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script.js
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let order = [];
let clickedOrder = [];
let score = 0;
//0 - verde
//1 - vermelho
//2 - amarelo
//3 - azul
const green = document.querySelector('.green');
const red = document.querySelector('.red');
const yellow = document.querySelector('.yellow');
const blue = document.querySelector('.blue');
let showScore = document.getElementById('score');
let shuffleOrder = () => {
let colorOrder = Math.floor(Math.random() * 4);
order[order.length] = colorOrder;
clickedOrder = [];
for (let i in order) {
let elementColor = createColorElement(order[i]);
lightColor(elementColor, Number(i) + 1);
}
}
// ascender
let lightColor = (element, number) => {
number = number * 500;
setTimeout(() => {
element.classList.add('selected');
}, number - 250);
setTimeout(() => {
element.classList.remove('selected');
}, number);
}
//checar
let checkOrder = () => {
for (let i in clickedOrder) {
if (clickedOrder[i] != order[i]) {
gameOver();
return
}
}
if (clickedOrder.length == order.length) {
nextLevel();
}
}
//clique do usuario
let click = (color) => {
clickedOrder[clickedOrder.length] = color;
createColorElement(color).classList.add('selected');
setTimeout(() => {
createColorElement(color).classList.remove('selected');
checkOrder();
}, 250);
}
//Retorna a cor
let createColorElement = (color) => {
if (color == 0) {
return green;
} else if (color == 1) {
return red;
} else if (color == 2) {
return yellow;
} else if (color == 3) {
return blue;
}
}
//proximo nivel
let nextLevel = () => {
showScore.innerHTML = `Score: ${score}`;
score++;
shuffleOrder();
}
let playGame = () => {
alert('Bem vindo ao GeniusJS! Iniciando o jogo!')
showScore.innerHTML = `Score: ${score}`;
nextLevel();
}
// game over
let gameOver = () => {
alert(`Pontuação: ${score}!\nVocê perdeu o jogo!`);
order = [];
clickedOrder = [];
score = 0;
showScore.innerHTML = `Score: ${score}`;
}
green.onclick = () => click(0);
red.onclick = () => click(1);
yellow.onclick = () => click(2);
blue.onclick = () => click(3);
//playGame();