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[build] Add missing no-asan tag #2079

[build] Add missing no-asan tag

[build] Add missing no-asan tag #2079

Workflow file for this run

name: Build & Release
on:
push:
branches:
- main
jobs:
version:
outputs:
version: ${{ steps.echo.outputs.version }}
# version job uses ubuntu 24.04, this way we don't have to install the updated clang while
# the build job uses 20.04 for libc compatibility.
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- id: echo
run: |
echo "::set-output name=version::1.$(cat src/workerd/io/supported-compatibility-date.txt | tr -d '-').0"
check-tag:
name: Check tag is new
outputs:
exists: ${{ steps.check_tag.outputs.exists }}
needs: [version]
runs-on: ubuntu-latest
steps:
- name: Checkout Repo
uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: mukunku/tag-exists-action@v1.6.0
id: check_tag
with:
tag: v${{ needs.version.outputs.version }}
tag-and-release:
name: Tag & Release
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
needs: [check-tag, version]
runs-on: ubuntu-latest
if: ${{ needs.check-tag.outputs.exists != 'true' }}
steps:
- name: Checkout Repo
uses: actions/checkout@v4
with:
fetch-depth: 0
- run: git tag v${{ needs.version.outputs.version }} && git push origin v${{ needs.version.outputs.version }}
- uses: ncipollo/release-action@v1
id: create_release
with:
generateReleaseNotes: true
token: ${{ secrets.GITHUB_TOKEN }}
tag: v${{ needs.version.outputs.version }}
build:
strategy:
matrix:
os: [ubuntu-20.04, macos-15, windows-2022]
target-arch: [ X64 ]
include:
- os-name: linux
os: ubuntu-20.04
bazel-config: release_linux
# Based on runner availability, we build both Apple Silicon and (cross-compiled) x86
# release binaries on the macos-15 runner.
- os-name: macOS-x64
# This configuration is used for cross-compiling – macos-15 is Apple Silicon-based but
# we use it to compile the x64 release.
os: macos-15
bazel-config: release_macos_cross_x86_64
- os-name: macOS-arm64
os: macos-15
bazel-config: release_macos
target-arch: ARM64
- os-name: windows
os: windows-2022
bazel-config: release_windows
runs-on: ${{ matrix.os }}
name: build (${{ matrix.os-name }})
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Cache
id: cache
uses: actions/cache@v4
with:
path: ~/bazel-disk-cache
# Use a different cache key than for tests here, otherwise the release cache could end up
# being used for test builds, where it provides little benefit.
key: bazel-disk-cache-release-${{ runner.os }}-${{ runner.arch }}-${{ hashFiles('.bazelversion', '.bazelrc', 'WORKSPACE') }}
- name: Setup Linux
if: runner.os == 'Linux'
run: |
export DEBIAN_FRONTEND=noninteractive
wget https://apt.llvm.org/llvm.sh
sed -i '/apt-get install/d' llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 16
sudo apt-get install -y --no-install-recommends clang-16 lld-16 libunwind-16 libc++abi1-16 libc++1-16 libc++-16-dev
echo "build:linux --action_env=CC=/usr/lib/llvm-16/bin/clang --action_env=CXX=/usr/lib/llvm-16/bin/clang++" >> .bazelrc
echo "build:linux --host_action_env=CC=/usr/lib/llvm-16/bin/clang --host_action_env=CXX=/usr/lib/llvm-16/bin/clang++" >> .bazelrc
- name: Setup macOS
if: runner.os == 'macOS'
run: |
# Install lld and link it to /usr/local/bin. We overwrite any existing link, which may
# exist from an older pre-installed LLVM version on the runner image.
brew install lld
sudo ln -s -f $(brew --prefix lld)/bin/ld64.lld /usr/local/bin/ld64.lld
# Enable lld identical code folding to significantly reduce binary size.
echo "build:macos --config=macos_lld_icf" >> .bazelrc
- name: Setup Windows
