From fa53cb44b43c3ea70784fbafc9c05993d2f4f2f7 Mon Sep 17 00:00:00 2001 From: Blisto91 Date: Sun, 7 Jul 2024 13:01:20 +0200 Subject: [PATCH] [util] Enable longMad for Tomb Raider Legend Since the enablement of invariant position by default the game suffers from white flickers on characters when you use the Next Generation Content option --- src/util/config/config.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 52b2c2ac47a..36dc6fa8b06 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -593,10 +593,12 @@ namespace dxvk { /* Tomb Raider: Legend, Anniversary, Underworld * * Read from a buffer created with: * * D3DPOOL_DEFAULT, * - * D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY buffer */ + * D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY buffer. * + * Legend flickers with next gen content option. */ { R"(\\(trl|tra|tru)\.exe$)", {{ { "d3d9.cachedDynamicBuffers", "True" }, { "d3d9.maxFrameRate", "60" }, + { "d3d9.longMad", "True" }, }} }, /* Everquest */ { R"(\\eqgame\.exe$)", {{