From d7ab8330e06db090df6c8c03e3744ef20d7164bc Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Sun, 27 Oct 2024 00:43:37 +0200 Subject: [PATCH] [util] Enable mapped memory clearing for Vindictus --- src/util/config/config.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index b55192954d6..198129c9a8f 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -404,9 +404,12 @@ namespace dxvk { { R"(\\GRW\.exe$)", {{ { "d3d11.dcSingleUseMode", "False" }, }} }, - /* Vindictus d3d11 CPU bound perf */ + /* Vindictus d3d11 CPU bound perf, and work * + * around the game not properly initializing * + * some of its constant buffers after discard */ { R"(\\Vindictus(_x64)?\.exe$)", {{ { "d3d11.cachedDynamicResources", "cr" }, + { "dxvk.zeroMappedMemory", "True" }, }} }, /* Riders Republic - Statically linked AMDAGS */ { R"(\\RidersRepublic(_BE)?\.exe$)", {{