diff --git a/README.md b/README.md index 30b2bc1a1..40b61ac24 100644 --- a/README.md +++ b/README.md @@ -19,40 +19,46 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure' Warning! ReGameDLL_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS. This means that plugins that do binary code analysis (Orpheu for example) probably will not work with ReGameDLL_CS. ## Configuration (cvars) -| CVar | Default | Min | Max | Description | -| :---------------------------- | :-----: | :-: | :----------: | :--------------------------------------------- | -| mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)
`0` disabled
`1` enabled | -| mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams.
`0` disabled
`1` on after next round
`2` on next round | -| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)
`-1` means no time limit
`0` disable buy | -| mp_maxmoney | 16000 | 0 | `999999` | The maximum allowable amount of money in the game | -| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)
`0` disabled
`1` enabled

or flags
`a` block round time round end check
`b` block needed players round end check
`c` block VIP assassination/success round end check
`d` block prison escape round end check
`e` block bomb round end check
`f` block team extermination round end check
`g` block hostage rescue round end check

`Example setting:` "ae" blocks round time and bomb round end checks | -| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.
`0` disabled
`1` enabled | -| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. | -| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.
`0` disabled
`1` enabled | -| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop one the grenade
`2` drop an everyone grenades | -| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round | -| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.
`0` disabled
`1` enabled | -| mp_refill_bpammo_weapons | 0 | 0 | 3 | Refill amount of backpack ammo up to the max.
`0` disabled
`1` refill backpack ammo on player spawn
`2` refill backpack ammo on player spawn and on the purchase of the item
`3` refill backpack ammo on each weapon reload | -| mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team.
`0` disabled
`1` enable (Use in conjunction with the cvar humans_join_team any/CT/T) | -| mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. | -| mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. | -| mp_fraglimit | 0 | 0 | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
`0` means no limit | -| mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. | -| mp_timelimit | 0 | - | - | Period between map rotations.
`0` means no limit | -| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.
`0` disabled
`>0.00001` time delay to respawn | -| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.
`0` disabled
`1` from any team
`2` only from `CT`
`3` only from `T` | -| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.
`0` disabled
`1` enabled | -| mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
`0` disabled
`1` enabled | -| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. | -| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).
`0` dead don't hear alive
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody
`4` alive hear alive, dead hear dead and alive. -| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario | -| bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota | -| mp_item_staytime | 300 | - | - | Time to remove item that have been dropped from the players. | -| mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict.
`0` New behavior
`1` Legacy behavior| -| mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).
`0` disabled
`>0.00001` time delay to remove protection | -| mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
Only disable this if you have semiclip or other plugins that prevents stucking.
`0` disabled
`1` enabled | -| mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.
`0` disallow
`1` allow
`NOTE`: Potentially dangerous for untrusted maps.| -| mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.
`0` disabled
`1` enabled | +| CVar | Default | Min | Max | Description | +| :--------------------------------- | :-----: | :-: | :----------: | :--------------------------------------------- | +| mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)
`0` disabled
`1` enabled | +| mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams.
`0` disabled
`1` on after next round
`2` on next round | +| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)
`-1` means no time limit
`0` disable buy | +| mp_maxmoney | 16000 | 0 | `999999` | The maximum allowable amount of money in the game | +| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)
`0` disabled
`1` enabled

or flags
`a` block round time round end check
`b` block needed players round end check
`c` block VIP assassination/success round end check
`d` block prison escape round end check
`e` block bomb round end check
`f` block team extermination round end check
`g` block hostage rescue round end check

`Example setting:` "ae" blocks round time and bomb round end checks | +| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.
`0` disabled
`1` enabled | +| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. | +| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.
`0` disabled
`1` enabled | +| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop one the grenade
`2` drop an everyone grenades | +| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round | +| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.
`0` disabled
`1` enabled | +| mp_refill_bpammo_weapons | 0 | 0 | 3 | Refill amount of backpack ammo up to the max.
`0` disabled
`1` refill backpack ammo on player spawn
`2` refill backpack ammo on player spawn and on the purchase of the item
`3` refill backpack ammo on each weapon reload | +| mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team.
`0` disabled
`1` enable (Use in conjunction with the cvar humans_join_team any/CT/T) | +| mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. | +| mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. | +| mp_fraglimit | 0 | 0 | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
`0` means no limit | +| mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. | +| mp_timelimit | 0 | - | - | Period between map rotations.
`0` means no limit | +| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.
`0` disabled
`>0.00001` time delay to respawn | +| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.
`0` disabled
`1` from any team
`2` only from `CT`
`3` only from `T` | +| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.
`0` disabled
`1` enabled | +| mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
`0` disabled
`1` enabled | +| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. | +| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).
`0` dead don't hear alive
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody
`4` alive hear alive, dead hear dead and alive. +| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario | +| bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota | +| mp_item_staytime | 300 | - | - | Time to remove item that have been dropped from the players. | +| mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict.
`0` New behavior
`1` Legacy behavior| +| mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).
`0` disabled
`>0.00001` time delay to remove protection | +| mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
Only disable this if you have semiclip or other plugins that prevents stucking.
`0` disabled
`1` enabled | +| mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.
`0` disallow
`1` allow
`NOTE`: Potentially dangerous for untrusted maps.| +| mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.
`0` disabled
`1` enabled | +| mp_scoreboard_showhealth | 3 | 0 | 5 | Show `HP` field into a scoreboard.
`0` don't send any update for `HP` field to any clients
`1` show only Terrorist `HP` field to all clients
`2` show only CT `HP` field to all clients
`3` show `HP` field to teammates
`4` show `HP` field to all clients
`5` show `HP` field to teammates and spectators | +| mp_scoreboard_showmoney | 3 | 0 | 5 | Show `Money` field into a scoreboard.
`0` don't send any update for `Money` field to any clients
`1` show only Terrorist `Money` field to all clients
`2` show only CT `Money` field to all clients
`3` show `Money` field to teammates
`4` show `Money` field to all clients
`5` show `Money` field to teammates and spectators | +| ff_damage_reduction_bullets | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates when shot.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) | +| ff_damage_reduction_grenade | 0.25 | 0.0 | 1.0 | How much to reduce damage done to teammates by a thrown grenade.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) | +| ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) | +| ff_damage_reduction_other | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates by things other than bullets and grenades.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) | ## How to install zBot for CS 1.6? * Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true) diff --git a/dist/game.cfg b/dist/game.cfg index 22af565ee..435505ac1 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -1,3 +1,5 @@ +echo Executing ReGameDLL Configuration File + // The style of gameplay where there aren't any teams (FFA mode) // 0 - disabled (default behaviour) // 1 - enabled @@ -208,8 +210,46 @@ mp_kill_filled_spawn "1" // Default value: "0" mp_allow_point_servercommand "0" -// Sets mins/maxs hull bounds for the player. -// 0 - disabled (default behaviour, sets engine) -// 1 - enabled (sets gamedll) -// Default value: "1" -mp_hullbounds_sets "1" +// Show 'HP' field into a scoreboard +// 0 - don't send any update for 'HP' field to any clients +// 1 - show only Terrorist 'HP' field to all clients +// 2 - show only CT 'HP' field to all clients +// 3 - show 'HP' field to teammates +// 4 - show 'HP' field to all clients +// 5 - show 'HP' field to teammates and spectators +// Default value: "3" +mp_scoreboard_showhealth "3" + +// Show 'Money' field into a scoreboard +// 0 - don't send any update for 'Money' field to any clients +// 1 - show only Terrorist 'Money' field to all clients +// 2 - show only CT 'Money' field to all clients +// 3 - show 'Money' field to teammates +// 4 - show 'Money' field to all clients +// 5 - show 'Money' field to teammates and spectators +// Default value: "3" +mp_scoreboard_showmoney "3" + +// How much to reduce damage done to teammates when shot. +// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +// +// Default value: "0.35" +ff_damage_reduction_bullets "0.35" + +// How much to reduce damage done to teammates by a thrown grenade. +// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +// +// Default value: "0.25" +ff_damage_reduction_grenade "0.25" + +// How much to damage a player does to himself with his own grenade +// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +// +// Default value: "1.0" +ff_damage_reduction_grenade_self "1.0" + +// How much to reduce damage done to teammates by things other than bullets and grenades. +// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +// +// Default value: "0.35" +ff_damage_reduction_other "0.35" diff --git a/dist/game_init.cfg b/dist/game_init.cfg new file mode 100644 index 000000000..fc91e7b94 --- /dev/null +++ b/dist/game_init.cfg @@ -0,0 +1,5 @@ +// Sets mins/maxs hull bounds for the player. +// 0 - disabled (default behaviour, sets engine) +// 1 - enabled (sets gamedll) +// Default value: "1" +mp_hullbounds_sets "1" diff --git a/gradle.properties b/gradle.properties index a29379896..704a66e34 100644 --- a/gradle.properties +++ b/gradle.properties @@ -1,3 +1,3 @@ majorVersion=5 -minorVersion=7 +minorVersion=9 maintenanceVersion=0 diff --git a/publish.gradle b/publish.gradle index 4588d9737..6268eb180 100644 --- a/publish.gradle +++ b/publish.gradle @@ -44,7 +44,12 @@ task publishPrepareFiles { // copy files from folder dist copy { from('dist') - into 'publish/publishRoot' + into 'publish/publishRoot/bin/win32/cstrike' + } + + copy { + from('dist') + into 'publish/publishRoot/bin/linux32/cstrike' } // cssdk diff --git a/regamedll/build.gradle b/regamedll/build.gradle index f21c3d387..27c5cb5b5 100644 --- a/regamedll/build.gradle +++ b/regamedll/build.gradle @@ -179,7 +179,7 @@ void setupToolchain(NativeBinarySpec b) } if (regamedllFixes) { - cfg.singleDefines 'REGAMEDLL_FIXES', 'REGAMEDLL_CHECKS', 'REGAMEDLL_ADD', 'UNICODE_FIXES', 'NDEBUG' + cfg.singleDefines 'REGAMEDLL_FIXES', 'BUILD_LATEST', 'BUILD_LATEST_FIXES', 'REGAMEDLL_CHECKS', 'REGAMEDLL_ADD', 'UNICODE_FIXES', 'NDEBUG' } else { cfg.singleDefines 'PLAY_GAMEDLL' } diff --git a/regamedll/dlls/API/CAPI_Impl.cpp b/regamedll/dlls/API/CAPI_Impl.cpp index 7d67e0f92..0a464b06d 100644 --- a/regamedll/dlls/API/CAPI_Impl.cpp +++ b/regamedll/dlls/API/CAPI_Impl.cpp @@ -160,6 +160,7 @@ GAMEHOOK_REGISTRY(PlantBomb); GAMEHOOK_REGISTRY(CBasePlayer_SetSpawnProtection); GAMEHOOK_REGISTRY(CBasePlayer_RemoveSpawnProtection); GAMEHOOK_REGISTRY(IsPenetrableEntity); +GAMEHOOK_REGISTRY(CBasePlayer_HintMessageEx); int CReGameApi::GetMajorVersion() { return REGAMEDLL_API_VERSION_MAJOR; diff --git a/regamedll/dlls/API/CAPI_Impl.h b/regamedll/dlls/API/CAPI_Impl.h index 3afe1181d..a4f448043 100644 --- a/regamedll/dlls/API/CAPI_Impl.h +++ b/regamedll/dlls/API/CAPI_Impl.h @@ -533,6 +533,10 @@ typedef IHookChainRegistryClassImpl CReGameHookRegistry_CBase typedef IHookChainImpl CReGameHook_IsPenetrableEntity; typedef IHookChainRegistryImpl CReGameHookRegistry_IsPenetrableEntity; +// CBasePlayer::HintMessage hook +typedef IHookChainClassImpl CReGameHook_CBasePlayer_HintMessageEx; +typedef IHookChainRegistryClassImpl CReGameHookRegistry_CBasePlayer_HintMessageEx; + class CReGameHookchains: public IReGameHookchains { public: // CBasePlayer virtual @@ -640,6 +644,8 @@ class CReGameHookchains: public IReGameHookchains { CReGameHookRegistry_CBasePlayer_SetSpawnProtection m_CBasePlayer_SetSpawnProtection; CReGameHookRegistry_CBasePlayer_RemoveSpawnProtection m_CBasePlayer_RemoveSpawnProtection; CReGameHookRegistry_IsPenetrableEntity m_IsPenetrableEntity; + CReGameHookRegistry_CBasePlayer_HintMessageEx m_CBasePlayer_HintMessageEx; + public: virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn(); virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache(); @@ -700,7 +706,7 @@ class CReGameHookchains: public IReGameHookchains { virtual IReGameHookRegistry_BuyGunAmmo *BuyGunAmmo(); virtual IReGameHookRegistry_BuyWeaponByWeaponID *BuyWeaponByWeaponID(); virtual IReGameHookRegistry_InternalCommand *InternalCommand(); - + virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon *CSGameRules_FShouldSwitchWeapon(); virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon *CSGameRules_GetNextBestWeapon(); virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage *CSGameRules_FlPlayerFallDamage(); @@ -745,6 +751,7 @@ class CReGameHookchains: public IReGameHookchains { virtual IReGameHookRegistry_CBasePlayer_SetSpawnProtection *CBasePlayer_SetSpawnProtection(); virtual IReGameHookRegistry_CBasePlayer_RemoveSpawnProtection *CBasePlayer_RemoveSpawnProtection(); virtual IReGameHookRegistry_IsPenetrableEntity *IsPenetrableEntity(); + virtual IReGameHookRegistry_CBasePlayer_HintMessageEx *CBasePlayer_HintMessageEx(); }; extern CReGameHookchains g_ReGameHookchains; diff --git a/regamedll/dlls/API/CSPlayer.cpp b/regamedll/dlls/API/CSPlayer.cpp index 84533b7f2..b33d54fca 100644 --- a/regamedll/dlls/API/CSPlayer.cpp +++ b/regamedll/dlls/API/CSPlayer.cpp @@ -499,3 +499,8 @@ EXT_FUNC void CCSPlayer::RemoveSpawnProtection() { BasePlayer()->RemoveSpawnProtection(); } + +EXT_FUNC bool CCSPlayer::HintMessageEx(const char *pMessage, float duration, bool bDisplayIfPlayerDead, bool bOverride) +{ + return BasePlayer()->HintMessageEx(pMessage, duration, bDisplayIfPlayerDead, bOverride); +} diff --git a/regamedll/dlls/bot/cs_bot_chatter.cpp b/regamedll/dlls/bot/cs_bot_chatter.cpp index 0fc170126..31bd03bbd 100644 --- a/regamedll/dlls/bot/cs_bot_chatter.cpp +++ b/regamedll/dlls/bot/cs_bot_chatter.cpp @@ -426,11 +426,7 @@ bool BotPhraseManager::Initialize(const char *filename, int bankIndex) char compositeFilename[RadioPathLen]; #ifdef REGAMEDLL_ADD - char soundDir[MAX_PATH]; char filePath[MAX_PATH]; - - GET_GAME_DIR(soundDir); - Q_strcat(soundDir, "\\sound\\"); #endif // Parse the BotChatter.db into BotPhrase collections @@ -607,9 +603,9 @@ bool BotPhraseManager::Initialize(const char *filename, int bankIndex) break; #ifdef REGAMEDLL_ADD - Q_snprintf(filePath, sizeof(filePath), "%s%s%s", soundDir, baseDir, token); + Q_snprintf(filePath, sizeof(filePath), "sound\\%s%s", baseDir, token); - if (_access(filePath, 0) != 0) + if (!g_pFileSystem->FileExists(filePath)) continue; #endif diff --git a/regamedll/dlls/bot/cs_bot_chatter.h b/regamedll/dlls/bot/cs_bot_chatter.h index 1395c36c4..642e6e281 100644 --- a/regamedll/dlls/bot/cs_bot_chatter.h +++ b/regamedll/dlls/bot/cs_bot_chatter.h @@ -304,8 +304,15 @@ inline int BotPhraseManager::FindPlaceIndex(Place where) const if (m_placeCount < MAX_PLACES_PER_MAP) { +#ifdef REGAMEDLL_FIXES + m_placeStatementHistory[m_placeCount].placeID = where; + m_placeStatementHistory[m_placeCount].timer.Invalidate(); + m_placeCount++; +#else m_placeStatementHistory[++m_placeCount].placeID = where; m_placeStatementHistory[++m_placeCount].timer.Invalidate(); +#endif // #ifdef REGAMEDLL_FIXES + return m_placeCount - 1; } diff --git a/regamedll/dlls/bot/cs_bot_event.cpp b/regamedll/dlls/bot/cs_bot_event.cpp index 9d6efbeb2..45f575bb2 100644 --- a/regamedll/dlls/bot/cs_bot_event.cpp +++ b/regamedll/dlls/bot/cs_bot_event.cpp @@ -291,7 +291,8 @@ void CCSBot::OnEvent(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOt if ((pEntity->pev->origin - pev->origin).IsLengthGreaterThan(1000.0f)) return; - if (IsVisible(&pEntity->Center())) + Vector vecHostageOrigin = pEntity->Center(); + if (IsVisible(&vecHostageOrigin)) { m_task = COLLECT_HOSTAGES; m_taskEntity = nullptr; diff --git a/regamedll/dlls/bot/cs_bot_init.cpp b/regamedll/dlls/bot/cs_bot_init.cpp index 85246d25f..63a087c97 100644 --- a/regamedll/dlls/bot/cs_bot_init.cpp +++ b/regamedll/dlls/bot/cs_bot_init.cpp @@ -126,7 +126,7 @@ void Bot_RegisterCVars() } // Constructor -CCSBot::CCSBot() : m_chatter(this), m_gameState(this) +CCSBot::CCSBot() : m_gameState(this), m_chatter(this) { ; } diff --git a/regamedll/dlls/bot/cs_bot_radio.cpp b/regamedll/dlls/bot/cs_bot_radio.cpp index 7e27a1965..3f5b858b6 100644 --- a/regamedll/dlls/bot/cs_bot_radio.cpp +++ b/regamedll/dlls/bot/cs_bot_radio.cpp @@ -326,19 +326,19 @@ void CCSBot::SendRadioMessage(GameEventType event) if (event > EVENT_START_RADIO_1 && event < EVENT_START_RADIO_2) { - slot[0] = event - EVENT_START_RADIO_1; + slot[0] = '0' + event - EVENT_START_RADIO_1; ClientCommand("radio1"); - //Radio1(this, event - EVENT_START_RADIO_3); + //Radio1(this, event - EVENT_START_RADIO_1); } else if (event > EVENT_START_RADIO_2 && event < EVENT_START_RADIO_3) { - slot[0] = event - EVENT_START_RADIO_2; + slot[0] = '0' + event - EVENT_START_RADIO_2; ClientCommand("radio2"); - //Radio2(this, event - EVENT_START_RADIO_3); + //Radio2(this, event - EVENT_START_RADIO_2); } else { - slot[0] = event - EVENT_START_RADIO_3; + slot[0] = '0' + event - EVENT_START_RADIO_3; ClientCommand("radio3"); //Radio3(this, event - EVENT_START_RADIO_3); } diff --git a/regamedll/dlls/career_tasks.cpp b/regamedll/dlls/career_tasks.cpp index ff0884794..f758e4704 100644 --- a/regamedll/dlls/career_tasks.cpp +++ b/regamedll/dlls/career_tasks.cpp @@ -12,10 +12,9 @@ CCareerTask *CPreventDefuseTask::NewTask(const char *taskName, GameEventType eve return reinterpret_cast(pNewTask); } -CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) +CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) : + CCareerTask(taskName, event, weaponName, n, mustLive, crossRounds, id, isComplete) { - CCareerTask(taskName, event, weaponName, n, mustLive, crossRounds, id, isComplete); - m_bombPlantedThisRound = false; m_defuseStartedThisRound = false; } diff --git a/regamedll/dlls/career_tasks.h b/regamedll/dlls/career_tasks.h index 1daa2319a..132a86bef 100644 --- a/regamedll/dlls/career_tasks.h +++ b/regamedll/dlls/career_tasks.h @@ -36,6 +36,8 @@ class CCareerTask CCareerTask() {}; CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete); + virtual ~CCareerTask() {} + public: virtual void OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim); virtual void Reset(); diff --git a/regamedll/dlls/cbase.cpp b/regamedll/dlls/cbase.cpp index f64aca2ed..fcf542d44 100644 --- a/regamedll/dlls/cbase.cpp +++ b/regamedll/dlls/cbase.cpp @@ -57,7 +57,7 @@ DLL_FUNCTIONS gFunctionTable = NEW_DLL_FUNCTIONS gNewDLLFunctions = { &OnFreeEntPrivateData, - nullptr, + &OnGameShutdown, nullptr, nullptr, nullptr @@ -1135,27 +1135,27 @@ void CBaseEntity::FireBuckshots(ULONG cShots, Vector vecSrc, Vector vecDirShooti { static int tracerCount; int tracer; - + TraceResult tr; Vector vecRight, vecUp; - + vecRight = gpGlobals->v_right; vecUp = gpGlobals->v_up; - + if (!pevAttacker) { // the default attacker is ourselves pevAttacker = pev; } - + ClearMultiDamage(); gMultiDamage.type = (DMG_BULLET | DMG_NEVERGIB); - + for (ULONG iShot = 1; iShot <= cShots; iShot++) { // get circular gaussian spread float x, y, z; - + do { x = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5); @@ -1163,19 +1163,19 @@ void CBaseEntity::FireBuckshots(ULONG cShots, Vector vecSrc, Vector vecDirShooti z = x * x + y * y; } while (z > 1); - + Vector vecDir, vecEnd; - + vecDir = vecDirShooting + x * vecSpread.x * vecRight + y * vecSpread.y * vecUp; vecEnd = vecSrc + vecDir * flDistance; - + UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, ENT(pev), &tr); tracer = 0; - + if (iTracerFreq != 0 && !(tracerCount++ % iTracerFreq)) { Vector vecTracerSrc; - + if (IsPlayer()) { // adjust tracer position for player @@ -1185,11 +1185,11 @@ void CBaseEntity::FireBuckshots(ULONG cShots, Vector vecSrc, Vector vecDirShooti { vecTracerSrc = vecSrc; } - + // guns that always trace also always decal if (iTracerFreq != 1) tracer = 1; - + MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, vecTracerSrc); WRITE_BYTE(TE_TRACER); WRITE_COORD(vecTracerSrc.x); @@ -1200,7 +1200,7 @@ void CBaseEntity::FireBuckshots(ULONG cShots, Vector vecSrc, Vector vecDirShooti WRITE_COORD(tr.vecEndPos.z); MESSAGE_END(); } - + // do damage, paint decals if (tr.flFraction != 1.0f) { @@ -1208,11 +1208,11 @@ void CBaseEntity::FireBuckshots(ULONG cShots, Vector vecSrc, Vector vecDirShooti float flDamage = ((1 - tr.flFraction) * iDamage); pEntity->TraceAttack(pevAttacker, int(flDamage), vecDir, &tr, DMG_BULLET); } - + // make bullet trails UTIL_BubbleTrail(vecSrc, tr.vecEndPos, int((flDistance * tr.flFraction) / 64)); } - + ApplyMultiDamage(pev, pevAttacker); } @@ -1527,6 +1527,11 @@ void CBaseEntity::SUB_FadeOut() } } +void OnGameShutdown() +{ + FileSystem_Shutdown(); +} + void OnFreeEntPrivateData(edict_t *pEnt) { CBaseEntity *pEntity = GET_PRIVATE(pEnt); diff --git a/regamedll/dlls/cbase.h b/regamedll/dlls/cbase.h index 51b5254f0..ed6911cc2 100644 --- a/regamedll/dlls/cbase.h +++ b/regamedll/dlls/cbase.h @@ -610,6 +610,7 @@ EXT_FUNC void DispatchObjectCollsionBox(edict_t *pent); EXT_FUNC void SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); EXT_FUNC void SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); EXT_FUNC void OnFreeEntPrivateData(edict_t *pEnt); +EXT_FUNC void OnGameShutdown(); void SetObjectCollisionBox(entvars_t *pev); CBaseEntity *FindGlobalEntity(string_t classname, string_t globalname); diff --git a/regamedll/dlls/cdll_dll.h b/regamedll/dlls/cdll_dll.h index cae99124b..2e3b42def 100644 --- a/regamedll/dlls/cdll_dll.h +++ b/regamedll/dlls/cdll_dll.h @@ -60,9 +60,10 @@ const int DEFAULT_FOV = 90; // the default field of view #define ITEM_STATUS_NIGHTVISION BIT(0) #define ITEM_STATUS_DEFUSER BIT(1) -#define SCORE_STATUS_DEAD BIT(0) -#define SCORE_STATUS_BOMB BIT(1) -#define SCORE_STATUS_VIP BIT(2) +#define SCORE_STATUS_DEAD BIT(0) +#define SCORE_STATUS_BOMB BIT(1) +#define SCORE_STATUS_VIP BIT(2) +#define SCORE_STATUS_DEFKIT BIT(3) // player data iuser3 #define PLAYER_CAN_SHOOT BIT(0) diff --git a/regamedll/dlls/client.cpp b/regamedll/dlls/client.cpp index 8a5f5d647..cac77a979 100644 --- a/regamedll/dlls/client.cpp +++ b/regamedll/dlls/client.cpp @@ -82,7 +82,8 @@ int gmsgBotProgress = 0; int gmsgBrass = 0; int gmsgFog = 0; int gmsgShowTimer = 0; - +int gmsgAccount = 0; +int gmsgHealthInfo = 0; bool g_bClientPrintEnable = true; char *sPlayerModelFiles[] = @@ -223,6 +224,11 @@ void LinkUserMessages() gmsgFog = REG_USER_MSG("Fog", 7); gmsgShowTimer = REG_USER_MSG("ShowTimer", 0); gmsgHudTextArgs = REG_USER_MSG("HudTextArgs", -1); + +#ifdef BUILD_LATEST + gmsgAccount = REG_USER_MSG("Account", 5); + gmsgHealthInfo = REG_USER_MSG("HealthInfo", 5); +#endif } void WriteSigonMessages() @@ -984,17 +990,23 @@ void Host_Say(edict_t *pEntity, BOOL teamonly) MESSAGE_END(); - // echo to server console - if (pszConsoleFormat) +#ifdef REGAMEDLL_FIXES + // don't to type for listenserver + if (IS_DEDICATED_SERVER()) +#endif { - if (placeName && consoleUsesPlaceName) - SERVER_PRINT(UTIL_VarArgs(pszConsoleFormat, STRING(pPlayer->pev->netname), placeName, text)); + // echo to server console + if (pszConsoleFormat) + { + if (placeName && consoleUsesPlaceName) + SERVER_PRINT(UTIL_VarArgs(pszConsoleFormat, STRING(pPlayer->pev->netname), placeName, text)); + else + SERVER_PRINT(UTIL_VarArgs(pszConsoleFormat, STRING(pPlayer->pev->netname), text)); + } else - SERVER_PRINT(UTIL_VarArgs(pszConsoleFormat, STRING(pPlayer->pev->netname), text)); - } - else - { - SERVER_PRINT(text); + { + SERVER_PRINT(text); + } } if (logmessages.value) @@ -1426,6 +1438,10 @@ void BuyItem(CBasePlayer *pPlayer, int iSlot) EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/kevlar.wav", VOL_NORM, ATTN_NORM); #endif pPlayer->SendItemStatus(); + +#ifdef BUILD_LATEST + pPlayer->SetScoreboardAttributes(); +#endif } break; } diff --git a/regamedll/dlls/client.h b/regamedll/dlls/client.h index 0851f53a2..64e87e930 100644 --- a/regamedll/dlls/client.h +++ b/regamedll/dlls/client.h @@ -289,3 +289,5 @@ extern int gmsgBotProgress; extern int gmsgBrass; extern int gmsgFog; extern int gmsgShowTimer; +extern int gmsgAccount; +extern int gmsgHealthInfo; diff --git a/regamedll/dlls/func_tank.cpp b/regamedll/dlls/func_tank.cpp index d39826935..a35382028 100644 --- a/regamedll/dlls/func_tank.cpp +++ b/regamedll/dlls/func_tank.cpp @@ -239,8 +239,12 @@ BOOL CFuncTank::StartControl(CBasePlayer *pController) { m_pController->m_pActiveItem->Holster(); m_pController->pev->weaponmodel = 0; -#ifdef REGAMEDLL_FIXES + +#ifdef BUILD_LATEST_FIXES m_pController->pev->viewmodel = 0; +#endif + +#ifdef REGAMEDLL_FIXES m_pController->m_iFOV = DEFAULT_FOV; #endif } diff --git a/regamedll/dlls/game.cpp b/regamedll/dlls/game.cpp index 74c4d74e7..e104d7371 100644 --- a/regamedll/dlls/game.cpp +++ b/regamedll/dlls/game.cpp @@ -112,16 +112,24 @@ cvar_t showtriggers = { "showtriggers", "0", 0, 0.0f, nullptr }; // deb cvar_t hostagehurtable = { "mp_hostage_hurtable", "1", FCVAR_SERVER, 1.0f, nullptr }; cvar_t roundover = { "mp_roundover", "0", FCVAR_SERVER, 0.0f, nullptr }; cvar_t forcerespawn = { "mp_forcerespawn", "0", FCVAR_SERVER, 0.0f, nullptr }; -cvar_t show_radioicon = { "mp_show_radioicon", "1", FCVAR_SERVER, 1.0f, nullptr }; -cvar_t old_bomb_defused_sound = { "mp_old_bomb_defused_sound", "1", FCVAR_SERVER, 1.0f, nullptr }; +cvar_t show_radioicon = { "mp_show_radioicon", "1", 0, 1.0f, nullptr }; +cvar_t old_bomb_defused_sound = { "mp_old_bomb_defused_sound", "1", 0, 1.0f, nullptr }; cvar_t item_staytime = { "mp_item_staytime", "300", FCVAR_SERVER, 300.0f, nullptr }; -cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", FCVAR_SERVER, 1.0f, nullptr }; +cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", 0, 1.0f, nullptr }; cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER, 0.0f, nullptr }; -cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", FCVAR_SERVER, 0.0f, nullptr }; +cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", 0, 0.0f, nullptr }; cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr }; cvar_t hullbounds_sets = { "mp_hullbounds_sets", "1", 0, 0.0f, nullptr }; +cvar_t scoreboard_showmoney = { "mp_scoreboard_showmoney", "3", FCVAR_SERVER, 0.0f, nullptr }; +cvar_t scoreboard_showhealth = { "mp_scoreboard_showhealth", "3", FCVAR_SERVER, 0.0f, nullptr }; + +cvar_t ff_damage_reduction_bullets = { "ff_damage_reduction_bullets", "0.35", FCVAR_SERVER, 0.0f, nullptr }; +cvar_t ff_damage_reduction_grenade = { "ff_damage_reduction_grenade", "0.25", FCVAR_SERVER, 0.0f, nullptr }; +cvar_t ff_damage_reduction_grenade_self = { "ff_damage_reduction_grenade_self", "1", FCVAR_SERVER, 0.0f, nullptr }; +cvar_t ff_damage_reduction_other = { "ff_damage_reduction_other", "0.25", FCVAR_SERVER, 0.0f, nullptr }; + void GameDLL_Version_f() { if (Q_stricmp(CMD_ARGV(1), "version") != 0) @@ -214,6 +222,11 @@ void EXT_FUNC GameDLLInit() CVAR_REGISTER(&timeleft); CVAR_REGISTER(&humans_join_team); +#ifdef BUILD_LATEST + CVAR_REGISTER(&scoreboard_showhealth); + CVAR_REGISTER(&scoreboard_showmoney); +#endif + // Remove unused cvars #ifndef REGAMEDLL_FIXES @@ -294,6 +307,11 @@ void EXT_FUNC GameDLLInit() CVAR_REGISTER(&allow_point_servercommand); CVAR_REGISTER(&hullbounds_sets); + CVAR_REGISTER(&ff_damage_reduction_bullets); + CVAR_REGISTER(&ff_damage_reduction_grenade); + CVAR_REGISTER(&ff_damage_reduction_grenade_self); + CVAR_REGISTER(&ff_damage_reduction_other); + // print version CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n"); @@ -309,7 +327,7 @@ void EXT_FUNC GameDLLInit() #ifdef REGAMEDLL_ADD // execute initial pre-configurations - SERVER_COMMAND("exec game.cfg\n"); + SERVER_COMMAND("exec game_init.cfg\n"); SERVER_EXECUTE(); #endif diff --git a/regamedll/dlls/game.h b/regamedll/dlls/game.h index e089cce71..c7ce2458b 100644 --- a/regamedll/dlls/game.h +++ b/regamedll/dlls/game.h @@ -157,7 +157,14 @@ extern cvar_t respawn_immunitytime; extern cvar_t kill_filled_spawn; extern cvar_t allow_point_servercommand; extern cvar_t hullbounds_sets; +extern cvar_t ff_damage_reduction_bullets; +extern cvar_t ff_damage_reduction_grenade; +extern cvar_t ff_damage_reduction_grenade_self; +extern cvar_t ff_damage_reduction_other; #endif +extern cvar_t scoreboard_showmoney; +extern cvar_t scoreboard_showhealth; + void GameDLLInit(); diff --git a/regamedll/dlls/gamerules.cpp b/regamedll/dlls/gamerules.cpp index 654d6b4ab..f3e562ad8 100644 --- a/regamedll/dlls/gamerules.cpp +++ b/regamedll/dlls/gamerules.cpp @@ -133,11 +133,6 @@ LINK_HOOK_CHAIN2(CGameRules *, InstallGameRules) CGameRules *EXT_FUNC __API_HOOK(InstallGameRules)() { -#ifdef REGAMEDLL_ADD - // execute post-configurations - SERVER_PRINT("Executing ReGameDLL Configuration File\n"); -#endif - SERVER_COMMAND("exec game.cfg\n"); SERVER_EXECUTE(); diff --git a/regamedll/dlls/h_export.cpp b/regamedll/dlls/h_export.cpp index ea3ed5623..9fe93151f 100644 --- a/regamedll/dlls/h_export.cpp +++ b/regamedll/dlls/h_export.cpp @@ -12,6 +12,7 @@ C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable, global Q_memcpy(&g_engfuncs, pEnginefuncsTable, sizeof(enginefuncs_t)); gpGlobals = pGlobals; + FileSystem_Init(); Regamedll_Game_Init(); } diff --git a/regamedll/dlls/hostage/hostage.cpp b/regamedll/dlls/hostage/hostage.cpp index 847f2b959..8276d295f 100644 --- a/regamedll/dlls/hostage/hostage.cpp +++ b/regamedll/dlls/hostage/hostage.cpp @@ -381,7 +381,7 @@ void CHostage::IdleThink() return; } - if (m_hTargetEnt && (m_bStuck && gpGlobals->time - m_flStuckTime > 5.0f || m_hTargetEnt->pev->deadflag != DEAD_NO)) + if (m_hTargetEnt && ((m_bStuck && gpGlobals->time - m_flStuckTime > 5.0f) || m_hTargetEnt->pev->deadflag != DEAD_NO)) { m_State = STAND; m_hTargetEnt = nullptr; diff --git a/regamedll/dlls/multiplay_gamerules.cpp b/regamedll/dlls/multiplay_gamerules.cpp index 74143dac4..89b7ffa0d 100644 --- a/regamedll/dlls/multiplay_gamerules.cpp +++ b/regamedll/dlls/multiplay_gamerules.cpp @@ -3344,7 +3344,11 @@ void CHalfLifeMultiplay::InitHUD(CBasePlayer *pl) if (plr->pev->flags == FL_DORMANT) continue; #endif - if (plr->pev->deadflag == DEAD_NO) + if (plr->pev->deadflag == DEAD_NO +#ifdef BUILD_LATEST_FIXES + && plr->m_iTeam == pl->m_iTeam +#endif + ) { MESSAGE_BEGIN(MSG_ONE, gmsgRadar, nullptr, pl->edict()); WRITE_BYTE(plr->entindex()); @@ -3354,6 +3358,18 @@ void CHalfLifeMultiplay::InitHUD(CBasePlayer *pl) MESSAGE_END(); } } + +#ifdef BUILD_LATEST + MESSAGE_BEGIN(MSG_ONE, gmsgHealthInfo, nullptr, pl->edict()); + WRITE_BYTE(plr->entindex()); + WRITE_LONG(plr->ShouldToShowHealthInfo(pl) ? plr->m_iClientHealth : -1 /* means that 'HP' field will be hidden */); + MESSAGE_END(); + + MESSAGE_BEGIN(MSG_ONE, gmsgAccount, nullptr, pl->edict()); + WRITE_BYTE(plr->entindex()); + WRITE_LONG(plr->ShouldToShowAccount(pl) ? plr->m_iAccount : -1 /* means that this 'Money' will be hidden */); + MESSAGE_END(); +#endif // BUILD_LATEST } auto SendMsgBombDrop = [&pl](const int flag, const Vector& pos) diff --git a/regamedll/dlls/player.cpp b/regamedll/dlls/player.cpp index db51af549..fb9bd12a8 100644 --- a/regamedll/dlls/player.cpp +++ b/regamedll/dlls/player.cpp @@ -861,6 +861,12 @@ BOOL EXT_FUNC CBasePlayer::__API_HOOK(TakeDamage)(entvars_t *pevInflictor, entva bTeamAttack = TRUE; pAttack = CBasePlayer::Instance(pevAttacker); + +#ifdef REGAMEDLL_ADD + flDamage *= clamp(((pAttack == this) ? + ff_damage_reduction_grenade_self.value : + ff_damage_reduction_grenade.value), 0.0f, 1.0f); +#endif } #ifdef REGAMEDLL_ADD else if (CSGameRules()->IsFreeForAll()) @@ -868,9 +874,18 @@ BOOL EXT_FUNC CBasePlayer::__API_HOOK(TakeDamage)(entvars_t *pevInflictor, entva pAttack = CBasePlayer::Instance(pevAttacker); } #endif - else if (pGrenade->m_iTeam == m_iTeam && (&edict()->v != pevAttacker)) + else if (pGrenade->m_iTeam == m_iTeam) { - return FALSE; + // if cvar friendlyfire is disabled + // and if the victim is teammate then ignore this damage + if (&edict()->v != pevAttacker) + { + return FALSE; + } + +#ifdef REGAMEDLL_ADD + flDamage *= clamp(ff_damage_reduction_grenade_self.value, 0.0f, 1.0f); +#endif } } } @@ -1054,8 +1069,14 @@ BOOL EXT_FUNC CBasePlayer::__API_HOOK(TakeDamage)(entvars_t *pevInflictor, entva if (!bAttackFFA && pAttack->m_iTeam == m_iTeam) { +#ifdef REGAMEDLL_ADD // bullets hurt teammates less + flDamage *= clamp(((bitsDamageType & DMG_BULLET) ? + ff_damage_reduction_bullets.value : + ff_damage_reduction_other.value), 0.0f, 1.0f); +#else flDamage *= 0.35; +#endif // #ifdef REGAMEDLL_ADD } if (pAttack->m_pActiveItem) @@ -5069,6 +5090,11 @@ void CBasePlayer::SetScoreAttrib(CBasePlayer *dest) if (m_bIsVIP) state |= SCORE_STATUS_VIP; +#ifdef BUILD_LATEST + if (m_bHasDefuser) + state |= SCORE_STATUS_DEFKIT; +#endif + if (gmsgScoreAttrib) { MESSAGE_BEGIN(MSG_ONE, gmsgScoreAttrib, nullptr, dest->pev); @@ -5165,6 +5191,11 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Spawn)() m_iChaseTarget = 1; m_bEscaped = false; m_tmNextRadarUpdate = gpGlobals->time; + +#ifdef BUILD_LATEST + m_tmNextAccountHealthUpdate = gpGlobals->time; +#endif + m_vLastOrigin = Vector(0, 0, 0); m_iCurrentKickVote = 0; m_flNextVoteTime = 0; @@ -5529,6 +5560,10 @@ int CBasePlayer::Restore(CRestore &restore) else UTIL_SetSize(pev, VEC_HULL_MIN, VEC_HULL_MAX); +#ifdef BUILD_LATEST_FIXES + TabulateAmmo(); +#endif + m_flDisplayHistory &= ~DHM_CONNECT_CLEAR; SetScoreboardAttributes(); @@ -6996,6 +7031,106 @@ void EXT_FUNC CBasePlayer::__API_HOOK(UpdateClientData)() m_vLastOrigin = pev->origin; } + +#ifdef BUILD_LATEST + if ((m_iTeam == CT || m_iTeam == TERRORIST) && + (m_iLastAccount != m_iAccount || m_iLastClientHealth != m_iClientHealth || m_tmNextAccountHealthUpdate < gpGlobals->time)) + { + m_tmNextAccountHealthUpdate = gpGlobals->time + 5.0f; + + for (int playerIndex = 1; playerIndex <= gpGlobals->maxClients; playerIndex++) + { + CBaseEntity *pEntity = UTIL_PlayerByIndex(playerIndex); + + if (!pEntity) + continue; + + CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pEntity->pev); + +#ifdef REGAMEDLL_FIXES + if (pPlayer->IsDormant()) + continue; +#endif // REGAMEDLL_FIXES + + MESSAGE_BEGIN(MSG_ONE, gmsgHealthInfo, nullptr, pPlayer->edict()); + WRITE_BYTE(entindex()); + WRITE_LONG(ShouldToShowHealthInfo(pPlayer) ? m_iClientHealth : -1 /* means that 'HP' field will be hidden */); + MESSAGE_END(); + + MESSAGE_BEGIN(MSG_ONE, gmsgAccount, nullptr, pPlayer->edict()); + WRITE_BYTE(entindex()); + WRITE_LONG(ShouldToShowAccount(pPlayer) ? m_iAccount : -1 /* means that this 'Money' will be hidden */); + MESSAGE_END(); + } + + m_iLastAccount = m_iAccount; + m_iLastClientHealth = m_iClientHealth; + } +#endif // #ifdef BUILD_LATEST +} + +bool CBasePlayer::ShouldToShowAccount(CBasePlayer *pReceiver) const +{ +#ifdef BUILD_LATEST + int iShowAccount = static_cast(scoreboard_showmoney.value); + +#ifdef REGAMEDLL_FIXES + if (iShowAccount == 0) + return false; // don't send any update for this field to any clients +#endif + + // show only Terrorist or CT 'Money' field to all clients + if (m_iTeam == iShowAccount) + return true; + + switch (iShowAccount) + { + // show field to teammates + case 3: return pReceiver->m_iTeam == m_iTeam; + + // show field to all clients + case 4: return true; + + // show field to teammates and spectators + case 5: return (pReceiver->m_iTeam == m_iTeam || pReceiver->m_iTeam == SPECTATOR); + default: + break; + } +#endif // #ifdef BUILD_LATEST + + return false; +} + +bool CBasePlayer::ShouldToShowHealthInfo(CBasePlayer *pReceiver) const +{ +#ifdef BUILD_LATEST + int iShowHealth = static_cast(scoreboard_showhealth.value); + +#ifdef REGAMEDLL_FIXES + if (iShowHealth == 0) + return false; // don't send any update for this field to any clients +#endif + + // show only Terrorist or CT 'HP' fields to all clients + if (m_iTeam == iShowHealth) + return true; + + switch (iShowHealth) + { + // show field to teammates + case 3: return pReceiver->m_iTeam == m_iTeam; + + // show field to all clients + case 4: return true; + + // show field to teammates and spectators + case 5: return (pReceiver->m_iTeam == m_iTeam || pReceiver->m_iTeam == SPECTATOR); + default: + break; + } +#endif // #ifdef BUILD_LATEST + + return false; } BOOL CBasePlayer::FBecomeProne() @@ -7070,17 +7205,24 @@ void EXT_FUNC CBasePlayer::__API_HOOK(ResetMaxSpeed)() pev->maxspeed = speed; } -bool CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride) +LINK_HOOK_CLASS_CHAIN(bool, CBasePlayer, HintMessageEx, (const char *pMessage, float duration, bool bDisplayIfPlayerDead, bool bOverride), pMessage, duration, bDisplayIfPlayerDead, bOverride) + +bool EXT_FUNC CBasePlayer::__API_HOOK(HintMessageEx)(const char *pMessage, float duration, bool bDisplayIfPlayerDead, bool bOverride) { if (!bDisplayIfPlayerDead && !IsAlive()) return false; if (bOverride || m_bShowHints) - return m_hintMessageQueue.AddMessage(pMessage, 6.0, true, nullptr); + return m_hintMessageQueue.AddMessage(pMessage, duration, true, nullptr); return true; } +bool EXT_FUNC CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride) +{ + return HintMessageEx(pMessage, 6.0f, bDisplayIfPlayerDead == TRUE, bOverride == TRUE); +} + Vector CBasePlayer::GetAutoaimVector(float flDelta) { Vector vecSrc; diff --git a/regamedll/dlls/player.h b/regamedll/dlls/player.h index 9a926f4da..e756c41b2 100644 --- a/regamedll/dlls/player.h +++ b/regamedll/dlls/player.h @@ -421,6 +421,7 @@ class CBasePlayer: public CBaseMonster { bool CanSwitchTeam_OrigFunc(TeamName teamToSwap); void SetSpawnProtection_OrigFunc(float flProtectionTime); void RemoveSpawnProtection_OrigFunc(); + bool HintMessageEx_OrigFunc(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false); CCSPlayer *CSPlayer() const; #endif // REGAMEDLL_API @@ -510,6 +511,7 @@ class CBasePlayer: public CBaseMonster { CBaseEntity *GiveNamedItemEx(const char *pszName); void EnableControl(BOOL fControl); bool HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead = FALSE, BOOL bOverride = FALSE); + bool HintMessageEx(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false); void SendAmmoUpdate(); void SendFOV(int fov); void WaterMove(); @@ -606,6 +608,8 @@ class CBasePlayer: public CBaseMonster { void HideTimer(); bool MakeBomber(); bool GetIntoGame(); + bool ShouldToShowAccount(CBasePlayer *pReceiver) const; + bool ShouldToShowHealthInfo(CBasePlayer *pReceiver) const; CBasePlayerItem *GetItemByName(const char *itemName); CBasePlayerItem *GetItemById(WeaponIdType weaponID); @@ -864,6 +868,12 @@ class CBasePlayer: public CBaseMonster { float m_silentTimestamp; MusicState m_musicState; float m_flLastCommandTime[COMMANDS_TO_TRACK]; + +#ifdef BUILD_LATEST + int m_iLastAccount; + int m_iLastClientHealth; + float m_tmNextAccountHealthUpdate; +#endif }; class CWShield: public CBaseEntity diff --git a/regamedll/dlls/sound.cpp b/regamedll/dlls/sound.cpp index 1d535965d..6c7379cd2 100644 --- a/regamedll/dlls/sound.cpp +++ b/regamedll/dlls/sound.cpp @@ -918,72 +918,75 @@ void CEnvSound::Think() goto env_sound_Think_slow; } - CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)VARS(pentPlayer)); - float flRange; + { + CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)VARS(pentPlayer)); + float flRange; - // check to see if this is the sound entity that is - // currently affecting this player + // check to see if this is the sound entity that is + // currently affecting this player - if (!FNullEnt(pPlayer->m_pentSndLast) && pPlayer->m_pentSndLast == ENT(pev)) - { - // this is the entity currently affecting player, check - // for validity - if (pPlayer->m_flSndRoomtype != 0 && pPlayer->m_flSndRange != 0) + if (!FNullEnt(pPlayer->m_pentSndLast) && pPlayer->m_pentSndLast == ENT(pev)) { - // we're looking at a valid sound entity affecting - // player, make sure it's still valid, update range - if (FEnvSoundInRange(pev, VARS(pentPlayer), &flRange)) + // this is the entity currently affecting player, check + // for validity + if (pPlayer->m_flSndRoomtype != 0 && pPlayer->m_flSndRange != 0) { - pPlayer->m_flSndRange = flRange; - goto env_sound_Think_fast; + // we're looking at a valid sound entity affecting + // player, make sure it's still valid, update range + if (FEnvSoundInRange(pev, VARS(pentPlayer), &flRange)) + { + pPlayer->m_flSndRange = flRange; + goto env_sound_Think_fast; + } + else + { + // current sound entity affecting player is no longer valid, + // flag this state by clearing room_type and range. + // NOTE: we do not actually change the player's room_type + // NOTE: until we have a new valid room_type to change it to. + + pPlayer->m_flSndRange = 0; + pPlayer->m_flSndRoomtype = 0; + goto env_sound_Think_slow; + } } else { - // current sound entity affecting player is no longer valid, - // flag this state by clearing room_type and range. - // NOTE: we do not actually change the player's room_type - // NOTE: until we have a new valid room_type to change it to. - - pPlayer->m_flSndRange = 0; - pPlayer->m_flSndRoomtype = 0; + // entity is affecting player but is out of range, + // wait passively for another entity to usurp it... goto env_sound_Think_slow; } } - else - { - // entity is affecting player but is out of range, - // wait passively for another entity to usurp it... - goto env_sound_Think_slow; - } - } - // if we got this far, we're looking at an entity that is contending - // for current player sound. the closest entity to player wins. - if (FEnvSoundInRange(pev, VARS(pentPlayer), &flRange)) - { - if (flRange < pPlayer->m_flSndRange || pPlayer->m_flSndRange == 0) + // if we got this far, we're looking at an entity that is contending + // for current player sound. the closest entity to player wins. + if (FEnvSoundInRange(pev, VARS(pentPlayer), &flRange)) { - // new entity is closer to player, so it wins. - pPlayer->m_pentSndLast = ENT(pev); - pPlayer->m_flSndRoomtype = m_flRoomtype; - pPlayer->m_flSndRange = flRange; - - // send room_type command to player's server. - // this should be a rare event - once per change of room_type - // only! - - //CLIENT_COMMAND(pentPlayer, "room_type %f", m_flRoomtype); - MESSAGE_BEGIN(MSG_ONE, SVC_ROOMTYPE, nullptr, pentPlayer); // use the magic #1 for "one client" - WRITE_SHORT((short)m_flRoomtype); // sequence number - MESSAGE_END(); - - // crank up nextthink rate for new active sound entity - // by falling through to think_fast... + if (flRange < pPlayer->m_flSndRange || pPlayer->m_flSndRange == 0) + { + // new entity is closer to player, so it wins. + pPlayer->m_pentSndLast = ENT(pev); + pPlayer->m_flSndRoomtype = m_flRoomtype; + pPlayer->m_flSndRange = flRange; + + // send room_type command to player's server. + // this should be a rare event - once per change of room_type + // only! + + //CLIENT_COMMAND(pentPlayer, "room_type %f", m_flRoomtype); + MESSAGE_BEGIN(MSG_ONE, SVC_ROOMTYPE, nullptr, pentPlayer); // use the magic #1 for "one client" + WRITE_SHORT((short)m_flRoomtype); // sequence number + MESSAGE_END(); + + // crank up nextthink rate for new active sound entity + // by falling through to think_fast... + } + + // player is not closer to the contending sound entity, + // just fall through to think_fast. this effectively + // cranks up the think_rate of entities near the player. } - // player is not closer to the contending sound entity, - // just fall through to think_fast. this effectively - // cranks up the think_rate of entities near the player. - } +} // player is in pvs of sound entity, but either not visible or // not in range. do nothing, fall through to think_fast... diff --git a/regamedll/dlls/util.cpp b/regamedll/dlls/util.cpp index 35d98cc3f..c38a85a16 100644 --- a/regamedll/dlls/util.cpp +++ b/regamedll/dlls/util.cpp @@ -688,15 +688,20 @@ void UTIL_Log(const char *fmt, ...) string[Q_strlen(string) - 1] = '\n'; FILE *fp = fopen("regamedll.log", "at"); - fprintf(fp, "%s", string); - fclose(fp); + if (fp) + { + fprintf(fp, "%s", string); + fclose(fp); + } } void UTIL_ServerPrint(const char *fmt, ...) { +#ifdef PLAY_GAMEDLL // Check is null, test the demo started before than searches pointer to refs if (&g_engfuncs == nullptr || g_engfuncs.pfnServerPrint == nullptr) return; +#endif static char string[1024]; va_list ap; @@ -1762,8 +1767,11 @@ void NORETURN Sys_Error(const char *error, ...) va_end(argptr); FILE *fl = fopen("regamedll_error.txt", "w"); - fprintf(fl, "%s\n", text); - fclose(fl); + if (fl) + { + fprintf(fl, "%s\n", text); + fclose(fl); + } CONSOLE_ECHO("FATAL ERROR (shutting down): %s\n", text); diff --git a/regamedll/dlls/vehicle.cpp b/regamedll/dlls/vehicle.cpp index 6dadc17ef..a40d65054 100644 --- a/regamedll/dlls/vehicle.cpp +++ b/regamedll/dlls/vehicle.cpp @@ -127,7 +127,7 @@ void CFuncVehicle::Blocked(CBaseEntity *pOther) || pOther->pev->origin.x > maxx || pOther->pev->origin.y < miny || pOther->pev->origin.y > maxy - || pOther->pev->origin.z < pev->origin.z + || pOther->pev->origin.z < minz || pOther->pev->origin.z > maxz) { pOther->TakeDamage(pev, pev, 150, DMG_CRUSH); diff --git a/regamedll/dlls/weapons.cpp b/regamedll/dlls/weapons.cpp index 548e1927b..19722b352 100644 --- a/regamedll/dlls/weapons.cpp +++ b/regamedll/dlls/weapons.cpp @@ -805,6 +805,9 @@ bool CBasePlayerWeapon::HasSecondaryAttack() case WEAPON_ELITE: case WEAPON_FIVESEVEN: case WEAPON_MP5N: +#ifdef BUILD_LATEST_FIXES + case WEAPON_UMP45: +#endif case WEAPON_M249: case WEAPON_M3: case WEAPON_TMP: diff --git a/regamedll/dlls/weapontype.cpp b/regamedll/dlls/weapontype.cpp index fe912912b..e59d46fbd 100644 --- a/regamedll/dlls/weapontype.cpp +++ b/regamedll/dlls/weapontype.cpp @@ -219,7 +219,6 @@ WeaponClassAliasInfo g_weaponClassAliasInfo[] = { nullptr, WEAPONCLASS_NONE }, }; -WeaponInfoStruct g_weaponInfo[31]; WeaponInfoStruct g_weaponInfo_default[] = { { WEAPON_P228, P228_PRICE, AMMO_357SIG_PRICE, AMMO_357SIG_BUY, P228_MAX_CLIP, MAX_AMMO_357SIG, AMMO_357SIG, "weapon_p228", "ammo_357sig", "357SIG" }, @@ -269,7 +268,8 @@ WeaponInfoStruct g_weaponInfo_default[] = #endif }; -AmmoInfoStruct g_ammoInfo[14]; +WeaponInfoStruct g_weaponInfo[ARRAYSIZE(g_weaponInfo_default)]; + AmmoInfoStruct g_ammoInfo_default[] = { { AMMO_338MAGNUM, AMMO_338MAG_PRICE, AMMO_338MAG_BUY, MAX_AMMO_338MAGNUM, "ammo_338magnum", "338Magnum" }, @@ -288,6 +288,8 @@ AmmoInfoStruct g_ammoInfo_default[] = { AMMO_C4, 0, 0, 0, nullptr, "C4" }, }; +AmmoInfoStruct g_ammoInfo[ARRAYSIZE(g_ammoInfo_default)]; + WeaponSlotInfo g_weaponSlotInfo[] = { { WEAPON_C4, C4_SLOT, "weapon_c4" }, { WEAPON_KNIFE, KNIFE_SLOT, "weapon_knife" }, diff --git a/regamedll/dlls/wpn_shared/wpn_c4.cpp b/regamedll/dlls/wpn_shared/wpn_c4.cpp index 5139fcbaf..0b960e254 100644 --- a/regamedll/dlls/wpn_shared/wpn_c4.cpp +++ b/regamedll/dlls/wpn_shared/wpn_c4.cpp @@ -142,7 +142,11 @@ void CC4::PrimaryAttack() SendWeaponAnim(C4_ARM, UseDecrement() != FALSE); // freeze the player in place while planting +#ifdef REGAMEDLL_FIXES + m_pPlayer->ResetMaxSpeed(); +#else SET_CLIENT_MAXSPEED(m_pPlayer->edict(), 1.0); +#endif m_pPlayer->SetAnimation(PLAYER_ATTACK1); m_pPlayer->SetProgressBarTime(C4_ARMING_ON_TIME); @@ -156,76 +160,73 @@ void CC4::PrimaryAttack() if (m_fArmedTime <= gpGlobals->time) { - if (m_bStartedArming) - { - m_bStartedArming = false; - m_fArmedTime = 0; + m_bStartedArming = false; + m_fArmedTime = 0; - Broadcast("BOMBPL"); - m_pPlayer->m_bHasC4 = false; + Broadcast("BOMBPL"); + m_pPlayer->m_bHasC4 = false; - if (pev->speed != 0 && CSGameRules()) - { - CSGameRules()->m_iC4Timer = int(pev->speed); - } + if (pev->speed != 0 && CSGameRules()) + { + CSGameRules()->m_iC4Timer = int(pev->speed); + } #ifdef REGAMEDLL_FIXES - Vector vBombAngles = Vector(0, m_pPlayer->pev->angles[1] - 90.0, 0); + Vector vBombAngles = Vector(0, m_pPlayer->pev->angles[1] - 90.0, 0); #else - Vector vBombAngles = Vector(0, 0, 0); + Vector vBombAngles = Vector(0, 0, 0); #endif - CGrenade *pBomb = CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, vBombAngles); - - MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR); - WRITE_BYTE(9); - WRITE_BYTE(DRC_CMD_EVENT); - WRITE_SHORT(m_pPlayer->entindex()); - WRITE_SHORT(0); - WRITE_LONG(DRC_FLAG_FACEPLAYER | 11); - MESSAGE_END(); - - MESSAGE_BEGIN(MSG_ALL, gmsgBombDrop); - WRITE_COORD(pBomb->pev->origin.x); - WRITE_COORD(pBomb->pev->origin.y); - WRITE_COORD(pBomb->pev->origin.z); - WRITE_BYTE(BOMB_FLAG_PLANTED); - MESSAGE_END(); - - UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Bomb_Planted"); - if (TheBots) - { - TheBots->OnEvent(EVENT_BOMB_PLANTED, m_pPlayer, pBomb); - } - - if (TheCareerTasks && CSGameRules()->IsCareer() && !m_pPlayer->IsBot()) - { - TheCareerTasks->HandleEvent(EVENT_BOMB_PLANTED, m_pPlayer); - } - - UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Planted_The_Bomb\"\n", - STRING(m_pPlayer->pev->netname), - GETPLAYERUSERID(m_pPlayer->edict()), - GETPLAYERAUTHID(m_pPlayer->edict())); - - g_pGameRules->m_bBombDropped = FALSE; - - // Play the plant sound. - EMIT_SOUND(edict(), CHAN_WEAPON, "weapons/c4_plant.wav", VOL_NORM, ATTN_NORM); - - // hide the backpack in Terrorist's models. - m_pPlayer->pev->body = 0; - - // release the player from being frozen - m_pPlayer->ResetMaxSpeed(); - - // No more c4! - m_pPlayer->SetBombIcon(FALSE); - - if (--m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) - { - RetireWeapon(); - return; - } + CGrenade *pBomb = CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, vBombAngles); + + MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR); + WRITE_BYTE(9); + WRITE_BYTE(DRC_CMD_EVENT); + WRITE_SHORT(m_pPlayer->entindex()); + WRITE_SHORT(0); + WRITE_LONG(DRC_FLAG_FACEPLAYER | 11); + MESSAGE_END(); + + MESSAGE_BEGIN(MSG_ALL, gmsgBombDrop); + WRITE_COORD(pBomb->pev->origin.x); + WRITE_COORD(pBomb->pev->origin.y); + WRITE_COORD(pBomb->pev->origin.z); + WRITE_BYTE(BOMB_FLAG_PLANTED); + MESSAGE_END(); + + UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Bomb_Planted"); + if (TheBots) + { + TheBots->OnEvent(EVENT_BOMB_PLANTED, m_pPlayer, pBomb); + } + + if (TheCareerTasks && CSGameRules()->IsCareer() && !m_pPlayer->IsBot()) + { + TheCareerTasks->HandleEvent(EVENT_BOMB_PLANTED, m_pPlayer); + } + + UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Planted_The_Bomb\"\n", + STRING(m_pPlayer->pev->netname), + GETPLAYERUSERID(m_pPlayer->edict()), + GETPLAYERAUTHID(m_pPlayer->edict())); + + g_pGameRules->m_bBombDropped = FALSE; + + // Play the plant sound. + EMIT_SOUND(edict(), CHAN_WEAPON, "weapons/c4_plant.wav", VOL_NORM, ATTN_NORM); + + // hide the backpack in Terrorist's models. + m_pPlayer->pev->body = 0; + + // release the player from being frozen + m_pPlayer->ResetMaxSpeed(); + + // No more c4! + m_pPlayer->SetBombIcon(FALSE); + + if (--m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) + { + RetireWeapon(); + return; } } else @@ -366,5 +367,10 @@ void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, f float CC4::GetMaxSpeed() { +#ifdef REGAMEDLL_FIXES + if (m_bStartedArming) + return 1.0f; +#endif + return C4_MAX_SPEED; } diff --git a/regamedll/dlls/wpn_shared/wpn_m3.cpp b/regamedll/dlls/wpn_shared/wpn_m3.cpp index e90225bce..c97f502b1 100644 --- a/regamedll/dlls/wpn_shared/wpn_m3.cpp +++ b/regamedll/dlls/wpn_shared/wpn_m3.cpp @@ -75,6 +75,19 @@ void CM3::PrimaryAttack() if (m_iClip <= 0) { +#ifdef BUILD_LATEST_FIXES + if (!m_fInSpecialReload) + { + PlayEmptySound(); + + if (TheBots) + { + TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer); + } + } + + Reload(); +#else Reload(); if (!m_iClip) @@ -88,6 +101,8 @@ void CM3::PrimaryAttack() } m_flNextPrimaryAttack = GetNextAttackDelay(1); +#endif // #ifdef BUILD_LATEST_FIXES + return; } @@ -184,6 +199,9 @@ void CM3::Reload() m_flTimeWeaponIdle = m_flNextReload = UTIL_WeaponTimeBase() + 0.45f; } else +#ifdef BUILD_LATEST_FIXES + if (m_flTimeWeaponIdle <= UTIL_WeaponTimeBase()) +#endif { m_iClip++; diff --git a/regamedll/dlls/wpn_shared/wpn_xm1014.cpp b/regamedll/dlls/wpn_shared/wpn_xm1014.cpp index 4816bb7b7..8c973eab6 100644 --- a/regamedll/dlls/wpn_shared/wpn_xm1014.cpp +++ b/regamedll/dlls/wpn_shared/wpn_xm1014.cpp @@ -73,6 +73,19 @@ void CXM1014::PrimaryAttack() if (m_iClip <= 0) { +#ifdef BUILD_LATEST_FIXES + if (!m_fInSpecialReload) + { + PlayEmptySound(); + + if (TheBots) + { + TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer); + } + } + + Reload(); +#else Reload(); if (!m_iClip) @@ -86,6 +99,8 @@ void CXM1014::PrimaryAttack() } m_flNextPrimaryAttack = GetNextAttackDelay(1); +#endif // #ifdef BUILD_LATEST_FIXES + return; } @@ -187,6 +202,9 @@ void CXM1014::Reload() m_flTimeWeaponIdle = m_flNextReload = UTIL_WeaponTimeBase() + 0.3f; } else +#ifdef BUILD_LATEST_FIXES + if (m_flTimeWeaponIdle <= UTIL_WeaponTimeBase()) +#endif { m_iClip++; diff --git a/regamedll/extra/DWARF info/gamedll 6153beta functions.h b/regamedll/extra/DWARF info/gamedll 6153beta functions.h deleted file mode 100644 index 166d879a5..000000000 --- a/regamedll/extra/DWARF info/gamedll 6153beta functions.h +++ /dev/null @@ -1,99209 +0,0 @@ -function: LookupSequence -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 103 - -function: IsSoundEvent -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 28 - -function: LookupAnimation -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 75 - -function: StudioCalcBoneAdj -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 628 - -function: StudioCalcRotations -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 193 - -function: VecBModelOrigin -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bmodels.cpp -size: 0 != 69 - -function: ButtonSound -first: ../cstrike/dlls/buttons.cpp -current: ../cstrike/dlls/buttons.cpp -size: 0 != 22 - -function: DispatchTouch -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 99 - -function: DispatchKeyValue -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 108 - -function: AddEntityHashValue -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 491 - -function: CaseInsensitiveHash -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 67 - -function: EmptyEntityHashTable -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 136 - -function: AddEntityHashValue -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 475 - -function: RemoveEntityHashValue -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 374 - -function: CREATE_NAMED_ENTITY -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 68 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/client.cpp -nr_parms: 2 != 1 - -function: Radio1 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 409 - -function: Radio2 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 409 - -function: Radio3 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 647 - -function: ShowMenu -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 106 - -function: FStrEq -first: ../cstrike/dlls/airtank.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 35 - -function: ShowMenu -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 142 - -function: ShowVGUIMenu -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 238 - -function: CheckStartMoney -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 89 - -function: Q_strlen -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 24 - -function: DropPrimary -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 94 - -function: BuyItem -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 2094 - -function: BuyItem -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 108 - -function: Radio1 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 49 - -function: Radio2 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 49 - -function: Radio3 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 49 - -function: BuyAmmo -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 180 - -function: ResetPlayerPVS -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 388 - -function: CheckPlayerPVSLeafChanged -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 116 - -function: MarkEntityInPVS -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 32 - -function: CheckEntityRecentlyInPVS -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 55 - -function: Entity_FieldInit -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 151 - -function: Player_FieldInit -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 82 - -function: CountTeamPlayers -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 140 - -function: RadiusDamage -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 766 - -function: RadiusDamage2 -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 1006 - -function: RadiusDamage -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 782 - -function: RadiusDamage2 -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 1046 - -function: RadiusDamage -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 242 -nr_parms: 7 != 6 - -function: RadiusDamage -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 242 - -function: PlayLockSounds -first: ../cstrike/dlls/doors.cpp -current: ../cstrike/dlls/doors.cpp -size: 0 != 778 - -function: PlayLockSounds -first: ../cstrike/dlls/doors.cpp -current: ../cstrike/dlls/doors.cpp -size: 0 != 778 - -function: IsPointEntity -first: ../cstrike/dlls/effects.cpp -current: ../cstrike/dlls/effects.cpp -size: 0 != 118 - -function: IsPointEntity -first: ../cstrike/dlls/effects.cpp -current: ../cstrike/dlls/effects.cpp -size: 0 != 38 - -function: GetGameDescription -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/gamerules.cpp -size: 36 != 6 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/gamerules.cpp -size: 9414 != 3 -nr_parms: 1 != 3 - -function: ClientUserInfoChanged -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/gamerules.cpp -size: 677 != 1 -nr_parms: 2 != 3 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/gamerules.cpp -size: 78 != 1 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 9414 != 0 -nr_parms: 1 != 3 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 78 != 0 -nr_parms: 0 != 1 - -function: GetGameDescription -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 36 != 6 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 9414 != 3 -nr_parms: 1 != 3 - -function: ClientUserInfoChanged -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 677 != 62 -nr_parms: 2 != 3 - -function: SV_CareerAddTask_f -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 307 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 78 != 83 -nr_parms: 0 != 1 - -function: SV_CareerMatchLimit_f -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 181 - -function: SV_Career_EndRound_f -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 339 - -function: SV_Continue_f -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 200 - -function: Broadcast -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 142 - -function: GetTeam -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 23 - -function: DestroyMapCycle -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 78 - -function: MP_COM_TokenWaiting -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 91 - -function: CountPlayers -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 68 - -function: GetForceCamera -first: ../cstrike/dlls/observer.cpp -current: ../cstrike/dlls/observer.cpp -size: 0 != 86 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/player.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/player.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/player.cpp -nr_parms: 2 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/player.cpp -size: 9414 != 0 -nr_parms: 1 != 5 - -function: LogAttack -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 318 - -function: SendItemStatus -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 87 - -function: TrainSpeed -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 86 - -function: LogAttack -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 180 - -function: IsSpawnPointValid -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 170 - -function: FindZombieSpawn -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 3 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/player.cpp -size: 9414 != 78 -nr_parms: 1 != 5 - -function: GetBuyStringForWeaponClass -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 134 - -function: IsPrimaryWeaponClass -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 14 - -function: IsPrimaryWeaponId -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 44 - -function: IsSecondaryWeaponClass -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 9 - -function: IsSecondaryWeaponId -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 41 - -function: GetWeaponAliasFromName -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 53 - -function: CurrentWeaponSatisfies -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 163 - -function: UpdateClientData -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/player.cpp -size: 1272 != 3541 -nr_parms: 3 != 1 - -function: GetGameDescription -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/singleplay_gamerules.cpp -size: 36 != 6 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/singleplay_gamerules.cpp -size: 9414 != 3 -nr_parms: 1 != 3 - -function: ClientUserInfoChanged -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/singleplay_gamerules.cpp -size: 677 != 1 -nr_parms: 2 != 3 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/singleplay_gamerules.cpp -size: 78 != 1 -nr_parms: 0 != 1 - -function: USENTENCEG_InitLRU -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 478 - -function: USENTENCEG_PickSequential -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 165 - -function: SENTENCEG_GetIndex -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 118 - -function: SENTENCEG_PlayRndI -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 351 - -function: SENTENCEG_PlayRndSz -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 435 - -function: SENTENCEG_Lookup -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 143 - -function: EMIT_SOUND_DYN -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 305 - -function: TEXTURETYPE_Find -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 105 - -function: SpectatorConnect -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/spectator.cpp -size: 33 != 51 - -function: SpectatorDisconnect -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/spectator.cpp -size: 33 != 1 - -function: SpectatorThink -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/spectator.cpp -size: 33 != 81 - -function: GetGameDescription -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/training_gamerules.cpp -size: 36 != 6 -nr_parms: 0 != 1 - -function: PlayCDTrack -first: ../cstrike/dlls/triggers.cpp -current: ../cstrike/dlls/triggers.cpp -size: 0 != 174 - -function: UTIL_ScreenFadeWrite -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 148 - -function: U_Random -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 39 - -function: U_Srand -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 18 - -function: UTIL_AngleMod -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 124 - -function: UTIL_FindEntityByClassname -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 36 - -function: UTIL_FindEntityByTargetname -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 36 - -function: UTIL_PlayerByIndex -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 57 - -function: UTIL_MakeVectors -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 7 - -function: UTIL_ScreenShake -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 464 - -function: UTIL_ScreenFadeBuild -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 148 - -function: UTIL_ScreenFadeWrite -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 205 - -function: UTIL_ShowMessage -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 148 - -function: UTIL_TraceLine -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 56 -nr_parms: 5 != 6 - -function: UTIL_TraceLine -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 21 - -function: UTIL_ShouldShowBlood -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 73 - -function: UTIL_PointContents -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 7 - -function: UTIL_StringToVector -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 275 - -function: _rotr -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 44 - -function: UpdateClientData -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/weapons.cpp -size: 1272 != 3 -nr_parms: 3 != 2 - -function: UpdateClientData -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/weapons.cpp -size: 1272 != 337 -nr_parms: 3 != 2 - -function: MaxAmmoCarry -first: ../cstrike/dlls/weapons.cpp -current: ../cstrike/dlls/weapons.cpp -size: 0 != 172 - -function: ApplyMultiDamage -first: ../cstrike/dlls/weapons.cpp -current: ../cstrike/dlls/weapons.cpp -size: 0 != 60 - -function: EjectBrass -first: ../cstrike/dlls/weapons.cpp -current: ../cstrike/dlls/weapons.cpp -size: 0 != 388 - -function: AddAmmoNameToAmmoRegistry -first: ../cstrike/dlls/weapons.cpp -current: ../cstrike/dlls/weapons.cpp -size: 0 != 109 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/career_tasks.cpp -nr_parms: 2 != 1 - -function: StartFrame -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/tutor_base_tutor.cpp -size: 175 != 11 -nr_parms: 0 != 2 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/tutor_cs_tutor.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/tutor_cs_tutor.cpp -nr_parms: 2 != 1 - -function: WeaponIDToAlias -first: ../cstrike/dlls/weapontype.cpp -current: ../cstrike/dlls/weapontype.cpp -size: 0 != 46 - -function: AliasToWeaponClass -first: ../cstrike/dlls/weapontype.cpp -current: ../cstrike/dlls/weapontype.cpp -size: 0 != 73 - -function: UTIL_DPrintf -first: ../cstrike/dlls/debug.cpp -current: ../cstrike/dlls/debug.cpp -size: 93 != 71 -nr_parms: 2 != 1 - -function: FindHullIntersection -first: ../cstrike/dlls/wpn_shared/wpn_knife.cpp -current: ../cstrike/dlls/wpn_shared/wpn_knife.cpp -size: 0 != 1910 - -function: FindHullIntersection -first: ../cstrike/dlls/wpn_shared/wpn_knife.cpp -current: ../cstrike/dlls/wpn_shared/wpn_knife.cpp -size: 0 != 1947 - -function: PM_PlayStepSound -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 3380 - -function: PM_SwapTextures -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 154 - -function: PM_FindTextureType -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 143 - -function: PM_PlayStepSound -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 58 - -function: PM_MapTextureTypeStepType -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 26 - -function: PM_Jump -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 983 - -function: PM_AddCorrectGravity -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 126 - -function: PM_FixupGravityVelocity -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 94 - -function: PM_InWater -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 19 - -function: PM_GetRandomStuckOffsets -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 100 - -function: PM_ResetStuckOffsets -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 21 - -function: PM_SplineFraction -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 29 - -function: PM_FixPlayerCrouchStuck -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 145 - -function: PM_AddGravity -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 67 - -function: PM_PreventMegaBunnyJumping -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 109 - -function: PM_Jump -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 123 - -function: PM_CalcRoll -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 127 - -function: PM_DropPunchAngle -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 79 - -function: PM_ShouldDoSpectMode -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 34 - -function: NormalizeAngles -first: ../cstrike/pm_shared/pm_math.c -current: ../cstrike/pm_shared/pm_math.c -size: 0 != 214 - -function: CrossProduct -first: ../cstrike/dlls/vehicle.cpp -current: ../cstrike/pm_shared/pm_math.c -nr_parms: 2 != 3 - -function: CrossProduct -first: ../cstrike/dlls/vehicle.cpp -current: ../cstrike/pm_shared/pm_math.c -size: 0 != 59 -nr_parms: 2 != 3 - -function: Length -first: ../cstrike/pm_shared/pm_math.c -current: ../cstrike/pm_shared/pm_math.c -size: 0 != 57 - -function: VectorNormalize -first: ../cstrike/pm_shared/pm_math.c -current: ../cstrike/pm_shared/pm_math.c -size: 0 != 107 - -function: PM_ParticleLine -first: ../cstrike/pm_shared/pm_debug.c -current: ../cstrike/pm_shared/pm_debug.c -size: 0 != 200 - -function: PM_ParticleLine -first: ../cstrike/pm_shared/pm_debug.c -current: ../cstrike/pm_shared/pm_debug.c -size: 0 != 232 - -function: PM_DrawRectangle -first: ../cstrike/pm_shared/pm_debug.c -current: ../cstrike/pm_shared/pm_debug.c -size: 0 != 135 - -function: PM_DrawPhysEntBBox -first: ../cstrike/pm_shared/pm_debug.c -current: ../cstrike/pm_shared/pm_debug.c -size: 0 != 2270 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../game_shared/voice_gamemgr.cpp -size: 9414 != 501 -nr_parms: 1 != 3 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_learn.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_learn.cpp -nr_parms: 2 != 1 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/cs_bot_listen.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_listen.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_listen.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: StartFrame -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 175 != 0 -nr_parms: 0 != 1 - -function: ClientDisconnect -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 412 != 0 -nr_parms: 1 != 2 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 78 != 12 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 9414 != 31 -nr_parms: 1 != 3 - -function: FStrEq -first: ../cstrike/dlls/airtank.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 0 != 35 - -function: UTIL_DrawBox -first: ../cstrike/dlls/bot/cs_bot_manager.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 0 != 612 - -function: PrintAllEntities -first: ../cstrike/dlls/bot/cs_bot_manager.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 0 != 118 - -function: ServerActivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 304 != 98 -nr_parms: 3 != 1 - -function: ClientDisconnect -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 412 != 189 -nr_parms: 1 != 2 - -function: StartFrame -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 175 != 792 -nr_parms: 0 != 1 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_radio.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_radio.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -nr_parms: 2 != 1 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: NavAreaBuildPath -first: ../cstrike/dlls/bot/cs_bot_chatter.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -size: 0 != 2200 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/cs_bot_vision.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_vision.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_vision.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_gamestate.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_gamestate.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/hostage/states/hostage_escape.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/hostage/states/hostage_escape.cpp -nr_parms: 2 != 1 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/hostage/hostage.cpp -size: 78 != 1 -nr_parms: 0 != 1 - -function: ServerActivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/hostage/hostage.cpp -size: 304 != 3494 -nr_parms: 3 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/hostage/hostage_improv.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/hostage/hostage_improv.cpp -nr_parms: 2 != 1 - -function: NavAreaTravelDistance -first: ../cstrike/dlls/bot/cs_gamestate.cpp -current: ../cstrike/dlls/hostage/hostage_improv.cpp -nr_parms: 3 != 4 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../game_shared/bot/bot.cpp -size: 9414 != 78 -nr_parms: 1 != 5 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_manager.cpp -nr_parms: 2 != 1 - -function: StartFrame -first: ../cstrike/dlls/client.cpp -current: ../game_shared/bot/bot_manager.cpp -size: 175 != 3618 -nr_parms: 0 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_profile.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_profile.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_profile.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_profile.cpp -nr_parms: 2 != 1 - -function: UTIL_GetClosestPlayer -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -nr_parms: 2 != 3 - -function: UTIL_GetBotPrefix -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -size: 0 != 6 - -function: UTIL_ComputeOrigin -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -size: 0 != 164 - -function: UTIL_ComputeOrigin -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -size: 0 != 164 - -function: UTIL_ComputeOrigin -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -size: 0 != 186 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: IsHidingSpotInCover -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 1926 - -function: GetGroundHeight -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 710 - -function: NavAreaBuildPath -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 1711 - -function: DestroyLadders -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 79 - -function: AddAreaToOpenList -first: ../cstrike/dlls/bot/cs_bot.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 502 - -function: IsHidingSpotInCover -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 1926 - -function: IsCrossingLineOfFire -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 725 - -function: EditNavAreasReset -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 41 - -function: GetGroundHeight -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 750 - -function: ForAllAreas -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 320 - -function: SearchSurroundingAreas -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 2935 - -function: FindNearbyRetreatSpot -first: ../cstrike/dlls/bot/cs_bot.cpp -current: ../game_shared/bot/nav_area.cpp -size: 2098 != 1518 -nr_parms: 2 != 6 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: GetBspFilename -first: ../game_shared/bot/nav_file.cpp -current: ../game_shared/bot/nav_file.cpp -size: 0 != 139 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_path.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp -nr_parms: 2 != 1 - -function: FindMinimumCostArea -first: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp -current: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp -size: 0 != 415 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_follow.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_follow.cpp -nr_parms: 2 != 1 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/states/cs_bot_hide.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_hunt.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp -nr_parms: 2 != 1 - -function: NavAreaBuildPath -first: ../cstrike/dlls/bot/cs_bot_chatter.cpp -current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp -size: 0 != 1955 - -function: NavAreaBuildPath -first: ../cstrike/dlls/bot/cs_gamestate.cpp -current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp -size: 0 != 1252 - -function: Q_IsValidUChar32 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 49 - -function: Q_UChar32ToUTF8Len -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 47 - -function: Q_UChar32ToUTF16Len -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 15 - -function: Q_UChar32ToUTF16 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 73 - -function: Q_UChar32ToUTF8 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 164 - -function: Q_UTF16ToUChar32 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 253 - -function: Q_UTF32ToUTF8 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 25 - -function: Q_UTF8ToUTF32 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 25 - -function: Q_IsMeanSpaceW -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 116 - -function: Q_IsDeprecatedW -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 45 - -/* <5e568c> ../engine/unicode_strtools.cpp:724 */ -int Q_UnicodeRepair(char *pUTF8) -{ -// Q_UnicodeConvertT(const char *pIn, -// int nInChars, -// char *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 726 -} - -/* <5e5636> ../engine/unicode_strtools.cpp:717 */ -qboolean V_UTF8ToUChar32(const char *pUTF8_, uchar32 *uValueOut) -{ -// { -// bool bError; // 719 -// } -} - -/* <5e5429> ../engine/unicode_strtools.cpp:691 */ -qboolean Q_StripUnprintableAndSpace(char *pch) -{ -// { -// int cch; // 694 -// int cubDest; // 695 -// wchar_t *pwch; // 696 -// wchar_t *pwch_alloced; // 697 -// bool bStrippedAny; // 699 -// bool bStrippedWhitespace; // 700 -// int cwch; // 702 -// Q_UTF8ToUTF32(const char *pUTF8, -// uchar32 *pUTF32, -// int cubDestSizeInBytes, -// enum EStringConvertErrorPolicy ePolicy); // 702 -// StripUnprintableWorker(wchar_t *pwch, -// bool *pbStrippedAny); // 704 -// StripWhitespaceWorker(wchar_t *pwch, -// int cchLength, -// bool *pbStrippedWhitespace); // 705 -// Q_UTF32ToUTF8(const uchar32 *pUTF32, -// char *pUTF8, -// int cubDestSizeInBytes, -// enum EStringConvertErrorPolicy ePolicy); // 710 -// } -} - -/* <5e53e5> ../engine/unicode_strtools.cpp:600 */ -wchar_t *StripWhitespaceWorker(wchar_t *pwch, int cchLength, bool *pbStrippedWhitespace) -{ -// { -// wchar_t *pwchEnd; // 624 -// } -} - -/* <5e5360> ../engine/unicode_strtools.cpp:479 */ -qboolean Q_IsMeanSpaceW(wchar_t wch) -{ -// { -// qboolean bIsMean; // 481 -// } -} - -/* <5e52fa> ../engine/unicode_strtools.cpp:459 */ -char *Q_UnicodeAdvance(char *pUTF8, int nChars) -{ -// { -// uchar32 uVal; // 463 -// bool bError; // 464 -// } -} - -/* <5e528e> ../engine/unicode_strtools.cpp:442 */ -int Q_UnicodeLength(const char *pUTF8) -{ -// { -// int nChars; // 444 -// { -// bool bError; // 447 -// uchar32 uVal; // 448 -// } -// } -} - -/* <5e5226> ../engine/unicode_strtools.cpp:423 */ -qboolean Q_UnicodeValidate(const char *pUTF8) -{ -// { -// bool bError; // 425 -// { -// uchar32 uVal; // 428 -// int nCharSize; // 431 -// } -// } -} - -/* <5e5091> ../engine/unicode_strtools.cpp:246 */ -/* linkage=_Z13Q_UTF8ToUTF16PKcPti25EStringConvertErrorPolicy */ -int Q_UTF8ToUTF16(const char *pUTF8, uchar16 *pUTF16, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -// Q_UnicodeConvertT(const char *pIn, -// int nInChars, -// short unsigned int *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 248 -} - -/* <5e4f6d> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const char *pIn, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// Q_UChar32ToUTF32(uchar32 uVal, -// uchar32 *pUTF32); // 112 -// } -// } -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// } -} - -/* <5e4e7a> ../engine/unicode_strtools.cpp:346 */ -/* linkage=_Z15Q_UTF8ToUChar32PKcRwRb */ -int Q_UTF8ToUChar32(const char *pUTF8_, uchar32 &uValueOut, bool &bErrorOut) -{ -// -//decodeFinishedMaybeCESU8: // 405 -// -//decodeFinished: // 392 -// -//decodeError: // 400 -// -//decodeFinishedNoCheck: // 395 -// { -// const uint8 *pUTF8; // 348 -// int nBytes; // 350 -// uint32 uValue; // 351 -// uint32 uMinValue; // 352 -// Q_IsValidUChar32(uchar32 uVal); // 393 -// } -} - -/* <5e4c73> ../engine/unicode_strtools.cpp:286 */ -/* linkage=_Z14Q_UTF32ToUTF16PKwPti25EStringConvertErrorPolicy */ -int Q_UTF32ToUTF16(const uchar32 *pUTF32, uchar16 *pUTF16, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -// Q_UnicodeConvertT(const wchar_t *pIn, -// int nInChars, -// short unsigned int *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 288 -} - -/* <5e4b36> ../engine/unicode_strtools.cpp:270 */ -/* linkage=_Z14Q_UTF16ToUTF32PKtPwi25EStringConvertErrorPolicy */ -int Q_UTF16ToUTF32(const uchar16 *pUTF16, uchar32 *pUTF32, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -// Q_UnicodeConvertT(const short unsigned int *pIn, -// int nInChars, -// wchar_t *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 272 -} - -/* <5e4932> ../engine/unicode_strtools.cpp:262 */ -/* linkage=_Z13Q_UTF16ToUTF8PKtPci25EStringConvertErrorPolicy */ -int Q_UTF16ToUTF8(const uchar16 *pUTF16, char *pUTF8, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -// Q_UnicodeConvertT(const short unsigned int *pIn, -// int nInChars, -// char *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 264 -} - -/* <5e4557> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const wchar_t *pIn, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// Q_UChar32ToUTF8Len(uchar32 uVal); // 117 -// Q_UTF32ToUChar32(const uchar32 *pUTF32, -// uchar32 &uVal, -// bool &bErr); // 109 -// Q_UChar32ToUTF8Len(uchar32 uVal); // 110 -// Q_UChar32ToUTF8(uchar32 uVal, -// char *pUTF8Out); // 112 -// } -// } -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// Q_UChar32ToUTF8Len(uchar32 uVal); // 82 -// Q_UTF32ToUChar32(const uchar32 *pUTF32, -// uchar32 &uVal, -// bool &bErr); // 81 -// } -// } -} - -/* <5e4521> ../engine/unicode_strtools.cpp:50 */ -void Q_UTF32ToUChar32(const uchar32 *pUTF32, uchar32 &uVal, bool &bErr) -{ -} - -/* <5e44d3> ../engine/unicode_strtools.cpp:278 */ -int Q_UTF32ToUTF8(const uchar32 *pUTF32, char *pUTF8, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -} - -/* <5e4489> ../engine/unicode_strtools.cpp:653 */ -wchar_t *StripUnprintableWorker(wchar_t *pwch, bool *pbStrippedAny) -{ -// { -// wchar_t *pwchSource; // 655 -// wchar_t *pwchDest; // 656 -// } -} - -/* <5e444b> ../engine/unicode_strtools.cpp:254 */ -int Q_UTF8ToUTF32(const char *pUTF8, uchar32 *pUTF32, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -} - -/* <5e441e> ../engine/unicode_strtools.cpp:566 */ -qboolean Q_IsDeprecatedW(wchar_t wch) -{ -// { -// qboolean bIsDeprecated; // 568 -// } -} - -/* <5e4337> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const char *pIn, int nInChars, short unsigned int *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e425e> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const char *pIn, int nInChars, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e4177> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const char *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e4071> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const short unsigned int *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e3f98> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const short unsigned int *pIn, int nInChars, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e3f38> ../engine/unicode_strtools.cpp:62 */ -void Q_UChar32ToUTF32(uchar32 uVal, uchar32 *pUTF32) -{ -} - -/* <5e3edd> ../engine/unicode_strtools.cpp:209 */ -int Q_UTF16ToUChar32(const uchar16 *pUTF16, uchar32 &uValueOut, bool &bErrorOut) -{ -// { -// uchar32 uVal; // 220 -// } -} - -/* <5e3dfd> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const wchar_t *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e3dbb> ../engine/unicode_strtools.cpp:180 */ -int Q_UChar32ToUTF8(uchar32 uVal, char *pUTF8Out) -{ -} - -/* <5e3cdb> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const wchar_t *pIn, int nInChars, short unsigned int *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e3c59> ../engine/unicode_strtools.cpp:152 */ -int Q_UChar32ToUTF16Len(uchar32 uVal) -{ -} - -/* <5e3c2b> ../engine/unicode_strtools.cpp:163 */ -int Q_UChar32ToUTF16(uchar32 uVal, uchar16 *pUTF16Out) -{ -} - -/* <5e3c0e> ../engine/unicode_strtools.cpp:137 */ -int Q_UChar32ToUTF8Len(uchar32 uVal) -{ -} - -/* <5e3bea> ../engine/unicode_strtools.cpp:23 */ -bool Q_IsValidUChar32(uchar32 uVal) -{ -} - -/* <5e3bd4> ../engine/unicode_strtools.cpp:57 */ -void Q_UChar32ToUTF32Len(uchar32 uVal) -{ -} - -/* <5e308c> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */ -void UseEntityState::OnUpdate(CCSBot *me) -{ -// { -// float const useTimeout; // 25 -// Vector pos; // 33 -// } -// OnUpdate(UseEntityState *const this, -// class CCSBot *me); // 21 -} - -/* <5e304a> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:54 */ -void UseEntityState::OnExit(CCSBot *me) -{ -// ClearLookAt(CCSBot *const this); // 56 -} - -/* <5e3017> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:17 */ -void UseEntityState::OnEnter(CCSBot *me) -{ -} - -/* <5e2fec> ../cstrike/dlls/bot/cs_bot.h:288 */ -void UseEntityState::GetName(void) -{ -} - -/* <5e2f99> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */ -void UseEntityState::OnUpdate(CCSBot *me) -{ -// { -// float const useTimeout; // 25 -// Vector pos; // 33 -// { -// class CCSBotManager *ctrl; // 39 -// } -// } -} - -/* <5e2f80> ../cstrike/dlls/bot/cs_bot.h:699 */ -inline void CCSBot::IncreaseHostageEscortCount(void) -{ -} - -/* <5e2f62> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <5e2f49> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5e2f30> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <5e2f12> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <5e2ee9> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <5e2eb8> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5e2e91> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5e2e6a> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5e2e51> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5e2e33> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5e2de4> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5e2d9a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5e2d5f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5e2d10> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5e2c96> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5e2c6a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5d4160> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:17 */ -void PlantBombState::OnEnter(CCSBot *me) -{ -// { -// float yaw; // 25 -// class Vector2D dir; // 26 -// Vector down; // 28 -// GetFeetZ(const class CCSBot *const this); // 28 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 28 -// } -} - -/* <5d40d0> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:36 */ -void PlantBombState::OnUpdate(CCSBot *me) -{ -// { -// class CBasePlayerWeapon *gun; // 38 -// bool holdingC4; // 39 -// float const timeout; // 59 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 54 -// } -} - -/* <5d4088> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:65 */ -void PlantBombState::OnExit(CCSBot *me) -{ -// ClearLookAt(CCSBot *const this); // 72 -} - -/* <5d405d> ../cstrike/dlls/bot/cs_bot.h:185 */ -void PlantBombState::GetName(void) -{ -} - -/* <5d402a> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <5d3ffa> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <5d3fe1> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <5d3fc8> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5d3f92> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <5d3f6e> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <5d3f3d> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5d3f16> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5d3eef> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5d3ed6> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <5d3eb1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5d3e93> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <5d3e6a> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5d3e1b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5d3dd1> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5d3d96> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5d3d47> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5d3ccd> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5d3ca1> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5c4edf> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:55 */ -void MoveToState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 76 -// { -// class CBasePlayer *victim; // 61 -// GetTaskEntity(CCSBot *const this); // 61 -// } -// { -// float const nearPlantSite; // 161 -// { -// float const radioTime; // 173 -// } -// } -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 140 -// { -// class CHostage *hostage; // 197 -// float const repathToleranceSq; // 205 -// float error; // 206 -// GetGoalEntity(CCSBot *const this); // 197 -// IsValid(CHostage *const this); // 198 -// IsFollowingSomeone(CHostage *const this); // 198 -// operator-(const Vector *const this, -// const Vector &v); // 206 -// LengthSquared(const Vector *const this); // 206 -// { -// Vector pos; // 216 -// Vector to; // 217 -// float const watchHostageRange; // 220 -// operator+(const Vector *const this, -// const Vector &v); // 216 -// operator-(const Vector *const this, -// const Vector &v); // 217 -// IsLengthLessThan(const Vector *const this, -// float length); // 221 -// { -// enum NavRelativeDirType dir; // 226 -// float const useRange; // 236 -// GetGoalEntity(CCSBot *const this); // 239 -// } -// } -// } -// { -// int z; // 100 -// Contains(const class Extent *const this, -// const Vector *pos); // 106 -// } -// { -// const Vector *bombPos; // 284 -// IsActiveWeaponReloading(const class CBot *const this); // 278 -// { -// Vector toBomb; // 287 -// float const defuseRange; // 291 -// GetFeetZ(const class CCSBot *const this); // 290 -// IsLengthLessThan(const Vector *const this, -// float length); // 292 -// } -// } -// { -// class CBasePlayer *victim; // 303 -// GetTaskEntity(CCSBot *const this); // 303 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 307 -// } -// } -} - -/* <5c4e91> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:21 */ -void MoveToState::OnEnter(CCSBot *me) -{ -// { -// enum RouteType route; // 30 -// } -} - -/* <5c4e54> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:320 */ -void MoveToState::OnExit(CCSBot *me) -{ -} - -/* <5c4e27> ../cstrike/dlls/bot/cs_bot.h:160 */ -void MoveToState::GetName(void) -{ -} - -/* <5c4dcf> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <5c4d99> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <5c4d70> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <5c4d4c> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <5c4d33> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <5c4d1a> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <5c4d01> ../cstrike/dlls/bot/cs_bot.h:581 */ -inline void CCSBot::GetGoalEntity(void) -{ -} - -/* <5c4ce8> ../cstrike/dlls/bot/cs_bot.h:397 */ -inline void CCSBot::IsAtBombsite(void) -{ -} - -/* <5c4ccf> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <5c4ca6> ../game_shared/bot/nav.h:114 */ -inline void Extent::Contains(const Vector *pos) -{ -} - -/* <5c4c84> ../cstrike/dlls/bot/cs_bot_manager.h:106 */ -inline void CCSBotManager::GetZone(int i) -{ -} - -/* <5c4c60> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <5c4c42> ../cstrike/dlls/bot/cs_bot.h:428 */ -inline void CCSBot::GetTaskEntity(void) -{ -} - -/* <5c4c13> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <5c4bdf> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <5c4bab> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <5c4b92> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <5c4b79> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <5c4b60> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5c4b47> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <5c4b2e> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <5c4b10> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <5c4ada> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <5c4abc> ../cstrike/dlls/bot/cs_gamestate.h:47 */ -inline void CSGameState::IsBombPlanted(void) -{ -} - -/* <5c4aa3> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <5c4a8a> ../cstrike/dlls/bot/cs_bot_manager.h:110 */ -inline void CCSBotManager::GetZoneCount(void) -{ -} - -/* <5c4a6c> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <5c4a39> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5c4a12> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5c49eb> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5c49d2> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <5c49ad> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5c498f> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <5c4966> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <5c4948> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <5c4924> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <5c48fb> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <5c48d3> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <5c48a9> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <5c4879> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <5c4800> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <5c47a7> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <5c474e> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <5c470f> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <5c46e5> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <5c468c> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <5c463f> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <5c4621> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <5c4602> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <5c45e4> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5c4595> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5c454b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5c4510> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5c44c1> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5c444c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5c4420> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5c4402> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <5c43da> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <5c43b0> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <5c4388> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <5b3114> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ -void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) -{ -// IsNoiseHeard(const class CCSBot *const this); // 19 -} - -/* <5b2fa2> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:47 */ -void InvestigateNoiseState::OnUpdate(CCSBot *me) -{ -// { -// float newNoiseDist; // 50 -// float noiseDist; // 74 -// float const nearDist; // 111 -// { -// Vector toOldNoise; // 54 -// float const muchCloserDist; // 56 -// operator-(const Vector *const this, -// const Vector &v); // 54 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 57 -// AttendCurrentNoise(InvestigateNoiseState *const this, -// class CCSBot *me); // 60 -// } -// operator-(const Vector *const this, -// const Vector &v); // 74 -// Length(const Vector *const this); // 74 -// { -// float const closeToNoiseRange; // 85 -// } -// } -} - -/* <5b2f37> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:38 */ -void InvestigateNoiseState::OnEnter(CCSBot *me) -{ -// AttendCurrentNoise(InvestigateNoiseState *const this, -// class CCSBot *me); // 40 -} - -/* <5b2ec8> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ -void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) -{ -// GetNoisePosition(const class CCSBot *const this); // 23 -// ForgetNoise(CCSBot *const this); // 34 -// GetNoisePosition(const class CCSBot *const this); // 27 -} - -/* <5b2e95> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:129 */ -void InvestigateNoiseState::OnExit(CCSBot *me) -{ -} - -/* <5b2e6a> ../cstrike/dlls/bot/cs_bot.h:126 */ -void InvestigateNoiseState::GetName(void) -{ -} - -/* <5b2e2d> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <5b2e05> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ -void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) -{ -} - -/* <5b2dec> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <5b2dd3> ../cstrike/dlls/bot/cs_bot.h:1063 */ -inline void CCSBot::GetNoisePosition(void) -{ -} - -/* <5b2dba> ../cstrike/dlls/bot/cs_bot.h:459 */ -inline void CCSBot::IsNoiseHeard(void) -{ -} - -/* <5b2da1> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <5b2d88> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5b2d6f> ../cstrike/dlls/bot/cs_bot.h:487 */ -inline void CCSBot::GetNoisePriority(void) -{ -} - -/* <5b2d51> ../cstrike/dlls/bot/cs_bot.h:475 */ -inline void CCSBot::ForgetNoise(void) -{ -} - -/* <5b2d33> ../cstrike/dlls/bot/cs_bot.h:474 */ -inline void CCSBot::GetNoiseArea(void) -{ -} - -/* <5b2d0a> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <5b2ce4> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5b2cbd> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5b2c96> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5b2c7d> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5b2c5f> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <5b2c36> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5b2be7> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5b2b9d> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5b2b62> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5b2b13> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5b2ab2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5b2a86> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5a1ebe> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:46 */ -void IdleState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 59 -// float const defenseSniperCampChance; // 95 -// float const offenseSniperCampChance; // 96 -// } -// OnUpdate(IdleState *const this, -// class CCSBot *me); // 46 -} - -/* <5a1483> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <5a136f> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <5a12ee> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:26 */ -void IdleState::OnEnter(CCSBot *me) -{ -// DestroyPath(CCSBot *const this); // 28 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 38 -} - -/* <5a12b8> ../cstrike/dlls/bot/cs_bot.h:426 */ -void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <5a128b> ../cstrike/dlls/bot/cs_bot.h:58 */ -void IdleState::GetName(void) -{ -} - -/* <5a124f> ../cstrike/dlls/bot/cs_bot.h:49 */ -void BotState::OnExit(CCSBot *bot) -{ -} - -/* <5a121c> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <5a1189> ../cstrike/dlls/bot/cs_bot_manager.h:120 */ -inline void CCSBotManager::GetClosestZone(CNavArea *startArea, class PathCost costFunc, float *travelDistance) -{ -// { -// const class Zone *closeZone; // 122 -// float closeDist; // 123 -// { -// int i; // 128 -// { -// float dist; // 134 -// } -// } -// } -} - -/* <5a0c66> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:46 */ -void IdleState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 59 -// float const defenseSniperCampChance; // 95 -// float const offenseSniperCampChance; // 96 -// { -// const class Zone *zone; // 81 -// } -// { -// const class Zone *zone; // 121 -// { -// Place place; // 126 -// { -// const Vector *spot; // 130 -// } -// } -// } -// { -// int zoneIndex; // 149 -// const Vector *pos; // 152 -// } -// { -// const class Zone *zone; // 178 -// { -// const Vector *pos; // 182 -// } -// } -// { -// const Vector *bombPos; // 228 -// { -// const class Zone *zone; // 261 -// } -// { -// const class Zone *zone; // 286 -// float travelDistance; // 287 -// { -// int z; // 289 -// { -// class ShortestPathCost pathCost; // 299 -// float dist; // 300 -// } -// } -// { -// float const farAwayRange; // 314 -// } -// { -// int zoneIndex; // 324 -// } -// { -// const Vector *pos; // 331 -// } -// } -// } -// { -// class CNavArea *snipingArea; // 368 -// { -// const class Zone *zone; // 379 -// } -// } -// { -// float guardBombsiteChance; // 410 -// { -// class CNavArea *area; // 414 -// float guardRange; // 415 -// const class Zone *zone; // 418 -// { -// class CNavArea *area; // 421 -// } -// } -// } -// { -// float guardEscapeZoneChance; // 472 -// { -// const class Zone *zone; // 450 -// { -// class CNavArea *area; // 453 -// } -// } -// { -// const class Zone *zone; // 477 -// { -// class CNavArea *area; // 480 -// { -// float escapeGuardRange; // 487 -// } -// } -// } -// } -// { -// float const earlyTime; // 501 -// const class Zone *zone; // 502 -// { -// const Vector *pos; // 518 -// { -// float const repeatTime; // 527 -// } -// } -// } -// { -// bool campHostages; // 556 -// float const huntChance; // 625 -// const Vector *hostagePos; // 639 -// { -// float const campZoneChance; // 570 -// } -// { -// const Vector *hostagePos; // 581 -// } -// { -// class CBaseEntity *hostage; // 607 -// { -// class CNavArea *area; // 611 -// } -// } -// { -// class CNavArea *area; // 642 -// { -// float hostageGuardRange; // 649 -// } -// } -// } -// { -// class CHostage *hostage; // 699 -// bool fetchHostages; // 721 -// bool rescueHostages; // 722 -// const class Zone *zone; // 723 -// { -// float const huntChance; // 689 -// } -// { -// class CNavArea *area; // 706 -// } -// { -// class PathCost pathCost; // 736 -// float toZone; // 737 -// float toHostage; // 738 -// } -// { -// enum RouteType route; // 772 -// } -// } -// } -} - -/* <5a0c4d> ../cstrike/dlls/bot/cs_bot.h:701 */ -inline void CCSBot::ResetWaitForHostagePatience(void) -{ -} - -/* <5a0c27> ../cstrike/dlls/bot/cs_bot.h:580 */ -inline void CCSBot::SetGoalEntity( CBaseEntity *entity) -{ -} - -/* <5a0c08> ../cstrike/dlls/bot/cs_bot_manager.h:150 */ -inline void CCSBotManager::GetRandomZone(void) -{ -} - -/* <5a0b71> ../cstrike/dlls/bot/cs_bot.h:397 */ -inline void CCSBot::IsAtBombsite(void) -{ -} - -/* <5a0b58> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <5a0b36> ../cstrike/dlls/bot/cs_bot_manager.h:106 */ -inline void CCSBotManager::GetZone(int i) -{ -} - -/* <5a0af3> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <5a0ada> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <5a0a62> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <5a0a46> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <5a0a2a> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <5a0a11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <5a09c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <5a09af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <5a0996> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <5a0959> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <5a0929> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <5a0910> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <5a08f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <5a08d3> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <5a08b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <5a088c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <5a086e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <5a0845> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <5a082c> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <5a0813> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <5a07f5> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <5a07dc> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5a07c3> ../cstrike/dlls/bot/cs_bot.h:453 */ -inline void CCSBot::GetMorale(void) -{ -} - -/* <5a07aa> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <5a0791> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <5a0773> ../cstrike/dlls/bot/cs_bot.h:326 */ -inline void CCSBot::GetSafeTime(void) -{ -} - -/* <5a074f> ../cstrike/dlls/bot/cs_gamestate.h:78 */ -inline void CSGameState::HaveSomeHostagesBeenTaken(void) -{ -} - -/* <5a0731> ../cstrike/dlls/bot/cs_gamestate.h:47 */ -inline void CSGameState::IsBombPlanted(void) -{ -} - -/* <5a0718> ../cstrike/dlls/bot/cs_bot_manager.h:253 */ -inline void CCSBotManager::IsTimeToPlantBomb(void) -{ -} - -/* <5a06ff> ../cstrike/dlls/bot/cs_bot_manager.h:194 */ -inline void CCSBotManager::IsDefenseRushing(void) -{ -} - -/* <5a06e6> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <5a06cd> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <5a06b4> ../cstrike/dlls/bot/cs_bot_manager.h:110 */ -inline void CCSBotManager::GetZoneCount(void) -{ -} - -/* <5a0696> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <5a0672> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <5a0654> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <5a062c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5a0605> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5a05ec> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5a05ce> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <5a05a5> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <5a0581> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <5a0558> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <5a0530> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <5a0506> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <5a04d6> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <5a047d> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <5a0424> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <5a03cb> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <5a038c> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <5a0362> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <5a0309> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <5a0254> ../game_shared/bot/nav_area.h:629 */ -inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 639 -// float cost; // 646 -// { -// float const crouchPenalty; // 651 -// } -// { -// float const jumpPenalty; // 658 -// } -// } -} - -/* <5a022d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5a0214> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <5a01f8> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <5a01dc> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <5a01c3> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <5a019d> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <5a0184> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <5a015e> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <5a0145> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <5a0112> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <5a00f9> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <5a00e0> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <5a00c7> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <5a00ae> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <5a0095> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <5a0077> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <5a0059> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <5a003b> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <5a001c> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <59fffe> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <59ffaf> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <59ff65> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <59ff2a> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <59fedb> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <59fe7a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <59fe4e> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <59fe26> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <59fdfc> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <59fdd4> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <58e6e0> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:18 */ -void HuntState::OnEnter(CCSBot *me) -{ -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 29 -// DestroyPath(CCSBot *const this); // 31 -} - -/* <58e452> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:38 */ -void HuntState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 40 -// float const huntingTooLongTime; // 44 -// { -// class CHostage *hostage; // 129 -// { -// class CNavArea *area; // 132 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 136 -// } -// } -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 118 -// { -// float const safeTime; // 62 -// } -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 82 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 92 -// { -// float oldest; // 163 -// int areaCount; // 165 -// float const minSize; // 166 -// iterator iter; // 167 -// int which; // 189 -// { -// class CNavArea *area; // 170 -// const class Extent *extent; // 175 -// float age; // 180 -// GetClearedTimestamp(CNavArea *const this, -// int teamID); // 180 -// } -// operator++(_List_iterator *const this); // 168 -// operator++(_List_iterator *const this); // 192 -// } -// SetRogue(CCSBot *const this, -// bool rogue); // 49 -// } -} - -/* <58e418> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:211 */ -void HuntState::OnExit(CCSBot *me) -{ -} - -/* <58e3ec> ../cstrike/dlls/bot/cs_bot.h:67 */ -void HuntState::GetName(void) -{ -} - -/* <58e3c3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <58e3aa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <58e391> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <58e36d> ../game_shared/bot/nav_area.h:252 */ -inline void CNavArea::GetClearedTimestamp( int teamID) -{ -} - -/* <58e354> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <58e31d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <58e304> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <58e2eb> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <58e2d2> ../cstrike/dlls/bot/cs_bot.h:397 */ -inline void CCSBot::IsAtBombsite(void) -{ -} - -/* <58e2b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <58e28b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <58e26d> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <58e249> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <58e220> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <58e1f8> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <58e1ce> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <58e19e> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <58e145> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <58e0ec> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <58e093> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <58e054> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <58e02a> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <58dfd1> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <58df89> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <58df58> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <58df39> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <58df20> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <58df07> ../cstrike/dlls/bot/cs_bot.h:538 */ -inline void CCSBot::GetLastSawEnemyTimestamp(void) -{ -} - -/* <58deee> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <58ded0> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <58de9b> ../cstrike/dlls/bot/cs_bot.h:318 */ -inline void CCSBot::SetRogue( bool rogue) -{ -} - -/* <58de7d> ../cstrike/dlls/bot/cs_gamestate.h:47 */ -inline void CSGameState::IsBombPlanted(void) -{ -} - -/* <58de64> ../cstrike/dlls/bot/cs_bot_manager.h:253 */ -inline void CCSBotManager::IsTimeToPlantBomb(void) -{ -} - -/* <58de4b> ../cstrike/dlls/bot/cs_bot_manager.h:165 */ -inline void CCSBotManager::GetLooseBombArea(void) -{ -} - -/* <58de32> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <58de19> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <58ddfb> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <58ddd2> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <58ddac> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <58dd85> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <58dd5e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <58dd45> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <58dd27> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <58dd09> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <58dcea> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <58dccc> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <58dc7d> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <58dc33> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <58dbf8> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <58dba9> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <58db2f> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <58db03> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <58dadb> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <58dab1> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <58da89> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <57c35e> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:59 */ -void HideState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 61 -// IsActiveWeaponReloading(const class CBot *const this); // 64 -// { -// bool isSettledInSniper; // 241 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 94 -// { -// const class Zone *zone; // 78 -// { -// class CNavArea *area; // 81 -// } -// } -// { -// class CBasePlayer *leader; // 109 -// float runThreshold; // 111 -// float const followRange; // 120 -// GetFollowLeader(CCSBot *const this); // 109 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 112 -// operator-(const Vector *const this, -// const Vector &v); // 121 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 121 -// } -// { -// Vector toDefuser; // 184 -// float const hearDefuseRange; // 186 -// operator-(const Vector *const this, -// const Vector &v); // 184 -// IsLengthLessThan(const Vector *const this, -// float length); // 187 -// } -// GetLooseBomb(CCSBotManager *const this); // 157 -// { -// class CBaseEntity *hostage; // 222 -// { -// class CNavArea *area; // 226 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 229 -// } -// } -// IsActiveWeaponReloading(const class CBot *const this); // 245 -// } -// { -// float range; // 343 -// class CBasePlayer *camper; // 344 -// float const closeRange; // 346 -// Vector toSpot; // 367 -// float dist; // 371 -// float const crouchDist; // 373 -// float const atDist; // 377 -// { -// const Vector *pos; // 422 -// GetFeetZ(const class CCSBot *const this); // 431 -// } -// { -// int const maxRetries; // 352 -// } -// GetFeetZ(const class CCSBot *const this); // 370 -// Length(const Vector *const this); // 371 -// { -// TraceResult result; // 397 -// float outAngle; // 398 -// float outAngleRange; // 399 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 394 -// { -// float angle; // 400 -// GetEyePosition(const class CCSBot *const this); // 402 -// operator*(float fl, -// const Vector &v); // 402 -// operator+(const Vector *const this, -// const Vector &v); // 402 -// GetEyePosition(const class CCSBot *const this); // 402 -// } -// SetLookAheadAngle(CCSBot *const this, -// float angle); // 411 -// } -// } -// { -// float const hurtRecentlyTime; // 294 -// GetNearbyEnemyCount(const class CCSBot *const this); // 310 -// { -// float const someTime; // 312 -// float const littleTime; // 313 -// } -// GetNearbyEnemyCount(const class CCSBot *const this); // 326 -// { -// class CHostage *hostage; // 328 -// } -// GetTimeSinceAttacked(const class CCSBot *const this); // 295 -// IsProtectedByShield(CBasePlayer *const this); // 290 -// } -// } -} - -/* <57c2c8> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:450 */ -void HideState::OnExit(CCSBot *me) -{ -// ClearLookAt(CCSBot *const this); // 456 -// ClearApproachPoints(CCSBot *const this); // 457 -// IsProtectedByShield(CBasePlayer *const this); // 460 -// OnExit(HideState *const this, -// class CCSBot *me); // 450 -} - -/* <57c261> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:22 */ -void HideState::OnEnter(CCSBot *me) -{ -// GetFollowLeader(CCSBot *const this); // 50 -} - -/* <57c234> ../cstrike/dlls/bot/cs_bot.h:203 */ -void HideState::GetName(void) -{ -} - -/* <57c1a2> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <57c17e> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <57c165> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <57c147> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <57c11d> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <57c104> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <57c0d1> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <57c0a8> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <57c07e> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:450 */ -void HideState::OnExit(CCSBot *me) -{ -} - -/* <57c060> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <57c047> ../cstrike/dlls/bot/cs_bot.h:651 */ -inline void CCSBot::ClearApproachPoints(void) -{ -} - -/* <57c02e> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <57c008> ../cstrike/dlls/bot/cs_bot.h:609 */ -inline void CCSBot::SetLookAheadAngle( float angle) -{ -} - -/* <57bfef> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <57bfd6> ../cstrike/dlls/bot/cs_bot.h:536 */ -inline void CCSBot::GetTimeSinceAttacked(void) -{ -} - -/* <57bfbd> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <57bfa4> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <57bf8b> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <57bf57> ../cstrike/dlls/bot/cs_bot.h:370 */ -inline void CCSBot::GetFollowLeader(void) -{ -// { -// class CBaseEntity *entity; // 372 -// } -} - -/* <57bf33> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <57bf0f> ../cstrike/dlls/bot/cs_bot_manager.h:165 */ -inline void CCSBotManager::GetLooseBombArea(void) -{ -} - -/* <57bef6> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <57bedd> ../cstrike/dlls/bot/cs_bot_manager.h:160 */ -inline void CCSBotManager::GetBombPlantTimestamp(void) -{ -} - -/* <57bec4> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <57bea6> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <57be73> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <57be4c> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <57be25> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <57be0c> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <57bde7> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <57bdc9> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <57bda0> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <57bd7c> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <57bd53> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <57bd2b> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <57bd01> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <57bcd1> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <57bc78> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <57bc1f> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <57bbc6> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <57bb87> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <57bb5d> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <57bb04> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <57bab7> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <57ba99> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <57ba7b> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <57ba2b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <57ba04> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <57b9c9> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <57b97a> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <57b8fb> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <57b8cf> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <57b8af> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <57b891> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <57b869> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <57b83f> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <57b817> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <569368> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:164 */ -void FollowState::OnUpdate(CCSBot *me) -{ -// { -// float leaderSpeed; // 194 -// bool isLeaderVisible; // 200 -// float const farAwayRange; // 213 -// float const longTime; // 231 -// bool repath; // 241 -// float const nearLeaderRange; // 244 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 177 -// IsNotMoving(const class CCSBot *const this); // 190 -// Length(const class Vector2D *const this); // 194 -// operator-(const Vector *const this, -// const Vector &v); // 214 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 214 -// GetElapsedTime(const class IntervalTimer *const this); // 245 -// operator-(const Vector *const this, -// const Vector &v); // 251 -// IsLengthLessThan(const Vector *const this, -// float length); // 251 -// { -// float const hideRange; // 253 -// } -// IsElapsed(const class CountdownTimer *const this); // 263 -// DestroyPath(CCSBot *const this); // 280 -// IsElapsed(const class CountdownTimer *const this); // 284 -// { -// float const runSpeed; // 291 -// float const collectRange; // 293 -// class FollowTargetCollector collector; // 294 -// FollowTargetCollector(FollowTargetCollector *const this, -// class CBasePlayer *player); // 294 -// SearchSurroundingAreas(CNavArea *startArea, -// const Vector *startPos, -// class FollowTargetCollector &func, -// float maxRange); // 295 -// { -// int i; // 299 -// } -// { -// class CNavArea *target; // 306 -// Vector targetPos; // 307 -// IsElapsed(const class CountdownTimer *const this); // 310 -// { -// class CNavArea *area; // 321 -// float closeRangeSq; // 322 -// Vector close; // 323 -// { -// int a; // 325 -// { -// float rangeSq;// 331 -// operator-(const Vector *const this, -// const Vector &v); // 331 -// LengthSquared(const Vector *const this); // 331 -// } -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 345 -// Reset(CountdownTimer *const this); // 347 -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 191 -// } -} - -/* <569268> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:48 */ -void FollowState::ComputeLeaderMotionState(float leaderSpeed) -{ -// { -// float const runWalkThreshold; // 51 -// float const walkStopThreshold; // 52 -// enum LeaderMotionStateType prevState; // 53 -// { -// float const minWalkTime; // 68 -// GetElapsedTime(const class IntervalTimer *const this); // 69 -// Start(IntervalTimer *const this); // 64 -// } -// Start(IntervalTimer *const this); // 83 -// } -} - -/* <569231> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:353 */ -void FollowState::OnExit(CCSBot *me) -{ -} - -/* <56918b> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:16 */ -void FollowState::OnEnter(CCSBot *me) -{ -// DestroyPath(CCSBot *const this); // 20 -// Invalidate(CountdownTimer *const this); // 33 -// Invalidate(IntervalTimer *const this); // 37 -// Start(CountdownTimer *const this, -// float duration); // 41 -} - -/* <56915e> ../cstrike/dlls/bot/cs_bot.h:249 */ -void FollowState::GetName(void) -{ -} - -/* <56911f> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <56903e> ../game_shared/bot/nav_area.h:1028 */ -void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class FollowTargetCollector &func, float maxRange) -{ -// { -// class CNavArea *area; // 1045 -// { -// const_iterator ladderIt; // 1064 -// const NavLadderList *ladderList; // 1067 -// { -// int dir; // 1051 -// { -// int count; // 1053 -// { -// int i; // 1054 -// { -// class CNavArea *adjArea; // 1056 -// } -// } -// } -// } -// { -// const class CNavLadder *ladder; // 1072 -// } -// { -// const class CNavLadder *ladder; // 1093 -// } -// } -// } -} - -/* <569025> ../game_shared/bot/bot_util.h:189 */ -inline void CountdownTimer::Reset(void) -{ -} - -/* <56900c> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <568fae> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:95 */ -inline void FollowTargetCollector::FollowTargetCollector(CBasePlayer *player) -{ -// { -// float speed; // 101 -// float const walkSpeed; // 103 -// { -// float const k; // 113 -// float trimSpeed; // 114 -// } -// } -} - -/* <568f8a> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <568f71> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <568f40> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <568f21> ../cstrike/dlls/bot/cs_bot.h:397 */ -inline void CCSBot::IsAtBombsite(void) -{ -} - -/* <568f18> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <568eed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <568ed4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <568ebb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <568e79> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <568e60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <568e1d> ../game_shared/bot/nav_area.h:422 */ -inline void CNavArea::GetAdjacentArea(NavDirType dir, int i) -{ -// { -// const_iterator iter; // 424 -// } -} - -/* <568df9> ../game_shared/bot/nav_area.h:236 */ -inline void CNavArea::GetAdjacentCount(NavDirType dir) -{ -} - -/* <568dc3> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:124 */ -inline void FollowTargetCollector::operator()(CNavArea *area) -{ -// { -// class Vector2D to; // 139 -// } -} - -/* <568da6> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <568d9f> ../game_shared/bot/nav_area.h:286 */ -inline void MakeNewMarker(void) -{ -} - -/* <568d81> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <568d58> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <568d3f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <568d14> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <568cd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <568cb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <568c86> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <568c6d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <568c54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <568c1d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <568bff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <568bd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <568b77> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <568b53> ../cstrike/dlls/vector.h:82 */ -inline void Vector2D::IsZero(float tolerance) -{ -} - -/* <568b3a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <568b12> ../cstrike/dlls/bot/cs_bot.h:1085 */ -inline void CCSBot::IsNotMoving(void) -{ -// { -// float const stillSpeed; // 1087 -// } -} - -/* <568aee> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <568aca> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <568aac> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <568a8e> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <568a75> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <568a5c> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <568a3e> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <5689bc> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <568998> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <56897f> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <56895a> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <568935> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <56891c> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <5688ea> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <5688cc> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <5688b3> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <56888d> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <568866> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <56883f> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <568826> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <568808> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <5687ea> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <5687d1> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <5687b3> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <568794> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <568776> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <568727> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5686dd> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5686a2> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <568653> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <568605> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <5685d1> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5685a5> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <568587> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <56854b> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <5587fa> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:26 */ -void FetchBombState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 28 -// class CBaseEntity *bomb; // 30 -// GetLooseBomb(CCSBotManager *const this); // 30 -// } -} - -/* <5587b3> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:17 */ -void FetchBombState::OnEnter(CCSBot *me) -{ -// DestroyPath(CCSBot *const this); // 19 -} - -/* <558788> ../cstrike/dlls/bot/cs_bot.h:176 */ -void FetchBombState::GetName(void) -{ -} - -/* <55874f> ../cstrike/dlls/bot/cs_bot.h:49 */ -void BotState::OnExit(CCSBot *bot) -{ -} - -/* <558731> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <558713> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <5586f4> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <5586d6> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5586a5> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <55867e> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <558657> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <55863e> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <558620> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5585d1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <558587> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <55854c> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5584fd> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <558483> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <558457> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <549be9> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:28 */ -void EscapeFromBombState::OnUpdate(CCSBot *me) -{ -// { -// const Vector *bombPos; // 30 -// { -// class FarAwayFromPositionFunctor func; // 48 -// class CNavArea *goalArea; // 49 -// FarAwayFromPositionFunctor(FarAwayFromPositionFunctor *const this, -// const Vector *pos); // 48 -// } -// } -} - -/* <5499ae> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:16 */ -void EscapeFromBombState::OnEnter(CCSBot *me) -{ -// DestroyPath(CCSBot *const this); // 20 -} - -/* <549976> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:60 */ -void EscapeFromBombState::OnExit(CCSBot *me) -{ -} - -/* <54994b> ../cstrike/dlls/bot/cs_bot.h:240 */ -void EscapeFromBombState::GetName(void) -{ -} - -/* <549838> ../game_shared/bot/nav_area.h:1162 */ -CNavArea *FindMinimumCostArea(CNavArea *startArea, class FarAwayFromPositionFunctor &costFunc) -{ -// { -// float const minSize; // 1164 -// class cheapAreaSet; // 1173 -// int cheapAreaSetCount; // 1174 -// iterator iter; // 1176 -// { -// class CNavArea *area; // 1179 -// const class Extent *extent; // 1182 -// float cost; // 1187 -// { -// int expensive; // 1197 -// { -// int i; // 1198 -// } -// } -// } -// { -// int numAreas; // 1218 -// int which; // 1219 -// iterator iter; // 1221 -// } -// } -} - -/* <5497fa> ../game_shared/bot/nav_area.h:1143 */ -inline void FarAwayFromPositionFunctor::FarAwayFromPositionFunctor(Vector *pos) -{ -} - -/* <5497e1> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <5497c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <54979f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <549786> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <54976d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <549754> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <54971d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <5496f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <5496da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <54969e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <54966f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <549656> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <549638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <549614> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <5495eb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <5495cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <5495a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <54958b> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <54956d> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <54954f> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <549502> ../game_shared/bot/nav_area.h:1148 */ -inline void FarAwayFromPositionFunctor::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -} - -/* <5494e4> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <5494be> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <549497> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <549470> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <549457> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <549439> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5493ea> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5493a0> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <549365> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <549316> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5492b5> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <549289> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <539f0e> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:16 */ -void DefuseBombState::OnEnter(CCSBot *me) -{ -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 20 -} - -/* <539eac> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:27 */ -void DefuseBombState::OnUpdate(CCSBot *me) -{ -// { -// const Vector *bombPos; // 29 -// class CCSBotManager *ctrl; // 44 -// } -} - -/* <539e36> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:73 */ -void DefuseBombState::OnExit(CCSBot *me) -{ -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 77 -// ClearLookAt(CCSBot *const this); // 79 -} - -/* <539e0b> ../cstrike/dlls/bot/cs_bot.h:194 */ -void DefuseBombState::GetName(void) -{ -} - -/* <539dda> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <539dbb> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <539da2> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <539d50> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <539d37> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <539d19> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <539cfb> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <539cc6> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <539cad> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <539c8f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <539c5e> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <539c37> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <539c10> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <539bf7> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <539bd9> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <539b8a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <539b40> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <539b05> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <539ab6> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <539a3c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <539a10> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5299e4> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:37 */ -void BuyState::OnEnter(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 48 -// { -// float const buyDefuseKitChance; // 60 -// } -// HasDefaultPistol(CCSBot *me); // 93 -// AllowShotguns(const class CCSBotManager *const this); // 96 -// } -} - -/* <529753> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:241 */ -void BuyState::OnUpdate(CCSBot *me) -{ -// { -// bool inBuyZone; // 273 -// class CCSBotManager *ctrl; // 288 -// { -// float const waitToBuyTime; // 257 -// } -// { -// bool isPreferredAllDisallowed; // 295 -// { -// int const maxPrefRetries; // 301 -// int weaponPreference; // 310 -// class CBasePlayerWeapon *weapon; // 313 -// const char *buyAlias; // 328 -// { -// enum WeaponType type; // 338 -// GetWeaponType(const char *alias); // 338 -// } -// GetWeaponPreference(const class BotProfile *const this, -// int i); // 310 -// } -// { -// class BuyInfo *masterPrimary; // 400 -// class BuyInfo *stockPrimary; // 401 -// int stockPrimaryCount; // 402 -// float const sniperRifleChance; // 405 -// bool wantSniper; // 406 -// { -// int i; // 408 -// AllowShotguns(const class CCSBotManager *const this); // 410 -// AllowSubMachineGuns(const class CCSBotManager *const this); // 411 -// AllowRifles(const class CCSBotManager *const this); // 412 -// AllowSnipers(const class CCSBotManager *const this); // 413 -// } -// { -// int which; // 423 -// GetDifficultyLevel(void); // 426 -// { -// int prefCount; // 429 -// { -// int whichPref;// 436 -// } -// } -// } -// } -// { -// int which; // 479 -// } -// { -// float rnd; // 500 -// } -// } -// } -} - -/* <52972b> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:212 */ -inline WeaponType GetWeaponType(const char *alias) -{ -// { -// int i; // 214 -// } -} - -/* <5296f1> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:529 */ -void BuyState::OnExit(CCSBot *me) -{ -} - -/* <5296c6> ../cstrike/dlls/bot/cs_bot.h:139 */ -void BuyState::GetName(void) -{ -} - -/* <5296c0> ../cstrike/dlls/bot/cs_bot_manager.h:68 */ -inline void GetDifficultyLevel(void) -{ -} - -/* <52969e> ../game_shared/bot/bot_profile.h:69 */ -inline void BotProfile::GetWeaponPreference(int i) -{ -} - -/* <529680> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <529667> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <529649> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <529617> ../cstrike/dlls/bot/cs_bot_manager.h:188 */ -inline void CCSBotManager::AllowTacticalShield(void) -{ -} - -/* <5295fe> ../cstrike/dlls/bot/cs_bot_manager.h:187 */ -inline void CCSBotManager::AllowSnipers(void) -{ -} - -/* <5295e5> ../cstrike/dlls/bot/cs_bot_manager.h:186 */ -inline void CCSBotManager::AllowGrenades(void) -{ -} - -/* <5295cc> ../cstrike/dlls/bot/cs_bot_manager.h:185 */ -inline void CCSBotManager::AllowMachineGuns(void) -{ -} - -/* <5295b3> ../cstrike/dlls/bot/cs_bot_manager.h:184 */ -inline void CCSBotManager::AllowRifles(void) -{ -} - -/* <52959a> ../cstrike/dlls/bot/cs_bot_manager.h:183 */ -inline void CCSBotManager::AllowSubMachineGuns(void) -{ -} - -/* <529581> ../cstrike/dlls/bot/cs_bot_manager.h:182 */ -inline void CCSBotManager::AllowShotguns(void) -{ -} - -/* <529568> ../cstrike/dlls/bot/cs_bot_manager.h:181 */ -inline void CCSBotManager::AllowPistols(void) -{ -} - -/* <52954a> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <529521> ../game_shared/bot/bot_profile.h:71 */ -inline void BotProfile::GetWeaponPreferenceCount(void) -{ -} - -/* <5294fb> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5294d4> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5294ad> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <529494> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <52946f> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <529451> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <529427> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <529409> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5293ba> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <529370> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <529335> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5292e6> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <52926c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <529240> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <529218> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <5291fd> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:18 */ -bool HasDefaultPistol(CCSBot *me) -{ -} - -/* <51a140> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:135 */ -void AttackState::StopAttacking(CCSBot *me) -{ -// StopAttacking(AttackState *const this, -// class CCSBot *me); // 135 -} - -/* <51997e> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:152 */ -void AttackState::OnUpdate(CCSBot *me) -{ -// { -// class CBasePlayerWeapon *weapon; // 161 -// class CBasePlayer *enemy; // 173 -// float notSeenEnemyTime; // 368 -// float chaseTime; // 444 -// float const hurtRecentlyTime; // 474 -// StopRapidFire(CCSBot *const this); // 158 -// GetEnemy(CCSBot *const this); // 173 -// IsElapsed(const class CountdownTimer *const this); // 189 -// { -// bool isPinnedDown; // 198 -// Start(CountdownTimer *const this, -// float duration); // 210 -// } -// { -// bool repath; // 252 -// ForceRun(CCSBot *const this, -// float duration); // 240 -// Hurry(CCSBot *const this, -// float duration); // 241 -// { -// float const repathRange; // 255 -// operator-(const Vector *const this, -// const Vector &v); // 256 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 256 -// } -// IsElapsed(const class CountdownTimer *const this); // 264 -// DestroyPath(CCSBot *const this); // 272 -// Start(CountdownTimer *const this, -// float duration); // 267 -// } -// IsReloading(CBasePlayer *const this); // 286 -// IsProtectedByShield(CBasePlayer *const this); // 289 -// { -// float const sniperMinRange; // 320 -// operator-(const Vector *const this, -// const Vector &v); // 321 -// IsLengthLessThan(const Vector *const this, -// float length); // 321 -// } -// { -// float const shotgunMaxRange; // 327 -// operator-(const Vector *const this, -// const Vector &v); // 328 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 328 -// } -// { -// Vector toAimSpot3D; // 342 -// float targetRange; // 343 -// float const waitScopeTime; // 349 -// operator-(const Vector *const this, -// const Vector &v); // 342 -// Length(const Vector *const this); // 343 -// GetZoomLevel(const class CCSBot *const this); // 346 -// } -// IsProtectedByShield(CBasePlayer *const this); // 295 -// IsProtectedByShield(CBasePlayer *const this); // 302 -// IsAwareOfEnemyDeath(const class CCSBot *const this); // 358 -// { -// float hideChance; // 397 -// { -// float ambushTime; // 401 -// const Vector *spot; // 405 -// } -// } -// StopAttacking(AttackState *const this, -// class CCSBot *me); // 424 -// StopAttacking(AttackState *const this, -// class CCSBot *me); // 377 -// GetNoisePosition(const class CCSBot *const this); // 378 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 465 -// entindex(CBaseEntity *const this); // 361 -// { -// Vector toEnemy; // 508 -// float range; // 509 -// float const hysterisRange; // 511 -// float minRange; // 513 -// float maxRange; // 514 -// float const dodgeRange; // 526 -// operator-(const Vector *const this, -// const Vector &v); // 508 -// Length2D(const Vector *const this); // 509 -// { -// int next; // 534 -// { -// float const jumpChance; // 540 -// IsNotMoving(const class CCSBot *const this); // 541 -// } -// } -// } -// GetTimeSinceAttacked(const class CCSBot *const this); // 476 -// GetEnemy(CCSBot *const this); // 478 -// StopAttacking(AttackState *const this, -// class CCSBot *me); // 459 -// GetNearbyEnemyCount(const class CCSBot *const this); // 361 -// entindex(CBaseEntity *const this); // 362 -// } -} - -/* <5198d4> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:578 */ -void AttackState::OnExit(CCSBot *me) -{ -// ForgetNoise(CCSBot *const this); // 585 -// PopPostureContext(CBot *const this); // 589 -// IsProtectedByShield(CBasePlayer *const this); // 592 -// StopRapidFire(CCSBot *const this); // 597 -// ClearSurpriseDelay(CCSBot *const this); // 598 -} - -/* <5198bb> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <519735> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:16 */ -void AttackState::OnEnter(CCSBot *me) -{ -// { -// class CBasePlayer *enemy; // 18 -// float skill; // 105 -// float dodgeChance; // 108 -// GetEnemy(CCSBot *const this); // 18 -// PushPostureContext(CBot *const this); // 21 -// DestroyPath(CCSBot *const this); // 23 -// Invalidate(CountdownTimer *const this); // 34 -// { -// float const crouchFarRange; // 63 -// float crouchChance; // 64 -// operator-(const Vector *const this, -// const Vector &v); // 69 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 69 -// { -// TraceResult result; // 77 -// Vector origin; // 79 -// Vector(Vector *const this, -// const Vector &v); // 79 -// } -// } -// } -} - -/* <519709> ../cstrike/dlls/bot/cs_bot.h:81 */ -void AttackState::GetName(void) -{ -} - -/* <5196d7> ../cstrike/dlls/bot/cs_bot.h:542 */ -inline void CCSBot::GetLastKnownEnemyPosition(void) -{ -} - -/* <5196a6> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <519687> ../cstrike/dlls/bot/cs_bot.h:1063 */ -inline void CCSBot::GetNoisePosition(void) -{ -} - -/* <51966e> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <519655> ../cstrike/dlls/bot/cs_bot.h:1071 */ -inline void CCSBot::IsAwareOfEnemyDeath(void) -{ -} - -/* <51963c> ../cstrike/dlls/bot/cs_bot.h:568 */ -inline void CCSBot::GetPathEndpoint(void) -{ -} - -/* <519617> ../cstrike/dlls/bot/cs_bot.h:320 */ -inline void CCSBot::Hurry( float duration) -{ -} - -/* <5195f2> ../cstrike/dlls/bot/cs_bot.h:586 */ -inline void CCSBot::ForceRun( float duration) -{ -} - -/* <5195d9> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <5195b1> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:135 */ -void AttackState::StopAttacking(CCSBot *me) -{ -} - -/* <51958a> ../cstrike/dlls/bot/cs_bot.h:1085 */ -inline void CCSBot::IsNotMoving(void) -{ -// { -// float const stillSpeed; // 1087 -// } -} - -/* <519566> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <51954d> ../cstrike/dlls/bot/cs_bot.h:684 */ -inline void CCSBot::GetZoomLevel(void) -{ -} - -/* <519534> ../game_shared/bot/bot.h:323 */ -inline void CBot::PopPostureContext(void) -{ -} - -/* <51951b> ../cstrike/dlls/bot/cs_bot.h:680 */ -inline void CCSBot::StopRapidFire(void) -{ -} - -/* <519502> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <5194d0> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <5194b2> ../game_shared/bot/bot.h:308 */ -inline void CBot::PushPostureContext(void) -{ -} - -/* <519493> ../cstrike/dlls/bot/cs_bot.h:513 */ -inline void CCSBot::GetEnemy(void) -{ -} - -/* <519474> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <51945b> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <519442> ../cstrike/dlls/bot/cs_bot.h:547 */ -inline void CCSBot::GetLastVictimID(void) -{ -} - -/* <519429> ../cstrike/dlls/bot/cs_bot.h:544 */ -inline void CCSBot::GetEnemyDeathTimestamp(void) -{ -} - -/* <519410> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5193f7> ../cstrike/dlls/bot/cs_bot.h:538 */ -inline void CCSBot::GetLastSawEnemyTimestamp(void) -{ -} - -/* <5193de> ../cstrike/dlls/bot/cs_bot.h:536 */ -inline void CCSBot::GetTimeSinceAttacked(void) -{ -} - -/* <5193c5> ../cstrike/dlls/bot/cs_bot.h:475 */ -inline void CCSBot::ForgetNoise(void) -{ -} - -/* <5193ac> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <51938e> ../cstrike/dlls/bot/cs_bot.h:387 */ -inline void CCSBot::ClearSurpriseDelay(void) -{ -} - -/* <51936a> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <51934c> ../cstrike/dlls/bot/cs_bot.h:316 */ -inline void CCSBot::GetCombatRange(void) -{ -} - -/* <519328> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <51930f> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <5192f1> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <5192cb> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5192a4> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <51927d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <519264> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <51923f> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <519226> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <519208> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <5191df> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <5191c1> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <5191a3> ../cstrike/dlls/player.h:673 */ -inline void CBasePlayer::IsReloading(void) -{ -} - -/* <519185> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <519136> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5190ec> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5190b1> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <519062> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <519021> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <518fed> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <518fc1> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <518fa1> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <518f83> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <507c31> ../game_shared/bot/nav_path.cpp:459 */ -void CNavPathFollower::Update(float deltaT, bool avoidObstacles) -{ -// { -// const class PathSegment *node; // 464 -// float const closeRange; // 507 -// float const aheadRange; // 523 -// bool isApproachingJumpArea; // 529 -// float const giveUpTime; // 596 -// operator[](CNavPath *const this, -// int i); // 464 -// Invalidate(CNavPath *const this); // 600 -// { -// const Vector *approachPos; // 476 -// const Vector *departPos; // 477 -// operator[](CNavPath *const this, -// int i); // 480 -// operator[](CNavPath *const this, -// int i); // 483 -// } -// operator-(const Vector *const this, -// const Vector &v); // 508 -// IsLengthLessThan(const Vector *const this, -// float length); // 508 -// FindPathPoint(CNavPathFollower *const this, -// float aheadRange, -// Vector *point, -// int *prevIndex); // 524 -// { -// float const crouchRange; // 547 -// bool didCrouch; // 548 -// { -// int i; // 549 -// { -// const class CNavArea *to; // 551 -// Vector close; // 560 -// operator-(const Vector *const this, -// const Vector &v); // 563 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 563 -// operator[](CNavPath *const this, -// int i); // 551 -// } -// } -// } -// GetDuration(const class CStuckMonitor *const this); // 597 -// GetEndpoint(const class CNavPath *const this); // 599 -// { -// float const closeRange; // 608 -// class Vector2D to; // 609 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 610 -// { -// const class PathSegment *nextNode; // 614 -// operator[](CNavPath *const this, -// int i); // 614 -// GetEndpoint(const class CNavPath *const this); // 620 -// Invalidate(CNavPath *const this); // 621 -// Invalidate(CNavPath *const this); // 629 -// } -// } -// operator+(const Vector *const this, -// const Vector &v); // 587 -// Vector(Vector *const this, -// const Vector &v); // 587 -// operator+(const Vector *const this, -// const Vector &v); // 588 -// Vector(Vector *const this, -// const Vector &v); // 588 -// Invalidate(CNavPath *const this); // 515 -// } -} - -/* <507a96> ../game_shared/bot/nav_path.cpp:1119 */ -void CStuckMonitor::Update(CImprov *improv) -{ -// { -// float const unstuckRange; // 1124 -// operator-(const Vector *const this, -// const Vector &v); // 1125 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 1125 -// Reset(CStuckMonitor *const this); // 1128 -// } -// { -// Vector vel; // 1137 -// float moveDist; // 1148 -// float deltaT; // 1150 -// operator-(const Vector *const this, -// const Vector &v); // 1137 -// Length(const Vector *const this); // 1148 -// { -// float avgVel; // 1170 -// float stuckVel; // 1177 -// { -// int t; // 1171 -// } -// Start(IntervalTimer *const this); // 1182 -// } -// } -} - -/* <507a73> ../game_shared/bot/nav_path.cpp:1108 */ -void CStuckMonitor::Reset(void) -{ -} - -/* <507a31> ../game_shared/bot/nav_path.cpp:1098 */ -void CStuckMonitor::CStuckMonitor(void) -{ -// IntervalTimer(IntervalTimer *const this); // 1098 -} - -/* <507004> ../game_shared/bot/nav_path.cpp:1000 */ -void CNavPathFollower::FeelerReflexAdjustment(Vector *goalPosition, float height) -{ -// { -// Vector dir; // 1006 -// Vector lat; // 1010 -// float const feelerOffset; // 1012 -// float const feelerLengthRun; // 1013 -// float const feelerLengthWalk; // 1014 -// float const feelerHeight; // 1016 -// float feelerLength; // 1018 -// float ground; // 1025 -// Vector normal; // 1026 -// Vector feet; // 1037 -// Vector from; // 1040 -// Vector to; // 1041 -// bool leftClear; // 1043 -// bool rightClear; // 1057 -// float const avoidRange; // 1070 -// NormalizeInPlace(Vector *const this); // 1008 -// CrossProduct(Vector &a, -// const Vector &b); // 1031 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1043 -// CrossProduct(Vector &a, -// const Vector &b); // 1034 -// Vector(Vector *const this, -// const Vector &v); // 1037 -// operator*(float fl, -// const Vector &v); // 1040 -// operator+(const Vector *const this, -// const Vector &v); // 1040 -// operator*(float fl, -// const Vector &v); // 1041 -// operator+(const Vector *const this, -// const Vector &v); // 1041 -// Vector(Vector *const this, -// const Vector &v); // 1049 -// Vector(Vector *const this, -// const Vector &v); // 1049 -// operator-(const Vector *const this, -// const Vector &v); // 1054 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1057 -// operator+(const Vector *const this, -// const Vector &v); // 1055 -// Vector(Vector *const this, -// const Vector &v); // 1063 -// Vector(Vector *const this, -// const Vector &v); // 1063 -// operator*(float fl, -// const Vector &v); // 1077 -// operator+(const Vector *const this, -// const Vector &v); // 1077 -// operator*(float fl, -// const Vector &v); // 1086 -// operator-(const Vector *const this, -// const Vector &v); // 1086 -// Vector(Vector *const this, -// const Vector &v); // 1065 -// Vector(Vector *const this, -// const Vector &v); // 1065 -// Vector(Vector *const this, -// const Vector &v); // 1051 -// Vector(Vector *const this, -// const Vector &v); // 1051 -// } -} - -/* <506248> ../game_shared/bot/nav_path.cpp:750 */ -void CNavPathFollower::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) -{ -// { -// int afterIndex; // 753 -// Vector close; // 756 -// int startIndex; // 757 -// Vector initDir; // 838 -// Vector feet; // 841 -// Vector eyes; // 842 -// float rangeSoFar; // 843 -// bool visible; // 846 -// Vector prevDir; // 848 -// bool isCorner; // 851 -// int i; // 852 -// { -// int index; // 774 -// float const closeEpsilon; // 782 -// operator[](CNavPath *const this, -// int i); // 778 -// operator-(const Vector *const this, -// const Vector &v); // 783 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 783 -// operator[](CNavPath *const this, -// int i); // 793 -// } -// { -// Vector pos; // 802 -// float const closeEpsilon; // 805 -// operator-(const Vector *const this, -// const Vector &v); // 806 -// operator[](CNavPath *const this, -// int i); // 802 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 806 -// } -// operator[](CNavPath *const this, -// int i); // 818 -// operator[](CNavPath *const this, -// int i); // 820 -// operator[](CNavPath *const this, -// int i); // 818 -// operator[](CNavPath *const this, -// int i); // 831 -// operator[](CNavPath *const this, -// int i); // 833 -// operator[](CNavPath *const this, -// int i); // 831 -// operator[](CNavPath *const this, -// int i); // 838 -// operator[](CNavPath *const this, -// int i); // 838 -// operator-(const Vector *const this, -// const Vector &v); // 838 -// NormalizeInPlace(Vector *const this); // 839 -// Vector(Vector *const this, -// const Vector &v); // 841 -// { -// Vector pos; // 855 -// Vector to; // 856 -// Vector dir; // 857 -// Vector probe; // 876 -// Vector along; // 897 -// operator[](CNavPath *const this, -// int i); // 855 -// Vector(Vector *const this, -// const Vector &v); // 855 -// operator[](CNavPath *const this, -// int i); // 856 -// operator-(const Vector *const this, -// const Vector &v); // 856 -// Normalize(const Vector *const this); // 857 -// DotProduct(Vector &a, -// const Vector &b); // 860 -// DotProduct(Vector &a, -// const Vector &b); // 867 -// operator+(const Vector *const this, -// const Vector &v); // 876 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 877 -// operator[](CNavPath *const this, -// int i); // 886 -// operator[](CNavPath *const this, -// int i); // 886 -// operator[](CNavPath *const this, -// int i); // 897 -// operator-(const Vector *const this, -// const Vector &v); // 897 -// Length2D(const Vector *const this); // 898 -// operator-(const Vector *const this, -// const Vector &v); // 897 -// } -// Vector(Vector *const this, -// const Vector &v); // 842 -// operator[](CNavPath *const this, -// int i); // 916 -// { -// const Vector *afterPoint; // 921 -// const Vector *beforePoint; // 922 -// Vector to; // 924 -// float length; // 925 -// float t; // 927 -// operator[](CNavPath *const this, -// int i); // 921 -// operator[](CNavPath *const this, -// int i); // 922 -// operator-(const Vector *const this, -// const Vector &v); // 924 -// Length2D(const Vector *const this); // 925 -// operator*(float fl, -// const Vector &v); // 934 -// { -// float const sightStepSize; // 939 -// float dt; // 940 -// Vector probe; // 942 -// operator+(const Vector *const this, -// const Vector &v); // 942 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 943 -// operator+(const Vector *const this, -// const Vector &v); // 946 -// operator*(float fl, -// const Vector &v); // 946 -// } -// operator+(const Vector *const this, -// const Vector &v); // 934 -// } -// { -// float const epsilon; // 957 -// class Vector2D toPoint; // 958 -// class Vector2D centroid; // 959 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 964 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 964 -// { -// int i; // 966 -// operator[](CNavPath *const this, -// int i); // 969 -// operator[](CNavPath *const this, -// int i); // 973 -// operator[](CNavPath *const this, -// int i); // 971 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 971 -// } -// } -// } -} - -/* <505d18> ../game_shared/bot/nav_path.cpp:662 */ -void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 667 -// Vector toFeet; // 667 -// Vector feet; // 668 -// Vector eyes; // 669 -// Vector pos; // 670 -// const Vector *from; // 671 -// const Vector *to; // 671 -// float length; // 672 -// float closeLength; // 673 -// float closeDistSq; // 674 -// int closeIndex; // 675 -// float distSq; // 676 -// int start; // 678 -// int end; // 678 -// Vector(Vector *const this, -// const Vector &v); // 668 -// Vector(Vector *const this, -// const Vector &v); // 669 -// { -// int i; // 696 -// NormalizeInPlace(Vector *const this); // 705 -// operator-(const Vector *const this, -// const Vector &v); // 708 -// DotProduct(Vector &a, -// const Vector &b); // 711 -// operator-(const Vector *const this, -// const Vector &v); // 721 -// LengthSquared(const Vector *const this); // 721 -// { -// Vector probe; // 727 -// operator+(const Vector *const this, -// const Vector &v); // 727 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 728 -// } -// operator[](CNavPath *const this, -// int i); // 698 -// operator[](CNavPath *const this, -// int i); // 699 -// operator-(const Vector *const this, -// const Vector &v); // 702 -// operator*(float fl, -// const Vector &v); // 719 -// operator+(const Vector *const this, -// const Vector &v); // 719 -// } -// } -} - -/* <505cce> ../game_shared/bot/nav_path.cpp:447 */ -void CNavPathFollower::Reset(void) -{ -// Reset(CStuckMonitor *const this); // 452 -} - -/* <505c6d> ../game_shared/bot/nav_path.cpp:436 */ -void CNavPathFollower::CNavPathFollower(void) -{ -// CStuckMonitor(CStuckMonitor *const this); // 436 -} - -/* <505c51> ../game_shared/bot/nav_path.cpp:436 */ -void CNavPathFollower::CNavPathFollower(void) -{ -} - -/* <505c26> ../game_shared/bot/nav_path.cpp:396 */ -void CNavPath::Optimize(void) -{ -} - -/* <505931> ../game_shared/bot/nav_path.cpp:357 */ -void CNavPath::FindNextOccludedNode(int anchor) -{ -// { -// int lastVisible; // 359 -// { -// int i; // 360 -// { -// Vector anchorPlusHalf; // 372 -// Vector iPlusHalf; // 373 -// Vector anchorPlusFull; // 380 -// Vector iPlusFull; // 381 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 366 -// operator+(const Vector *const this, -// const Vector &v); // 372 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 374 -// operator+(const Vector *const this, -// const Vector &v); // 373 -// operator+(const Vector *const this, -// const Vector &v); // 380 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 382 -// operator+(const Vector *const this, -// const Vector &v); // 381 -// } -// } -// } -} - -/* <505853> ../game_shared/bot/nav_path.cpp:340 */ -void CNavPath::Draw(void) -{ -// { -// int i; // 345 -// operator+(const Vector *const this, -// const Vector &v); // 347 -// operator+(const Vector *const this, -// const Vector &v); // 347 -// } -} - -/* <5057df> ../game_shared/bot/nav_path.cpp:305 */ -void CNavPath::BuildTrivialPath(const Vector *start, const Vector *goal) -{ -// { -// class CNavArea *startArea; // 309 -// class CNavArea *goalArea; // 313 -// } -} - -/* <50557e> ../game_shared/bot/nav_path.cpp:250 */ -void CNavPath::FindClosestPointOnPath(Vector *worldPos, int startIndex, int endIndex, Vector *close) -{ -// { -// Vector along; // 255 -// Vector toWorldPos; // 255 -// Vector pos; // 256 -// const Vector *from; // 257 -// const Vector *to; // 257 -// float length; // 258 -// float closeLength; // 259 -// float closeDistSq; // 260 -// float distSq; // 261 -// { -// int i; // 263 -// NormalizeInPlace(Vector *const this); // 272 -// operator-(const Vector *const this, -// const Vector &v); // 275 -// DotProduct(Vector &a, -// const Vector &b); // 278 -// operator-(const Vector *const this, -// const Vector &v); // 288 -// LengthSquared(const Vector *const this); // 288 -// operator-(const Vector *const this, -// const Vector &v); // 269 -// operator*(float fl, -// const Vector &v); // 286 -// operator+(const Vector *const this, -// const Vector &v); // 286 -// } -// } -} - -/* <5054da> ../game_shared/bot/nav_path.cpp:218 */ -void CNavPath::GetSegmentIndexAlongPath( float distAlong) -{ -// { -// float lengthSoFar; // 228 -// Vector dir; // 229 -// { -// int i; // 230 -// operator-(const Vector *const this, -// const Vector &v); // 232 -// Length(const Vector *const this); // 232 -// } -// } -} - -/* <50537f> ../game_shared/bot/nav_path.cpp:177 */ -void CNavPath::GetPointAlongPath(float distAlong, Vector *pointOnPath) -{ -// { -// float lengthSoFar; // 188 -// float segmentLength; // 189 -// Vector dir; // 190 -// { -// int i; // 191 -// operator-(const Vector *const this, -// const Vector &v); // 193 -// Length(const Vector *const this); // 194 -// { -// float delta; // 199 -// float t; // 200 -// operator*(float fl, -// const Vector &v); // 202 -// operator+(const Vector *const this, -// const Vector &v); // 202 -// } -// } -// } -} - -/* <5052f6> ../game_shared/bot/nav_path.cpp:161 */ -void CNavPath::GetLength(void) -{ -// { -// float length; // 163 -// { -// int i; // 164 -// operator-(const Vector *const this, -// const Vector &v); // 166 -// Length(const Vector *const this); // 166 -// } -// } -} - -/* <50525f> ../game_shared/bot/nav_path.cpp:148 */ -void CNavPath::IsAtEnd(Vector &pos) -{ -// { -// float const epsilon; // 153 -// operator-(const Vector *const this, -// const Vector &v); // 154 -// IsLengthLessThan(const Vector *const this, -// float length); // 154 -// } -} - -/* <505025> ../game_shared/bot/nav_path.cpp:24 */ -void CNavPath::ComputePathPositions(void) -{ -// { -// int i; // 34 -// { -// const class PathSegment *from; // 36 -// class PathSegment *to; // 37 -// { -// const NavLadderList *list; // 118 -// const_iterator iter; // 119 -// { -// class CNavLadder *ladder; // 122 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 128 -// } -// end(const class list> *const this); // 120 -// operator++(_List_const_iterator *const this); // 120 -// } -// { -// const NavLadderList *list; // 91 -// const_iterator iter; // 92 -// end(const class list> *const this); // 93 -// { -// class CNavLadder *ladder; // 95 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 104 -// } -// operator++(_List_const_iterator *const this); // 93 -// } -// { -// float const stepInDist; // 47 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 48 -// { -// class Vector2D dir; // 59 -// float const pushDist; // 63 -// DirectionToVector2D(NavDirType dir, -// class Vector2D *v); // 60 -// { -// int j; // 71 -// } -// } -// } -// } -// } -} - -/* <504b17> ../game_shared/bot/nav_path.cpp:662 */ -void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 667 -// Vector eyes; // 669 -// const Vector *from; // 671 -// float length; // 672 -// float closeLength; // 673 -// float closeDistSq; // 674 -// int closeIndex; // 675 -// float distSq; // 676 -// int start; // 678 -// int end; // 678 -// Vector toFeet; // 667 -// Vector feet; // 668 -// Vector pos; // 670 -// const Vector *to; // 671 -// Vector(Vector *const this, -// const Vector &v); // 668 -// Vector(Vector *const this, -// const Vector &v); // 669 -// { -// int i; // 696 -// NormalizeInPlace(Vector *const this); // 705 -// operator-(const Vector *const this, -// const Vector &v); // 708 -// DotProduct(Vector &a, -// const Vector &b); // 711 -// operator-(const Vector *const this, -// const Vector &v); // 721 -// LengthSquared(const Vector *const this); // 721 -// { -// Vector probe; // 727 -// operator+(const Vector *const this, -// const Vector &v); // 727 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 728 -// } -// operator[](CNavPath *const this, -// int i); // 698 -// operator[](CNavPath *const this, -// int i); // 699 -// operator-(const Vector *const this, -// const Vector &v); // 702 -// operator*(float fl, -// const Vector &v); // 719 -// operator+(const Vector *const this, -// const Vector &v); // 719 -// } -// } -} - -/* <504a5e> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <504962> ../game_shared/bot/nav_path.cpp:662 */ -void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 667 -// Vector toFeet; // 667 -// Vector feet; // 668 -// Vector eyes; // 669 -// Vector pos; // 670 -// const Vector *from; // 671 -// const Vector *to; // 671 -// float length; // 672 -// float closeLength; // 673 -// float closeDistSq; // 674 -// int closeIndex; // 675 -// float distSq; // 676 -// int start; // 678 -// int end; // 678 -// { -// int i; // 696 -// { -// Vector probe; // 727 -// } -// } -// } -} - -/* <504786> ../game_shared/bot/nav_path.cpp:750 */ -void CNavPathFollower::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) -{ -// { -// int afterIndex; // 753 -// Vector close; // 756 -// int startIndex; // 757 -// Vector initDir; // 838 -// Vector feet; // 841 -// Vector eyes; // 842 -// float rangeSoFar; // 843 -// bool visible; // 846 -// Vector prevDir; // 848 -// bool isCorner; // 851 -// int i; // 852 -// { -// int index; // 774 -// float const closeEpsilon; // 782 -// } -// { -// Vector pos; // 802 -// float const closeEpsilon; // 805 -// } -// { -// Vector pos; // 855 -// Vector to; // 856 -// Vector dir; // 857 -// Vector probe; // 876 -// Vector along; // 897 -// } -// { -// const Vector *afterPoint; // 921 -// const Vector *beforePoint; // 922 -// Vector to; // 924 -// float length; // 925 -// float t; // 927 -// { -// float const sightStepSize; // 939 -// float dt; // 940 -// Vector probe; // 942 -// } -// } -// { -// float const epsilon; // 957 -// class Vector2D toPoint; // 958 -// class Vector2D centroid; // 959 -// { -// int i; // 966 -// } -// } -// } -} - -/* <50473f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <504715> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <5046fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <5046e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <5046ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <504688> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <50464d> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <50462f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <504606> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <5045e8> ../game_shared/bot/nav_path.h:169 */ -inline void CStuckMonitor::GetDuration(void) -{ -} - -/* <5045cf> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <5045ab> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <50458f> ../game_shared/bot/nav_path.cpp:1108 */ -void CStuckMonitor::Reset(void) -{ -} - -/* <50456e> ../game_shared/bot/nav_path.cpp:1098 */ -void CStuckMonitor::CStuckMonitor(void) -{ -} - -/* <504550> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <5044fe> ../cstrike/dlls/vector.h:58 */ -inline void Vector2D::IsLengthGreaterThan(float length) -{ -} - -/* <50449f> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <504479> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <504450> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <50442e> ../game_shared/bot/nav_path.h:35 */ -inline void CNavPath::operator[]( int i) -{ -} - -/* <504415> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <5043c3> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <5043aa> ../game_shared/bot/nav_path.h:37 */ -inline void CNavPath::GetEndpoint(void) -{ -} - -/* <504391> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <504373> ../game_shared/bot/nav_path.h:47 */ -inline void CNavPath::Invalidate(void) -{ -} - -/* <50435a> ../game_shared/bot/nav_path.h:46 */ -inline void CNavPath::IsValid(void) -{ -} - -/* <50433c> ../game_shared/bot/nav_path.h:36 */ -inline void CNavPath::GetSegmentCount(void) -{ -} - -/* <50431e> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <504300> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <5042af> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <504240> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5041f5> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5041a1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <50417a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <504153> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <50409f> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <504079> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <504045> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <504019> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <503ff9> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <503fdb> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <503fbd> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <503f95> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <503f6d> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <4f7b1c> ../game_shared/bot/nav_node.cpp:100 */ -void CNavNode::IsClosedCell(void) -{ -// IsBiLinked(const class CNavNode *const this, -// enum NavDirType dir); // 102 -// IsBiLinked(const class CNavNode *const this, -// enum NavDirType dir); // 103 -// IsBiLinked(const class CNavNode *const this, -// enum NavDirType dir); // 104 -// IsBiLinked(const class CNavNode *const this, -// enum NavDirType dir); // 105 -} - -/* <4f7af2> ../game_shared/bot/nav_node.cpp:86 */ -void CNavNode::IsBiLinked(NavDirType dir) -{ -} - -/* <4f7a75> ../game_shared/bot/nav_node.cpp:64 */ -void GetNode(const Vector *pos) -{ -// { -// float const tolerance; // 66 -// { -// const class CNavNode *node; // 68 -// { -// float dx; // 70 -// float dy; // 71 -// float dz; // 72 -// } -// } -// } -} - -/* <4f7a31> ../game_shared/bot/nav_node.cpp:54 */ -void CNavNode::ConnectTo(CNavNode *node, NavDirType dir) -{ -} - -/* <4f79dc> ../game_shared/bot/nav_node.cpp:23 */ -void CNavNode::CNavNode(const Vector *pos, const Vector *normal, class CNavNode *parent) -{ -// { -// unsigned int nextID; // 28 -// { -// int i; // 31 -// } -// } -} - -/* <4f797d> ../game_shared/bot/nav_node.cpp:23 */ -void CNavNode::CNavNode(const Vector *pos, const Vector *normal, class CNavNode *parent) -{ -// { -// unsigned int nextID; // 28 -// { -// int i; // 31 -// } -// } -} - -/* <4f7952> ../game_shared/bot/nav_node.cpp:86 */ -void CNavNode::IsBiLinked(NavDirType dir) -{ -} - -/* <4f7930> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <4f7910> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <4f78ec> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4f7898> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4f784e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4f77ff> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4f77a3> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4f7777> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4f7759> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <4f424e> (null):27581 */ -void _GLOBAL__sub_I__Z14GetBspFilenamePKc(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 1080 -} - -/* <4f3e47> ../game_shared/bot/nav_file.cpp:702 */ -/* linkage=_Z17SaveNavigationMapPKc */ -bool SaveNavigationMap(const char *filename) -{ -// { -// int fd; // 716 -// unsigned int magic; // 723 -// unsigned int version; // 733 -// char *bspFilename; // 739 -// unsigned int bspSize; // 743 -// iterator it; // 754 -// unsigned int count; // 775 -// COM_FixSlashes(char *pname); // 710 -// GetBspFilename(const char *navFilename); // 739 -// Reset(PlaceDirectory *const this); // 752 -// { -// class CNavArea *area; // 757 -// Place place; // 759 -// AddPlace(PlaceDirectory *const this, -// Place place); // 763 -// } -// operator++(_List_iterator *const this); // 755 -// Save(PlaceDirectory *const this, -// int fd); // 767 -// size(const class list> *const this); // 775 -// { -// class CNavArea *area; // 781 -// } -// operator++(_List_iterator *const this); // 779 -// } -} - -/* <4f19c7> ../game_shared/bot/nav_file.cpp:947 */ -/* linkage=_Z17LoadNavigationMapv */ -NavErrorType LoadNavigationMap(void) -{ -// { -// char filename; // 955 -// class SteamFile navFile; // 965 -// bool result; // 971 -// unsigned int magic; // 972 -// unsigned int version; // 981 -// unsigned int count; // 1020 -// class Extent extent; // 1023 -// iterator iter; // 1056 -// Reset(PlaceDirectory *const this); // 961 -// SteamFile(SteamFile *const this, -// const char *filename); // 965 -// Read(SteamFile *const this, -// void *data, -// int length); // 973 -// Read(SteamFile *const this, -// void *data, -// int length); // 982 -// { -// unsigned int saveBspSize; // 992 -// char *bspFilename; // 996 -// unsigned int bspSize; // 1000 -// Read(SteamFile *const this, -// void *data, -// int length); // 993 -// { -// char *msg; // 1005 -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 1021 -// { -// unsigned int i; // 1030 -// { -// class CNavArea *area; // 1032 -// const class Extent *areaExtent; // 1036 -// Load(CNavArea *const this, -// class SteamFile *file, -// unsigned int version); // 1033 -// push_back(list> *const this, -// const value_type &__x); // 1034 -// } -// } -// ~SteamFile(SteamFile *const this, -// int const __in_chrg); // 965 -// operator++(_List_iterator *const this); // 1057 -// { -// class CNavArea *area; // 1064 -// } -// operator++(_List_iterator *const this); // 1062 -// Load(PlaceDirectory *const this, -// class SteamFile *file); // 1016 -// } -} - -/* <4f169d> ../game_shared/bot/nav_file.cpp:811 */ -/* linkage=_Z16LoadLocationFilePKc */ -void LoadLocationFile(const char *filename) -{ -// { -// char locFilename; // 813 -// char *dot; // 816 -// strchr(char *__s, -// int __c); // 816 -// { -// int locDataLength; // 821 -// char *locDataFile; // 822 -// char *locData; // 823 -// { -// int dirSize; // 831 -// atoi(const char *__nptr); // 831 -// { -// class vector> directory; // 835 -// unsigned int areaID; // 846 -// unsigned int locDirIndex; // 846 -// vector(vector> *const this); // 835 -// reserve(vector> *const this, -// size_type __n); // 837 -// { -// int i; // 839 -// push_back(vector> *const this, -// const value_type &__x); // 842 -// } -// { -// class CNavArea *area;// 858 -// unsigned int place; // 859 -// atoi(const char *__nptr); // 853 -// atoi(const char *__nptr); // 856 -// SetPlace(CNavArea *const this, -// Place place); // 862 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 835 -// } -// } -// } -// } -} - -/* <4f1066> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const unsigned int &__x) -{ -// { -// unsigned int __x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const unsigned int &__val); // 303 -// copy_backward(unsigned int *__first, -// unsigned int *__last, -// unsigned int *__result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const unsigned int &__val); // 332 -// __uninitialized_move_a>(unsigned int *__first, -// unsigned int *__last, -// unsigned int *__result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(unsigned int *__first, -// unsigned int *__last, -// unsigned int *__result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <4f09b8> ../game_shared/bot/nav_file.cpp:212 */ -void CNavArea::Save(int fd, unsigned int version) -{ -// { -// unsigned char count; // 246 -// unsigned int saveCount; // 259 -// unsigned char type; // 281 -// unsigned int zero; // 282 -// EntryType entry; // 370 -// { -// int d; // 229 -// { -// unsigned int count; // 232 -// const_iterator iter; // 235 -// size(const class list> *const this); // 232 -// { -// union NavConnect connect; // 238 -// } -// operator++(_List_const_iterator *const this); // 236 -// } -// } -// size(const class list> *const this); // 247 -// size(const class list> *const this); // 254 -// { -// iterator iter; // 260 -// operator++(_List_iterator *const this); // 260 -// { -// class HidingSpot *spot; // 262 -// } -// } -// { -// int a; // 283 -// } -// { -// unsigned int count; // 310 -// class SpotEncounter *e; // 316 -// size(const class list> *const this); // 310 -// { -// iterator iter; // 317 -// { -// unsigned char dir; // 326 -// unsigned char spotCount; // 338 -// size(const class list> *const this); // 339 -// size(const class list> *const this); // 346 -// { -// iterator oiter; // 351 -// operator++(_List_iterator *const this); // 351 -// { -// class SpotOrder *order; // 353 -// unsigned int id; // 356 -// unsigned char t; // 359 -// } -// } -// } -// operator++(_List_iterator *const this); // 317 -// } -// } -// GetEntry(const class PlaceDirectory *const this, -// Place place); // 370 -// } -} - -/* <4f0876> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:154 */ -void __find<__gnu_cxx::__normal_iterator>, unsigned int>(__normal_iterator> > __first, class __normal_iterator> > __last, const unsigned int &__val, class random_access_iterator_tag) -{ -// { -// difference_type __trip_count; // 158 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 158 -// operator++(__normal_iterator> > *const this); // 172 -// operator++(__normal_iterator> > *const this); // 188 -// operator++(__normal_iterator> > *const this); // 184 -// operator++(__normal_iterator> > *const this); // 168 -// operator++(__normal_iterator> > *const this); // 164 -// } -} - -/* <4f05c5> ../game_shared/bot/nav_file.cpp:876 */ -/* linkage=_Z24SanityCheckNavigationMapPKc */ -void SanityCheckNavigationMap(const char *mapName) -{ -// { -// int const BufLen; // 885 -// char bspFilename; // 886 -// char navFilename; // 887 -// class SteamFile navFile; // 891 -// bool result; // 900 -// unsigned int magic; // 901 -// unsigned int version; // 910 -// SteamFile(SteamFile *const this, -// const char *filename); // 891 -// Read(SteamFile *const this, -// void *data, -// int length); // 902 -// ~SteamFile(SteamFile *const this, -// int const __in_chrg); // 891 -// ~SteamFile(SteamFile *const this, -// int const __in_chrg); // 891 -// Read(SteamFile *const this, -// void *data, -// int length); // 911 -// { -// unsigned int saveBspSize; // 921 -// unsigned int bspSize; // 931 -// Read(SteamFile *const this, -// void *data, -// int length); // 922 -// } -// } -} - -/* <4f029e> ../game_shared/bot/nav_file.cpp:562 */ -void CNavArea::PostLoad(void) -{ -// { -// enum NavErrorType error; // 564 -// class SpotEncounter *e; // 610 -// { -// int d; // 567 -// { -// iterator iter; // 569 -// { -// union NavConnect *connect; // 572 -// unsigned int id; // 574 -// } -// operator++(_List_iterator *const this); // 570 -// } -// } -// { -// int a; // 585 -// } -// { -// iterator iter; // 611 -// end(list> *const this); // 611 -// { -// float halfWidth; // 632 -// float const eyeHeight; // 636 -// } -// { -// iterator oiter; // 642 -// end(list> *const this); // 642 -// { -// class SpotOrder *order; // 644 -// } -// operator++(_List_iterator *const this); // 642 -// } -// operator++(_List_iterator *const this); // 611 -// } -// { -// iterator oiter; // 657 -// { -// class CNavArea *area; // 659 -// push_back(list> *const this, -// const value_type &__x); // 665 -// } -// operator++(_List_iterator *const this); // 657 -// } -// } -} - -/* <4f0273> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ee669> ../game_shared/bot/nav_file.cpp:379 */ -void CNavArea::Load(SteamFile *file, unsigned int version) -{ -// { -// unsigned char hidingSpotCount; // 424 -// unsigned char type; // 461 -// unsigned int count; // 479 -// EntryType entry; // 550 -// Read(SteamFile *const this, -// void *data, -// int length); // 382 -// { -// unsigned int e; // 485 -// { -// class SpotEncounter encounter; // 487 -// unsigned char spotCount; // 496 -// Read(SteamFile *const this, -// void *data, -// int length); // 493 -// Read(SteamFile *const this, -// void *data, -// int length); // 489 -// SpotEncounter(SpotEncounter *const this); // 487 -// Read(SteamFile *const this, -// void *data, -// int length); // 490 -// Read(SteamFile *const this, -// void *data, -// int length); // 492 -// Read(SteamFile *const this, -// void *data, -// int length); // 497 -// { -// int s; // 499 -// { -// Vector pos; // 501 -// Read(SteamFile *const this, -// void *data, -// int length); // 502 -// Read(SteamFile *const this, -// void *data, -// int length); // 503 -// } -// } -// ~SpotEncounter(SpotEncounter *const this, -// int const __in_chrg); // 487 -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 389 -// Read(SteamFile *const this, -// void *data, -// int length); // 392 -// Read(SteamFile *const this, -// void *data, -// int length); // 399 -// Read(SteamFile *const this, -// void *data, -// int length); // 400 -// { -// int d; // 404 -// { -// unsigned int count; // 407 -// Read(SteamFile *const this, -// void *data, -// int length); // 408 -// { -// unsigned int i; // 410 -// { -// union NavConnect connect; // 412 -// Read(SteamFile *const this, -// void *data, -// int length); // 413 -// push_back(list> *const this, -// const value_type &__x); // 415 -// } -// } -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 425 -// { -// int h; // 444 -// { -// class HidingSpot *spot; // 447 -// push_back(list> *const