diff --git a/src/lib/sixel.c b/src/lib/sixel.c index e38fb78ba..d1da5a2ca 100644 --- a/src/lib/sixel.c +++ b/src/lib/sixel.c @@ -186,6 +186,7 @@ qidx(const qnode* q){ typedef struct qstate { atomic_int refcount; // initialized to worker count + atomic_int bandbuilder; // threads take bands as their work unit // we always work in terms of quantized colors (quantization is the first // step of rendering), using indexes into the derived palette. the actual // palette need only be stored during the initial render, since the sixel @@ -456,10 +457,15 @@ auxvec_idx(int y, int x, int sy, int sx, int cellpxy, int cellpxx){ static inline void write_auxvec(uint8_t* auxvec, int color, int y, int x, int len, int sx, int ex, int sy, int ey, char rep, char mask, int cellpxy, int cellpxx){ -fprintf(stderr, "AUXVEC UPDATE[%d] y/x: %d/%d:%d s: %d/%d e: %d/%d %d\n", color, y, x, len, sy, sx, ey, ex, rep); +//fprintf(stderr, "AUXVEC UPDATE[%d] y/x: %d/%d:%d s: %d/%d e: %d/%d %d\n", color, y, x, len, sy, sx, ey, ex, rep); for(int i = x ; i < x + len ; ++i){ const int idx = auxvec_idx(y, i, sy, sx, cellpxy, cellpxx); -fprintf(stderr, "AUXVEC %d for %d: %d\n", i, color, idx); +//fprintf(stderr, "AUXVEC %d for %d: %d\n", i, color, idx); + (void)ex; + (void)ey; + (void)rep; + (void)color; + (void)idx; (void)auxvec; // FIXME (void)mask; // FIXME } @@ -521,7 +527,7 @@ wipe_color(sixelband* b, int color, int y, int startx, int endx, } if(x + rle >= endx){ // FIXME this might equal the prev/next rep, and we ought combine -fprintf(stderr, "************************* %d %d %d\n", endx - x, x, rle); +//fprintf(stderr, "************************* %d %d %d\n", endx - x, x, rle); write_rle(newvec, &voff, endx - x, masked); write_auxvec(auxvec, color, y, x, endx - x, startx, endx, starty, endy, rep, mask, cellpxy, cellpxx); @@ -547,7 +553,7 @@ fprintf(stderr, "************************* %d %d %d\n", endx - x, x, rle); break; } } -if(strcmp(newvec, b->vecs[color])) fprintf(stderr, "WIPED %d y [%d..%d) x [%d..%d) mask: %d [%s]\n", color, starty, endy, startx, endx, mask, newvec); +//if(strcmp(newvec, b->vecs[color])) fprintf(stderr, "WIPED %d y [%d..%d) x [%d..%d) mask: %d [%s]\n", color, starty, endy, startx, endx, mask, newvec); free(b->vecs[color]); if(voff == 0){ // FIXME check for other null vectors; free such, and assign NULL @@ -883,6 +889,7 @@ load_color_table(const qstate* qs){ // build up a sixel band from (up to) 6 rows of the source RGBA. static inline int build_sixel_band(qstate* qs, int bnum){ +//fprintf(stderr, "building band %d\n", bnum); sixelband* b = &qs->smap->bands[bnum]; b->size = qs->smap->colors; size_t bsize = sizeof(*b->vecs) * b->size; @@ -972,6 +979,32 @@ build_sixel_band(qstate* qs, int bnum){ return 0; } +// we keep a few worker threads spun up to assist with quantization. +typedef struct sixel_engine { + // FIXME we'll want maybe one per core in our cpuset? + pthread_t tids[POPULATION]; + unsigned workers; + unsigned workers_wanted; + pthread_mutex_t lock; + pthread_cond_t cond; + bool done; + qstate* qs; +} sixel_engine; + +// FIXME make this part of the context, sheesh +static sixel_engine globsengine; + +static int +bandworker(qstate* qs){ + int b; + while((b = qs->bandbuilder++) < qs->smap->sixelbands){ + if(build_sixel_band(qs, b) < 0){ + return -1; + } + } + return 0; +} + // we have converged upon some number of colors. we now run over the pixels // once again, and get the actual (color-indexed) sixels. static inline int @@ -981,17 +1014,20 @@ build_data_table(qstate* qs){ logerror("no sixels"); return -1; } - for(int i = 0 ; i < smap->sixelbands ; ++i){ - if(build_sixel_band(qs, i) < 0){ - return -1; - } - } + qs->bandbuilder = 0; + pthread_mutex_lock(&globsengine.lock); + // FIXME need enqueue it + globsengine.qs = qs; + pthread_mutex_unlock(&globsengine.lock); + pthread_cond_signal(&globsengine.cond); size_t tsize = RGBSIZE * smap->colors; qs->table = malloc(tsize); if(qs->table == NULL){ return -1; } load_color_table(qs); + bandworker(qs); + // FIXME need to drop our reference, possibly drop qs return 0; } @@ -1440,21 +1476,6 @@ int sixel_draw(const tinfo* ti, const ncpile* p, sprixel* s, fbuf* f, return s->glyph.used; } -// we keep a few worker threads spun up to assist with quantization. -typedef struct sixel_engine { - // FIXME we'll want maybe one per core in our cpuset? - pthread_t tids[POPULATION]; - unsigned workers; - unsigned workers_wanted; - pthread_mutex_t lock; - pthread_cond_t cond; - bool done; - qstate* qs; -} sixel_engine; - -// FIXME make this part of the context, sheesh -static sixel_engine globsengine; - // a quantization worker. static void * sixel_worker(void* v){ @@ -1463,32 +1484,31 @@ sixel_worker(void* v){ if(++sengine->workers < sengine->workers_wanted){ pthread_mutex_unlock(&globsengine.lock); // don't bail on a failure here - if(pthread_create(&sengine->tids[sengine->workers], NULL, sixel_worker, sengine)){ + if(pthread_create(&globsengine.tids[sengine->workers], NULL, sixel_worker, sengine)){ logerror("couldn't spin up sixel worker %u", sengine->workers); } }else{ pthread_mutex_unlock(&globsengine.lock); } qstate* qs = NULL; - pthread_mutex_lock(&sengine->lock); + pthread_mutex_lock(&globsengine.lock); do{ while((sengine->qs == NULL || sengine->qs == qs) && !sengine->done){ - pthread_cond_wait(&sengine->cond, &sengine->lock); + pthread_cond_wait(&globsengine.cond, &globsengine.lock); } if(sengine->done){ - pthread_mutex_unlock(&sengine->lock); + pthread_mutex_unlock(&globsengine.lock); return NULL; } qs = sengine->qs; - pthread_mutex_unlock(&sengine->lock); - // FIXME handle qs + pthread_mutex_unlock(&globsengine.lock); + bandworker(qs); if(--qs->refcount == 0){ + pthread_mutex_lock(&globsengine.lock); qstate* qnext = qs->next; - free_qstate(qs); - pthread_mutex_lock(&sengine->lock); sengine->qs = qnext; }else{ - pthread_mutex_lock(&sengine->lock); + pthread_mutex_lock(&globsengine.lock); } }while(1); }