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Improved network multiplayer #384

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cxong opened this issue Mar 10, 2016 · 1 comment
Open
5 tasks

Improved network multiplayer #384

cxong opened this issue Mar 10, 2016 · 1 comment
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@cxong
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cxong commented Mar 10, 2016

To improve the network multiplayer experience, especially under medium-high latency:

  • Dead reckoning
  • Client simulations
  • Latency compensation

And other polishing tasks

_Note: this is a continuation of #36 _

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@cxong cxong added the feature label Mar 10, 2016
@cxong cxong added this to the Wishlist milestone Mar 10, 2016
@cxong cxong mentioned this issue Mar 10, 2016
6 tasks
@cxong cxong added engine and removed feature labels Nov 30, 2016
@cxong cxong removed this from the Backlog milestone Aug 7, 2019
@erlend-sh
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(been a while! 👋 )

I suggest having a look at Iroh for p2p multiplayer. We had great success with it in Fish Folk: fishfolk/jumpy#996

We can sidebar the rest of it to group chat for now.

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