ProjectSettings/ProjectSettings.asset and b/ProjectSettings/ProjectSettings.asset differ diff --git a/cubes.userprefs b/cubes.userprefs index 4304f3b..2732c79 100644 --- a/cubes.userprefs +++ b/cubes.userprefs @@ -6,7 +6,7 @@ - +