this, -// const value_type &__x); // 451 -// } -// } -// { -// Vector pos; // 430 -// { -// int h; // 431 -// { -// class HidingSpot *spot; // 436 -// Read(SteamFile *const this, -// void *data, -// int length); // 433 -// push_back(list> *const this, -// const value_type &__x); // 438 -// } -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 458 -// { -// int a; // 462 -// Read(SteamFile *const this, -// void *data, -// int length); // 464 -// Read(SteamFile *const this, -// void *data, -// int length); // 466 -// Read(SteamFile *const this, -// void *data, -// int length); // 467 -// Read(SteamFile *const this, -// void *data, -// int length); // 470 -// Read(SteamFile *const this, -// void *data, -// int length); // 471 -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 480 -// { -// unsigned int e; // 509 -// { -// class SpotEncounter encounter; // 511 -// unsigned char dir; // 515 -// unsigned char spotCount; // 525 -// class SpotOrder order; // 528 -// Read(SteamFile *const this, -// void *data, -// int length); // 513 -// SpotEncounter(SpotEncounter *const this); // 511 -// Read(SteamFile *const this, -// void *data, -// int length); // 516 -// Read(SteamFile *const this, -// void *data, -// int length); // 519 -// Read(SteamFile *const this, -// void *data, -// int length); // 521 -// Read(SteamFile *const this, -// void *data, -// int length); // 526 -// { -// int s; // 529 -// { -// unsigned char t; // 533 -// Read(SteamFile *const this, -// void *data, -// int length); // 531 -// Read(SteamFile *const this, -// void *data, -// int length); // 534 -// push_back(list> *const this, -// const value_type &__x); // 538 -// } -// } -// push_back(list> *const this, -// const value_type &__x); // 541 -// ~SpotEncounter(SpotEncounter *const this, -// int const __in_chrg); // 511 -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 551 -// EntryToPlace(const class PlaceDirectory *const this, -// EntryType entry); // 554 -// SetPlace(CNavArea *const this, -// Place place); // 554 -// } -} - -/* <4ee63e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ee613> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ee5c1> ../game_shared/bot/nav_file.cpp:191 */ -void CNavArea::Save(FILE *fp) -{ -// { -// int base; // 198 -// } -} - -/* <4ee54b> ../game_shared/bot/nav_file.cpp:173 */ -char *GetBspFilename(const char *navFilename) -{ -// { -// char bspFilename; // 175 -// int len; // 179 -// } -} - -/* <4ee2cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:66 */ -void vector>::reserve(size_type __n) -{ -// { -// size_typeconst __old_size; // 73 -// pointer __tmp; // 74 -// _M_allocate_and_copy(vector> *const this, -// size_type __n, -// unsigned int *__first, -// unsigned int *__last); // 76 -// size(const class vector> *const this); // 73 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 79 -// } -} - -/* <4ee24a> ../game_shared/bot/nav_file.cpp:54 */ -void PlaceDirectory::~PlaceDirectory(void) -{ -// ~vector(vector>::~PlaceDirectory(// int const __in_chrg); // 54 -} - -/* <4ee224> ../game_shared/bot/nav_file.cpp:54 */ -inline void PlaceDirectory::~PlaceDirectory( int const __in_chrg) -{ -} - -/* <4ee200> ../game_shared/bot/nav_file.cpp:91 */ -inline void PlaceDirectory::AddPlace( Place place) -{ -} - -/* <4ee04e> ../game_shared/bot/nav_file.cpp:379 */ -void CNavArea::Load(SteamFile *file, unsigned int version) -{ -// { -// unsigned char hidingSpotCount; // 424 -// unsigned char type; // 461 -// unsigned int count; // 479 -// EntryType entry; // 550 -// { -// int d; // 404 -// { -// unsigned int count; // 407 -// { -// unsigned int i; // 410 -// { -// union NavConnect connect; // 412 -// } -// } -// } -// } -// { -// Vector pos; // 430 -// { -// int h; // 431 -// { -// class HidingSpot *spot; // 436 -// } -// } -// } -// { -// int h; // 444 -// { -// class HidingSpot *spot; // 447 -// } -// } -// { -// int a; // 462 -// } -// { -// unsigned int e; // 485 -// { -// class SpotEncounter encounter; // 487 -// unsigned char spotCount; // 496 -// { -// int s; // 499 -// { -// Vector pos; // 501 -// } -// } -// } -// } -// { -// unsigned int e; // 509 -// { -// class SpotEncounter encounter; // 511 -// unsigned char dir; // 515 -// unsigned char spotCount; // 525 -// class SpotOrder order; // 528 -// { -// int s; // 529 -// { -// unsigned char t; // 533 -// } -// } -// } -// } -// } -} - -/* <4ee029> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <4ee010> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <4edfaa> ../game_shared/bot/nav_file.cpp:142 */ -inline void PlaceDirectory::Load(SteamFile *file) -{ -// { -// EntryType count; // 145 -// char placeName; // 151 -// short unsigned int len; // 152 -// { -// int i; // 153 -// } -// } -} - -/* <4edf91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <4edf61> ../game_shared/bot/nav_file.cpp:105 */ -inline void PlaceDirectory::EntryToPlace(EntryType entry) -{ -// { -// int i; // 110 -// } -} - -/* <4edf36> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4edf10> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::~SpotEncounter( int const __in_chrg) -{ -} - -/* <4edef4> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(void) -{ -} - -/* <4edec9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ede83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ede49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ede24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotEncounter &__r) -{ -} - -/* <4eddf0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotEncounter &__val) -{ -} - -/* <4eddc5> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(SpotEncounter &const) -{ -} - -/* <4edd9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */ -inline void list>::list(list> &__x) -{ -} - -/* <4edd74> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(Ray &const) -{ -} - -/* <4edd3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */ -inline void _List_base>::_List_base(const allocator_type &__a) -{ -} - -/* <4edd13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */ -inline void _List_impl::_List_impl(const _Node_alloc_type &__a) -{ -} - -/* <4edcea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ -inline void allocator>::allocator(allocator> &__a) -{ -} - -/* <4edcc7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ -inline void new_allocator>::new_allocator(new_allocator> &const) -{ -} - -/* <4edc84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4edc2e> ../game_shared/bot/nav_file.cpp:122 */ -inline void PlaceDirectory::Save( int fd) -{ -// { -// EntryType count; // 125 -// iterator it; // 129 -// { -// const char *placeName; // 132 -// short unsigned int len; // 135 -// } -// } -} - -/* <4edc15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <4edbfc> ../game_shared/bot/nav_file.cpp:60 */ -inline void PlaceDirectory::Reset(void) -{ -} - -/* <4edbe0> ../game_shared/bot/nav_file.cpp:680 */ -inline void COM_FixSlashes(char *pname) -{ -} - -/* <4edbaf> ../game_shared/bot/nav_file.cpp:66 */ -inline void PlaceDirectory::IsKnown(Place place) -{ -// { -// const_iterator it; // 68 -// } -} - -/* <4edb84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <4edb44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4edb02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <4edac0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4eda64> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(unsigned int *__first, unsigned int *__last, unsigned int *__result, class allocator &__alloc) -{ -} - -/* <4eda21> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:66 */ -void vector>::reserve(size_type __n) -{ -// { -// size_typeconst __old_size; // 73 -// pointer __tmp; // 74 -// } -} - -/* <4ed9cb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1049 */ -inline void vector>::_M_allocate_and_copy( size_type __n, unsigned int *__first, unsigned int *__last) -{ -// { -// pointer __result; // 1052 -// } -} - -/* <4ed976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(unsigned int *__first, unsigned int *__last, unsigned int *__result, class allocator &const) -{ -} - -/* <4ed935> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -// { -// } -} - -/* <4ed8f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4ed8b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4ed868> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4ed80d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <4ed7c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const unsigned int *__first, const unsigned int *__last, unsigned int *__result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <4ed786> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */ -inline void list>::_M_initialize_dispatch>(_List_const_iterator __first, class _List_const_iterator __last, class __false_type) -{ -} - -/* <4ed741> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator>::allocator(allocator &const) -{ -} - -/* <4ed70d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ed6f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ed6ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ed694> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ed65d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <4ed644> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ed5fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ed5c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ed59f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(CNavArea *&const __r) -{ -} - -/* <4ed586> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ed568> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4ed53c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ed518> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ed4fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ed4cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ed4ae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ed495> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ed477> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4ed44b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ed427> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ed409> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ed3db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ed3bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ed377> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ed33d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ed324> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ed2fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ed2dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ed297> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ed25d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ed238> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(HidingSpot *&const __r) -{ -} - -/* <4ed21f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ed201> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4ed1d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ed1b1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ed193> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ed165> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ed147> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ed101> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ed0c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ed0a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(union NavConnect &__r) -{ -} - -/* <4ed089> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ed06b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4ed03f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ed01b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ecffd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ecfcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ecfb1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ecf65> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4ecf44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(unsigned int *__it) -{ -} - -/* <4ecee9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <4ecec8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(unsigned int *__it) -{ -} - -/* <4ece7b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const unsigned int *__first, const unsigned int *__last, unsigned int *__result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <4ece53> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ece30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ece08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ecde0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ecdb9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4ecd96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4ecd50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4ecd2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotOrder &__r) -{ -} - -/* <4ecd12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4eccf4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4eccc8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ecca4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ecc8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4ecc72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4ecc59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4ecc40> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4ecc27> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4ecc0e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4ecbe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ecbc3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ecb9b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ecb78> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ecb57> ../game_shared/bot/nav_file.cpp:54 */ -inline void PlaceDirectory::PlaceDirectory(void) -{ -} - -/* <4ecb3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <4ecb25> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <4ecb0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <4ecaf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <4ecada> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ecac3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(unsigned int *__it) -{ -} - -/* <4eca98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4eca7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4eca41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4eca11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec9f8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ec9bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CNavArea * &__val) -{ -} - -/* <4ec98b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotOrder &__val) -{ -} - -/* <4ec960> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4ec937> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4ec90f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ec8ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ec8b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const HidingSpot * &__val) -{ -} - -/* <4ec87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const union NavConnect &__val) -{ -} - -/* <4ec844> ../game_shared/bot/nav_file.cpp:74 */ -inline void PlaceDirectory::GetEntry(Place place) -{ -// { -// const_iterator it; // 79 -// } -} - -/* <4ec81b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec802> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ec7e9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ec7c0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec7a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ec78e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ec757> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4ec720> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4ec6f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec6de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ec6c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ec68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4ec675> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ec633> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ -inline void _List_const_iterator::_List_const_iterator(const iterator &__x) -{ -} - -/* <4ec61a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <4ec601> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4ec5d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4ec5bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4ec57f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4ec54f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ec50b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4ec4f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4ec4b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4ec484> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec46b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ec440> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4ec427> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4ec3e9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4ec3b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec3a0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ec37d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <4ec35a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <4ec32f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <4ec307> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ec2e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ec2cb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1039 */ -inline void vector>::clear(void) -{ -} - -/* <4ec2a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1253 */ -inline void vector>::_M_erase_at_end( pointer __pos) -{ -} - -/* <4ec28d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ec24f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(unsigned int *__first, unsigned int *__last, class allocator &const) -{ -} - -/* <4ec21e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(unsigned int *__first, unsigned int *__last) -{ -} - -/* <4ec1ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(unsigned int *, unsigned int *) -{ -} - -/* <4ec1db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <4ec1b2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <4ec17d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <4ec15e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ec13a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4ec111> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4ec0e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4ec0bd> ../game_shared/bot/nav_area.h:164 */ -inline void SpotOrder::~SpotOrder( int const __in_chrg) -{ -} - -/* <4ec091> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4ec069> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4ec041> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4ec022> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ebffe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4ebfd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4ebfb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ebf92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4ebf69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4ebf4a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ebf26> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4ebefd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4ebec9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <4ebea0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <4ebe87> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <4ebe69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ebe4b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <4ebe0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */ -inline void operator==>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4ebdcb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4ebd84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:4318 */ -inline void find<__gnu_cxx::__normal_iterator>, unsigned int>(__normal_iterator> > __first, class __normal_iterator> > __last, const unsigned int &__val) -{ -} - -/* <4ebd6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <4ebd12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4ebce7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4ebcce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4ebc90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4ebc60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ebc47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ebc28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ebc04> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebbdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebbbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebb94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebb76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebb4d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebb2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebb06> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebae8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebabf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebaa6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:650 */ -inline void vector>::capacity(void) -{ -} - -/* <4eba66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4eba47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <4eba2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <4eb9fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <4eb9e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */ -inline void __normal_iterator> >::__normal_iterator(void) -{ -} - -/* <4eb9c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <4eb995> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const unsigned int * &__i) -{ -} - -/* <4eb95c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const unsigned int &__val) -{ -} - -/* <4eb93e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <4eb91f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category<__gnu_cxx::__normal_iterator> >(const class __normal_iterator> > &const) -{ -} - -/* <4eb900> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:490 */ -inline void vector>::end(void) -{ -} - -/* <4eb8e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:472 */ -inline void vector>::begin(void) -{ -} - -/* <4eb8b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const const unsigned int *&const __i) -{ -} - -/* <4eb899> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4eb870> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4eb845> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void vector>::operator[]( size_type __n) -{ -} - -/* <4eb81f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */ -inline void vector>::operator[](size_type __n) -{ -} - -/* <4eb801> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <4eb7e0> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <4eb7b4> ../game_shared/steam_util.h:29 */ -inline void SteamFile::SteamFile(const char *filename) -{ -} - -/* <4eb793> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(void) -{ -} - -/* <4eb76f> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <4eb74b> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <4eb727> ../game_shared/bot/nav_area.h:218 */ -inline void CNavArea::SetPlace( Place place) -{ -} - -/* <4eb70e> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <4eb6f0> ../game_shared/bot/nav_area.h:213 */ -inline void CNavArea::GetID(void) -{ -} - -/* <4eb6d2> ../game_shared/bot/nav_area.h:137 */ -inline void HidingSpot::GetID(void) -{ -} - -/* <4eb687> ../game_shared/steam_util.h:42 */ -inline void SteamFile::Read( void *data, int length) -{ -// { -// byte *readCursor; // 47 -// { -// int i; // 49 -// } -// } -} - -/* <4eb65d> ../game_shared/steam_util.h:36 */ -inline void SteamFile::~SteamFile( int const __in_chrg) -{ -} - -/* <4eb63f> ../game_shared/steam_util.h:18 */ -inline void SteamFile::IsValid(void) -{ -} - -/* <4eb618> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <4eb5f1> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4eb5ca> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <4eb5b1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <4eb593> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4eb544> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4eb4fa> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4eb4bf> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4eb470> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4eb3fb> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4eb3cf> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4eb3b1> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <4eb367> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <4d9604> (null):27581 */ -void _GLOBAL__sub_I__ZN8CNavArea8m_nextIDE(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 5217 -} - -/* <4d943a> ../game_shared/bot/nav_area.cpp:1899 */ -/* linkage=_Z26GenerateNavigationAreaMeshv */ -void GenerateNavigationAreaMesh(void) -{ -// { -// int tryWidth; // 1902 -// int tryHeight; // 1903 -// int uncoveredNodes; // 1904 -// class Extent extent; // 1935 -// iterator iter; // 1942 -// { -// class CNavNode *node; // 1908 -// GetFirst(void); // 1908 -// { -// int covered; // 1915 -// } -// } -// { -// class CNavArea *area; // 1945 -// const class Extent *areaExtent; // 1946 -// } -// operator++(_List_iterator *const this); // 1943 -// Initialize(CNavAreaGrid *const this, -// float minX, -// float maxX, -// float minY, -// float maxY); // 1959 -// operator++(_List_iterator *const this); // 1961 -// } -} - -/* <4d922b> ../game_shared/bot/nav_area.cpp:1259 */ -/* linkage=_Z19MergeGeneratedAreasv */ -void MergeGeneratedAreas(void) -{ -// { -// bool merged; // 1263 -// { -// iterator iter; // 1269 -// { -// class CNavArea *area; // 1271 -// iterator citer; // 1274 -// end(list> *const this); // 1275 -// operator++(_List_iterator *const this); // 1275 -// { -// class CNavArea *adjArea; // 1277 -// } -// end(list> *const this); // 1302 -// operator++(_List_iterator *const this); // 1302 -// { -// class CNavArea *adjArea; // 1304 -// } -// { -// class CNavArea *adjArea; // 1361 -// } -// end(list> *const this); // 1359 -// operator++(_List_iterator *const this); // 1359 -// end(list> *const this); // 1331 -// operator++(_List_iterator *const this); // 1331 -// { -// class CNavArea *adjArea; // 1333 -// } -// } -// operator++(_List_iterator *const this); // 1269 -// } -// } -} - -/* <4d8fa5> ../game_shared/bot/nav_area.cpp:380 */ -void CNavArea::FinishMerge(CNavArea *adjArea) -{ -// AssignNodes(CNavArea *const this, -// class CNavArea *area); // 394 -// remove(list> *const this, -// const value_type &__value); // 400 -} - -/* <4d76ef> ../game_shared/bot/nav_area.cpp:4002 */ -/* linkage=_Z12EditNavAreas14NavEditCmdType */ -void EditNavAreas(NavEditCmdType cmd) -{ -// { -// class CCSBotManager *ctrl; // 4004 -// class CBasePlayer *player; // 4006 -// float drawTimestamp; // 4011 -// float const maxDrawRate; // 4012 -// bool doDraw; // 4014 -// float const maxRange; // 4026 -// int beamTime; // 4028 -// Vector dir; // 4098 -// Vector from; // 4101 -// Vector to; // 4102 -// TraceResult result; // 4104 -// { -// iterator iter; // 4033 -// { -// class CNavLadder *ladder; // 4035 -// float dx; // 4037 -// float dy; // 4038 -// Vector bottom; // 4045 -// Vector top; // 4046 -// Vector(Vector *const this, -// const Vector &v); // 4043 -// Vector(Vector *const this, -// const Vector &v); // 4043 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 4048 -// Vector(Vector *const this, -// const Vector &v); // 4046 -// Vector(Vector *const this, -// const Vector &v); // 4045 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 4049 -// Vector(Vector *const this, -// const Vector &v); // 4051 -// Vector(Vector *const this, -// const Vector &v); // 4051 -// operator+(const Vector *const this, -// const Vector &v); // 4054 -// Vector(Vector *const this, -// const Vector &v); // 4054 -// Vector(Vector *const this, -// const Vector &v); // 4057 -// Vector(Vector *const this, -// const Vector &v); // 4057 -// Vector(Vector *const this, -// const Vector &v); // 4060 -// Vector(Vector *const this, -// const Vector &v); // 4060 -// Vector(Vector *const this, -// const Vector &v); // 4063 -// Vector(Vector *const this, -// const Vector &v); // 4063 -// Vector(Vector *const this, -// const Vector &v); // 4066 -// Vector(Vector *const this, -// const Vector &v); // 4066 -// } -// operator++(_List_iterator *const this); // 4033 -// } -// { -// Vector ap; // 4072 -// float halfWidth; // 4073 -// { -// int i; // 4074 -// { -// const class ApproachInfo *info; // 4076 -// operator+(const Vector *const this, -// const Vector &v); // 4090 -// operator+(const Vector *const this, -// const Vector &v); // 4090 -// operator+(const Vector *const this, -// const Vector &v); // 4091 -// operator+(const Vector *const this, -// const Vector &v); // 4091 -// operator+(const Vector *const this, -// const Vector &v); // 4092 -// operator+(const Vector *const this, -// const Vector &v); // 4092 -// operator+(const Vector *const this, -// const Vector &v); // 4093 -// operator+(const Vector *const this, -// const Vector &v); // 4093 -// } -// GetApproachInfoCount(const class CNavArea *const this); // 4074 -// } -// } -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 4099 -// operator+(const Vector *const this, -// const Vector &v); // 4101 -// operator*(float fl, -// const Vector &v); // 4102 -// operator+(const Vector *const this, -// const Vector &v); // 4102 -// { -// Vector cursor; // 4110 -// float cursorSize; // 4111 -// class CNavArea *area; // 4147 -// Vector(Vector *const this, -// const Vector &v); // 4110 -// { -// float z; // 4131 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4132 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4132 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4133 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4133 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4134 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4134 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4135 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4135 -// } -// { -// char buffer; // 4156 -// char attrib; // 4157 -// char locName; // 4158 -// { -// const char *name; // 4162 -// } -// SetPlace(CNavArea *const this, -// Place place); // 4195 -// } -// { -// const class Extent *extent; // 4260 -// float yaw; // 4262 -// float splitEdge; // 4269 -// bool splitAlongX; // 4270 -// { -// int corner; // 4506 -// } -// { -// class CBasePlayer *pLocalPlayer; // 4440 -// { -// Vector origin; // 4443 -// operator+(const Vector *const this, -// const Vector &v); // 4443 -// } -// } -// { -// iterator iter; // 4397 -// operator++(_List_iterator *const this); // 4397 -// { -// class CNavArea *area;// 4399 -// } -// } -// { -// int connected; // 4414 -// int totalUnnamedAreas; // 4420 -// char buffer; // 4430 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4415 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4416 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4417 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4418 -// { -// iterator iter; // 4421 -// { -// class CNavArea *area; // 4423 -// } -// operator++(_List_iterator *const this); // 4421 -// } -// } -// { -// enum NavDirType dir; // 4456 -// } -// { -// int connected; // 4376 -// char buffer; // 4382 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4377 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4378 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4379 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4380 -// } -// Vector(Vector *const this, -// const Vector &v); // 4302 -// Vector(Vector *const this, -// const Vector &v); // 4302 -// } -// { -// class PlaceFloodFillFunctor pff; // 4237 -// SetNavPlace(CCSBotManager *const this, -// unsigned int place); // 4233 -// PlaceFloodFillFunctor(PlaceFloodFillFunctor *const this, -// class CNavArea *area); // 4237 -// SetPlace(CNavArea *const this, -// Place place); // 4226 -// } -// { -// class CNavArea *newArea; // 4567 -// push_back(list> *const this, -// const value_type &__x); // 4568 -// { -// const class Extent *extent; // 4575 -// } -// } -// Vector(Vector *const this, -// const Vector &v); // 4115 -// operator+(const Vector *const this, -// const Vector &v); // 4115 -// operator+(const Vector *const this, -// const Vector &v); // 4116 -// operator+(const Vector *const this, -// const Vector &v); // 4116 -// operator+(const Vector *const this, -// const Vector &v); // 4117 -// operator+(const Vector *const this, -// const Vector &v); // 4117 -// } -// } -} - -/* <4d72dd> ../game_shared/bot/nav_area.cpp:911 */ -void CNavArea::MergeEdit(CNavArea *adj) -{ -// { -// float const tolerance; // 917 -// bool merge; // 918 -// class Extent origExtent; // 930 -// Extent(Extent *const this, -// const class Extent &const); // 930 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 944 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 949 -// remove(list> *const this, -// const value_type &__value); // 957 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 946 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 951 -// } -} - -/* <4d7207> ../game_shared/bot/nav_area.cpp:1474 */ -/* linkage=_Z13SquareUpAreasv */ -void SquareUpAreas(void) -{ -// { -// iterator iter; // 1476 -// { -// class CNavArea *area; // 1480 -// operator++(_List_iterator *const this); // 1481 -// IsAreaRoughlySquare(const class CNavArea *area); // 1483 -// } -// } -} - -/* <4d70f4> ../game_shared/bot/nav_area.cpp:1410 */ -/* linkage=_Z6SplitXP8CNavArea */ -void SplitX(CNavArea *area) -{ -// { -// float split; // 1415 -// float const epsilon; // 1421 -// class CNavArea *alpha; // 1429 -// class CNavArea *beta; // 1429 -// IsAreaRoughlySquare(const class CNavArea *area); // 1412 -// SnapToGrid(float *value); // 1419 -// } -} - -/* <4d6fe1> ../game_shared/bot/nav_area.cpp:1442 */ -/* linkage=_Z6SplitYP8CNavArea */ -void SplitY(CNavArea *area) -{ -// { -// float split; // 1447 -// float const epsilon; // 1453 -// class CNavArea *alpha; // 1461 -// class CNavArea *beta; // 1461 -// IsAreaRoughlySquare(const class CNavArea *area); // 1444 -// SnapToGrid(float *value); // 1451 -// } -} - -/* <4d690e> ../game_shared/bot/nav_area.cpp:507 */ -void CNavArea::SplitEdit(bool splitAlongX, float splitEdge, class CNavArea ** outAlpha, class CNavArea ** outBeta) -{ -// { -// class CNavArea *alpha; // 509 -// class CNavArea *beta; // 510 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 580 -// SetAttributes(CNavArea *const this, -// unsigned char bits); // 588 -// SetAttributes(CNavArea *const this, -// unsigned char bits); // 589 -// SetPlace(CNavArea *const this, -// Place place); // 592 -// SetPlace(CNavArea *const this, -// Place place); // 593 -// remove(list> *const this, -// const value_type &__value); // 603 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 543 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 544 -// } -} - -/* <4d6733> ../game_shared/bot/nav_area.cpp:994 */ -/* linkage=_Z20DestroyNavigationMapv */ -void DestroyNavigationMap(void) -{ -// { -// class CNavNode *node; // 1015 -// class CNavNode *next; // 1015 -// empty(const class list> *const this); // 999 -// { -// class CNavArea *area; // 1001 -// pop_front(list> *const this); // 1002 -// } -// DestroyLadders(void); // 1009 -// } -} - -/* <4d58d7> ../game_shared/bot/nav_area.cpp:295 */ -void CNavArea::~CNavArea(void) -{ -// { -// iterator iter; // 302 -// { -// class CNavArea *area; // 305 -// OnDestroyNotify(CNavArea *const this, -// class CNavArea *dead); // 310 -// } -// operator++(_List_iterator *const this); // 303 -// { -// int i; // 314 -// { /* ~CNavArea+0x18e */ -// iterator liter; // 316 -// { -// class CNavLadder *ladder; // 318 -// OnDestroyNotify(CNavLadder *const this, -// class CNavArea *dead); // 320 -// } -// operator++(_List_iterator *const this); // 316 -// } -// } -// RemoveNavArea(CNavAreaGrid *const this, -// class CNavArea *area); // 325 -// } -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -} - -/* <4d585c> ../game_shared/bot/nav_area.cpp:295 */ -void CNavArea::~CNavArea(int const __in_chrg) -{ -// { -// iterator iter; // 302 -// { -// class CNavArea *area; // 305 -// } -// { -// int i; // 314 -// { -// iterator liter; // 316 -// { -// class CNavLadder *ladder; // 318 -// } -// } -// } -// } -} - -/* <4d56ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// destroy(new_allocator *const this, -// pointer __p); // 78 -// _M_put_node(_List_base> *const this, -// class _List_node *__p); // 80 -// } -// } -} - -/* <4d49ae> ../game_shared/bot/nav_area.h:1028 */ -/* linkage=_Z22SearchSurroundingAreasI21PlaceFloodFillFunctorEvP8CNavAreaPK6VectorRT_f */ -void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class PlaceFloodFillFunctor &func, float maxRange) -{ -// MakeNewMarker(void); // 1033 -// ClearSearchLists(void); // 1034 -// SetTotalCost(CNavArea *const this, -// float value); // 1037 -// AddToOpenList(CNavArea *const this); // 1036 -// SetParent(CNavArea *const this, -// class CNavArea *parent, -// enum NavTraverseType how); // 1039 -// SetCostSoFar(CNavArea *const this, -// float value); // 1038 -// { -// class CNavArea *area; // 1045 -// { -// const_iterator ladderIt; // 1064 -// const NavLadderList *ladderList; // 1067 -// { -// int dir; // 1051 -// { -// int count; // 1053 -// { -// int i; // 1054 -// { -// class CNavArea *adjArea; // 1056 -// AddAreaToOpenList(CNavArea *area, -// class CNavArea *parent, -// const Vector *startPos, -// float maxRange); // 1058 -// GetAdjacentArea(const class CNavArea *const this, -// enum NavDirType dir, -// int i); // 1056 -// } -// } -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 1053 -// } -// } -// end(const class list> *const this); // 1070 -// operator++(_List_const_iterator *const this); // 1070 -// { -// const class CNavLadder *ladder; // 1072 -// AddAreaToOpenList(CNavArea *area, -// class CNavArea *parent, -// const Vector *startPos, -// float maxRange); // 1081 -// AddAreaToOpenList(CNavArea *area, -// class CNavArea *parent, -// const Vector *startPos, -// float maxRange); // 1082 -// AddAreaToOpenList(CNavArea *area, -// class CNavArea *parent, -// const Vector *startPos, -// float maxRange); // 1083 -// } -// end(const class list> *const this); // 1091 -// { /* SearchSurroundingAreas+0x9ff */ -// const class CNavLadder *ladder; // 1093 -// } -// operator++(_List_const_iterator *const this); // 1091 -// } -// operator()(PlaceFloodFillFunctor *const this, -// class CNavArea *area); // 1048 -// PopOpenList(void); // 1045 -// } -// Mark(CNavArea *const this); // 1040 -} - -/* <4d485a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */ -void list>::remove(const value_type &__value) -{ -// { -// iterator __first; // 242 -// iterator __last; // 243 -// iterator __extra; // 244 -// { -// iterator __next; // 247 -// operator++(_List_iterator *const this); // 248 -// _M_erase(list> *const this, -// iterator __position); // 255 -// } -// _M_erase(list> *const this, -// iterator __position); // 262 -// } -} - -/* <4d4802> ../game_shared/bot/nav_area.cpp:5209 */ -void CNavAreaGrid::GetPlace(Vector *pos) -{ -// { -// class CNavArea *area; // 5211 -// } -} - -/* <4d4778> ../game_shared/bot/nav_area.cpp:5191 */ -void CNavAreaGrid::GetNavAreaByID(unsigned int id) -{ -// { -// int key; // 5196 -// { -// class CNavArea *area; // 5198 -// } -// ComputeHashKey(const class CNavAreaGrid *const this, -// unsigned int id); // 5196 -// } -} - -/* <4d3581> ../game_shared/bot/nav_area.cpp:1645 */ -/* linkage=_Z12BuildLaddersv */ -void BuildLadders(void) -{ -// { -// TraceResult result; // 1650 -// class CBaseEntity *entity; // 1651 -// DestroyLadders(void); // 1648 -// edict(CBaseEntity *const this); // 1652 -// FNullEnt(const edict_t *pent); // 1652 -// { -// class CNavLadder *ladder; // 1654 -// float xSize; // 1666 -// float ySize; // 1667 -// Vector along; // 1698 -// float length; // 1699 -// Vector on; // 1700 -// Vector out; // 1700 -// float const minLadderClearance; // 1701 -// float const inc; // 1704 -// float t; // 1705 -// float const nearLadderRange; // 1746 -// Vector center; // 1753 -// float topZ; // 1813 -// bool topAdjusted; // 1814 -// class CNavArea *topAreaList; // 1815 -// { -// Vector from; // 1685 -// Vector to; // 1686 -// operator+(const Vector *const this, -// const Vector &v); // 1685 -// operator+(const Vector *const this, -// const Vector &v); // 1686 -// } -// { -// Vector from; // 1672 -// Vector to; // 1673 -// operator+(const Vector *const this, -// const Vector &v); // 1672 -// operator+(const Vector *const this, -// const Vector &v); // 1673 -// } -// CNavLadder(CNavLadder *const this); // 1654 -// operator-(const Vector *const this, -// const Vector &v); // 1698 -// NormalizeInPlace(Vector *const this); // 1699 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1711 -// operator*(float fl, -// const Vector &v); // 1708 -// operator+(const Vector *const this, -// const Vector &v); // 1708 -// operator-(const Vector *const this, -// const Vector &v); // 1741 -// Length(const Vector *const this); // 1741 -// DirectionToVector2D(NavDirType dir, -// class Vector2D *v); // 1743 -// operator+(const Vector *const this, -// const Vector &v); // 1753 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1754 -// AddLadderUp(CNavArea *const this, -// class CNavLadder *ladder); // 1764 -// operator+(const Vector *const this, -// const Vector &v); // 1772 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1773 -// FindFirstAreaInDirection(const Vector *start, -// enum NavDirType dir, -// float range, -// float beneathLimit, -// class CBaseEntity *traceIgnore, -// Vector *closePos); // 1776 -// FindFirstAreaInDirection(const Vector *start, -// enum NavDirType dir, -// float range, -// float beneathLimit, -// class CBaseEntity *traceIgnore, -// Vector *closePos); // 1781 -// FindFirstAreaInDirection(const Vector *start, -// enum NavDirType dir, -// float range, -// float beneathLimit, -// class CBaseEntity *traceIgnore, -// Vector *closePos); // 1786 -// FindFirstAreaInDirection(const Vector *start, -// enum NavDirType dir, -// float range, -// float beneathLimit, -// class CBaseEntity *traceIgnore, -// Vector *closePos); // 1791 -// AddLadderDown(CNavArea *const this, -// class CNavLadder *ladder); // 1801 -// AddLadderDown(CNavArea *const this, -// class CNavLadder *ladder); // 1804 -// AddLadderDown(CNavArea *const this, -// class CNavLadder *ladder); // 1807 -// AddLadderDown(CNavArea *const this, -// class CNavLadder *ladder); // 1810 -// { -// int a; // 1821 -// { -// class CNavArea *topArea; // 1823 -// Vector close; // 1827 -// } -// } -// { -// Vector bottomSpot; // 1846 -// } -// push_back(list> *const this, -// const value_type &__x); // 1853 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1729 -// operator*(float fl, -// const Vector &v); // 1726 -// operator-(const Vector *const this, -// const Vector &v); // 1726 -// } -// } -} - -/* <4d3554> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4d33b4> ../game_shared/bot/nav_area.cpp:5133 */ -void CNavAreaGrid::GetNearestNavArea(Vector *pos, bool anyZ) -{ -// { -// class CNavArea *close; // 5138 -// float closeDistSq; // 5139 -// Vector source; // 5147 -// { -// iterator iter; // 5158 -// { -// class CNavArea *area; // 5160 -// Vector areaPos; // 5162 -// float distSq; // 5165 -// operator-(const Vector *const this, -// const Vector &v); // 5165 -// LengthSquared(const Vector *const this); // 5165 -// { -// TraceResult result; // 5173 -// operator+(const Vector *const this, -// const Vector &v); // 5174 -// } -// } -// operator++(_List_iterator *const this); // 5158 -// } -// } -} - -/* <4d1c46> ../game_shared/bot/nav_area.cpp:1157 */ -/* linkage=_Z21ConnectGeneratedAreasv */ -void ConnectGeneratedAreas(void) -{ -// { -// iterator iter; // 1161 -// { -// class CNavArea *area; // 1163 -// class CNavNode *node; // 1169 -// { -// class CNavNode *adj; // 1172 -// { -// class CNavArea *downArea; // 1180 -// findJumpDownArea(const Vector *fromPos, -// enum NavDirType dir); // 1180 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1182 -// } -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1176 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1172 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1170 -// { -// class CNavNode *adj; // 1189 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1193 -// { -// class CNavArea *downArea; // 1197 -// findJumpDownArea(const Vector *fromPos, -// enum NavDirType dir); // 1197 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1199 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1189 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1187 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1207 -// { -// class CNavNode *end; // 1210 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1210 -// { -// class CNavNode *adj; // 1214 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1218 -// { -// class CNavArea *downArea; // 1222 -// findJumpDownArea(const Vector *fromPos, -// enum NavDirType dir); // 1222 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1224 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1214 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1212 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1231 -// { -// class CNavNode *end; // 1234 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1234 -// { -// class CNavNode *adj; // 1237 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1241 -// { -// class CNavArea *downArea; // 1245 -// findJumpDownArea(const Vector *fromPos, -// enum NavDirType dir); // 1245 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1247 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1237 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1235 -// } -// } -// operator++(_List_iterator *const this); // 1161 -// } -} - -/* <4d1b9c> ../game_shared/bot/nav_area.cpp:1057 */ -inline class CNavArea *FindFirstAreaInDirection(const Vector *start, NavDirType dir, float range, float beneathLimit, CBaseEntity *traceIgnore, Vector *closePos) -{ -// { -// class CNavArea *area; // 1059 -// Vector pos; // 1061 -// int end; // 1063 -// { -// int i; // 1065 -// { -// TraceResult result; // 1070 -// } -// } -// } -} - -/* <4d1b44> ../game_shared/bot/nav_area.cpp:1138 */ -inline class CNavArea *findJumpDownArea(const Vector *fromPos, NavDirType dir) -{ -// { -// Vector start; // 1140 -// Vector toPos; // 1143 -// class CNavArea *downArea; // 1144 -// } -} - -/* <4d1806> ../game_shared/bot/nav_area.cpp:3477 */ -/* linkage=_Z20FindNearbyHidingSpotP11CBaseEntityPK6VectorP8CNavAreafbb */ -const Vector *FindNearbyHidingSpot(CBaseEntity *me, const Vector *pos, class CNavArea *startArea, float maxRange, bool isSniper, bool useNearest) -{ -// { -// class CollectHidingSpotsFunctor collector; // 3510 -// int which; // 3535 -// { -// class CollectHidingSpotsFunctor collector; // 3485 -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3485 -// SearchSurroundingAreas(CNavArea *startArea, -// const Vector *startPos, -// class CollectHidingSpotsFunctor &func, -// float maxRange); // 3486 -// { -// int which; // 3490 -// } -// { -// class CollectHidingSpotsFunctor collector; // 3496 -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3496 -// { -// int which; // 3501 -// } -// } -// } -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3510 -// SearchSurroundingAreas(CNavArea *startArea, -// const Vector *startPos, -// class CollectHidingSpotsFunctor &func, -// float maxRange); // 3511 -// { -// const Vector *closest; // 3519 -// float closeRangeSq; // 3520 -// { -// int i; // 3521 -// { -// float rangeSq; // 3523 -// operator-(const Vector *const this, -// const Vector &v); // 3523 -// LengthSquared(const Vector *const this); // 3523 -// } -// } -// } -// } -} - -/* <4d031a> ../game_shared/bot/nav_area.cpp:3544 */ -/* linkage=_Z20FindRandomHidingSpotP11CBaseEntityjb */ -const Vector *FindRandomHidingSpot(CBaseEntity *me, Place place, bool isSniper) -{ -// { -// class CollectHidingSpotsFunctor collector; // 3574 -// int which; // 3581 -// { -// class CollectHidingSpotsFunctor collector; // 3549 -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3549 -// { -// class CollectHidingSpotsFunctor collector; // 3560 -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3560 -// { -// int which; // 3565 -// } -// } -// { -// int which; // 3554 -// } -// } -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3574 -// } -} - -/* <4cff5e> ../game_shared/bot/nav_area.cpp:5080 */ -void CNavAreaGrid::GetNavArea(Vector *pos, float beneathLimit) -{ -// { -// int x; // 5086 -// int y; // 5087 -// NavAreaList *list; // 5088 -// class CNavArea *use; // 5092 -// float useZ; // 5093 -// Vector testPos; // 5094 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5086 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5087 -// operator+(const Vector *const this, -// const Vector &v); // 5094 -// { -// iterator iter; // 5096 -// { -// class CNavArea *area; // 5098 -// IsOverlapping(const class CNavArea *const this, -// const Vector *pos); // 5101 -// { -// float z; // 5104 -// } -// } -// operator++(_List_iterator *const this); // 5096 -// } -// } -} - -/* <4cfc86> ../game_shared/bot/nav_area.cpp:5039 */ -void CNavAreaGrid::RemoveNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5042 -// int loX; // 5044 -// int loY; // 5045 -// int hiX; // 5046 -// int hiY; // 5047 -// int key; // 5054 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5044 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5045 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5046 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5047 -// { -// int y; // 5049 -// { -// int x; // 5050 -// remove(list> *const this, -// const value_type &__value); // 5051 -// } -// } -// ComputeHashKey(const class CNavAreaGrid *const this, -// unsigned int id); // 5054 -// } -} - -/* <4cfa20> ../game_shared/bot/nav_area.cpp:5000 */ -void CNavAreaGrid::AddNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5003 -// int loX; // 5005 -// int loY; // 5006 -// int hiX; // 5007 -// int hiY; // 5008 -// int key; // 5015 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5005 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5006 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5007 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5008 -// { -// int y; // 5010 -// { -// int x; // 5011 -// push_back(list> *const this, -// const value_type &__x); // 5012 -// } -// } -// ComputeHashKey(const class CNavAreaGrid *const this, -// unsigned int id); // 5015 -// } -} - -/* <4cf984> ../game_shared/bot/nav_area.cpp:4983 */ -void CNavAreaGrid::Initialize(float minX, float maxX, float minY, float maxY) -{ -// list(list> *const this); // 4994 -} - -/* <4cf961> ../game_shared/bot/nav_area.cpp:4947 */ -void CNavAreaGrid::CNavAreaGrid(void) -{ -} - -/* <4cf943> ../game_shared/bot/nav_area.cpp:4947 */ -void CNavAreaGrid::CNavAreaGrid(void) -{ -} - -/* <4cf837> ../game_shared/bot/nav_area.cpp:4962 */ -void CNavAreaGrid::Reset(void) -{ -// ~list(list>::Reset(// int const __in_chrg); // 4965 -// { -// int i; // 4972 -// } -// EditNavAreasReset(void); // 4977 -} - -/* <4cf54c> ../game_shared/bot/nav_area.cpp:4817 */ -void CNavArea::ComputeApproachAreas(void) -{ -// { -// Vector eye; // 4825 -// class CNavArea *path; // 4836 -// iterator iter; // 4843 -// Vector(Vector *const this, -// const Vector &v); // 4825 -// { -// class CNavArea *farArea; // 4846 -// class ApproachAreaCost cost; // 4855 -// IsAreaVisible(const Vector *pos, -// const class CNavArea *area); // 4851 -// { -// int count; // 4867 -// class CNavArea *area; // 4868 -// int i; // 4876 -// class ApproachAreaCost cost; // 4928 -// { -// int block; // 4897 -// int a; // 4905 -// IsAreaVisible(const Vector *pos, -// const class CNavArea *area); // 4884 -// } -// } -// } -// operator++(_List_iterator *const this); // 4844 -// } -} - -/* <4cf4d2> ../game_shared/bot/nav_area.cpp:4724 */ -/* linkage=_Z21GetSimpleGroundHeightPK6VectorPfPS_ */ -bool GetSimpleGroundHeight(const Vector *pos, float *height, Vector *normal) -{ -// { -// Vector to; // 4726 -// TraceResult result; // 4731 -// } -} - -/* <4cf2ee> ../game_shared/bot/nav_area.cpp:3937 */ -void CNavArea::RaiseCorner(NavCornerType corner, int amount) -{ -} - -/* <4cebe7> ../game_shared/bot/nav_area.cpp:3802 */ -void CNavArea::DrawConnectedAreas(void) -{ -// { -// class CBasePlayer *player; // 3804 -// class CCSBotManager *ctrl; // 3808 -// float const maxRange; // 3809 -// int dirSet; // 3829 -// int i; // 3830 -// { -// int swapCount; // 3835 -// { -// int swapI; // 3837 -// int nextI; // 3838 -// int tmp; // 3842 -// } -// } -// { -// enum NavDirType dir; // 3850 -// int count; // 3852 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 3852 -// { -// int a; // 3854 -// { -// class CNavArea *adj; // 3856 -// GetAdjacentArea(const class CNavArea *const this, -// enum NavDirType dir, -// int i); // 3856 -// { -// Vector from; // 3892 -// Vector to; // 3892 -// Vector hookPos; // 3893 -// float halfWidth; // 3894 -// float size; // 3895 -// Vector drawTo; // 3921 -// IsDegenerate(const class CNavArea *const this); // 3869 -// { -// class IntervalTimer blink; // 3871 -// bool blinkOn; // 3872 -// GetElapsedTime(const class IntervalTimer *const this); // 3874 -// Reset(IntervalTimer *const this); // 3876 -// IntervalTimer(IntervalTimer *const this); // 3871 -// } -// operator+(const Vector *const this, -// const Vector &v); // 3913 -// operator+(const Vector *const this, -// const Vector &v); // 3914 -// OppositeDirection(NavDirType dir); // 3924 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 3924 -// Vector(Vector *const this, -// const Vector &v); // 3925 -// Vector(Vector *const this, -// const Vector &v); // 3925 -// Vector(Vector *const this, -// const Vector &v); // 3927 -// Vector(Vector *const this, -// const Vector &v); // 3927 -// operator+(const Vector *const this, -// const Vector &v); // 3909 -// operator+(const Vector *const this, -// const Vector &v); // 3910 -// operator+(const Vector *const this, -// const Vector &v); // 3905 -// operator+(const Vector *const this, -// const Vector &v); // 3906 -// operator+(const Vector *const this, -// const Vector &v); // 3901 -// operator+(const Vector *const this, -// const Vector &v); // 3902 -// } -// } -// } -// } -// } -} - -/* <4cea61> ../game_shared/bot/nav_area.cpp:3767 */ -/* linkage=_Z15DrawHidingSpotsPK8CNavArea */ -void DrawHidingSpots(const class CNavArea *area) -{ -// { -// const HidingSpotList *list; // 3769 -// { -// const_iterator iter; // 3770 -// { -// const class HidingSpot *spot; // 3772 -// int r; // 3774 -// int g; // 3774 -// int b; // 3774 -// HasGoodCover(const class HidingSpot *const this); // 3784 -// operator+(const Vector *const this, -// const Vector &v); // 3793 -// Vector(Vector *const this, -// const Vector &v); // 3793 -// IsIdealSniperSpot(const class HidingSpot *const this); // 3776 -// } -// end(const class list> *const this); // 3770 -// operator++(_List_const_iterator *const this); // 3770 -// } -// } -} - -/* <4cea33> ../game_shared/bot/nav_area.cpp:3749 */ -/* linkage=_Z13GetMarkedAreav */ -CNavArea *GetMarkedArea(void) -{ -} - -/* <4ce934> ../game_shared/bot/nav_area.cpp:3707 */ -void CNavArea::GetPlayerCount( int teamID, CBasePlayer *ignore) -{ -// { -// int count; // 3709 -// { -// int i; // 3711 -// { -// class CBasePlayer *player; // 3713 -// IsEntityValid(CBaseEntity *entity); // 3718 -// } -// } -// } -} - -/* <4ce523> ../game_shared/bot/nav_area.cpp:3356 */ -/* linkage=_Z14IsSpotOccupiedP11CBaseEntityPK6Vector */ -bool IsSpotOccupied(CBaseEntity *me, const Vector *pos) -{ -// { -// float const closeRange; // 3358 -// float range; // 3361 -// class CBasePlayer *player; // 3362 -// { -// class CHostage *hostage; // 3373 -// GetClosestHostage(CHostageManager *const this, -// const Vector &pos, -// float *resultRange); // 3373 -// } -// } -} - -/* <4ce2c4> ../game_shared/bot/nav_area.cpp:3321 */ -/* linkage=_Z10DrawDangerv */ -void DrawDanger(void) -{ -// { -// iterator iter; // 3323 -// { -// class CNavArea *area; // 3325 -// Vector center; // 3327 -// Vector top; // 3328 -// float danger; // 3331 -// GetDanger(CNavArea *const this, -// int teamID); // 3331 -// GetDanger(CNavArea *const this, -// int teamID); // 3340 -// Vector(Vector *const this, -// const Vector &v); // 3346 -// Vector(Vector *const this, -// const Vector &v); // 3346 -// Vector(Vector *const this, -// const Vector &v); // 3327 -// Vector(Vector *const this, -// const Vector &v); // 3337 -// Vector(Vector *const this, -// const Vector &v); // 3337 -// } -// operator++(_List_iterator *const this); // 3323 -// } -} - -/* <4cde4b> ../game_shared/bot/nav_area.cpp:3274 */ -/* linkage=_Z20IncreaseDangerNearbyifP8CNavAreaPK6Vectorf */ -void IncreaseDangerNearby(int teamID, float amount, class CNavArea *startArea, const Vector *pos, float maxRadius) -{ -// MakeNewMarker(void); // 3279 -// ClearSearchLists(void); // 3280 -// AddToOpenList(CNavArea *const this); // 3282 -// SetTotalCost(CNavArea *const this, -// float value); // 3283 -// IncreaseDanger(CNavArea *const this, -// int teamID, -// float amount); // 3285 -// Mark(CNavArea *const this); // 3284 -// { -// class CNavArea *area; // 3290 -// PopOpenList(void); // 3290 -// { -// int dir; // 3293 -// { -// int count; // 3295 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 3295 -// { -// int i; // 3296 -// { -// class CNavArea *adjArea; // 3298 -// GetAdjacentArea(const class CNavArea *const this, -// enum NavDirType dir, -// int i); // 3298 -// { -// float cost; // 3303 -// operator-(const Vector *const this, -// const Vector &v); // 3303 -// Length(const Vector *const this); // 3303 -// AddToOpenList(CNavArea *const this); // 3306 -// SetTotalCost(CNavArea *const this, -// float value); // 3307 -// Mark(CNavArea *const this); // 3308 -// IncreaseDanger(CNavArea *const this, -// int teamID, -// float amount); // 3309 -// } -// } -// } -// } -// } -// } -} - -/* <4cddc7> ../game_shared/bot/nav_area.cpp:3264 */ -void CNavArea::GetDanger(int teamID) -{ -// DecayDanger(CNavArea *const this); // 3266 -} - -/* <4cdd46> ../game_shared/bot/nav_area.cpp:3251 */ -void CNavArea::IncreaseDanger(int teamID, float amount) -{ -// DecayDanger(CNavArea *const this); // 3254 -} - -/* <4cdd0e> ../game_shared/bot/nav_area.cpp:3251 */ -void CNavArea::IncreaseDanger(int teamID, float amount) -{ -} - -/* <4cdca9> ../game_shared/bot/nav_area.cpp:3228 */ -void CNavArea::DecayDanger(void) -{ -// { -// float const decayRate; // 3231 -// { -// int i; // 3233 -// { -// float deltaT; // 3235 -// float decayAmount; // 3236 -// } -// } -// } -} - -/* <4cdc50> ../game_shared/bot/nav_area.cpp:3228 */ -void CNavArea::DecayDanger(void) -{ -// { -// float const decayRate; // 3231 -// { -// int i; // 3233 -// { -// float deltaT; // 3235 -// float decayAmount; // 3236 -// } -// } -// } -} - -/* <4cd99c> ../game_shared/bot/nav_area.cpp:3192 */ -void CNavArea::ComputeSpotEncounters(void) -{ -// clear(list> *const this); // 3194 -// { -// int fromDir; // 3200 -// { -// iterator fromIter; // 3202 -// { -// union NavConnect *fromCon; // 3204 -// { -// int toDir; // 3207 -// { -// iterator toIter; // 3209 -// { -// union NavConnect *toCon; // 3211 -// } -// operator++(_List_iterator *const this); // 3209 -// } -// } -// } -// operator++(_List_iterator *const this); // 3202 -// } -// } -} - -/* <4cd0a5> ../game_shared/bot/nav_area.cpp:3088 */ -void CNavArea::AddSpotEncounters(const class CNavArea *from, NavDirType fromDir, const CNavArea *to, NavDirType toDir) -{ -// { -// class SpotEncounter e; // 3090 -// float halfWidth; // 3098 -// float const eyeHeight; // 3102 -// Vector dir; // 3107 -// float length; // 3108 -// float const stepSize; // 3113 -// float const seeSpotRange; // 3114 -// TraceResult result; // 3115 -// Vector eye; // 3117 -// Vector delta; // 3117 -// class HidingSpot *spot; // 3118 -// class SpotOrder spotOrder; // 3119 -// bool done; // 3122 -// SpotEncounter(SpotEncounter *const this); // 3090 -// operator-(const Vector *const this, -// const Vector &v); // 3107 -// NormalizeInPlace(Vector *const this); // 3108 -// ChangeMasterMarker(void); // 3111 -// { -// float along; // 3123 -// { -// iterator iter; // 3136 -// { -// const Vector *spotPos;// 3147 -// float dot; // 3164 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 3154 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 3158 -// NormalizeInPlace(Vector *const this); // 3163 -// DotProduct(Vector &a, -// const Vector &b); // 3164 -// Mark(HidingSpot *const this); // 3179 -// push_back(list> *const this, -// const value_type &__x); // 3174 -// } -// operator++(_List_iterator *const this); // 3136 -// } -// operator*(float fl, -// const Vector &v); // 3133 -// operator+(const Vector *const this, -// const Vector &v); // 3133 -// } -// push_back(list> *const this, -// const value_type &__x); // 3184 -// ~SpotEncounter(SpotEncounter *const this, -// int const __in_chrg); // 3090 -// } -} - -/* <4cd078> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ccfbd> ../game_shared/bot/nav_area.cpp:3066 */ -void CNavArea::GetSpotEncounter(const class CNavArea *from, const CNavArea *to) -{ -// { -// class SpotEncounter *e; // 3070 -// { -// iterator iter; // 3072 -// end(list> *const this); // 3072 -// operator++(_List_iterator *const this); // 3072 -// } -// } -} - -/* <4ccf19> ../game_shared/bot/nav_area.cpp:3049 */ -void CNavArea::ComputeSniperSpots(void) -{ -// { -// iterator iter; // 3054 -// end(list> *const this); // 3054 -// { -// class HidingSpot *spot; // 3056 -// } -// operator++(_List_iterator *const this); // 3054 -// } -} - -/* <4cccaf> ../game_shared/bot/nav_area.cpp:2963 */ -/* linkage=_Z18ClassifySniperSpotP10HidingSpot */ -void ClassifySniperSpot(HidingSpot *spot) -{ -// { -// Vector eye; // 2965 -// Vector walkable; // 2966 -// TraceResult result; // 2967 -// class Extent sniperExtent; // 2969 -// float farthestRangeSq; // 2970 -// float const minSniperRangeSq; // 2971 -// bool found; // 2972 -// operator+(const Vector *const this, -// const Vector &v); // 2965 -// { -// iterator iter; // 2974 -// { -// class CNavArea *area; // 2976 -// const class Extent *extent; // 2978 -// { -// float rangeSq; // 2995 -// operator-(const Vector *const this, -// const Vector &v); // 2995 -// LengthSquared(const Vector *const this); // 2995 -// } -// } -// operator++(_List_iterator *const this); // 2974 -// } -// { -// float snipableArea; // 3032 -// float const minIdealSniperArea; // 3034 -// float const longSniperRangeSq; // 3035 -// Area(const class Extent *const this); // 3032 -// SetFlags(HidingSpot *const this, -// unsigned char flags); // 3038 -// SetFlags(HidingSpot *const this, -// unsigned char flags); // 3040 -// } -// } -} - -/* <4cc054> ../game_shared/bot/nav_area.cpp:2834 */ -void CNavArea::ComputeHidingSpots(void) -{ -// { -// class extent; // 2840 -// int cornerCount; // 2846 -// float const cornerSize; // 2850 -// float offset; // 2928 -// { -// int d; // 2853 -// { -// bool isHoriz; // 2858 -// { -// iterator iter; // 2860 -// { -// union NavConnect connect; // 2862 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 2866 -// } -// operator++(_List_iterator *const this); // 2860 -// } -// } -// } -// { -// Vector pos; // 2932 -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2932 -// operator+(const Vector *const this, -// const Vector &v); // 2932 -// HidingSpot(HidingSpot *const this, -// const Vector *pos, -// unsigned char flags); // 2934 -// push_back(list> *const this, -// const value_type &__x); // 2934 -// } -// { -// Vector pos; // 2939 -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2939 -// operator+(const Vector *const this, -// const Vector &v); // 2939 -// push_back(list> *const this, -// const value_type &__x); // 2941 -// } -// { -// Vector pos; // 2946 -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2946 -// operator+(const Vector *const this, -// const Vector &v); // 2946 -// push_back(list> *const this, -// const value_type &__x); // 2948 -// } -// { -// Vector pos; // 2953 -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2953 -// operator+(const Vector *const this, -// const Vector &v); // 2953 -// IsHidingSpotCollision(const class CNavArea *const this, -// const Vector *pos); // 2954 -// HidingSpot(HidingSpot *const this, -// const Vector *pos, -// unsigned char flags); // 2955 -// push_back(list> *const this, -// const value_type &__x); // 2955 -// } -// } -} - -/* <4cbe86> ../game_shared/bot/nav_area.cpp:2776 */ -void CNavArea::IsHidingSpotCollision(Vector *pos) -{ -// { -// float const collisionRange; // 2778 -// { -// const_iterator iter; // 2780 -// end(const class list> *const this); // 2780 -// { -// const class HidingSpot *spot; // 2782 -// operator-(const Vector *const this, -// const Vector &v); // 2784 -// IsLengthLessThan(const Vector *const this, -// float length); // 2784 -// } -// operator++(_List_const_iterator *const this); // 2780 -// } -// } -} - -/* <4cbe06> ../game_shared/bot/nav_area.cpp:2744 */ -void CNavArea::GetCorner(NavCornerType corner) -{ -// { -// Vector pos; // 2746 -// } -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2744 -} - -/* <4cbddf> ../game_shared/bot/nav_area.cpp:2731 */ -void ClearSearchLists(void) -{ -// MakeNewMarker(void); // 2734 -} - -/* <4cbdbc> ../game_shared/bot/nav_area.cpp:2713 */ -void CNavArea::RemoveFromOpenList(void) -{ -} - -/* <4cbd73> ../game_shared/bot/nav_area.cpp:2685 */ -void CNavArea::UpdateOnOpenList(void) -{ -// { -// class CNavArea *other; // 2692 -// class CNavArea *before; // 2693 -// class CNavArea *after; // 2694 -// } -} - -/* <4cbb32> ../game_shared/bot/nav_area.cpp:2634 */ -void CNavArea::AddToOpenList(void) -{ -// { -// class CNavArea *area; // 2649 -// class CNavArea *last; // 2649 -// } -} - -/* <4cb855> ../game_shared/bot/nav_area.cpp:2585 */ -void CNavArea::DrawMarkedCorner(NavCornerType corner, byte red, byte green, byte blue, int duration) -{ -// { -// Vector nw; // 2587 -// Vector ne; // 2587 -// Vector sw; // 2587 -// Vector se; // 2587 -// float border; // 2603 -// Vector(Vector *const this, -// const Vector &v); // 2625 -// operator+(const Vector *const this, -// const Vector &v); // 2625 -// Vector(Vector *const this, -// const Vector &v); // 2622 -// operator+(const Vector *const this, -// const Vector &v); // 2622 -// Vector(Vector *const this, -// const Vector &v); // 2619 -// operator+(const Vector *const this, -// const Vector &v); // 2619 -// Vector(Vector *const this, -// const Vector &v); // 2616 -// operator+(const Vector *const this, -// const Vector &v); // 2616 -// } -} - -/* <4cb26d> ../game_shared/bot/nav_area.cpp:2513 */ -void CNavArea::Draw(byte red, byte green, byte blue, int duration) -{ -// { -// Vector nw; // 2515 -// Vector ne; // 2515 -// Vector sw; // 2515 -// Vector se; // 2515 -// float border; // 2531 -// Vector(Vector *const this, -// const Vector &v); // 2541 -// Vector(Vector *const this, -// const Vector &v); // 2541 -// Vector(Vector *const this, -// const Vector &v); // 2542 -// Vector(Vector *const this, -// const Vector &v); // 2542 -// Vector(Vector *const this, -// const Vector &v); // 2543 -// Vector(Vector *const this, -// const Vector &v); // 2543 -// Vector(Vector *const this, -// const Vector &v); // 2544 -// Vector(Vector *const this, -// const Vector &v); // 2544 -// { -// float size; // 2557 -// Vector up; // 2558 -// Vector down; // 2559 -// Vector left; // 2562 -// Vector right; // 2563 -// Vector(Vector *const this, -// const Vector &v); // 2560 -// Vector(Vector *const this, -// const Vector &v); // 2560 -// Vector(Vector *const this, -// const Vector &v); // 2564 -// Vector(Vector *const this, -// const Vector &v); // 2564 -// } -// { -// float size; // 2569 -// Vector up; // 2570 -// Vector down; // 2571 -// Vector left; // 2572 -// Vector right; // 2573 -// Vector(Vector *const this, -// const Vector &v); // 2574 -// Vector(Vector *const this, -// const Vector &v); // 2574 -// Vector(Vector *const this, -// const Vector &v); // 2575 -// Vector(Vector *const this, -// const Vector &v); // 2575 -// Vector(Vector *const this, -// const Vector &v); // 2576 -// Vector(Vector *const this, -// const Vector &v); // 2576 -// Vector(Vector *const this, -// const Vector &v); // 2577 -// Vector(Vector *const this, -// const Vector &v); // 2577 -// } -// Vector(Vector *const this, -// const Vector &v); // 2551 -// Vector(Vector *const this, -// const Vector &v); // 2551 -// Vector(Vector *const this, -// const Vector &v); // 2552 -// Vector(Vector *const this, -// const Vector &v); // 2552 -// Vector(Vector *const this, -// const Vector &v); // 2547 -// Vector(Vector *const this, -// const Vector &v); // 2547 -// } -} - -/* <4cb1f5> ../game_shared/bot/nav_area.cpp:2473 */ -void CNavArea::ComputeDirection(Vector *point) -{ -// { -// Vector to; // 2491 -// operator-(const Vector *const this, -// const Vector &v); // 2491 -// } -} - -/* <4cb0d7> ../game_shared/bot/nav_area.cpp:2378 */ -void CNavArea::ComputeClosestPointInPortal(CNavArea *to, NavDirType dir, const Vector *fromPos, Vector *closePos) -{ -// { -// float const margin; // 2380 -// { -// float left; // 2389 -// float right; // 2390 -// float const leftMargin; // 2404 -// float const rightMargin; // 2405 -// } -// { -// float top; // 2423 -// float bottom; // 2424 -// float const topMargin; // 2438 -// float const bottomMargin; // 2439 -// } -// } -} - -/* <4cae93> ../game_shared/bot/nav_area.cpp:2455 */ -void CNavArea::IsEdge(NavDirType dir) -{ -// { -// const_iterator it; // 2457 -// { -// union NavConnectconst connect; // 2459 -// OppositeDirection(NavDirType dir); // 2461 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 2461 -// } -// operator++(_List_const_iterator *const this); // 2457 -// } -} - -/* <4cadd2> ../game_shared/bot/nav_area.cpp:2322 */ -void CNavArea::ComputePortal(CNavArea *to, NavDirType dir, Vector *center, float *halfWidth) -{ -// { -// float left; // 2331 -// float right; // 2332 -// } -// { -// float top; // 2355 -// float bottom; // 2356 -// } -} - -/* <4cacac> ../game_shared/bot/nav_area.cpp:2298 */ -void CNavArea::GetRandomAdjacentArea(NavDirType dir) -{ -// { -// int count; // 2300 -// int which; // 2301 -// int i; // 2303 -// const_iterator iter; // 2304 -// size(const class list> *const this); // 2300 -// operator++(_List_const_iterator *const this); // 2305 -// } -} - -/* <4cab19> ../game_shared/bot/nav_area.cpp:2224 */ -void CNavArea::GetDistanceSquaredToPoint(Vector *pos) -{ -// { -// const class Extent *extent; // 2226 -// { -// Vector d; // 2238 -// } -// operator-(const Vector *const this, -// const Vector &v); // 2233 -// { -// Vector d; // 2256 -// LengthSquared(const Vector *const this); // 2260 -// } -// operator-(const Vector *const this, -// const Vector &v); // 2265 -// LengthSquared(const Vector *const this); // 2265 -// { -// float d; // 2270 -// } -// { -// float z; // 2289 -// float d; // 2290 -// } -// { -// float d; // 2283 -// } -// { -// float d; // 2277 -// } -// } -} - -/* <4caab9> ../game_shared/bot/nav_area.cpp:2155 */ -void CNavArea::GetClosestPointOnArea(Vector *pos, Vector *close) -{ -// { -// const class Extent *extent; // 2157 -// } -} - -/* <4caa36> ../game_shared/bot/nav_area.cpp:2143 */ -void CNavArea::GetZ( float x, float y) -{ -// { -// Vector pos; // 2145 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2145 -// } -} - -/* <4c9e37> ../game_shared/bot/nav_area.cpp:687 */ -void CNavArea::FinishSplitEdit(CNavArea *newArea, NavDirType ignoreEdge) -{ -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 693 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 694 -// { -// int d; // 697 -// { -// int count; // 702 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 702 -// { -// int a; // 704 -// { -// class CNavArea *adj; // 706 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 726 -// GetAdjacentArea(const class CNavArea *const this, -// enum NavDirType dir, -// int i); // 706 -// IsOverlappingY(const class CNavArea *const this, -// const class CNavArea *area); // 724 -// OppositeDirection(NavDirType dir); // 729 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 729 -// OppositeDirection(NavDirType dir); // 730 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 730 -// IsOverlappingX(const class CNavArea *const this, -// const class CNavArea *area); // 712 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 714 -// OppositeDirection(NavDirType dir); // 717 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 717 -// OppositeDirection(NavDirType dir); // 718 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 718 -// } -// } -// } -// } -// push_back(list> *const this, -// const value_type &__x); // 737 -} - -/* <4c9df3> ../game_shared/bot/nav_area.cpp:2143 */ -void CNavArea::GetZ( float x, float y) -{ -// { -// Vector pos; // 2145 -// } -} - -/* <4c8b85> ../game_shared/bot/nav_area.cpp:745 */ -void CNavArea::SpliceEdit(CNavArea *other) -{ -// { -// class CNavArea *newArea; // 747 -// Vector nw; // 748 -// Vector ne; // 748 -// Vector se; // 748 -// Vector sw; // 748 -// { -// float top; // 753 -// float bottom; // 754 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 774 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 775 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 777 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 778 -// } -// { -// float left; // 815 -// float right; // 816 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 840 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 836 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 837 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 839 -// } -// { -// float left; // 845 -// float right; // 846 -// } -// { -// float top; // 783 -// float bottom; // 784 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 804 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 805 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 807 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 808 -// } -// SetPlace(CNavArea *const this, -// Place place); // 886 -// SetPlace(CNavArea *const this, -// Place place); // 898 -// push_back(list> *const this, -// const value_type &__x); // 901 -// SetPlace(CNavArea *const this, -// Place place); // 896 -// } -} - -/* <4c8a66> ../game_shared/bot/nav_area.cpp:2025 */ -void CNavArea::Contains(Vector *pos) -{ -// { -// float ourZ; // 2032 -// IsOverlapping(const class CNavArea *const this, -// const Vector *pos); // 2028 -// { -// const_iterator iter; // 2038 -// { -// const class CNavArea *area; // 2040 -// float theirZ; // 2050 -// IsOverlapping(const class CNavArea *const this, -// const Vector *pos); // 2047 -// } -// end(const class list> *const this); // 2038 -// operator++(_List_const_iterator *const this); // 2038 -// } -// } -} - -/* <4c89fd> ../game_shared/bot/nav_area.cpp:674 */ -void CNavArea::ComputeHeightChange(const class CNavArea *area) -{ -// { -// float ourZ; // 676 -// float areaZ; // 677 -// } -} - -/* <4c8963> ../game_shared/bot/nav_area.cpp:2114 */ -void CNavArea::GetZ(Vector *pos) -{ -// { -// float dx; // 2116 -// float dy; // 2117 -// float u; // 2123 -// float v; // 2124 -// float northZ; // 2137 -// float southZ; // 2138 -// } -} - -/* <4c87b9> ../game_shared/bot/nav_area.cpp:2071 */ -void CNavArea::IsCoplanar(CNavArea *area) -{ -// { -// Vector u; // 2073 -// Vector v; // 2073 -// Vector normal; // 2084 -// Vector otherNormal; // 2097 -// float const tolerance; // 2101 -// CrossProduct(Vector &a, -// const Vector &b); // 2084 -// NormalizeInPlace(Vector *const this); // 2085 -// CrossProduct(Vector &a, -// const Vector &b); // 2097 -// NormalizeInPlace(Vector *const this); // 2098 -// DotProduct(Vector &a, -// const Vector &b); // 2102 -// } -} - -/* <4c878d> ../game_shared/bot/nav_area.cpp:2013 */ -void CNavArea::IsOverlappingY(CNavArea *area) -{ -} - -/* <4c8761> ../game_shared/bot/nav_area.cpp:2001 */ -void CNavArea::IsOverlappingX(CNavArea *area) -{ -} - -/* <4c8726> ../game_shared/bot/nav_area.cpp:1988 */ -void CNavArea::IsOverlapping(CNavArea *area) -{ -} - -/* <4c86fa> ../game_shared/bot/nav_area.cpp:1975 */ -void CNavArea::IsOverlapping(Vector *pos) -{ -} - -/* <4c86cf> ../game_shared/bot/nav_area.cpp:1975 */ -void CNavArea::IsOverlapping(Vector *pos) -{ -} - -/* <4c85c3> ../game_shared/bot/nav_area.cpp:1864 */ -/* linkage=_Z13MarkJumpAreasv */ -void MarkJumpAreas(void) -{ -// { -// iterator iter; // 1866 -// operator++(_List_iterator *const this); // 1866 -// { -// class CNavArea *area; // 1868 -// Vector u; // 1869 -// Vector v; // 1869 -// Vector normal; // 1880 -// CrossProduct(Vector &a, -// const Vector &b); // 1880 -// NormalizeInPlace(Vector *const this); // 1881 -// } -// } -} - -/* <4c8599> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <4c82ea> ../game_shared/bot/nav_area.cpp:1582 */ -/* linkage=_Z9BuildAreaP8CNavNodeii */ -int BuildArea(CNavNode *node, int width, int height) -{ -// { -// class CNavNode *nwNode; // 1586 -// class CNavNode *neNode; // 1587 -// class CNavNode *swNode; // 1588 -// class CNavNode *seNode; // 1589 -// class CNavNode *vertNode; // 1591 -// class CNavNode *horizNode; // 1592 -// int coveredNodes; // 1594 -// class CNavArea *area; // 1629 -// { -// int y; // 1596 -// { -// int x; // 1600 -// Cover(CNavNode *const this); // 1602 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1605 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1611 -// } -// { -// int x; // 1617 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1619 -// } -// push_back(list> *const this, -// const value_type &__x); // 1630 -// SetAttributes(CNavArea *const this, -// unsigned char bits); // 1633 -// } -} - -/* <4c8066> ../game_shared/bot/nav_area.cpp:1503 */ -/* linkage=_Z8TestAreaP8CNavNodeii */ -bool TestArea(CNavNode *node, int width, int height) -{ -// { -// Vector normal; // 1505 -// float d; // 1506 -// float const offPlaneTolerance; // 1508 -// class CNavNode *vertNode; // 1510 -// class CNavNode *horizNode; // 1510 -// { -// int y; // 1513 -// { -// int x; // 1517 -// { -// float dist; // 1536 -// DotProduct(Vector &a, -// const Vector &b); // 1536 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1529 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1542 -// { -// float dist; // 1549 -// DotProduct(Vector &a, -// const Vector &b); // 1549 -// } -// } -// Vector(Vector *const this, -// const Vector &v); // 1505 -// DotProduct(Vector &a, -// const Vector &b); // 1506 -// { -// int x; // 1560 -// { -// float dist; // 1567 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1562 -// DotProduct(Vector &a, -// const Vector &b); // 1567 -// } -// } -// } -} - -/* <4c7e9a> ../game_shared/bot/nav_area.cpp:1046 */ -void CNavArea::Strip(void) -{ -// clear(list> *const this); // 1049 -} - -/* <4c7c70> ../game_shared/bot/nav_area.cpp:1031 */ -/* linkage=_Z20StripNavigationAreasv */ -void StripNavigationAreas(void) -{ -// { -// iterator iter; // 1033 -// { -// class CNavArea *area; // 1036 -// Strip(CNavArea *const this); // 1038 -// } -// operator++(_List_iterator *const this); // 1034 -// } -} - -/* <4c7c26> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c7c08> ../game_shared/bot/nav_area.cpp:1046 */ -void CNavArea::Strip(void) -{ -} - -/* <4c7b18> ../game_shared/bot/nav_area.cpp:980 */ -void DestroyLadders(void) -{ -// { -// class CNavLadder *ladder; // 984 -// } -} - -/* <4c7a37> ../game_shared/bot/nav_area.cpp:971 */ -/* linkage=_Z31CleanupApproachAreaAnalysisPrepv */ -void CleanupApproachAreaAnalysisPrep(void) -{ -// clear(list> *const this); // 973 -} - -/* <4c78a9> ../game_shared/bot/nav_area.cpp:964 */ -/* linkage=_Z24ApproachAreaAnalysisPrepv */ -void ApproachAreaAnalysisPrep(void) -{ -// buildGoodSizedList(void); // 967 -} - -/* <4c7708> ../game_shared/bot/nav_area.cpp:615 */ -void CNavArea::IsConnected(CNavArea *area, NavDirType dir) -{ -// { -// const_iterator iter; // 621 -// operator++(_List_const_iterator *const this); // 659 -// { -// const_iterator liter; // 636 -// { -// int d; // 626 -// operator++(_List_const_iterator *const this); // 628 -// } -// } -// } -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 615 -} - -/* <4c760a> ../game_shared/bot/nav_area.cpp:486 */ -void CNavArea::AssignNodes(CNavArea *area) -{ -// { -// class CNavNode *horizLast; // 488 -// { -// class CNavNode *vertNode; // 490 -// { -// class CNavNode *horizNode; // 492 -// AssignArea(CNavNode *const this, -// class CNavArea *area); // 494 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 492 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 490 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 497 -// } -// } -} - -/* <4c6e85> ../game_shared/bot/nav_area.cpp:408 */ -void CNavArea::MergeAdjacentConnections(CNavArea *adjArea) -{ -// { -// iterator iter; // 411 -// int dir; // 412 -// { -// union NavConnect connect; // 417 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 420 -// } -// operator++(_List_iterator *const this); // 415 -// { -// union NavConnect connect; // 427 -// remove(list> *const this, -// const value_type &__value); // 430 -// } -// { -// iterator areaIter; // 439 -// { -// class CNavArea *area; // 441 -// { -// bool connected; // 449 -// { -// union NavConnect connect; // 464 -// remove(list> *const this, -// const value_type &__value); // 470 -// remove(list> *const this, -// const value_type &__value); // 466 -// push_back(list> *const this, -// const value_type &__x); // 474 -// } -// operator++(_List_iterator *const this); // 450 -// { -// union NavConnect connect; // 452 -// } -// } -// } -// operator++(_List_iterator *const this); // 439 -// } -// } -} - -/* <4c6cd3> ../game_shared/bot/nav_area.cpp:366 */ -void CNavArea::Disconnect(CNavArea *area) -{ -// { -// union NavConnect connect; // 368 -// { -// int dir; // 371 -// remove(list> *const this, -// const value_type &__value); // 372 -// } -// } -} - -/* <4c6b75> ../game_shared/bot/nav_area.cpp:347 */ -void CNavArea::ConnectTo(CNavArea *area, NavDirType dir) -{ -// { -// union NavConnect con; // 354 -// { -// iterator iter; // 350 -// operator++(_List_iterator *const this); // 350 -// } -// push_back(list> *const this, -// const value_type &__x); // 356 -// } -} - -/* <4c6b48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4c6af0> ../game_shared/bot/nav_area.cpp:347 */ -void CNavArea::ConnectTo(CNavArea *area, NavDirType dir) -{ -// { -// union NavConnect con; // 354 -// { -// iterator iter; // 350 -// } -// } -} - -/* <4c67f0> ../game_shared/bot/nav_area.cpp:333 */ -void CNavArea::OnDestroyNotify(CNavArea *dead) -{ -// { -// union NavConnect con; // 335 -// { -// int d; // 337 -// remove(list> *const this, -// const value_type &__value); // 338 -// } -// remove(list> *const this, -// const value_type &__value); // 340 -// } -} - -/* <4c678e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */ -void list>::remove(const value_type &__value) -{ -// { -// iterator __first; // 242 -// iterator __last; // 243 -// iterator __extra; // 244 -// { -// iterator __next; // 247 -// } -// } -} - -/* <4c672c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */ -void list>::remove(const value_type &__value) -{ -// { -// iterator __first; // 242 -// iterator __last; // 243 -// iterator __extra; // 244 -// { -// iterator __next; // 247 -// } -// } -} - -/* <4c66e3> ../game_shared/bot/nav_area.cpp:333 */ -void CNavArea::OnDestroyNotify(CNavArea *dead) -{ -// { -// union NavConnect con; // 335 -// { -// int d; // 337 -// } -// } -} - -/* <4c63a4> ../game_shared/bot/nav_area.cpp:268 */ -void CNavArea::CNavArea(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seNode, class CNavNode *swNode) -{ -// list(list> *const this); // 268 -// list(list> *const this); // 268 -// list(list> *const this); // 268 -// list(list> *const this); // 268 -// list(list> *const this); // 268 -// Initialize(CNavArea *const this); // 270 -// AssignNodes(CNavArea *const this, -// class CNavArea *area); // 288 -} - -/* <4c6352> ../game_shared/bot/nav_area.cpp:268 */ -void CNavArea::CNavArea(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seNode, class CNavNode *swNode) -{ -} - -/* <4c610d> ../game_shared/bot/nav_area.cpp:248 */ -void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner) -{ -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// Initialize(CNavArea *const this); // 250 -} - -/* <4c5ed7> ../game_shared/bot/nav_area.cpp:207 */ -void CNavArea::CNavArea(const Vector *corner, const Vector *otherCorner) -{ -// list(list> *const this); // 207 -// list(list> *const this); // 207 -// list(list> *const this); // 207 -// list(list> *const this); // 207 -// list(list> *const this); // 207 -// Initialize(CNavArea *const this); // 209 -} - -/* <4c5ea2> ../game_shared/bot/nav_area.cpp:207 */ -void CNavArea::CNavArea(const Vector *corner, const Vector *otherCorner) -{ -} - -/* <4c5c82> ../game_shared/bot/nav_area.cpp:198 */ -void CNavArea::CNavArea(void) -{ -// Initialize(CNavArea *const this); // 200 -// list(list> *const this); // 198 -// list(list> *const this); // 198 -// list(list> *const this); // 198 -// list(list> *const this); // 198 -// list(list> *const this); // 198 -} - -/* <4c5c65> ../game_shared/bot/nav_area.cpp:198 */ -void CNavArea::CNavArea(void) -{ -} - -/* <4c5c30> ../game_shared/bot/nav_area.cpp:169 */ -void CNavArea::Initialize(void) -{ -// { -// int i; // 177 -// } -} - -/* <4c5bb0> ../game_shared/bot/nav_area.cpp:151 */ -/* linkage=_Z17GetHidingSpotByIDj */ -HidingSpot *GetHidingSpotByID(unsigned int id) -{ -// { -// iterator iter; // 153 -// { -// class HidingSpot *spot; // 155 -// } -// operator++(_List_iterator *const this); // 153 -// } -} - -/* <4c59dc> ../game_shared/bot/nav_area.cpp:137 */ -void HidingSpot::Load(SteamFile *file, unsigned int version) -{ -// Read(SteamFile *const this, -// void *data, -// int length); // 139 -// Read(SteamFile *const this, -// void *data, -// int length); // 140 -// Read(SteamFile *const this, -// void *data, -// int length); // 141 -} - -/* <4c5994> ../game_shared/bot/nav_area.cpp:130 */ -void HidingSpot::Save( int fd, unsigned int version) -{ -} - -/* <4c588a> ../game_shared/bot/nav_area.cpp:121 */ -void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags) -{ -// push_back(list> *const this, -// const value_type &__x); // 127 -} - -/* <4c578e> ../game_shared/bot/nav_area.cpp:109 */ -void HidingSpot::HidingSpot(void) -{ -// push_back(list>::HidingSpot(// const value_type &__x); // 115 -} - -/* <4c5771> ../game_shared/bot/nav_area.cpp:109 */ -void HidingSpot::HidingSpot(void) -{ -} - -/* <4c5551> ../game_shared/bot/nav_area.cpp:87 */ -/* linkage=_Z18DestroyHidingSpotsv */ -void DestroyHidingSpots(void) -{ -// clear(list> *const this); // 103 -// { -// iterator areaIter; // 90 -// { -// class CNavArea *area; // 92 -// clear(list> *const this); // 94 -// } -// operator++(_List_iterator *const this); // 90 -// } -// { -// iterator iter; // 100 -// operator++(_List_iterator *const this); // 100 -// } -} - -/* <4c5536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <4c4f85> ../game_shared/bot/nav_area.cpp:2685 */ -void CNavArea::UpdateOnOpenList(void) -{ -// { -// class CNavArea *other; // 2692 -// class CNavArea *before; // 2693 -// class CNavArea *after; // 2694 -// } -} - -/* <4c4f67> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <4c4f2c> ../game_shared/bot/nav_area.cpp:2634 */ -void CNavArea::AddToOpenList(void) -{ -// { -// class CNavArea *area; // 2649 -// class CNavArea *last; // 2649 -// } -} - -/* <4c4e08> ../game_shared/bot/nav_area.cpp:121 */ -void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags) -{ -// push_back(list> *const this, -// const value_type &__x); // 127 -} - -/* <4c4ddb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4c4b76> ../game_shared/bot/nav_area.cpp:5000 */ -void CNavAreaGrid::AddNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5003 -// int loX; // 5005 -// int loY; // 5006 -// int hiX; // 5007 -// int hiY; // 5008 -// int key; // 5015 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5005 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5006 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5007 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5008 -// { -// int y; // 5010 -// { -// int x; // 5011 -// push_back(list> *const this, -// const value_type &__x); // 5012 -// } -// } -// ComputeHashKey(const class CNavAreaGrid *const this, -// unsigned int id); // 5015 -// } -} - -/* <4c4b49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4c4a70> ../game_shared/bot/nav_area.cpp:4953 */ -void CNavAreaGrid::~CNavAreaGrid(void) -{ -// ~list(list>::~CNavAreaGrid(// int const __in_chrg); // 4955 -} - -/* <4c4599> ../game_shared/bot/nav_area.cpp:248 */ -void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner) -{ -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// Initialize(CNavArea *const this); // 250 -} - -/* <4c44ae> ../game_shared/bot/nav_area.cpp:2776 */ -void CNavArea::IsHidingSpotCollision(Vector *pos) -{ -// { -// float const collisionRange; // 2778 -// { -// const_iterator iter; // 2780 -// end(const class list> *const this); // 2780 -// { -// const class HidingSpot *spot; // 2782 -// operator-(const Vector *const this, -// const Vector &v); // 2784 -// IsLengthLessThan(const Vector *const this, -// float length); // 2784 -// } -// operator++(_List_const_iterator *const this); // 2780 -// } -// } -} - -/* <4c43f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -void list> *const this) -{ -// ~_List_base(_List_base>::~list(// int const __in_chrg); // 429 -} - -/* <4c43ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c430f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -void list> *const this) -{ -// ~_List_base(_List_base>::~list(// int const __in_chrg); // 429 -} - -/* <4c42e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c422b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -void list> *const this) -{ -// ~_List_base(_List_base>::~list(// int const __in_chrg); // 429 -} - -/* <4c4202> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c41db> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <4c4182> ../game_shared/bot/nav_area.cpp:4791 */ -inline bool IsAreaVisible(const Vector *pos, const CNavArea *area) -{ -// { -// Vector corner; // 4793 -// TraceResult result; // 4794 -// { -// int c; // 4796 -// } -// } -} - -/* <4c4137> ../game_shared/bot/nav_area.h:1109 */ -void ForAllAreas(CollectHidingSpotsFunctor &func) -{ -// { -// iterator iter; // 1111 -// { -// class CNavArea *area; // 1114 -// } -// } -} - -/* <4c409f> ../game_shared/bot/nav_area.cpp:5000 */ -void CNavAreaGrid::AddNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5003 -// int loX; // 5005 -// int loY; // 5006 -// int hiX; // 5007 -// int hiY; // 5008 -// int key; // 5015 -// { -// int y; // 5010 -// { -// int x; // 5011 -// } -// } -// } -} - -/* <4c3feb> ../game_shared/bot/nav_area.cpp:3591 */ -bool IsCrossingLineOfFire(Vector &start, Vector &finish, CBaseEntity *ignore, int ignoreTeam) -{ -// { -// int p; // 3593 -// { -// class CBasePlayer *player; // 3595 -// float const longRange; // 3612 -// Vector playerTarget; // 3613 -// Vector result; // 3615 -// { -// float loZ; // 3619 -// float hiZ; // 3619 -// } -// } -// } -} - -/* <4c3e99> ../game_shared/bot/nav_area.h:679 */ -bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class ApproachAreaCost &costFunc, class CNavArea ** closestArea) -{ -// { -// Vector actualGoalPos; // 710 -// float initCost; // 719 -// float closestAreaDist; // 729 -// { -// class CNavArea *area; // 735 -// bool searchFloor; // 747 -// int dir; // 748 -// const NavConnectList *floorList; // 749 -// const_iterator floorIter; // 750 -// bool ladderUp; // 752 -// const NavLadderList *ladderList; // 753 -// const_iterator ladderIter; // 754 -// int ladderTopDir; // 756 -// { -// class CNavArea *newArea; // 760 -// enum NavTraverseType how; // 761 -// const class CNavLadder *ladder; // 762 -// float newCostSoFar; // 859 -// { -// float newCostRemaining; // 873 -// } -// } -// } -// } -} - -/* <4c3e47> ../game_shared/bot/nav_area.cpp:4983 */ -void CNavAreaGrid::Initialize(float