'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Godot_v4.2.1-stable_mono_win64\Godot_v4.2.1-stable_mono_win64\Godot_v4.2.1-stable_mono_win64.exe'. Module was built without symbols. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\dinput8.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\dbghelp.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\DWrite.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\wsock32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\InputHost.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\ProgramData\XSplit\Broadcaster\Components\XSplitGameSource64.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\vulkan-1.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\Windows.StateRepositoryCore.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\directxdatabasehelper.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvoglv64.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\wtsapi32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\cryptnet.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\drvstore.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\wldp.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\rometadata.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files (x86)\Overwolf\0.242.1.6\ow-graphics-vulkan.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Users\Bas\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\243.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files (x86)\Overwolf\0.242.1.6\OWClient.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\gpapi.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\NvCamera\NvCameraAllowlisting64.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\DispBroker.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\AppXDeploymentClient.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\winsta.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\XInput1_4.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\hid.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\gamemode.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\host\fxr\7.0.5\hostfxr.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\hostpolicy.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\coreclr.dll'. The thread 0x4060 has exited with code 0 (0x0). 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Private.CoreLib.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\clrjit.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: DefaultDomain): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Private.CoreLib.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\icu.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Godot_v4.2.1-stable_mono_win64\Godot_v4.2.1-stable_mono_win64\GodotSharp\Api\Debug\GodotPlugins.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Godot_v4.2.1-stable_mono_win64\Godot_v4.2.1-stable_mono_win64\GodotSharp\Api\Debug\GodotPlugins.dll'. Symbols loaded. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.InteropServices.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.InteropServices.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Godot_v4.2.1-stable_mono_win64\Godot_v4.2.1-stable_mono_win64\GodotSharp\Api\Debug\GodotSharp.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Godot_v4.2.1-stable_mono_win64\Godot_v4.2.1-stable_mono_win64\GodotSharp\Api\Debug\GodotSharp.dll'. Symbols loaded. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Collections.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Collections.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Console.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Console.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.Loader.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.Loader.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.CompilerServices.Unsafe.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.CompilerServices.Unsafe.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Threading.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Threading.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Collections.Concurrent.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Collections.Concurrent.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Diagnostics.TraceSource.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Diagnostics.TraceSource.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\amsi.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24020.7-0\MpOAV.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24020.7-0\MpClient.dll'. Exception thrown at 0x00007FF8665A5B0C in Godot_v4.2.1-stable_mono_win64.exe: Microsoft C++ exception: CommonUtil::CHResultExceptionImpl at memory location 0x0000009FDEDFA070. Exception thrown at 0x00007FF8665A5B0C in Godot_v4.2.1-stable_mono_win64.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FF8665A5B0C in Godot_v4.2.1-stable_mono_win64.exe: Microsoft C++ exception: CommonUtil::CHResultExceptionImpl at memory location 0x0000009FDEDFA200. Exception thrown at 0x00007FF8665A5B0C in Godot_v4.2.1-stable_mono_win64.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'Land-Trains'. Symbols loaded. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Linq.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.Serialization.Formatters.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Runtime.Serialization.Formatters.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'Lamar'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'Microsoft.Extensions.DependencyInjection.Abstractions'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.ComponentModel.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.ComponentModel.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'JasperFx.CodeGeneration'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'JasperFx.Core'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Text.RegularExpressions.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Text.RegularExpressions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Memory.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Memory.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'Metalama.Framework'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Collections.Immutable.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Collections.Immutable.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Linq.Expressions.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Linq.Expressions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Private.Uri.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Private.Uri.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.ComponentModel.TypeConverter.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.ComponentModel.TypeConverter.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.ComponentModel.Primitives.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.ComponentModel.Primitives.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'FastExpressionCompiler'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Reflection.Emit.ILGeneration.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Reflection.Emit.ILGeneration.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Reflection.Emit.Lightweight.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Reflection.Emit.Lightweight.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Reflection.Primitives.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Reflection.Primitives.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'Godot_v4.2.1-stable_mono_win64.exe' (Win32): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Text.Encoding.Extensions.dll'. 'Godot_v4.2.1-stable_mono_win64.exe' (CoreCLR: clr_libhost): Loaded 'C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.5\System.Text.Encoding.Extensions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.