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I'm confused on whether should I create a second DndContext inside the existing context or if I should just use the existing context but create more complex modifiers that leverage each of the draggable elements' data to identify and conditionally handle each component type differently. So far the library looks great, thanks!
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I'm confused on whether should I create a second
DndContext
inside the existing context or if I should just use the existing context but create more complexmodifiers
that leverage each of the draggable elements' data to identify and conditionally handle each component type differently. So far the library looks great, thanks!Beta Was this translation helpful? Give feedback.
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