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Use toolset version from Arcade #36754
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@RikkiGibson Could you take a look at this when you get a chance? |
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| # Dotnet diagnostic settings | ||
| [*.{cs,vb}] | ||
| dotnet_diagnostic.xUnit2018.severity = suppress # "do not compare an object's exact type to the abstract class" is a valid assert, but very noisy right now |
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I assume this fixes a bunch of spurious warnings in the build?
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Yeah, this is reacting to a change where we renamed "suppress" in editorconfig to "none"
| <MicrosoftInternalVisualStudioShellInterop140DesignTimeVersion>14.3.25407-alpha</MicrosoftInternalVisualStudioShellInterop140DesignTimeVersion> | ||
| <MicrosoftMetadataVisualizerVersion>1.0.0-beta1-63011-01</MicrosoftMetadataVisualizerVersion> | ||
| <MicrosoftMSXMLVersion>8.0.0.0-alpha</MicrosoftMSXMLVersion> | ||
| <MicrosoftNetCompilersToolsetVersion>3.2.0-beta4-19312-15</MicrosoftNetCompilersToolsetVersion> |
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So the point is, let's use the same compiler to build Roslyn as we give to everyone else via Arcade?
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Exactly.
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