minX, float maxX, float minY, float maxY) -{ -} - -/* <4c3de4> ../game_shared/bot/nav_area.cpp:1102 */ -inline bool testJumpDown(const Vector *fromPos, const Vector *toPos) -{ -// { -// float dz; // 1104 -// Vector from; // 1120 -// Vector to; // 1121 -// TraceResult result; // 1123 -// } -} - -/* <4c3d89> ../game_shared/bot/nav_area.cpp:2776 */ -void CNavArea::IsHidingSpotCollision(Vector *pos) -{ -// { -// float const collisionRange; // 2778 -// { -// const_iterator iter; // 2780 -// { -// const class HidingSpot *spot; // 2782 -// } -// } -// } -} - -/* <4c3d54> ../game_shared/bot/nav_area.cpp:121 */ -void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags) -{ -} - -/* <4c3d07> ../game_shared/bot/nav_area.cpp:248 */ -void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner) -{ -} - -/* <4c3c6a> ../game_shared/bot/nav_area.cpp:5039 */ -void CNavAreaGrid::RemoveNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5042 -// int loX; // 5044 -// int loY; // 5045 -// int hiX; // 5046 -// int hiY; // 5047 -// int key; // 5054 -// { -// int y; // 5049 -// { -// int x; // 5050 -// } -// } -// } -} - -/* <4c3b30> ../game_shared/bot/nav_area.cpp:4635 */ -bool GetGroundHeight(const Vector *pos, float *height, Vector *normal) -{ -// { -// Vector to; // 4637 -// float offset; // 4642 -// Vector from; // 4643 -// TraceResult result; // 4644 -// edict_t *ignore; // 4645 -// float ground; // 4646 -// float const maxOffset; // 4648 -// float const inc; // 4649 -// class GroundLayerInfo layer; // 4657 -// int layerCount; // 4658 -// int i; // 4703 -// } -} - -/* <4c3aa2> ../game_shared/bot/nav_area.cpp:2792 */ -bool IsHidingSpotInCover(const Vector *spot) -{ -// { -// int coverCount; // 2794 -// TraceResult result; // 2795 -// Vector from; // 2797 -// Vector to; // 2800 -// float const coverRange; // 2808 -// float const inc; // 2809 -// int const halfCover; // 2823 -// { -// float angle; // 2811 -// } -// } -} - -/* <4c3a75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4c3a6e> ../game_shared/bot/nav_area.h:141 */ -inline void ChangeMasterMarker(void) -{ -} - -/* <4c3a51> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(void) -{ -} - -/* <4c3a07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c39ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c3992> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotEncounter &__val) -{ -} - -/* <4c396b> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(SpotEncounter &const) -{ -} - -/* <4c393e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */ -inline void list>::list(list> &__x) -{ -} - -/* <4c3917> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(Ray &const) -{ -} - -/* <4c38f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c38c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */ -inline void _List_base>::_List_base(const allocator_type &__a) -{ -} - -/* <4c3897> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */ -inline void _List_impl::_List_impl(const _Node_alloc_type &__a) -{ -} - -/* <4c386b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ -inline void allocator>::allocator(allocator> &__a) -{ -} - -/* <4c3846> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ -inline void new_allocator>::new_allocator(new_allocator> &const) -{ -} - -/* <4c3803> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */ -inline void list>::_M_initialize_dispatch>(_List_const_iterator __first, class _List_const_iterator __last, class __false_type) -{ -} - -/* <4c37d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c37bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c377b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c374f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c3721> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator>::allocator(allocator &const) -{ -} - -/* <4c36fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c36cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c36af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c3694> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c364a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c360d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c35f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c35c6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c35a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c359f> ../game_shared/bot/nav_node.h:28 */ -inline void GetFirst(void) -{ -} - -/* <4c3598> ../game_shared/bot/nav_node.h:29 */ -inline void GetListLength(void) -{ -} - -/* <4c3570> ../game_shared/bot/nav_area.cpp:3976 */ -inline void PlaceFloodFillFunctor::PlaceFloodFillFunctor(CNavArea *area) -{ -} - -/* <4c350c> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <4c34e6> ../game_shared/bot/nav_area.h:281 */ -inline void CNavArea::GetApproachInfo(int i) -{ -} - -/* <4c34bf> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(Extent &const) -{ -} - -/* <4c349e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <4c342b> ../game_shared/bot/nav_area.cpp:1394 */ -inline bool IsAreaRoughlySquare(const class CNavArea *area) -{ -// { -// float aspect; // 1396 -// float const maxAspect; // 1398 -// float const minAspect; // 1399 -// } -} - -/* <4c3400> ../game_shared/bot/nav_area.cpp:2013 */ -void CNavArea::IsOverlappingY(CNavArea *area) -{ -} - -/* <4c33d5> ../game_shared/bot/nav_area.cpp:2001 */ -void CNavArea::IsOverlappingX(CNavArea *area) -{ -} - -/* <4c338b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c334e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c3333> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c3307> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c32e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c329d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c3260> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c3245> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c3219> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c31f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c31b5> ../game_shared/bot/nav_area.cpp:63 */ -void buildGoodSizedList(void) -{ -// { -// float const minSize; // 65 -// iterator iter; // 67 -// { -// class CNavArea *area; // 70 -// const class Extent *extent; // 73 -// } -// } -} - -/* <4c316b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c312e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c3113> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c30e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c30c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c3080> ../game_shared/bot/nav_area.h:324 */ -inline void CNavArea::AddLadderDown(CNavLadder *ladder) -{ -} - -/* <4c3061> ../game_shared/bot/nav.h:162 */ -inline NavDirType DirectionRight(NavDirType dir) -{ -} - -/* <4c3042> ../game_shared/bot/nav.h:148 */ -inline NavDirType DirectionLeft(NavDirType dir) -{ -} - -/* <4c301a> ../game_shared/bot/nav_area.h:323 */ -inline void CNavArea::AddLadderUp(CNavLadder *ladder) -{ -} - -/* <4c2fda> ../game_shared/bot/nav_area.h:63 */ -inline void CNavLadder::CNavLadder(void) -{ -} - -/* <4c2f90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c2f53> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c2f38> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c2f0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c2eec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c2ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <4c2eb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:973 */ -inline void list>::pop_front(void) -{ -} - -/* <4c2e9b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:899 */ -inline void list>::front(void) -{ -} - -/* <4c2e72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c2e49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c2e1d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c2e02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c2de7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c2dc0> ../game_shared/bot/nav_area.h:88 */ -inline void CNavLadder::OnDestroyNotify(CNavArea *dead) -{ -} - -/* <4c2d9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c2d7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <4c2d59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotEncounter &__r) -{ -} - -/* <4c2d32> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c2d05> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::~SpotEncounter( int const __in_chrg) -{ -} - -/* <4c2cdc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c2cb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c2c6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c2c46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotOrder &__r) -{ -} - -/* <4c2c2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c2c0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c2bdd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c2bb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c2b97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c2b7c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c2b61> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2b46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c2b2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c2b10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c2aea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(const class CNavArea * &__r) -{ -} - -/* <4c2ab2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ -inline void list>::_M_erase( iterator __position) -{ -// { -// _Node *__n; // 1533 -// } -} - -/* <4c2a97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <4c2a8c> ../game_shared/bot/nav_area.cpp:3757 */ -void EditNavAreasReset(void) -{ -} - -/* <4c2a66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c2a1c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c29f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(CNavArea *&const __r) -{ -} - -/* <4c29db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c29bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c298d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c2967> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c294c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <4c2931> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:973 */ -inline void list>::pop_front(void) -{ -} - -/* <4c2916> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:899 */ -inline void list>::front(void) -{ -} - -/* <4c28de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ -inline void list>::_M_erase( iterator __position) -{ -// { -// _Node *__n; // 1533 -// } -} - -/* <4c28b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c286e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c2848> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(CNavLadder *&const __r) -{ -} - -/* <4c282d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c280d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c27df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c27b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c2793> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c2749> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c271d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c26f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(const union NavConnect &__r) -{ -} - -/* <4c26c6> ../game_shared/bot/nav_area.h:40 */ -inline void operator==(const union NavConnect *const this, const union NavConnect &other) -{ -} - -/* <4c268b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c2670> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c2638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ -inline void list>::_M_erase( iterator __position) -{ -// { -// _Node *__n; // 1533 -// } -} - -/* <4c2612> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(union NavConnect &__r) -{ -} - -/* <4c25f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c25d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c25a9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c2583> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c2528> ../game_shared/bot/nav_area.cpp:486 */ -void CNavArea::AssignNodes(CNavArea *area) -{ -// { -// class CNavNode *horizLast; // 488 -// { -// class CNavNode *vertNode; // 490 -// { -// class CNavNode *horizNode; // 492 -// } -// } -// } -} - -/* <4c24fe> ../game_shared/bot/nav_area.cpp:169 */ -void CNavArea::Initialize(void) -{ -// { -// int i; // 177 -// } -} - -/* <4c24e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c24c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c24ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c2492> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c2477> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c245c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c2441> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2426> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c240b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c23f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c23d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c23b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c2387> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c2361> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c2346> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c232b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2310> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c22f5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c22da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c22b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c226a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c2244> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(HidingSpot *&const __r) -{ -} - -/* <4c2229> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c2209> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c21db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c21b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c219a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c217f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2164> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c2149> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c212e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c2113> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c20f8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c20dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c20c2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c20a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c208c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c2071> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2056> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c203b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c2020> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c1fe8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotOrder &__val) -{ -} - -/* <4c1fbb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1f8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1f64> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1f3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1f06> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const union NavConnect &__val) -{ -} - -/* <4c1ed9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1ead> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1e82> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1e5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1e2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1e03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1dd8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1db2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1d85> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1d59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1d2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1d08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1cdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1caf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1c84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1c59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1c21> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const HidingSpot * &__val) -{ -} - -/* <4c1bf4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1bc8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1b9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1b77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1b3f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CNavArea * &__val) -{ -} - -/* <4c1b07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CNavLadder * &__val) -{ -} - -/* <4c1adb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c1aaf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c1a82> ../game_shared/bot/nav_area.h:164 */ -inline void SpotOrder::~SpotOrder( int const __in_chrg) -{ -} - -/* <4c1a54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c1a29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c19fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c19d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c19a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c1979> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c194e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1922> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c18f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c18c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c189e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1872> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c1845> ../game_shared/bot/nav_area.h:35 */ -inline void ~NavConnect(union NavConnect *const this, int const __in_chrg) -{ -} - -/* <4c1817> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c17ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c17c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1793> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c1768> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c173d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c170f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c16e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c16b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c168d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c15a2> ../game_shared/bot/nav_area.h:1028 */ -void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class CollectHidingSpotsFunctor &func, float maxRange) -{ -// { -// class CNavArea *area; // 1045 -// { -// const_iterator ladderIt; // 1064 -// const NavLadderList *ladderList; // 1067 -// { -// int dir; // 1051 -// { -// int count; // 1053 -// { -// int i; // 1054 -// { -// class CNavArea *adjArea; // 1056 -// } -// } -// } -// } -// { -// const class CNavLadder *ladder; // 1072 -// } -// { -// const class CNavLadder *ladder; // 1093 -// } -// } -// } -} - -/* <4c1587> ../game_shared/bot/bot_util.h:136 */ -inline void IntervalTimer::Reset(void) -{ -} - -/* <4c156c> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <4c1551> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <4c1534> ../game_shared/bot/nav_area.h:417 */ -inline void CNavArea::IsDegenerate(void) -{ -} - -/* <4c14ef> ../game_shared/bot/nav_area.h:422 */ -inline void CNavArea::GetAdjacentArea(NavDirType dir, int i) -{ -// { -// const_iterator iter; // 424 -// } -} - -/* <4c14c8> ../game_shared/bot/nav_area.h:236 */ -inline void CNavArea::GetAdjacentCount(NavDirType dir) -{ -} - -/* <4c148b> ../game_shared/bot/nav_area.cpp:3981 */ -inline void PlaceFloodFillFunctor::operator()(CNavArea *area) -{ -// { -// class CCSBotManager *ctrl; // 3983 -// } -} - -/* <4c1470> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4c1443> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4c1402> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4c13e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4c13d4> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <4c13b7> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <4c139a> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <4c136d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <4c1346> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <4c1319> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <4c12f2> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <4c12e8> ../game_shared/bot/nav_area.cpp:2731 */ -void ClearSearchLists(void) -{ -} - -/* <4c12bc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c12a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c1286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c1246> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c121a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c11f3> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <4c118b> ../game_shared/bot/nav_area.cpp:3385 */ -inline void CollectHidingSpotsFunctor::CollectHidingSpotsFunctor( CBaseEntity *me, const Vector *origin, float range, unsigned char flags, Place place, bool useCrouchAreas) -{ -} - -/* <4c1170> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <4c1108> ../game_shared/bot/nav_area.cpp:3398 */ -inline void CollectHidingSpotsFunctor::operator()(CNavArea *area) -{ -// { -// const HidingSpotList *list; // 3405 -// { -// const_iterator iter; // 3407 -// { -// const class HidingSpot *spot; // 3409 -// { -// class CNavArea *area; // 3413 -// } -// } -// } -// } -} - -/* <4c10e1> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <4c10b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c1099> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c107e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c1043> ../game_shared/bot/nav_area.h:255 */ -inline void CNavArea::GetHidingSpotList(void) -{ -} - -/* <4c1023> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c0ff7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c0fca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0faf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c0f94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c0f54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c0f28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c0e7b> ../game_shared/bot/nav_area.cpp:615 */ -void CNavArea::IsConnected(CNavArea *area, NavDirType dir) -{ -// { -// const_iterator iter; // 621 -// { -// const_iterator liter; // 636 -// { -// int d; // 626 -// } -// { -// class CNavLadder *ladder; // 639 -// } -// { -// class CNavLadder *ladder; // 650 -// } -// } -// } -} - -/* <4c0e4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0e33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c0e18> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c0ddd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <4c0dbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c0d91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c0d71> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c0d45> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c0d05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c0cd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c0cad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0c92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c0c77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c0c37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c0c0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c0bf0> ../game_shared/bot/nav.h:111 */ -inline void Extent::Area(void) -{ -} - -/* <4c0bd5> ../game_shared/bot/nav_area.h:136 */ -inline void HidingSpot::GetPosition(void) -{ -} - -/* <4c0baa> ../game_shared/bot/nav_area.cpp:3264 */ -void CNavArea::GetDanger(int teamID) -{ -} - -/* <4c0b7e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0b63> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c0b48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c0b13> ../game_shared/bot/nav_area.h:531 */ -inline void CNavAreaGrid::WorldToGridY(float wy) -{ -// { -// int y; // 533 -// } -} - -/* <4c0ade> ../game_shared/bot/nav_area.h:520 */ -inline void CNavAreaGrid::WorldToGridX(float wx) -{ -// { -// int x; // 522 -// } -} - -/* <4c0a9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c0a72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c0a45> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0a2a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c0a0f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c09d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <4c09b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c0988> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c0912> ../game_shared/bot/nav_area.cpp:4757 */ -inline void ApproachAreaCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// int i; // 4760 -// } -// { -// float dist; // 4772 -// float cost; // 4779 -// } -} - -/* <4c0851> ../game_shared/bot/bot_util.h:247 */ -inline bool IsIntersecting2D(Vector &startA, Vector &endA, Vector &startB, Vector &endB, Vector *result) -{ -// { -// float denom; // 251 -// float numS; // 258 -// float numT; // 265 -// float s; // 267 -// float t; // 274 -// } -} - -/* <4c0818> ../game_shared/bot/nav_area.cpp:3448 */ -inline void CollectHidingSpotsFunctor::RemoveSpot( int i) -{ -// { -// int j; // 3453 -// } -} - -/* <4c07a1> ../cstrike/dlls/hostage/hostage.h:265 */ -inline void CHostageManager::GetClosestHostage(Vector &pos, float *resultRange) -{ -// { -// float closeRange; // 267 -// float range; // 267 -// class CHostage *close; // 268 -// { -// int i; // 270 -// } -// } -} - -/* <4c077f> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(void) -{ -} - -/* <4c073e> ../game_shared/bot/nav_area.cpp:2744 */ -void CNavArea::GetCorner(NavCornerType corner) -{ -// { -// Vector pos; // 2746 -// } -} - -/* <4c0737> ../game_shared/bot/nav_area.h:286 */ -inline void MakeNewMarker(void) -{ -} - -/* <4c0719> ../game_shared/bot/nav_area.cpp:2713 */ -void CNavArea::RemoveFromOpenList(void) -{ -} - -/* <4c0689> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <4c066e> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <4c0653> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <4c0638> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <4c05ba> ../game_shared/bot/nav_node.h:79 */ -inline void CNavNode::GetPosition(void) -{ -} - -/* <4c059f> ../game_shared/bot/nav_node.h:25 */ -inline void CNavNode::GetNormal(void) -{ -} - -/* <4c0577> ../game_shared/bot/nav_node.h:74 */ -inline void CNavNode::GetConnectedNode(NavDirType dir) -{ -} - -/* <4c0555> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <4c052f> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <4c0508> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <4c04dc> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <4c04b1> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <4c0484> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <4c0451> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <4c03f5> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <4c0399> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <4c033d> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <4c02fa> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <4c02cd> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <4c0271> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <4c0222> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <4c01eb> ../cstrike/dlls/bot/cs_bot_manager.h:201 */ -inline void CCSBotManager::SetNavPlace( unsigned int place) -{ -} - -/* <4c01c5> ../cstrike/dlls/bot/cs_bot_manager.h:200 */ -inline void CCSBotManager::GetNavPlace(void) -{ -} - -/* <4c018e> ../game_shared/bot/nav_area.h:514 */ -inline void CNavAreaGrid::ComputeHashKey(unsigned int id) -{ -} - -/* <4c0171> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <4c0154> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <4c0139> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <4c0111> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <4c00f6> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <4c00ce> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <4c00b3> ../game_shared/bot/nav_area.h:292 */ -inline void CNavArea::GetParentHow(void) -{ -} - -/* <4c0098> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <4c0063> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <4c0048> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <4c002d> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <4c0012> ../game_shared/bot/nav_area.h:282 */ -inline void CNavArea::GetApproachInfoCount(void) -{ -} - -/* <4bfff7> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <4bffdc> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <4bffc1> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <4bff9a> ../game_shared/bot/nav_area.h:218 */ -inline void CNavArea::SetPlace( Place place) -{ -} - -/* <4bff7f> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <4bff58> ../game_shared/bot/nav_area.h:215 */ -inline void CNavArea::SetAttributes( unsigned char bits) -{ -} - -/* <4bff38> ../game_shared/bot/nav_area.h:213 */ -inline void CNavArea::GetID(void) -{ -} - -/* <4bff1d> ../game_shared/bot/nav_area.h:140 */ -inline void HidingSpot::IsMarked(void) -{ -} - -/* <4bff02> ../game_shared/bot/nav_area.h:139 */ -inline void HidingSpot::Mark(void) -{ -} - -/* <4bfee7> ../game_shared/bot/nav_area.h:137 */ -inline void HidingSpot::GetID(void) -{ -} - -/* <4bfecc> ../game_shared/bot/nav_area.h:131 */ -inline void HidingSpot::GetFlags(void) -{ -} - -/* <4bfea5> ../game_shared/bot/nav_area.h:130 */ -inline void HidingSpot::SetFlags( unsigned char flags) -{ -} - -/* <4bfe8a> ../game_shared/bot/nav_area.h:128 */ -inline void HidingSpot::IsIdealSniperSpot(void) -{ -} - -/* <4bfe6f> ../game_shared/bot/nav_area.h:127 */ -inline void HidingSpot::IsGoodSniperSpot(void) -{ -} - -/* <4bfe4f> ../game_shared/bot/nav_area.h:126 */ -inline void HidingSpot::HasGoodCover(void) -{ -} - -/* <4bfdfa> ../game_shared/steam_util.h:42 */ -inline void SteamFile::Read( void *data, int length) -{ -// { -// byte *readCursor; // 47 -// { -// int i; // 49 -// } -// } -} - -/* <4bfdde> ../game_shared/bot/nav_node.h:107 */ -inline void CNavNode::GetArea(void) -{ -} - -/* <4bfdb6> ../game_shared/bot/nav_node.h:102 */ -inline void CNavNode::AssignArea(CNavArea *area) -{ -} - -/* <4bfd9b> ../game_shared/bot/nav_node.h:47 */ -inline void CNavNode::GetAttributes(void) -{ -} - -/* <4bfd7b> ../game_shared/bot/nav_node.h:41 */ -inline void CNavNode::IsCovered(void) -{ -} - -/* <4bfd60> ../game_shared/bot/nav_node.h:40 */ -inline void CNavNode::Cover(void) -{ -} - -/* <4bfd40> ../game_shared/bot/nav_node.h:30 */ -inline void CNavNode::GetNext(void) -{ -} - -/* <4bfcf4> ../game_shared/bot/nav.h:109 */ -inline void Extent::SizeY(void) -{ -} - -/* <4bfcd4> ../game_shared/bot/nav.h:108 */ -inline void Extent::SizeX(void) -{ -} - -/* <4bfcaa> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4bfc8f> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <4bfc38> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <4bfbda> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <4bfbba> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <4bfb9a> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <4bfb7a> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4bfb28> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4bfafe> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4bfabf> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4bfa95> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4bfa7a> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <4bf94d> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <4bf914> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4bf8e5> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4bf8ad> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <4bf88d> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <4bf86d> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <4bf81e> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <4bf7f3> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <4bf7c6> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <4bf79b> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <4ae3c1> ../game_shared/bot/bot_util.cpp:838 */ -/* linkage=_Z23HintMessageToAllPlayersPKc */ -void HintMessageToAllPlayers(const char *message) -{ -// { -// hudtextparms_t textParms; // 840 -// } -} - -/* <4ae2c5> ../game_shared/bot/bot_util.cpp:694 */ -/* linkage=_Z18IsGameEventAudible13GameEventTypeP11CBaseEntityS1_PfP12PriorityTypePb */ -bool IsGameEventAudible(GameEventType event, CBaseEntity *entity, CBaseEntity *other, float *range, PriorityType *priority, bool *isHostile) -{ -// { -// class CBasePlayer *player; // 696 -// float const ShortRange; // 700 -// float const NormalRange; // 701 -// { -// class CBasePlayerWeapon *pWeapon; // 730 -// } -// { -// class CBasePlayerWeapon *pWeapon; // 745 -// } -// } -} - -/* <4ae261> ../game_shared/bot/bot_util.cpp:682 */ -/* linkage=_Z6BotSINf */ -float BotSIN(float angle) -{ -// { -// int i; // 685 -// NormalizeAnglePositive(float angle); // 684 -// } -} - -/* <4ae1fd> ../game_shared/bot/bot_util.cpp:675 */ -/* linkage=_Z6BotCOSf */ -float BotCOS(float angle) -{ -// { -// int i; // 678 -// NormalizeAnglePositive(float angle); // 677 -// } -} - -/* <4ae1b1> ../game_shared/bot/bot_util.cpp:666 */ -/* linkage=_Z11InitBotTrigv */ -void InitBotTrig(void) -{ -// { -// int i; // 668 -// { -// float angle; // 670 -// } -// } -} - -/* <4ae198> ../game_shared/bot/bot_util.cpp:592 */ -/* linkage=_Z11BotPrecachev */ -void BotPrecache(void) -{ -} - -/* <4ae13e> ../game_shared/bot/bot_util.cpp:577 */ -/* linkage=_Z19CONSOLE_ECHO_LOGGEDPcz */ -void CONSOLE_ECHO_LOGGED(char *pszMsg, ...) -{ -// { -// va_list argptr; // 579 -// char szStr; // 580 -// } -} - -/* <4ae0d3> ../game_shared/bot/bot_util.cpp:563 */ -/* linkage=_Z12CONSOLE_ECHOPcz */ -void CONSOLE_ECHO(char *pszMsg, ...) -{ -// { -// va_list argptr; // 565 -// char szStr; // 566 -// } -} - -/* <4ae02e> ../game_shared/bot/bot_util.cpp:537 */ -/* linkage=_Z19UTIL_DrawBeamPoints6VectorS_ihhh */ -void UTIL_DrawBeamPoints(Vector vecStart, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 539 -} - -/* <4adf8a> ../game_shared/bot/bot_util.cpp:513 */ -/* linkage=_Z20UTIL_DrawBeamFromEnti6Vectorihhh */ -void UTIL_DrawBeamFromEnt(int iIndex, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 515 -} - -/* <4adcab> ../game_shared/bot/bot_util.cpp:491 */ -Vector UTIL_ComputeOrigin(entvars_t *pevVars) -{ -} - -/* <4adc8e> ../game_shared/bot/bot_util.cpp:479 */ -/* linkage=_Z19UTIL_GetLocalPlayerv */ -CBasePlayer *UTIL_GetLocalPlayer(void) -{ -} - -/* <4adb6c> ../game_shared/bot/bot_util.cpp:440 */ -/* linkage=_Z20UTIL_IsVisibleToTeamRK6Vectorif */ -bool UTIL_IsVisibleToTeam(Vector &spot, int team, float maxRange) -{ -// { -// int i; // 442 -// { -// class CBasePlayer *player; // 444 -// TraceResult result; // 464 -// FNullEnt(entvars_t *pev); // 449 -// operator-(const Vector *const this, -// const Vector &v); // 461 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 461 -// } -// } -} - -/* <4adb11> ../game_shared/bot/bot_util.cpp:418 */ -/* linkage=_Z24UTIL_ConstructBotNetNamePciPK10BotProfile */ -void UTIL_ConstructBotNetName(char *name, int nameLength, const BotProfile *profile) -{ -// UTIL_GetBotPrefix(void); // 427 -} - -/* <4ad86a> ../game_shared/bot/bot_util.cpp:343 */ -/* linkage=_Z21UTIL_GetClosestPlayerPK6VectorPf */ -CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, float *distance) -{ -// { -// class CBasePlayer *closePlayer; // 345 -// float closeDistSq; // 346 -// { -// int i; // 348 -// { -// class CBasePlayer *player; // 350 -// float distSq; // 358 -// IsEntityValid(CBaseEntity *entity); // 352 -// operator-(const Vector *const this, -// const Vector &v); // 358 -// LengthSquared(const Vector *const this); // 358 -// } -// } -// } -} - -/* <4ad7ad> ../game_shared/bot/bot_util.cpp:305 */ -/* linkage=_Z18UTIL_IsTeamAllBotsi */ -bool UTIL_IsTeamAllBots(int team) -{ -// { -// int botCount; // 307 -// { -// int i; // 309 -// { -// class CBasePlayer *player; // 311 -// FNullEnt(entvars_t *pev); // 320 -// } -// } -// } -} - -/* <4ad686> ../game_shared/bot/bot_util.cpp:240 */ -/* linkage=_Z20UTIL_KickBotFromTeam8TeamName */ -bool UTIL_KickBotFromTeam(TeamName kickTeam) -{ -// { -// int i; // 242 -// { -// class CBasePlayer *player; // 247 -// const char *name; // 255 -// FNullEnt(entvars_t *pev); // 252 -// } -// { -// class CBasePlayer *player; // 274 -// const char *name; // 282 -// FNullEnt(entvars_t *pev); // 279 -// } -// } -} - -/* <4ad5db> ../game_shared/bot/bot_util.cpp:210 */ -/* linkage=_Z15UTIL_BotsInGamev */ -int UTIL_BotsInGame(void) -{ -// { -// int iCount; // 212 -// { -// int iIndex; // 214 -// { -// class CBasePlayer *pPlayer; // 216 -// FNullEnt(entvars_t *pev); // 221 -// } -// } -// } -} - -/* <4ad507> ../game_shared/bot/bot_util.cpp:174 */ -/* linkage=_Z17UTIL_HumansOnTeamib */ -int UTIL_HumansOnTeam(int teamID, bool isAlive) -{ -// { -// int iCount; // 176 -// { -// int iIndex; // 178 -// { -// class CBaseEntity *entity; // 180 -// class CBasePlayer *player; // 191 -// FNullEnt(entvars_t *pev); // 185 -// } -// } -// } -} - -/* <4ad43f> ../game_shared/bot/bot_util.cpp:128 */ -/* linkage=_Z17UTIL_HumansInGameb */ -int UTIL_HumansInGame(bool ignoreSpectators) -{ -// { -// int iCount; // 130 -// { -// int iIndex; // 132 -// { -// class CBaseEntity *entity; // 134 -// class CBasePlayer *player; // 145 -// FNullEnt(entvars_t *pev); // 139 -// } -// } -// } -} - -/* <4ad385> ../game_shared/bot/bot_util.cpp:93 */ -/* linkage=_Z24UTIL_ActivePlayersInGamev */ -int UTIL_ActivePlayersInGame(void) -{ -// { -// int iCount; // 95 -// { -// int iIndex; // 97 -// { -// class CBaseEntity *entity; // 99 -// class CBasePlayer *player; // 110 -// FNullEnt(entvars_t *pev); // 104 -// } -// } -// } -} - -/* <4ad2da> ../game_shared/bot/bot_util.cpp:66 */ -/* linkage=_Z18UTIL_ClientsInGamev */ -int UTIL_ClientsInGame(void) -{ -// { -// int iCount; // 68 -// { -// int iIndex; // 70 -// { -// class CBaseEntity *pPlayer; // 72 -// FNullEnt(entvars_t *pev); // 77 -// } -// } -// } -} - -/* <4ad1c6> ../game_shared/bot/bot_util.cpp:26 */ -/* linkage=_Z16UTIL_IsNameTakenPKcb */ -bool UTIL_IsNameTaken(const char *name, bool ignoreHumans) -{ -// { -// int i; // 28 -// { -// class CBaseEntity *player; // 30 -// FNullEnt(entvars_t *pev); // 35 -// FStrEq(const char *sz1, -// const char *sz2); // 55 -// { -// class CBot *bot; // 45 -// FStrEq(const char *sz1, -// const char *sz2); // 46 -// } -// } -// } -} - -/* <4ad17f> ../game_shared/bot/nav.h:263 */ -inline float NormalizeAnglePositive(float angle) -{ -} - -/* <4ad12d> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <4ad0ec> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <4ad0de> ../game_shared/bot/bot_util.cpp:411 */ -const char *UTIL_GetBotPrefix(void) -{ -} - -/* <4ad0c5> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <4ad0a7> ../game_shared/bot/bot_profile.h:64 */ -inline void BotProfile::GetName(void) -{ -} - -/* <4ad081> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <4ad05a> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4ad033> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <4ad01a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <4acffc> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <4acf99> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4acf4a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4acf00> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4acec5> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4ace9e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4acdd2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4acda6> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4acd86> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <4acd68> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <4a8acb> ../game_shared/bot/bot_profile.cpp:137 */ -void BotProfileManager::Init(const char *filename, unsigned int *checksum) -{ -// { -// int dataLength; // 139 -// char *dataPointer; // 140 -// const char *dataFile; // 141 -// BotProfileList templateList; // 159 -// class BotProfile defaultProfile; // 161 -// ComputeSimpleChecksum(const unsigned char *dataPointer, -// int dataLength); // 155 -// BotProfile(BotProfile *const this); // 161 -// list(list> *const this); // 159 -// { -// char *token; // 172 -// bool isDefault; // 174 -// bool isTemplate; // 175 -// bool isCustomSkin; // 176 -// class BotProfile *profile; // 270 -// bool isFirstWeaponPref; // 348 -// { -// int const BufLen; // 180 -// char skinName; // 181 -// const char *decoratedName; // 236 -// bool skinExists; // 237 -// GetDecoratedSkinName(const char *name, -// const char *filename); // 236 -// GetCustomSkinIndex(BotProfileManager *const this, -// const char *name, -// const char *filename); // 237 -// CloneString(const char *str); // 241 -// CloneString(const char *str); // 244 -// } -// { -// const class BotProfile *inherit; // 287 -// { -// char *c; // 292 -// strchr(char *__s, -// int __c); // 292 -// { -// iterator iter; // 297 -// operator++(_List_iterator *const this); // 297 -// } -// Inherit(BotProfile *const this, -// const class BotProfile *parent, -// const class BotProfile *baseline); // 314 -// } -// } -// { -// char attributeName; // 366 -// { -// char *c; // 474 -// strchr(char *__s, -// int __c); // 474 -// { -// int i; // 478 -// } -// } -// atof(const char *__nptr); // 464 -// atof(const char *__nptr); // 453 -// atoi(const char *__nptr); // 424 -// atoi(const char *__nptr); // 420 -// atof(const char *__nptr); // 416 -// atoi(const char *__nptr); // 407 -// GetCustomSkinIndex(BotProfileManager *const this, -// const char *name, -// const char *filename); // 411 -// atof(const char *__nptr); // 403 -// atof(const char *__nptr); // 399 -// } -// BotProfile(BotProfile *const this); // 278 -// CloneString(const char *str); // 334 -// push_back(list> *const this, -// const value_type &__x); // 514 -// push_back(list> *const this, -// const value_type &__x); // 519 -// } -// ~list(list> *const this, -// int const __in_chrg); // 159 -// { -// iterator iter; // 527 -// operator++(_List_iterator *const this); // 527 -// } -// ~list(list> *const this, -// int const __in_chrg); // 159 -// } -} - -/* <4a8aa1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4a8916> ../game_shared/bot/bot_profile.cpp:647 */ -void BotProfileManager::FindVoiceBankIndex(const char *filename) -{ -// { -// int index; // 649 -// const_iterator it; // 651 -// begin(vector> *const this); // 652 -// end(vector> *const this); // 652 -// operator++(__normal_iterator> > *const this); // 652 -// CloneString(const char *str); // 660 -// push_back(vector> *const this, -// const value_type &__x); // 660 -// } -} - -/* <4a82f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const char * &__x) -{ -// { -// char *__x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const char * &__val); // 303 -// copy_backward(char ** __first, -// char ** __last, -// char ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const char * &__val); // 332 -// __uninitialized_move_a>(char ** __first, -// char ** __last, -// char ** __result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(char ** __first, -// char ** __last, -// char ** __result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <4a8177> ../game_shared/bot/bot_profile.cpp:669 */ -void BotProfileManager::GetRandomProfile(BotDifficultyType difficulty, BotProfileTeamType team) -{ -// { -// const_iterator iter; // 674 -// int validCount; // 677 -// int which; // 690 -// operator++(_List_const_iterator *const this); // 678 -// { -// const class BotProfile *profile; // 680 -// IsDifficulty(const class BotProfile *const this, -// enum BotDifficultyType diff); // 682 -// IsValidForTeam(const class BotProfile *const this, -// enum BotProfileTeamType team); // 682 -// } -// operator++(_List_const_iterator *const this); // 691 -// { -// const class BotProfile *profile; // 693 -// IsDifficulty(const class BotProfile *const this, -// enum BotDifficultyType diff); // 695 -// IsValidForTeam(const class BotProfile *const this, -// enum BotProfileTeamType team); // 695 -// } -// } -} - -/* <4a80db> ../game_shared/bot/bot_profile.cpp:621 */ -void BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename) -{ -// { -// const char *skinName; // 623 -// GetDecoratedSkinName(const char *name, -// const char *filename); // 626 -// { -// int i; // 629 -// } -// } -} - -/* <4a808d> ../game_shared/bot/bot_profile.cpp:621 */ -void BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename) -{ -// { -// const char *skinName; // 623 -// { -// int i; // 629 -// } -// } -} - -/* <4a8053> ../game_shared/bot/bot_profile.cpp:607 */ -void BotProfileManager::GetCustomSkinModelname(int index) -{ -} - -/* <4a8019> ../game_shared/bot/bot_profile.cpp:593 */ -void BotProfileManager::GetCustomSkinFname(int index) -{ -} - -/* <4a7fdf> ../game_shared/bot/bot_profile.cpp:579 */ -void BotProfileManager::GetCustomSkin(int index) -{ -} - -/* <4a7dfd> ../game_shared/bot/bot_profile.cpp:532 */ -void BotProfileManager::~BotProfileManager(void) -{ -// { -// iterator it; // 536 -// begin(vector> *const this); // 537 -// end(vector> *const this); // 537 -// operator++(__normal_iterator> > *const this); // 537 -// clear(vector> *const this); // 541 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 532 -// ~list(list> *const this, -// int const __in_chrg); // 532 -} - -/* <4a7dca> ../game_shared/bot/bot_profile.cpp:532 */ -void BotProfileManager::~BotProfileManager(int const __in_chrg) -{ -// { -// iterator it; // 536 -// } -} - -/* <4a7da4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4a7c76> ../game_shared/bot/bot_profile.cpp:548 */ -void BotProfileManager::Reset(void) -{ -// clear(list> *const this); // 553 -// { -// iterator iter; // 550 -// operator++(_List_iterator *const this); // 550 -// } -// { -// int i; // 555 -// } -} - -/* <4a7bb2> ../game_shared/bot/bot_profile.cpp:122 */ -void BotProfileManager::BotProfileManager(void) -{ -// list(list> *const this); // 122 -// vector(vector> *const this); // 122 -} - -/* <4a7b87> ../game_shared/bot/bot_profile.cpp:122 */ -void BotProfileManager::BotProfileManager(void) -{ -// { -// int i; // 125 -// } -} - -/* <4a7b5e> ../game_shared/bot/bot_profile.cpp:112 */ -void BotProfile::IsValidForTeam(BotProfileTeamType team) -{ -} - -/* <4a7b22> ../game_shared/bot/bot_profile.cpp:99 */ -void BotProfile::HasPistolPreference(void) -{ -// { -// int i; // 101 -// } -} - -/* <4a7acd> ../game_shared/bot/bot_profile.cpp:78 */ -void BotProfile::HasPrimaryPreference(void) -{ -// { -// int i; // 80 -// { -// int weaponClass; // 82 -// } -// } -} - -/* <4a7a99> ../game_shared/bot/bot_profile.cpp:65 */ -void BotProfile::GetWeaponPreferenceAsString( int i) -{ -} - -/* <4a7a20> ../game_shared/bot/bot_profile.h:123 */ -inline void BotProfile::Inherit(BotProfile *parent, const BotProfile *baseline) -{ -// { -// int i; // 137 -// } -} - -/* <4a79f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/string.h:220 */ -inline char *strchr(char *__s, int __c) -{ -} - -/* <4a79de> ../game_shared/bot/bot_profile.h:46 */ -inline void BotProfile::BotProfile(void) -{ -} - -/* <4a799e> ../game_shared/simple_checksum.h:12 */ -inline unsigned int ComputeSimpleChecksum(const unsigned char *dataPointer, int dataLength) -{ -// { -// unsigned int checksum; // 14 -// { -// int i; // 16 -// } -// } -} - -/* <4a7974> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <4a792c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:811 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4a790d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <4a78c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:724 */ -inline void __normal_iterator> >::__normal_iterator(__normal_iterator> > &__i) -{ -} - -/* <4a78a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */ -inline void __normal_iterator> >::__normal_iterator(void) -{ -} - -/* <4a7864> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4a7820> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <4a77df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a7784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(char ** __first, char ** __last, char ** __result, class allocator &__alloc) -{ -} - -/* <4a7730> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(char ** __first, char ** __last, char ** __result, class allocator &const) -{ -} - -/* <4a76f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(char ** __first, char ** __last, char ** __result) -{ -// { -// } -} - -/* <4a76b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a7672> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a7627> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a75ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(char ** __first, char ** __last, char ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <4a7588> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const char **__first, const char **__last, char ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <4a753d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a751d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(char ** __it) -{ -} - -/* <4a74c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(char ** __first, char ** __last, char ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <4a74a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(char ** __it) -{ -} - -/* <4a7459> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const char **__first, const char **__last, char ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <4a7415> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4a73dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4a73c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4a739b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4a737d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4a7359> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <4a7330> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <4a72fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <4a72d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <4a72ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4a729c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <4a7286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(char ** __it) -{ -} - -/* <4a726d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <4a7254> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4a723b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <4a7222> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <4a7209> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <4a71f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4a71cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <4a71b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1039 */ -inline void vector>::clear(void) -{ -} - -/* <4a7175> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4a7156> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <4a713d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <4a710b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <4a70f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */ -inline void __normal_iterator> >::__normal_iterator(void) -{ -} - -/* <4a70cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4a70b6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <4a708d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4a7074> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4a705b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4a6ff9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4a6fd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(BotProfile *&const __r) -{ -} - -/* <4a6fbc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4a6f9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4a6f72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4a6f4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4a6f35> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4a6f1c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4a6f03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4a6eea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4a6ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4a6eb3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <4a6e7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const BotProfile * &__val) -{ -} - -/* <4a6e55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1253 */ -inline void vector>::_M_erase_at_end( pointer __pos) -{ -} - -/* <4a6e3c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4a6dff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(char ** __first, char ** __last, class allocator &const) -{ -} - -/* <4a6dcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(char ** __first, char ** __last) -{ -} - -/* <4a6db1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(char **, char **) -{ -} - -/* <4a6d8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <4a6d5a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <4a6d31> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <4a6d07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <4a6cdf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4a6cbc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4a6c92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4a6c69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4a6c41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4a6c1e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4a6bf5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4a6bca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4a6ba2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4a6b7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4a6b41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const char * &__val) -{ -} - -/* <4a6b23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <4a6b05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <4a6ad6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const char ** &__i) -{ -} - -/* <4a6ab8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4a6a8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4a6a65> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4a6a4c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4a6a33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4a6a0d> ../game_shared/bot/bot_profile.cpp:112 */ -void BotProfile::IsValidForTeam(BotProfileTeamType team) -{ -} - -/* <4a69d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <4a69b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4a698f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4a693f> ../game_shared/bot/bot_profile.cpp:52 */ -const char *GetDecoratedSkinName(const char *name, const char *filename) -{ -// { -// int const BufLen; // 57 -// char buf; // 59 -// } -} - -/* <4a6919> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <4a68f2> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4a68cb> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <4a68b2> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <4a6894> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4a6845> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4a67fb> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4a67c0> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4a6771> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4a66f7> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4a66cb> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4a666f> ../game_shared/bot/bot_profile.h:115 */ -inline void BotProfile::IsDifficulty(BotDifficultyType diff) -{ -} - -/* <4a6651> ../game_shared/bot/bot_profile.h:64 */ -inline void BotProfile::GetName(void) -{ -} - -/* <4a6607> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <49fd8b> ../game_shared/bot/bot_manager.cpp:355 */ -void CBotManager::IsLineBlockedBySmoke(const Vector *from, const Vector *to) -{ -// { -// float const smokeRadiusSq; // 357 -// float totalSmokedLength; // 358 -// Vector sightDir; // 361 -// float sightLength; // 362 -// iterator iter; // 365 -// float const maxSmokedLength; // 470 -// operator-(const Vector *const this, -// const Vector &v); // 361 -// NormalizeInPlace(Vector *const this); // 362 -// { -// class ActiveGrenade *ag; // 368 -// { -// const Vector *smokeOrigin; // 384 -// Vector toGrenade; // 386 -// float alongDist; // 388 -// Vector close; // 391 -// Vector toClose; // 402 -// float lengthSq; // 403 -// operator-(const Vector *const this, -// const Vector &v); // 386 -// DotProduct(Vector &a, -// const Vector &b); // 388 -// operator-(const Vector *const this, -// const Vector &v); // 402 -// LengthSquared(const Vector *const this); // 403 -// { -// float fromSq; // 409 -// float toSq; // 410 -// operator-(const Vector *const this, -// const Vector &v); // 410 -// LengthSquared(const Vector *const this); // 410 -// LengthSquared(const Vector *const this); // 409 -// { -// float halfSmokedLength; // 424 -// operator-(const Vector *const this, -// const Vector &v); // 429 -// Length(const Vector *const this); // 429 -// Length(const Vector *const this); // 434 -// } -// operator-(const Vector *const this, -// const Vector &v); // 418 -// Length(const Vector *const this); // 418 -// { -// float halfSmokedLength; // 443 -// Vector v; // 445 -// operator-(const Vector *const this, -// const Vector &v); // 445 -// DotProduct(Vector &a, -// const Vector &b); // 446 -// operator-(const Vector *const this, -// const Vector &v); // 449 -// Length(const Vector *const this); // 449 -// Length(const Vector *const this); // 454 -// } -// { -// float smokedLength; // 461 -// } -// } -// operator*(const Vector *const this, -// float fl); // 399 -// operator+(const Vector *const this, -// const Vector &v); // 399 -// } -// operator++(_List_iterator *const this); // 379 -// erase(list> *const this, -// iterator __position); // 374 -// } -// } -} - -/* <49fc24> ../game_shared/bot/bot_manager.cpp:317 */ -void CBotManager::IsInsideSmokeCloud(const Vector *pos) -{ -// { -// iterator iter; // 319 -// { -// class ActiveGrenade *ag; // 322 -// { -// const Vector *smokeOrigin; // 338 -// operator-(const Vector *const this, -// const Vector &v); // 340 -// IsLengthLessThan(const Vector *const this, -// float length); // 340 -// } -// operator++(_List_iterator *const this); // 333 -// erase(list> *const this, -// iterator __position); // 328 -// } -// } -} - -/* <49faf3> ../game_shared/bot/bot_manager.cpp:305 */ -void CBotManager::DestroyAllGrenades(void) -{ -// clear(list> *const this); // 310 -// { -// iterator iter; // 307 -// end(list> *const this); // 307 -// operator++(_List_iterator *const this); // 307 -// } -} - -/* <49f9fc> ../game_shared/bot/bot_manager.cpp:285 */ -void CBotManager::ValidateActiveGrenades(void) -{ -// { -// iterator iter; // 287 -// { -// class ActiveGrenade *ag; // 290 -// erase(list> *const this, -// iterator __position); // 295 -// operator++(_List_iterator *const this); // 299 -// } -// } -} - -/* <49f95a> ../game_shared/bot/bot_manager.cpp:267 */ -void CBotManager::RemoveGrenade(CGrenade *grenade) -{ -// { -// iterator iter; // 269 -// end(list> *const this); // 269 -// operator++(_List_iterator *const this); // 269 -// { -// class ActiveGrenade *ag; // 271 -// } -// } -} - -/* <49f7ff> ../game_shared/bot/bot_manager.cpp:257 */ -void CBotManager::AddGrenade(int type, class CGrenade *grenade) -{ -// { -// class ActiveGrenade *ag; // 259 -// push_back(list> *const this, -// const value_type &__x); // 260 -// } -} - -/* <49f7a6> ../game_shared/bot/bot_manager.cpp:205 */ -void CBotManager::GetNavMapFilename(void) -{ -// { -// char filename; // 207 -// } -} - -/* <49f733> ../game_shared/bot/bot_manager.cpp:69 */ -void CBotManager::CBotManager(void) -{ -// list(list> *const this); // 69 -} - -/* <49f71a> ../game_shared/bot/bot_manager.cpp:69 */ -void CBotManager::CBotManager(void) -{ -} - -/* <49f6d7> ../game_shared/bot/bot_manager.cpp:58 */ -/* linkage=_Z15NameToGameEventPKc */ -enum GameEventType NameToGameEvent(const char *name) -{ -// { -// int i; // 60 -// } -} - -/* <49f586> ../game_shared/bot/bot_manager.cpp:78 */ -void CBotManager::RestartRound(void) -{ -// DestroyAllGrenades(CBotManager *const this); // 97 -} - -/* <49f55f> ../game_shared/bot/bot_manager.cpp:305 */ -void CBotManager::DestroyAllGrenades(void) -{ -// { -// iterator iter; // 307 -// } -} - -/* <49f17b> ../game_shared/bot/bot_manager.cpp:219 */ -void CBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int i; // 222 -// { -// class CBasePlayer *player; // 224 -// class CBot *bot; // 242 -// FNullEnt(entvars_t *pev); // 229 -// } -// } -} - -/* <49f13c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <49f112> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <49f0ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <49f096> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <49f07d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <49f054> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <49f036> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <49f01d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <49efd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <49ef98> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <49ef7f> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <49ef38> ../game_shared/bot/bot_manager.h:51 */ -inline void ActiveGrenade::GetDetonationPosition(void) -{ -} - -/* <49ef07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:109 */ -void list>::erase(iterator __position) -{ -// { -// iterator __ret; // 112 -// } -} - -/* <49eed4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ -inline void list>::_M_erase( iterator __position) -{ -// { -// _Node *__n; // 1533 -// } -} - -/* <49eeb0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(ActiveGrenade *&const __r) -{ -} - -/* <49ee97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <49ee79> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <49ee4d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <49ee29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <49ee10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <49edf7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <49edde> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <49edc0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <49eda2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <49ed89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <49ed55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const ActiveGrenade * &__val) -{ -} - -/* <49ed2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <49ecfd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <49ecd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <49ecb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <49ec89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <49ec60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <49ec47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <49ec2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <49ebf2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <49ebc9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <49ebab> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <49eb87> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <49eb5e> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <49eb36> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <49eb0c> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <49eadc> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <49ea83> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <49ea2a> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <49e9d1> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <49e992> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <49e968> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <49e90f> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <49e8b9> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <49e892> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <49e879> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <49e85b> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <49e83d> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <49e824> ../game_shared/bot/bot_manager.h:50 */ -inline void ActiveGrenade::GetID(void) -{ -} - -/* <49e7fb> ../game_shared/bot/bot_manager.h:49 */ -inline void ActiveGrenade::IsEntity(CGrenade *grenade) -{ -} - -/* <49e7dd> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <49e78e> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <49e744> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <49e709> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <49e6e2> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <49e5c8> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <49e59c> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <49e57e> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <49e556> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <49e52e> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <49e504> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <49e4dc> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <490710> ../game_shared/bot/bot.cpp:622 */ -void ActiveGrenade::GetPosition(void) -{ -} - -/* <4906e1> ../game_shared/bot/bot.cpp:610 */ -void ActiveGrenade::IsValid(void) -{ -} - -/* <49069d> ../game_shared/bot/bot.cpp:597 */ -void ActiveGrenade::OnEntityGone(void) -{ -// { -// float const smokeLingerTime; // 602 -// } -} - -/* <49066c> ../game_shared/bot/bot.cpp:588 */ -void ActiveGrenade::ActiveGrenade(int weaponID, class CGrenade *grenadeEntity) -{ -} - -/* <490636> ../game_shared/bot/bot.cpp:588 */ -void ActiveGrenade::ActiveGrenade(int weaponID, class CGrenade *grenadeEntity) -{ -} - -/* <490561> ../game_shared/bot/bot.cpp:557 */ -void CBot::PrintIfWatched( char *format, ...) -{ -// IsLocalPlayerWatchingMe(const class CBot *const this); // 562 -// { -// va_list varg; // 565 -// char buffer; // 566 -// const char *name; // 569 -// } -} - -/* <4904f2> ../game_shared/bot/bot.cpp:536 */ -void CBot::Print( char *format, ...) -{ -// { -// va_list varg; // 538 -// char buffer; // 539 -// } -} - -/* <490489> ../game_shared/bot/bot.cpp:503 */ -void CBot::IsLocalPlayerWatchingMe(void) -{ -// { -// int myIndex; // 509 -// class CBasePlayer *player; // 511 -// entindex(CBaseEntity *const this); // 509 -// } -} - -/* <490456> ../game_shared/bot/bot.cpp:503 */ -void CBot::IsLocalPlayerWatchingMe(void) -{ -// { -// int myIndex; // 509 -// class CBasePlayer *player; // 511 -// } -} - -/* <490338> ../game_shared/bot/bot.cpp:467 */ -void CBot::GetFriendsRemaining(void) -{ -// { -// int count; // 469 -// { -// int i; // 471 -// { -// class CBaseEntity *player; // 473 -// FNullEnt(entvars_t *pev); // 478 -// IsEnemy(const class CBot *const this, -// class CBaseEntity *ent); // 484 -// } -// } -// } -} - -/* <49021a> ../game_shared/bot/bot.cpp:434 */ -void CBot::GetEnemiesRemaining(void) -{ -// { -// int count; // 436 -// { -// int i; // 438 -// { -// class CBaseEntity *player; // 440 -// FNullEnt(entvars_t *pev); // 445 -// IsEnemy(const class CBot *const this, -// class CBaseEntity *ent); // 451 -// } -// } -// } -} - -/* <4901ac> ../game_shared/bot/bot.cpp:410 */ -void CBot::IsEnemy(CBaseEntity *ent) -{ -// { -// class CBasePlayer *player; // 420 -// } -// IsEnemy(const class CBot *const this, -// class CBaseEntity *ent); // 410 -} - -/* <49011b> ../game_shared/bot/bot.cpp:372 */ -void CBot::ThrottledMsec(void) -{ -// { -// int iNewMsec; // 374 -// } -} - -/* <4900fa> ../game_shared/bot/bot.cpp:362 */ -void CBot::ResetCommand(void) -{ -} - -/* <4900d4> ../game_shared/bot/bot.cpp:327 */ -void CBot::IsUsingScope(void) -{ -} - -/* <490096> ../game_shared/bot/bot.cpp:307 */ -void CBot::IsActiveWeaponOutOfAmmo(void) -{ -// { -// class CBasePlayerWeapon *gun; // 309 -// } -} - -/* <490058> ../game_shared/bot/bot.cpp:293 */ -void CBot::IsActiveWeaponClipEmpty(void) -{ -// { -// class CBasePlayerWeapon *gun; // 295 -// } -} - -/* <490008> ../game_shared/bot/bot.cpp:275 */ -void CBot::GetActiveWeaponAmmoRatio(void) -{ -// { -// class CBasePlayerWeapon *gun; // 277 -// iMaxClip(CBasePlayerItem *const this); // 286 -// } -} - -/* <48ffe7> ../game_shared/bot/bot.cpp:196 */ -void CBot::IsJumping(void) -{ -} - -/* <48ffa8> ../game_shared/bot/bot.cpp:97 */ -void CBot::BotThink(void) -{ -// ResetCommand(CBot *const this); // 109 -} - -/* <48fed0> ../game_shared/bot/bot.cpp:28 */ -void CBot::CBot(void) -{ -// CBasePlayer(CBasePlayer *const this); // 28 -// { -// unsigned int nextID; // 34 -// } -} - -/* <48fea4> ../game_shared/bot/bot.cpp:28 */ -void CBot::CBot(void) -{ -// { -// unsigned int nextID; // 34 -// } -} - -/* <48fe00> ../game_shared/bot/bot.cpp:160 */ -void CBot::Jump(bool mustJump) -{ -// { -// float const sanityInterval; // 173 -// IsJumping(CBot *const this); // 162 -// { -// float const minJumpInterval; // 167 -// } -// } -// Jump(CBot *const this, -// bool mustJump); // 160 -} - -/* <48fde7> ../game_shared/bot/bot.cpp:196 */ -void CBot::IsJumping(void) -{ -} - -/* <48fd89> ../game_shared/bot/bot.h:138 */ -void CBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -} - -/* <48fd47> ../game_shared/bot/bot.h:144 */ -void CBot::Killed(entvars_t *pevAttacker, int iGib) -{ -} - -/* <48fbfc> ../game_shared/bot/bot.h:355 */ -void CBot::IsPlayerLookingAtMe(CBasePlayer *other) -{ -// { -// Vector toOther; // 357 -// Vector otherDir; // 362 -// float const lookAtCos; // 365 -// operator-(const Vector *const this, -// const Vector &v); // 357 -// NormalizeInPlace(Vector *const this); // 358 -// operator+(const Vector *const this, -// const Vector &v); // 361 -// { -// Vector vec; // 369 -// } -// } -} - -/* <48fbbd> ../game_shared/bot/bot.cpp:57 */ -void CBot::Spawn(void) -{ -// ResetCommand(CBot *const this); // 80 -} - -/* <48fae3> ../game_shared/bot/bot.h:340 */ -void CBot::IsPlayerFacingMe(CBasePlayer *other) -{ -// { -// Vector toOther; // 342 -// Vector otherDir; // 346 -// operator-(const Vector *const this, -// const Vector &v); // 342 -// operator+(const Vector *const this, -// const Vector &v); // 345 -// } -} - -/* <48fa37> ../game_shared/bot/bot.cpp:88 */ -void CBot::GetAutoaimVector(float flDelta) -{ -// operator+(const Vector *const this, -// const Vector &v); // 90 -// Vector(Vector *const this, -// const Vector &v); // 92 -} - -/* <48f9e8> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <48f989> ../game_shared/bot/bot.cpp:338 */ -void CBot::ExecuteCommand(void) -{ -// { -// byte adjustedMSec; // 340 -// ThrottledMsec(const class CBot *const this); // 343 -// } -} - -/* <48f963> ../game_shared/bot/bot.cpp:266 */ -void CBot::Reload(void) -{ -} - -/* <48f93d> ../game_shared/bot/bot.cpp:260 */ -void CBot::SecondaryAttack(void) -{ -} - -/* <48f917> ../game_shared/bot/bot.cpp:246 */ -void CBot::TogglePrimaryAttack(void) -{ -} - -/* <48f8f1> ../game_shared/bot/bot.cpp:240 */ -void CBot::ClearPrimaryAttack(void) -{ -} - -/* <48f8cb> ../game_shared/bot/bot.cpp:234 */ -void CBot::PrimaryAttack(void) -{ -} - -/* <48f8a5> ../game_shared/bot/bot.cpp:227 */ -void CBot::UseEnvironment(void) -{ -} - -/* <48f87f> ../game_shared/bot/bot.cpp:220 */ -void CBot::StandUp(void) -{ -} - -/* <48f859> ../game_shared/bot/bot.cpp:214 */ -void CBot::Crouch(void) -{ -} - -/* <48f81b> ../game_shared/bot/bot.cpp:187 */ -void CBot::ClearMovement(void) -{ -// ResetCommand(CBot *const this); // 189 -} - -/* <48f7dd> ../game_shared/bot/bot.cpp:150 */ -void CBot::StrafeRight(void) -{ -// GetMoveSpeed(CBot *const this); // 152 -} - -/* <48f79f> ../game_shared/bot/bot.cpp:140 */ -void CBot::StrafeLeft(void) -{ -// GetMoveSpeed(CBot *const this); // 142 -} - -/* <48f761> ../game_shared/bot/bot.cpp:130 */ -void CBot::MoveBackward(void) -{ -// GetMoveSpeed(CBot *const this); // 132 -} - -/* <48f723> ../game_shared/bot/bot.cpp:119 */ -void CBot::MoveForward(void) -{ -// GetMoveSpeed(CBot *const this); // 121 -} - -/* <48f6ef> ../game_shared/bot/bot.cpp:50 */ -void CBot::Initialize(const class BotProfile *profile) -{ -} - -/* <48f6c9> ../game_shared/bot/bot.h:275 */ -void CBot::Walk(void) -{ -} - -/* <48f6a3> ../game_shared/bot/bot.h:269 */ -void CBot::Run(void) -{ -} - -/* <48f61d> ../game_shared/bot/bot.h:253 */ -void CBot::SetModel(const char *modelName) -{ -// edict(CBaseEntity *const this); // 255 -// entindex(CBaseEntity *const this); // 255 -} - -/* <48f5f7> ../game_shared/bot/bot.h:200 */ -void CBot::Think(void) -{ -} - -/* <48f5a7> ../game_shared/bot/bot.h:152 */ -void CBot::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <48f573> ../game_shared/bot/bot.h:149 */ -void CBot::OnTouchingWeapon(CWeaponBox *box) -{ -} - -/* <48f54d> ../game_shared/bot/bot.h:84 */ -void CBot::IsBot(void) -{ -} - -/* <48f527> ../cstrike/dlls/player.h:541 */ -void CBasePlayer::ObjectCaps(void) -{ -} - -/* <48f501> ../cstrike/dlls/player.h:496 */ -void CBasePlayer::IsNetClient(void) -{ -} - -/* <48f4db> ../cstrike/dlls/player.h:490 */ -void CBasePlayer::IsPlayer(void) -{ -} - -/* <48f4b5> ../cstrike/dlls/player.h:489 */ -void CBasePlayer::ShouldFadeOnDeath(void) -{ -} - -/* <48f48f> ../cstrike/dlls/player.h:488 */ -void CBasePlayer::IsAlive(void) -{ -} - -/* <48f469> ../cstrike/dlls/player.h:487 */ -void CBasePlayer::IsSneaking(void) -{ -} - -/* <48f443> ../cstrike/dlls/player.h:486 */ -void CBasePlayer::StopSneaking(void) -{ -} - -/* <48f41d> ../cstrike/dlls/player.h:485 */ -void CBasePlayer::StartSneaking(void) -{ -} - -/* <48f36f> ../cstrike/dlls/player.h:484 */ -void CBasePlayer::BodyTarget(Vector &posSrc) -{ -// operator*(const Vector *const this, -// float fl); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 484 -} - -/* <48f349> ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* <48f323> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <48f2fd> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <48f2d7> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <48f2a2> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <48f217> ../cstrike/dlls/cbase.h:384 */ -Vector CBaseEntity::EarPosition(void) -{ -// operator+(const Vector ::EarPosition(// const Vector &v); // 384 -} - -/* <48f192> ../cstrike/dlls/cbase.h:383 */ -Vector CBaseEntity::EyePosition(void) -{ -// operator+(const Vector ::EyePosition(// const Vector &v); // 383 -} - -/* <48f0e8> ../cstrike/dlls/cbase.h:382 */ -Vector CBaseEntity::Center(void) -{ -// operator+(const Vector ::Center(// const Vector &v); // 382 -// operator*(const Vector *const this, -// float fl); // 382 -} - -/* <48f0c2> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <48f09c> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <48f067> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <48f008> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <48efd3> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <48efac> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <48ef86> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <48ef52> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <48ef1e> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <48eef8> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <48ee8a> ../cstrike/dlls/cbase.h:215 */ -int CBaseEntity::IsMoving(void) -{ -// operator!=(const Vector ::IsMoving(// const Vector &v); // 215 -} - -/* <48ee64> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <48ee32> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <48edfe> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <48edca> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <48eda4> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <48ed7e> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <48ed5e> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <48ed3f> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <48ed1f> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <48ecff> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <48ec60> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <48ec2c> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <48ec0e> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <48ebbe> ../game_shared/bot/bot.cpp:410 */ -void CBot::IsEnemy(CBaseEntity *ent) -{ -// { -// class CBasePlayer *player; // 420 -// } -} - -/* <48eba5> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <48eb7e> ../game_shared/bot/bot.cpp:372 */ -void CBot::ThrottledMsec(void) -{ -// { -// int iNewMsec; // 374 -// } -} - -/* <48eb65> ../game_shared/bot/bot.cpp:362 */ -void CBot::ResetCommand(void) -{ -} - -/* <48eb27> ../game_shared/bot/bot.cpp:160 */ -void CBot::Jump(bool mustJump) -{ -// { -// float const sanityInterval; // 173 -// { -// float const minJumpInterval; // 167 -// } -// } -} - -/* <48eb06> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <48ea6f> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <48ea00> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <48e9c1> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <48e9a8> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <48e98a> ../game_shared/bot/bot.h:259 */ -inline void CBot::GetMoveSpeed(void) -{ -} - -/* <48e96c> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <48e94e> ../cstrike/dlls/weapons.h:297 */ -inline void CBasePlayerItem::iMaxClip(void) -{ -} - -/* <48e8f0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <48e8a1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <48e86b> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <48e84d> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <48e780> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <48e71d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <48e6f6> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <48e6cf> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <48e69b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <48e674> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <48e648> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <48e62a> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <48e602> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <487eeb> ../cstrike/dlls/hostage/hostage_localnav.cpp:851 */ -void Think(void) -{ -// { -// float flElapsedTime; // 853 -// class EHANDLE hCallback; // 854 -// cvar_t *sv_stepsize; // 855 -// { -// class CHostage *pHostage; // 909 -// GetClassPtr(CHostage *a); // 911 -// } -// } -} - -/* <487e14> ../cstrike/dlls/hostage/hostage_localnav.cpp:976 */ -void HostagePrethink(void) -{ -// { -// int iCount; // 978 -// GetClassPtr(CHostage *a); // 984 -// } -} - -/* <487e03> ../cstrike/dlls/hostage/hostage_localnav.cpp:964 */ -void Reset(void) -{ -} - -/* <487ccd> ../cstrike/dlls/hostage/hostage_localnav.cpp:922 */ -void CLocalNav::RequestNav(CHostage *pCaller) -{ -// { -// int curr; // 932 -// int found; // 933 -// { -// int i; // 934 -// { -// class CHostage *pQueueItem; // 936 -// GetClassPtr(CHostage *a); // 938 -// } -// } -// } -} - -/* <487588> ../cstrike/dlls/hostage/hostage_localnav.cpp:824 */ -void CLocalNav::LadderHit(Vector &vecSource, Vector &vecDest, TraceResult &tr) -{ -// { -// Vector vecFwd; // 826 -// Vector vecRight; // 827 -// Vector vecUp; // 828 -// operator-(const Vector *const this); // 832 -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 832 -// operator*(const Vector *const this, -// float fl); // 834 -// operator*(const Vector *const this, -// float fl); // 834 -// operator+(const Vector *const this, -// const Vector &v); // 834 -// operator+(const Vector *const this, -// const Vector &v); // 834 -// operator*(const Vector *const this, -// float fl); // 836 -// operator+(const Vector *const this, -// const Vector &v); // 836 -// operator*(const Vector *const this, -// float fl); // 836 -// operator-(const Vector *const this, -// const Vector &v); // 836 -// operator*(const Vector *const this, -// float fl); // 838 -// operator*(const Vector *const this, -// float fl); // 838 -// operator*(const Vector *const this, -// float fl); // 838 -// operator+(const Vector *const this, -// const Vector &v); // 838 -// operator+(const Vector *const this, -// const Vector &v); // 838 -// operator+(const Vector *const this, -// const Vector &v); // 838 -// operator*(const Vector *const this, -// float fl); // 840 -// operator*(const Vector *const this, -// float fl); // 840 -// operator+(const Vector *const this, -// const Vector &v); // 840 -// operator*(const Vector *const this, -// float fl); // 840 -// operator-(const Vector *const this, -// const Vector &v); // 840 -// operator+(const Vector *const this, -// const Vector &v); // 840 -// operator*(const Vector *const this, -// float fl); // 842 -// operator*(const Vector *const this, -// float fl); // 842 -// operator+(const Vector *const this, -// const Vector &v); // 842 -// operator+(const Vector *const this, -// const Vector &v); // 842 -// operator*(const Vector *const this, -// float fl); // 842 -// operator-(const Vector *const this, -// const Vector &v); // 842 -// operator*(const Vector *const this, -// float fl); // 844 -// operator+(const Vector *const this, -// const Vector &v); // 844 -// operator*(const Vector *const this, -// float fl); // 844 -// operator-(const Vector *const this, -// const Vector &v); // 844 -// operator*(const Vector *const this, -// float fl); // 844 -// operator-(const Vector *const this, -// const Vector &v); // 844 -// } -} - -/* <4873b3> ../cstrike/dlls/hostage/hostage_localnav.cpp:713 */ -void CLocalNav::StepJumpable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecStepStart; // 715 -// Vector vecStepDest; // 716 -// BOOL fFwdTrace; // 717 -// float flFwdFraction; // 718 -// float flJumpHeight; // 719 -// BOOL fJumpClear; // 720 -// edict_t *hit; // 721 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 736 -// operator-(const Vector *const this, -// const Vector &v); // 750 -// Length2D(const Vector *const this); // 750 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 775 -// } -} - -/* <4871ef> ../cstrike/dlls/hostage/hostage_localnav.cpp:662 */ -void CLocalNav::StepTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecStepStart; // 664 -// Vector vecStepDest; // 665 -// BOOL fFwdTrace; // 666 -// float flFwdFraction; // 667 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 676 -// operator-(const Vector *const this, -// const Vector &v); // 684 -// Length(const Vector *const this); // 684 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 693 -// } -} - -/* <487085> ../cstrike/dlls/hostage/hostage_localnav.cpp:635 */ -void CLocalNav::LadderTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecLadderStart; // 637 -// Vector vecLadderDest; // 638 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 646 -// operator-(const Vector *const this, -// const Vector &v); // 651 -// Length(const Vector *const this); // 651 -// } -} - -/* <486ea0> ../cstrike/dlls/hostage/hostage_localnav.cpp:593 */ -void CLocalNav::SlopeTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecSlopeEnd; // 595 -// Vector vecDown; // 596 -// operator-(const Vector *const this, -// const Vector &v); // 599 -// Length2D(const Vector *const this); // 599 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 601 -// operator-(const Vector *const this, -// const Vector &v); // 606 -// Length2D(const Vector *const this); // 606 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 615 -// } -} - -/* <486d8d> ../cstrike/dlls/hostage/hostage_localnav.cpp:304 */ -void CLocalNav::FindPath(Vector &vecStart, Vector &vecDest, float flTargetRadius, int fNoMonsters) -{ -// { -// node_index_t nIndexBest; // 306 -// { -// localnode_t *node; // 325 -// Vector vecNodeLoc; // 326 -// float flDistToDest; // 327 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 329 -// operator-(const Vector *const this, -// const Vector &v); // 332 -// Length2D(const Vector *const this); // 332 -// } -// } -} - -/* <486d46> ../cstrike/dlls/hostage/hostage_localnav.cpp:123 */ -void CLocalNav::AddPathNodes(node_index_t nindexSource, int fNoMonsters) -{ -} - -/* <486adb> ../cstrike/dlls/hostage/hostage_localnav.cpp:138 */ -void CLocalNav::AddPathNode(node_index_t nindexSource, int offsetX, int offsetY, int fNoMonsters) -{ -// { -// int bDepth; // 140 -// Vector vecSource; // 141 -// Vector vecDest; // 142 -// int offsetXAbs; // 143 -// int offsetYAbs; // 144 -// { -// localnode_t *nodeSource; // 156 -// localnode_t *nodeCurrent; // 157 -// node_index_t nindexCurrent; // 158 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 160 -// NodeExists(CLocalNav *const this, -// int offsetX, -// int offsetY); // 166 -// operator+(const Vector *const this, -// const Vector &v); // 170 -// operator*(const Vector *const this, -// float fl); // 170 -// } -// operator+(const Vector *const this, -// const Vector &v); // 149 -// operator*(const Vector *const this, -// float fl); // 149 -// AddNode(CLocalNav *const this, -// node_index_t nindexParent, -// Vector &vecLoc, -// int offsetX, -// int offsetY, -// byte bDepth); // 200 -// } -} - -/* <486a56> ../cstrike/dlls/hostage/hostage_localnav.cpp:290 */ -void CLocalNav::GetFurthestTraversableNode(Vector &vecStartingLoc, Vector *vecNodes, int nTotalNodes, int fNoMonsters) -{ -// { -// int nCount; // 292 -// } -} - -/* <4867dc> ../cstrike/dlls/hostage/hostage_localnav.cpp:413 */ -void CLocalNav::FindDirectPath(Vector &vecStart, Vector &vecDest, float flTargetRadius, int fNoMonsters) -{ -// { -// Vector vecActualDest; // 415 -// Vector vecPathDir; // 416 -// Vector vecNodeLoc; // 417 -// node_index_t nindexLast; // 418 -// operator-(const Vector *const this, -// const Vector &v); // 420 -// Normalize(const Vector *const this); // 420 -// operator*(const Vector *const this, -// float fl); // 422 -// operator-(const Vector *const this, -// const Vector &v); // 422 -// operator-(const Vector *const this, -// const Vector &v); // 432 -// Length2D(const Vector *const this); // 432 -// { -// node_index_t nindexCurrent; // 434 -// AddNode(CLocalNav *const this, -// node_index_t nindexParent, -// Vector &vecLoc, -// int offsetX, -// int offsetY, -// byte bDepth); // 438 -// operator*(const Vector *const this, -// float fl); // 436 -// operator+(const Vector *const this, -// const Vector &v); // 436 -// } -// } -} - -/* <485ecf> ../cstrike/dlls/hostage/hostage_localnav.cpp:472 */ -void CLocalNav::PathTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters) -{ -// { -// TraceResult tr; // 474 -// Vector vecSrcTmp; // 475 -// Vector vecDestTmp; // 476 -// Vector vecDir; // 477 -// float flTotal; // 478 -// int retval; // 479 -// operator-(const Vector *const this, -// const Vector &v); // 484 -// Normalize(const Vector *const this); // 484 -// operator-(const Vector *const this, -// const Vector &v); // 486 -// Length2D(const Vector *const this); // 486 -// { -// BOOL fProgressThisTime; // 490 -// Vector vecSrcThisTime; // 491 -// Vector vecDropDest; // 558 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 506 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 521 -// SlopeTraversable(CLocalNav *const this, -// Vector &vecSource, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 529 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 563 -// operator-(const Vector *const this, -// const Vector &v); // 583 -// Length2D(const Vector *const this); // 583 -// operator*(const Vector *const this, -// float fl); // 499 -// operator+(const Vector *const this, -// const Vector &v); // 499 -// StepTraversable(CLocalNav *const this, -// Vector &vecSource, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 538 -// StepJumpable(CLocalNav *const this, -// Vector &vecSource, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 544 -// } -// } -} - -/* <485e40> ../cstrike/dlls/hostage/hostage_localnav.cpp:449 */ -void CLocalNav::PathClear(Vector &vecOrigin, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// edict(CBaseEntity *const this); // 452 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 449 -} - -/* <485d79> ../cstrike/dlls/hostage/hostage_localnav.cpp:263 */ -void CLocalNav::SetupPathNodes(node_index_t nindex, Vector *vecNodes, int fNoMonsters) -{ -// { -// node_index_t nCurrentIndex; // 265 -// int nNodeCount; // 266 -// { -// localnode_t *nodeCurrent; // 273 -// Vector vecCurrentLoc; // 274 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 276 -// } -// } -} - -/* <485c63> ../cstrike/dlls/hostage/hostage_localnav.cpp:205 */ -void CLocalNav::GetBestNode(Vector &vecOrigin, Vector &vecDest) -{ -// { -// node_index_t nindexCurrent; // 207 -// localnode_t *nodeCurrent; // 208 -// node_index_t nindexBest; // 209 -// float flBestVal; // 210 -// { -// float flCurrentVal; // 220 -// float flDistFromStart; // 221 -// float flDistToDest; // 222 -// float flZDiff; // 223 -// operator-(const Vector *const this, -// const Vector &v); // 235 -// Length(const Vector *const this); // 235 -// } -// } -} - -/* <485c01> ../cstrike/dlls/hostage/hostage_localnav.cpp:100 */ -void CLocalNav::NodeExists(int offsetX, int offsetY) -{ -// { -// node_index_t nindexCurrent; // 102 -// localnode_t *nodeCurrent; // 103 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 106 -// } -} - -/* <485b91> ../cstrike/dlls/hostage/hostage_localnav.cpp:74 */ -void CLocalNav::AddNode(node_index_t nindexParent, Vector &vecLoc, int offsetX, int offsetY, byte bDepth) -{ -// { -// localnode_t *nodeNew; // 76 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 81 -// } -} - -/* <485b67> ../cstrike/dlls/hostage/hostage_localnav.cpp:45 */ -void CLocalNav::CLocalNav(CHostage *pOwner) -{ -} - -/* <485b43> ../cstrike/dlls/hostage/hostage_localnav.cpp:45 */ -void CLocalNav::CLocalNav(CHostage *pOwner) -{ -} - -/* <485b09> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */ -void CLocalNav::~CLocalNav(void) -{ -// ~CLocalNav(CLocalNav::~CLocalNav(// int const __in_chrg); // 71 -} - -/* <485ae8> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */ -void CLocalNav::~CLocalNav(void) -{ -} - -/* <485ac5> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */ -void CLocalNav::~CLocalNav(int const __in_chrg) -{ -} - -/* <485a23> ../cstrike/dlls/hostage/hostage_localnav.cpp:662 */ -void CLocalNav::StepTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecStepStart; // 664 -// Vector vecStepDest; // 665 -// BOOL fFwdTrace; // 666 -// float flFwdFraction; // 667 -// } -} - -/* <4859b2> ../cstrike/dlls/hostage/hostage_localnav.cpp:593 */ -void CLocalNav::SlopeTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecSlopeEnd; // 595 -// Vector vecDown; // 596 -// } -} - -/* <485905> ../cstrike/dlls/hostage/hostage_localnav.cpp:713 */ -void CLocalNav::StepJumpable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecStepStart; // 715 -// Vector vecStepDest; // 716 -// BOOL fFwdTrace; // 717 -// float flFwdFraction; // 718 -// float flJumpHeight; // 719 -// BOOL fJumpClear; // 720 -// edict_t *hit; // 721 -// } -} - -/* <4858e5> ../cstrike/dlls/hostage/hostage.h:32 */ -inline void CHostage::CHostage(void) -{ -} - -/* <485887> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <485842> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <4857fd> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <4857b8> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <485779> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <48571c> ../cstrike/dlls/vector.h:108 */ -inline void Vector::operator-(void) -{ -} - -/* <4856d5> ../cstrike/dlls/hostage/hostage_localnav.cpp:100 */ -void CLocalNav::NodeExists(int offsetX, int offsetY) -{ -// { -// node_index_t nindexCurrent; // 102 -// localnode_t *nodeCurrent; // 103 -// } -} - -/* <485673> ../cstrike/dlls/hostage/hostage_localnav.cpp:74 */ -void CLocalNav::AddNode(node_index_t nindexParent, Vector &vecLoc, int offsetX, int offsetY, byte bDepth) -{ -// { -// localnode_t *nodeNew; // 76 -// } -} - -/* <485630> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <4855d9> ../cstrike/dlls/hostage/hostage_localnav.cpp:449 */ -void CLocalNav::PathClear(Vector &vecOrigin, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -} - -/* <4855c0> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <485599> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <485570> ../cstrike/dlls/hostage/hostage_localnav.cpp:94 */ -inline void CLocalNav::GetNode( node_index_t nindex) -{ -} - -/* <485552> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <48552e> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <485505> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <4854dd> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <4854b3> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <485483> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <48542a> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <4853d1> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <485378> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <485339> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <48530f> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <4852b6> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <485269> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <48524b> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <48522d> ../cstrike/dlls/hostage/hostage_localnav.h:43 */ -inline void localnode_s::localnode_s(void) -{ -} - -/* <48520f> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4851c0> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <485176> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <485158> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <485131> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <485118> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <485087> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <48505b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <485027> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <485007> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <484fe9> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <484fc1> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <484f97> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <484f6f> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <47837a> ../cstrike/dlls/hostage/hostage_improv.cpp:1384 */ -void CHostageImprov::OnUpkeep(float deltaT) -{ -} - -/* <477691> ../cstrike/dlls/hostage/hostage_improv.cpp:1214 */ -void CHostageImprov::UpdatePosition(float deltaT) -{ -// { -// class CNavArea *area; // 1217 -// float const friction; // 1344 -// float speed; // 1349 -// float const maxSpeed; // 1351 -// class KeepPersonalSpace spacer; // 1365 -// { -// float const pushSpeed; // 1258 -// Vector dir; // 1260 -// operator-(const Vector *const this, -// const Vector &v); // 1260 -// NormalizeInPlace(Vector *const this); // 1262 -// ResetJump(CHostageImprov *const this); // 1247 -// } -// { -// Vector angles; // 1282 -// float yaw; // 1284 -// float pitch; // 1288 -// operator-(const Vector *const this, -// const Vector &v); // 1282 -// } -// { -// class HostagePathCost pathCost; // 1322 -// Compute(CNavPath *const this, -// const Vector *start, -// const Vector *goal, -// class HostagePathCost &costFunc); // 1323 -// SetPath(CNavPathFollower *const this, -// class CNavPath *path); // 1326 -// SetImprov(CNavPathFollower *const this, -// class CImprov *improv); // 1325 -// Debug(CNavPathFollower *const this, -// bool status); // 1328 -// } -// IsElapsed(const class CountdownTimer *const this); // 1333 -// ResetStuck(CNavPathFollower *const this); // 1336 -// NormalizeInPlace(Vector2D *const this); // 1349 -// operator*(float fl, -// const class Vector2D &v); // 1355 -// KeepPersonalSpace(KeepPersonalSpace *const this, -// class CHostageImprov *improv); // 1365 -// ForEachPlayer(KeepPersonalSpace &func); // 1366 -// DrawAxes(Vector &origin, -// int red, -// int green, -// int blue); // 1223 -// ForEachHostage(const class CHostageManager *const this, -// class KeepPersonalSpace &func); // 1369 -// } -} - -/* <477114> ../cstrike/dlls/hostage/hostage_improv.cpp:2558 */ -void CHostageImprov::UpdateStationaryAnimation(void) -{ -// UpdateStationaryAnimation(HostageStateMachine::UpdateStationaryAnimation(// class CHostageImprov *improv); // 2560 -} - -/* <476e49> ../cstrike/dlls/hostage/hostage_improv.cpp:997 */ -void CHostageImprov::TrackPath(Vector &pathGoal, float deltaT) -{ -// TrackPath(CHostageImprov *const this, -// const Vector &pathGoal, -// float deltaT); // 997 -} - -/* <476a30> ../cstrike/dlls/hostage/hostage_improv.cpp:154 */ -void CHostageImprov::MoveTowards(Vector &pos, float deltaT) -{ -// { -// Vector move; // 228 -// float accelRate; // 236 -// float const crouchWalkRate; // 237 -// { -// float ground; // 180 -// Vector aheadRay; // 181 -// bool jumped; // 186 -// NormalizeInPlace(Vector *const this); // 182 -// { -// float const farLookAheadRange; // 189 -// Vector normal; // 190 -// Vector stepAhead; // 191 -// operator*(float fl, -// const Vector &v); // 191 -// operator+(const Vector *const this, -// const Vector &v); // 191 -// } -// { -// float const lookAheadRange; // 204 -// Vector stepAhead; // 205 -// operator*(float fl, -// const Vector &v); // 205 -// operator+(const Vector *const this, -// const Vector &v); // 205 -// } -// { -// float const lookAheadRange; // 216 -// Vector stepAhead; // 217 -// operator*(float fl, -// const Vector &v); // 217 -// operator+(const Vector *const this, -// const Vector &v); // 217 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 228 -// IsZero(Vector *const this, -// float tolerance); // 231 -// NormalizeInPlace(Vector *const this); // 232 -// } -} - -/* <4766cc> ../cstrike/dlls/hostage/hostage_improv.cpp:2438 */ -void CHostageImprov::ClearPath(void) -{ -// { -// class Vectorconst eye; // 2448 -// Vector start; // 2451 -// Vector end; // 2452 -// TraceResult result; // 2459 -// IsElapsed(const class CountdownTimer *const this); // 2440 -// Start(CountdownTimer *const this, -// float duration); // 2445 -// Vector(Vector *const this, -// const Vector &v); // 2448 -// Vector(Vector *const this, -// const Vector &v); // 2451 -// operator*(const Vector *const this, -// float fl); // 2453 -// operator+(const Vector *const this, -// const Vector &v); // 2454 -// { -// entvars_t *entity; // 2463 -// VARS(edict_t *pent); // 2463 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 2467 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 2467 -// { -// class CBaseEntity *pObject; // 2469 -// Instance(edict_t *pent); // 2469 -// } -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 2479 -// { -// class CBaseEntity *pObject; // 2481 -// Instance(edict_t *pent); // 2481 -// } -// } -// } -} - -/* <4763d7> ../cstrike/dlls/hostage/hostage_improv.cpp:2391 */ -void CHostageImprov::Wiggle(void) -{ -// { -// Vector dir; // 2399 -// Vector lat; // 2400 -// float const force; // 2402 -// float const minStuckJumpTime; // 2423 -// IsElapsed(const class CountdownTimer *const this); // 2393 -// GetStuckDuration(const class CNavPathFollower *const this); // 2424 -// operator*(float fl, -// const Vector &v); // 2419 -// ApplyForce(CHostageImprov *const this, -// Vector force); // 2419 -// Start(CountdownTimer *const this, -// float duration); // 2396 -// Start(CountdownTimer *const this, -// float duration); // 2429 -// operator*(float fl, -// const Vector &v); // 2407 -// operator*(float fl, -// const Vector &v); // 2411 -// ApplyForce(CHostageImprov *const this, -// Vector force); // 2411 -// operator*(float fl, -// const Vector &v); // 2415 -// } -} - -/* <476395> ../cstrike/dlls/hostage/hostage_improv.cpp:2363 */ -void CHostageImprov::Wave(void) -{ -// SetPerformance(HostageAnimateState::Wave(// enum PerformanceType performance); // 2366 -} - -/* <476350> ../cstrike/dlls/hostage/hostage_improv.cpp:2349 */ -void CHostageImprov::Disagree(void) -{ -// SetPerformance(HostageAnimateState::Disagree(// enum PerformanceType performance); // 2355 -} - -/* <476327> ../cstrike/dlls/hostage/hostage_improv.cpp:2339 */ -void CHostageImprov::Agree(void) -{ -} - -/* <4762fe> ../cstrike/dlls/hostage/hostage_improv.cpp:2329 */ -void CHostageImprov::CrouchDie(void) -{ -} - -/* <4761eb> ../cstrike/dlls/hostage/hostage_improv.cpp:2307 */ -void CHostageImprov::Flinch(Activity activity) -{ -// Chatter(CHostageImprov *const this, -// enum HostageChatterType sayType, -// bool mustSpeak); // 2310 -// SetPerformance(HostageAnimateState *const this, -// enum PerformanceType performance); // 2321 -} - -/* <475ce3> ../cstrike/dlls/hostage/hostage_improv.cpp:1502 */ -void CHostageImprov::OnUpdate(float deltaT) -{ -// { -// float const runSpeed; // 1553 -// float const walkSpeed; // 1554 -// float const fallVelocity; // 1560 -// float const safeTime; // 1687 -// } -// OnUpdate(CHostageImprov *const this, -// float deltaT); // 1502 -} - -/* <475bd4> ../cstrike/dlls/hostage/hostage_improv.cpp:2268 */ -void CHostageImprov::UpdateDelayedChatter(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 2270 -// Chatter(CHostageImprov *const this, -// enum HostageChatterType sayType, -// bool mustSpeak); // 2299 -} - -/* <475b35> ../cstrike/dlls/hostage/hostage_improv.cpp:2249 */ -void CHostageImprov::DelayedChatter(float delayTime, HostageChatterType sayType, bool mustSpeak) -{ -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 2249 -} - -/* <47552a> ../cstrike/dlls/hostage/hostage_improv.cpp:1705 */ -void CHostageImprov::OnGameEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1780 -// { -// Vector *impactPos; // 1713 -// float const nearRange; // 1715 -// operator-(const Vector *const this, -// const Vector &v); // 1716 -// IsLengthLessThan(const Vector *const this, -// float length); // 1716 -// } -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1736 -// OnInjury(HostageIdleState *const this, -// float amount); // 1742 -// Invalidate(CountdownTimer *const this); // 1764 -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1769 -// { -// float range; // 1788 -// enum PriorityType priority; // 1789 -// bool isHostile; // 1790 -// { -// float const fudge; // 1793 -// operator-(const Vector *const this, -// const Vector &v); // 1795 -// IsLengthLessThan(const Vector *const this, -// float length); // 1795 -// Start(IntervalTimer *const this); // 1798 -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1810 -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1822 -// } -// } -// { -// Vector *impactPos; // 1835 -// float const flashRange; // 1837 -// operator-(const Vector *const this, -// const Vector &v); // 1838 -// IsLengthLessThan(const Vector *const this, -// float length); // 1838 -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1843 -// } -} - -/* <4753ba> ../cstrike/dlls/hostage/hostage_improv.cpp:1440 */ -void CHostageImprov::UpdateGrenadeReactions(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 1442 -// { -// class CBaseEntity *entity; // 1458 -// float const watchGrenadeRadius; // 1459 -// Start(CountdownTimer *const this, -// float duration); // 1456 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1464 -// { -// class CGrenade *grenade; // 1466 -// OnInjury(HostageIdleState *const this, -// float amount); // 1480 -// Start(CountdownTimer *const this, -// float duration); // 1489 -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 1447 -} - -/* <4752d9> ../cstrike/dlls/hostage/hostage_improv.cpp:2226 */ -void CHostageImprov::Chatter(HostageChatterType sayType, bool mustSpeak) -{ -// IsElapsed(const class CountdownTimer *const this); // 2235 -// Chatter(CHostageImprov *const this, -// enum HostageChatterType sayType, -// bool mustSpeak); // 2226 -} - -/* <475290> ../cstrike/dlls/hostage/hostage_improv.cpp:2201 */ -void CHostageImprov::UpdateIdleActivity(Activity activity, Activity fidget) -{ -} - -/* <475200> ../cstrike/dlls/hostage/hostage_improv.cpp:2165 */ -void CHostageImprov::Afraid(void) -{ -// { -// int which; // 2185 -// char animInto; // 2186 -// char animLoop; // 2186 -// char animExit; // 2186 -// SetPerformance(HostageAnimateState *const this, -// enum PerformanceType performance); // 2182 -// } -} - -/* <47517e> ../cstrike/dlls/hostage/hostage_improv.h:127 */ -void CHostageImprov::OnInjury(float amount) -{ -// OnInjury(HostageStateMachine *const this, -// float amount); // 127 -// Start(IntervalTimer *const this); // 127 -} - -/* <47506e> ../cstrike/dlls/hostage/hostage_improv.cpp:2129 */ -void CHostageImprov::Frighten(ScareType scare) -{ -// IsScared(const class CHostageImprov *const this); // 2132 -// Invalidate(CountdownTimer *const this); // 2137 -// Start(CountdownTimer *const this, -// float duration); // 2145 -// { -// float const ignoreTime; // 2152 -// Start(CountdownTimer *const this, -// float duration); // 2149 -// Start(CountdownTimer *const this, -// float duration); // 2153 -// } -} - -/* <47503a> ../cstrike/dlls/hostage/hostage_improv.cpp:2117 */ -void CHostageImprov::IsScared(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 2119 -} - -/* <474fb3> ../cstrike/dlls/hostage/hostage_improv.cpp:2107 */ -void CHostageImprov::GetTimeSinceLastNoise(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 2109 -} - -/* <474f2c> ../cstrike/dlls/hostage/hostage_improv.cpp:2098 */ -void CHostageImprov::GetTimeSinceLastInjury(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 2100 -} - -/* <474db2> ../cstrike/dlls/hostage/hostage_improv.cpp:2080 */ -void CHostageImprov::GetTimeSinceLastSawPlayer(int team) -{ -// { -// float timeCT; // 2088 -// float timeT; // 2089 -// GetElapsedTime(const class IntervalTimer *const this); // 2086 -// GetElapsedTime(const class IntervalTimer *const this); // 2088 -// GetElapsedTime(const class IntervalTimer *const this); // 2089 -// GetElapsedTime(const class IntervalTimer *const this); // 2083 -// } -} - -/* <474cd3> ../cstrike/dlls/hostage/hostage_improv.cpp:2047 */ -void CHostageImprov::GetClosestVisiblePlayer(int team) -{ -// { -// class CBasePlayer *close; // 2049 -// float closeRangeSq; // 2050 -// { -// int i; // 2052 -// { -// class CBasePlayer *player; // 2054 -// float rangeSq; // 2064 -// operator-(const Vector *const this, -// const Vector &v); // 2064 -// LengthSquared(const Vector *const this); // 2064 -// } -// } -// } -} - -/* <474c76> ../cstrike/dlls/hostage/hostage_improv.cpp:2025 */ -void CHostageImprov::CanSeeRescueZone(void) -{ -// { -// class CCSBotManager *ctrl; // 2027 -// const class Zone *zone; // 2031 -// } -} - -/* <474bd5> ../cstrike/dlls/hostage/hostage_improv.cpp:2016 */ -void CHostageImprov::IsAtHome(void) -{ -// IsAtHome(const class CHostage *const this); // 2018 -} - -/* <474ba8> ../cstrike/dlls/hostage/hostage_improv.cpp:2006 */ -void CHostageImprov::ApplyForce(Vector force) -{ -} - -/* <474ae7> ../cstrike/dlls/hostage/hostage_improv.cpp:1412 */ -void CHostageImprov::CheckForNearbyTerrorists(void) -{ -// { -// float const checkInterval; // 1418 -// float range; // 1423 -// IsElapsed(const class CountdownTimer *const this); // 1414 -// Start(CountdownTimer *const this, -// float duration); // 1419 -// { -// float const nearbyTerroristRange; // 1427 -// Start(CountdownTimer *const this, -// float duration); // 1431 -// } -// } -} - -/* <4749f9> ../cstrike/dlls/hostage/hostage_improv.cpp:1396 */ -void CHostageImprov::IsTerroristNearby(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 1399 -// CheckForNearbyTerrorists(CHostageImprov *const this); // 1403 -} - -/* <4749b3> ../cstrike/dlls/hostage/hostage_improv.cpp:1412 */ -void CHostageImprov::CheckForNearbyTerrorists(void) -{ -// { -// float const checkInterval; // 1418 -// float range; // 1423 -// { -// float const nearbyTerroristRange; // 1427 -// } -// } -} - -/* <474938> ../cstrike/dlls/hostage/hostage_improv.cpp:2375 */ -void CHostageImprov::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -// OnMoveToFailure(HostageStateMachine *const this, -// const Vector &goal, -// enum MoveToFailureType reason); // 2378 -} - -/* <47486d> ../cstrike/dlls/hostage/hostage_improv.cpp:1038 */ -void CHostageImprov::ResetToKnownGoodPosition(void) -{ -// { -// float const tolerance; // 1044 -// operator-(const Vector *const this, -// const Vector &v); // 1045 -// IsLengthLessThan(const Vector *const this, -// float length); // 1045 -// Start(CountdownTimer *const this, -// float duration); // 1055 -// } -// Invalidate(CNavPath *const this); // 1073 -} - -/* <474809> ../cstrike/dlls/hostage/hostage_improv.cpp:61 */ -void CHostageImprov::MoveTo(Vector &goal) -{ -// Invalidate(CNavPath *const this); // 64 -// MoveTo(CHostageImprov *const this, -// const Vector &goal); // 61 -} - -/* <474781> ../cstrike/dlls/hostage/hostage_improv.cpp:1014 */ -void CHostageImprov::SetKnownGoodPosition(Vector &pos) -{ -// SetKnownGoodPosition(CHostageImprov *const this, -// const Vector &pos); // 1014 -} - -/* <474659> ../cstrike/dlls/hostage/hostage_improv.cpp:886 */ -void CHostageImprov::UpdateVision(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 888 -// { -// int i; // 893 -// { -// class CBasePlayer *player; // 895 -// FNullEnt(entvars_t *pev); // 900 -// Start(IntervalTimer *const this); // 914 -// Start(IntervalTimer *const this); // 916 -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 924 -} - -/* <474631> ../cstrike/dlls/hostage/hostage_improv.cpp:568 */ -void CHostageImprov::GetSpeed(void) -{ -} - -/* <474309> ../cstrike/dlls/hostage/hostage_improv.cpp:557 */ -void CHostageImprov::IsFriendInTheWay(void) -{ -// { -// class CheckAhead check; // 559 -// CheckAhead(CheckAhead *const this, -// const class CHostageImprov *me); // 559 -// ForEachHostage(const class CHostageManager *const this, -// class CheckAhead &func); // 561 -// ForEachPlayer(CheckAhead &func); // 562 -// } -} - -/* <47402b> ../cstrike/dlls/hostage/hostage_improv.cpp:308 */ -void CHostageImprov::FaceOutwards(void) -{ -// { -// TraceResult result; // 310 -// Vector to; // 312 -// float farthestRange; // 313 -// int farthest; // 314 -// int const cornerCount; // 316 -// Vector corner; // 317 -// { -// int i; // 325 -// { -// float range; // 328 -// operator+(const Vector *const this, -// const Vector &v); // 327 -// operator-(const Vector *const this, -// const Vector &v); // 328 -// LengthSquared(const Vector *const this); // 328 -// } -// } -// operator+(const Vector *const this, -// const Vector &v); // 337 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 323 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 323 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 323 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 323 -// } -} - -/* <473e46> ../cstrike/dlls/hostage/hostage_improv.cpp:262 */ -void CHostageImprov::FaceTowards(Vector &target, float deltaT) -{ -// { -// class Vector2D to; // 264 -// float moveAngle; // 267 -// class Vector2D dir; // 270 -// class Vector2D lat; // 271 -// float const maxTurnRate; // 273 -// float error; // 275 -// float dot; // 278 -// operator-(const Vector *const this, -// const Vector &v); // 264 -// NormalizeInPlace(Vector2D *const this); // 265 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 275 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 278 -// { -// float const tolerance; // 285 -// fabs(double __x); // 286 -// } -// SetMoveAngle(CHostageImprov *const this, -// float angle); // 298 -// } -} - -/* <473da4> ../cstrike/dlls/hostage/hostage_improv.cpp:96 */ -void CHostageImprov::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 101 -// } -// DiscontinuityJump(CHostageImprov *const this, -// float ground, -// bool onlyJumpDown, -// bool mustJump); // 96 -} - -/* <47353e> ../cstrike/dlls/hostage/hostage_improv.cpp:41 */ -void CHostageImprov::CHostageImprov(CBaseEntity *entity) -{ -// HostageEscapeState(HostageEscapeState *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// HostageStateMachine(HostageStateMachine *const this); // 41 -// HostageIdleState(HostageIdleState *const this); // 41 -// HostageRetreatState(HostageRetreatState *const this); // 41 -// HostageFollowState(HostageFollowState *const this); // 41 -// HostageAnimateState(HostageAnimateState *const this); // 41 -// CNavPath(CNavPath *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -} - -/* <47351a> ../cstrike/dlls/hostage/hostage_improv.cpp:41 */ -void CHostageImprov::CHostageImprov(CBaseEntity *entity) -{ -} - -/* <472e7b> ../cstrike/dlls/hostage/hostage_improv.cpp:783 */ -void CHostageImprov::GetClosestPlayerByTravelDistance( int team, float *range) -{ -// { -// class CBasePlayer *close; // 788 -// float closeRange; // 789 -// { -// int i; // 791 -// { -// class CBasePlayer *player; // 793 -// class ShortestPathCost cost; // 804 -// Vector vecCenter; // 805 -// float range; // 806 -// IsEntityValid(CBaseEntity *entity); // 795 -// NavAreaTravelDistance(const Vector *startPos, -// class CNavArea *startArea, -// const Vector *goalPos, -// class ShortestPathCost &costFunc); // 806 -// } -// } -// } -} - -/* <472e5d> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <472b83> ../cstrike/dlls/hostage/hostage_improv.cpp:453 */ -void CHostageImprov::IsFriendInTheWay(CBaseEntity *myFriend, Vector &goalPos) -{ -// { -// Vector moveDir; // 460 -// float length; // 463 -// Vector friendFeet; // 465 -// Vector toFriend; // 476 -// float const personalSpace; // 479 -// float friendDistAlong; // 484 -// Vector pos; // 491 -// float const friendRadius; // 498 -// operator-(const Vector *const this, -// const Vector &v); // 460 -// NormalizeInPlace(Vector *const this); // 463 -// operator-(const Vector *const this, -// const Vector &v); // 476 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 480 -// DotProduct(Vector &a, -// const Vector &b); // 484 -// operator-(const Vector *const this, -// const Vector &v); // 499 -// IsLengthLessThan(const Vector *const this, -// float length); // 499 -// IsZero(Vector *const this, -// float tolerance); // 504 -// DotProduct(Vector &a, -// const Vector &b); // 507 -// operator*(float fl, -// const Vector &v); // 495 -// operator+(const Vector *const this, -// const Vector &v); // 495 -// } -} - -/* <472a9f> ../cstrike/dlls/hostage/hostage_improv.cpp:757 */ -void CHostageImprov::IsAnyPlayerLookingAtMe( int team, float cosTolerance) -{ -// { -// int i; // 759 -// { -// class CBasePlayer *player; // 761 -// IsEntityValid(CBaseEntity *entity); // 763 -// } -// } -} - -/* <472938> ../cstrike/dlls/hostage/hostage_improv.cpp:728 */ -void CHostageImprov::IsPlayerLookingAtMe(CBasePlayer *other, float cosTolerance) -{ -// { -// class Vector2D toOther; // 730 -// class Vector2D otherDir; // 737 -// NormalizeInPlace(Vector2D *const this); // 733 -// operator+(const Vector *const this, -// const Vector &v); // 736 -// NormalizeInPlace(Vector2D *const this); // 740 -// } -} - -/* <47263d> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -void CHostageImprov::~CHostageImprov(void) -{ -// ~CHostageImprov(CHostageImprov::~CHostageImprov(// int const __in_chrg); // 49 -} - -/* <471e27> ../cstrike/dlls/hostage/hostage_improv.cpp:1854 */ -void CHostageImprov::OnTouch(CBaseEntity *other) -{ -// { -// const char *classname; // 1856 -// class Vector2D to; // 1994 -// float const pushForce; // 1997 -// Start(IntervalTimer *const this); // 1862 -// FStrEq(const char *sz1, -// const char *sz2); // 1864 -// { -// float const lookAheadRange; // 1866 -// float ground; // 1870 -// Vector normal; // 1871 -// Vector alongFloor; // 1881 -// TraceResult result; // 1885 -// bool isStep; // 1886 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1871 -// { -// float offset; // 1887 -// { -// Vector pos; // 1889 -// Vector(Vector *const this, -// const Vector &v); // 1889 -// operator*(float fl, -// const Vector &v); // 1892 -// operator+(const Vector *const this, -// const Vector &v); // 1892 -// } -// } -// CrossProduct(Vector &a, -// const Vector &b); // 1881 -// { -// bool isSeam; // 1942 -// float const checkSeamRange; // 1943 -// Vector posBehind; // 1946 -// operator*(float fl, -// const Vector &v); // 1946 -// operator-(const Vector *const this, -// const Vector &v); // 1946 -// operator+(const Vector *const this, -// const Vector &v); // 1947 -// DotProduct(Vector &a, -// const Vector &b); // 1949 -// { -// Vector posAhead; // 1956 -// operator+(const Vector *const this, -// const Vector &v); // 1956 -// operator+(const Vector *const this, -// const Vector &v); // 1957 -// DotProduct(Vector &a, -// const Vector &b); // 1959 -// } -// { -// float const nudge; // 1971 -// } -// } -// operator*(float fl, -// const Vector &v); // 1878 -// Vector(Vector *const this, -// const Vector &v); // 1878 -// operator+(const Vector *const this, -// const Vector &v); // 1878 -// { -// float stepAheadGround; // 1909 -// Vector stepAheadNormal; // 1910 -// Start(CountdownTimer *const this, -// float duration); // 1907 -// { -// float range; // 1912 -// { -// Vector stepAhead; // 1914 -// { -// float dz; // 1927 -// } -// operator+(const Vector *const this, -// const Vector &v); // 1914 -// operator*(float fl, -// const Vector &v); // 1914 -// } -// } -// } -// } -// FStrEq(const char *sz1, -// const char *sz2); // 1983 -// operator-(const Vector *const this, -// const Vector &v); // 1994 -// NormalizeInPlace(Vector2D *const this); // 1995 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1990 -// } -} - -/* <471dff> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <471c36> ../cstrike/dlls/hostage/hostage_improv.cpp:395 */ -void CHostageImprov::IsFriendInTheWay(Vector &goalPos) -{ -// { -// float const avoidFriendInterval; // 403 -// IsElapsed(const class CountdownTimer *const this); // 398 -// } -// IsFriendInTheWay(const class CHostageImprov *const this, -// const Vector &goalPos); // 395 -} - -/* <471b3f> ../cstrike/dlls/hostage/hostage_improv.cpp:2497 */ -void CHostageImprov::Crouch(void) -{ -// Crouch(CHostageImprov *const this); // 2497 -} - -/* <47195c> ../cstrike/dlls/hostage/hostage_improv.cpp:2516 */ -void CHostageImprov::StandUp(void) -{ -// { -// TraceResult result; // 2525 -// IsElapsed(const class CountdownTimer *const this); // 2521 -// } -// StandUp(CHostageImprov *const this); // 2516 -} - -/* <47185f> ../cstrike/dlls/hostage/hostage_improv.cpp:592 */ -void CHostageImprov::Jump(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 604 -// Jump(CHostageImprov *const this); // 592 -} - -/* <4717e4> ../cstrike/dlls/hostage/hostage_improv.cpp:78 */ -void CHostageImprov::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) -{ -// GetSimpleGroundHeightWithFloor(CHostageImprov *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 78 -} - -/* <47166d> ../cstrike/dlls/hostage/hostage_improv.cpp:822 */ -void CHostageImprov::OnReset(void) -{ -// Invalidate(CountdownTimer *const this); // 833 -// SetMoveAngle(CHostageImprov *const this, -// float angle); // 840 -// Invalidate(CountdownTimer *const this); // 846 -// Invalidate(CNavPath *const this); // 856 -// Invalidate(CountdownTimer *const this); // 854 -// Start(IntervalTimer *const this); // 863 -// Start(IntervalTimer *const this); // 864 -// Invalidate(CountdownTimer *const this); // 866 -// Invalidate(CountdownTimer *const this); // 868 -// Idle(CHostageImprov *const this); // 879 -// Reset(SimpleStateMachine *const this, -// class CHostageImprov *userData); // 878 -} - -/* <4715d1> ../cstrike/dlls/hostage/hostage_improv.cpp:697 */ -void CHostageImprov::IsVisible(Vector &pos, bool testFOV) -{ -// { -// class Vectorconst eye; // 707 -// TraceResult result; // 715 -// Vector(Vector *const this, -// const Vector &v); // 707 -// } -} - -/* <471594> ../game_shared/bot/improv.h:43 */ -void CImprov::~CImprov(void) -{ -// ~CImprov(CImprov::~CImprov(// int const __in_chrg); // 43 -} - -/* <47153d> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <471500> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <4714c9> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <471492> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <47145b> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <471438> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <4710c4> ../cstrike/dlls/hostage/hostage_improv.cpp:1094 */ -void CHostageImprov::TraverseLadder(const class CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos, float deltaT) -{ -// { -// Vector goal; // 1098 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1122 -// { -// float const atGoalRange; // 1198 -// { -// float closeRange; // 1158 -// float range; // 1158 -// operator-(const Vector *const this, -// const Vector &v); // 1162 -// LengthSquared(const Vector *const this); // 1162 -// operator-(const Vector *const this, -// const Vector &v); // 1174 -// LengthSquared(const Vector *const this); // 1174 -// operator-(const Vector *const this, -// const Vector &v); // 1186 -// LengthSquared(const Vector *const this); // 1186 -// } -// operator-(const Vector *const this, -// const Vector &v); // 1199 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1199 -// } -// { -// float const walkRange; // 1130 -// float const ladderRange; // 1135 -// operator-(const Vector *const this, -// const Vector &v); // 1131 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1131 -// operator-(const Vector *const this, -// const Vector &v); // 1136 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1136 -// } -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1103 -// { -// float const ladderRange; // 1108 -// operator-(const Vector *const this, -// const Vector &v); // 1109 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1109 -// } -// } -} - -/* <47105c> ../cstrike/dlls/hostage/hostage_improv.cpp:1082 */ -void CHostageImprov::StartLadder(const class CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos) -{ -} - -/* <470fec> ../cstrike/dlls/hostage/hostage_improv.cpp:687 */ -void CHostageImprov::IsMoving(void) -{ -// { -// float const epsilon; // 689 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 690 -// } -} - -/* <470fc4> ../cstrike/dlls/hostage/hostage_improv.cpp:681 */ -void CHostageImprov::IsOnGround(void) -{ -} - -/* <470f9c> ../cstrike/dlls/hostage/hostage_improv.cpp:671 */ -void CHostageImprov::GetEyes(void) -{ -} - -/* <470f74> ../cstrike/dlls/hostage/hostage_improv.cpp:661 */ -void CHostageImprov::GetCentroid(void) -{ -} - -/* <470f4c> ../cstrike/dlls/hostage/hostage_improv.cpp:655 */ -void CHostageImprov::GetFeet(void) -{ -} - -/* <470f23> ../cstrike/dlls/hostage/hostage_improv.cpp:644 */ -void CHostageImprov::Stop(void) -{ -} - -/* <470efb> ../cstrike/dlls/hostage/hostage_improv.cpp:638 */ -void CHostageImprov::Walk(void) -{ -} - -/* <470ed3> ../cstrike/dlls/hostage/hostage_improv.cpp:632 */ -void CHostageImprov::Run(void) -{ -} - -/* <470eab> ../cstrike/dlls/hostage/hostage_improv.cpp:353 */ -void CHostageImprov::IsAtFaceGoal(void) -{ -} - -/* <470e23> ../cstrike/dlls/hostage/hostage_improv.cpp:344 */ -void CHostageImprov::IsAtMoveGoal( float error) -{ -// operator-(const Vector *const this, -// const Vector &v); // 346 -// IsLengthLessThan(const Vector *const this, -// float length); // 346 -} - -/* <470dfb> ../cstrike/dlls/hostage/hostage_improv.cpp:145 */ -void CHostageImprov::ClearFaceTo(void) -{ -} - -/* <470dbf> ../cstrike/dlls/hostage/hostage_improv.cpp:135 */ -void CHostageImprov::FaceTo(Vector &goal) -{ -} - -/* <470d97> ../cstrike/dlls/hostage/hostage_improv.cpp:126 */ -void CHostageImprov::ClearLookAt(void) -{ -} - -/* <470d5b> ../cstrike/dlls/hostage/hostage_improv.cpp:116 */ -void CHostageImprov::LookAt(Vector &target) -{ -} - -/* <470d33> ../cstrike/dlls/hostage/hostage_improv.cpp:52 */ -void CHostageImprov::IsAlive(void) -{ -} - -/* <470cd3> ../cstrike/dlls/hostage/hostage_improv.h:125 */ -void CHostageImprov::OnMoveToSuccess(Vector &goal) -{ -// OnMoveToSuccess(HostageStateMachine *const this, -// const Vector &goal); // 125 -} - -/* <470cab> ../cstrike/dlls/hostage/hostage_improv.h:119 */ -void CHostageImprov::GetLastKnownArea(void) -{ -} - -/* <470c83> ../cstrike/dlls/hostage/hostage_improv.h:110 */ -void CHostageImprov::CanJump(void) -{ -} - -/* <470c5b> ../cstrike/dlls/hostage/hostage_improv.h:109 */ -void CHostageImprov::CanCrouch(void) -{ -} - -/* <470c33> ../cstrike/dlls/hostage/hostage_improv.h:108 */ -void CHostageImprov::CanRun(void) -{ -} - -/* <470c0b> ../cstrike/dlls/hostage/hostage_improv.h:104 */ -void CHostageImprov::IsUsingLadder(void) -{ -} - -/* <470bd3> ../cstrike/dlls/hostage/hostage_improv.h:103 */ -void CHostageImprov::IsJumping(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 103 -} - -/* <470bab> ../cstrike/dlls/hostage/hostage_improv.h:102 */ -void CHostageImprov::IsCrouching(void) -{ -} - -/* <470b83> ../cstrike/dlls/hostage/hostage_improv.h:100 */ -void CHostageImprov::IsStopped(void) -{ -} - -/* <470b5b> ../cstrike/dlls/hostage/hostage_improv.h:99 */ -void CHostageImprov::IsWalking(void) -{ -} - -/* <470b33> ../cstrike/dlls/hostage/hostage_improv.h:98 */ -void CHostageImprov::IsRunning(void) -{ -} - -/* <470b0b> ../cstrike/dlls/hostage/hostage_improv.h:92 */ -void CHostageImprov::GetFaceAngle(void) -{ -} - -/* <470ae3> ../cstrike/dlls/hostage/hostage_improv.h:91 */ -void CHostageImprov::GetMoveAngle(void) -{ -} - -/* <470abb> ../cstrike/dlls/hostage/hostage_improv.h:73 */ -void CHostageImprov::StrafeRight(void) -{ -} - -/* <470a93> ../cstrike/dlls/hostage/hostage_improv.h:72 */ -void CHostageImprov::StrafeLeft(void) -{ -} - -/* <470a6b> ../cstrike/dlls/hostage/hostage_improv.h:71 */ -void CHostageImprov::MoveBackward(void) -{ -} - -/* <470a43> ../cstrike/dlls/hostage/hostage_improv.h:70 */ -void CHostageImprov::MoveForward(void) -{ -} - -/* <470a1b> ../cstrike/dlls/hostage/hostage_improv.h:63 */ -void CHostageImprov::HasFaceTo(void) -{ -} - -/* <4709f3> ../cstrike/dlls/hostage/hostage_improv.h:62 */ -void CHostageImprov::HasLookAt(void) -{ -} - -/* <470712> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -void CHostageImprov::~CHostageImprov(void) -{ -// ~HostageAnimateState(HostageAnimateState::~CHostageImprov(// int const __in_chrg); // 49 -// ~HostageFollowState(HostageFollowState *const this, -// int const __in_chrg); // 49 -// ~HostageRetreatState(HostageRetreatState *const this, -// int const __in_chrg); // 49 -// ~HostageEscapeState(HostageEscapeState *const this, -// int const __in_chrg); // 49 -// ~HostageIdleState(HostageIdleState *const this, -// int const __in_chrg); // 49 -// ~CImprov(CImprov *const this, -// int const __in_chrg); // 49 -} - -/* <4706ef> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <4706b2> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <470686> ../cstrike/dlls/hostage/hostage_states.h:31 */ -void HostageStateMachine::OnInjury(float amount) -{ -} - -/* <470650> ../cstrike/dlls/hostage/hostage_states.h:30 */ -void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <470624> ../cstrike/dlls/hostage/hostage_states.h:29 */ -void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <4705ed> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <4705ca> ../game_shared/bot/improv.h:43 */ -void CImprov::~CImprov(void) -{ -} - -/* <470593> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <470548> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <47050c> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <4704cb> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <47046f> ../cstrike/dlls/hostage/hostage_improv.cpp:525 */ -inline void CheckAhead::operator()( CBaseEntity *entity) -{ -// { -// Vector to; // 530 -// float range; // 531 -// float const closeRange; // 533 -// float const aheadTolerance; // 537 -// } -} - -/* <47044b> ../cstrike/dlls/vector.h:174 */ -inline void Vector::IsZero(float tolerance) -{ -} - -/* <4703fc> ../cstrike/dlls/hostage/hostage_improv.cpp:19 */ -inline void DrawAxes(Vector &origin, int red, int green, int blue) -{ -// { -// float size; // 21 -// } -} - -/* <47017c> ../game_shared/bot/nav_path.h:60 */ -inline void CNavPath::Compute(Vector *start, const Vector *goal, class HostagePathCost &costFunc) -{ -// { -// class CNavArea *startArea; // 67 -// class CNavArea *goalArea; // 71 -// Vector pathEndPosition; // 81 -// class CNavArea *closestArea; // 90 -// bool pathToGoalExists; // 91 -// class CNavArea *effectiveGoalArea; // 93 -// int count; // 100 -// class CNavArea *area; // 101 -// } -} - -/* <470134> ../cstrike/dlls/hostage/hostage.h:293 */ -inline void CHostageManager::ForEachHostage(KeepPersonalSpace &func) -{ -// { -// int i; // 295 -// } -} - -/* <4700e1> ../game_shared/bot/bot_util.h:294 */ -bool ForEachPlayer(KeepPersonalSpace &func) -{ -// { -// int i; // 296 -// { -// class CBasePlayer *player; // 298 -// } -// } -} - -/* <4700b6> ../cstrike/dlls/hostage/hostage_improv.cpp:931 */ -inline void KeepPersonalSpace::KeepPersonalSpace(CHostageImprov *improv) -{ -} - -/* <470072> ../game_shared/bot/nav_path.h:202 */ -inline void CNavPathFollower::IsStuck(void) -{ -} - -/* <470059> ../game_shared/bot/nav_path.h:203 */ -inline void CNavPathFollower::ResetStuck(void) -{ -} - -/* <470040> ../cstrike/dlls/hostage/hostage_improv.h:132 */ -inline void CHostageImprov::ResetJump(void) -{ -} - -/* <470037> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <47001b> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <46ffff> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <46ffe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <46ff9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <46ff84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <46ff6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <46ff2e> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <46fefe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <46fee5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <46fecc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <46fea8> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <46fe8a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <46fe61> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <46fe43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <46fe1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <46fd9d> ../cstrike/dlls/hostage/hostage_improv.cpp:1502 */ -void CHostageImprov::OnUpdate(float deltaT) -{ -// { -// float const runSpeed; // 1553 -// float const walkSpeed; // 1554 -// float const fallVelocity; // 1560 -// float const safeTime; // 1687 -// { -// float dot; // 1621 -// { -// float speed; // 1632 -// } -// } -// } -} - -/* <46fd84> ../cstrike/dlls/hostage/hostage_improv.cpp:2558 */ -void CHostageImprov::UpdateStationaryAnimation(void) -{ -} - -/* <46fd6b> ../cstrike/dlls/hostage/hostage_improv.h:188 */ -inline void CHostageImprov::IsEscaping(void) -{ -} - -/* <46fd52> ../game_shared/bot/simple_state_machine.h:71 */ -inline void SimpleStateMachine::Update(void) -{ -} - -/* <46fd39> ../cstrike/dlls/hostage/hostage_states.h:186 */ -inline void HostageAnimateState::HostageAnimateState(void) -{ -} - -/* <46fd1e> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::HostageFollowState(void) -{ -} - -/* <46fd03> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::HostageRetreatState(void) -{ -} - -/* <46fcea> ../cstrike/dlls/hostage/hostage_states.h:109 */ -inline void HostageEscapeState::HostageEscapeState(void) -{ -} - -/* <46fccf> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::HostageIdleState(void) -{ -} - -/* <46fcb4> ../game_shared/bot/improv.h:40 */ -inline void CImprov::CImprov(void) -{ -} - -/* <46fc9b> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <46fc77> ../game_shared/bot/simple_state_machine.h:48 */ -inline void SimpleStateMachine::Reset(CHostageImprov *userData) -{ -} - -/* <46fc2a> ../game_shared/bot/bot_util.h:294 */ -bool ForEachPlayer(CheckAhead &func) -{ -// { -// int i; // 296 -// { -// class CBasePlayer *player; // 298 -// } -// } -} - -/* <46fbe8> ../cstrike/dlls/hostage/hostage.h:293 */ -inline void CHostageManager::ForEachHostage(CheckAhead &func) -{ -// { -// int i; // 295 -// } -} - -/* <46fbb8> ../cstrike/dlls/hostage/hostage_improv.cpp:518 */ -inline void CheckAhead::CheckAhead(CHostageImprov *me) -{ -} - -/* <46fb4b> ../cstrike/dlls/hostage/hostage_improv.cpp:395 */ -void CHostageImprov::IsFriendInTheWay(Vector &goalPos) -{ -// { -// float const avoidFriendInterval; // 403 -// { -// class CheckWayFunctor check; // 411 -// } -// { -// int i; // 421 -// { -// class CBasePlayer *player; // 423 -// } -// } -// } -} - -/* <46fb04> ../cstrike/dlls/hostage/hostage.h:293 */ -inline void CHostageManager::ForEachHostage(CheckWayFunctor &func) -{ -// { -// int i; // 295 -// } -} - -/* <46fac7> ../cstrike/dlls/hostage/hostage_improv.cpp:363 */ -inline void CheckWayFunctor::CheckWayFunctor(CHostageImprov *me, Vector &goalPos) -{ -} - -/* <46fa9c> ../cstrike/dlls/hostage/hostage_improv.cpp:370 */ -inline void CheckWayFunctor::operator()(CHostage *them) -{ -} - -/* <46f9d7> ../cstrike/dlls/hostage/hostage_improv.cpp:939 */ -inline void KeepPersonalSpace::operator()(CBaseEntity *entity) -{ -// { -// float const space; // 953 -// Vector to; // 955 -// float range; // 956 -// { -// class CBasePlayer *player; // 948 -// } -// { -// class CBasePlayer *player; // 961 -// float const cosTolerance; // 962 -// float const spring; // 967 -// float ds; // 969 -// float const minSpace; // 971 -// float const force; // 975 -// float const damper; // 979 -// } -// } -} - -/* <46f9b3> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <46f995> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <46f961> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <46f93d> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <46f922> ../cstrike/dlls/hostage/hostage_states.h:26 */ -inline void HostageStateMachine::HostageStateMachine(void) -{ -} - -/* <46f907> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::HostageEscapeLookAroundState(void) -{ -} - -/* <46f8ec> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::HostageEscapeToCoverState(void) -{ -} - -/* <46f8c8> ../game_shared/bot/simple_state_machine.h:28 */ -inline void SimpleState::SetParent(SimpleState *parent) -{ -} - -/* <46f8aa> ../game_shared/bot/simple_state_machine.h:43 */ -inline void SimpleStateMachine::SimpleStateMachine(void) -{ -} - -/* <46f891> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <46f878> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <46f85d> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::HostageState(void) -{ -} - -/* <46f844> ../game_shared/bot/simple_state_machine.h:16 */ -inline void SimpleState::SimpleState(void) -{ -} - -/* <46f80c> ../cstrike/dlls/hostage/hostage_improv.cpp:997 */ -void CHostageImprov::TrackPath(Vector &pathGoal, float deltaT) -{ -} - -/* <46f7e3> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <46f7a1> ../game_shared/bot/nav_path.h:204 */ -inline void CNavPathFollower::GetStuckDuration(void) -{ -} - -/* <46f77b> ../cstrike/dlls/hostage/hostage_improv.cpp:2006 */ -void CHostageImprov::ApplyForce(Vector force) -{ -} - -/* <46f73b> ../cstrike/dlls/hostage/hostage_improv.cpp:2249 */ -void CHostageImprov::DelayedChatter(float delayTime, HostageChatterType sayType, bool mustSpeak) -{ -} - -/* <46f717> ../cstrike/dlls/hostage/hostage_states.h:48 */ -inline void HostageIdleState::OnInjury(float amount) -{ -} - -/* <46f6bf> ../cstrike/dlls/hostage/hostage_improv.cpp:2226 */ -void CHostageImprov::Chatter(HostageChatterType sayType, bool mustSpeak) -{ -// { -// float duration; // 2239 -// } -} - -/* <46f6a1> ../cstrike/dlls/hostage/hostage.h:258 */ -inline void CHostageManager::GetChatter(void) -{ -} - -/* <46f67d> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <46f664> ../cstrike/dlls/hostage/hostage_improv.cpp:2117 */ -void CHostageImprov::IsScared(void) -{ -} - -/* <46f64b> ../cstrike/dlls/hostage/hostage.h:130 */ -inline void CHostage::IsAtHome(void) -{ -} - -/* <46f62d> ../cstrike/dlls/hostage/hostage.h:136 */ -inline void CHostage::GetHomePosition(void) -{ -} - -/* <46f5f9> ../cstrike/dlls/hostage/hostage_improv.cpp:61 */ -void CHostageImprov::MoveTo(Vector &goal) -{ -} - -/* <46f5ce> ../cstrike/dlls/hostage/hostage_improv.cpp:1014 */ -void CHostageImprov::SetKnownGoodPosition(Vector &pos) -{ -} - -/* <46f5b5> ../cstrike/dlls/hostage/hostage_improv.h:135 */ -inline void CHostageImprov::GetActualVelocity(void) -{ -} - -/* <46f597> ../cstrike/dlls/hostage/hostage_improv.cpp:546 */ -inline void CheckAhead::IsBlocked(void) -{ -} - -/* <46f4f9> ../cstrike/dlls/hostage/hostage_improv.cpp:96 */ -void CHostageImprov::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 101 -// } -} - -/* <46f4d9> ../game_shared/bot/improv.h:17 */ -inline void IImprovEvent::IImprovEvent(void) -{ -} - -/* <46f4c0> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <46f426> ../cstrike/dlls/hostage/hostage_improv.h:400 */ -inline void HostagePathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 416 -// float cost; // 419 -// { -// float const ladderCost; // 412 -// } -// { -// float const crouchPenalty; // 424 -// } -// { -// float const jumpPenalty; // 431 -// } -// } -} - -/* <46f400> ../cstrike/dlls/hostage/hostage_improv.h:357 */ -inline void CHostageImprov::SetMoveAngle(float angle) -{ -} - -/* <46f3d7> ../cstrike/dlls/hostage/hostage_improv.cpp:2497 */ -void CHostageImprov::Crouch(void) -{ -// { -// float const minCrouchTime; // 2503 -// } -} - -/* <46f392> ../cstrike/dlls/hostage/hostage_improv.cpp:2516 */ -void CHostageImprov::StandUp(void) -{ -// { -// TraceResult result; // 2525 -// { -// int y; // 2527 -// { -// int x; // 2529 -// } -// } -// } -} - -/* <46f374> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <46f34f> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <46f325> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <46f2f5> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <46f2c5> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <46f295> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <46f249> ../cstrike/dlls/hostage/hostage_improv.cpp:592 */ -void CHostageImprov::Jump(void) -{ -// { -// float const epsilon; // 609 -// float const minJumpInterval; // 618 -// { -// float const fudge; // 613 -// } -// } -} - -/* <46f220> ../cstrike/dlls/hostage/hostage_states.h:226 */ -inline void HostageAnimateState::SetPerformance(PerformanceType performance) -{ -} - -/* <46f201> ../cstrike/dlls/hostage/hostage_states.h:225 */ -inline void HostageAnimateState::GetPerformance(void) -{ -} - -/* <46f1e3> ../cstrike/dlls/hostage/hostage_states.h:199 */ -inline void HostageAnimateState::IsBusy(void) -{ -} - -/* <46f1a4> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <46f17a> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <46f10a> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <46f0a0> ../cstrike/dlls/hostage/hostage_states.h:32 */ -inline void HostageStateMachine::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <46f087> ../game_shared/bot/nav_path.h:169 */ -inline void CStuckMonitor::GetDuration(void) -{ -} - -/* <46f063> ../game_shared/bot/nav_path.h:200 */ -inline void CNavPathFollower::Debug( bool status) -{ -} - -/* <46f03f> ../game_shared/bot/nav_path.h:194 */ -inline void CNavPathFollower::SetPath(CNavPath *path) -{ -} - -/* <46f016> ../game_shared/bot/nav_path.h:193 */ -inline void CNavPathFollower::SetImprov(CImprov *improv) -{ -} - -/* <46eff8> ../game_shared/bot/nav_path.h:167 */ -inline void CStuckMonitor::IsStuck(void) -{ -} - -/* <46efdf> ../game_shared/bot/nav_path.h:47 */ -inline void CNavPath::Invalidate(void) -{ -} - -/* <46efc1> ../game_shared/bot/nav_path.h:46 */ -inline void CNavPath::IsValid(void) -{ -} - -/* <46efa3> ../game_shared/bot/nav_path.h:22 */ -inline void CNavPath::CNavPath(void) -{ -} - -/* <46ef83> ../game_shared/bot/nav_path.h:27 */ -inline void PathSegment::PathSegment(void) -{ -} - -/* <46eef7> ../game_shared/bot/nav_area.h:629 */ -inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 639 -// float cost; // 646 -// { -// float const crouchPenalty; // 651 -// } -// { -// float const jumpPenalty; // 658 -// } -// } -} - -/* <46eedb> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <46eebf> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <46eea6> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <46ee80> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <46ee67> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <46ee41> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <46ee28> ../game_shared/bot/nav_area.h:292 */ -inline void CNavArea::GetParentHow(void) -{ -} - -/* <46ee0f> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <46eddc> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <46edc3> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <46edaa> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <46ed91> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <46ed78> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <46ed54> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <46ed36> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <46ecae> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <46ec95> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <46ec6c> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <46ec1f> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <46ec06> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <46ebe8> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <46ebca> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <46eb7a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <46eb3e> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <46eadb> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <46ea08> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <46e93e> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <46e91a> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <46e8f3> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <46e8cb> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <46e8a4> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <46e878> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <46e844> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <46e824> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <46e806> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <46e79a> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <46e77c> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <46e73d> ../cstrike/dlls/hostage/hostage_improv.cpp:78 */ -void CHostageImprov::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) -{ -} - -/* <46e715> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <46e6eb> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <46e6c3> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <46e695> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <45f194> ../cstrike/dlls/hostage/hostage.cpp:204 */ -void CHostage::IdleThink(void) -{ -// { -// float const upkeepRate; // 220 -// float flInterval; // 224 -// float const updateRate; // 236 -// { -// float const giveUpTime; // 249 -// } -// { -// class CBasePlayer *player; // 263 -// GetFollowLeader(const class CHostageImprov *const this); // 263 -// { -// class CBaseEntity *pSpot; // 271 -// BOOL bContinue; // 272 -// BOOL bResHostagePt; // 272 -// operator-(const Vector *const this, -// const Vector &v); // 284 -// Length(const Vector *const this); // 284 -// operator-(const Vector *const this, -// const Vector &v); // 298 -// Length(const Vector *const this); // 298 -// } -// edict(CBaseEntity *const this); // 332 -// edict(CBaseEntity *const this); // 332 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 337 -// edict(CBaseEntity *const this); // 340 -// ENTINDEX(edict_t *pEdict); // 340 -// edict(CBaseEntity *const this); // 341 -// ENTINDEX(edict_t *pEdict); // 341 -// Remove(CHostage *const this); // 346 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 242 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 242 -// { -// Vector vDistance; // 395 -// operator-(const Vector *const this, -// const Vector &v); // 395 -// Length(const Vector *const this); // 397 -// } -// Length(const Vector *const this); // 378 -// SetActivity(CHostage *const this, -// int act); // 379 -// Length(const Vector *const this); // 380 -// SetActivity(CHostage *const this, -// int act); // 381 -// SetActivity(CHostage *const this, -// int act); // 383 -// } -} - -/* <45ee7f> ../cstrike/dlls/hostage/hostage.cpp:469 */ -void CHostage::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// float flActualDamage; // 471 -// class CBasePlayer *pAttacker; // 472 -// GetModifiedDamage(CHostage *const this, -// float flDamage, -// int nHitGroup); // 475 -// PlayPainSound(CHostage *const this); // 485 -// { -// class CBaseEntity *pAttackingEnt; // 489 -// GetClassPtr(CBaseEntity *a); // 492 -// } -// ApplyHostagePenalty(CHostage *const this, -// class CBasePlayer *pAttacker); // 518 -// SetFlinchActivity(CHostage *const this); // 552 -// } -} - -/* <45edaa> ../cstrike/dlls/hostage/hostage.cpp:1159 */ -void CHostage::SendHostagePositionMsg(void) -{ -// { -// class CBaseEntity *pEntity; // 1161 -// edict(CBaseEntity *const this); // 1165 -// FNullEnt(const edict_t *pent); // 1165 -// { -// class CBasePlayer *pTempPlayer; // 1169 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1173 -// } -// } -} - -/* <45ecd5> ../cstrike/dlls/hostage/hostage.cpp:1189 */ -void CHostage::SendHostageEventMsg(void) -{ -// { -// class CBaseEntity *pEntity; // 1191 -// edict(CBaseEntity *const this); // 1195 -// FNullEnt(const edict_t *pent); // 1195 -// { -// class CBasePlayer *pTempPlayer; // 1199 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1203 -// } -// } -} - -/* <45ea1b> ../cstrike/dlls/hostage/hostage.cpp:1818 */ -void SimpleChatter::PlaySound(CBaseEntity *entity, HostageChatterType type) -{ -// { -// class CHostage *hostage; // 1821 -// float duration; // 1823 -// char *sound; // 1824 -// GetSound(SimpleChatter *const this, -// enum HostageChatterType type, -// float *duration); // 1824 -// { -// int pitch; // 1828 -// int attenuation; // 1838 -// } -// } -} - -/* <45e979> ../cstrike/dlls/hostage/hostage.cpp:1793 */ -void SimpleChatter::GetSound(HostageChatterType type, float *duration) -{ -// { -// class ChatterSet *chatter; // 1795 -// char *sound; // 1805 -// Shuffle(SimpleChatter *const this, -// class ChatterSet *chatter); // 1800 -// } -} - -/* <45e92b> ../cstrike/dlls/hostage/hostage.cpp:1793 */ -void SimpleChatter::GetSound(HostageChatterType type, float *duration) -{ -// { -// class ChatterSet *chatter; // 1795 -// char *sound; // 1805 -// } -} - -/* <45e8c7> ../cstrike/dlls/hostage/hostage.cpp:1773 */ -void SimpleChatter::Shuffle(ChatterSet *chatter) -{ -// { -// int i; // 1775 -// { -// int j; // 1777 -// { -// class SoundFile tmp; // 1781 -// } -// } -// } -} - -/* <45e879> ../cstrike/dlls/hostage/hostage.cpp:1773 */ -void SimpleChatter::Shuffle(ChatterSet *chatter) -{ -// { -// int i; // 1775 -// { -// int j; // 1777 -// { -// class SoundFile tmp; // 1781 -// } -// } -// } -} - -/* <45e736> ../cstrike/dlls/hostage/hostage.cpp:1752 */ -void SimpleChatter::AddSound(HostageChatterType type, char *filename) -{ -// { -// class ChatterSet *chatter; // 1754 -// char actualFilename; // 1758 -// CloneString(const char *str); // 1756 -// } -} - -/* <45e6f0> ../cstrike/dlls/hostage/hostage.cpp:1737 */ -void SimpleChatter::~SimpleChatter(void) -{ -// { -// int i; // 1739 -// { -// int f; // 1741 -// } -// } -} - -/* <45e6b8> ../cstrike/dlls/hostage/hostage.cpp:1726 */ -void SimpleChatter::SimpleChatter(void) -{ -// { -// int i; // 1728 -// } -} - -/* <45e642> ../cstrike/dlls/hostage/hostage.cpp:1716 */ -void CHostageManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int i; // 1718 -// } -} - -/* <45e57b> ../cstrike/dlls/hostage/hostage.cpp:1689 */ -void CHostageManager::IsNearbyHostageJumping(CHostageImprov *improv) -{ -// { -// int i; // 1691 -// { -// const class CHostageImprov *other; // 1695 -// float const closeRange; // 1703 -// operator-(const Vector *const this, -// const Vector &v); // 1704 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 1704 -// } -// } -} - -/* <45e47f> ../cstrike/dlls/hostage/hostage.cpp:1657 */ -void CHostageManager::IsNearbyHostageTalking(CHostageImprov *improv) -{ -// { -// int i; // 1659 -// { -// const class CHostageImprov *other; // 1663 -// float const closeRange; // 1671 -// operator-(const Vector *const this, -// const Vector &v); // 1672 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 1672 -// IsTalking(const class CHostageImprov *const this); // 1675 -// } -// } -} - -/* <45e43d> ../cstrike/dlls/hostage/hostage.cpp:1640 */ -void CHostageManager::AddHostage(CHostage *hostage) -{ -// { -// int i; // 1646 -// } -} - -/* <45e3f7> ../cstrike/dlls/hostage/hostage.cpp:1631 */ -void CHostageManager::RestartRound(void) -{ -// { -// int i; // 1634 -// } -} - -/* <45e375> ../cstrike/dlls/hostage/hostage.cpp:1443 */ -void CHostageManager::CHostageManager(void) -{ -// SimpleChatter(SimpleChatter *const this); // 1443 -} - -/* <45e2a6> ../cstrike/dlls/hostage/hostage.cpp:1430 */ -/* linkage=_Z21InstallHostageManagerv */ -void InstallHostageManager(void) -{ -// ~CHostageManager(CHostageManager *const this, -// int const __in_chrg); // 1433 -// CHostageManager(CHostageManager *const this); // 1435 -} - -/* <45e268> ../cstrike/dlls/hostage/hostage.cpp:1737 */ -void SimpleChatter::~SimpleChatter(int const __in_chrg) -{ -// { -// int i; // 1739 -// { -// int f; // 1741 -// } -// } -} - -/* <45e24e> ../cstrike/dlls/hostage/hostage.cpp:1421 */ -/* linkage=_Z21Hostage_RegisterCVarsv */ -void Hostage_RegisterCVars(void) -{ -} - -/* <45e00c> ../cstrike/dlls/hostage/hostage.cpp:1346 */ -void CHostage::PreThink(void) -{ -// { -// Vector vecSrc; // 1352 -// Vector vecDest; // 1353 -// TraceResult tr; // 1354 -// float flOrigDist; // 1355 -// float flRaisedDist; // 1356 -// float flInterval; // 1357 -// Length2D(const Vector *const this); // 1362 -// operator*(const Vector *const this, -// float fl); // 1368 -// operator+(const Vector *const this, -// const Vector &v); // 1368 -// edict(CBaseEntity *const this); // 1371 -// operator-(const Vector *const this, -// const Vector &v); // 1382 -// Length2D(const Vector *const this); // 1382 -// Normalize(const Vector *const this); // 1386 -// operator*(const Vector *const this, -// float fl); // 1386 -// edict(CBaseEntity *const this); // 1389 -// operator+(const Vector *const this, -// const Vector &v); // 1386 -// edict(CBaseEntity *const this); // 1397 -// operator-(const Vector *const this, -// const Vector &v); // 1402 -// Length2D(const Vector *const this); // 1402 -// { -// Vector vecNewOrigin; // 1406 -// } -// } -} - -/* <45dd66> ../cstrike/dlls/hostage/hostage.cpp:910 */ -void CHostage::DoFollow(void) -{ -// { -// class CBaseEntity *pFollowing; // 912 -// Vector vecDest; // 913 -// float flRadius; // 914 -// float flDistToDest; // 915 -// GetClassPtr(CBaseEntity *a); // 930 -// SetTargetEnt(CLocalNav *const this, -// class CBaseEntity *pTarget); // 931 -// operator-(const Vector *const this, -// const Vector &v); // 937 -// Length(const Vector *const this); // 937 -// Length2D(const Vector *const this); // 1009 -// operator-(const Vector *const this, -// const Vector &v); // 964 -// Length2D(const Vector *const this); // 964 -// Length2D(const Vector *const this); // 952 -// IsFollowingSomeone(CHostage *const this); // 994 -// PointAt(CHostage *const this, -// const Vector &vecLoc); // 985 -// } -} - -/* <45d8a6> ../cstrike/dlls/hostage/hostage.cpp:1292 */ -void CHostage::Wiggle(void) -{ -// { -// TraceResult tr; // 1294 -// Vector vec; // 1295 -// Vector wiggle_directions; // 1297 -// operator*(const Vector *const this, -// float fl); // 1307 -// { -// int i; // 1309 -// { -// Vector dest; // 1311 -// operator+(const Vector *const this, -// const Vector &v); // 1311 -// operator-(const Vector *const this, -// const Vector &v); // 1314 -// } -// } -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator+(const Vector *const this, -// const Vector &v); // 1338 -// Normalize(const Vector *const this); // 1340 -// operator+(const Vector *const this, -// const Vector &v); // 1340 -// } -} - -/* <45d727> ../cstrike/dlls/hostage/hostage.cpp:1106 */ -void CHostage::NavReady(void) -{ -// { -// class CBaseEntity *pFollowing; // 1108 -// Vector vecDest; // 1109 -// float flRadius; // 1110 -// node_index_t nindexPath; // 1111 -// GetClassPtr(CBaseEntity *a); // 1118 -// { -// TraceResult tr; // 1123 -// Vector vecDropDest; // 1124 -// edict(CBaseEntity *const this); // 1129 -// } -// SetTargetEnt(CLocalNav *const this, -// class CBaseEntity *pTarget); // 1142 -// } -} - -/* <45d704> ../cstrike/dlls/hostage/hostage.cpp:1102 */ -void CHostage::IsOnLadder(void) -{ -} - -/* <45d34c> ../cstrike/dlls/hostage/hostage.cpp:1025 */ -void CHostage::MoveToward(Vector &vecLoc) -{ -// { -// int nFwdMove; // 1027 -// Vector vecFwd; // 1028 -// Vector vecbigDest; // 1029 -// Vector vecMove; // 1030 -// class CBaseEntity *pFollowing; // 1032 -// Vector vecAng; // 1034 -// float flDist; // 1040 -// GetClassPtr(CBaseEntity *a); // 1032 -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 1038 -// operator-(const Vector *const this, -// const Vector &v); // 1036 -// operator-(const Vector *const this, -// const Vector &v); // 1040 -// Length2D(const Vector *const this); // 1040 -// operator*(const Vector *const this, -// float fl); // 1040 -// Length2D(const Vector *const this); // 1040 -// operator-(const Vector *const this, -// const Vector &v); // 1040 -// Length2D(const Vector *const this); // 1040 -// operator*(const Vector *const this, -// float fl); // 1041 -// operator+(const Vector *const this, -// const Vector &v); // 1043 -// { -// float flSpeed; // 1049 -// Vector vecDest; // 1051 -// { -// float flDist; // 1061 -// operator-(const Vector *const this, -// const Vector &v); // 1063 -// Length(const Vector *const this); // 1063 -// } -// } -// operator*(const Vector *const this, -// float fl); // 1040 -// Length2D(const Vector *const this); // 1040 -// } -} - -/* <45d278> ../cstrike/dlls/hostage/hostage.cpp:1018 */ -void CHostage::PointAt(Vector &vecLoc) -{ -// operator-(const Vector *const this, -// const Vector &v); // 1022 -} - -/* <45d24e> ../cstrike/dlls/hostage/hostage.cpp:1018 */ -void CHostage::PointAt(Vector &vecLoc) -{ -} - -/* <45d1ff> ../cstrike/dlls/hostage/hostage.cpp:851 */ -void CHostage::GiveCTTouchBonus(CBasePlayer *pPlayer) -{ -// edict(CBaseEntity *const this); // 865 -// edict(CBaseEntity *const this); // 865 -} - -/* <45cfd6> ../cstrike/dlls/hostage/hostage.cpp:740 */ -void CHostage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 742 -// } -// Use(CHostage *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 740 -} - -/* <45cfb1> ../cstrike/dlls/hostage/hostage.cpp:851 */ -void CHostage::GiveCTTouchBonus(CBasePlayer *pPlayer) -{ -} - -/* <45cf8d> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <45cdba> ../cstrike/dlls/hostage/hostage.cpp:833 */ -void CHostage::PlayFollowRescueSound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 845 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 843 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 837 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 839 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 841 -} - -/* <45cd6b> ../cstrike/dlls/hostage/hostage.cpp:717 */ -void CHostage::ApplyHostagePenalty(CBasePlayer *pAttacker) -{ -// { -// int iHostagePenalty; // 719 -// edict(CBaseEntity *const this); // 735 -// } -} - -/* <45cd38> ../cstrike/dlls/hostage/hostage.cpp:717 */ -void CHostage::ApplyHostagePenalty(CBasePlayer *pAttacker) -{ -// { -// int iHostagePenalty; // 719 -// } -} - -/* <45cc41> ../cstrike/dlls/hostage/hostage.cpp:684 */ -void CHostage::AnnounceDeath(CBasePlayer *pAttacker) -{ -// edict(CBaseEntity *const this); // 704 -// edict(CBaseEntity *const this); // 704 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 707 -// edict(CBaseEntity *const this); // 710 -// ENTINDEX(edict_t *pEdict); // 710 -// edict(CBaseEntity *const this); // 711 -// ENTINDEX(edict_t *pEdict); // 711 -} - -/* <45c960> ../cstrike/dlls/hostage/hostage.cpp:642 */ -void CHostage::SetDeathActivity(void) -{ -// SetActivity(CHostage::SetDeathActivity(// int act); // 675 -// SetActivity(CHostage *const this, -// int act); // 678 -// SetActivity(CHostage *const this, -// int act); // 676 -// SetActivity(CHostage *const this, -// int act); // 677 -// SetActivity(CHostage *const this, -// int act); // 658 -// SetActivity(CHostage *const this, -// int act); // 656 -} - -/* <45c8c4> ../cstrike/dlls/hostage/hostage.cpp:612 */ -void CHostage::SetFlinchActivity(void) -{ -// { -// Activity activity; // 616 -// SetActivity(CHostage *const this, -// int act); // 637 -// } -} - -/* <45c89d> ../cstrike/dlls/hostage/hostage.cpp:612 */ -void CHostage::SetFlinchActivity(void) -{ -// { -// Activity activity; // 616 -// } -} - -/* <45c7d3> ../cstrike/dlls/hostage/hostage.cpp:597 */ -void CHostage::PlayPainSound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 603 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 605 -} - -/* <45c7ba> ../cstrike/dlls/hostage/hostage.cpp:597 */ -void CHostage::PlayPainSound(void) -{ -} - -/* <45c783> ../cstrike/dlls/hostage/hostage.cpp:578 */ -void CHostage::GetModifiedDamage(float flDamage, int nHitGroup) -{ -} - -/* <45c752> ../cstrike/dlls/hostage/hostage.cpp:578 */ -void CHostage::GetModifiedDamage(float flDamage, int nHitGroup) -{ -} - -/* <45c624> ../cstrike/dlls/hostage/hostage.cpp:426 */ -void CHostage::RePosition(void) -{ -// Vector(Vector::RePosition(// float X, -// float Y, -// float Z); // 449 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 449 -// edict(CBaseEntity *const this); // 451 -// SetActivity(CHostage *const this, -// int act); // 453 -} - -/* <45c5ac> ../cstrike/dlls/hostage/hostage.cpp:179 */ -void CHostage::SetActivity(int act) -{ -// { -// int sequence; // 181 -// } -// SetActivity(CHostage *const this, -// int act); // 179 -} - -/* <45c4d3> ../cstrike/dlls/hostage/hostage.cpp:48 */ -void monster_scientist(entvars_t *pev) -{ -// GetClassPtr(CHostage *a); // 48 -} - -/* <45c3fa> ../cstrike/dlls/hostage/hostage.cpp:47 */ -void hostage_entity(entvars_t *pev) -{ -// GetClassPtr(CHostage *a); // 47 -} - -/* <45c3c6> ../cstrike/dlls/cbase.h:800 */ -CHostage *GetClassPtr(CHostage *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <45c228> ../cstrike/dlls/hostage/hostage.cpp:54 */ -void CHostage::Spawn(void) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 61 -// SetActivity(CHostage *const this, -// int act); // 83 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 93 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 93 -// edict(CBaseEntity *const this); // 102 -// CHostageManager(CHostageManager *const this); // 57 -} - -/* <45c0e3> ../cstrike/dlls/hostage/hostage.cpp:876 */ -void CHostage::Touch(CBaseEntity *pOther) -{ -// { -// class Vector2D vPush; // 901 -// float const pushForce; // 904 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 895 -// { -// class CBasePlayer *pPlayer; // 888 -// } -// } -// Touch(CHostage *const this, -// class CBaseEntity *pOther); // 876 -} - -/* <45c041> ../cstrike/dlls/hostage/hostage.cpp:413 */ -void CHostage::Remove(void) -{ -// Vector(Vector::Remove(// float X, -// float Y, -// float Z); // 419 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 419 -} - -/* <45c028> ../cstrike/dlls/hostage/hostage.cpp:413 */ -void CHostage::Remove(void) -{ -} - -/* <45bfd3> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <45bf91> ../cstrike/dlls/hostage/hostage.cpp:137 */ -void CHostage::Precache(void) -{ -// { -// int which; // 141 -// } -} - -/* <45bf69> ../cstrike/dlls/hostage/hostage.cpp:869 */ -void CHostage::ObjectCaps(void) -{ -} - -/* <45bf41> ../cstrike/dlls/hostage/hostage.h:49 */ -void CHostage::BloodColor(void) -{ -} - -/* <45bf19> ../cstrike/dlls/hostage/hostage.h:47 */ -void CHostage::Classify(void) -{ -} - -/* <45bef1> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <45bec9> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <45bea1> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <45be79> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <45be51> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <45be19> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <45bdeb> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <45bdad> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <45bbb0> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <45bb88> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <45bb60> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <45bb28> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <45bb00> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <45bad8> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <45bab0> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <45ba88> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <45ba5f> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <45ba37> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <45ba0f> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <45b9d8> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <45b9b0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <45b988> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <45b951> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <45b929> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <45b85e> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <45b827> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <45b7f0> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <45b78a> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <45b744> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <45b71c> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <45b6e8> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <45b6b1> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <45b67a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <45b652> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <45b62a> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <45b5c5> ../cstrike/dlls/hostage/hostage_improv.h:202 */ -inline void CHostageImprov::GetFollowLeader(void) -{ -} - -/* <45b5a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <45b530> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <45b510> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <45b4f0> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <45b4c1> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <45b48d> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <45b46f> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <45b456> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <45b43d> ../cstrike/dlls/hostage/hostage.cpp:1102 */ -void CHostage::IsOnLadder(void) -{ -} - -/* <45b3dd> ../cstrike/dlls/hostage/hostage.h:32 */ -inline void CHostage::CHostage(void) -{ -} - -/* <45b361> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <45b33a> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <45b2a3> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <45b233> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <45b1f4> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <45b19d> ../cstrike/dlls/hostage/hostage.cpp:740 */ -void CHostage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 742 -// } -} - -/* <45b184> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <45b160> ../cstrike/dlls/hostage/hostage_improv.h:157 */ -inline void CHostageImprov::Follow(CBasePlayer *leader) -{ -} - -/* <45b142> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <45b10e> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <45b0e5> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <45b0c1> ../cstrike/dlls/hostage/hostage_states.h:161 */ -inline void HostageFollowState::SetLeader( CBaseEntity *leader) -{ -} - -/* <45b0a8> ../cstrike/dlls/hostage/hostage.h:258 */ -inline void CHostageManager::GetChatter(void) -{ -} - -/* <45b074> ../cstrike/dlls/hostage/hostage.cpp:1640 */ -void CHostageManager::AddHostage(CHostage *hostage) -{ -// { -// int i; // 1646 -// } -} - -/* <45b018> ../cstrike/dlls/hostage/hostage.h:247 */ -inline void CHostageManager::~CHostageManager( int const __in_chrg) -{ -} - -/* <45afd3> ../cstrike/dlls/hostage/hostage.cpp:1443 */ -void CHostageManager::CHostageManager(void) -{ -} - -/* <45afa6> ../cstrike/dlls/hostage/hostage.cpp:1726 */ -void SimpleChatter::SimpleChatter(void) -{ -// { -// int i; // 1728 -// } -} - -/* <45af88> ../cstrike/dlls/hostage/hostage_improv.h:229 */ -inline void CHostageImprov::IsTalking(void) -{ -} - -/* <45af59> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <45af40> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <45af1a> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <45aeb0> ../cstrike/dlls/hostage/hostage.cpp:179 */ -void CHostage::SetActivity(int act) -{ -// { -// int sequence; // 181 -// } -} - -/* <45ae8a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <45ae63> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <45ae4a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <45ae31> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <45ae13> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <45adef> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <45adc6> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <45ad9e> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <45ad74> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <45ad44> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <45acaa> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <45ac51> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <45abf8> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <45abb9> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <45ab8f> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <45ab36> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <45aae9> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <45aacb> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <45aaa2> ../cstrike/dlls/hostage/hostage_localnav.h:58 */ -inline void CLocalNav::SetTargetEnt(CBaseEntity *pTarget) -{ -} - -/* <45aa84> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <45aa18> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <45a9fa> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <45a9e1> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <45a98f> ../cstrike/dlls/hostage/hostage.cpp:876 */ -void CHostage::Touch(CBaseEntity *pOther) -{ -// { -// class Vector2D vPush; // 901 -// float const pushForce; // 904 -// { -// class CBasePlayer *pPlayer; // 888 -// } -// } -} - -/* <45a969> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <45a942> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <45a877> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <45a851> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <45a807> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <45a7e0> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <45a7b4> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <45a780> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <45a760> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <45a742> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <45a706> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <45a6de> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <45a6b6> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <45a68c> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <45a664> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState(int const __in_chrg) -{ -} - -/* <44a220> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:20 */ -void HostageRetreatState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CBasePlayer *player; // 40 -// } -// OnUpdate(HostageRetreatState *const this, -// class CHostageImprov *improv); // 20 -} - -/* <44a207> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <44a1b6> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <44a14d> ../cstrike/dlls/hostage/hostage_states.h:138 */ -void HostageRetreatState::~HostageRetreatState(void) -{ -// ~HostageRetreatState(HostageRetreatState::~HostageRetreatState(// int const __in_chrg); // 138 -} - -/* <44a114> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <44a0e0> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <44a0ac> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <44a078> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <44a057> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <44a023> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:79 */ -void HostageRetreatState::OnExit(CHostageImprov *improv) -{ -} - -/* <449fee> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:12 */ -void HostageRetreatState::OnEnter(CHostageImprov *improv) -{ -} - -/* <449f9d> ../cstrike/dlls/hostage/hostage_states.h:138 */ -void HostageRetreatState::~HostageRetreatState(void) -{ -// ~HostageState(HostageState::~HostageRetreatState(// int const __in_chrg); // 138 -} - -/* <449f72> ../cstrike/dlls/hostage/hostage_states.h:144 */ -void HostageRetreatState::GetName(void) -{ -} - -/* <449f39> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <449f05> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <449ed1> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <449e8a> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <449e4c> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <449e0e> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:20 */ -void HostageRetreatState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CBasePlayer *player; // 40 -// { -// float const farRange; // 45 -// } -// } -} - -/* <449dea> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <449dc1> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <449d9b> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <449d74> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <449d4d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <449d34> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <449d16> ../cstrike/dlls/hostage/hostage.h:136 */ -inline void CHostage::GetHomePosition(void) -{ -} - -/* <449cf2> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <449cd4> ../cstrike/dlls/hostage/hostage_improv.h:219 */ -inline void CHostageImprov::GetScareIntensity(void) -{ -} - -/* <449cab> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <449c87> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <449c5e> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <449c36> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <449c0c> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <449bdc> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <449b83> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <449b2a> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <449aeb> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <449ac1> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <449a68> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <449a1b> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <4499fd> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <4499df> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <449990> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <449946> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <44990b> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4498bc> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <449842> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <449816> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4497ee> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <4497c4> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <44979a> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <449772> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <43c7db> ../cstrike/dlls/hostage/states/hostage_idle.cpp:23 */ -void HostageIdleState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CHostage *hostage; // 29 -// float const pushbackRange; // 107 -// class CBasePlayer *rescuer; // 119 -// class CBasePlayer *captor; // 120 -// } -// OnUpdate(HostageIdleState *const this, -// class CHostageImprov *improv); // 23 -} - -/* <43c783> ../cstrike/dlls/hostage/states/hostage_idle.cpp:307 */ -void HostageIdleState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -// UpdateStationaryAnimation(HostageIdleState *const this, -// class CHostageImprov *improv); // 307 -} - -/* <43c732> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <43c6c9> ../cstrike/dlls/hostage/hostage_states.h:38 */ -void HostageIdleState::~HostageIdleState(void) -{ -// ~HostageIdleState(HostageIdleState::~HostageIdleState(// int const __in_chrg); // 38 -} - -/* <43c690> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <43c65c> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <43c628> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <43c5f4> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <43c5d3> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <43c59b> ../cstrike/dlls/hostage/states/hostage_idle.cpp:297 */ -void HostageIdleState::OnExit(CHostageImprov *improv) -{ -} - -/* <43c558> ../cstrike/dlls/hostage/states/hostage_idle.cpp:15 */ -void HostageIdleState::OnEnter(CHostageImprov *improv) -{ -// Invalidate(CountdownTimer *const this); // 18 -} - -/* <43c507> ../cstrike/dlls/hostage/hostage_states.h:38 */ -void HostageIdleState::~HostageIdleState(void) -{ -// ~HostageState(HostageState::~HostageIdleState(// int const __in_chrg); // 38 -} - -/* <43c4ce> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <43c48b> ../cstrike/dlls/hostage/hostage_states.h:48 */ -void HostageIdleState::OnInjury(float amount) -{ -// Invalidate(CountdownTimer *const this); // 48 -} - -/* <43c444> ../cstrike/dlls/hostage/hostage_states.h:47 */ -void HostageIdleState::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <43c40b> ../cstrike/dlls/hostage/hostage_states.h:46 */ -void HostageIdleState::OnMoveToSuccess(Vector &goal) -{ -} - -/* <43c3e0> ../cstrike/dlls/hostage/hostage_states.h:44 */ -void HostageIdleState::GetName(void) -{ -} - -/* <43c3ac> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <43c378> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <43c331> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <43c2f3> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <43c197> ../cstrike/dlls/hostage/states/hostage_idle.cpp:23 */ -void HostageIdleState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CHostage *hostage; // 29 -// float const pushbackRange; // 107 -// class CBasePlayer *rescuer; // 119 -// class CBasePlayer *captor; // 120 -// { -// float const terroristRecentTime; // 48 -// { -// float const fleeChance; // 52 -// } -// } -// { -// const Vector *spot; // 62 -// } -// { -// float const crouchChance; // 90 -// } -// { -// float const waveRange; // 188 -// { -// float rangeT; // 132 -// float const attentionRange; // 135 -// { -// float const cosTolerance; // 139 -// TraceResult result; // 147 -// } -// } -// { -// float const closeRange; // 168 -// { -// enum HostageChatterType say; // 173 -// } -// } -// } -// { -// float const closeRange; // 207 -// { -// float const minThreatenTime; // 224 -// } -// } -// { -// float const stayHomeDuration; // 256 -// { -// float sightTimeT; // 264 -// float sightTimeCT; // 265 -// float const waitTime; // 266 -// } -// } -// } -} - -/* <43c17e> ../cstrike/dlls/hostage/hostage_improv.h:184 */ -inline void CHostageImprov::Escape(void) -{ -} - -/* <43c165> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <43c14c> ../cstrike/dlls/hostage/hostage_improv.h:191 */ -inline void CHostageImprov::Retreat(void) -{ -} - -/* <43c133> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <43c10f> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <43c0eb> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <43c0b3> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <43c08a> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <43c071> ../cstrike/dlls/bot/cs_bot_manager.h:198 */ -inline void CCSBotManager::IsRoundOver(void) -{ -} - -/* <43c053> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <43c022> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <43bffb> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <43bfd4> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <43bfbb> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <43bfa2> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <43bf89> ../cstrike/dlls/hostage/hostage_improv.h:222 */ -inline void CHostageImprov::GetAggression(void) -{ -} - -/* <43bf64> ../cstrike/dlls/hostage/states/hostage_idle.cpp:307 */ -void HostageIdleState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <43bf46> ../cstrike/dlls/hostage/hostage_improv.h:219 */ -inline void CHostageImprov::GetScareIntensity(void) -{ -} - -/* <43bf1d> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <43bef9> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <43bed0> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <43bea8> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <43be7e> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <43be4e> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <43bdf5> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <43bd9c> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <43bd34> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <43bd0a> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <43bcb1> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <43bc64> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <43bc46> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <43bc28> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <43bc0a> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <43bbbb> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <43bb71> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <43bb36> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <43bae7> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <43ba8b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <43ba5f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <43ba3f> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <43ba21> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <43b9f9> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <43b9cf> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <43b9a5> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <43b97d> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <42e461> ../cstrike/dlls/hostage/states/hostage_follow.cpp:40 */ -void HostageFollowState::OnUpdate(CHostageImprov *improv) -{ -// { -// float range; // 58 -// float const giveUpRange; // 61 -// float const maxPathLength; // 62 -// float const walkRange; // 70 -// float const continueRange; // 71 -// float leaderSpeed; // 74 -// float const runThreshold; // 75 -// bool isLeaderRunning; // 76 -// float const movedRange; // 246 -// Idle(CHostageImprov *const this); // 54 -// } -// OnUpdate(HostageFollowState *const this, -// class CHostageImprov *improv); // 40 -} - -/* <42e448> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <42e3e3> ../cstrike/dlls/hostage/states/hostage_follow.cpp:12 */ -void HostageFollowState::OnEnter(CHostageImprov *improv) -{ -// Invalidate(CountdownTimer *const this); // 28 -// OnEnter(HostageFollowState *const this, -// class CHostageImprov *improv); // 12 -} - -/* <42e38f> ../cstrike/dlls/hostage/states/hostage_follow.cpp:270 */ -void HostageFollowState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -// UpdateStationaryAnimation(HostageFollowState *const this, -// class CHostageImprov *improv); // 270 -} - -/* <42e33e> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <42e2d5> ../cstrike/dlls/hostage/hostage_states.h:149 */ -void HostageFollowState::~HostageFollowState(void) -{ -// ~HostageFollowState(HostageFollowState::~HostageFollowState(// int const __in_chrg); // 149 -} - -/* <42e29c> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <42e268> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <42e234> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <42e200> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <42e1df> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <42e1aa> ../cstrike/dlls/hostage/states/hostage_follow.cpp:256 */ -void HostageFollowState::OnExit(CHostageImprov *improv) -{ -} - -/* <42e159> ../cstrike/dlls/hostage/hostage_states.h:149 */ -void HostageFollowState::~HostageFollowState(void) -{ -// ~HostageState(HostageState::~HostageFollowState(// int const __in_chrg); // 149 -} - -/* <42e12e> ../cstrike/dlls/hostage/hostage_states.h:158 */ -void HostageFollowState::GetName(void) -{ -} - -/* <42e0f5> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <42e0c1> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <42e08d> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <42e046> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <42e008> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <42dfc9> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <42deaf> ../cstrike/dlls/hostage/states/hostage_follow.cpp:40 */ -void HostageFollowState::OnUpdate(CHostageImprov *improv) -{ -// { -// float range; // 58 -// float const giveUpRange; // 61 -// float const maxPathLength; // 62 -// float const walkRange; // 70 -// float const continueRange; // 71 -// float leaderSpeed; // 74 -// float const runThreshold; // 75 -// bool isLeaderRunning; // 76 -// float const movedRange; // 246 -// { -// float const closeRange; // 117 -// class CBasePlayer *terrorist; // 193 -// { -// bool makeWay; // 120 -// float const cosTolerance; // 123 -// { -// Vector to; // 148 -// Vector cross; // 152 -// Vector lat; // 154 -// float const sideStepSize; // 168 -// Vector sideStepPos; // 169 -// float ground; // 172 -// { -// float const push; // 178 -// } -// } -// } -// } -// { -// bool doWait; // 206 -// } -// } -} - -/* <42de8b> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <42de1a> ../cstrike/dlls/vector.h:108 */ -inline void Vector::operator-(void) -{ -} - -/* <42ddf6> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <42ddbe> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <42dd87> ../cstrike/dlls/hostage/hostage_improv.h:146 */ -inline void CHostageImprov::GetPath(void) -{ -} - -/* <42dd5e> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <42dd40> ../cstrike/dlls/bot/cs_bot_manager.h:198 */ -inline void CCSBotManager::IsRoundOver(void) -{ -} - -/* <42dd0e> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <42dce7> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <42dcce> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <42dcb0> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <42dc8c> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <42dc63> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <42dc3b> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <42dc11> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <42dbe1> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <42db88> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <42db2f> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <42daf0> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <42dac6> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <42da6d> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <42da20> ../game_shared/bot/nav_path.h:46 */ -inline void CNavPath::IsValid(void) -{ -} - -/* <42da07> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <42d9e9> ../game_shared/bot/bot_util.h:205 */ -inline void CountdownTimer::HasStarted(void) -{ -} - -/* <42d9c5> ../cstrike/dlls/hostage/states/hostage_follow.cpp:12 */ -void HostageFollowState::OnEnter(CHostageImprov *improv) -{ -} - -/* <42d9a7> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <42d989> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <42d93a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <42d913> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <42d8d8> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <42d889> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <42d818> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <42d7ec> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <42d7b8> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <42d79a> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <42d77c> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <42d757> ../cstrike/dlls/hostage/states/hostage_follow.cpp:270 */ -void HostageFollowState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <42d72f> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <42d705> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <42d6db> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <42d6b3> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <4205b1> ../cstrike/dlls/hostage/states/hostage_escape.cpp:12 */ -void HostageEscapeToCoverState::OnEnter(CHostageImprov *improv) -{ -// { -// class CNavPath path; // 18 -// class HostagePathCost pathCost; // 19 -// Invalidate(CNavPath *const this); // 14 -// CNavPath(CNavPath *const this); // 18 -// Compute(CNavPath *const this, -// const Vector *start, -// const Vector *goal, -// class HostagePathCost &costFunc); // 20 -// { -// float const moveRange; // 23 -// int idx; // 24 -// { -// Vector pathPos; // 32 -// float const hidingRange; // 34 -// const Vector *spot; // 35 -// operator[](CNavPath *const this, -// int i); // 32 -// Vector(Vector *const this, -// const Vector &v); // 32 -// } -// } -// } -} - -/* <42006a> ../game_shared/bot/nav_area.h:679 */ -/* linkage=_Z16NavAreaBuildPathI15HostagePathCostEbP8CNavAreaS2_PK6VectorRT_PS2_ */ -bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class HostagePathCost &costFunc, class CNavArea ** closestArea) -{ -// { -// Vector actualGoalPos; // 710 -// float initCost; // 719 -// float closestAreaDist; // 729 -// SetParent(CNavArea *const this, -// class CNavArea *parent, -// enum NavTraverseType how); // 696 -// Vector(Vector *const this, -// const Vector &v); // 710 -// operator-(const Vector *const this, -// const Vector &v); // 717 -// Length(const Vector *const this); // 717 -// SetTotalCost(CNavArea *const this, -// float value); // 717 -// SetCostSoFar(CNavArea *const this, -// float value); // 722 -// IsOpenListEmpty(void); // 732 -// { -// class CNavArea *area; // 735 -// bool searchFloor; // 747 -// int dir; // 748 -// const NavConnectList *floorList; // 749 -// const_iterator floorIter; // 750 -// bool ladderUp; // 752 -// const NavLadderList *ladderList; // 753 -// const_iterator ladderIter; // 754 -// int ladderTopDir; // 756 -// PopOpenList(void); // 735 -// { -// class CNavArea *newArea; // 760 -// enum NavTraverseType how; // 761 -// const class CNavLadder *ladder; // 762 -// float newCostSoFar; // 859 -// operator++(_List_const_iterator *const this); // 795 -// operator()(HostagePathCost *const this, -// class CNavArea *area, -// class CNavArea *fromArea, -// const class CNavLadder *ladder); // 859 -// IsOpen(const class CNavArea *const this); // 865 -// IsClosed(const class CNavArea *const this); // 865 -// { -// float newCostRemaining; // 873 -// operator-(const Vector *const this, -// const Vector &v); // 873 -// Length(const Vector *const this); // 873 -// SetParent(CNavArea *const this, -// class CNavArea *parent, -// enum NavTraverseType how); // 882 -// SetCostSoFar(CNavArea *const this, -// float value); // 883 -// SetTotalCost(CNavArea *const this, -// float value); // 884 -// } -// operator++(_List_const_iterator *const this); // 848 -// operator++(_List_const_iterator *const this); // 836 -// } -// AddToClosedList(CNavArea *const this); // 902 -// } -// } -} - -/* <41fe8e> ../cstrike/dlls/hostage/states/hostage_escape.cpp:167 */ -void HostageEscapeState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CBasePlayer *player; // 192 -// } -// OnUpdate(HostageEscapeState *const this, -// class CHostageImprov *improv); // 167 -} - -/* <41fd51> ../cstrike/dlls/hostage/states/hostage_escape.cpp:52 */ -void HostageEscapeToCoverState::OnUpdate(CHostageImprov *improv) -{ -// Idle(CHostageImprov *const this); // 57 -// OnUpdate(HostageEscapeToCoverState *const this, -// class CHostageImprov *improv); // 52 -} - -/* <41fd38> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <41fc67> ../cstrike/dlls/hostage/states/hostage_escape.cpp:119 */ -void HostageEscapeLookAroundState::OnUpdate(CHostageImprov *improv) -{ -// IsElapsed(const class CountdownTimer *const this); // 123 -// OnUpdate(HostageEscapeLookAroundState *const this, -// class CHostageImprov *improv); // 119 -} - -/* <41fb6b> ../cstrike/dlls/hostage/states/hostage_escape.cpp:145 */ -void HostageEscapeState::OnEnter(CHostageImprov *improv) -{ -// { -// class CCSBotManager *ctrl; // 148 -// const class Zone *zone; // 149 -// GetRandomZone(const class CCSBotManager *const this); // 149 -// SetRescueGoal(HostageEscapeToCoverState *const this, -// const Vector &rescueGoal); // 153 -// SetState(SimpleStateMachine *const this, -// class HostageState *newState); // 156 -// Reset(SimpleStateMachine *const this, -// class CHostageImprov *userData); // 155 -// } -} - -/* <41faaf> ../cstrike/dlls/hostage/states/hostage_escape.cpp:100 */ -void HostageEscapeToCoverState::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -// { -// class HostageEscapeState *escape; // 103 -// LookAround(HostageEscapeState *const this); // 104 -// } -} - -/* <41fa8b> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <41fa2f> ../cstrike/dlls/hostage/states/hostage_escape.cpp:110 */ -void HostageEscapeLookAroundState::OnEnter(CHostageImprov *improv) -{ -// Start(CountdownTimer *const this, -// float duration); // 112 -} - -/* <41f9de> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <41f975> ../cstrike/dlls/hostage/hostage_states.h:71 */ -void HostageEscapeToCoverState::~HostageEscapeToCoverState(void) -{ -// ~HostageEscapeToCoverState(HostageEscapeToCoverState::~HostageEscapeToCoverState(// int const __in_chrg); // 71 -} - -/* <41f90c> ../cstrike/dlls/hostage/hostage_states.h:92 */ -void HostageEscapeLookAroundState::~HostageEscapeLookAroundState(void) -{ -// ~HostageEscapeLookAroundState(HostageEscapeLookAroundState::~HostageEscapeLookAroundState(// int const __in_chrg); // 92 -} - -/* <41f7f1> ../cstrike/dlls/hostage/hostage_states.h:106 */ -void HostageEscapeState::~HostageEscapeState(void) -{ -// ~HostageEscapeState(HostageEscapeState::~HostageEscapeState(// int const __in_chrg); // 106 -} - -/* <41f7b8> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <41f784> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <41f750> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <41f71c> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <41f6fb> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <41f6c7> ../cstrike/dlls/hostage/states/hostage_escape.cpp:230 */ -void HostageEscapeState::OnExit(CHostageImprov *improv) -{ -} - -/* <41f693> ../cstrike/dlls/hostage/states/hostage_escape.cpp:133 */ -void HostageEscapeLookAroundState::OnExit(CHostageImprov *improv) -{ -} - -/* <41f65f> ../cstrike/dlls/hostage/states/hostage_escape.cpp:95 */ -void HostageEscapeToCoverState::OnExit(CHostageImprov *improv) -{ -} - -/* <41f55c> ../cstrike/dlls/hostage/hostage_states.h:106 */ -void HostageEscapeState::~HostageEscapeState(void) -{ -// ~HostageEscapeLookAroundState(HostageEscapeLookAroundState::~HostageEscapeState(// int const __in_chrg); // 106 -// ~HostageEscapeToCoverState(HostageEscapeToCoverState *const this, -// int const __in_chrg); // 106 -// ~HostageState(HostageState *const this, -// int const __in_chrg); // 106 -} - -/* <41f531> ../cstrike/dlls/hostage/hostage_states.h:120 */ -void HostageEscapeState::GetName(void) -{ -} - -/* <41f4bf> ../cstrike/dlls/hostage/hostage_states.h:118 */ -void HostageEscapeState::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -// OnMoveToFailure(HostageStateMachine *const this, -// const Vector &goal, -// enum MoveToFailureType reason); // 118 -} - -/* <41f46e> ../cstrike/dlls/hostage/hostage_states.h:92 */ -void HostageEscapeLookAroundState::~HostageEscapeLookAroundState(void) -{ -// ~HostageState(HostageState::~HostageEscapeLookAroundState(// int const __in_chrg); // 92 -} - -/* <41f41d> ../cstrike/dlls/hostage/hostage_states.h:71 */ -void HostageEscapeToCoverState::~HostageEscapeToCoverState(void) -{ -// ~HostageState(HostageState::~HostageEscapeToCoverState(// int const __in_chrg); // 71 -} - -/* <41f3e4> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <41f3b9> ../cstrike/dlls/hostage/hostage_states.h:98 */ -void HostageEscapeLookAroundState::GetName(void) -{ -} - -/* <41f38e> ../cstrike/dlls/hostage/hostage_states.h:80 */ -void HostageEscapeToCoverState::GetName(void) -{ -} - -/* <41f35a> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <41f326> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <41f2df> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <41f2a1> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <41f1e6> ../game_shared/bot/nav_path.h:60 */ -inline void CNavPath::Compute(Vector *start, const Vector *goal, class HostagePathCost &costFunc) -{ -// { -// class CNavArea *startArea; // 67 -// class CNavArea *goalArea; // 71 -// Vector pathEndPosition; // 81 -// class CNavArea *closestArea; // 90 -// bool pathToGoalExists; // 91 -// class CNavArea *effectiveGoalArea; // 93 -// int count; // 100 -// class CNavArea *area; // 101 -// } -} - -/* <41f1be> ../game_shared/bot/nav_path.h:35 */ -inline void CNavPath::operator[]( int i) -{ -} - -/* <41f1a5> ../cstrike/dlls/hostage/hostage_improv.h:146 */ -inline void CHostageImprov::GetPath(void) -{ -} - -/* <41f19d> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <41f182> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <41f167> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <41f14e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <41f106> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <41f0ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <41f0d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <41f097> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <41f068> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <41f04f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <41f036> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <41f012> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <41eff7> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <41efd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <41efb0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <41ef92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <41ef69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <41ef2b> ../cstrike/dlls/hostage/states/hostage_escape.cpp:167 */ -void HostageEscapeState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CBasePlayer *player; // 192 -// { -// float const farRange; // 198 -// } -// } -} - -/* <41ef07> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <41eeee> ../game_shared/bot/simple_state_machine.h:71 */ -inline void SimpleStateMachine::Update(void) -{ -} - -/* <41eed0> ../cstrike/dlls/bot/cs_bot_manager.h:150 */ -inline void CCSBotManager::GetRandomZone(void) -{ -} - -/* <41ee91> ../game_shared/bot/simple_state_machine.h:48 */ -inline void SimpleStateMachine::Reset(CHostageImprov *userData) -{ -} - -/* <41ee37> ../cstrike/dlls/hostage/states/hostage_escape.cpp:52 */ -void HostageEscapeToCoverState::OnUpdate(CHostageImprov *improv) -{ -// { -// float const emergencyHidingRange; // 64 -// const Vector *spot; // 65 -// { -// class HostageEscapeState *escape; // 72 -// } -// } -// { -// class HostageEscapeState *escape; // 85 -// } -} - -/* <41ee1e> ../cstrike/dlls/hostage/hostage_states.h:123 */ -inline void HostageEscapeState::LookAround(void) -{ -} - -/* <41eded> ../cstrike/dlls/hostage/states/hostage_escape.cpp:119 */ -void HostageEscapeLookAroundState::OnUpdate(CHostageImprov *improv) -{ -// { -// class HostageEscapeState *escape; // 126 -// } -} - -/* <41edd4> ../cstrike/dlls/hostage/hostage_states.h:122 */ -inline void HostageEscapeState::ToCover(void) -{ -} - -/* <41edb6> ../game_shared/bot/simple_state_machine.h:29 */ -inline void SimpleState::GetParent(void) -{ -} - -/* <41ed90> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <41ed69> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <41ed50> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <41ecc2> ../cstrike/dlls/hostage/hostage_improv.h:400 */ -inline void HostagePathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 416 -// float cost; // 419 -// { -// float const ladderCost; // 412 -// } -// { -// float const crouchPenalty; // 424 -// } -// { -// float const jumpPenalty; // 431 -// } -// } -} - -/* <41ec9b> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <41ec82> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <41ec69> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <41ec4b> ../cstrike/dlls/hostage/hostage_improv.h:219 */ -inline void CHostageImprov::GetScareIntensity(void) -{ -} - -/* <41ec22> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <41ebfe> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <41ebd5> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <41ebad> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <41eb83> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <41eb53> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <41eafa> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <41eaa1> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <41ea72> ../cstrike/dlls/hostage/hostage_states.h:82 */ -inline void HostageEscapeToCoverState::SetRescueGoal(Vector &rescueGoal) -{ -} - -/* <41ea39> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <41ea20> ../game_shared/bot/nav_path.h:47 */ -inline void CNavPath::Invalidate(void) -{ -} - -/* <41ea02> ../game_shared/bot/nav_path.h:36 */ -inline void CNavPath::GetSegmentCount(void) -{ -} - -/* <41e9e4> ../game_shared/bot/nav_path.h:22 */ -inline void CNavPath::CNavPath(void) -{ -} - -/* <41e9c4> ../game_shared/bot/nav_path.h:27 */ -inline void PathSegment::PathSegment(void) -{ -} - -/* <41e9a3> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <41e988> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <41e96f> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <41e94a> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <41e931> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <41e90c> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <41e8f3> ../game_shared/bot/nav_area.h:292 */ -inline void CNavArea::GetParentHow(void) -{ -} - -/* <41e8da> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <41e8a9> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <41e890> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <41e877> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <41e859> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <41e83b> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <41e822> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <41e7f9> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <41e7db> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <41e78c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <41e742> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <41e707> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <41e6b8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <41e65c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <41e630> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <41e612> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <41e5ea> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <41e5c0> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <41e596> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <41e56c> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <41e542> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <41e51a> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <4112d1> ../cstrike/dlls/hostage/states/hostage_animate.cpp:147 */ -void HostageAnimateState::IsPlaying(CHostageImprov *improv, const char *seqName) -{ -// { -// class CHostage *hostage; // 152 -// int id; // 154 -// } -} - -/* <41127f> ../cstrike/dlls/hostage/states/hostage_animate.cpp:81 */ -void HostageAnimateState::IsDoneHolding(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 88 -// Start(CountdownTimer *const this, -// float duration); // 96 -} - -/* <4111be> ../cstrike/dlls/hostage/states/hostage_animate.cpp:62 */ -void HostageAnimateState::AddSequence(CHostageImprov *improv, int activity, float holdTime, float rate) -{ -// { -// class CHostage *hostage; // 64 -// void *model; // 66 -// StartSequence(HostageAnimateState *const this, -// class CHostageImprov *improv, -// const class SeqInfo *seqInfo); // 77 -// } -} - -/* <41110a> ../cstrike/dlls/hostage/states/hostage_animate.cpp:41 */ -void HostageAnimateState::AddSequence(CHostageImprov *improv, const char *seqName, float holdTime, float rate) -{ -// { -// class CHostage *hostage; // 46 -// StartSequence(HostageAnimateState *const this, -// class CHostageImprov *improv, -// const class SeqInfo *seqInfo); // 55 -// } -} - -/* <4110c7> ../cstrike/dlls/hostage/states/hostage_animate.cpp:20 */ -void HostageAnimateState::StartSequence(CHostageImprov *improv, const SeqInfo *seqInfo) -{ -// { -// class CHostage *hostage; // 24 -// } -} - -/* <4110a1> ../cstrike/dlls/hostage/states/hostage_animate.cpp:13 */ -void HostageAnimateState::Reset(void) -{ -} - -/* <410fb2> ../cstrike/dlls/hostage/states/hostage_animate.cpp:108 */ -void HostageAnimateState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CHostage *hostage; // 113 -// IsDoneHolding(HostageAnimateState *const this); // 118 -// } -// OnUpdate(HostageAnimateState *const this, -// class CHostageImprov *improv); // 108 -} - -/* <410f76> ../cstrike/dlls/hostage/states/hostage_animate.cpp:20 */ -void HostageAnimateState::StartSequence(CHostageImprov *improv, const SeqInfo *seqInfo) -{ -// { -// class CHostage *hostage; // 24 -// } -} - -/* <410f5d> ../cstrike/dlls/hostage/states/hostage_animate.cpp:81 */ -void HostageAnimateState::IsDoneHolding(void) -{ -} - -/* <410f0c> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <410ea3> ../cstrike/dlls/hostage/hostage_states.h:183 */ -void HostageAnimateState::~HostageAnimateState(void) -{ -// ~HostageAnimateState(HostageAnimateState::~HostageAnimateState(// int const __in_chrg); // 183 -} - -/* <410e6a> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <410e36> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <410e02> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <410dce> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <410dad> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <410d79> ../cstrike/dlls/hostage/states/hostage_animate.cpp:139 */ -void HostageAnimateState::OnExit(CHostageImprov *improv) -{ -} - -/* <410d45> ../cstrike/dlls/hostage/states/hostage_animate.cpp:103 */ -void HostageAnimateState::OnEnter(CHostageImprov *improv) -{ -} - -/* <410cf4> ../cstrike/dlls/hostage/hostage_states.h:183 */ -void HostageAnimateState::~HostageAnimateState(void) -{ -// ~HostageState(HostageState::~HostageAnimateState(// int const __in_chrg); // 183 -} - -/* <410cc9> ../cstrike/dlls/hostage/hostage_states.h:191 */ -void HostageAnimateState::GetName(void) -{ -} - -/* <410c90> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <410c5c> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <410c28> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <410be1> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <410ba3> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <410b72> ../cstrike/dlls/hostage/states/hostage_animate.cpp:108 */ -void HostageAnimateState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CHostage *hostage; // 113 -// } -} - -/* <410b4e> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <410b28> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <410b01> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <410ada> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <410ac1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <410aa3> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <410a7a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <410a56> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <410a2d> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <410a05> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <4109db> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <410982> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <410929> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <4108d0> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <410891> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <410867> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <41080e> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <4107c1> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <4107a3> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <410785> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <410736> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4106ec> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4106b1> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <410662> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4105e8> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4105bc> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <410594> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <41056a> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <410540> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <410518> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <403a98> (null):27581 */ -void _GLOBAL__sub_I__ZN10CUtlSymbol14s_pSymbolTableE(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 191 -} - -/* <403946> ../public/utlsymbol.cpp:53 */ -void CUtlSymbol::CUtlSymbol(const char *pStr) -{ -// CurrTable(void); // 55 -} - -/* <403920> ../public/utlsymbol.cpp:53 */ -void CUtlSymbol::CUtlSymbol(const char *pStr) -{ -} - -/* <40358d> ../public/utlsymbol.cpp:150 */ -void CUtlSymbolTable::AddString(const char *pString) -{ -// { -// class CUtlSymbol id; // 155 -// int len; // 161 -// int stridx; // 162 -// UtlSymId_t idx; // 164 -// IsValid(const class CUtlSymbol *const this); // 157 -// CUtlSymbol(CUtlSymbol *const this, -// UtlSymId_t id); // 165 -// AddMultipleToTail(CUtlVector *const this, -// int num); // 162 -// Insert(CUtlRBTree *const this, -// const unsigned int &insert); // 164 -// CUtlSymbol(CUtlSymbol *const this, -// UtlSymId_t id); // 153 -// } -} - -/* <403448> ../public/utlrbtree.h:630 */ -void CUtlRBTree::InsertAt(short unsigned int parent, bool leftchild) -{ -// { -// short unsigned int i; // 632 -// class Links_t &elem; // 634 -// NewNode(CUtlRBTree *const this); // 632 -// } -} - -/* <4029c4> ../public/utlrbtree.h:555 */ -void CUtlRBTree::InsertRebalance(short unsigned int elem) -{ -// { -// short unsigned int parent; // 559 -// short unsigned int grandparent; // 560 -// { -// short unsigned int uncle; // 594 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 598 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 599 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 600 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 594 -// IsRed(const class CUtlRBTree *const this, -// short unsigned int i); // 595 -// IsLeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 606 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 615 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 616 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 611 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 612 -// } -// IsLeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 563 -// { -// short unsigned int uncle; // 565 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 565 -// IsRed(const class CUtlRBTree *const this, -// short unsigned int i); // 566 -// IsRightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 577 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 586 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 587 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 582 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 583 -// } -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 559 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 560 -// } -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 557 -// Color(const class CUtlRBTree *const this, -// short unsigned int i); // 557 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 621 -} - -/* <40240c> ../public/utlrbtree.h:525 */ -void CUtlRBTree::RotateRight(short unsigned int elem) -{ -// { -// short unsigned int leftchild; // 527 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 527 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 528 -// SetLeftChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 528 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 529 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 530 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 530 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 533 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 533 -// IsRightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 536 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 539 -// SetLeftChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 539 -// SetRightChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 544 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 546 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 537 -// SetRightChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 537 -// } -} - -/* <401e54> ../public/utlrbtree.h:495 */ -void CUtlRBTree::RotateLeft(short unsigned int elem) -{ -// { -// short unsigned int rightchild; // 497 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 497 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 498 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 499 -// SetRightChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 498 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 500 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 500 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 503 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 503 -// IsLeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 506 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 507 -// SetLeftChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 507 -// SetLeftChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 514 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 516 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 509 -// SetRightChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 509 -// } -} - -/* <401e31> ../public/utlrbtree.h:305 */ -inline void CUtlRBTree::IsLeftChild(short unsigned int i) -{ -} - -/* <401e0e> ../public/utlrbtree.h:283 */ -inline void CUtlRBTree::Parent(short unsigned int i) -{ -} - -/* <401da8> ../public/UtlVector.h:256 */ -void CUtlVector::GrowVector(int num) -{ -// Grow(CUtlMemory *const this, -// int num); // 260 -} - -/* <401c10> ../public/utlsymbol.cpp:187 */ -void CUtlSymbolTable::RemoveAll(void) -{ -// RemoveAll(CUtlRBTree *const this); // 189 -// RemoveAll(CUtlVector *const this); // 190 -} - -/* <401b8f> ../public/utlsymbol.cpp:173 */ -void CUtlSymbolTable::String(CUtlSymbol id) -{ -// IsValid(const class CUtlSymbol *const this); // 175 -// operator[](const class CUtlVector *const this, -// int i); // 179 -} - -/* <4019b0> ../public/utlsymbol.cpp:130 */ -void CUtlSymbolTable::Find(const char *pString) -{ -// { -// UtlSymId_t idx; // 141 -// Find(const class CUtlRBTree *const this, -// const unsigned int &search); // 141 -// CUtlSymbol(CUtlSymbol *const this, -// UtlSymId_t id); // 142 -// CUtlSymbol(CUtlSymbol *const this); // 133 -// } -} - -/* <40198d> ../public/utlrbtree.h:295 */ -inline void CUtlRBTree::RightChild(short unsigned int i) -{ -} - -/* <40195b> ../public/utlrbtree.h:393 */ -inline void CUtlRBTree::Links(short unsigned int i) -{ -// { -// class Links_t s_Sentinel; // 396 -// } -} - -/* <401938> ../public/utlrbtree.h:289 */ -inline void CUtlRBTree::LeftChild(short unsigned int i) -{ -} - -/* <401823> ../public/utlsymbol.cpp:125 */ -void CUtlSymbolTable::~CUtlSymbolTable(void) -{ -// ~CUtlVector(CUtlVector::~CUtlSymbolTable(// int const __in_chrg); // 125 -// ~CUtlRBTree(CUtlRBTree *const this, -// int const __in_chrg); // 125 -} - -/* <4017fe> ../public/utlsymbol.cpp:125 */ -void CUtlSymbolTable::~CUtlSymbolTable(int const __in_chrg) -{ -} - -/* <4017e5> ../public/UtlMemory.h:270 */ -void CUtlMemory::Purge(void) -{ -} - -/* <4016f4> ../public/utlsymbol.cpp:120 */ -void CUtlSymbolTable::CUtlSymbolTable(int growSize, int initSize, bool caseInsensitive) -{ -// CUtlRBTree(CUtlRBTree *const this, -// int growSize, -// int initSize, -// LessFunc_t lessfunc); // 121 -// CUtlVector(CUtlVector *const this, -// int growSize, -// int initSize); // 121 -} - -/* <40154b> ../public/utlsymbol.cpp:67 */ -void CUtlSymbol::operator==(const char *pStr) -{ -// String(const class CUtlSymbol *const this); // 71 -} - -/* <4013a8> ../public/utlsymbol.cpp:58 */ -void CUtlSymbol::String(void) -{ -// CurrTable(void); // 60 -// String(const class CUtlSymbolTable *const this, -// class CUtlSymbol id); // 60 -} - -/* <40138d> ../public/utlsymbol.cpp:58 */ -void CUtlSymbol::String(void) -{ -} - -/* <40125f> ../public/utlsymbol.cpp:42 */ -void CurrTable(void) -{ -// Initialize(void); // 44 -} - -/* <401141> ../public/utlsymbol.cpp:31 */ -void Initialize(void) -{ -// { -// bool symbolsInitialized; // 34 -// CUtlSymbolTable(CUtlSymbolTable *const this, -// int growSize, -// int initSize, -// bool caseInsensitive); // 37 -// } -} - -/* <401127> ../public/utlsymbol.cpp:31 */ -void Initialize(void) -{ -// { -// bool symbolsInitialized; // 34 -// } -} - -/* <40104d> ../public/utlsymbol.cpp:91 */ -void SymLess(const unsigned int &i1, const unsigned int &i2) -{ -// { -// const char *str1; // 93 -// const char *str2; // 95 -// operator[](CUtlVector *const this, -// int i); // 94 -// operator[](CUtlVector *const this, -// int i); // 96 -// } -} - -/* <400f73> ../public/utlsymbol.cpp:102 */ -void SymLessi(const unsigned int &i1, const unsigned int &i2) -{ -// { -// const char *str1; // 104 -// const char *str2; // 106 -// operator[](CUtlVector *const this, -// int i); // 105 -// operator[](CUtlVector *const this, -// int i); // 107 -// } -} - -/* <400f32> ../public/utlsymbol.cpp:120 */ -void CUtlSymbolTable::CUtlSymbolTable(int growSize, int initSize, bool caseInsensitive) -{ -} - -/* <400f01> ../public/UtlMemory.h:227 */ -void CUtlMemory::Node_t>::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* <400edf> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <400ea7> ../public/utlrbtree.h:1172 */ -void CUtlRBTree::Insert(const unsigned int &insert) -{ -// { -// short unsigned int newnode; // 1175 -// } -} - -/* <400e82> ../public/UtlVector.h:388 */ -inline void CUtlVector::AddMultipleToTail( int num) -{ -} - -/* <400e59> ../public/utlsymbol.h:46 */ -inline void CUtlSymbol::CUtlSymbol(CUtlSymbol &sym) -{ -} - -/* <400e29> ../public/UtlMemory.h:52 */ -inline void CopyConstruct(unsigned int *pMemory, const unsigned int &src) -{ -} - -/* <400dd9> ../public/utlrbtree.h:1148 */ -void CUtlRBTree::CreateInsertedNode(const unsigned int &insert) -{ -// { -// short unsigned int current; // 1153 -// short unsigned int parent; // 1154 -// bool leftchild; // 1155 -// } -} - -/* <400db2> ../public/utlrbtree.h:450 */ -void CUtlRBTree::NewNode(void) -{ -// { -// short unsigned int newElem; // 452 -// } -} - -/* <400d8f> ../public/utlrbtree.h:434 */ -inline void CUtlRBTree::Color(short unsigned int i) -{ -} - -/* <400d62> ../public/utlrbtree.h:440 */ -inline void CUtlRBTree::SetColor( short unsigned int i, NodeColor_t c) -{ -} - -/* <400d3f> ../public/utlrbtree.h:417 */ -inline void CUtlRBTree::IsRed(short unsigned int i) -{ -} - -/* <400d1c> ../public/utlrbtree.h:311 */ -inline void CUtlRBTree::IsRightChild(short unsigned int i) -{ -} - -/* <400ced> ../public/utlrbtree.h:371 */ -inline void CUtlRBTree::SetParent( short unsigned int i, short unsigned int parent) -{ -} - -/* <400cca> ../public/utlrbtree.h:322 */ -inline void CUtlRBTree::IsRoot(short unsigned int i) -{ -} - -/* <400caa> ../public/UtlMemory.h:46 */ -inline void Construct(unsigned int *pMemory) -{ -} - -/* <400c91> ../public/UtlMemory.h:206 */ -inline void CUtlMemory::Node_t>::NumAllocated(void) -{ -} - -/* <400c60> ../public/UtlVector.h:430 */ -inline void CUtlVector::InsertMultipleBefore( int elem, int num) -{ -} - -/* <400c21> ../public/UtlVector.h:284 */ -void CUtlVector::ShiftElementsRight(int elem, int num) -{ -// { -// int numToMove; // 287 -// } -} - -/* <400bf0> ../public/UtlMemory.h:227 */ -void CUtlMemory::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* <400bd7> ../public/UtlMemory.h:206 */ -inline void CUtlMemory::NumAllocated(void) -{ -} - -/* <400bb4> ../public/utlrbtree.h:209 */ -void CUtlRBTree::~CUtlRBTree(int const __in_chrg) -{ -} - -/* <400b91> ../public/UtlVector.h:169 */ -inline void CUtlVector::~CUtlVector( int const __in_chrg) -{ -} - -/* <400b6e> ../public/UtlMemory.h:141 */ -void CUtlMemory::~CUtlMemory(int const __in_chrg) -{ -} - -/* <400b55> ../public/UtlVector.h:532 */ -void CUtlVector::Purge(void) -{ -} - -/* <400b3c> ../public/UtlMemory.h:171 */ -void CUtlMemory::IsExternallyAllocated(void) -{ -} - -/* <400b19> ../public/UtlMemory.h:141 */ -void CUtlMemory::Node_t>::~CUtlMemory(int const __in_chrg) -{ -} - -/* <400b00> ../public/UtlMemory.h:270 */ -void CUtlMemory::Node_t>::Purge(void) -{ -} - -/* <400ae7> ../public/UtlMemory.h:171 */ -void CUtlMemory::Node_t>::IsExternallyAllocated(void) -{ -} - -/* <400aa6> ../public/utlrbtree.h:854 */ -void CUtlRBTree::RemoveAll(void) -{ -// { -// short unsigned int prev; // 860 -// { -// int i; // 861 -// { -// short unsigned int idx; // 863 -// } -// } -// } -} - -/* <400a77> ../public/utlrbtree.h:377 */ -inline void CUtlRBTree::SetLeftChild( short unsigned int i, short unsigned int child) -{ -} - -/* <400a48> ../public/utlrbtree.h:383 */ -inline void CUtlRBTree::SetRightChild( short unsigned int i, short unsigned int child) -{ -} - -/* <400a26> ../public/utlrbtree.h:218 */ -inline void CUtlRBTree::Element( short unsigned int i) -{ -} - -/* <400a03> ../public/utlrbtree.h:339 */ -inline void CUtlRBTree::IsValidIndex(short unsigned int i) -{ -} - -/* <4009e0> ../public/utlrbtree.h:406 */ -inline void CUtlRBTree::Links( short unsigned int i) -{ -} - -/* <4009be> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::Node_t>::operator[]( int i) -{ -} - -/* <40099e> ../public/UtlMemory.h:46 */ -inline void Construct(char *pMemory) -{ -} - -/* <400966> ../public/utlrbtree.h:1186 */ -void CUtlRBTree::Find(const unsigned int &search) -{ -// { -// short unsigned int current; // 1190 -// } -} - -/* <40094d> ../public/utlsymbol.h:43 */ -inline void CUtlSymbol::CUtlSymbol(void) -{ -} - -/* <400923> ../public/utlsymbol.cpp:173 */ -void CUtlSymbolTable::String(CUtlSymbol id) -{ -} - -/* <40091b> ../public/utlsymbol.cpp:42 */ -void CurrTable(void) -{ -} - -/* <4008f3> ../public/utlsymbol.h:44 */ -inline void CUtlSymbol::CUtlSymbol( UtlSymId_t id) -{ -} - -/* <4008cc> ../public/UtlVector.h:187 */ -inline void CUtlVector::operator[](int i) -{ -} - -/* <4008aa> ../public/utlrbtree.h:236 */ -inline void CUtlRBTree::operator[](short unsigned int i) -{ -} - -/* <400891> ../public/utlsymbol.h:59 */ -inline void CUtlSymbol::operator const UtlSymId_t(void) -{ -} - -/* <400873> ../public/utlsymbol.h:56 */ -inline void CUtlSymbol::IsValid(void) -{ -} - -/* <40084c> ../public/utlrbtree.h:224 */ -inline void CUtlRBTree::Element(short unsigned int i) -{ -} - -/* <400825> ../public/UtlMemory.h:159 */ -inline void CUtlMemory::Node_t>::operator[](int i) -{ -} - -/* <40080c> ../public/UtlVector.h:518 */ -void CUtlVector::RemoveAll(void) -{ -} - -/* <4007ea> ../public/UtlVector.h:194 */ -inline void CUtlVector::Element( int i) -{ -} - -/* <4007ca> ../public/UtlMemory.h:58 */ -inline void Destruct(char *pMemory) -{ -} - -/* <4007a4> ../public/UtlMemory.h:58 */ -inline void Destruct(unsigned int *pMemory) -{ -} - -/* <40077d> ../public/UtlMemory.h:159 */ -inline void CUtlMemory::operator[](int i) -{ -} - -/* <40074e> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <400714> ../public/utlrbtree.h:198 */ -void CUtlRBTree::CUtlRBTree(int growSize, int initSize, LessFunc_t lessfunc) -{ -} - -/* <4006e5> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <4006cc> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <4006c6> ../public/utlrbtree.h:350 */ -void InvalidIndex(void) -{ -} - -/* <400692> ../public/UtlMemory.h:125 */ -void CUtlMemory::Node_t>::CUtlMemory(int growSize, int initSize) -{ -} - -/* <400674> ../public/utlrbtree.h:184 */ -inline void CUtlRBTree::ResetDbgInfo(void) -{ -} - -/* <40064d> ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* <400626> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* <400608> ../public/utlsymbol.cpp:85 */ -inline void LessCtx_t::LessCtx_t(void) -{ -} - -/* <3feabe> ../public/MemPool.cpp:193 */ -void CMemoryPool::Free(void *memBlock) -{ -} - -/* <3fea72> ../public/MemPool.cpp:157 */ -void CMemoryPool::Alloc(unsigned int amount) -{ -// { -// void *returnBlock; // 159 -// } -} - -/* <3fea40> ../public/MemPool.cpp:35 */ -void CMemoryPool::CMemoryPool(int blockSize, int numElements) -{ -} - -/* <3fea0f> ../public/MemPool.cpp:35 */ -void CMemoryPool::CMemoryPool(int blockSize, int numElements) -{ -} - -/* <3fe99c> ../public/MemPool.cpp:109 */ -void CMemoryPool::AddNewBlob(void) -{ -// { -// void ** newBlob; // 111 -// int i; // 112 -// int sizeMultiplier; // 113 -// { -// int j; // 134 -// } -// } -} - -/* <3fe967> ../public/MemPool.cpp:52 */ -void CMemoryPool::~CMemoryPool(void) -{ -// { /* ~CMemoryPool+0x9 */ -// int i; // 100 -// } -} - -/* <3fe932> ../public/MemPool.cpp:52 */ -void CMemoryPool::~CMemoryPool(int const __in_chrg) -{ -// { -// int i; // 100 -// } -} - -/* <3fe1a2> ../cstrike/dlls/bot/cs_gamestate.cpp:742 */ -void CSGameState::AllHostagesGone(void) -{ -// { -// int i; // 744 -// } -} - -/* <3fe148> ../cstrike/dlls/bot/cs_gamestate.cpp:712 */ -void CSGameState::AreAllHostagesGone(void) -{ -// { -// int i; // 718 -// { -// const class HostageInfo *info; // 720 -// } -// } -} - -/* <3fe064> ../cstrike/dlls/bot/cs_gamestate.cpp:668 */ -void CSGameState::AreAllHostagesBeingRescued(void) -{ -// { -// bool isAllDead; // 674 -// { -// int i; // 676 -// { -// const class HostageInfo *info; // 678 -// IsValid(CHostage *const this); // 683 -// IsFollowingSomeone(CHostage *const this); // 685 -// } -// } -// } -} - -/* <3fdef7> ../cstrike/dlls/bot/cs_gamestate.cpp:626 */ -void CSGameState::GetNearestVisibleFreeHostage(void) -{ -// { -// class CHostage *close; // 628 -// float closeRangeSq; // 629 -// float rangeSq; // 630 -// Vector pos; // 632 -// { -// int i; // 634 -// { -// const class HostageInfo *info; // 636 -// IsFollowingSomeone(CHostage *const this); // 643 -// operator+(const Vector *const this, -// const Vector &v); // 647 -// operator-(const Vector *const this, -// const Vector &v); // 648 -// LengthSquared(const Vector *const this); // 648 -// } -// } -// } -} - -/* <3fdcd2> ../cstrike/dlls/bot/cs_gamestate.cpp:509 */ -void CSGameState::ValidateHostagePositions(void) -{ -// { -// float const validateInterval; // 515 -// TraceResult result; // 520 -// unsigned char status; // 521 -// int i; // 523 -// int startValidCount; // 524 -// int endValidCount; // 605 -// IsElapsed(const class CountdownTimer *const this); // 512 -// Start(CountdownTimer *const this, -// float duration); // 516 -// { -// class HostageInfo *info; // 531 -// { -// float const tolerance; // 594 -// IsValid(CHostage *const this); // 576 -// IsFollowingSomeone(CHostage *const this); // 586 -// operator-(const Vector *const this, -// const Vector &v); // 595 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 595 -// } -// IsFollowingSomeone(CHostage *const this); // 541 -// } -// } -} - -/* <3fdbd3> ../cstrike/dlls/bot/cs_gamestate.cpp:461 */ -void CSGameState::GetRandomFreeHostagePosition(void) -{ -// { -// const Vector *freePos; // 466 -// int freeCount; // 467 -// { -// int i; // 469 -// { -// const class HostageInfo *info; // 471 -// IsFollowingSomeone(CHostage *const this); // 480 -// } -// } -// } -} - -/* <3fd5ab> ../cstrike/dlls/bot/cs_gamestate.cpp:398 */ -void CSGameState::GetNearestFreeHostage(Vector *knowPos) -{ -// { -// class CNavArea *startArea; // 403 -// class CHostage *close; // 407 -// const Vector *closePos; // 408 -// float closeDistance; // 409 -// { -// int i; // 411 -// { -// const Vector *hostagePos; // 413 -// class CNavArea *hostageArea; // 435 -// { -// class ShortestPathCost pc; // 438 -// float travelDistance; // 439 -// NavAreaTravelDistance(CNavArea *startArea, -// class CNavArea *endArea, -// class ShortestPathCost &costFunc); // 439 -// } -// IsValid(CHostage *const this); // 418 -// IsFollowingSomeone(CHostage *const this); // 421 -// } -// } -// } -} - -/* <3fd4f4> ../cstrike/dlls/bot/cs_gamestate.cpp:55 */ -void CSGameState::Reset(void) -{ -// { -// class CCSBotManager *ctrl; // 66 -// int i; // 69 -// Invalidate(IntervalTimer *const this); // 61 -// Invalidate(IntervalTimer *const this); // 62 -// { -// int swap; // 81 -// int rnd; // 82 -// } -// } -} - -/* <3fd4b0> ../cstrike/dlls/bot/cs_gamestate.cpp:367 */ -void CSGameState::InitializeHostageInfo(void) -{ -// { -// class CBaseEntity *hostage; // 373 -// } -} - -/* <3fd475> ../cstrike/dlls/bot/cs_gamestate.cpp:354 */ -void CSGameState::IsBombsiteClear( int zoneIndex) -{ -} - -/* <3fd43a> ../cstrike/dlls/bot/cs_gamestate.cpp:347 */ -void CSGameState::ClearBombsite(int zoneIndex) -{ -} - -/* <3fd3dd> ../cstrike/dlls/bot/cs_gamestate.cpp:337 */ -void CSGameState::MarkBombsiteAsPlanted(int zoneIndex) -{ -// SetBombState(CSGameState *const this, -// enum BombState state); // 340 -} - -/* <3fd373> ../cstrike/dlls/bot/cs_gamestate.cpp:313 */ -void CSGameState::UpdatePlantedBomb(const Vector *pos) -{ -// { -// class CCSBotManager *ctrl; // 315 -// const class Zone *zone; // 316 -// SetBombState(CSGameState *const this, -// enum BombState state); // 330 -// } -} - -/* <3fd32c> ../cstrike/dlls/bot/cs_gamestate.cpp:277 */ -void CSGameState::GetBombPosition(void) -{ -// HasStarted(const class IntervalTimer *const this); // 283 -} - -/* <3fd2d2> ../cstrike/dlls/bot/cs_gamestate.cpp:246 */ -void CSGameState::GetNextBombsiteToSearch(void) -{ -// { -// int i; // 251 -// { -// int z; // 256 -// } -// } -} - -/* <3fd284> ../cstrike/dlls/bot/cs_gamestate.cpp:225 */ -void CSGameState::IsAtPlantedBombsite(void) -{ -// { -// class CCSBotManager *ctrl; // 230 -// const class Zone *zone; // 231 -// } -} - -/* <3fd25a> ../cstrike/dlls/bot/cs_gamestate.cpp:213 */ -void CSGameState::GetPlantedBombsite(void) -{ -} - -/* <3fd237> ../cstrike/dlls/bot/cs_gamestate.cpp:201 */ -void CSGameState::IsPlantedBombLocationKnown(void) -{ -} - -/* <3fd1b1> ../cstrike/dlls/bot/cs_gamestate.cpp:195 */ -void CSGameState::TimeSinceLastSawBomber(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 197 -} - -/* <3fd135> ../cstrike/dlls/bot/cs_gamestate.cpp:185 */ -void CSGameState::UpdateBomber(const Vector *pos) -{ -// Reset(IntervalTimer *const this); // 188 -// SetBombState(CSGameState *const this, -// enum BombState state); // 191 -} - -/* <3fd0f4> ../cstrike/dlls/bot/cs_gamestate.cpp:176 */ -void CSGameState::IsLooseBombLocationKnown(void) -{ -// HasStarted(const class IntervalTimer *const this); // 181 -} - -/* <3fd06e> ../cstrike/dlls/bot/cs_gamestate.cpp:170 */ -void CSGameState::TimeSinceLastSawLooseBomb(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 172 -} - -/* <3fcff2> ../cstrike/dlls/bot/cs_gamestate.cpp:160 */ -void CSGameState::UpdateLooseBomb(const Vector *pos) -{ -// SetBombState(CSGameState *const this, -// enum BombState state); // 166 -// Reset(IntervalTimer *const this); // 163 -} - -/* <3fcfc6> ../cstrike/dlls/bot/cs_gamestate.cpp:150 */ -void CSGameState::SetBombState(BombState state) -{ -} - -/* <3fcf9c> ../cstrike/dlls/bot/cs_gamestate.cpp:144 */ -void CSGameState::IsRoundOver(void) -{ -} - -/* <3fce67> ../cstrike/dlls/bot/cs_gamestate.cpp:97 */ -void CSGameState::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// SetBombState(CSGameState *const this, -// enum BombState state); // 104 -// UpdatePlantedBomb(CSGameState *const this, -// const Vector *pos); // 109 -// SetBombState(CSGameState *const this, -// enum BombState state); // 117 -// SetBombState(CSGameState *const this, -// enum BombState state); // 124 -} - -/* <3fce0f> ../cstrike/dlls/bot/cs_gamestate.cpp:313 */ -void CSGameState::UpdatePlantedBomb(const Vector *pos) -{ -// { -// class CCSBotManager *ctrl; // 315 -// const class Zone *zone; // 316 -// } -} - -/* <3fcd6b> ../cstrike/dlls/bot/cs_gamestate.cpp:27 */ -void CSGameState::CSGameState(CCSBot *owner) -{ -// IntervalTimer(IntervalTimer *const this); // 27 -// { -// int i; // 41 -// } -// IntervalTimer(IntervalTimer *const this); // 27 -// CountdownTimer(CountdownTimer *const this); // 27 -} - -/* <3fcd38> ../cstrike/dlls/bot/cs_gamestate.cpp:27 */ -void CSGameState::CSGameState(CCSBot *owner) -{ -// { -// int i; // 41 -// } -} - -/* <3fcbd3> ../game_shared/bot/nav_area.h:679 */ -bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class ShortestPathCost &costFunc, class CNavArea ** closestArea) -{ -// { -// Vector actualGoalPos; // 710 -// float initCost; // 719 -// float closestAreaDist; // 729 -// { -// class CNavArea *area; // 735 -// bool searchFloor; // 747 -// int dir; // 748 -// const NavConnectList *floorList; // 749 -// const_iterator floorIter; // 750 -// bool ladderUp; // 752 -// const NavLadderList *ladderList; // 753 -// const_iterator ladderIter; // 754 -// int ladderTopDir; // 756 -// { -// class CNavArea *newArea; // 760 -// enum NavTraverseType how; // 761 -// const class CNavLadder *ladder; // 762 -// float newCostSoFar; // 859 -// { -// float newCostRemaining; // 873 -// } -// } -// } -// } -} - -/* <3fcb64> ../game_shared/bot/nav_area.h:914 */ -float NavAreaTravelDistance(CNavArea *startArea, class CNavArea *endArea, class ShortestPathCost &costFunc) -{ -// { -// float distance; // 930 -// { -// class CNavArea *area; // 931 -// } -// } -} - -/* <3fcb5b> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <3fcb3f> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <3fcb23> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <3fcb0a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3fcac1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3fcaa8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3fca8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3fca52> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <3fca22> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3fca09> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3fc9f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <3fc9cc> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <3fc9ae> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <3fc990> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3fc967> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3fc949> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3fc920> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3fc8fc> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <3fc8d8> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <3fc8bf> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <3fc8a6> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <3fc87d> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <3fc849> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <3fc815> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <3fc7fa> ../cstrike/dlls/bot/cs_gamestate.cpp:201 */ -void CSGameState::IsPlantedBombLocationKnown(void) -{ -} - -/* <3fc7da> ../cstrike/dlls/bot/cs_gamestate.cpp:176 */ -void CSGameState::IsLooseBombLocationKnown(void) -{ -} - -/* <3fc7af> ../cstrike/dlls/bot/cs_gamestate.cpp:150 */ -void CSGameState::SetBombState(BombState state) -{ -} - -/* <3fc796> ../game_shared/bot/bot_util.h:136 */ -inline void IntervalTimer::Reset(void) -{ -} - -/* <3fc77d> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <3fc764> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <3fc74b> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <3fc72b> ../cstrike/dlls/bot/cs_gamestate.h:126 */ -inline void HostageInfo::HostageInfo(void) -{ -} - -/* <3fc70c> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <3fc6ee> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3fc6c5> ../cstrike/dlls/bot/cs_bot_manager.h:110 */ -inline void CCSBotManager::GetZoneCount(void) -{ -} - -/* <3fc692> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3fc66b> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3fc652> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3fc634> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <3fc616> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <3fc5f2> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <3fc5c9> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <3fc5a1> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <3fc577> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <3fc547> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <3fc4cd> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <3fc474> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <3fc41b> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <3fc3dc> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <3fc3b2> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <3fc359> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <3fc2a4> ../game_shared/bot/nav_area.h:629 */ -inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 639 -// float cost; // 646 -// { -// float const crouchPenalty; // 651 -// } -// { -// float const jumpPenalty; // 658 -// } -// } -} - -/* <3fc27d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3fc264> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <3fc248> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <3fc22c> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <3fc213> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <3fc1ed> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <3fc1d4> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <3fc1ae> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <3fc195> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <3fc162> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <3fc149> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <3fc130> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <3fc112> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <3fc0f4> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <3fc0d6> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <3fc0bd> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <3fc09f> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <3fc081> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3fc032> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3fbfe8> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3fbfad> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3fbf5e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3fbf02> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3fbed6> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3fbeb6> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <3fbe98> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3fbe70> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <3fbe48> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <3fbe1e> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <3fbdf6> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <3eb84d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:1009 */ -void CCSBot::ComputeWeaponSightRange(void) -{ -// { -// Vector aimDir; // 1013 -// TraceResult result; // 1016 -// Vector target; // 1017 -// operator+(const Vector *const this, -// const Vector &v); // 1012 -// operator*(float fl, -// const Vector &v); // 1017 -// operator+(const Vector *const this, -// const Vector &v); // 1017 -// operator-(const Vector *const this, -// const Vector &v); // 1020 -// Length(const Vector *const this); // 1020 -// } -} - -/* <3eb434> ../cstrike/dlls/bot/cs_bot_weapon.cpp:17 */ -void CCSBot::FireWeaponAtEnemy(void) -{ -// { -// class CBasePlayer *enemy; // 20 -// IsUsingSniperRifle(const class CCSBot *const this); // 29 -// { -// class Vector2D toAimSpot; // 47 -// float rangeToEnemy; // 48 -// float yaw; // 50 -// class Vector2D dir; // 51 -// float onTarget; // 53 -// float const halfSize; // 57 -// float const halfPI; // 60 -// float aimTolerance; // 61 -// { -// class CCSBotManager *ctrl; // 65 -// bool doAttack; // 67 -// IsUsingKnife(const class CCSBot *const this); // 86 -// { -// float const knifeRange; // 121 -// ForceRun(CCSBot *const this, -// float duration); // 125 -// { -// float const knifeStabChance; // 142 -// } -// } -// IsUsingPistol(const class CCSBot *const this); // 157 -// { -// float const closePistolRange; // 160 -// StartRapidFire(CCSBot *const this); // 165 -// } -// { -// float const sprayRange; // 175 -// IsUsingMachinegun(const class CCSBot *const this); // 176 -// { -// float const distantTargetRange; // 183 -// IsUsingSniperRifle(const class CCSBot *const this); // 184 -// } -// } -// } -// NormalizeInPlace(Vector2D *const this); // 48 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 53 -// IsUsingSniperRifle(const class CCSBot *const this); // 57 -// } -// IsActiveWeaponReloading(const class CBot *const this); // 40 -// GetTimeSinceAcquiredCurrentEnemy(const class CCSBot *const this); // 33 -// GetSurpriseDelay(const class CCSBot *const this); // 34 -// ClearSurpriseDelay(CCSBot *const this); // 37 -// IsNotMoving(const class CCSBot *const this); // 29 -// StopRapidFire(CCSBot *const this); // 24 -// } -} - -/* <3eb277> ../cstrike/dlls/bot/cs_bot_weapon.cpp:977 */ -void CCSBot::IsFriendInLineOfFire(void) -{ -// { -// Vector aimDir; // 981 -// TraceResult result; // 984 -// Vector target; // 985 -// operator+(const Vector *const this, -// const Vector &v); // 980 -// operator*(float fl, -// const Vector &v); // 985 -// operator+(const Vector *const this, -// const Vector &v); // 985 -// { -// class CBaseEntity *victim; // 990 -// Instance(edict_t *pent); // 990 -// } -// } -} - -/* <3eb1a9> ../cstrike/dlls/bot/cs_bot_weapon.cpp:926 */ -void CCSBot::OnTouchingWeapon(CWeaponBox *box) -{ -// { -// class CBasePlayerItem *droppedGun; // 929 -// class CBasePlayerWeapon *myGun; // 934 -// float const safeTime; // 947 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 948 -// { -// int i; // 952 -// { -// int prefID; // 954 -// GetWeaponPreference(const class BotProfile *const this, -// int i); // 954 -// } -// } -// } -} - -/* <3eb0ac> ../cstrike/dlls/bot/cs_bot_weapon.cpp:885 */ -void CCSBot::SilencerCheck(void) -{ -// { -// float const safeSilencerWaitTime; // 887 -// IsActiveWeaponReloading(const class CBot *const this); // 889 -// DoesActiveWeaponHaveSilencer(const class CCSBot *const this); // 892 -// GetNearbyEnemyCount(const class CCSBot *const this); // 896 -// { -// bool isSilencerOn; // 899 -// class CBasePlayerWeapon *myGun; // 901 -// } -// } -} - -/* <3eaf22> ../cstrike/dlls/bot/cs_bot_weapon.cpp:810 */ -void CCSBot::ReloadCheck(void) -{ -// { -// float const safeReloadWaitTime; // 812 -// float const reloadAmmoRatio; // 813 -// IsActiveWeaponReloading(const class CBot *const this); // 819 -// IsPistolEmpty(const class CCSBot *const this); // 827 -// IsUsingAWP(const class CCSBot *const this); // 848 -// GetNearbyEnemyCount(const class CCSBot *const this); // 854 -// { -// float const hideChance; // 857 -// { -// float const safeTime; // 861 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 862 -// { -// const Vector *spot; // 865 -// } -// } -// } -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 835 -// IsPistol(CBasePlayerWeapon *const this); // 827 -// } -} - -/* <3eac08> ../cstrike/dlls/bot/cs_bot_weapon.cpp:709 */ -void CCSBot::FindGrenadeTossPathTarget(Vector *pos) -{ -// { -// int i; // 715 -// Vector dir; // 726 -// float length; // 727 -// float const inc; // 729 -// Vector p; // 730 -// Vector visibleSpot; // 731 -// float const bufferRange; // 745 -// TraceResult result; // 747 -// Vector check; // 748 -// operator+(const Vector *const this, -// const Vector &v); // 718 -// operator-(const Vector *const this, -// const Vector &v); // 726 -// NormalizeInPlace(Vector *const this); // 727 -// Vector(Vector *const this, -// const Vector &v); // 731 -// operator+(const Vector *const this, -// const Vector &v); // 751 -// { -// float range; // 756 -// } -// operator+(const Vector *const this, -// const Vector &v); // 764 -// { -// float range; // 769 -// } -// operator+(const Vector *const this, -// const Vector &v); // 777 -// { -// float range; // 782 -// } -// operator+(const Vector *const this, -// const Vector &v); // 790 -// { -// float range; // 795 -// } -// { -// float t; // 732 -// operator*(float fl, -// const Vector &v); // 734 -// operator+(const Vector *const this, -// const Vector &v); // 734 -// } -// } -} - -/* <3eab80> ../cstrike/dlls/bot/cs_bot_weapon.cpp:690 */ -void CCSBot::ThrowGrenade(const Vector *target) -{ -// IsUsingGrenade(const class CCSBot *const this); // 692 -// Start(CountdownTimer *const this, -// float duration); // 698 -} - -/* <3eab3f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:672 */ -void CCSBot::IsUsingHEGrenade(void) -{ -// { -// class CBasePlayerWeapon *gun; // 674 -// } -} - -/* <3eab09> ../cstrike/dlls/bot/cs_bot_weapon.cpp:652 */ -void CCSBot::IsUsingGrenade(void) -{ -// { -// class CBasePlayerWeapon *gun; // 654 -// } -} - -/* <3eaac2> ../cstrike/dlls/bot/cs_bot_weapon.cpp:638 */ -void CCSBot::IsUsingPistol(void) -{ -// { -// class CBasePlayerWeapon *gun; // 640 -// IsPistol(CBasePlayerWeapon *const this); // 642 -// } -} - -/* <3eaa8c> ../cstrike/dlls/bot/cs_bot_weapon.cpp:624 */ -void CCSBot::IsUsingKnife(void) -{ -// { -// class CBasePlayerWeapon *gun; // 626 -// } -} - -/* <3ea9ae> ../cstrike/dlls/bot/cs_bot_weapon.cpp:598 */ -void CCSBot::EquipGrenade(bool noSmoke) -{ -// IsSniper(const class CCSBot *const this); // 601 -// IsUsingGrenade(const class CCSBot *const this); // 604 -// HasGrenade(const class CCSBot *const this); // 607 -} - -/* <3ea98b> ../cstrike/dlls/bot/cs_bot_weapon.cpp:589 */ -void CCSBot::HasGrenade(void) -{ -} - -/* <3ea91a> ../cstrike/dlls/bot/cs_bot_weapon.cpp:575 */ -void CCSBot::EquipKnife(void) -{ -// IsUsingKnife(const class CCSBot *const this); // 581 -// EquipKnife(CCSBot *const this); // 575 -} - -/* <3ea7fe> ../cstrike/dlls/bot/cs_bot_weapon.cpp:557 */ -void CCSBot::EquipPistol(void) -{ -// { -// class CCSBotManager *ctrl; // 563 -// GetElapsedTime(const class IntervalTimer *const this); // 560 -// IsUsingPistol(const class CCSBot *const this); // 566 -// DoEquip(CCSBot *const this, -// class CBasePlayerWeapon *gun); // 567 -// } -} - -/* <3ea7d7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:638 */ -void CCSBot::IsUsingPistol(void) -{ -// { -// class CBasePlayerWeapon *gun; // 640 -// } -} - -/* <3ea621> ../cstrike/dlls/bot/cs_bot_weapon.cpp:510 */ -void CCSBot::EquipBestWeapon(bool mustEquip) -{ -// { -// class CCSBotManager *ctrl; // 523 -// class CBasePlayerWeapon *primary; // 525 -// GetElapsedTime(const class IntervalTimer *const this); // 513 -// { -// int weaponClass; // 528 -// AllowShotguns(const class CCSBotManager *const this); // 530 -// DoEquip(CCSBot *const this, -// class CBasePlayerWeapon *gun); // 538 -// } -// DoEquip(CCSBot *const this, -// class CBasePlayerWeapon *gun); // 545 -// EquipKnife(CCSBot *const this); // 550 -// } -} - -/* <3ea5d9> ../cstrike/dlls/bot/cs_bot_weapon.cpp:485 */ -void CCSBot::DoEquip(CBasePlayerWeapon *gun) -{ -// Start(IntervalTimer *const this); // 496 -} - -/* <3ea5b3> ../cstrike/dlls/bot/cs_bot_weapon.cpp:485 */ -void CCSBot::DoEquip(CBasePlayerWeapon *gun) -{ -} - -/* <3ea578> ../cstrike/dlls/bot/cs_bot_weapon.cpp:467 */ -void CCSBot::IsPistolEmpty(void) -{ -// { -// class CBasePlayerWeapon *gun; // 469 -// } -} - -/* <3ea532> ../cstrike/dlls/bot/cs_bot_weapon.cpp:449 */ -void CCSBot::IsPrimaryWeaponEmpty(void) -{ -// { -// class CBasePlayerWeapon *gun; // 451 -// } -} - -/* <3ea50f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:437 */ -void CCSBot::IsUsingMachinegun(void) -{ -} - -/* <3ea4e8> ../cstrike/dlls/bot/cs_bot_weapon.cpp:417 */ -void CCSBot::IsUsingShotgun(void) -{ -} - -/* <3ea4c1> ../cstrike/dlls/bot/cs_bot_weapon.cpp:405 */ -void CCSBot::IsSniping(void) -{ -} - -/* <3ea462> ../cstrike/dlls/bot/cs_bot_weapon.cpp:387 */ -void CCSBot::IsSniper(void) -{ -// { -// int i; // 389 -// { -// class CBasePlayerItem *item; // 391 -// isSniperRifle(CBasePlayerItem *item); // 393 -// } -// } -} - -/* <3ea42f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:387 */ -void CCSBot::IsSniper(void) -{ -// { -// int i; // 389 -// { -// class CBasePlayerItem *item; // 391 -// } -// } -} - -/* <3ea3f1> ../cstrike/dlls/bot/cs_bot_weapon.cpp:375 */ -void CCSBot::IsUsingSniperRifle(void) -{ -// isSniperRifle(CBasePlayerItem *item); // 380 -} - -/* <3ea3ce> ../cstrike/dlls/bot/cs_bot_weapon.cpp:357 */ -void CCSBot::DoesActiveWeaponHaveSilencer(void) -{ -} - -/* <3ea3ab> ../cstrike/dlls/bot/cs_bot_weapon.cpp:342 */ -void CCSBot::IsUsingAWP(void) -{ -} - -/* <3ea2b7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:271 */ -void CCSBot::AdjustZoom(float range) -{ -// IsUsingSniperRifle(const class CCSBot *const this); // 273 -// { -// float const sniperZoomRange; // 275 -// float const sniperFarZoomRange; // 276 -// GetZoomLevel(const class CCSBot *const this); // 282 -// GetZoomLevel(const class CCSBot *const this); // 291 -// GetZoomLevel(const class CCSBot *const this); // 300 -// } -} - -/* <3ea29e> ../cstrike/dlls/bot/cs_bot_weapon.cpp:375 */ -void CCSBot::IsUsingSniperRifle(void) -{ -} - -/* <3ea224> ../cstrike/dlls/bot/cs_bot_weapon.cpp:252 */ -void CCSBot::UpdateAimOffset(void) -{ -// { -// Vector d; // 258 -// float const stiffness; // 259 -// operator-(const Vector *const this, -// const Vector &v); // 258 -// } -} - -/* <3ea12d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:210 */ -void CCSBot::SetAimOffset(float accuracy) -{ -// { -// float range; // 236 -// float const maxOffset; // 237 -// float error; // 238 -// { -// float const focusTime; // 220 -// float focusInterval; // 221 -// float focusAccuracy; // 223 -// float const maxFocusAccuracy; // 226 -// IsViewMoving(const class CCSBot *const this, -// float angleVelThreshold); // 216 -// } -// operator-(const Vector *const this, -// const Vector &v); // 236 -// Length(const Vector *const this); // 236 -// } -} - -/* <3ea0ee> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3ea0d5> ../cstrike/dlls/bot/cs_bot_weapon.cpp:437 */ -void CCSBot::IsUsingMachinegun(void) -{ -} - -/* <3ea0b0> ../cstrike/dlls/bot/cs_bot.h:586 */ -inline void CCSBot::ForceRun( float duration) -{ -} - -/* <3ea056> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <3ea026> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <3ea00d> ../cstrike/dlls/bot/cs_bot.h:386 */ -inline void CCSBot::GetSurpriseDelay(void) -{ -} - -/* <3e9fe8> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <3e9fc0> ../game_shared/bot/bot_profile.h:69 */ -inline void BotProfile::GetWeaponPreference(int i) -{ -} - -/* <3e9fa7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:357 */ -void CCSBot::DoesActiveWeaponHaveSilencer(void) -{ -} - -/* <3e9f8e> ../cstrike/dlls/bot/cs_bot_weapon.cpp:342 */ -void CCSBot::IsUsingAWP(void) -{ -} - -/* <3e9f67> ../cstrike/dlls/bot/cs_bot_weapon.cpp:467 */ -void CCSBot::IsPistolEmpty(void) -{ -// { -// class CBasePlayerWeapon *gun; // 469 -// } -} - -/* <3e9f40> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <3e9efd> ../cstrike/dlls/bot/cs_bot_weapon.cpp:589 */ -void CCSBot::HasGrenade(void) -{ -} - -/* <3e9ed6> ../cstrike/dlls/bot/cs_bot_weapon.cpp:652 */ -void CCSBot::IsUsingGrenade(void) -{ -// { -// class CBasePlayerWeapon *gun; // 654 -// } -} - -/* <3e9eaf> ../cstrike/dlls/bot/cs_bot_weapon.cpp:575 */ -void CCSBot::EquipKnife(void) -{ -} - -/* <3e9e88> ../cstrike/dlls/bot/cs_bot_weapon.cpp:624 */ -void CCSBot::IsUsingKnife(void) -{ -// { -// class CBasePlayerWeapon *gun; // 626 -// } -} - -/* <3e9e6a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <3e9e2d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:320 */ -bool isSniperRifle(CBasePlayerItem *item) -{ -} - -/* <3e9e06> ../cstrike/dlls/bot/cs_bot.h:1085 */ -inline void CCSBot::IsNotMoving(void) -{ -// { -// float const stillSpeed; // 1087 -// } -} - -/* <3e9de2> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <3e9dc9> ../cstrike/dlls/bot/cs_bot.h:684 */ -inline void CCSBot::GetZoomLevel(void) -{ -} - -/* <3e9db0> ../cstrike/dlls/bot/cs_bot.h:680 */ -inline void CCSBot::StopRapidFire(void) -{ -} - -/* <3e9d97> ../cstrike/dlls/bot/cs_bot.h:679 */ -inline void CCSBot::StartRapidFire(void) -{ -} - -/* <3e9d7e> ../cstrike/dlls/bot/cs_bot.h:674 */ -inline void CCSBot::IsThrowingGrenade(void) -{ -} - -/* <3e9d59> ../cstrike/dlls/bot/cs_bot.h:625 */ -inline void CCSBot::IsViewMoving(float angleVelThreshold) -{ -} - -/* <3e9d30> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <3e9d17> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <3e9cfe> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3e9ce5> ../cstrike/dlls/bot/cs_bot.h:540 */ -inline void CCSBot::GetTimeSinceAcquiredCurrentEnemy(void) -{ -} - -/* <3e9ccc> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <3e9cb3> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <3e9c9a> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <3e9c7c> ../cstrike/dlls/bot/cs_bot.h:387 */ -inline void CCSBot::ClearSurpriseDelay(void) -{ -} - -/* <3e9c5e> ../cstrike/dlls/bot/cs_bot.h:385 */ -inline void CCSBot::IsSurprised(void) -{ -} - -/* <3e9c3a> ../cstrike/dlls/bot/cs_bot_manager.h:190 */ -inline void CCSBotManager::AllowFriendlyFireDamage(void) -{ -} - -/* <3e9c21> ../cstrike/dlls/bot/cs_bot_manager.h:188 */ -inline void CCSBotManager::AllowTacticalShield(void) -{ -} - -/* <3e9c08> ../cstrike/dlls/bot/cs_bot_manager.h:187 */ -inline void CCSBotManager::AllowSnipers(void) -{ -} - -/* <3e9bef> ../cstrike/dlls/bot/cs_bot_manager.h:185 */ -inline void CCSBotManager::AllowMachineGuns(void) -{ -} - -/* <3e9bd6> ../cstrike/dlls/bot/cs_bot_manager.h:184 */ -inline void CCSBotManager::AllowRifles(void) -{ -} - -/* <3e9bbd> ../cstrike/dlls/bot/cs_bot_manager.h:183 */ -inline void CCSBotManager::AllowSubMachineGuns(void) -{ -} - -/* <3e9ba4> ../cstrike/dlls/bot/cs_bot_manager.h:182 */ -inline void CCSBotManager::AllowShotguns(void) -{ -} - -/* <3e9b86> ../cstrike/dlls/bot/cs_bot_manager.h:181 */ -inline void CCSBotManager::AllowPistols(void) -{ -} - -/* <3e9b62> ../game_shared/bot/bot_profile.h:85 */ -inline void BotProfile::PrefersSilencer(void) -{ -} - -/* <3e9b49> ../game_shared/bot/bot_profile.h:80 */ -inline void BotProfile::GetAttackDelay(void) -{ -} - -/* <3e9b30> ../game_shared/bot/bot_profile.h:71 */ -inline void BotProfile::GetWeaponPreferenceCount(void) -{ -} - -/* <3e9b12> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <3e9aeb> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3e9ac4> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3e9aab> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <3e9a92> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3e9a74> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3e9a4b> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <3e9a32> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <3e9a14> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <3e99f6> ../cstrike/dlls/player.h:774 */ -inline void CBasePlayer::Intense(void) -{ -} - -/* <3e99d8> ../cstrike/dlls/weapons.h:408 */ -inline void CBasePlayerWeapon::IsPistol(void) -{ -} - -/* <3e998c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3e993d> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3e9916> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3e98db> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3e9852> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3e97d3> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3e97a7> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3e9787> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <3e9769> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3da170> ../cstrike/dlls/bot/cs_bot_vision.cpp:1063 */ -void CCSBot::Blind(float duration, float holdTime, float fadeTime, int alpha) -{ -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 1091 -} - -/* <3da0c5> ../cstrike/dlls/bot/cs_bot_vision.cpp:1049 */ -void CCSBot::GetRangeToNearestRecognizedEnemy(void) -{ -// { -// const class CBasePlayer *enemy; // 1051 -// GetRecognizedEnemy(CCSBot *const this); // 1051 -// operator-(const Vector *const this, -// const Vector &v); // 1054 -// Length(const Vector *const this); // 1054 -// } -} - -/* <3da09d> ../cstrike/dlls/bot/cs_bot_vision.cpp:1037 */ -void CCSBot::IsRecognizedEnemyProtectedByShield(void) -{ -} - -/* <3da075> ../cstrike/dlls/bot/cs_bot_vision.cpp:1025 */ -void CCSBot::IsRecognizedEnemyReloading(void) -{ -} - -/* <3da052> ../cstrike/dlls/bot/cs_bot_vision.cpp:1013 */ -void CCSBot::GetRecognizedEnemy(void) -{ -} - -/* <3da039> ../cstrike/dlls/bot/cs_bot_vision.cpp:1013 */ -void CCSBot::GetRecognizedEnemy(void) -{ -} - -/* <3d9f7d> ../cstrike/dlls/bot/cs_bot_vision.cpp:960 */ -void CCSBot::UpdateReactionQueue(void) -{ -// { -// class CBasePlayer *threat; // 967 -// int now; // 969 -// float reactionTime; // 994 -// float maxReactionTime; // 995 -// int reactionTimeSteps; // 1000 -// int i; // 1002 -// IsReloading(CBasePlayer *const this); // 975 -// IsProtectedByShield(CBasePlayer *const this); // 976 -// } -} - -/* <3d99e8> ../cstrike/dlls/bot/cs_bot_vision.cpp:707 */ -void CCSBot::FindMostDangerousThreat(void) -{ -// { -// class CloseInfo threat; // 715 -// int threatCount; // 716 -// float closeFriendRange; // 721 -// float closeHumanFriendRange; // 724 -// int i; // 726 -// int prevEnemies; // 835 -// int prevFriends; // 836 -// class PlaceRank placeRank; // 869 -// int locCount; // 870 -// class PlaceRank common; // 872 -// { -// class CBaseEntity *entity; // 729 -// class CBasePlayer *player; // 744 -// int idx; // 792 -// Vector d; // 801 -// float distSq; // 802 -// FNullEnt(entvars_t *pev); // 734 -// { -// int j; // 814 -// { -// int k; // 822 -// } -// } -// entindex(CBaseEntity *const this); // 747 -// entindex(CBaseEntity *const this); // 747 -// { -// TraceResult result; // 758 -// GetEyePosition(const class CCSBot *const this); // 759 -// { -// int idx; // 763 -// Vector to; // 768 -// float rangeSq; // 769 -// entindex(CBaseEntity *const this); // 763 -// operator-(const Vector *const this, -// const Vector &v); // 768 -// LengthSquared(const Vector *const this); // 769 -// } -// } -// entindex(CBaseEntity *const this); // 792 -// operator-(const Vector *const this, -// const Vector &v); // 801 -// LengthSquared(const Vector *const this); // 802 -// } -// { -// float const recentTime; // 844 -// } -// { -// class CNavArea *area; // 879 -// unsigned int threatLoc; // 888 -// int j; // 893 -// } -// { -// int t; // 948 -// IsProtectedByShield(CBasePlayer *const this); // 949 -// } -// } -} - -/* <3d9618> ../cstrike/dlls/bot/cs_bot_vision.cpp:628 */ -void CCSBot::BendLineOfSight(Vector *eye, const Vector *point, Vector *bend) -{ -// { -// TraceResult result; // 631 -// Vector v; // 641 -// float startAngle; // 642 -// float length; // 643 -// float const angleInc; // 645 -// operator+(const Vector *const this, -// const Vector &v); // 632 -// Length2D(const Vector *const this); // 643 -// operator-(const Vector *const this, -// const Vector &v); // 641 -// { -// float angle; // 646 -// { -// int side; // 649 -// { -// float actualAngle; // 651 -// float dx; // 653 -// float dy; // 654 -// Vector rotPoint; // 657 -// TraceResult result; // 660 -// Vector ray; // 667 -// float rayLength; // 668 -// float visibleLength; // 669 -// float const bendStepSize; // 672 -// operator+(const Vector *const this, -// const Vector &v); // 661 -// operator-(const Vector *const this, -// const Vector &v); // 667 -// NormalizeInPlace(Vector *const this); // 668 -// { -// float bendLength; // 673 -// { -// Vector rayPoint; // 676 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 676 -// operator+(const Vector *const this, -// const Vector &v); // 679 -// } -// } -// } -// } -// } -// } -} - -/* <3d91af> ../cstrike/dlls/bot/cs_bot_vision.cpp:429 */ -void CCSBot::UpdateLookAround(bool updateNow) -{ -// { -// float const noiseStartleRange; // 439 -// float const recentThreatTime; // 456 -// { -// Vector spot; // 442 -// Vector(Vector *const this, -// const Vector &v); // 442 -// InhibitLookAround(CCSBot *const this, -// float duration); // 448 -// } -// IsLookingAtSpot(const class CCSBot *const this, -// enum PriorityType pri); // 457 -// { -// Vector spot; // 461 -// Vector(Vector *const this, -// const Vector &v); // 461 -// ClearLookAt(CCSBot *const this); // 459 -// } -// IsNotMoving(const class CCSBot *const this); // 481 -// { -// int which; // 521 -// Vector spot; // 522 -// IsViewMoving(const class CCSBot *const this, -// float angleVelThreshold); // 489 -// { -// float range; // 491 -// } -// GetZoomLevel(const class CCSBot *const this); // 497 -// ClearLookAt(CCSBot *const this); // 517 -// Vector(Vector *const this, -// const Vector &v); // 522 -// } -// IsLookingAtSpot(const class CCSBot *const this, -// enum PriorityType pri); // 541 -// { -// float asleep; // 550 -// Vector delta; // 558 -// float length; // 559 -// float adx; // 560 -// float ady; // 561 -// float t; // 562 -// float const leadCheckRange; // 570 -// class HidingSpot *dangerSpot; // 580 -// int dangerSpotCount; // 581 -// int dangerIndex; // 582 -// float const checkTime; // 584 -// const class SpotOrder *spotOrder; // 585 -// operator-(const Vector *const this, -// const Vector &v); // 558 -// Length(const Vector *const this); // 559 -// { -// iterator iter; // 586 -// end(list> *const this); // 586 -// operator++(_List_iterator *const this); // 586 -// } -// { -// int which; // 607 -// const Vector *checkSpot; // 608 -// Vector pos; // 610 -// operator+(const Vector *const this, -// const Vector &v); // 610 -// } -// } -// } -} - -/* <3d90d3> ../cstrike/dlls/bot/cs_bot_vision.cpp:392 */ -void CCSBot::UpdatePeripheralVision(void) -{ -// { -// float const peripheralUpdateInterval; // 394 -// { -// const class SpotOrder *spotOrder; // 403 -// Vector pos; // 404 -// { -// const_iterator iter; // 406 -// end(list> *const this); // 406 -// operator++(_List_const_iterator *const this); // 406 -// { -// const Vector *spotPos;// 410 -// } -// } -// } -// } -} - -/* <3d90a7> ../cstrike/dlls/bot/cs_bot_vision.cpp:383 */ -void CCSBot::InhibitLookAround(float duration) -{ -} - -/* <3d900c> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */ -void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance) -{ -// { -// float const tolerance; // 355 -// VectorsAreEqual(const Vector *a, -// const Vector *b, -// float tolerance); // 356 -// } -} - -/* <3d8f0d> ../cstrike/dlls/bot/cs_bot_vision.cpp:331 */ -void CCSBot::UpdateLookAt(void) -{ -// { -// Vector to; // 333 -// Vector idealAngle; // 335 -// operator+(const Vector *const this, -// const Vector &v); // 333 -// operator-(const Vector *const this, -// const Vector &v); // 333 -// SetLookAngles(CCSBot *const this, -// float yaw, -// float pitch); // 338 -// } -} - -/* <3d8d9b> ../cstrike/dlls/bot/cs_bot_vision.cpp:269 */ -void CCSBot::IsVisible(CBasePlayer *player, bool testFOV, unsigned char *visParts) -{ -// { -// float const topOfHead; // 271 -// float const standFeet; // 272 -// float const crouchFeet; // 273 -// unsigned char testVisParts; // 274 -// Vector spot; // 283 -// class Vector2D dir; // 297 -// class Vector2D perp; // 299 -// float const edgeOffset; // 300 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 283 -// NormalizeInPlace(Vector2D *const this); // 298 -// } -} - -/* <3d8c91> ../cstrike/dlls/bot/cs_bot_vision.cpp:238 */ -void CCSBot::IsVisible(Vector *pos, bool testFOV) -{ -// { -// const Vector *eye; // 248 -// class CCSBotManager *ctrl; // 251 -// TraceResult result; // 256 -// GetEyePosition(const class CCSBot *const this); // 248 -// GetEyePosition(const class CCSBot *const this); // 252 -// } -} - -/* <3d882c> ../cstrike/dlls/bot/cs_bot_vision.cpp:48 */ -void CCSBot::UpdateLookAngles(void) -{ -// { -// float const deltaT; // 50 -// float maxAccel; // 51 -// float stiffness; // 52 -// float damping; // 53 -// float useYaw; // 70 -// float usePitch; // 71 -// float angleDiff; // 144 -// float const onTargetTolerance; // 170 -// { -// Vector to; // 81 -// float idealYaw; // 82 -// enum NavDirType faceDir; // 84 -// float const lookAlongLadderRange; // 85 -// float const ladderPitch; // 86 -// operator-(const Vector *const this, -// const Vector &v); // 81 -// DirectionToAngle(NavDirType dir); // 129 -// StayOnLadderLine(CCSBot *me, -// const class CNavLadder *ladder); // 129 -// DirectionToAngle(NavDirType dir); // 123 -// StayOnLadderLine(CCSBot *me, -// const class CNavLadder *ladder); // 123 -// { -// Vector to; // 103 -// operator-(const Vector *const this, -// const Vector &v); // 103 -// IsLengthLessThan(const Vector *const this, -// float length); // 106 -// } -// { -// Vector to; // 93 -// operator-(const Vector *const this, -// const Vector &v); // 93 -// IsLengthLessThan(const Vector *const this, -// float length); // 96 -// } -// DirectionToAngle(NavDirType dir); // 135 -// OppositeDirection(NavDirType dir); // 84 -// } -// NormalizeAngle(float angle); // 144 -// { -// float accel; // 179 -// } -// NormalizeAngle(float angle); // 197 -// { -// float accel; // 209 -// } -// } -} - -/* <3d8792> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */ -void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance) -{ -// { -// float const tolerance; // 355 -// VectorsAreEqual(const Vector *a, -// const Vector *b, -// float tolerance); // 356 -// } -} - -/* <3d870a> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */ -void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance) -{ -// { -// float const tolerance; // 355 -// } -} - -/* <3d86e4> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3d86ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <3d86a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3d8655> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ -inline void _List_const_iterator::_List_const_iterator(const iterator &__x) -{ -} - -/* <3d8637> ../game_shared/bot/nav_area.h:136 */ -inline void HidingSpot::GetPosition(void) -{ -} - -/* <3d860e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <3d85f5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <3d85dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <3d8599> ../cstrike/dlls/bot/cs_bot_vision.cpp:383 */ -void CCSBot::InhibitLookAround(float duration) -{ -} - -/* <3d857b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <3d8552> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <3d8500> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <3d84e7> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <3d84c0> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <3d84a7> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <3d8457> ../game_shared/bot/nav.h:297 */ -inline bool VectorsAreEqual(const Vector *a, const Vector *b, float tolerance) -{ -} - -/* <3d8431> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <3d8401> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <3d8352> ../cstrike/dlls/bot/cs_bot_vision.cpp:16 */ -inline float StayOnLadderLine(CCSBot *me, const CNavLadder *ladder) -{ -// { -// enum NavDirType faceDir; // 19 -// float const stiffness; // 21 -// } -} - -/* <3d8335> ../game_shared/bot/nav.h:202 */ -inline NavDirType AngleToDirection(float angle) -{ -} - -/* <3d830e> ../cstrike/dlls/bot/cs_bot.h:1085 */ -inline void CCSBot::IsNotMoving(void) -{ -// { -// float const stillSpeed; // 1087 -// } -} - -/* <3d82ea> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <3d82d1> ../cstrike/dlls/bot/cs_bot.h:684 */ -inline void CCSBot::GetZoomLevel(void) -{ -} - -/* <3d82ac> ../cstrike/dlls/bot/cs_bot.h:625 */ -inline void CCSBot::IsViewMoving(float angleVelThreshold) -{ -} - -/* <3d8287> ../cstrike/dlls/bot/cs_bot.h:618 */ -inline void CCSBot::IsLookingAtSpot(PriorityType pri) -{ -} - -/* <3d826e> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <3d8238> ../cstrike/dlls/bot/cs_bot.h:598 */ -inline void CCSBot::SetLookAngles( float yaw, float pitch) -{ -} - -/* <3d821f> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <3d8206> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <3d81e8> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3d81b3> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <3d819a> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <3d817c> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <3d815e> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <3d8137> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3d8110> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3d80f7> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3d80d9> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3d80b0> ../cstrike/dlls/player.h:681 */ -inline void CBasePlayer::IsBlind(void) -{ -} - -/* <3d8087> ../cstrike/dlls/player.h:673 */ -inline void CBasePlayer::IsReloading(void) -{ -} - -/* <3d8069> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3d801a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3d7fd0> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3d7f95> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3d7f46> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3d7eae> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <3d7e7a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3d7e4e> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3d7e2e> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <3d7e10> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3c6e1e> ../cstrike/dlls/bot/cs_bot_update.cpp:208 */ -void CCSBot::Update(void) -{ -// { -// class CCSBotManager *ctrl; // 210 -// float const rememberNoiseDuration; // 401 -// float const recomputeApproachPointTolerance; // 419 -// class CBasePlayer *threat; // 459 -// float const seenRecentTime; // 572 -// float const safeRearmTime; // 676 -// float const avoidTime; // 691 -// float const earliestAutoFollowTime; // 807 -// float const minAutoFollowTeamwork; // 808 -// { -// Vector vecAiming; // 342 -// Vector vecSrc; // 344 -// operator+(const Vector *const this, -// const Vector &v); // 341 -// operator+(const Vector *const this, -// const Vector &v); // 349 -// operator*(float fl, -// const Vector &v); // 349 -// operator+(const Vector *const this, -// const Vector &v); // 351 -// operator*(float fl, -// const Vector &v); // 351 -// Vector(Vector *const this, -// const Vector &v); // 351 -// Vector(Vector *const this, -// const Vector &v); // 349 -// } -// { -// Vector dir; // 366 -// float length; // 367 -// const class SpotOrder *order; // 369 -// Vector along; // 370 -// Vector(Vector *const this, -// const Vector &v); // 364 -// Vector(Vector *const this, -// const Vector &v); // 364 -// operator-(const Vector *const this, -// const Vector &v); // 366 -// NormalizeInPlace(Vector *const this); // 367 -// { -// const_iterator iter; // 371 -// end(list> *const this); // 371 -// operator*(float fl, -// const Vector &v); // 375 -// operator+(const Vector *const this, -// const Vector &v); // 375 -// Vector(Vector *const this, -// const Vector &v); // 377 -// Vector(Vector *const this, -// const Vector &v); // 377 -// operator++(_List_const_iterator *const this); // 371 -// } -// } -// { -// Vector from; // 385 -// float const size; // 387 -// Vector arrow; // 389 -// GetEyePosition(const class CCSBot *const this); // 385 -// operator+(const Vector *const this, -// const Vector &v); // 391 -// Vector(Vector *const this, -// const Vector &v); // 391 -// } -// ForgetNoise(CCSBot *const this); // 403 -// SetClearedTimestamp(CNavArea *const this, -// int teamID); // 415 -// operator-(const Vector *const this, -// const Vector &v); // 420 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 420 -// AckAnalysisRequest(CCSBotManager *const this); // 215 -// { -// float const selfDefenseRange; // 465 -// { -// float const knifeAttackRange; // 490 -// operator-(const Vector *const this, -// const Vector &v); // 491 -// IsLengthLessThan(const Vector *const this, -// float length); // 491 -// } -// GetEnemy(CCSBot *const this); // 485 -// operator-(const Vector *const this, -// const Vector &v); // 483 -// IsLengthLessThan(const Vector *const this, -// float length); // 483 -// { -// float const recentAttackDuration; // 512 -// GetTimeSinceAttacked(const class CCSBot *const this); // 513 -// } -// SetLastSeenEnemyTimestamp(CCSBotManager *const this); // 522 -// } -// IsAwareOfEnemyDeath(const class CCSBot *const this); // 530 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 573 -// { -// Vector target; // 591 -// } -// { -// bool doToss; // 601 -// IsElapsed(const class CountdownTimer *const this); // 605 -// } -// IsActiveWeaponReloading(const class CBot *const this); // 677 -// { -// float const duration; // 704 -// float crouchDelayTime; // 705 -// float standUpTime; // 706 -// float elapsed; // 708 -// } -// { -// unsigned char status; // 784 -// HostageWasTaken(CSGameState *const this); // 793 -// } -// { -// float gonnaBlowTime; // 755 -// } -// GetElapsedRoundTime(const class CCSBotManager *const this); // 809 -// { -// class CBasePlayer *leader; // 820 -// GetClosestVisibleHumanFriend(const class CCSBot *const this); // 820 -// IsAutoFollowAllowed(const class CBasePlayer *const this); // 821 -// { -// float const maxFollowCount; // 824 -// { -// float const autoFollowRange; // 827 -// operator-(const Vector *const this, -// const Vector &v); // 828 -// IsLengthLessThan(const Vector *const this, -// float length); // 828 -// { -// class CNavArea *leaderArea; // 830 -// { -// class PathCost pc; // 833 -// float travelRange; // 834 -// PathCost(PathCost *const this, -// class CCSBot *bot, -// enum RouteType route); // 833 -// NavAreaTravelDistance(CNavArea *startArea, -// class CNavArea *endArea, -// class PathCost &costFunc); // 834 -// } -// } -// } -// } -// } -// { -// class CBaseEntity *leader; // 865 -// float const highTeamwork; // 872 -// { -// float minFollowDuration; // 875 -// GetFollowDuration(const class CCSBot *const this); // 876 -// } -// } -// { -// float const campChance; // 890 -// } -// IsReloading(CBasePlayer *const this); // 920 -// IsElapsed(const class CountdownTimer *const this); // 927 -// { -// float const waitForHostageRange; // 929 -// Start(CountdownTimer *const this, -// float duration); // 936 -// IsElapsed(const class CountdownTimer *const this); // 941 -// Start(CountdownTimer *const this, -// float duration); // 945 -// } -// GetLooseBomb(CCSBotManager *const this); // 743 -// GetBomber(CCSBot *const this); // 740 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 678 -// } -} - -/* <3c672b> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <3c635f> ../cstrike/dlls/bot/cs_bot_update.cpp:26 */ -void CCSBot::Upkeep(void) -{ -// { -// class CCSBotManager *ctrl; // 28 -// { -// float driftAmplitude; // 195 -// { -// float const tooCloseRange; // 159 -// operator-(const Vector *const this, -// const Vector &v); // 160 -// IsLengthLessThan(const Vector *const this, -// float length); // 160 -// } -// SetLookAngles(CCSBot *const this, -// float yaw, -// float pitch); // 169 -// } -// { -// float feetOffset; // 46 -// Vector toEnemy; // 144 -// Vector idealAngle; // 146 -// GetFeetZ(const class CCSBot *const this); // 46 -// { -// float const sharpshooter; // 66 -// bool aimBlocked; // 67 -// { -// float const k; // 53 -// operator-(const Vector *const this, -// const Vector &v); // 54 -// operator*(float fl, -// const Vector &v); // 54 -// operator+(const Vector *const this, -// const Vector &v); // 54 -// } -// IsActiveWeaponRecoilHigh(const class CBot *const this); // 70 -// { -// class Vector2D to; // 103 -// class Vector2D perp; // 106 -// operator-(const Vector *const this, -// const Vector &v); // 103 -// Make2D(const Vector *const this); // 103 -// } -// { -// class Vector2D to; // 113 -// class Vector2D perp; // 116 -// operator-(const Vector *const this, -// const Vector &v); // 113 -// Make2D(const Vector *const this); // 113 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 144 -// SetLookAngles(CCSBot *const this, -// float yaw, -// float pitch); // 151 -// } -// } -} - -/* <3c62cf> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// SetStartTime(BotStatement *const this, -// float timestamp); // 611 -// } -} - -/* <3c627a> ../cstrike/dlls/vector.h:64 */ -void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// Length(const class Vector2D *const this); // 66 -// } -} - -/* <3c623b> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3c6212> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <3c6174> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <3c615b> ../cstrike/dlls/bot/cs_bot.h:521 */ -inline void CCSBot::GetClosestVisibleHumanFriend(void) -{ -} - -/* <3c6142> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <3c6129> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <3c6110> ../cstrike/dlls/bot/cs_bot.h:517 */ -inline void CCSBot::GetBomber(void) -{ -} - -/* <3c60e9> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <3c60d0> ../cstrike/dlls/bot/cs_bot.h:1071 */ -inline void CCSBot::IsAwareOfEnemyDeath(void) -{ -} - -/* <3c60b7> ../cstrike/dlls/bot/cs_bot.h:513 */ -inline void CCSBot::GetEnemy(void) -{ -} - -/* <3c608d> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <3c6069> ../game_shared/bot/nav_area.h:251 */ -inline void CNavArea::SetClearedTimestamp( int teamID) -{ -} - -/* <3c6026> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <3c600d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <3c5ff4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3c5fd6> ../game_shared/bot/nav_area.h:136 */ -inline void HidingSpot::GetPosition(void) -{ -} - -/* <3c5f8a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ -inline void _List_const_iterator::_List_const_iterator(const iterator &__x) -{ -} - -/* <3c5f71> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <3c5f68> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <3c5f4d> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <3c5f32> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <3c5f19> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3c5ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3c5eb8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3c5e9f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3c5e62> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <3c5e33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3c5e1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3c5e01> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <3c5ddd> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <3c5dc1> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <3c5da3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3c5d7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3c5d5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <3c5d33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <3c5d15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3c5cec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3c5cc8> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <3c5c8f> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <3c5c5c> ../game_shared/bot/bot.h:297 */ -inline void CBot::IsActiveWeaponRecoilHigh(void) -{ -// { -// class CBasePlayerWeapon *gun; // 299 -// float const highRecoil; // 303 -// } -} - -/* <3c5bff> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <3c5be6> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <3c5bcd> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <3c5bb4> ../cstrike/dlls/bot/cs_bot.h:681 */ -inline void CCSBot::IsRapidFiring(void) -{ -} - -/* <3c5b9b> ../cstrike/dlls/bot/cs_bot.h:674 */ -inline void CCSBot::IsThrowingGrenade(void) -{ -} - -/* <3c5b6a> ../cstrike/dlls/bot/cs_bot.h:598 */ -inline void CCSBot::SetLookAngles( float yaw, float pitch) -{ -} - -/* <3c5b51> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <3c5b38> ../cstrike/dlls/bot/cs_bot.h:544 */ -inline void CCSBot::GetEnemyDeathTimestamp(void) -{ -} - -/* <3c5b1f> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3c5b06> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <3c5aed> ../cstrike/dlls/bot/cs_bot.h:536 */ -inline void CCSBot::GetTimeSinceAttacked(void) -{ -} - -/* <3c5ad4> ../cstrike/dlls/bot/cs_bot.h:475 */ -inline void CCSBot::ForgetNoise(void) -{ -} - -/* <3c5abb> ../cstrike/dlls/bot/cs_bot.h:453 */ -inline void CCSBot::GetMorale(void) -{ -} - -/* <3c5aa2> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <3c5a89> ../cstrike/dlls/bot/cs_bot.h:383 */ -inline void CCSBot::IsAimingAtEnemy(void) -{ -} - -/* <3c5a70> ../cstrike/dlls/bot/cs_bot.h:382 */ -inline void