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Unable to use $(EnableLLVM) with Android AOT #56386
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Tagging subscribers to this area: @directhex Issue DetailsDescriptionContext: dotnet/android#5539 When using the new
I also get a build warning about
The value passed in for But Note the folder used here (odd characters) is on purpose for testing, so this might be also be related: #56163. Configuration
Regression?No, AOT on Android is new. Other informationBuild log: msbuild.zip
|
Fixes: #6052 Helpful reading: * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/tasks/AotCompilerTask/MonoAOTCompiler.cs * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/mono/netcore/nuget/Microsoft.NET.Runtime.MonoAOTCompiler.Task/README.md To make this work, I moved the existing `<Aot/>` MSBuild task calls to a new `_AndroidAot` MSBuild target in `Xamarin.Android.Legacy.targets`. In the .NET 6 targets, there is a *different* `_AndroidAot` MSBuild target that runs the new `<MonoAOTCompiler/>` MSBuild task. The `_AndroidAot` target runs per `$(RuntimeIdentifier)` after the linker completes. Native libraries are added to the `@(ResolvedFileToPublish)` item group to be included in the final `.apk`. To follow convention with Blazor WASM: https://devblogs.microsoft.com/aspnet/asp-net-core-updates-in-net-6-preview-4/#blazor-webassembly-ahead-of-time-aot-compilation The `$(RunAOTCompilation)` MSBuild property enables AOT. To help with backwards compatibility with "legacy" Xamarin.Android, I kept the `$(AotAssemblies)` MSBuild property intact. Unfortunately, we have to manually import things to support `$(AotAssemblies)`: <ImportGroup Condition=" '$(MonoAOTCompilerTasksAssemblyPath)' == '' and '$(AotAssemblies)' == 'true' "> <Import Project="Sdk.props" Sdk="Microsoft.NET.Runtime.MonoAOTCompiler.Task" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x86" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x64" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm64" /> </ImportGroup> Since, the default Mono workload does not support `$(AotAssemblies)`: https://github.com/dotnet/runtime/blob/69711860262e44458bbe276393ea3eb9f7a2192a/src/mono/nuget/Microsoft.NET.Workload.Mono.Toolchain.Manifest/WorkloadManifest.targets.in#L20-L25 I think this is reasonable for now. ~~ Limitations ~~ * Profiled AOT is not implemented yet: #6053 * `$(EnableLLVM)` fails when locating `opt`: dotnet/runtime#56386 * `AndroidClientHandler` usage causes runtime crash: dotnet/runtime#56315 * Use of folder names like `Build AndÜmläüts` fails: dotnet/runtime#56163 ~~ Results ~~ All tests were running on a Pixel 5. Using the HelloAndroid app: https://github.com/dotnet/maui-samples/tree/main/HelloAndroid Defaults to two architectures: arm64 and x86 Average of 10 runs with `-c Release` and no AOT: Activity: Displayed 00:00:00.308 Apk size: 8367969 Average of 10 runs with `-c Release -p:RunAOTCompilation=true`: Activity: Displayed 00:00:00.209 Apk size: 12082123 Using the HelloMaui app: https://github.com/dotnet/maui-samples/tree/main/HelloMaui Defaults to two architectures: arm64 and x86 Average of 10 runs with `-c Release` and no AOT: Activity: Displayed 00:00:01.117 Apk size: 16272964 Average of 10 runs with `-c Release -p:RunAOTCompilation=true`: Activity: Displayed 00:00:00.568 Apk size: 42869016
Fixes: #6052 Helpful reading: * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/tasks/AotCompilerTask/MonoAOTCompiler.cs * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/mono/netcore/nuget/Microsoft.NET.Runtime.MonoAOTCompiler.Task/README.md To make this work, I moved the existing `<Aot/>` MSBuild task calls to a new `_AndroidAot` MSBuild target in `Xamarin.Android.Legacy.targets`. In the .NET 6 targets, there is a *different* `_AndroidAot` MSBuild target that runs the new `<MonoAOTCompiler/>` MSBuild task. The `_AndroidAot` target runs once per `$(RuntimeIdentifier)`, after the linker completes. Native libraries are added to the `@(ResolvedFileToPublish)` item group to be included in the final `.apk`. To follow [convention with Blazor WASM][0], the `$(RunAOTCompilation)` MSBuild property enables AOT. To help with backwards compatibility with "legacy" Xamarin.Android, I kept the `$(AotAssemblies)` MSBuild property intact. Unfortunately, we have to manually import things to support `$(AotAssemblies)`: <ImportGroup Condition=" '$(MonoAOTCompilerTasksAssemblyPath)' == '' and '$(AotAssemblies)' == 'true' "> <Import Project="Sdk.props" Sdk="Microsoft.NET.Runtime.MonoAOTCompiler.Task" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x86" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x64" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm64" /> </ImportGroup> as the [default Mono workload does not support `$(AotAssemblies)`][1]. I think this is reasonable for now. ~~ Limitations ~~ Profiled AOT is not implemented yet: * #6053 `$(EnableLLVM)` fails when locating `opt`: * dotnet/runtime#56386 `$(AndroidClientHandler)` usage causes runtime crash: * dotnet/runtime#56315 Use of folder names like `Build AndÜmläüts` fails: * dotnet/runtime#56163 ~~ Results ~~ All tests: 1. Were running on a [Google Pixel 5][2], and 2. Enabled two architectures, arm64 and x86, and 3. **JIT time** was average of 10 runs with `-c Release`, with the `Activity: Displayed` time, and 4. **AOT time** was average of 10 runs with `-c Release -p:RunAOTCompilation=true` with the `Activity: Displayed` time. 5. Δ values are (AOT / JIT)*100. | Test | JIT time | AOT time | Δ time | JIT apk size | AOT apk size | Δ size | | ------------------- | ------------: | ------------: | ------: | ------------: | ------------: | -----: | | [HelloAndroid][3] | 00:00:00.308 | 00:00:00.209 | 68% | 8,367,969 | 12,082,123 | 144.4% | | [HelloMaui][4] | 00:00:01.117 | 00:00:00.568 | 51% | 16,272,964 | 42,869,016 | 263.4% | [0]: https://devblogs.microsoft.com/aspnet/asp-net-core-updates-in-net-6-preview-4/#blazor-webassembly-ahead-of-time-aot-compilation [1]: https://github.com/dotnet/runtime/blob/69711860262e44458bbe276393ea3eb9f7a2192a/src/mono/nuget/Microsoft.NET.Workload.Mono.Toolchain.Manifest/WorkloadManifest.targets.in#L20-L25 [2]: https://store.google.com/us/product/pixel_5_specs?hl=en-US [3]: https://github.com/dotnet/maui-samples/tree/714460431541f40570e91225e8ba4bc1fe08025f/HelloAndroid [4]: https://github.com/dotnet/maui-samples/tree/714460431541f40570e91225e8ba4bc1fe08025f/HelloMaui
Fixes: #6052 Helpful reading: * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/tasks/AotCompilerTask/MonoAOTCompiler.cs * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/mono/netcore/nuget/Microsoft.NET.Runtime.MonoAOTCompiler.Task/README.md To make this work, I moved the existing `<Aot/>` MSBuild task calls to a new `_AndroidAot` MSBuild target in `Xamarin.Android.Legacy.targets`. In the .NET 6 targets, there is a *different* `_AndroidAot` MSBuild target that runs the new `<MonoAOTCompiler/>` MSBuild task. The `_AndroidAot` target runs once per `$(RuntimeIdentifier)`, after the linker completes. Native libraries are added to the `@(ResolvedFileToPublish)` item group to be included in the final `.apk`. To follow [convention with Blazor WASM][0], the `$(RunAOTCompilation)` MSBuild property enables AOT. To help with backwards compatibility with "legacy" Xamarin.Android, I kept the `$(AotAssemblies)` MSBuild property intact. Unfortunately, we have to manually import things to support `$(AotAssemblies)`: <ImportGroup Condition=" '$(MonoAOTCompilerTasksAssemblyPath)' == '' and '$(AotAssemblies)' == 'true' "> <Import Project="Sdk.props" Sdk="Microsoft.NET.Runtime.MonoAOTCompiler.Task" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x86" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x64" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm64" /> </ImportGroup> as the [default Mono workload does not support `$(AotAssemblies)`][1]. I think this is reasonable for now. ~~ Limitations ~~ Profiled AOT is not implemented yet: * #6053 `$(EnableLLVM)` fails when locating `opt`: * dotnet/runtime#56386 `$(AndroidClientHandler)` usage causes runtime crash: * dotnet/runtime#56315 Use of folder names like `Build AndÜmläüts` fails: * dotnet/runtime#56163 ~~ Results ~~ All tests: 1. Were running on a [Google Pixel 5][2], and 2. Enabled two architectures, arm64 and x86, and 3. **JIT time** was average of 10 runs with `-c Release`, with the `Activity: Displayed` time, and 4. **AOT time** was average of 10 runs with `-c Release -p:RunAOTCompilation=true` with the `Activity: Displayed` time. 5. Δ values are (AOT / JIT)*100. | Test | JIT time | AOT time | Δ time | JIT apk size | AOT apk size | Δ size | | ------------------- | ------------: | ------------: | ------: | ------------: | ------------: | -----: | | [HelloAndroid][3] | 00:00:00.308 | 00:00:00.209 | 68% | 8,367,969 | 12,082,123 | 144.4% | | [HelloMaui][4] | 00:00:01.117 | 00:00:00.568 | 51% | 16,272,964 | 42,869,016 | 263.4% | [0]: https://devblogs.microsoft.com/aspnet/asp-net-core-updates-in-net-6-preview-4/#blazor-webassembly-ahead-of-time-aot-compilation [1]: https://github.com/dotnet/runtime/blob/69711860262e44458bbe276393ea3eb9f7a2192a/src/mono/nuget/Microsoft.NET.Workload.Mono.Toolchain.Manifest/WorkloadManifest.targets.in#L20-L25 [2]: https://store.google.com/us/product/pixel_5_specs?hl=en-US [3]: https://github.com/dotnet/maui-samples/tree/714460431541f40570e91225e8ba4bc1fe08025f/HelloAndroid [4]: https://github.com/dotnet/maui-samples/tree/714460431541f40570e91225e8ba4bc1fe08025f/HelloMaui
@jonathanpeppers Unsure if this is right, but you should try pointing at opt / llc in the cross runtime pack of the current architecture. |
The original problem here was usage of the I believe I have this working now with the changes here: dotnet/android#6157 There may be other problems here, but I will file a new issue. |
Description
Context: dotnet/android#5539
When using the new
<MonoAOTCompiler/>
task, it fails if you try to turn on$(EnableLLVM)
:I also get a build warning about
opt.exe
:opt.exe
seems to be present in the AOT pack, why is it usingLLVMPath
to look foropt
?The value passed in for
LLVMPath
, seems to be correct:But
opt
isn't located here, it is in the Mono AOT pack.Note the folder used here (odd characters) is on purpose for testing, so this might be also be related: #56163.
I might be doing something wrong. Let me know, thanks!
Configuration
Regression?
No, AOT on Android is new.
Other information
Build log: msbuild.zip
/cc @steveisok @akoeplinger
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