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Resin whisperer rework #3094
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Resin whisperer rework #3094
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Remove the soul from the game.
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code is fine
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we'll test this while you're asleep and the server has 10 players
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…lord/resin_whisperer.dm Co-authored-by: Segrain <Segrain@users.noreply.github.com>
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This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it.
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This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it.
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Remove the soul from the game.
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we'll test this while you're asleep and the server has 10 players
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Continuation of #3089
This rework is mainly focused on moving the Resin Whisperer to a more focused role of pushing the front-lines with his team.
This needs a test merge to see if people like it.
Here is a summary of the major changes:
Keep in mind that these resin notes start off weak as per the usual mechanic and gain HP over time to the usual amount we are used to so a marine can literally walk up to them to stab them in a single hit to remove them. We normally don't see this in gameplay because there is usually an alien right on the nodes being placed so a marine doesn't get a chance to attack the node quickly after it being placed.
What will possibly be changed depending on how the test merge plays out:
"But how do I spread past a door when resin nodes stop spreading over time?"
Just refresh a node like in this example below. Keep in mind that the node starts will low HP again meaning it'll be 1 hit away from death
Another GIF because why not:
Changelog
🆑 Hopek
add: Resin Whisperer has been reworked. Major changes include being able to place resin nodes remotely on weeds, not being able to use coerce resin when standing outside of weeds and losing the ability to regularly plant weeds outside of current existing weeds. This changes the Resin whisperer to a new "slow crawl" frontline advance gameplay where he assists his team in pushing the front lines forward as he is able to both advance weeds and build structures on them.
/:cl: