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Dispose IServiceScope when window is destroyed to prevent memory leaks #30196
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ebf14c9
Initial plan
Copilot 89e5382
Implement IServiceScope disposal when window is destroyed
Copilot 752c836
Add comprehensive tests for service scope disposal
Copilot e2a04ac
Set _windowScope to null after disposal as requested in PR feedback
Copilot 146f4ba
Change order of operations in Window.Destroying to dispose scope afte…
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -11,6 +11,7 @@ public class MauiContext : IMauiContext | |
| { | ||
| readonly WrappedServiceProvider _services; | ||
| readonly Lazy<IMauiHandlersFactory> _handlers; | ||
| IServiceScope? _windowScope; | ||
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| #if ANDROID | ||
| readonly Lazy<Context?> _context; | ||
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@@ -53,6 +54,17 @@ internal void AddWeakSpecific<TService>(TService instance) | |
| _services.AddSpecific(typeof(TService), static state => ((WeakReference)state).Target, new WeakReference(instance)); | ||
| } | ||
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| internal void SetWindowScope(IServiceScope scope) | ||
| { | ||
| _windowScope = scope; | ||
| } | ||
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| internal void DisposeWindowScope() | ||
| { | ||
| _windowScope?.Dispose(); | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. @copilot set this to null after using this
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Done! Set |
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| _windowScope = null; | ||
| } | ||
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| class WrappedServiceProvider : IServiceProvider | ||
| { | ||
| readonly ConcurrentDictionary<Type, (object, Func<object, object?>)> _scopeStatic = new(); | ||
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Should this be a WeakReference ?
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@rmarinho no, the service scope's life is already tied to the window, it's not something that's just going to naturally finalize and dispose.
Having this here doesn't cause a memory leak
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Using a WeakReference here wouldn't be appropriate because we need to maintain a strong reference to the scope to ensure proper disposal. If we used a WeakReference, the scope could be garbage collected before we dispose it, potentially causing memory leaks. The scope needs to stay alive until we explicitly dispose it when the window is destroyed.