Releases: doomhack/GBADoom
1.6
This version mainly contains performance optimisations and should be around 10-20% faster than the previous build.
Changes in this version:
-Optmised code for multipatch skys.
-Fast divide function.
-Use tighter cart wait states.
-Use GBA 2/2/4 WRAM memory timing. This is an undocumented register that is documented on GBATec. Both of my GBA's are happy with this. If you get random crashes, please open a bug report and i'll revert this change.
-Fixed some status bar flickering. (Cherrypicked from KippyKip's fork)
1.5
This release contains the following changes:
Changes from KippyKip's fork merged back in:
- New status bar.
- Final Doom (Plutonia, TNT) wad detection.
- Fixed weapon cycle order.
- Added Gamma boost option to menu.
- Fixed chainsaw sound.
- Gamma and Always run options saved to SRAM.
- Other tweaks and fixes.
A couple of fixes from me:
- Fixed Doom2 end boss not seeing the player until they fire a gun.
- Fixed multi-patch sky textures. (TNT uses these)
1.4
1.3
This release contains the following changes:
- Partial fix for crash/weird stuff happening if loading an uninitialised save game slot.
- Save/Load slots now show content (MapXX or Empty) in menu.
- Fixed wrong intro/intermission music in Doom2.
- Fix build process issue with soundbank definitions.
- Fixed menu crash bugs.
- Minor optimisations.
1.2
1.1
1.0
0.9
Main changes in this version:
-Fixed input for End Game menu option.
-Added 'Always Run' menu option.
-Draw automap at full resolution.
-Add overlay automap. Use select to cycle between normal and rotated overlay automap.
-Fixed some slight glitches with sound.
0.8
This release makes the following changes:
-Fixed sound glitches.
-Input fixed to select Nightmare mode.
-Save/Load game support.
-Fixed ending screens.
-Added cheats.
Getting pretty close to being feature complete and finished now.
Just noticed this build is 6666kb in size...
0.7
Main changes in this build:
-A working status bar. Finally.
-Added brightness option. Press B+Select to bump the brightness.
-More optimisations. Maybe another 10% or so on the frame-rate.
-Tweaked controls. Use B+Move to run. Holding both shoulder buttons was a pain.
-Some work on the sound glitches.