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ice colony classic can start without weeds #5081

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3 tasks done
restedwaves opened this issue Nov 30, 2023 · 1 comment
Closed
3 tasks done

ice colony classic can start without weeds #5081

restedwaves opened this issue Nov 30, 2023 · 1 comment
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Bug Admin events aren't bugs

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@restedwaves
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Testmerges

#4986: 'Projectile smooth movement' by Doubleumc at commit f405a0a #4866: 'Radio TGUI backend Tidy-up & Adds Listening Devices' by realforest2001 at commit a7c0fa5 #4939: 'Adds Latejoin scaling to Vendors and ASRS' by fira at commit 9e71b28 #5054: 'Egg Changes' by Zonespace27 at commit ecf4515 #4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit 2faa171 #5067: 'Return Ice Classic to CM for the Holiday Season' by BroseidonMOO at commit 889d9ba #5007: 'Project ARES TM Holder (v4)' by realforest2001 at commit 7e42b87292 #5073: 'Ckey check verb' by realforest2001 at commit 7311395

Round ID

19741

Description of the bug

map starts with no weeds, we actually needed an admin to make one of the xenos a drone to save the round

What's the difference with what should have happened?

weeds are needed for roundstart evos, without it it tends to make the map rather difficult

How do we reproduce this bug?

1.play ice colony classic
2.roll xeno
3.suffer
...

Issue Bingo

@restedwaves restedwaves added the Bug Admin events aren't bugs label Nov 30, 2023
@Huffie56
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same @restedwaves feel free to open a post on the forum to discuss this if you really want.

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