#include <proto/exec.h> // temp storage for 2nd playfield extern WORD temp_2ndpf[512]; extern const signed char sintab_256[]; extern const signed char costab_256[]; // multik logo, 80x80, interleaved 2bpl format (bpl0 - red squares, bpl1 - outline) extern const void* multik_logo_80x80; // main font extern struct font_info_t font_main; extern const void* font_main_gfx; extern const void* font_main_desc; extern const void* font_main_ofs; // small font extern struct font_info_t font_small; extern const void* font_main_gfx; extern const void* font_main_desc; extern const void* font_main_ofs;