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Releases: doomhack/GBADoom

1.6

23 Jan 22:49
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1.6 Pre-release
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This version mainly contains performance optimisations and should be around 10-20% faster than the previous build.

Changes in this version:

-Optmised code for multipatch skys.
-Fast divide function.
-Use tighter cart wait states.
-Use GBA 2/2/4 WRAM memory timing. This is an undocumented register that is documented on GBATec. Both of my GBA's are happy with this. If you get random crashes, please open a bug report and i'll revert this change.
-Fixed some status bar flickering. (Cherrypicked from KippyKip's fork)

1.5

14 Jan 20:05
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1.5 Pre-release
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This release contains the following changes:

Changes from KippyKip's fork merged back in:

  • New status bar.
  • Final Doom (Plutonia, TNT) wad detection.
  • Fixed weapon cycle order.
  • Added Gamma boost option to menu.
  • Fixed chainsaw sound.
  • Gamma and Always run options saved to SRAM.
  • Other tweaks and fixes.

A couple of fixes from me:

  • Fixed Doom2 end boss not seeing the player until they fire a gun.
  • Fixed multi-patch sky textures. (TNT uses these)

1.4

04 Jan 14:33
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1.4 Pre-release
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This build contains the following changes:

  • Fix enemy rockets cheat. (A,B,L,R,R,L,B,A if you dare)
  • Build with -O3 optimisation level.
  • Remove some unused code.

1.3

02 Jan 16:38
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1.3 Pre-release
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This release contains the following changes:

  • Partial fix for crash/weird stuff happening if loading an uninitialised save game slot.
  • Save/Load slots now show content (MapXX or Empty) in menu.
  • Fixed wrong intro/intermission music in Doom2.
  • Fix build process issue with soundbank definitions.
  • Fixed menu crash bugs.
  • Minor optimisations.

1.2

15 Dec 21:37
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1.2 Pre-release
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Changes in this version:

-Small optimisations. Use GbaWadUtil 0.3 to convert WADs for this version.

1.1

15 Dec 00:57
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1.1 Pre-release
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Changes in this version:

-Increase sound channels to 12. This fixes sound cut-outs when > 4 sounds are playing because the music playback requires 4 channels.

1.0

13 Dec 23:04
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1.0 Pre-release
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Main changes in this version:

-Fix memory corruption issue with automap.
-Fix crash after demo2.

0.9

12 Dec 21:04
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0.9 Pre-release
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Main changes in this version:

-Fixed input for End Game menu option.
-Added 'Always Run' menu option.
-Draw automap at full resolution.
-Add overlay automap. Use select to cycle between normal and rotated overlay automap.
-Fixed some slight glitches with sound.

0.8

08 Dec 02:09
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0.8 Pre-release
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This release makes the following changes:

-Fixed sound glitches.
-Input fixed to select Nightmare mode.
-Save/Load game support.
-Fixed ending screens.
-Added cheats.

Getting pretty close to being feature complete and finished now.

Just noticed this build is 6666kb in size...

0.7

05 Dec 21:05
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0.7 Pre-release
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Main changes in this build:

-A working status bar. Finally.
-Added brightness option. Press B+Select to bump the brightness.
-More optimisations. Maybe another 10% or so on the frame-rate.
-Tweaked controls. Use B+Move to run. Holding both shoulder buttons was a pain.
-Some work on the sound glitches.