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Weeds are conserved under walls being upgraded and destroyed (#5096)
# About the pull request Fixes #5060 Side effect of this PR is that when resin walls are destroyed then do not remove the weeds underneath. However those weeds should still be linked to a nearby node and recede as normal when that is destroyed. # Explain why it's good for the game # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: Upgraded resin walls can now nest hosts. /🆑
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