if: runner.os == 'Windows'
run: |
git config --global core.symlinks true
git config --show-scope --show-origin core.symlinks
# Set a custom output root directory to avoid long file name issues.
[System.IO.File]::WriteAllLines((Join-Path -Path $env:USERPROFILE -ChildPath '.bazelrc'), 'startup --output_user_root=C:/tmp')
- name: Configure download mirrors
shell: bash
run: |
if [ ! -z "${{ secrets.WORKERS_MIRROR_URL }}" ] ; then
# Strip comment in front of WORKERS_MIRROR_URL, then substitute secret to use it.
sed -e '/WORKERS_MIRROR_URL/ { s@# *@@; s@WORKERS_MIRROR_URL@${{ secrets.WORKERS_MIRROR_URL }}@; }' -i.bak WORKSPACE
fi
- name: Bazel build
# Strip debug info here – we don't generate debug info but some is pulled in from external
# static libraries, for example the Rust STL. This is equivalent to the -Wl,-S linker
# option, symbols will not be removed.
run: |
bazel build --disk_cache=~/bazel-disk-cache --strip=always --remote_cache=https://bazel:${{ secrets.BAZEL_CACHE_KEY }}@bazel-remote-cache.devprod.cloudflare.dev --config=ci --config=${{ matrix.bazel-config }} //src/workerd/server:workerd
- name: Upload binary
uses: actions/upload-artifact@v4
with:
name: ${{ runner.os }}-${{ matrix.target-arch }}-binary
path: bazel-bin/src/workerd/server/workerd${{ runner.os == 'Windows' && '.exe' || '' }}
upload-artifacts:
name: Upload Artifacts
needs: [tag-and-release, build]
runs-on: ubuntu-latest
strategy:
matrix:
arch: [linux-64, darwin-64, windows-64]
# This variable itself is unused, but allows us to set up two macOS builds. arm64 builds for
# other platforms will be supported later, then we'll list both architectures here.
cpu: [ X64 ]
include:
- arch: linux-64
name: Linux-X64
- arch: darwin-64
name: macOS-X64
- arch: darwin-arm64
name: macOS-ARM64
cpu: ARM64
- arch: windows-64
name: Windows-X64
steps:
- name: Download ${{ matrix.name }}
uses: actions/download-artifact@v4
with:
name: ${{ matrix.name }}-binary
path: /tmp
# Set execute permissions before compressing the binary
- if: matrix.arch != 'windows-64'
run: chmod +x /tmp/workerd
- name: Compress release binary
run: |
# As of release v1.20230404.0 the Linux x64 binary after debug_strip is 65.8 MB,
# 21.0 MB with gzip and 17.3 MB with brotli -9. Use gzip as a widely supported format
# which still produces an acceptable compressed size.
gzip -9N /tmp/workerd${{ matrix.arch == 'windows-64' && '.exe' || '' }}
- run: mv /tmp/workerd${{ matrix.arch == 'windows-64' && '.exe' || '' }}.gz /tmp/workerd-${{ matrix.arch }}.gz
# Upload compressed release binaries – one set of artifacts is sufficient with gzip being
# widely supported
- name: Upload Release Assets
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.tag-and-release.outputs.upload_url }}
asset_path: /tmp/workerd-${{ matrix.arch }}.gz
asset_name: workerd-${{ matrix.arch }}.gz
asset_content_type: application/gzip
miniflare-test:
name: Run Miniflare tests
needs: [build]
runs-on: ubuntu-latest
steps:
- name: Checkout workers-sdk
uses: actions/checkout@v4
with:
repository: cloudflare/workers-sdk
- name: Install pnpm
uses: pnpm/action-setup@v4
- name: Use Node.js
uses: actions/setup-node@v4
with:
node-version: lts/*
cache: "pnpm"
- name: Install workers-sdk dependencies
run: pnpm install
- name: Download workerd binary
uses: actions/download-artifact@v4
with:
name: Linux-X64-binary
path: /tmp
- name: Make workerd binary executable
run: chmod +x /tmp/workerd
- name: Build Miniflare and dependencies
run: pnpm turbo build --filter miniflare
- name: Run Miniflare tests
run: pnpm --filter miniflare test
env:
MINIFLARE_WORKERD_PATH: /tmp/workerd