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# About the pull request
Fixes#5060
Side effect of this PR is that when resin walls are destroyed then do
not remove the weeds underneath. However those weeds should still be
linked to a nearby node and recede as normal when that is destroyed.
# Explain why it's good for the game
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>
Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.
</details>
# Changelog
:cl:
fix: Upgraded resin walls can now nest hosts.
/🆑
Testmerges
n/a
Round ID
No response
Description of the bug
When upgrading a resin wall to a thick resin wall the wall loses its ability to nest.
This is caused by upgrading the wall removes the hive weeds underneath so this return is hit.
cmss13/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm
Lines 670 to 674 in c8d3a20
What's the difference with what should have happened?
The wall should retain the ability to nest hosts.
How do we reproduce this bug?
Issue Bingo
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