CCSBot::StopAiming(void) -{ -} - -/* <3c5a52> ../cstrike/dlls/bot/cs_bot.h:381 */ -inline void CCSBot::AimAtEnemy(void) -{ -} - -/* <3c5a39> ../cstrike/dlls/bot/cs_bot.h:376 */ -inline void CCSBot::CanAutoFollow(void) -{ -} - -/* <3c5a20> ../cstrike/dlls/bot/cs_bot.h:375 */ -inline void CCSBot::GetFollowDuration(void) -{ -} - -/* <3c5a02> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <3c59cd> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <3c59af> ../cstrike/dlls/bot/cs_gamestate.h:82 */ -inline void CSGameState::HostageWasTaken(void) -{ -} - -/* <3c5996> ../cstrike/dlls/bot/cs_bot_manager.h:194 */ -inline void CCSBotManager::IsDefenseRushing(void) -{ -} - -/* <3c597d> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <3c5964> ../cstrike/dlls/bot/cs_bot_manager.h:175 */ -inline void CCSBotManager::SetLastSeenEnemyTimestamp(void) -{ -} - -/* <3c594b> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <3c5932> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <3c5914> ../cstrike/dlls/bot/cs_bot_manager.h:65 */ -inline void CCSBotManager::AckAnalysisRequest(void) -{ -} - -/* <3c58f5> ../cstrike/dlls/bot/cs_bot_manager.h:63 */ -inline void CCSBotManager::IsAnalysisRequested(void) -{ -} - -/* <3c58d7> ../cstrike/dlls/bot/cs_bot_manager.h:60 */ -inline void CCSBotManager::IsLearningMap(void) -{ -} - -/* <3c58b3> ../game_shared/bot/bot_profile.h:67 */ -inline void BotProfile::GetTeamwork(void) -{ -} - -/* <3c589a> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <3c587c> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <3c5861> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <3c5846> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <3c582d> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <3c5808> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <3c57ef> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <3c57ca> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <3c57b1> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <3c5780> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <3c5767> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <3c574e> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <3c5735> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <3c571c> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <3c56fe> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <3c56d7> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3c56b0> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3c5697> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <3c5672> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3c5659> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3c563b> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <3c5612> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <3c55f9> ../cstrike/dlls/player.h:691 */ -inline void CBasePlayer::IsAutoFollowAllowed(void) -{ -} - -/* <3c55db> ../cstrike/dlls/player.h:681 */ -inline void CBasePlayer::IsBlind(void) -{ -} - -/* <3c55b2> ../cstrike/dlls/player.h:673 */ -inline void CBasePlayer::IsReloading(void) -{ -} - -/* <3c5594> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3c5545> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3c551e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3c54e3> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3c5494> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3c5423> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <3c53ef> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3c53c3> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3c53a5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3c5369> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <3c5341> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <3b46b1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:504 */ -void CCSBot::InvestigateNoise(void) -{ -} - -/* <3b468a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:495 */ -void CCSBot::DefuseBomb(void) -{ -} - -/* <3b4663> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:489 */ -void CCSBot::FetchBomb(void) -{ -} - -/* <3b463c> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:480 */ -void CCSBot::PlantBomb(void) -{ -} - -/* <3b45bf> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:472 */ -void CCSBot::MoveTo(const Vector *pos, RouteType route) -{ -// SetGoalPosition(MoveToState *const this, -// const Vector *pos); // 474 -// SetRouteType(MoveToState *const this, -// enum RouteType route); // 475 -} - -/* <3b4598> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:460 */ -void CCSBot::IsBuying(void) -{ -} - -/* <3b4571> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:447 */ -void CCSBot::IsMovingTo(void) -{ -} - -/* <3b454a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:435 */ -void CCSBot::IsHunting(void) -{ -} - -/* <3b450f> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:423 */ -void CCSBot::IsAtHidingSpot(void) -{ -// IsHiding(const class CCSBot *const this); // 425 -} - -/* <3b44ed> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:411 */ -void CCSBot::IsHiding(void) -{ -} - -/* <3b44c6> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:399 */ -void CCSBot::IsDefusingBomb(void) -{ -} - -/* <3b449f> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:387 */ -void CCSBot::IsEscapingFromBomb(void) -{ -} - -/* <3b447d> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:378 */ -void CCSBot::IsAttacking(void) -{ -} - -/* <3b4416> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:366 */ -void CCSBot::StopAttacking(void) -{ -// Idle(CCSBot *const this); // 374 -} - -/* <3b4291> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:290 */ -void CCSBot::Attack(CBasePlayer *victim) -{ -// { -// Vector toEnemy; // 340 -// Vector idealAngle; // 341 -// float deltaYaw; // 342 -// float turn; // 352 -// float accuracy; // 353 -// IsActiveWeaponReloading(const class CBot *const this); // 300 -// IsAtHidingSpot(const class CCSBot *const this); // 322 -// SetCrouchAndHold(AttackState *const this, -// bool crouch); // 325 -// operator-(const Vector *const this, -// const Vector &v); // 340 -// SetCrouchAndHold(AttackState *const this, -// bool crouch); // 323 -// } -} - -/* <3b426a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:280 */ -void CCSBot::Hunt(void) -{ -} - -/* <3b40ed> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:256 */ -void CCSBot::TryToRetreat(void) -{ -// { -// const Vector *spot; // 258 -// { -// float holdTime; // 265 -// Hide(CCSBot *const this, -// const Vector *hidingSpot, -// float duration, -// bool holdPosition); // 268 -// } -// } -} - -/* <3b3fc1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:205 */ -void CCSBot::TryToHide(CNavArea *searchFromArea, float duration, float hideRange, bool holdPosition, bool useNearest) -{ -// { -// class CNavArea *source; // 207 -// Vector sourcePos; // 208 -// const Vector *pos; // 232 -// SetDuration(HideState *const this, -// float time); // 228 -// SetSearchArea(HideState *const this, -// class CNavArea *area); // 226 -// SetSearchRange(HideState *const this, -// float range); // 227 -// SetHoldPosition(HideState *const this, -// bool hold); // 229 -// SetHidingSpot(HideState *const this, -// const Vector *pos); // 239 -// } -} - -/* <3b3e98> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:171 */ -void CCSBot::Hide(const Vector *hidingSpot, float duration, bool holdPosition) -{ -// { -// class CNavArea *hideArea; // 173 -// DestroyPath(CCSBot *const this); // 181 -// SetHoldPosition(HideState *const this, -// bool hold); // 186 -// SetSearchArea(HideState *const this, -// class CNavArea *area); // 183 -// SetSearchRange(HideState *const this, -// float range); // 184 -// SetDuration(HideState *const this, -// float time); // 185 -// SetHidingSpot(HideState *const this, -// const Vector *pos); // 187 -// Idle(CCSBot *const this); // 193 -// } -} - -/* <3b3d23> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:116 */ -void CCSBot::Hide(CNavArea *searchFromArea, float duration, float hideRange, bool holdPosition) -{ -// { -// class CNavArea *source; // 120 -// Vector sourcePos; // 121 -// const Vector *pos; // 146 -// DestroyPath(CCSBot *const this); // 118 -// SetDuration(HideState *const this, -// float time); // 142 -// SetSearchArea(HideState *const this, -// class CNavArea *area); // 140 -// SetSearchRange(HideState *const this, -// float range); // 141 -// SetHoldPosition(HideState *const this, -// bool hold); // 143 -// SetHidingSpot(HideState *const this, -// const Vector *pos); // 154 -// Idle(CCSBot *const this); // 160 -// } -} - -/* <3b3cc9> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:103 */ -void CCSBot::UseEntity(CBaseEntity *entity) -{ -// SetEntity(UseEntityState *const this, -// class CBaseEntity *entity); // 105 -} - -/* <3b3c7e> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:94 */ -void CCSBot::RescueHostages(void) -{ -// SetTask(CCSBot::RescueHostages(// enum TaskType task, -// class CBaseEntity *entity); // 96 -} - -/* <3b3c57> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:83 */ -void CCSBot::StopFollowing(void) -{ -} - -/* <3b3bd1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:69 */ -void CCSBot::ContinueFollowing(void) -{ -// { -// class CBasePlayer *leader; // 73 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 71 -// SetLeader(FollowState *const this, -// class CBasePlayer *player); // 74 -// } -} - -/* <3b3b4b> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:48 */ -void CCSBot::Follow(CBasePlayer *player) -{ -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 60 -// SetLeader(FollowState *const this, -// class CBasePlayer *player); // 61 -} - -/* <3b3afa> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:41 */ -void CCSBot::EscapeFromBomb(void) -{ -// SetTask(CCSBot::EscapeFromBomb(// enum TaskType task, -// class CBaseEntity *entity); // 43 -} - -/* <3b3ab4> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:34 */ -void CCSBot::Idle(void) -{ -// SetTask(CCSBot::Idle(// enum TaskType task, -// class CBaseEntity *entity); // 36 -} - -/* <3b3a2a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:16 */ -void CCSBot::SetState(BotState *state) -{ -// StopAttacking(CCSBot *const this); // 22 -} - -/* <3b3a05> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:34 */ -void CCSBot::Idle(void) -{ -} - -/* <3b39ec> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:366 */ -void CCSBot::StopAttacking(void) -{ -} - -/* <3b39a5> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:171 */ -void CCSBot::Hide(const Vector *hidingSpot, float duration, bool holdPosition) -{ -// { -// class CNavArea *hideArea; // 173 -// } -} - -/* <3b398c> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:423 */ -void CCSBot::IsAtHidingSpot(void) -{ -} - -/* <3b3965> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:378 */ -void CCSBot::IsAttacking(void) -{ -} - -/* <3b393e> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <3b3925> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:411 */ -void CCSBot::IsHiding(void) -{ -} - -/* <3b38fc> ../cstrike/dlls/bot/cs_bot.h:251 */ -inline void FollowState::SetLeader(CBasePlayer *player) -{ -} - -/* <3b38cc> ../cstrike/dlls/bot/cs_bot.h:290 */ -inline void UseEntityState::SetEntity( CBaseEntity *entity) -{ -} - -/* <3b387f> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <3b384e> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <3b382a> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <3b3811> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3b37f3> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <3b37ca> ../cstrike/dlls/bot/cs_bot.h:213 */ -inline void HideState::IsAtSpot(void) -{ -} - -/* <3b379b> ../cstrike/dlls/bot/cs_bot.h:211 */ -inline void HideState::SetHoldPosition( bool hold) -{ -} - -/* <3b3777> ../cstrike/dlls/bot/cs_bot.h:210 */ -inline void HideState::SetDuration( float time) -{ -} - -/* <3b3753> ../cstrike/dlls/bot/cs_bot.h:209 */ -inline void HideState::SetSearchRange( float range) -{ -} - -/* <3b372f> ../cstrike/dlls/bot/cs_bot.h:208 */ -inline void HideState::SetSearchArea(CNavArea *area) -{ -} - -/* <3b3706> ../cstrike/dlls/bot/cs_bot.h:205 */ -inline void HideState::SetHidingSpot(Vector *pos) -{ -} - -/* <3b3610> ../cstrike/dlls/bot/cs_bot.h:162 */ -inline void MoveToState::SetRouteType(RouteType route) -{ -} - -/* <3b35e7> ../cstrike/dlls/bot/cs_bot.h:161 */ -inline void MoveToState::SetGoalPosition(Vector *pos) -{ -} - -/* <3b356f> ../cstrike/dlls/bot/cs_bot.h:83 */ -inline void AttackState::SetCrouchAndHold( bool crouch) -{ -} - -/* <3b3550> ../game_shared/bot/bot_profile.h:80 */ -inline void BotProfile::GetAttackDelay(void) -{ -} - -/* <3b3537> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <3b3519> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <3b34f3> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3b34cc> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3b34a5> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3b348c> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <3b3467> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3b3449> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3b3420> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3b33d1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3b3387> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3b334c> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3b32fd> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3b3288> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3b325c> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3b323e> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3a4316> ../cstrike/dlls/bot/cs_bot_radio.cpp:319 */ -void CCSBot::SendRadioMessage(GameEventType event) -{ -// { -// class CCSBotManager *ctrl; // 328 -// char slot; // 333 -// } -} - -/* <3a3bcd> ../cstrike/dlls/bot/cs_bot_radio.cpp:259 */ -void CCSBot::RespondToHelpRequest(CBasePlayer *them, Place place, float maxRange) -{ -// { -// class PathCost pc; // 272 -// float travelDistance; // 273 -// NavAreaTravelDistance(CNavArea *startArea, -// class CNavArea *endArea, -// class PathCost &costFunc); // 273 -// } -// { -// float rangeSq; // 287 -// float const close; // 288 -// operator-(const Vector *const this, -// const Vector &v); // 287 -// LengthSquared(const Vector *const this); // 287 -// } -// { -// const Vector *pos; // 301 -// } -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 309 -} - -/* <3a3ace> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <3a3a32> ../cstrike/dlls/bot/cs_bot_radio.cpp:241 */ -void CCSBot::EndVoiceFeedback(bool force) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 249 -// edict(CBaseEntity *const this); // 251 -// ENTINDEX(edict_t *pEdict); // 251 -} - -/* <3a397f> ../cstrike/dlls/bot/cs_bot_radio.cpp:220 */ -void CCSBot::StartVoiceFeedback(float duration) -{ -// { -// class CBasePlayer *pPlayer; // 227 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 230 -// edict(CBaseEntity *const this); // 232 -// ENTINDEX(edict_t *pEdict); // 232 -// } -} - -/* <3a36e0> ../cstrike/dlls/bot/cs_bot_radio.cpp:37 */ -void CCSBot::RespondToRadioCommands(void) -{ -// { -// float respondTime; // 72 -// class CBasePlayer *player; // 92 -// class CCSBotManager *ctrl; // 96 -// bool canDo; // 99 -// float const inhibitAutoFollowDuration; // 100 -// { -// class CBasePlayer *player; // 42 -// } -// InhibitAutoFollow(CBasePlayer *const this, -// float duration); // 165 -// { -// const class Zone *zone; // 178 -// GetClosestZone(const class CCSBotManager *const this, -// const class CBaseEntity *entity); // 178 -// } -// InhibitAutoFollow(CBasePlayer *const this, -// float duration); // 158 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 129 -// AllowAutoFollow(CBasePlayer *const this); // 130 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 145 -// InhibitAutoFollow(CBasePlayer *const this, -// float duration); // 147 -// AllowAutoFollow(CBasePlayer *const this); // 117 -// IsRadioCommand(const class CCSBot *const this, -// enum GameEventType event); // 206 -// IsRadioCommand(const class CCSBot *const this, -// enum GameEventType event); // 82 -// } -} - -/* <3a3689> ../cstrike/dlls/bot/cs_bot_radio.cpp:19 */ -void CCSBot::IsRadioCommand(GameEventType event) -{ -// IsRadioCommand(const class CCSBot *const this, -// enum GameEventType event); // 19 -} - -/* <3a361e> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <3a34d4> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <3a3437> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <3a342f> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <3a3414> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <3a33f9> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <3a33e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3a3398> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3a337f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3a3366> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3a3329> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <3a32fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3a32e1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3a32c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <3a32a4> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <3a3289> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <3a326b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3a3242> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3a3224> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3a31fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3a316f> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <3a314a> ../cstrike/dlls/bot/cs_bot_manager.h:258 */ -inline void CCSBotManager::GetClosestZone(const class CBaseEntity *entity) -{ -} - -/* <3a3103> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <3a30df> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <3a30bb> ../cstrike/dlls/bot/cs_bot_radio.cpp:19 */ -void CCSBot::IsRadioCommand(GameEventType event) -{ -} - -/* <3a30a2> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <3a3089> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <3a3070> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3a3057> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <3a3039> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <3a3004> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <3a2feb> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <3a2fcd> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <3a2fa9> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <3a2f8b> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <3a2f70> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <3a2f55> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <3a2f3c> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <3a2f17> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <3a2efe> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <3a2ed9> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <3a2ec0> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <3a2e8f> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <3a2e76> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <3a2e5d> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <3a2e44> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <3a2e2b> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <3a2e0d> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <3a2de7> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3a2dc0> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3a2d99> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3a2d80> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3a2d62> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3a2d3e> ../cstrike/dlls/player.h:693 */ -inline void CBasePlayer::AllowAutoFollow(void) -{ -} - -/* <3a2d14> ../cstrike/dlls/player.h:692 */ -inline void CBasePlayer::InhibitAutoFollow( float duration) -{ -} - -/* <3a2cf6> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3a2ca7> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3a2c5d> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3a2c22> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3a2bd3> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3a2b72> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3a2b46> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3912bf> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1300 */ -void CCSBot::UpdatePathMovement(bool allowSpeedChange) -{ -// { -// bool nearEndOfPath; // 1329 -// int prevIndex; // 1373 -// float const aheadRange; // 1374 -// int newIndex; // 1375 -// float const nearCornerRange; // 1378 -// Vector toGoal; // 1448 -// Vector adjustedGoal; // 1510 -// bool didFall; // 1583 -// float const giveUpDuration; // 1608 -// { -// Vector toEnd; // 1332 -// Vector d; // 1337 -// float const walkRange; // 1339 -// GetFeetZ(const class CCSBot *const this); // 1335 -// IsLengthLessThan(const Vector *const this, -// float length); // 1342 -// { -// float const nearEndRange; // 1349 -// float const closeEpsilon; // 1353 -// IsLengthLessThan(const Vector *const this, -// float length); // 1350 -// DestroyPath(CCSBot *const this); // 1357 -// } -// } -// FindPathPoint(CCSBot *const this, -// float aheadRange, -// Vector *point, -// int *prevIndex); // 1375 -// operator-(const Vector *const this, -// const Vector &v); // 1379 -// IsLengthLessThan(const Vector *const this, -// float length); // 1379 -// ClearLookAt(CCSBot *const this); // 1381 -// SetPathIndex(CCSBot *const this, -// int newIndex); // 1388 -// { -// float const crouchRange; // 1409 -// bool didCrouch; // 1410 -// { -// int i; // 1411 -// { -// const class CNavArea *to; // 1413 -// Vector close; // 1419 -// operator-(const Vector *const this, -// const Vector &v); // 1422 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 1422 -// } -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 1443 -// { -// float const lookAheadRange; // 1458 -// operator-(const Vector *const this, -// const Vector &v); // 1455 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1461 -// { -// float along; // 1463 -// int i; // 1464 -// Length2D(const Vector *const this); // 1463 -// { -// Vector delta; // 1467 -// float segmentLength; // 1468 -// operator-(const Vector *const this, -// const Vector &v); // 1467 -// Length2D(const Vector *const this); // 1468 -// { -// float t; // 1473 -// Vector target; // 1474 -// operator-(const Vector *const this, -// const Vector &v); // 1483 -// operator*(float fl, -// const Vector &v); // 1481 -// operator+(const Vector *const this, -// const Vector &v); // 1481 -// } -// operator-(const Vector *const this, -// const Vector &v); // 1490 -// } -// GetPathEndpoint(const class CCSBot *const this); // 1498 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 1503 -// Vector(Vector *const this, -// const Vector &v); // 1510 -// { -// const Vector *pos; // 1528 -// operator+(const Vector *const this, -// const Vector &v); // 1529 -// Vector(Vector *const this, -// const Vector &v); // 1529 -// operator+(const Vector *const this, -// const Vector &v); // 1531 -// Vector(Vector *const this, -// const Vector &v); // 1531 -// operator+(const Vector *const this, -// const Vector &v); // 1532 -// Vector(Vector *const this, -// const Vector &v); // 1532 -// } -// { -// float const politeDuration; // 1542 -// Start(CountdownTimer *const this, -// float duration); // 1543 -// } -// IsElapsed(const class CountdownTimer *const this); // 1545 -// DestroyPath(CCSBot *const this); // 1552 -// GetFeetZ(const class CCSBot *const this); // 1584 -// { -// float const closeRange; // 1586 -// class Vector2D to; // 1587 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1588 -// GetFeetZ(const class CCSBot *const this); // 1594 -// } -// DestroyPath(CCSBot *const this); // 1622 -// IsNearJump(const class CCSBot *const this); // 1518 -// } -} - -/* <390fb1> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1821 */ -void CCSBot::DrawPath(void) -{ -// { -// Vector close; // 1830 -// { -// int i; // 1826 -// operator+(const Vector *const this, -// const Vector &v); // 1828 -// operator+(const Vector *const this, -// const Vector &v); // 1828 -// } -// Vector(Vector *const this, -// const Vector &v); // 1835 -// operator+(const Vector *const this, -// const Vector &v); // 1835 -// operator+(const Vector *const this, -// const Vector &v); // 1836 -// operator+(const Vector *const this, -// const Vector &v); // 1836 -// operator+(const Vector *const this, -// const Vector &v); // 1837 -// operator+(const Vector *const this, -// const Vector &v); // 1837 -// } -} - -/* <390ef6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1798 */ -void CCSBot::GetPathDistanceRemaining(void) -{ -// { -// int idx; // 1803 -// float dist; // 1805 -// const Vector *prevCenter; // 1806 -// { -// int i; // 1808 -// operator-(const Vector *const this, -// const Vector &v); // 1810 -// Length(const Vector *const this); // 1810 -// } -// } -} - -/* <3907cd> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1664 */ -void CCSBot::ComputePath(CNavArea *goalArea, const Vector *goal, RouteType route) -{ -// { -// class CNavArea *startArea; // 1679 -// Vector pathEndPosition; // 1687 -// class CNavArea *closestArea; // 1705 -// class PathCost pathCost; // 1706 -// bool pathToGoalExists; // 1707 -// class CNavArea *effectiveGoalArea; // 1709 -// int count; // 1716 -// class CNavArea *area; // 1717 -// IsElapsed(const class CountdownTimer *const this); // 1669 -// Start(CountdownTimer *const this, -// float duration); // 1673 -// DestroyPath(CCSBot *const this); // 1675 -// Vector(Vector *const this, -// const Vector &v); // 1687 -// NavAreaBuildPath(CNavArea *startArea, -// class CNavArea *goalArea, -// const Vector *goalPos, -// class PathCost &costFunc, -// class CNavArea ** closestArea); // 1707 -// SetupLadderMovement(CCSBot *const this); // 1786 -// DestroyPath(CCSBot *const this); // 1747 -// } -} - -/* <3906d2> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <3906a6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */ -void CCSBot::BuildTrivialPath(const Vector *goal) -{ -} - -/* <38fbd5> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1197 */ -void CCSBot::FeelerReflexAdjustment(Vector *goalPosition) -{ -// { -// Vector dir; // 1203 -// Vector lat; // 1204 -// float const feelerOffset; // 1206 -// float const feelerLengthRun; // 1207 -// float const feelerLengthWalk; // 1208 -// float const feelerHeight; // 1209 -// float feelerLength; // 1211 -// float ground; // 1218 -// Vector normal; // 1219 -// Vector feet; // 1230 -// Vector from; // 1231 -// Vector to; // 1232 -// float testZ; // 1233 -// bool leftClear; // 1235 -// bool rightClear; // 1260 -// float const avoidRange; // 1279 -// GetEyePosition(const class CCSBot *const this); // 1220 -// GetFeetZ(const class CCSBot *const this); // 1230 -// CrossProduct(Vector &a, -// const Vector &b); // 1224 -// CrossProduct(Vector &a, -// const Vector &b); // 1227 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1235 -// operator*(float fl, -// const Vector &v); // 1231 -// operator+(const Vector *const this, -// const Vector &v); // 1231 -// operator*(float fl, -// const Vector &v); // 1232 -// operator+(const Vector *const this, -// const Vector &v); // 1232 -// Vector(Vector *const this, -// const Vector &v); // 1252 -// Vector(Vector *const this, -// const Vector &v); // 1252 -// operator-(const Vector *const this, -// const Vector &v); // 1257 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1260 -// operator+(const Vector *const this, -// const Vector &v); // 1258 -// Vector(Vector *const this, -// const Vector &v); // 1274 -// Vector(Vector *const this, -// const Vector &v); // 1274 -// operator*(float fl, -// const Vector &v); // 1286 -// operator+(const Vector *const this, -// const Vector &v); // 1286 -// operator*(float fl, -// const Vector &v); // 1292 -// operator-(const Vector *const this, -// const Vector &v); // 1292 -// Vector(Vector *const this, -// const Vector &v); // 1254 -// Vector(Vector *const this, -// const Vector &v); // 1254 -// Vector(Vector *const this, -// const Vector &v); // 1276 -// Vector(Vector *const this, -// const Vector &v); // 1276 -// } -} - -/* <38f89b> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1118 */ -void CCSBot::IsFriendInTheWay(Vector *goalPos) -{ -// { -// float const avoidFriendInterval; // 1126 -// Vector moveDir; // 1130 -// float length; // 1133 -// IsElapsed(const class CountdownTimer *const this); // 1121 -// { -// int i; // 1138 -// { -// class CBasePlayer *player; // 1140 -// Vector toFriend; // 1158 -// float const personalSpace; // 1161 -// float friendDistAlong; // 1166 -// Vector pos; // 1173 -// float const friendRadius; // 1180 -// FNullEnt(entvars_t *pev); // 1145 -// operator-(const Vector *const this, -// const Vector &v); // 1158 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 1162 -// DotProduct(Vector &a, -// const Vector &b); // 1166 -// operator*(float fl, -// const Vector &v); // 1177 -// operator+(const Vector *const this, -// const Vector &v); // 1177 -// operator-(const Vector *const this, -// const Vector &v); // 1181 -// IsLengthLessThan(const Vector *const this, -// float length); // 1181 -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 1127 -// operator-(const Vector *const this, -// const Vector &v); // 1130 -// NormalizeInPlace(Vector *const this); // 1133 -// } -} - -/* <38f844> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1100 */ -void CCSBot::GetApproximateFallDamage( float height) -{ -// { -// float const slope; // 1103 -// float const intercept; // 1104 -// float damage; // 1106 -// } -} - -/* <38f7e3> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1077 */ -void CCSBot::IsNearJump(void) -{ -// IsNearJump(const class CCSBot *const this); // 1077 -} - -/* <38f761> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1052 */ -void CCSBot::SetPathIndex(int newIndex) -{ -// SetupLadderMovement(CCSBot *const this); // 1059 -// SetPathIndex(CCSBot *const this, -// int newIndex); // 1052 -} - -/* <38ec40> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:810 */ -void CCSBot::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) -{ -// { -// int afterIndex; // 813 -// Vector close; // 816 -// int startIndex; // 817 -// Vector initDir; // 898 -// Vector feet; // 901 -// Vector eyes; // 902 -// float rangeSoFar; // 903 -// bool visible; // 906 -// Vector prevDir; // 908 -// bool isCorner; // 911 -// int i; // 912 -// { -// int index; // 834 -// float const closeEpsilon; // 842 -// operator-(const Vector *const this, -// const Vector &v); // 843 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 843 -// } -// { -// Vector pos; // 862 -// float const closeEpsilon; // 865 -// operator-(const Vector *const this, -// const Vector &v); // 866 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 866 -// } -// operator-(const Vector *const this, -// const Vector &v); // 898 -// NormalizeInPlace(Vector *const this); // 899 -// GetFeetZ(const class CCSBot *const this); // 901 -// { -// Vector pos; // 915 -// Vector to; // 916 -// Vector dir; // 917 -// Vector probe; // 936 -// Vector along; // 957 -// Vector(Vector *const this, -// const Vector &v); // 915 -// operator-(const Vector *const this, -// const Vector &v); // 916 -// Normalize(const Vector *const this); // 917 -// DotProduct(Vector &a, -// const Vector &b); // 920 -// DotProduct(Vector &a, -// const Vector &b); // 927 -// operator+(const Vector *const this, -// const Vector &v); // 936 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 937 -// operator-(const Vector *const this, -// const Vector &v); // 957 -// Length2D(const Vector *const this); // 958 -// operator-(const Vector *const this, -// const Vector &v); // 957 -// } -// operator+(const Vector *const this, -// const Vector &v); // 902 -// { -// const Vector *afterPoint; // 981 -// const Vector *beforePoint; // 982 -// Vector to; // 984 -// float length; // 985 -// float t; // 987 -// operator-(const Vector *const this, -// const Vector &v); // 984 -// Length2D(const Vector *const this); // 985 -// operator*(float fl, -// const Vector &v); // 994 -// { -// float const sightStepSize; // 999 -// float dt; // 1000 -// Vector probe; // 1002 -// operator+(const Vector *const this, -// const Vector &v); // 1002 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1003 -// operator+(const Vector *const this, -// const Vector &v); // 1006 -// operator*(float fl, -// const Vector &v); // 1006 -// } -// operator+(const Vector *const this, -// const Vector &v); // 994 -// } -// { -// float const epsilon; // 1017 -// class Vector2D toPoint; // 1018 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 1021 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1021 -// { -// int i; // 1023 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 1028 -// } -// } -// } -} - -/* <38ec14> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:752 */ -void CCSBot::IsStraightLinePathWalkable(Vector *goal) -{ -} - -/* <38e6d0> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */ -void CCSBot::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 670 -// Vector toFeet; // 670 -// Vector feet; // 671 -// Vector eyes; // 672 -// Vector pos; // 673 -// const Vector *from; // 674 -// const Vector *to; // 674 -// float length; // 675 -// float closeLength; // 676 -// float closeDistSq; // 677 -// int closeIndex; // 678 -// float distSq; // 679 -// int start; // 681 -// int end; // 681 -// { -// int i; // 699 -// operator-(const Vector *const this, -// const Vector &v); // 724 -// LengthSquared(const Vector *const this); // 724 -// { -// Vector probe; // 730 -// operator+(const Vector *const this, -// const Vector &v); // 730 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 731 -// } -// operator-(const Vector *const this, -// const Vector &v); // 705 -// NormalizeInPlace(Vector *const this); // 708 -// operator-(const Vector *const this, -// const Vector &v); // 711 -// DotProduct(Vector &a, -// const Vector &b); // 714 -// operator*(float fl, -// const Vector &v); // 722 -// operator+(const Vector *const this, -// const Vector &v); // 722 -// } -// GetFeetZ(const class CCSBot *const this); // 671 -// operator+(const Vector *const this, -// const Vector &v); // 672 -// } -} - -/* <38e44d> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:609 */ -void CCSBot::FindClosestPointOnPath(Vector *worldPos, int startIndex, int endIndex, Vector *close) -{ -// { -// Vector along; // 614 -// Vector toWorldPos; // 614 -// Vector pos; // 615 -// const Vector *from; // 616 -// const Vector *to; // 616 -// float length; // 617 -// float closeLength; // 618 -// float closeDistSq; // 619 -// float distSq; // 620 -// { -// int i; // 622 -// NormalizeInPlace(Vector *const this); // 631 -// operator-(const Vector *const this, -// const Vector &v); // 634 -// DotProduct(Vector &a, -// const Vector &b); // 637 -// operator-(const Vector *const this, -// const Vector &v); // 647 -// LengthSquared(const Vector *const this); // 647 -// operator-(const Vector *const this, -// const Vector &v); // 628 -// operator*(float fl, -// const Vector &v); // 645 -// operator+(const Vector *const this, -// const Vector &v); // 645 -// } -// } -} - -/* <38de76> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:248 */ -void CCSBot::UpdateLadderMovement(void) -{ -// { -// bool giveUp; // 253 -// float const ladderTimeoutDuration; // 256 -// float const tolerance; // 315 -// float const closeToGoal; // 316 -// { -// float const farAway; // 299 -// operator-(const class Vector2D *const this, -// const class Vector2D &v); // 300 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 300 -// DestroyPath(CCSBot *const this); // 304 -// } -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 543 -// GetFeetZ(const class CCSBot *const this); // 510 -// GetFeetZ(const class CCSBot *const this); // 475 -// { -// Vector to; // 446 -// Vector idealAngle; // 447 -// operator-(const Vector *const this, -// const Vector &v); // 446 -// AnglesAreEqual(float a, -// float b, -// float tolerance); // 449 -// } -// { -// Vector to; // 429 -// Vector idealAngle; // 430 -// operator-(const Vector *const this, -// const Vector &v); // 429 -// AnglesAreEqual(float a, -// float b, -// float tolerance); // 432 -// } -// GetFeetZ(const class CCSBot *const this); // 368 -// { -// bool approached; // 380 -// class Vector2D d; // 382 -// { -// class Vector2D perp; // 386 -// Length(const class Vector2D *const this); // 388 -// } -// { -// float const walkRange; // 395 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 396 -// } -// } -// { -// bool approached; // 322 -// class Vector2D d; // 324 -// float const walkRange; // 335 -// { -// class Vector2D perp; // 328 -// Length(const class Vector2D *const this); // 330 -// } -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 336 -// } -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 481 -// DestroyPath(CCSBot *const this); // 528 -// GetFeetZ(const class CCSBot *const this); // 538 -// SetPathIndex(CCSBot *const this, -// int newIndex); // 592 -// } -} - -/* <38dd85> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:213 */ -void CCSBot::ComputeLadderEndpoint(bool isAscending) -{ -// { -// TraceResult result; // 215 -// { -// Vector from; // 221 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 221 -// } -// { -// Vector from; // 233 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 233 -// } -// } -} - -/* <38dd51> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */ -void CCSBot::SetupLadderMovement(void) -{ -// { -// const class ConnectInfo *to; // 160 -// } -} - -/* <38db02> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:30 */ -void CCSBot::ComputePathPositions(void) -{ -// { -// int i; // 40 -// { -// const class ConnectInfo *from; // 42 -// class ConnectInfo *to; // 43 -// { -// const NavLadderList *list; // 124 -// const_iterator iter; // 125 -// end(const class list> *const this); // 126 -// { -// class CNavLadder *ladder; // 128 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 134 -// } -// operator++(_List_const_iterator *const this); // 126 -// } -// { -// const NavLadderList *list; // 97 -// const_iterator iter; // 98 -// { -// class CNavLadder *ladder; // 101 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 110 -// } -// end(const class list> *const this); // 99 -// operator++(_List_const_iterator *const this); // 99 -// } -// { -// float const stepInDist; // 53 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 54 -// { -// class Vector2D dir; // 65 -// float const pushDist; // 69 -// DirectionToVector2D(NavDirType dir, -// class Vector2D *v); // 66 -// { -// int j; // 77 -// } -// } -// } -// } -// } -} - -/* <38d5e0> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */ -void CCSBot::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 670 -// Vector eyes; // 672 -// const Vector *from; // 674 -// const Vector *to; // 674 -// float length; // 675 -// float closeLength; // 676 -// float closeDistSq; // 677 -// int closeIndex; // 678 -// float distSq; // 679 -// int start; // 681 -// int end; // 681 -// Vector toFeet; // 670 -// Vector feet; // 671 -// Vector pos; // 673 -// { -// int i; // 699 -// operator-(const Vector *const this, -// const Vector &v); // 724 -// LengthSquared(const Vector *const this); // 724 -// { -// Vector probe; // 730 -// operator+(const Vector *const this, -// const Vector &v); // 730 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 731 -// } -// operator-(const Vector *const this, -// const Vector &v); // 705 -// NormalizeInPlace(Vector *const this); // 708 -// operator-(const Vector *const this, -// const Vector &v); // 711 -// DotProduct(Vector &a, -// const Vector &b); // 714 -// operator*(float fl, -// const Vector &v); // 722 -// operator+(const Vector *const this, -// const Vector &v); // 722 -// } -// GetFeetZ(const class CCSBot *const this); // 671 -// operator+(const Vector *const this, -// const Vector &v); // 672 -// } -} - -/* <38d424> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */ -void CCSBot::SetupLadderMovement(void) -{ -// { -// const class ConnectInfo *to; // 160 -// { -// TraceResult result; // 186 -// Vector from; // 187 -// Vector to; // 188 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 184 -// Vector(Vector *const this, -// const Vector &v); // 187 -// Vector(Vector *const this, -// const Vector &v); // 188 -// DirectionToAngle(NavDirType dir); // 196 -// OppositeDirection(NavDirType dir); // 203 -// DirectionToAngle(NavDirType dir); // 203 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 205 -// } -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 177 -// OppositeDirection(NavDirType dir); // 178 -// DirectionToAngle(NavDirType dir); // 178 -// } -} - -/* <38d3f6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */ -void CCSBot::BuildTrivialPath(const Vector *goal) -{ -} - -/* <38d3b7> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <38d33d> ../game_shared/bot/nav.h:330 */ -inline bool IsWalkableTraceLineClear(Vector &from, Vector &to, unsigned int flags) -{ -// { -// TraceResult result; // 332 -// edict_t *ignore; // 333 -// Vector useFrom; // 334 -// { -// Vector dir; // 346 -// } -// } -} - -/* <38d249> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */ -void CCSBot::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 670 -// Vector toFeet; // 670 -// Vector feet; // 671 -// Vector eyes; // 672 -// Vector pos; // 673 -// const Vector *from; // 674 -// const Vector *to; // 674 -// float length; // 675 -// float closeLength; // 676 -// float closeDistSq; // 677 -// int closeIndex; // 678 -// float distSq; // 679 -// int start; // 681 -// int end; // 681 -// { -// int i; // 699 -// { -// Vector probe; // 730 -// } -// } -// } -} - -/* <38d0ed> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */ -void CCSBot::BuildTrivialPath(const Vector *goal) -{ -} - -/* <38cf25> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:810 */ -void CCSBot::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) -{ -// { -// int afterIndex; // 813 -// Vector close; // 816 -// int startIndex; // 817 -// Vector initDir; // 898 -// Vector feet; // 901 -// Vector eyes; // 902 -// float rangeSoFar; // 903 -// bool visible; // 906 -// Vector prevDir; // 908 -// bool isCorner; // 911 -// int i; // 912 -// { -// int index; // 834 -// float const closeEpsilon; // 842 -// } -// { -// Vector pos; // 862 -// float const closeEpsilon; // 865 -// } -// { -// Vector pos; // 915 -// Vector to; // 916 -// Vector dir; // 917 -// Vector probe; // 936 -// Vector along; // 957 -// } -// { -// const Vector *afterPoint; // 981 -// const Vector *beforePoint; // 982 -// Vector to; // 984 -// float length; // 985 -// float t; // 987 -// { -// float const sightStepSize; // 999 -// float dt; // 1000 -// Vector probe; // 1002 -// } -// } -// { -// float const epsilon; // 1017 -// class Vector2D toPoint; // 1018 -// { -// int i; // 1023 -// } -// } -// } -} - -/* <38ceef> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <38cee7> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <38cecc> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <38ceb1> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <38ce98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <38ce50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <38ce37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <38ce13> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <38cdf8> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <38cdce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <38cda4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <38cd8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <38cd72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <38cd3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <38cd17> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <38ccf5> ../game_shared/bot/nav.h:223 */ -inline void DirectionToVector2D(NavDirType dir, class Vector2D *v) -{ -} - -/* <38ccd7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <38ccae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <38cc90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <38cc67> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <38cbfc> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <38cbd8> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <38cb92> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <38cb47> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1100 */ -void CCSBot::GetApproximateFallDamage( float height) -{ -// { -// float const slope; // 1103 -// float const intercept; // 1104 -// float damage; // 1106 -// } -} - -/* <38cb2e> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <38cafc> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1077 */ -void CCSBot::IsNearJump(void) -{ -// { -// int i; // 1082 -// { -// float dz; // 1086 -// } -// } -} - -/* <38cac9> ../game_shared/bot/nav.h:288 */ -inline bool AnglesAreEqual(float a, float b, float tolerance) -{ -} - -/* <38ca89> ../cstrike/dlls/vector.h:28 */ -inline void operator-(const class Vector2D *const this, const Vector2D &v) -{ -} - -/* <38ca64> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1052 */ -void CCSBot::SetPathIndex(int newIndex) -{ -} - -/* <38ca4b> ../cstrike/dlls/bot/cs_bot.h:568 */ -inline void CCSBot::GetPathEndpoint(void) -{ -} - -/* <38ca27> ../cstrike/dlls/vector.h:58 */ -inline void Vector2D::IsLengthGreaterThan(float length) -{ -} - -/* <38c9cd> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <38c9a4> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <38c911> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:752 */ -void CCSBot::IsStraightLinePathWalkable(Vector *goal) -{ -// { -// float const inc; // 757 -// Vector feet; // 759 -// Vector dir; // 760 -// float length; // 761 -// float lastGround; // 763 -// float along; // 769 -// Vector pos; // 770 -// float ground; // 771 -// bool done; // 772 -// } -} - -/* <38c8de> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <38c8c5> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <38c845> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */ -void CCSBot::SetupLadderMovement(void) -{ -// { -// const class ConnectInfo *to; // 160 -// { -// TraceResult result; // 186 -// Vector from; // 187 -// Vector to; // 188 -// } -// } -} - -/* <38c828> ../game_shared/bot/nav.h:188 */ -inline float DirectionToAngle(NavDirType dir) -{ -} - -/* <38c7f2> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <38c7d9> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <38c7c0> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <38c7a2> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <38c789> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <38c76b> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <38c742> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <38c729> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <38c710> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <38c6f7> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <38c6d9> ../game_shared/bot/bot.h:93 */ -inline void CBot::IsRunning(void) -{ -} - -/* <38c6b0> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <38c695> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <38c67a> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <38c661> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <38c63c> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <38c623> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <38c5fe> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <38c5e5> ../game_shared/bot/nav_area.h:292 */ -inline void CNavArea::GetParentHow(void) -{ -} - -/* <38c5cc> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <38c59b> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <38c582> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <38c569> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <38c550> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <38c537> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <38c51e> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <38c500> ../game_shared/bot/nav_area.h:213 */ -inline void CNavArea::GetID(void) -{ -} - -/* <38c4af> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <38c440> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <38c40b> ../game_shared/bot/nav.h:275 */ -inline float AngleDifference(float a, float b) -{ -// { -// float angleDiff; // 277 -// } -} - -/* <38c3c0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <38c371> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <38c34a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <38c30f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <38c2e8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <38c1dd> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <38c1b7> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <38c183> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <38c157> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <38c137> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <38c119> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <38c0ee> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <38c0d0> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <38c0a8> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <37ce12> ../cstrike/dlls/bot/cs_bot_nav.cpp:435 */ -void CCSBot::FindApproachPointNearestPath(Vector *pos) -{ -// { -// Vector target; // 446 -// Vector close; // 446 -// float targetRangeSq; // 447 -// bool found; // 448 -// int start; // 450 -// int end; // 451 -// float const nearPathSq; // 457 -// { -// int i; // 459 -// { -// float rangeSq; // 464 -// operator-(const Vector *const this, -// const Vector &v); // 464 -// LengthSquared(const Vector *const this); // 464 -// } -// } -// operator+(const Vector *const this, -// const Vector &v); // 478 -// } -} - -/* <37cd67> ../cstrike/dlls/bot/cs_bot_nav.cpp:422 */ -void CCSBot::DrawApproachPoints(void) -{ -// { -// int i; // 427 -// operator+(const Vector *const this, -// const Vector &v); // 428 -// Vector(Vector *const this, -// const Vector &v); // 428 -// } -} - -/* <37cc94> ../cstrike/dlls/bot/cs_bot_nav.cpp:383 */ -void CCSBot::ComputeApproachPoints(void) -{ -// { -// Vector eye; // 391 -// Vector ap; // 393 -// float halfWidth; // 394 -// Vector(Vector *const this, -// const Vector &v); // 391 -// { -// int i; // 395 -// { -// const class ApproachInfo *info; // 397 -// Vector bendPoint; // 415 -// } -// GetApproachInfoCount(const class CNavArea *const this); // 395 -// } -// } -} - -/* <37cc52> ../cstrike/dlls/bot/cs_bot_nav.cpp:338 */ -void CCSBot::Wiggle(void) -{ -// ResetStuckMonitor(CCSBot *const this); // 342 -} - -/* <37cb85> ../cstrike/dlls/bot/cs_bot_nav.cpp:314 */ -void CCSBot::StrafeAwayFromPosition(const Vector *pos) -{ -// { -// float angle; // 317 -// class Vector2D dir; // 319 -// class Vector2D lat; // 320 -// class Vector2D to; // 323 -// float latProj; // 326 -// NormalizeInPlace(Vector2D *const this); // 324 -// } -} - -/* <37ca96> ../cstrike/dlls/bot/cs_bot_nav.cpp:282 */ -void CCSBot::MoveAwayFromPosition(const Vector *pos) -{ -// { -// float angle; // 285 -// class Vector2D dir; // 287 -// class Vector2D lat; // 288 -// class Vector2D to; // 291 -// float toProj; // 295 -// float latProj; // 296 -// float const c; // 298 -// NormalizeInPlace(Vector2D *const this); // 292 -// } -} - -/* <37c4de> ../cstrike/dlls/bot/cs_bot_nav.cpp:184 */ -void CCSBot::MoveTowardsPosition(const Vector *pos) -{ -// { -// float angle; // 249 -// class Vector2D dir; // 251 -// class Vector2D lat; // 252 -// class Vector2D to; // 255 -// float toProj; // 259 -// float latProj; // 260 -// float const c; // 262 -// { -// float ground; // 200 -// Vector aheadRay; // 201 -// bool jumped; // 207 -// NormalizeInPlace(Vector *const this); // 202 -// { -// float const farLookAheadRange; // 210 -// Vector normal; // 211 -// Vector stepAhead; // 212 -// operator*(float fl, -// const Vector &v); // 212 -// GetSimpleGroundHeightWithFloor(CCSBot *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 215 -// operator+(const Vector *const this, -// const Vector &v); // 212 -// DiscontinuityJump(CCSBot *const this, -// float ground, -// bool onlyJumpDown, -// bool mustJump); // 218 -// } -// { -// float const lookAheadRange; // 225 -// Vector stepAhead; // 226 -// operator*(float fl, -// const Vector &v); // 226 -// operator+(const Vector *const this, -// const Vector &v); // 226 -// GetSimpleGroundHeightWithFloor(CCSBot *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 228 -// DiscontinuityJump(CCSBot *const this, -// float ground, -// bool onlyJumpDown, -// bool mustJump); // 230 -// } -// { -// float const lookAheadRange; // 237 -// Vector stepAhead; // 238 -// operator*(float fl, -// const Vector &v); // 238 -// operator+(const Vector *const this, -// const Vector &v); // 238 -// GetSimpleGroundHeightWithFloor(CCSBot *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 240 -// DiscontinuityJump(CCSBot *const this, -// float ground, -// bool onlyJumpDown, -// bool mustJump); // 242 -// } -// } -// NormalizeInPlace(Vector2D *const this); // 256 -// } -} - -/* <37c4b8> ../cstrike/dlls/bot/cs_bot_nav.cpp:172 */ -void CCSBot::GetPlace(void) -{ -} - -/* <37c448> ../cstrike/dlls/bot/cs_bot_nav.cpp:154 */ -void CCSBot::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) -{ -// GetSimpleGroundHeightWithFloor(CCSBot *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 154 -} - -/* <37c403> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */ -void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 119 -// } -} - -/* <37c2a6> ../cstrike/dlls/bot/cs_bot_nav.cpp:37 */ -void CCSBot::StuckCheck(void) -{ -// { -// Vector delta; // 42 -// float const unstuckRange; // 44 -// operator-(const Vector *const this, -// const Vector &v); // 42 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 45 -// ResetStuckMonitor(CCSBot *const this); // 48 -// } -// { -// Vector vel; // 57 -// float moveDist; // 64 -// float deltaT; // 66 -// operator-(const Vector *const this, -// const Vector &v); // 57 -// Length(const Vector *const this); // 64 -// { -// float avgVel; // 81 -// float stuckVel; // 88 -// { -// int t; // 82 -// } -// } -// } -} - -/* <37c284> ../cstrike/dlls/bot/cs_bot_nav.cpp:16 */ -void CCSBot::ResetStuckMonitor(void) -{ -} - -/* <37c26b> ../cstrike/dlls/bot/cs_bot_nav.cpp:16 */ -void CCSBot::ResetStuckMonitor(void) -{ -} - -/* <37c1f6> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */ -void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 119 -// GetFeetZ(const class CCSBot *const this); // 119 -// } -} - -/* <37c1d0> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <37c1aa> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <37c178> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <37c15f> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <37c13c> ../game_shared/bot/nav_area.h:281 */ -inline void CNavArea::GetApproachInfo(int i) -{ -} - -/* <37c10c> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <37c0a8> ../cstrike/dlls/bot/cs_bot_nav.cpp:154 */ -void CCSBot::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) -{ -} - -/* <37c05d> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */ -void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 119 -// } -} - -/* <37c02a> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <37c006> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <37bfed> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <37bfd4> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <37bfb6> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <37bf92> ../game_shared/bot/nav_area.h:282 */ -inline void CNavArea::GetApproachInfoCount(void) -{ -} - -/* <37bf79> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <37bf5b> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <37bf34> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <37bf0d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <37bef4> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <37bedb> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <37bebd> ../game_shared/bot/bot.h:93 */ -inline void CBot::IsRunning(void) -{ -} - -/* <37be94> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <37be45> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <37be1e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <37bde3> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <37bd94> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <37bd15> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <37bce9> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <37bccb> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <36d1dd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */ -void MonitorBotCVars(void) -{ -} - -/* <36d1d6> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */ -void MonitorBotCVars(void) -{ -} - -/* <36d10f> ../cstrike/dlls/bot/cs_bot_manager.cpp:979 */ -void MaintainBotQuota(void) -{ -// { -// int totalHumansInGame; // 984 -// int humanPlayersInGame; // 985 -// class CHalfLifeMultiplay *mp; // 991 -// int desiredBotCount; // 993 -// BotAddCommand(BotProfileTeamType team, -// bool isFromConsole); // 1017 -// { -// enum TeamName kickTeam; // 1027 -// } -// { -// bool humansAreCTs; // 1067 -// } -// } -} - -/* <36c4cd> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */ -void CCSBotManager::ServerCommand(const char *pcmd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 494 -// FStrEq(const char *sz1, -// const char *sz2); // 504 -// BotAddCommand(BotProfileTeamType team, -// bool isFromConsole); // 506 -// { -// const char *msg; // 496 -// char buffer; // 498 -// } -// ServerCommand(CCSBotManager *const this, -// const char *pcmd); // 484 -} - -/* <36c497> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */ -void BotAddCommand(BotProfileTeamType team, bool isFromConsole) -{ -// { -// const class BotProfile *profile; // 913 -// } -} - -/* <36c3c2> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */ -void BotAddCommand(BotProfileTeamType team, bool isFromConsole) -{ -// { -// const class BotProfile *profile; // 913 -// GetDifficultyLevel(void); // 958 -// { -// enum TeamName defaultTeam; // 947 -// } -// { -// class CHalfLifeMultiplay *mp; // 918 -// bool ignoreHumans; // 919 -// GetProfile(const class BotProfileManager *const this, -// const char *name, -// enum BotProfileTeamType team); // 927 -// } -// } -} - -/* <36c2b2> ../cstrike/dlls/bot/cs_bot_manager.cpp:1278 */ -void AddBot(const class BotProfile *profile, BotProfileTeamType team) -{ -// { -// class CHalfLifeMultiplay *mp; // 1285 -// class CCSBot *pBot; // 1286 -// int nTeamSlot; // 1287 -// { -// int nJoinedTeam; // 1329 -// edict(CBaseEntity *const this); // 1331 -// edict(CBaseEntity *const this); // 1337 -// entindex(CBaseEntity *const this); // 1337 -// { -// int skin; // 1348 -// } -// } -// } -} - -/* <36c175> ../game_shared/bot/bot.h:36 */ -/* linkage=_Z9CreateBotI6CCSBotEPT_PK10BotProfile */ -CCSBot *CreateBot(const class BotProfile *profile) -{ -// { -// edict_t *pentBot; // 38 -// char netname; // 46 -// FNullEnt(const edict_t *pent); // 52 -// { -// class CCSBot *pBot; // 59 -// VARS(edict_t *pent); // 62 -// GetClassPtr(CCSBot *a); // 62 -// } -// } -} - -/* <36bf06> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */ -void CCSBotManager::ResetRadioMessageTimestamps(void) -{ -// { -// int t; // 1692 -// { -// int m; // 1694 -// } -// } -} - -/* <36bebe> ../cstrike/dlls/bot/cs_bot_manager.cpp:1680 */ -void CCSBotManager::SetRadioMessageTimestamp(GameEventType event, int teamID) -{ -} - -/* <36be76> ../cstrike/dlls/bot/cs_bot_manager.cpp:1667 */ -void CCSBotManager::GetRadioMessageInterval(GameEventType event, int teamID) -{ -} - -/* <36be2e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1655 */ -void CCSBotManager::GetRadioMessageTimestamp(GameEventType event, int teamID) -{ -} - -/* <36bddb> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */ -void CCSBotManager::SetLooseBomb(CBaseEntity *bomb) -{ -// SetLooseBomb(CCSBotManager *const this, -// class CBaseEntity *bomb); // 1547 -} - -/* <36bdb3> ../cstrike/dlls/bot/cs_bot_manager.cpp:1541 */ -void CCSBotManager::GetBombTimeLeft(void) -{ -} - -/* <36bd64> ../cstrike/dlls/bot/cs_bot_manager.cpp:1458 */ -void CCSBotManager::GetRandomAreaInZone(Zone *zone) -{ -// { -// int a; // 1466 -// } -} - -/* <36bcc9> ../cstrike/dlls/bot/cs_bot_manager.cpp:1415 */ -void CCSBotManager::GetRandomPositionInZone(Zone *zone) -{ -// { -// Vector pos; // 1417 -// int a; // 1426 -// class CNavArea *area; // 1427 -// { -// const class Extent *areaExtent; // 1439 -// class Extent overlap; // 1440 -// } -// } -} - -/* <36bbfd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1392 */ -void CCSBotManager::GetClosestZone(Vector *pos) -{ -// { -// const class Zone *close; // 1394 -// float closeRangeSq; // 1395 -// { -// int z; // 1397 -// { -// float rangeSq; // 1399 -// operator-(const Vector *const this, -// const Vector &v); // 1399 -// LengthSquared(const Vector *const this); // 1399 -// } -// } -// } -} - -/* <36bb90> ../cstrike/dlls/bot/cs_bot_manager.cpp:1375 */ -void CCSBotManager::GetZone(Vector *pos) -{ -// { -// int z; // 1377 -// Contains(const class Extent *const this, -// const Vector *pos); // 1379 -// } -} - -/* <36b780> ../cstrike/dlls/bot/cs_bot_manager.cpp:1109 */ -void CCSBotManager::ValidateMapData(void) -{ -// { -// class CBaseEntity *entity; // 1135 -// int i; // 1136 -// { -// bool found; // 1144 -// bool isLegacy; // 1145 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1159 -// Vector(Vector *const this, -// const Vector &v); // 1189 -// Instance(edict_t *pent); // 1139 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1147 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1153 -// operator+(const Vector *const this, -// const Vector &v); // 1189 -// operator/(const Vector *const this, -// float fl); // 1189 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1165 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1171 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1178 -// } -// { -// class Zone *zone; // 1230 -// float const zFudge; // 1249 -// { -// float const legacyRange; // 1234 -// } -// { -// iterator iter; // 1255 -// { -// class CNavArea *area; // 1257 -// const class Extent *areaExtent; // 1258 -// } -// operator++(_List_iterator *const this); // 1255 -// } -// } -// edict(CBaseEntity *const this); // 1208 -// FNullEnt(const edict_t *pent); // 1208 -// } -} - -/* <36b714> ../cstrike/dlls/bot/cs_bot_manager.cpp:464 */ -void PrintAllEntities(void) -{ -// { -// edict_t *edict; // 466 -// { -// int i; // 468 -// } -// } -} - -/* <36b6b8> ../cstrike/dlls/bot/cs_bot_manager.cpp:327 */ -void CCSBotManager::IsOnOffense(CBasePlayer *player) -{ -// IsOnDefense(const class CCSBotManager *const this, -// const class CBasePlayer *player); // 329 -} - -/* <36b68c> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */ -void CCSBotManager::IsOnDefense(CBasePlayer *player) -{ -} - -/* <36b62a> ../cstrike/dlls/bot/cs_bot_manager.cpp:276 */ -void CCSBotManager::IsWeaponUseable(CBasePlayerItem *item) -{ -// { -// int weaponClass; // 284 -// AllowShotguns(const class CCSBotManager *const this); // 286 -// } -} - -/* <36b3b4> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */ -void CCSBotManager::CCSBotManager(void) -{ -// { -// const char *filename; // 66 -// int dataLength; // 76 -// char *dataPointer; // 77 -// const VoiceBankList *pVoiceBanks; // 100 -// SetLooseBomb(CCSBotManager *const this, -// class CBaseEntity *bomb); // 49 -// { -// const char *dataFile; // 84 -// const char *token; // 85 -// { -// char *clone; // 90 -// CloneString(const char *str); // 90 -// } -// } -// { -// int i; // 101 -// size(const class vector> *const this); // 101 -// } -// } -// CountdownTimer(CountdownTimer *const this); // 45 -} - -/* <36b330> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */ -void CCSBotManager::CCSBotManager(void) -{ -// { -// const char *filename; // 66 -// int dataLength; // 76 -// char *dataPointer; // 77 -// const VoiceBankList *pVoiceBanks; // 100 -// { -// const char *dataFile; // 84 -// const char *token; // 85 -// { -// char *clone; // 90 -// } -// } -// { -// int i; // 101 -// } -// } -} - -/* <36b22a> ../cstrike/dlls/bot/cs_bot_manager.cpp:111 */ -void CCSBotManager::RestartRound(void) -{ -// { -// float const defenseRushChance; // 129 -// SetLooseBomb(CCSBotManager *const this, -// class CBaseEntity *bomb); // 116 -// ResetRadioMessageTimestamps(CCSBotManager *const this); // 122 -// } -} - -/* <36b1a7> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */ -void CCSBotManager::GetPlayerPriority(CBasePlayer *player) -{ -// { -// unsigned int const lowestPriority; // 1604 -// class CCSBot *bot; // 1613 -// } -// GetPlayerPriority(const class CCSBotManager *const this, -// class CBasePlayer *player); // 1602 -} - -/* <36b14d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */ -void CCSBotManager::IsImportantPlayer(CBasePlayer *player) -{ -// IsImportantPlayer(const class CCSBotManager *const this, -// class CBasePlayer *player); // 1565 -} - -/* <36b0e0> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */ -void CCSBotManager::AddServerCommands(void) -{ -// { -// bool fFirstTime; // 377 -// } -// AddServerCommands(CCSBotManager *const this); // 375 -} - -/* <36b02d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1477 */ -void CCSBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// SetLastSeenEnemyTimestamp(CCSBotManager *const this); // 1501 -} - -/* <36afcd> ../cstrike/dlls/bot/cs_bot_manager.cpp:369 */ -void CCSBotManager::AddServerCommand(const char *cmd) -{ -} - -/* <36aebc> ../cstrike/dlls/bot/cs_bot_manager.cpp:142 */ -void UTIL_DrawBox(Extent *extent, int lifetime, int red, int green, int blue) -{ -// { -// Vector v; // 144 -// int const edge; // 154 -// Vector from; // 165 -// Vector to; // 165 -// bool restart; // 166 -// { -// int i; // 167 -// { -// int index; // 178 -// } -// } -// } -} - -/* <36ace2> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */ -void CCSBotManager::ServerCommand(const char *pcmd) -{ -// { -// const char *msg; // 496 -// char buffer; // 498 -// } -// { -// bool killThemAll; // 518 -// { -// int iIndex; // 523 -// { -// class CBasePlayer *pPlayer; // 525 -// const char *name; // 533 -// } -// } -// } -// { -// bool kickThemAll; // 548 -// { -// int iIndex; // 553 -// { -// class CBasePlayer *pPlayer; // 555 -// const char *name; // 563 -// } -// } -// } -// { -// char filename; // 696 -// } -// { -// const BotPhraseList *placeList; // 716 -// int i; // 717 -// { -// const_iterator iter; // 718 -// } -// } -// { -// const BotPhraseList *placeList; // 733 -// const class BotPhrase *found; // 734 -// bool isAmbiguous; // 735 -// { -// const_iterator iter; // 736 -// } -// } -// { -// class CNavArea *area; // 789 -// { -// class CBaseEntity *pEntity; // 792 -// { -// class CBasePlayer *playerOrBot; // 797 -// { -// class CCSBot *bot; // 801 -// } -// } -// } -// } -// { -// unsigned int encounterMem; // 829 -// { -// iterator iter; // 830 -// { -// class CNavArea *area; // 832 -// { -// iterator siter; // 834 -// { -// class SpotEncounter se; // 838 -// } -// } -// } -// } -// } -} - -/* <36acb9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <36aca0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <36ac87> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <36ac61> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::~SpotEncounter( int const __in_chrg) -{ -} - -/* <36ac48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <36ac1d> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(SpotEncounter &const) -{ -} - -/* <36abe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <36abcd> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <36aba2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <36ab89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <36ab70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <36ab34> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */ -inline void BotPhraseManager::GetPlaceList(void) -{ -} - -/* <36aaec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */ -inline void list>::list(list> &__x) -{ -} - -/* <36aac1> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(Ray &const) -{ -} - -/* <36aa6f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */ -inline void list>::_M_initialize_dispatch>(_List_const_iterator __first, class _List_const_iterator __last, class __false_type) -{ -} - -/* <36aa44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <36aa12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <36a9cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <36a992> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <36a979> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <36a950> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <36a932> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <36a8fd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotOrder &__val) -{ -} - -/* <36a8d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <36a8a9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */ -inline void _List_base>::_List_base(const allocator_type &__a) -{ -} - -/* <36a890> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <36a865> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */ -inline void _List_impl::_List_impl(const _Node_alloc_type &__a) -{ -} - -/* <36a83c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ -inline void allocator>::allocator(allocator> &__a) -{ -} - -/* <36a819> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ -inline void new_allocator>::new_allocator(new_allocator> &const) -{ -} - -/* <36a7ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <36a7ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <36a784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <36a75f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotOrder &__r) -{ -} - -/* <36a734> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <36a70b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <36a6df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator>::allocator(allocator &const) -{ -} - -/* <36a6bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <36a68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <36a675> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <36a635> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <36a605> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <36a5ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <36a5bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <36a5a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <36a566> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <36a536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <36a51d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <36a4fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <36a4d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <36a4a9> ../game_shared/bot/nav_area.h:164 */ -inline void SpotOrder::~SpotOrder( int const __in_chrg) -{ -} - -/* <36a490> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <36a472> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <36a446> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <36a41e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <36a3f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <36a3d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <36a3af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <36a38c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <36a369> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <36a338> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <36a30f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <36a2f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <36a2cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <36a2a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <36a242> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <36a222> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <36a201> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <36a1e0> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <36a18b> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <36a155> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <36a137> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <36a097> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */ -void BotAddCommand(BotProfileTeamType team, bool isFromConsole) -{ -// { -// const class BotProfile *profile; // 913 -// { -// class CHalfLifeMultiplay *mp; // 918 -// bool ignoreHumans; // 919 -// } -// { -// enum TeamName defaultTeam; // 947 -// } -// } -} - -/* <36a090> ../cstrike/dlls/bot/cs_bot_manager.h:68 */ -inline void GetDifficultyLevel(void) -{ -} - -/* <36a051> ../game_shared/bot/bot_profile.h:183 */ -inline void BotProfileManager::GetProfile(const char *name, BotProfileTeamType team) -{ -// { -// const_iterator iter; // 185 -// } -} - -/* <36a01c> ../cstrike/dlls/cbase.h:800 */ -CCSBot *GetClassPtr(CCSBot *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <369fbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <369f94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <369f5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <369f43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <369f2a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <369ecb> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <369ea4> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <369e80> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <369e57> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <369e39> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <369e10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <369de5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <369dcc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <369db3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <369d77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <369d4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <369d2c> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <369ce6> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <369ca0> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <369c60> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <369c42> ../game_shared/bot/bot_profile.h:202 */ -inline void BotProfileManager::GetVoiceBanks(void) -{ -} - -/* <369beb> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <369bc5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */ -inline void vector>::operator[](size_type __n) -{ -} - -/* <369ba7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <369b74> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */ -void CCSBotManager::ResetRadioMessageTimestamps(void) -{ -// { -// int t; // 1692 -// { -// int m; // 1694 -// } -// } -} - -/* <369b4e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */ -void CCSBotManager::SetLooseBomb(CBaseEntity *bomb) -{ -} - -/* <369b30> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <369b17> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <369aee> ../game_shared/bot/nav.h:114 */ -inline void Extent::Contains(const Vector *pos) -{ -} - -/* <369ac8> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */ -void CCSBotManager::IsOnDefense(CBasePlayer *player) -{ -} - -/* <369aa7> ../cstrike/dlls/bot/cs_bot_manager.h:95 */ -inline void Zone::Zone(void) -{ -} - -/* <369a80> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <369a39> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */ -void CCSBotManager::GetPlayerPriority(CBasePlayer *player) -{ -// { -// unsigned int const lowestPriority; // 1604 -// class CCSBot *bot; // 1613 -// } -} - -/* <369a20> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <369a07> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3699e9> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <3699c5> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ -inline void BotPhrase::GetID(void) -{ -} - -/* <3699a7> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */ -inline void BotPhrase::GetName(void) -{ -} - -/* <36998e> ../cstrike/dlls/bot/cs_bot_manager.h:188 */ -inline void CCSBotManager::AllowTacticalShield(void) -{ -} - -/* <369975> ../cstrike/dlls/bot/cs_bot_manager.h:187 */ -inline void CCSBotManager::AllowSnipers(void) -{ -} - -/* <36995c> ../cstrike/dlls/bot/cs_bot_manager.h:186 */ -inline void CCSBotManager::AllowGrenades(void) -{ -} - -/* <369943> ../cstrike/dlls/bot/cs_bot_manager.h:185 */ -inline void CCSBotManager::AllowMachineGuns(void) -{ -} - -/* <36992a> ../cstrike/dlls/bot/cs_bot_manager.h:184 */ -inline void CCSBotManager::AllowRifles(void) -{ -} - -/* <369911> ../cstrike/dlls/bot/cs_bot_manager.h:183 */ -inline void CCSBotManager::AllowSubMachineGuns(void) -{ -} - -/* <3698f8> ../cstrike/dlls/bot/cs_bot_manager.h:182 */ -inline void CCSBotManager::AllowShotguns(void) -{ -} - -/* <3698df> ../cstrike/dlls/bot/cs_bot_manager.h:181 */ -inline void CCSBotManager::AllowPistols(void) -{ -} - -/* <3698c6> ../cstrike/dlls/bot/cs_bot_manager.h:175 */ -inline void CCSBotManager::SetLastSeenEnemyTimestamp(void) -{ -} - -/* <3698a0> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */ -void CCSBotManager::IsImportantPlayer(CBasePlayer *player) -{ -} - -/* <369882> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <369869> ../cstrike/dlls/bot/cs_bot_manager.h:64 */ -inline void CCSBotManager::RequestAnalysis(void) -{ -} - -/* <36984b> ../game_shared/bot/nav_area.h:495 */ -inline void CNavAreaGrid::GetNavAreaCount(void) -{ -} - -/* <369832> ../game_shared/bot/bot_profile.h:76 */ -inline void BotProfile::GetSkin(void) -{ -} - -/* <369814> ../game_shared/bot/bot_profile.h:64 */ -inline void BotProfile::GetName(void) -{ -} - -/* <3697ed> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3697c6> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <36979f> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <369786> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <369768> ../game_shared/bot/bot.h:82 */ -inline void CBot::GetID(void) -{ -} - -/* <36973f> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3696ef> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3696a5> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <369669> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <369605> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3694eb> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3694bf> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3694a1> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <369479> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <36944d> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */ -void CCSBotManager::AddServerCommands(void) -{ -// { -// bool fFirstTime; // 377 -// } -} - -/* <354f48> ../cstrike/dlls/bot/cs_bot_listen.cpp:160 */ -void CCSBot::UpdateLookAtNoise(void) -{ -// { -// bool nearbyThreat; // 176 -// float const recentThreatTime; // 177 -// float const closeThreatRange; // 178 -// Vector spot; // 190 -// enum PriorityType pri; // 231 -// IsNoiseHeard(const class CCSBot *const this); // 163 -// operator-(const Vector *const this, -// const Vector &v); // 181 -// IsLengthLessThan(const Vector *const this, -// float length); // 181 -// CanSeeNoisePosition(const class CCSBot *const this); // 193 -// { -// int nearIdx; // 200 -// float nearRangeSq; // 201 -// { -// int i; // 202 -// { -// float distanceSq; // 206 -// operator-(const Vector *const this, -// const Vector &v); // 206 -// LengthSquared(const Vector *const this); // 206 -// } -// } -// } -// } -} - -/* <354e7b> ../cstrike/dlls/bot/cs_bot_listen.cpp:141 */ -void CCSBot::CanSeeNoisePosition(void) -{ -// { -// TraceResult result; // 143 -// operator+(const Vector *const this, -// const Vector &v); // 144 -// GetEyePosition(const class CCSBot *const this); // 144 -// } -} - -/* <354c8d> ../cstrike/dlls/bot/cs_bot_listen.cpp:104 */ -void CCSBot::CanHearNearbyEnemyGunfire( float range) -{ -// { -// float gunfireDistSq; // 125 -// float enemyDistSq; // 126 -// float const muchCloserSq; // 127 -// operator-(const Vector *const this, -// const Vector &v); // 126 -// operator-(const Vector *const this, -// const Vector &v); // 125 -// LengthSquared(const Vector *const this); // 125 -// LengthSquared(const Vector *const this); // 126 -// } -// CanSeeNoisePosition(const class CCSBot *const this); // 119 -// operator-(const Vector *const this, -// const Vector &v); // 115 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 115 -} - -/* <354c67> ../cstrike/dlls/bot/cs_bot_listen.cpp:141 */ -void CCSBot::CanSeeNoisePosition(void) -{ -// { -// TraceResult result; // 143 -// } -} - -/* <354545> ../cstrike/dlls/bot/cs_bot_listen.cpp:17 */ -void CCSBot::ShouldInvestigateNoise(float *retNoiseDist) -{ -// IsNoiseHeard(const class CCSBot *const this); // 32 -// { -// float const noiseCheckInterval; // 36 -// Vector toNoise; // 44 -// float noiseDist; // 45 -// float const maxNoiseDist; // 46 -// float const oneStoreyHeight; // 49 -// float chance; // 72 -// operator-(const Vector *const this, -// const Vector &v); // 44 -// Length(const Vector *const this); // 45 -// { -// class PathCost pc; // 53 -// float travelDistToNoise; // 54 -// float const tooFar; // 58 -// NavAreaTravelDistance(CNavArea *startArea, -// class CNavArea *endArea, -// class PathCost &costFunc); // 54 -// } -// { -// float friendFactor; // 78 -// } -// } -} - -/* <35444a> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <354263> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <35425b> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <354240> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <354225> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <35420c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3541c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3541ab> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <354192> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <354155> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <354126> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <35410d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3540f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <3540d0> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <3540b5> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <354097> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <35406e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <354050> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <354027> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <354003> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <353fea> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <353fc6> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <353f94> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <353f7b> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <353f62> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <353f49> ../cstrike/dlls/bot/cs_bot.h:474 */ -inline void CCSBot::GetNoiseArea(void) -{ -} - -/* <353f2b> ../cstrike/dlls/bot/cs_bot.h:459 */ -inline void CCSBot::IsNoiseHeard(void) -{ -} - -/* <353f07> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <353ee9> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <353ece> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <353eb3> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <353e9a> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <353e75> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <353e5c> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <353e37> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <353e1e> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <353ded> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <353dd4> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <353dbb> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <353da2> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <353d89> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <353d6b> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <353d45> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <353d1e> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <353cf7> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <353cde> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <353cc0> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <353c97> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <353c48> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <353bfe> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <353bc3> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <353b74> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <353b18> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <353aec> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <353acc> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <353aae> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <344e24> ../cstrike/dlls/bot/cs_bot_learn.cpp:554 */ -void CCSBot::StartNormalProcess(void) -{ -} - -/* <344d41> ../cstrike/dlls/bot/cs_bot_learn.cpp:527 */ -void CCSBot::UpdateSaveProcess(void) -{ -// { -// char filename; // 530 -// char msg; // 538 -// char cmd; // 548 -// hideProgressMeter(void); // 542 -// StartNormalProcess(CCSBot *const this); // 545 -// } -} - -/* <344d1f> ../cstrike/dlls/bot/cs_bot_learn.cpp:517 */ -void CCSBot::StartSaveProcess(void) -{ -} - -/* <344b8d> ../cstrike/dlls/bot/cs_bot_learn.cpp:495 */ -void CCSBot::UpdateAnalyzeBetaProcess(void) -{ -// { -// float startTime; // 497 -// float progress; // 512 -// AnalyzeBetaStep(CCSBot *const this); // 503 -// drawProgressMeter(float progress, -// char *title); // 506 -// StartSaveProcess(CCSBot *const this); // 507 -// drawProgressMeter(float progress, -// char *title); // 513 -// } -} - -/* <344aed> ../cstrike/dlls/bot/cs_bot_learn.cpp:467 */ -void CCSBot::StartAnalyzeBetaProcess(void) -{ -// size(const class list> *const this); // 471 -} - -/* <3448de> ../cstrike/dlls/bot/cs_bot_learn.cpp:443 */ -void CCSBot::UpdateAnalyzeAlphaProcess(void) -{ -// { -// float startTime; // 445 -// float progress; // 462 -// AnalyzeAlphaStep(CCSBot *const this); // 451 -// drawProgressMeter(float progress, -// char *title); // 454 -// StartAnalyzeBetaProcess(CCSBot *const this); // 456 -// drawProgressMeter(float progress, -// char *title); // 463 -// } -} - -/* <34489e> ../cstrike/dlls/bot/cs_bot_learn.cpp:392 */ -void CCSBot::UpdateLearnProcess(void) -{ -// { -// float startTime; // 394 -// } -} - -/* <344750> ../cstrike/dlls/bot/cs_bot_learn.cpp:409 */ -void CCSBot::StartAnalyzeAlphaProcess(void) -{ -// size(const class list> *const this); // 413 -// startProgressMeter(const char *title); // 419 -// drawProgressMeter(float progress, -// char *title); // 420 -} - -/* <343d37> ../cstrike/dlls/bot/cs_bot_learn.cpp:217 */ -void CCSBot::LearnStep(void) -{ -// { -// int dir; // 249 -// { -// float feetOffset; // 256 -// Vector pos; // 259 -// int cx; // 262 -// int cy; // 263 -// TraceResult result; // 283 -// Vector from; // 284 -// Vector to; // 284 -// Vector toNormal; // 289 -// Vector fromOrigin; // 298 -// Vector toOrigin; // 299 -// bool walkable; // 303 -// IsEntityWalkable(entvars_t *entity, -// unsigned int flags); // 362 -// { -// float toGround; // 309 -// float fromGround; // 310 -// float epsilon; // 312 -// { -// Vector delta; // 322 -// float const inc; // 323 -// float along; // 324 -// bool done; // 325 -// float ground; // 326 -// Vector normal; // 327 -// operator-(const Vector *const this, -// const Vector &v); // 322 -// { -// Vector p; // 333 -// operator*(const Vector *const this, -// float fl); // 343 -// operator+(const Vector *const this, -// const Vector &v); // 343 -// } -// } -// } -// VARS(edict_t *pent); // 362 -// GetFeetZ(const class CCSBot *const this); // 256 -// Vector(Vector *const this, -// const Vector &v); // 259 -// MarkAsVisited(CNavNode *const this, -// enum NavDirType dir); // 280 -// operator+(const Vector *const this, -// const Vector &v); // 294 -// operator+(const Vector *const this, -// const Vector &v); // 298 -// operator+(const Vector *const this, -// const Vector &v); // 299 -// { -// class CNavNode *newNode; // 376 -// AddNode(CCSBot *const this, -// const Vector *destPos, -// const Vector *normal, -// enum NavDirType dir, -// class CNavNode *source); // 376 -// } -// } -// HasVisited(CNavNode *const this, -// enum NavDirType dir); // 251 -// } -// { -// iterator iter; // 225 -// { -// class CNavLadder *ladder; // 227 -// LadderEndSearch(CBaseEntity *entity, -// const Vector *pos, -// enum NavDirType mountDir); // 230 -// LadderEndSearch(CBaseEntity *entity, -// const Vector *pos, -// enum NavDirType mountDir); // 234 -// } -// operator++(_List_iterator *const this); // 225 -// } -} - -/* <343cbe> ../cstrike/dlls/bot/cs_bot_learn.cpp:95 */ -inline class CNavNode *LadderEndSearch(CBaseEntity *entity, const Vector *pos, NavDirType mountDir) -{ -// { -// Vector center; // 97 -// { -// int d; // 103 -// { -// Vector tryPos; // 105 -// Vector tryNormal; // 118 -// float const fudge; // 123 -// TraceResult result; // 124 -// } -// } -// } -} - -/* <343b63> ../cstrike/dlls/bot/cs_bot_learn.cpp:182 */ -void CCSBot::StartLearnProcess(void) -{ -// { -// Vector pos; // 192 -// Vector normal; // 195 -// startProgressMeter(const char *title); // 184 -// drawProgressMeter(float progress, -// char *title); // 185 -// Vector(Vector *const this, -// const Vector &v); // 192 -// SnapToGrid(Vector *pos); // 193 -// StartNormalProcess(CCSBot *const this); // 199 -// } -} - -/* <343b40> ../cstrike/dlls/bot/cs_bot_learn.cpp:150 */ -void drawProgressMeter(float progress, char *title) -{ -} - -/* <343a56> ../cstrike/dlls/bot/cs_bot_learn.cpp:30 */ -void CCSBot::AddNode(const Vector *destPos, const Vector *normal, NavDirType dir, class CNavNode *source) -{ -// { -// class CNavNode *node; // 34 -// bool useNew; // 37 -// float const zTolerance; // 48 -// TraceResult result; // 63 -// Vector floor; // 64 -// Vector ceiling; // 64 -// bool crouch; // 65 -// MarkAsVisited(CNavNode *const this, -// enum NavDirType dir); // 52 -// { -// float y; // 66 -// { -// float x; // 68 -// } -// } -// SetAttributes(CNavNode *const this, -// unsigned char bits); // 89 -// } -} - -/* <3439ac> ../cstrike/dlls/bot/cs_bot_learn.cpp:30 */ -void CCSBot::AddNode(const Vector *destPos, const Vector *normal, NavDirType dir, class CNavNode *source) -{ -// { -// class CNavNode *node; // 34 -// bool useNew; // 37 -// float const zTolerance; // 48 -// TraceResult result; // 63 -// Vector floor; // 64 -// Vector ceiling; // 64 -// bool crouch; // 65 -// { -// float y; // 66 -// { -// float x; // 68 -// } -// } -// } -} - -/* <343993> ../cstrike/dlls/bot/cs_bot_learn.cpp:467 */ -void CCSBot::StartAnalyzeBetaProcess(void) -{ -} - -/* <34396c> ../cstrike/dlls/bot/cs_bot_learn.cpp:427 */ -inline void CCSBot::AnalyzeAlphaStep(void) -{ -// { -// class CNavArea *area; // 432 -// } -} - -/* <343953> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <343929> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <343910> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3438d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <3438a5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <34388c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <34386e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <34384a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <343821> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <343808> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <3437ef> ../cstrike/dlls/bot/cs_bot_learn.cpp:517 */ -void CCSBot::StartSaveProcess(void) -{ -} - -/* <3437c8> ../cstrike/dlls/bot/cs_bot_learn.cpp:479 */ -inline void CCSBot::AnalyzeBetaStep(void) -{ -// { -// class CNavArea *area; // 484 -// } -} - -/* <3437af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <343768> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:182 */ -inline void _List_iterator::operator==(const _Self &__x) -{ -} - -/* <34374a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <343721> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <3436f6> ../game_shared/bot/nav.h:313 */ -inline bool IsEntityWalkable(entvars_t *entity, unsigned int flags) -{ -} - -/* <3436a6> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <34367d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <343664> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <34364b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <34360f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <3435e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <3435ce> ../cstrike/dlls/bot/cs_bot_learn.cpp:159 */ -void startProgressMeter(const char *title) -{ -} - -/* <3435b0> ../cstrike/dlls/bot/cs_bot_learn.cpp:554 */ -void CCSBot::StartNormalProcess(void) -{ -} - -/* <3435a8> ../cstrike/dlls/bot/cs_bot_learn.cpp:167 */ -void hideProgressMeter(void) -{ -} - -/* <34358b> ../game_shared/bot/nav.h:134 */ -inline NavDirType OppositeDirection(NavDirType dir) -{ -} - -/* <343571> ../game_shared/bot/nav_node.h:79 */ -inline void CNavNode::GetPosition(void) -{ -} - -/* <343553> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <343523> ../game_shared/bot/nav_node.h:94 */ -inline void CNavNode::HasVisited(NavDirType dir) -{ -} - -/* <3434fe> ../game_shared/bot/nav_node.h:89 */ -inline void CNavNode::MarkAsVisited(NavDirType dir) -{ -} - -/* <3434df> ../game_shared/bot/nav_node.h:84 */ -inline void CNavNode::GetParent(void) -{ -} - -/* <3434b6> ../game_shared/bot/nav_node.h:46 */ -inline void CNavNode::SetAttributes( unsigned char bits) -{ -} - -/* <343490> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <343469> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <343442> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <343429> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <34340b> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <3433d1> ../game_shared/bot/nav.h:235 */ -inline void SnapToGrid(Vector *pos) -{ -// { -// int cx; // 237 -// int cy; // 238 -// } -} - -/* <3433a4> ../game_shared/bot/nav.h:176 */ -inline void AddDirectionVector(Vector *v, NavDirType dir, float amount) -{ -} - -/* <343386> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <343337> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3432ed> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3432b2> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <34328b> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <34318d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <343161> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <343141> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <343123> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3430fb> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <334332> ../cstrike/dlls/bot/cs_bot_init.cpp:378 */ -void CCSBot::Disconnect(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 386 -} - -/* <3342e4> ../cstrike/dlls/bot/cs_bot_init.cpp:336 */ -void CCSBot::SpawnBot(void) -{ -// { -// class CCSBotManager *ctrl; // 338 -// SetLearningMapFlag(CCSBotManager *const this); // 357 -// } -} - -/* <3342ac> ../cstrike/dlls/bot/cs_bot_init.cpp:137 */ -void CCSBot::Initialize(const class BotProfile *profile) -{ -} - -/* <3341dc> ../cstrike/dlls/bot/cs_bot_init.cpp:167 */ -void CCSBot::ResetValues(void) -{ -// { -// class CCSBotManager *ctrl; // 304 -// Invalidate(CountdownTimer *const this); // 175 -// Invalidate(CountdownTimer *const this); // 188 -// { -// int w; // 206 -// } -// Invalidate(IntervalTimer *const this); // 224 -// ClearHuntArea(HuntState *const this); // 294 -// Invalidate(CountdownTimer *const this); // 289 -// Invalidate(CountdownTimer *const this); // 292 -// } -} - -/* <333d1e> ../cstrike/dlls/bot/cs_bot_init.cpp:129 */ -void CCSBot::CCSBot(void) -{ -// CountdownTimer(CountdownTimer *const this); // 129 -// IdleState(IdleState *const this); // 129 -// MoveToState(MoveToState *const this); // 129 -// HuntState(HuntState *const this); // 129 -// FetchBombState(FetchBombState *const this); // 129 -// AttackState(AttackState *const this); // 129 -// InvestigateNoiseState(InvestigateNoiseState *const this); // 129 -// BuyState(BuyState *const this); // 129 -// PlantBombState(PlantBombState *const this); // 129 -// DefuseBombState(DefuseBombState *const this); // 129 -// HideState(HideState *const this); // 129 -// EscapeFromBombState(EscapeFromBombState *const this); // 129 -// FollowState(FollowState *const this); // 129 -// UseEntityState(UseEntityState *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// IntervalTimer(IntervalTimer *const this); // 129 -// _List_iterator(_List_iterator *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -} - -/* <333d05> ../cstrike/dlls/bot/cs_bot_init.cpp:129 */ -void CCSBot::CCSBot(void) -{ -} - -/* <333cec> ../cstrike/dlls/bot/cs_bot_init.cpp:81 */ -/* linkage=_Z17Bot_RegisterCvarsv */ -void Bot_RegisterCvars(void) -{ -} - -/* <333cb3> ../cstrike/dlls/bot/cs_bot_init.cpp:68 */ -/* linkage=_Z17Bot_ServerCommandv */ -void Bot_ServerCommand(void) -{ -// { -// const char *pcmd; // 72 -// } -} - -/* <333bca> ../cstrike/dlls/bot/cs_bot_init.cpp:57 */ -/* linkage=_Z17InstallBotControlv */ -void InstallBotControl(void) -{ -// ~CBotManager(CBotManager *const this, -// int const __in_chrg); // 60 -} - -/* <333b75> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <333a10> ../game_shared/bot/bot.h:355 */ -void CBot::IsPlayerLookingAtMe(CBasePlayer *other) -{ -// { -// Vector toOther; // 357 -// Vector otherDir; // 362 -// float const lookAtCos; // 365 -// operator-(const Vector *const this, -// const Vector &v); // 357 -// NormalizeInPlace(Vector *const this); // 358 -// operator+(const Vector *const this, -// const Vector &v); // 361 -// { -// Vector vec; // 369 -// } -// } -} - -/* <333925> ../game_shared/bot/bot.h:340 */ -void CBot::IsPlayerFacingMe(CBasePlayer *other) -{ -// { -// Vector toOther; // 342 -// Vector otherDir; // 346 -// operator-(const Vector *const this, -// const Vector &v); // 342 -// operator+(const Vector *const this, -// const Vector &v); // 345 -// } -} - -/* <3338f7> ../cstrike/dlls/bot/cs_bot_init.cpp:366 */ -void CCSBot::RoundRespawn(void) -{ -} - -/* <3338bf> ../cstrike/dlls/bot/cs_bot.h:638 */ -void CCSBot::IsEnemyPartVisible(VisiblePartType part) -{ -} - -/* <333888> ../cstrike/dlls/bot/cs_bot.h:49 */ -void BotState::OnExit(CCSBot *bot) -{ -} - -/* <333851> ../cstrike/dlls/bot/cs_bot.h:48 */ -void BotState::OnUpdate(CCSBot *bot) -{ -} - -/* <33381a> ../cstrike/dlls/bot/cs_bot.h:47 */ -void BotState::OnEnter(CCSBot *bot) -{ -} - -/* <3337f2> ../game_shared/bot/bot.h:269 */ -void CBot::Run(void) -{ -} - -/* <333763> ../game_shared/bot/bot.h:253 */ -void CBot::SetModel(const char *modelName) -{ -// edict(CBaseEntity *const this); // 255 -// entindex(CBaseEntity *const this); // 255 -} - -/* <33373b> ../game_shared/bot/bot.h:200 */ -void CBot::Think(void) -{ -} - -/* <33370e> ../game_shared/bot/bot.h:84 */ -void CBot::IsBot(void) -{ -} - -/* <3336e0> ../cstrike/dlls/player.h:541 */ -void CBasePlayer::ObjectCaps(void) -{ -} - -/* <3336b8> ../cstrike/dlls/player.h:496 */ -void CBasePlayer::IsNetClient(void) -{ -} - -/* <333690> ../cstrike/dlls/player.h:490 */ -void CBasePlayer::IsPlayer(void) -{ -} - -/* <333668> ../cstrike/dlls/player.h:489 */ -void CBasePlayer::ShouldFadeOnDeath(void) -{ -} - -/* <333640> ../cstrike/dlls/player.h:488 */ -void CBasePlayer::IsAlive(void) -{ -} - -/* <333618> ../cstrike/dlls/player.h:487 */ -void CBasePlayer::IsSneaking(void) -{ -} - -/* <3335f0> ../cstrike/dlls/player.h:486 */ -void CBasePlayer::StopSneaking(void) -{ -} - -/* <3335c8> ../cstrike/dlls/player.h:485 */ -void CBasePlayer::StartSneaking(void) -{ -} - -/* <333507> ../cstrike/dlls/player.h:484 */ -void CBasePlayer::BodyTarget(Vector &posSrc) -{ -// operator*(const Vector *const this, -// float fl); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 484 -} - -/* <3334df> ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* <3334b2> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <33348a> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <33345d> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <3333c1> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <333186> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <33315e> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <333126> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <3330c1> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <333089> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <333060> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <333038> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <333001> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <332fca> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <332fa2> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <332f04> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <332ed0> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <332e40> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <332e09> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <332de1> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <332db9> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <332d8e> ../game_shared/bot/bot_manager.h:68 */ -inline void CBotManager::~CBotManager( int const __in_chrg) -{ -} - -/* <332d38> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <332d15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <332ccf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <332caa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(ActiveGrenade *&const __r) -{ -} - -/* <332c91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <332c73> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <332c47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <332c23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <332bf8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <332bcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <332ba7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <332b84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <332b5b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <332b2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <332b07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <332adf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <332ac1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <332aa3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <332a81> ../cstrike/dlls/bot/cs_bot.h:282 */ -inline void UseEntityState::UseEntityState(void) -{ -} - -/* <332a5a> ../cstrike/dlls/bot/cs_bot.h:243 */ -inline void FollowState::FollowState(void) -{ -} - -/* <332a33> ../cstrike/dlls/bot/cs_bot.h:234 */ -inline void EscapeFromBombState::EscapeFromBombState(void) -{ -} - -/* <332a0c> ../cstrike/dlls/bot/cs_bot.h:197 */ -inline void HideState::HideState(void) -{ -} - -/* <3329e5> ../cstrike/dlls/bot/cs_bot.h:188 */ -inline void DefuseBombState::DefuseBombState(void) -{ -} - -/* <3329be> ../cstrike/dlls/bot/cs_bot.h:179 */ -inline void PlantBombState::PlantBombState(void) -{ -} - -/* <332997> ../cstrike/dlls/bot/cs_bot.h:171 */ -inline void FetchBombState::FetchBombState(void) -{ -} - -/* <332970> ../cstrike/dlls/bot/cs_bot.h:154 */ -inline void MoveToState::MoveToState(void) -{ -} - -/* <332949> ../cstrike/dlls/bot/cs_bot.h:133 */ -inline void BuyState::BuyState(void) -{ -} - -/* <332922> ../cstrike/dlls/bot/cs_bot.h:120 */ -inline void InvestigateNoiseState::InvestigateNoiseState(void) -{ -} - -/* <3328fb> ../cstrike/dlls/bot/cs_bot.h:75 */ -inline void AttackState::AttackState(void) -{ -} - -/* <3328d9> ../cstrike/dlls/bot/cs_bot.h:61 */ -inline void HuntState::HuntState(void) -{ -} - -/* <3328b8> ../cstrike/dlls/bot/cs_bot.h:53 */ -inline void IdleState::IdleState(void) -{ -} - -/* <332850> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <332828> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <332806> ../cstrike/dlls/bot/cs_bot.h:780 */ -inline void ConnectInfo::ConnectInfo(void) -{ -} - -/* <3327e2> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <3327c9> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <3327a8> ../cstrike/dlls/bot/cs_bot.h:44 */ -inline void BotState::BotState(void) -{ -} - -/* <33278a> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <33276c> ../cstrike/dlls/bot/cs_bot.h:69 */ -inline void HuntState::ClearHuntArea(void) -{ -} - -/* <332748> ../cstrike/dlls/bot/cs_bot_manager.h:61 */ -inline void CCSBotManager::SetLearningMapFlag(void) -{ -} - -/* <332724> ../cstrike/dlls/bot/cs_bot_manager.h:60 */ -inline void CCSBotManager::IsLearningMap(void) -{ -} - -/* <3326fb> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <3326dd> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3326b4> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <332696> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <332647> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <33260f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3325f1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <332578> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <332515> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3324ee> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3324c7> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <332493> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <33246c> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <332440> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <332422> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <31d087> ../cstrike/dlls/bot/cs_bot_event.cpp:22 */ -void CCSBot::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CCSBotManager *ctrl; // 63 -// class CBasePlayer *player; // 65 -// float range; // 363 -// enum PriorityType priority; // 364 -// bool isHostile; // 365 -// const Vector *newNoisePosition; // 419 -// float newNoiseDist; // 420 -// { -// class CBasePlayer *killer; // 81 -// { -// float const knifeAmbushChance; // 91 -// Hurry(CCSBot *const this, -// float duration); // 88 -// } -// } -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 221 -// { -// float const bombBeepHearRangeSq; // 242 -// operator-(const Vector *const this, -// const Vector &v); // 243 -// LengthSquared(const Vector *const this); // 243 -// { -// const class Zone *zone; // 248 -// } -// } -// { -// float const bombPickupHearRangeSq; // 229 -// operator-(const Vector *const this, -// const Vector &v); // 230 -// LengthSquared(const Vector *const this); // 230 -// } -// { -// class CBasePlayer *victim; // 111 -// class CBasePlayer *killer; // 113 -// GetNearbyEnemyCount(const class CCSBot *const this); // 175 -// { -// float delay; // 185 -// } -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 155 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 164 -// GetEnemy(CCSBot *const this); // 164 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 118 -// entindex(CBaseEntity *const this); // 124 -// } -// GetEnemy(CCSBot *const this); // 292 -// ForceRun(CCSBot *const this, -// float duration); // 294 -// { -// float const hearCallRange; // 329 -// Vector vecCenter; // 334 -// operator-(const Vector *const this, -// const Vector &v); // 330 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 330 -// { -// enum RouteType route; // 343 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 338 -// SetGoalEntity(CCSBot *const this, -// class CBaseEntity *entity); // 340 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 376 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 376 -// { -// float const headOffChance; // 390 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 396 -// } -// operator-(const Vector *const this, -// const Vector &v); // 420 -// Length(const Vector *const this); // 420 -// { -// float const veryCloseRange; // 434 -// class CNavArea *noiseArea; // 461 -// float const maxErrorRadius; // 481 -// float const maxHearingRange; // 482 -// float errorRadius; // 483 -// { -// float const shortTermMemoryTime; // 445 -// { -// float oldNoiseDist; // 452 -// operator-(const Vector *const this, -// const Vector &v); // 452 -// Length(const Vector *const this); // 452 -// } -// } -// } -// } -} - -/* <31d026> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// SetStartTime(BotStatement *const this, -// float timestamp); // 611 -// } -} - -/* <31cfd4> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <31cf96> ../cstrike/dlls/bot/cs_bot.h:580 */ -inline void CCSBot::SetGoalEntity( CBaseEntity *entity) -{ -} - -/* <31cf72> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <31cf4d> ../cstrike/dlls/bot/cs_bot.h:586 */ -inline void CCSBot::ForceRun( float duration) -{ -} - -/* <31cf26> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <31cf0d> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <31cef4> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <31cedb> ../cstrike/dlls/bot/cs_bot.h:542 */ -inline void CCSBot::GetLastKnownEnemyPosition(void) -{ -} - -/* <31ceaa> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <31ce8b> ../cstrike/dlls/bot/cs_bot.h:513 */ -inline void CCSBot::GetEnemy(void) -{ -} - -/* <31ce6c> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <31ce42> ../cstrike/dlls/bot/cs_bot.h:320 */ -inline void CCSBot::Hurry( float duration) -{ -} - -/* <31ce29> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <31ce10> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <31cdf7> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <31cdde> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <31cdc0> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <31cd8c> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <31cd62> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <31cd3c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <31cd15> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <31ccee> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <31ccd5> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <31ccb7> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <31cc68> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <31cc1e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <31cbe3> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <31cb94> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <31cb33> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <31cb07> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <31cadf> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <30cacd> (null):27581 */ -void _GLOBAL__sub_I__Z20GetRandomSpotAtPlacej(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 2450 -} - -/* <30c1fc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:443 */ -void BotPhraseManager::Initialize(const char *filename, int bankIndex) -{ -// { -// bool isDefault; // 445 -// int phraseDataLength; // 446 -// char *phraseDataFile; // 447 -// char *phraseData; // 448 -// unsigned int nextID; // 459 -// int const RadioPathLen; // 461 -// char baseDir; // 462 -// char compositeFilename; // 463 -// { -// char *token; // 474 -// { -// bool isPlace; // 492 -// class BotPhrase *phrase; // 495 -// PlaceCriteria placeCriteria; // 533 -// CountCriteria countCriteria; // 534 -// enum GameEventType radioEvent; // 535 -// bool isImportant; // 536 -// { -// class BotSpeakable *speak; // 635 -// BotSpeakableVector *speakables; // 657 -// operator[](vector>*, std::allocator> *const this, -// const value_type &__x); // 658 -// operator[](vector> *const this, -// size_type __n); // 660 -// NameToID(const class BotPhraseManager *const this, -// const char *name); // 572 -// atoi(const char *__nptr); // 593 -// CloneString(const char *str); // 643 -// } -// GetPlace(const class BotPhraseManager *const this, -// const char *name); // 517 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 521 -// BotPhrase(BotPhrase *const this, -// unsigned int id, -// bool isPlace); // 498 -// CloneString(const char *str); // 511 -// push_back(list> *const this, -// const value_type &__x); // 671 -// push_back(list> *const this, -// const value_type &__x); // 673 -// } -// { -// char *token; // 486 -// } -// } -// } -} - -/* <30c1cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <30bb98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const BotSpeakable * &__x) -{ -// { -// class BotSpeakable *__x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const class BotSpeakable * &__val); // 303 -// copy_backward(BotSpeakable ** __first, -// class BotSpeakable ** __last, -// class BotSpeakable ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const class BotSpeakable * &__val); // 332 -// __uninitialized_move_a>(BotSpeakable ** __first, -// class BotSpeakable ** __last, -// class BotSpeakable ** __result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(BotSpeakable ** __first, -// class BotSpeakable ** __last, -// class BotSpeakable ** __result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <30ba3b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:303 */ -void BotPhrase::BotPhrase(unsigned int id, bool isPlace) -{ -// vector(vector>*, std::allocator> *const this); // 303 -// vector(vector> *const this); // 303 -// ClearCriteria(const class BotPhrase *const this); // 309 -} - -/* <30ba05> ../cstrike/dlls/bot/cs_bot_chatter.cpp:303 */ -void BotPhrase::BotPhrase(unsigned int id, bool isPlace) -{ -} - -/* <30b837> ../cstrike/dlls/bot/cs_bot_chatter.cpp:326 */ -void BotPhrase::InitVoiceBank(int bankIndex) -{ -// push_back(vector> *const this, -// const value_type &__x); // 330 -// push_back(vector> *const this, -// const value_type &__x); // 331 -// vector(vector> *const this); // 332 -// push_back(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void _M_insert_aux(vector>*, std::allocator> * &__x) -{ -// { -// class vector> *__x_copy; // 308 -// construct(new_allocator>*> *const this, -// pointer __p, -// const class vector> * &__val); // 303 -// copy_backward**, std::vector**>(vector> ** __first, -// class vector> ** __last, -// class vector> ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector>*, std::allocator**, std::vector*>>(const class __normal_iterator>**, std::vector>**, std::vector>*, std::allocator>*> *const this, -// pointer __p, -// const class vector> * &__val); // 332 -// __uninitialized_move_a**, std::vector**, std::allocator*>>(vector> ** __first, -// class vector> ** __last, -// class vector> ** __result, -// class allocator>*> &__alloc); // 340 -// __uninitialized_move_a**, std::vector**, std::allocator*>>(vector> ** __first, -// class vector> ** __last, -// class vector> ** __result, -// class allocator>*> &__alloc); // 346 -// _M_deallocate(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const int &__x) -{ -// { -// int __x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const int &__val); // 303 -// copy_backward(int *__first, -// int *__last, -// int *__result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const int &__val); // 332 -// __uninitialized_move_a>(int *__first, -// int *__last, -// int *__result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(int *__first, -// int *__last, -// int *__result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <30aa67> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2440 */ -void BotChatterInterface::FriendlyFire(void) -{ -// { -// class BotStatement *say; // 2442 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2442 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2444 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2444 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2447 -// } -} - -/* <30a905> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2427 */ -void BotChatterInterface::KilledFriend(void) -{ -// { -// class BotStatement *say; // 2429 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2429 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2431 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2431 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2434 -// } -} - -/* <30a708> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2414 */ -void BotChatterInterface::Encourage(const char *phraseName, float repeatInterval, float lifetime) -{ -// { -// class CCSBotManager *ctrl; // 2416 -// IsElapsed(const class CountdownTimer *const this); // 2418 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 2420 -// Start(CountdownTimer *const this, -// float duration); // 2421 -// } -} - -/* <30a5b9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2400 */ -void BotChatterInterface::HostageDown(void) -{ -// { -// class CCSBotManager *ctrl; // 2402 -// class BotStatement *say; // 2406 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2406 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2408 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2408 -// } -} - -/* <30a56e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:246 */ -void BotRequestReportMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -} - -/* <309851> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1788 */ -void BotChatterInterface::ReportingIn(void) -{ -// { -// class CCSBotManager *ctrl; // 1790 -// class BotStatement *say; // 1792 -// Place place; // 1795 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1792 -// SayWhere(BotStatement *say, -// Place place); // 1796 -// GoingToPlantTheBomb(BotChatterInterface *const this, -// Place place); // 1803 -// { -// float const recentTime; // 1874 -// SetStartTime(BotStatement *const this, -// float timestamp); // 1872 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 1875 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1878 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1888 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1888 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1883 -// } -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1860 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1860 -// BotHelpMeme(BotHelpMeme *const this, -// Place place); // 1861 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1861 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1866 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 1809 -// GuardingHostages(BotChatterInterface *const this, -// Place place, -// bool isPlan); // 1825 -// GuardingHostageEscapeZone(BotChatterInterface *const this, -// bool isPlan); // 1831 -// GetLooseBomb(CCSBotManager *const this); // 1815 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1817 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1817 -// GetLooseBomb(CCSBotManager *const this); // 1818 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 1818 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1818 -// } -} - -/* <3096bc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2380 */ -void BotChatterInterface::EscortingHostages(void) -{ -// { -// class CCSBotManager *ctrl; // 2382 -// IsElapsed(const class CountdownTimer *const this); // 2386 -// { -// class BotStatement *say; // 2391 -// Start(CountdownTimer *const this, -// float duration); // 2389 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2391 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2393 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2393 -// } -// } -} - -/* <309691> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2375 */ -void BotChatterInterface::TalkingToHostages(void) -{ -} - -/* <309542> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2361 */ -void BotChatterInterface::HostagesTaken(void) -{ -// { -// class CCSBotManager *ctrl; // 2363 -// class BotStatement *say; // 2367 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2367 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2369 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2369 -// } -} - -/* <3093a9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2346 */ -void BotChatterInterface::HostagesBeingTaken(void) -{ -// { -// class CCSBotManager *ctrl; // 2348 -// class BotStatement *say; // 2352 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2352 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2354 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2354 -// BotHostageBeingTakenMeme(BotHostageBeingTakenMeme *const this); // 2355 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2355 -// } -} - -/* <3091eb> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2329 */ -void BotChatterInterface::GuardingHostageEscapeZone(bool isPlan) -{ -// { -// class CCSBotManager *ctrl; // 2331 -// float const minInterval; // 2335 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 2336 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 2342 -// } -} - -/* <3091a4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2329 */ -void BotChatterInterface::GuardingHostageEscapeZone(bool isPlan) -{ -// { -// class CCSBotManager *ctrl; // 2331 -// float const minInterval; // 2335 -// } -} - -/* <308fdd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2312 */ -void BotChatterInterface::GuardingHostages(Place place, bool isPlan) -{ -// { -// class CCSBotManager *ctrl; // 2314 -// float const minInterval; // 2318 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 2319 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 2325 -// } -} - -/* <308e52> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */ -void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) -{ -// { -// class CCSBotManager *ctrl; // 2296 -// class BotStatement *say; // 2300 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2300 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2302 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2302 -// SetPlace(BotStatement *const this, -// Place where); // 2303 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2306 -// } -} - -/* <308b60> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2259 */ -void BotChatterInterface::CelebrateWin(void) -{ -// { -// class BotStatement *say; // 2261 -// float const quickRound; // 2266 -// class CCSBotManager *ctrl; // 2267 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2261 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2264 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 2272 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2282 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2286 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2286 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2273 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2275 -// } -} - -/* <308852> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1549 */ -void BotChatterInterface::Update(void) -{ -// { -// class BotStatement *say; // 1565 -// const class BotStatement *friendSay; // 1586 -// class BotStatement *nextSay; // 1590 -// ShouldSpeak(const class BotChatterInterface *const this); // 1555 -// GetOwner(const class BotStatement *const this); // 1570 -// GetOwner(const class BotStatement *const this); // 1587 -// IsValid(const class BotStatement *const this); // 1596 -// RemoveStatement(BotChatterInterface *const this, -// class BotStatement *statement); // 1598 -// RemoveStatement(BotChatterInterface *const this, -// class BotStatement *statement); // 1625 -// IsObsolete(const class BotStatement *const this); // 1607 -// IsRedundant(const class BotStatement *const this, -// const class BotStatement *say); // 1621 -// { -// float const longTime; // 1557 -// GetRadioSilenceDuration(BotChatterInterface *const this); // 1558 -// } -// RemoveStatement(BotChatterInterface *const this, -// class BotStatement *statement); // 1575 -// } -} - -/* <3087ee> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1479 */ -void BotChatterInterface::ReportEnemies(void) -{ -// GetNearbyEnemyCount(const class CCSBot *const this); // 1484 -} - -/* <3084cf> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1896 */ -void BotChatterInterface::NeedBackup(void) -{ -// { -// float const minRequestInterval; // 1898 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 1899 -// { -// class BotStatement *say; // 1913 -// Place place; // 1916 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1913 -// SayWhere(BotStatement *say, -// Place place); // 1917 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1919 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1919 -// BotHelpMeme(BotHelpMeme *const this, -// Place place); // 1920 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1920 -// } -// Reset(IntervalTimer *const this); // 1902 -// } -} - -/* <308308> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2242 */ -void BotChatterInterface::Scared(void) -{ -// { -// float const minInterval; // 2244 -// class BotStatement *say; // 2250 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 2245 -// Reset(IntervalTimer *const this); // 2248 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2250 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2252 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2252 -// AddCondition(BotStatement *const this, -// enum ConditionType condition); // 2253 -// } -} - -/* <3082a5> ../cstrike/dlls/bot/cs_bot_chatter.cpp:234 */ -void BotWhereBombMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// int zone; // 236 -// } -} - -/* <3080b8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2223 */ -void BotChatterInterface::FoundPlantedBomb(int zoneIndex) -{ -// { -// class CCSBotManager *ctrl; // 2225 -// const class Zone *zone; // 2226 -// class BotStatement *say; // 2230 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2230 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2232 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2232 -// SetPlace(BotStatement *const this, -// Place where); // 2233 -// BotBombsiteStatusMeme(BotBombsiteStatusMeme *const this, -// int zoneIndex, -// enum StatusType status); // 2235 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2235 -// } -} - -/* <307de2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2205 */ -void BotChatterInterface::BombsiteClear(int zoneIndex) -{ -// { -// class CCSBotManager *ctrl; // 2207 -// const class Zone *zone; // 2208 -// class BotStatement *say; // 2212 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2212 -// SayWhere(BotStatement *say, -// Place place); // 2214 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2215 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2215 -// BotBombsiteStatusMeme(BotBombsiteStatusMeme *const this, -// int zoneIndex, -// enum StatusType status); // 2217 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2217 -// } -} - -/* <307c56> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2186 */ -void BotChatterInterface::RequestBombLocation(void) -{ -// { -// class BotStatement *say; // 2195 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2195 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2197 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2197 -// BotWhereBombMeme(BotWhereBombMeme *const this); // 2199 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2199 -// } -} - -/* <30795b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2157 */ -void BotChatterInterface::GuardingLooseBomb(CBaseEntity *bomb) -{ -// { -// class CCSBotManager *ctrl; // 2163 -// class BotStatement *say; // 2171 -// Place place; // 2174 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2171 -// SayWhere(BotStatement *say, -// Place place); // 2175 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2177 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2177 -// GetLooseBomb(CCSBotManager *const this); // 2179 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 2180 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2180 -// } -} - -/* <30761a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2122 */ -void BotChatterInterface::SpottedLooseBomb(CBaseEntity *bomb) -{ -// { -// class CCSBotManager *ctrl; // 2124 -// IsElapsed(const class CountdownTimer *const this); // 2135 -// { -// class BotStatement *say; // 2141 -// Place place; // 2144 -// Start(CountdownTimer *const this, -// float duration); // 2138 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2141 -// SayWhere(BotStatement *say, -// Place place); // 2145 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2147 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2147 -// GetLooseBomb(CCSBotManager *const this); // 2149 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 2150 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2150 -// } -// } -} - -/* <307272> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2090 */ -void BotChatterInterface::SpottedBomber(CBasePlayer *bomber) -{ -// { -// class BotStatement *say; // 2105 -// Place place; // 2108 -// { -// const Vector *bomberPos; // 2095 -// float const closeRangeSq; // 2096 -// operator-(const Vector *const this, -// const Vector &v); // 2097 -// LengthSquared(const Vector *const this); // 2097 -// } -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2105 -// SayWhere(BotStatement *say, -// Place place); // 2109 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2111 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2111 -// entindex(CBaseEntity *const this); // 2113 -// SetSubject(BotStatement *const this, -// int playerID); // 2113 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 2116 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2116 -// } -} - -/* <3070c8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2066 */ -void BotChatterInterface::TheyPickedUpTheBomb(void) -{ -// { -// class CCSBotManager *ctrl; // 2068 -// class BotStatement *say; // 2080 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2080 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2082 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2082 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 2084 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2084 -// } -} - -/* <306ef6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2050 */ -void BotChatterInterface::PlantingTheBomb(Place place) -{ -// { -// class CCSBotManager *ctrl; // 2052 -// class BotStatement *say; // 2056 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2056 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2058 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2058 -// SetPlace(BotStatement *const this, -// Place where); // 2059 -// BotDefendHereMeme(BotDefendHereMeme *const this, -// const Vector *pos); // 2060 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2060 -// } -} - -/* <306cf4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2028 */ -void BotChatterInterface::GoingToPlantTheBomb(Place place) -{ -// { -// class CCSBotManager *ctrl; // 2030 -// float const minInterval; // 2034 -// class BotStatement *say; // 2040 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 2035 -// Reset(IntervalTimer *const this); // 2038 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2040 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2042 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2042 -// SetPlace(BotStatement *const this, -// Place where); // 2043 -// BotFollowMeme(BotFollowMeme *const this); // 2044 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2044 -// } -} - -/* <306bb2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2018 */ -void BotChatterInterface::Negative(void) -{ -// { -// class BotStatement *say; // 2020 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2020 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2022 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2022 -// } -} - -/* <306b4f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:114 */ -void BotBombsiteStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// Interpret(const class BotBombsiteStatusMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 114 -} - -/* <306ab6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:137 */ -void BotBombStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// Interpret(const class BotBombStatusMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 137 -} - -/* <306974> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2008 */ -void BotChatterInterface::Affirmative(void) -{ -// { -// class BotStatement *say; // 2010 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2010 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2012 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2012 -// } -} - -/* <306853> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1993 */ -void BotChatterInterface::EnemiesRemaining(void) -{ -// { -// class BotStatement *say; // 1999 -// GetNearbyEnemyCount(const class CCSBot *const this); // 1996 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1999 -// AppendPhrase(BotStatement *const this, -// enum ContextType contextPhrase); // 2000 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2001 -// } -} - -/* <3066a7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1978 */ -void BotChatterInterface::KilledMyEnemy(int victimID) -{ -// { -// class BotStatement *say; // 1984 -// GetNearbyEnemyCount(const class CCSBot *const this); // 1981 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1984 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1986 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1986 -// SetSubject(BotStatement *const this, -// int playerID); // 1987 -// } -} - -/* <3064e2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1952 */ -void BotChatterInterface::HeardNoise(const Vector *pos) -{ -// { -// class CCSBotManager *ctrl; // 1954 -// IsElapsed(const class CountdownTimer *const this); // 1958 -// Start(CountdownTimer *const this, -// float duration); // 1961 -// { -// class BotStatement *say; // 1966 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1966 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1968 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1968 -// SetPlace(BotStatement *const this, -// Place where); // 1969 -// } -// } -} - -/* <3061a8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1929 */ -void BotChatterInterface::PinnedDown(void) -{ -// { -// float const minRequestInterval; // 1932 -// class BotStatement *say; // 1938 -// Place place; // 1941 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 1933 -// Reset(IntervalTimer *const this); // 1936 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1938 -// SayWhere(BotStatement *say, -// Place place); // 1942 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1944 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1944 -// BotHelpMeme(BotHelpMeme *const this, -// Place place); // 1945 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1945 -// AddCondition(BotStatement *const this, -// enum ConditionType condition); // 1946 -// } -} - -/* <305ffa> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1773 */ -void BotChatterInterface::ReportIn(void) -{ -// { -// class BotStatement *say; // 1775 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1775 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1777 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1777 -// AddCondition(BotStatement *const this, -// enum ConditionType condition); // 1778 -// BotRequestReportMeme(BotRequestReportMeme *const this); // 1779 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1779 -// } -} - -/* <305da4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1759 */ -void BotChatterInterface::Clear(Place place) -{ -// { -// class BotStatement *say; // 1761 -// SayWhere(BotStatement *say, -// Place place); // 1763 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1761 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1764 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1764 -// } -} - -/* <305d7b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1732 */ -inline void SayWhere(BotStatement *say, Place place) -{ -} - -/* <305b50> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1740 */ -void BotChatterInterface::EnemySpotted(void) -{ -// { -// Place place; // 1743 -// class BotStatement *say; // 1745 -// GetPlace(const class BotPhraseManager *const this, -// PlaceCriteria place); // 1748 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1745 -// AppendPhrase(BotStatement *const this, -// enum ContextType contextPhrase); // 1751 -// AppendPhrase(BotStatement *const this, -// enum ContextType contextPhrase); // 1752 -// AddCondition(BotStatement *const this, -// enum ConditionType condition); // 1753 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1748 -// } -} - -/* <305b15> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1714 */ -void BotChatterInterface::ResetRadioSilenceDuration(void) -{ -// Reset(IntervalTimer *const this); // 1716 -} - -/* <305a8f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1708 */ -void BotChatterInterface::GetRadioSilenceDuration(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 1710 -} - -/* <305a35> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1694 */ -void BotChatterInterface::ShouldSpeak(void) -{ -// GetNearbyFriendCount(const class CCSBot *const this); // 1701 -} - -/* <305a17> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1694 */ -void BotChatterInterface::ShouldSpeak(void) -{ -} - -/* <305915> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1635 */ -void BotChatterInterface::GetActiveStatement(void) -{ -// { -// class BotStatement *earliest; // 1638 -// float earlyTime; // 1639 -// { -// int i; // 1641 -// { -// class CBasePlayer *player; // 1643 -// class CCSBot *bot; // 1667 -// FNullEnt(entvars_t *pev); // 1648 -// { -// class BotStatement *say; // 1669 -// } -// } -// } -// } -} - -/* <30579e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1524 */ -void BotChatterInterface::OnDeath(void) -{ -// { -// const class BotPhrase *pain; // 1532 -// GetSpeakable(const class BotPhrase *const this, -// int bankIndex, -// float *duration); // 1535 -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1536 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1532 -// } -// IsTalking(const class BotChatterInterface *const this); // 1526 -// GetVerbosity(const class BotChatterInterface *const this); // 1528 -// GetVerbosity(const class BotChatterInterface *const this); // 1529 -} - -/* <305743> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1515 */ -void BotChatterInterface::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <3056fa> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1462 */ -void BotChatterInterface::RemoveStatement(BotStatement *statement) -{ -// ~BotStatement(BotStatement *const this, -// int const __in_chrg); // 1472 -} - -/* <305661> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ -void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) -{ -// { -// class BotStatement *s; // 1403 -// class BotStatement *earlier; // 1428 -// GetVerbosity(const class BotChatterInterface *const this); // 1384 -// IsImportant(const class BotStatement *const this); // 1388 -// } -} - -/* <305543> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1308 */ -void BotChatterInterface::BotChatterInterface(CCSBot *me) -{ -// IntervalTimer(IntervalTimer *const this); // 1308 -// IntervalTimer(IntervalTimer *const this); // 1308 -// IntervalTimer(IntervalTimer *const this); // 1308 -// IntervalTimer(IntervalTimer *const this); // 1308 -// CountdownTimer(CountdownTimer *const this); // 1308 -// CountdownTimer(CountdownTimer *const this); // 1308 -// CountdownTimer(CountdownTimer *const this); // 1308 -} - -/* <305519> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1308 */ -void BotChatterInterface::BotChatterInterface(CCSBot *me) -{ -} - -/* <305386> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1347 */ -void BotChatterInterface::Reset(void) -{ -// { -// class BotStatement *msg; // 1349 -// class BotStatement *nextMsg; // 1349 -// RemoveStatement(BotChatterInterface *const this, -// class BotStatement *statement); // 1357 -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1365 -// Invalidate(CountdownTimer *const this); // 1373 -// Invalidate(IntervalTimer *const this); // 1367 -// Invalidate(IntervalTimer *const this); // 1368 -// Invalidate(CountdownTimer *const this); // 1369 -// Invalidate(CountdownTimer *const this); // 1370 -// Invalidate(IntervalTimer *const this); // 1371 -// Invalidate(IntervalTimer *const this); // 1372 -// Invalidate(CountdownTimer *const this); // 1374 -// } -} - -/* <30535c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1462 */ -void BotChatterInterface::RemoveStatement(BotStatement *statement) -{ -} - -/* <305307> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1334 */ -void BotChatterInterface::~BotChatterInterface(void) -{ -// { /* ~BotChatterInterface+0x4 */ -// class BotStatement *msg; // 1337 -// ~BotStatement(BotStatement *const this, -// int const __in_chrg); // 1339 -// } -} - -/* <3052ce> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1334 */ -void BotChatterInterface::~BotChatterInterface(int const __in_chrg) -{ -// { -// class BotStatement *msg; // 1337 -// } -} - -/* <305289> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1283 */ -void BotStatement::HasCount(void) -{ -// { -// int i; // 1285 -// } -} - -/* <30523c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1266 */ -void BotStatement::GetPlace(void) -{ -// GetPlace(const class BotStatement *const this); // 1266 -} - -/* <304b22> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1065 */ -void BotStatement::Update(void) -{ -// { -// class CCSBot *me; // 1067 -// GetOwner(const class BotStatement *const this); // 1067 -// { -// float const reportTime; // 1083 -// GetNearbyEnemyCount(const class CCSBot *const this); // 1084 -// } -// { -// float duration; // 1105 -// const class BotPhrase *phrase; // 1106 -// { -// const char *const speak; // 1138 -// int enemyCount; // 1143 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1152 -// } -// { -// int enemyCount; // 1120 -// GetNearbyEnemyCount(const class CCSBot *const this); // 1120 -// GetNearbyFriendCount(const class CCSBot *const this); // 1123 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1130 -// SetCountCriteria(const class BotPhrase *const this, -// CountCriteria count); // 1131 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1125 -// BotHelpMeme(BotHelpMeme *const this, -// Place place); // 1126 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1126 -// } -// { -// float const gap; // 1249 -// GetVerbosity(const class BotChatterInterface *const this); // 1181 -// { -// enum GameEventType radioEvent;// 1183 -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1192 -// } -// { -// const char *filename; // 1202 -// bool sayIt; // 1205 -// { -// enum GameEventType radioEvent; // 1226 -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1236 -// } -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1243 -// SetPlaceCriteria(const class BotPhrase *const this, -// PlaceCriteria place); // 1200 -// GetSpeakable(const class BotPhrase *const this, -// int bankIndex, -// float *duration); // 1202 -// { -// float timeSince; // 1210 -// float const minRepeatTime; // 1211 -// GetPlaceStatementInterval(const class BotPhraseManager *const this, -// Place place); // 1210 -// ResetPlaceStatementInterval(BotPhraseManager *const this, -// Place place); // 1218 -// } -// } -// } -// } -// } -} - -/* <304acf> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1052 */ -void BotStatement::AppendPhrase(ContextType contextPhrase) -{ -// AppendPhrase(BotStatement *const this, -// enum ContextType contextPhrase); // 1052 -} - -/* <304a7c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1037 */ -void BotStatement::AppendPhrase(const class BotPhrase *phrase) -{ -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1037 -} - -/* <3049b6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1008 */ -void BotStatement::Convert(const class BotStatement *say) -{ -// { -// const class BotPhrase *meToo; // 1012 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1012 -// } -} - -/* <304977> ../cstrike/dlls/bot/cs_bot_chatter.cpp:990 */ -void BotStatement::IsObsolete(void) -{ -// GetOwner(const class BotStatement *const this); // 993 -} - -/* <304959> ../cstrike/dlls/bot/cs_bot_chatter.cpp:990 */ -void BotStatement::IsObsolete(void) -{ -} - -/* <30492d> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */ -void BotStatement::IsRedundant(BotStatement *say) -{ -} - -/* <3048bc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:911 */ -void BotStatement::IsValid(void) -{ -// { -// int i; // 913 -// GetOwner(const class BotStatement *const this); // 919 -// GetOwner(const class BotStatement *const this); // 935 -// } -} - -/* <304890> ../cstrike/dlls/bot/cs_bot_chatter.cpp:911 */ -void BotStatement::IsValid(void) -{ -// { -// int i; // 913 -// } -} - -/* <30485b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:891 */ -void BotStatement::IsImportant(void) -{ -// { -// int i; // 894 -// } -} - -/* <30482f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:881 */ -void BotStatement::AddCondition(ConditionType condition) -{ -} - -/* <304803> ../cstrike/dlls/bot/cs_bot_chatter.cpp:872 */ -void BotStatement::AttachMeme(BotMeme *meme) -{ -} - -/* <3047e0> ../cstrike/dlls/bot/cs_bot_chatter.cpp:863 */ -void BotStatement::GetOwner(void) -{ -} - -/* <3047bd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:855 */ -void BotStatement::~BotStatement(void) -{ -} - -/* <30477e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:830 */ -void BotStatement::BotStatement(BotChatterInterface *chatter, BotStatementType type, float expireDuration) -{ -} - -/* <3046eb> ../cstrike/dlls/bot/cs_bot_chatter.cpp:811 */ -void BotPhraseManager::GetPlace( PlaceCriteria place) -{ -// { -// const_iterator iter; // 816 -// end(const class list> *const this); // 816 -// operator++(_List_const_iterator *const this); // 816 -// { -// const class BotPhrase *phrase; // 818 -// } -// } -} - -/* <304654> ../cstrike/dlls/bot/cs_bot_chatter.cpp:793 */ -void BotPhraseManager::GetPlace(const char *name) -{ -// { -// const_iterator iter; // 798 -// end(const class list> *const this); // 798 -// operator++(_List_const_iterator *const this); // 798 -// { -// const class BotPhrase *phrase; // 800 -// } -// } -} - -/* <30460a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:793 */ -void BotPhraseManager::GetPlace(const char *name) -{ -// { -// const_iterator iter; // 798 -// { -// const class BotPhrase *phrase; // 800 -// } -// } -} - -/* <304597> ../cstrike/dlls/bot/cs_bot_chatter.cpp:758 */ -void BotPhraseManager::GetPhrase(const char *name) -{ -// { -// const_iterator iter; // 760 -// operator++(_List_const_iterator *const this); // 760 -// { -// const class BotPhrase *phrase; // 762 -// } -// } -} - -/* <3044b4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:732 */ -void BotPhraseManager::IDToName( unsigned int id) -{ -// { -// const_iterator iter; // 734 -// { -// const class BotPhrase *phrase; // 746 -// } -// operator++(_List_const_iterator *const this); // 744 -// end(const class list> *const this); // 736 -// operator++(_List_const_iterator *const this); // 736 -// { -// const class BotPhrase *phrase; // 738 -// } -// } -} - -/* <3043ec> ../cstrike/dlls/bot/cs_bot_chatter.cpp:708 */ -void BotPhraseManager::NameToID(const char *name) -{ -// { -// const_iterator iter; // 710 -// { -// const class BotPhrase *phrase; // 721 -// } -// operator++(_List_const_iterator *const this); // 719 -// end(const class list> *const this); // 712 -// operator++(_List_const_iterator *const this); // 712 -// { -// const class BotPhrase *phrase; // 714 -// } -// } -} - -/* <30438e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:708 */ -void BotPhraseManager::NameToID(const char *name) -{ -// { -// const_iterator iter; // 710 -// { -// const class BotPhrase *phrase; // 714 -// } -// { -// const class BotPhrase *phrase; // 721 -// } -// } -} - -/* <30409e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:682 */ -void BotPhraseManager::~BotPhraseManager(void) -{ -// ~list(list>::~BotPhraseManager(// int const __in_chrg); // 682 -// { -// iterator iter; // 684 -// { /* ~BotPhraseManager+0x20 */ -// class BotPhrase *phrase; // 689 -// } -// operator++(_List_iterator *const this); // 687 -// end(list> *const this); // 694 -// { /* ~BotPhraseManager+0x50 */ -// class BotPhrase *phrase; // 696 -// } -// operator++(_List_iterator *const this); // 694 -// clear(list> *const this); // 701 -// clear(list> *const this); // 702 -// } -} - -/* <304041> ../cstrike/dlls/bot/cs_bot_chatter.cpp:682 */ -void BotPhraseManager::~BotPhraseManager(int const __in_chrg) -{ -// { -// iterator iter; // 684 -// { -// class BotPhrase *phrase; // 689 -// } -// { -// class BotPhrase *phrase; // 696 -// } -// } -} - -/* <304026> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <303c70> ../cstrike/dlls/bot/cs_bot_chatter.cpp:425 */ -void BotPhraseManager::OnRoundRestart(void) -{ -// { -// const_iterator iter; // 431 -// end(list> *const this); // 433 -// Randomize(BotPhrase *const this); // 434 -// operator++(_List_const_iterator *const this); // 433 -// Randomize(BotPhrase *const this); // 437 -// operator++(_List_const_iterator *const this); // 436 -// } -} - -/* <303c45> ../cstrike/dlls/bot/cs_bot_chatter.cpp:417 */ -void BotPhraseManager::OnMapChange(void) -{ -} - -/* <303b3f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:409 */ -void BotPhraseManager::BotPhraseManager(void) -{ -// list(list> *const this); // 409 -// list(list> *const this); // 409 -// PlaceTimeInfo(PlaceTimeInfo *const this); // 409 -} - -/* <303b21> ../cstrike/dlls/bot/cs_bot_chatter.cpp:409 */ -void BotPhraseManager::BotPhraseManager(void) -{ -} - -/* <303986> ../cstrike/dlls/bot/cs_bot_chatter.cpp:395 */ -void BotPhrase::Randomize(void) -{ -// { -// int i; // 397 -// size(const class vector>*, std::allocator> *const this); // 399 -// begin(vector> *const this); // 399 -// random_shuffle<__gnu_cxx::__normal_iterator> >(__normal_iterator> > __first, -// class __normal_iterator> > __last); // 399 -// } -} - -/* <30395a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:395 */ -void BotPhrase::Randomize(void) -{ -// { -// int i; // 397 -// } -} - -/* <303917> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */ -void BotPhrase::GetSpeakable( int bankIndex, float *duration) -{ -// { -// int start; // 351 -// } -} - -/* <3036c2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:314 */ -void BotPhrase::~BotPhrase(void) -{ -// { /* ~BotPhrase+0xb */ -// int bank; // 316 -// size(const class vector>*, std::allocator>*, std::allocator> *const this); // 318 -// ~BotSpeakable(BotSpeakable *const this, -// int const __in_chrg); // 320 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 322 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 314 -// ~vector(vector> *const this, -// int const __in_chrg); // 314 -// ~vector(vector>*, std::allocator ../cstrike/dlls/bot/cs_bot_chatter.cpp:314 */ -void BotPhrase::~BotPhrase(int const __in_chrg) -{ -// { -// int bank; // 316 -// { -// int speakable; // 318 -// } -// } -} - -/* <303655> ../cstrike/dlls/bot/cs_bot_chatter.cpp:291 */ -void BotSpeakable::~BotSpeakable(void) -{ -} - -/* <30362c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:291 */ -void BotSpeakable::~BotSpeakable(int const __in_chrg) -{ -} - -/* <303609> ../cstrike/dlls/bot/cs_bot_chatter.cpp:285 */ -void BotSpeakable::BotSpeakable(void) -{ -} - -/* <303541> ../cstrike/dlls/bot/cs_bot_chatter.cpp:62 */ -void BotMeme::Transmit(CCSBot *sender) -{ -// { -// int i; // 64 -// { -// class CBasePlayer *player; // 66 -// class CCSBot *bot; // 93 -// FNullEnt(entvars_t *pev); // 71 -// } -// } -} - -/* <303469> ../cstrike/dlls/bot/cs_bot_chatter.cpp:32 */ -/* linkage=_Z20GetRandomSpotAtPlacej */ -const Vector *GetRandomSpotAtPlace(Place place) -{ -// { -// int count; // 34 -// iterator iter; // 35 -// int which; // 46 -// { -// class CNavArea *area; // 38 -// } -// operator++(_List_iterator *const this); // 36 -// operator++(_List_iterator *const this); // 47 -// { -// class CNavArea *area; // 49 -// } -// } -} - -/* <302c87> ../cstrike/dlls/bot/cs_bot_chatter.cpp:167 */ -void BotFollowMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// class PathCost pathCost; // 178 -// float travelDistance; // 179 -// float const tooFar; // 185 -// } -// Interpret(const class BotFollowMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 167 -} - -/* <302b74> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <3029a9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:269 */ -void BotHostageBeingTakenMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// HostageWasTaken(CSGameState *const this); // 271 -// Interpret(const class BotHostageBeingTakenMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 269 -} - -/* <302759> ../cstrike/dlls/bot/cs_bot_chatter.cpp:200 */ -void BotDefendHereMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// Place place; // 209 -// } -// Interpret(const class BotDefendHereMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 200 -} - -/* <3025b5> ../cstrike/dlls/bot/cs_bot_chatter.cpp:256 */ -void BotAllHostagesGoneMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// Say(class BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 261 -} - -/* <302429> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */ -void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) -{ -// { -// class CCSBotManager *ctrl; // 2296 -// class BotStatement *say; // 2300 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2300 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2302 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2302 -// SetPlace(BotStatement *const this, -// Place where); // 2303 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2306 -// } -} - -/* <3023df> ../cstrike/dlls/bot/cs_bot_chatter.cpp:758 */ -void BotPhraseManager::GetPhrase(const char *name) -{ -// { -// const_iterator iter; // 760 -// { -// const class BotPhrase *phrase; // 762 -// } -// } -} - -/* <302346> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ -void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) -{ -// { -// class BotStatement *s; // 1403 -// class BotStatement *earlier; // 1428 -// GetVerbosity(const class BotChatterInterface *const this); // 1384 -// IsImportant(const class BotStatement *const this); // 1388 -// } -} - -/* <30231a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:891 */ -void BotStatement::IsImportant(void) -{ -// { -// int i; // 894 -// } -} - -/* <302288> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ -void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) -{ -// { -// class BotStatement *s; // 1403 -// class BotStatement *earlier; // 1428 -// IsRedundant(const class BotStatement *const this, -// const class BotStatement *say); // 1406 -// ~BotStatement(BotStatement *const this, -// int const __in_chrg); // 1409 -// } -} - -/* <30225f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:855 */ -void BotStatement::~BotStatement(int const __in_chrg) -{ -} - -/* <30200e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */ -void BotStatement::IsRedundant(BotStatement *say) -{ -// HasPlace(const class BotStatement *const this); // 963 -// HasPlace(const class BotStatement *const this); // 970 -// GetPlace(const class BotStatement *const this); // 970 -// HasPlace(const class BotStatement *const this); // 963 -// HasPlace(const class BotStatement *const this); // 970 -// GetPlace(const class BotStatement *const this); // 970 -} - -/* <301f6b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */ -void BotPhrase::GetSpeakable( int bankIndex, float *duration) -{ -// { -// int start; // 351 -// { -// BotSpeakableVector *speakables; // 354 -// int &index; // 355 -// const class BotSpeakable *speak; // 356 -// operator[](vector> *const this, -// size_type __n); // 358 -// } -// operator[](vector> *const this, -// size_type __n); // 351 -// } -} - -/* <301f03> ../cstrike/dlls/bot/cs_bot_chatter.cpp:104 */ -void BotHelpMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// float const maxHelpRange; // 106 -// } -} - -/* <301e97> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <301e44> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2312 */ -void BotChatterInterface::GuardingHostages(Place place, bool isPlan) -{ -// { -// class CCSBotManager *ctrl; // 2314 -// float const minInterval; // 2318 -// } -} - -/* <301df1> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */ -void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) -{ -// { -// class CCSBotManager *ctrl; // 2296 -// class BotStatement *say; // 2300 -// } -} - -/* <301cab> ../game_shared/bot/nav_area.h:679 */ -bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class PathCost &costFunc, class CNavArea ** closestArea) -{ -// { -// Vector actualGoalPos; // 710 -// float initCost; // 719 -// float closestAreaDist; // 729 -// { -// class CNavArea *area; // 735 -// bool searchFloor; // 747 -// int dir; // 748 -// const NavConnectList *floorList; // 749 -// const_iterator floorIter; // 750 -// bool ladderUp; // 752 -// const NavLadderList *ladderList; // 753 -// const_iterator ladderIter; // 754 -// int ladderTopDir; // 756 -// { -// class CNavArea *newArea; // 760 -// enum NavTraverseType how; // 761 -// const class CNavLadder *ladder; // 762 -// float newCostSoFar; // 859 -// { -// float newCostRemaining; // 873 -// } -// } -// } -// } -} - -/* <301c57> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2028 */ -void BotChatterInterface::GoingToPlantTheBomb(Place place) -{ -// { -// class CCSBotManager *ctrl; // 2030 -// float const minInterval; // 2034 -// class BotStatement *say; // 2040 -// } -} - -/* <301c32> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <301c05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <301be7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:285 */ -void BotSpeakable::BotSpeakable(void) -{ -} - -/* <301b9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <301b5b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <301aff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result, class allocator &__alloc) -{ -} - -/* <301aaa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result, class allocator &const) -{ -} - -/* <301a66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -// { -// } -} - -/* <301a24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <3019e2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <301996> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <30193a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <3018f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const class BotSpeakable **__first, const BotSpeakable **__last, class BotSpeakable ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <3018d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <3018bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void push_back(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <301858> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void end(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator-**, std::vector*>>(const class __normal_iterator>**, std::vector>**, std::vector /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void begin(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void _M_check_len(const class vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <3016f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a**, std::vector**, std::allocator*>>(vector> ** __first, class vector> ** __last, class vector> ** __result, class allocator>*> &__alloc) -{ -} - -/* <30169f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a**, std::vector**, std::vector*>(vector> ** __first, class vector> ** __last, class vector> ** __result, class allocator>*> &const) -{ -} - -/* <30165b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -// { -// } -} - -/* <301619> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <3015d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <30158b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <30152f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <3014e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m*>(const class vector> **__first, const vector> **__last, class vector> ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <3014b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <30149e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <30145e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <30143d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <3013f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <301396> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(int *__first, int *__last, int *__result) -{ -} - -/* <30133a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(int *__first, int *__last, int *__result, class allocator &__alloc) -{ -} - -/* <3012e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(int *__first, int *__last, int *__result, class allocator &const) -{ -} - -/* <3012a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(int *__first, int *__last, int *__result) -{ -// { -// } -} - -/* <30125f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(int *__first, int *__last, int *__result) -{ -} - -/* <30121d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(int *__first, int *__last, int *__result) -{ -} - -/* <3011d1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(int *__first, int *__last, int *__result) -{ -} - -/* <301175> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(int *__first, int *__last, int *__result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <30112c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const int *__first, const int *__last, int *__result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <3010e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <3010a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <30108b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <30105f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <30103f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <300ff3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <300fd2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(BotSpeakable ** __it) -{ -} - -/* <300f76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <300f55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(BotSpeakable ** __it) -{ -} - -/* <300f0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const class BotSpeakable **__first, const BotSpeakable **__last, class BotSpeakable ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <300ec0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <300e9f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base**>(vector> ** __it) -{ -} - -/* <300e43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <300e22> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base**>(vector> ** __it) -{ -} - -/* <300dd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b*>(const class vector> **__first, const vector> **__last, class vector> ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <300d8d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(int *__first, int *__last, int *__result) -{ -} - -/* <300d6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(int *__it) -{ -} - -/* <300d10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(int *__first, int *__last, int *__result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <300cef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(int *__it) -{ -} - -/* <300ca1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const int *__first, const int *__last, int *__result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <300c7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <300c4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <300c33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <300c13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <300bf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <300bdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(BotSpeakable ** __it) -{ -} - -/* <300bb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <300b86> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <300b6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <300b30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <300b0a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <300ac0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <300a9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(BotPhrase *&const __r) -{ -} - -/* <300a7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <300a5f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <300a31> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <300a0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <3009e8> ../cstrike/dlls/bot/cs_bot_chatter.h:288 */ -inline void PlaceTimeInfo::PlaceTimeInfo(void) -{ -} - -/* <3009c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <3009ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <300991> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <300976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <30095b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <300940> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <300919> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _M_allocate(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>*>::allocate( size_type __n, const void *) -{ -} - -/* <3008d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void max_size(const class vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _M_get_Tp_allocator(const class _Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>*>::max_size(void) -{ -} - -/* <30087a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(vector> ** __it) -{ -} - -/* <30085f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <300844> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <300829> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <30080e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <3007e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <3007bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <300784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <300763> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <300743> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <300723> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <30070b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(int *__it) -{ -} - -/* <3006f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <3006d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <3006ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <30069f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <300684> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <30064e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>*>::allocator(void) -{ -} - -/* <300633> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>*>::new_allocator(void) -{ -} - -/* <3005fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const BotPhrase * &__val) -{ -} - -/* <3005ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <3005a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <300577> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <300551> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <300536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <30050a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ -inline void _List_const_iterator::_List_const_iterator(const iterator &__x) -{ -} - -/* <3004cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:5065 */ -inline void random_shuffle<__gnu_cxx::__normal_iterator> >(__normal_iterator> > __first, class __normal_iterator> > __last) -{ -// { -// class __normal_iterator> > __i; // 5073 -// } -} - -/* <3004b2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <300497> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <30047c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <300444> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:118 */ -inline void iter_swap<__gnu_cxx::__normal_iterator>, __gnu_cxx::__normal_iterator> >(__normal_iterator> > __a, class __normal_iterator> > __b) -{ -// { -// } -} - -/* <300404> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <3003c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <300388> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:100 */ -inline void iter_swap<__gnu_cxx::__normal_iterator>, __gnu_cxx::__normal_iterator> >(__normal_iterator> > __a, class __normal_iterator> > __b) -{ -} - -/* <300342> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:122 */ -inline void swap(BotSpeakable *&const __a, class BotSpeakable *&const __b) -{ -// { -// class BotSpeakable *__tmp; // 127 -// } -} - -/* <30030c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <3002e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void ~vector(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <30029a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <30027f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <30023f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(BotSpeakable ** __first, class BotSpeakable ** __last, class allocator &const) -{ -} - -/* <30020c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(BotSpeakable ** __first, class BotSpeakable ** __last) -{ -} - -/* <3001ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(BotSpeakable **, class BotSpeakable **) -{ -} - -/* <3001c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <30018f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <300163> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <300136> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <30010b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <3000e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <3000ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <30008a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(int *__first, int *__last, class allocator &const) -{ -} - -/* <300057> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(int *__first, int *__last) -{ -} - -/* <300038> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(int *, int *) -{ -} - -/* <300012> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <2fffda> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <2fffae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <2fff81> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <2fff56> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <2fff30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <2fff15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _M_get_Tp_allocator(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy**, std::vector*>(vector> ** __first, class vector> ** __last, class allocator>*> &const) -{ -} - -/* <2ffea2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy**>(vector> ** __first, class vector> ** __last) -{ -} - -/* <2ffe83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy**>(vector> **, class vector> **) -{ -} - -/* <2ffe5d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void ~_Vector_base(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _M_deallocate(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>*>::deallocate( pointer __p, size_type) -{ -} - -/* <2ffdcc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <2ffda1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>*>::~allocator( int const __in_chrg) -{ -} - -/* <2ffd7b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>*>::~new_allocator( int const __in_chrg) -{ -} - -/* <2ffd1c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:167 */ -void BotFollowMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// class PathCost pathCost; // 178 -// float travelDistance; // 179 -// float const tooFar; // 185 -// } -} - -/* <2ffcb1> ../game_shared/bot/nav_area.h:914 */ -float NavAreaTravelDistance(CNavArea *startArea, class CNavArea *endArea, class PathCost &costFunc) -{ -// { -// float distance; // 930 -// { -// class CNavArea *area; // 931 -// } -// } -} - -/* <2ffc78> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <2ffc6f> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <2ffc52> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <2ffc35> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <2ffc1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2ffbcd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <2ffbb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2ffb97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2ffb55> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <2ffb23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <2ffb08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2ffaed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <2ffac6> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <2ffaa8> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <2ffa88> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2ffa5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2ffa30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <2ffa02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <2ff9d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <2ff9ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <2ff991> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <2ff95f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator(__normal_iterator>**, std::vector> ** &__i) -{ -} - -/* <2ff93f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void base(const class __normal_iterator>**, std::vector /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const int * &__i) -{ -} - -/* <2ff8ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <2ff8d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <2ff8b4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1708 */ -void BotChatterInterface::GetRadioSilenceDuration(void) -{ -} - -/* <2ff876> ../cstrike/dlls/bot/cs_bot_chatter.h:335 */ -inline void BotPhraseManager::ResetPlaceStatementInterval( Place place) -{ -// { -// int index; // 337 -// } -} - -/* <2ff83d> ../cstrike/dlls/bot/cs_bot_chatter.h:319 */ -inline void BotPhraseManager::GetPlaceStatementInterval(Place place) -{ -// { -// int index; // 321 -// } -} - -/* <2ff81b> ../cstrike/dlls/bot/cs_bot_chatter.h:130 */ -inline void BotRequestReportMeme::BotRequestReportMeme(void) -{ -} - -/* <2ff7ef> ../cstrike/dlls/bot/cs_bot_chatter.h:53 */ -inline void BotHelpMeme::BotHelpMeme( Place place) -{ -} - -/* <2ff7b7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:114 */ -void BotBombsiteStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -} - -/* <2ff77f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:137 */ -void BotBombStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -} - -/* <2ff75d> ../cstrike/dlls/bot/cs_bot_chatter.h:101 */ -inline void BotFollowMeme::BotFollowMeme(void) -{ -} - -/* <2ff731> ../cstrike/dlls/bot/cs_bot_chatter.h:111 */ -inline void BotDefendHereMeme::BotDefendHereMeme(Vector *pos) -{ -} - -/* <2ff716> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <2ff6de> ../cstrike/dlls/bot/cs_bot_chatter.h:87 */ -inline void BotBombStatusMeme::BotBombStatusMeme(BombState state, const Vector *pos) -{ -} - -/* <2ff6be> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <2ff696> ../cstrike/dlls/bot/cs_bot_chatter.h:123 */ -inline void BotWhereBombMeme::BotWhereBombMeme(void) -{ -} - -/* <2ff65e> ../cstrike/dlls/bot/cs_bot_chatter.h:70 */ -inline void BotBombsiteStatusMeme::BotBombsiteStatusMeme( int zoneIndex, StatusType status) -{ -} - -/* <2ff639> ../cstrike/dlls/bot/cs_bot_manager.h:106 */ -inline void CCSBotManager::GetZone(int i) -{ -} - -/* <2ff607> ../game_shared/bot/bot_util.h:162 */ -inline void IntervalTimer::IsLessThen(float duration) -{ -} - -/* <2ff5dd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:872 */ -void BotStatement::AttachMeme(BotMeme *meme) -{ -} - -/* <2ff5bb> ../cstrike/dlls/bot/cs_bot_chatter.h:144 */ -inline void BotHostageBeingTakenMeme::BotHostageBeingTakenMeme(void) -{ -} - -/* <2ff565> ../cstrike/dlls/bot/cs_bot_chatter.cpp:200 */ -void BotDefendHereMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// Place place; // 209 -// { -// const Vector *spot; // 213 -// } -// } -} - -/* <2ff532> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <2ff4f4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:269 */ -void BotHostageBeingTakenMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -} - -/* <2ff4cd> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <2ff4a3> ../cstrike/dlls/bot/cs_bot_chatter.cpp:881 */ -void BotStatement::AddCondition(ConditionType condition) -{ -} - -/* <2ff459> ../cstrike/dlls/bot/cs_bot_chatter.cpp:811 */ -void BotPhraseManager::GetPlace( PlaceCriteria place) -{ -// { -// const_iterator iter; // 816 -// { -// const class BotPhrase *phrase; // 818 -// } -// } -} - -/* <2ff42c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <2ff411> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2ff3f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2ff3b6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2ff38a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2ff34d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const BotSpeakable * &__val) -{ -} - -/* <2ff32d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <2ff301> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <2ff2cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:772 */ -inline void __normal_iterator> >::operator+(const difference_type &__n) -{ -} - -/* <2ff29d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(BotSpeakable ** &__i) -{ -} - -/* <2ff260> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator>*>::construct( pointer __p, const vector> * &__val) -{ -} - -/* <2ff223> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const int &__val) -{ -} - -/* <2ff1f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <2ff1dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <2ff1c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <2ff186> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <2ff166> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <2ff13a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <2ff11a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2ff0ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2ff068> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */ -void BotPhrase::GetSpeakable( int bankIndex, float *duration) -{ -// { -// int start; // 351 -// { -// BotSpeakableVector *speakables; // 354 -// int &index; // 355 -// const class BotSpeakable *speak; // 356 -// } -// } -} - -/* <2ff03b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void vector>::operator[]( size_type __n) -{ -} - -/* <2ff00e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */ -inline void vector>::operator[](size_type __n) -{ -} - -/* <2fefe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void vector>::operator[]( size_type __n) -{ -} - -/* <2fefc6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <2fef99> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void operator[](vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void size(const class vector>*, std::allocator ../cstrike/dlls/bot/cs_bot_chatter.cpp:830 */ -void BotStatement::BotStatement(BotChatterInterface *chatter, BotStatementType type, float expireDuration) -{ -} - -/* <2fef19> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1714 */ -void BotChatterInterface::ResetRadioSilenceDuration(void) -{ -} - -/* <2feefe> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <2feea8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ -void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) -{ -// { -// class BotStatement *s; // 1403 -// class BotStatement *earlier; // 1428 -// } -} - -/* <2fee7d> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */ -void BotStatement::IsRedundant(BotStatement *say) -{ -} - -/* <2fee62> ../cstrike/dlls/bot/cs_bot_chatter.h:373 */ -inline void BotStatement::HasPlace(void) -{ -} - -/* <2fee36> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1266 */ -void BotStatement::GetPlace(void) -{ -// { -// int i; // 1273 -// } -} - -/* <2fee0c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1052 */ -void BotStatement::AppendPhrase(ContextType contextPhrase) -{ -} - -/* <2fede2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1037 */ -void BotStatement::AppendPhrase(const class BotPhrase *phrase) -{ -} - -/* <2fedc2> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <2feda4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:863 */ -void BotStatement::GetOwner(void) -{ -} - -/* <2fed6a> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <2fed4f> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <2fed34> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <2fed19> ../cstrike/dlls/bot/cs_bot.h:544 */ -inline void CCSBot::GetEnemyDeathTimestamp(void) -{ -} - -/* <2fecfe> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <2fece3> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <2fecc8> ../cstrike/dlls/bot/cs_bot.h:519 */ -inline void CCSBot::GetNearbyFriendCount(void) -{ -} - -/* <2fecad> ../cstrike/dlls/bot/cs_bot.h:515 */ -inline void CCSBot::GetEnemyPlace(void) -{ -} - -/* <2fec92> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <2fec72> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <2fec4a> ../cstrike/dlls/bot/cs_bot_chatter.h:590 */ -inline void BotChatterInterface::IsTalking(void) -{ -} - -/* <2fec2d> ../cstrike/dlls/bot/cs_bot_chatter.h:572 */ -inline void BotChatterInterface::GetVerbosity(void) -{ -} - -/* <2fec0d> ../cstrike/dlls/bot/cs_bot_chatter.h:482 */ -inline void BotChatterInterface::GetOwner(void) -{ -} - -/* <2febf2> ../cstrike/dlls/bot/cs_bot_chatter.h:412 */ -inline void BotStatement::GetTimestamp(void) -{ -} - -/* <2febd7> ../cstrike/dlls/bot/cs_bot_chatter.h:411 */ -inline void BotStatement::IsSpeaking(void) -{ -} - -/* <2febbc> ../cstrike/dlls/bot/cs_bot_chatter.h:386 */ -inline void BotStatement::GetStartTime(void) -{ -} - -/* <2feb95> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <2feb6e> ../cstrike/dlls/bot/cs_bot_chatter.h:375 */ -inline void BotStatement::SetPlace( Place where) -{ -} - -/* <2feb53> ../cstrike/dlls/bot/cs_bot_chatter.h:371 */ -inline void BotStatement::GetSubject(void) -{ -} - -/* <2feb27> ../cstrike/dlls/bot/cs_bot_chatter.h:370 */ -inline void BotStatement::SetSubject( int playerID) -{ -} - -/* <2feb0c> ../cstrike/dlls/bot/cs_bot_chatter.h:369 */ -inline void BotStatement::HasSubject(void) -{ -} - -/* <2feaec> ../cstrike/dlls/bot/cs_bot_chatter.h:366 */ -inline void BotStatement::GetType(void) -{ -} - -/* <2fead1> ../game_shared/bot/bot_util.h:136 */ -inline void IntervalTimer::Reset(void) -{ -} - -/* <2fea95> ../cstrike/dlls/bot/cs_bot_chatter.h:298 */ -inline void BotPhraseManager::FindPlaceIndex(Place where) -{ -// { -// int i; // 300 -// } -} - -/* <2fea7a> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <2fea52> ../cstrike/dlls/bot/cs_bot_chatter.h:250 */ -inline void BotPhrase::SetCountCriteria(CountCriteria count) -{ -} - -/* <2fea2a> ../cstrike/dlls/bot/cs_bot_chatter.h:245 */ -inline void BotPhrase::SetPlaceCriteria(PlaceCriteria place) -{ -} - -/* <2fea0e> ../cstrike/dlls/bot/cs_bot_chatter.h:239 */ -inline void BotPhrase::ClearCriteria(void) -{ -} - -/* <2fe9f3> ../cstrike/dlls/bot/cs_bot_chatter.h:211 */ -inline void BotPhrase::IsPlace(void) -{ -} - -/* <2fe9d8> ../cstrike/dlls/bot/cs_bot_chatter.h:209 */ -inline void BotPhrase::IsImportant(void) -{ -} - -/* <2fe9bd> ../cstrike/dlls/bot/cs_bot_chatter.h:208 */ -inline void BotPhrase::GetRadioEquivalent(void) -{ -} - -/* <2fe99d> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ -inline void BotPhrase::GetID(void) -{ -} - -/* <2fe97b> ../cstrike/dlls/bot/cs_bot_chatter.h:42 */ -inline void BotMeme::BotMeme(void) -{ -} - -/* <2fe95b> ../cstrike/dlls/bot/cs_gamestate.h:82 */ -inline void CSGameState::HostageWasTaken(void) -{ -} - -/* <2fe940> ../cstrike/dlls/bot/cs_gamestate.h:46 */ -inline void CSGameState::IsBombLoose(void) -{ -} - -/* <2fe920> ../cstrike/dlls/bot/cs_gamestate.h:45 */ -inline void CSGameState::IsBombMoving(void) -{ -} - -/* <2fe905> ../cstrike/dlls/bot/cs_bot_manager.h:198 */ -inline void CCSBotManager::IsRoundOver(void) -{ -} - -/* <2fe8ea> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <2fe8ca> ../cstrike/dlls/bot/cs_bot_manager.h:177 */ -inline void CCSBotManager::GetRoundStartTime(void) -{ -} - -/* <2fe8a4> ../game_shared/bot/bot_profile.h:81 */ -inline void BotProfile::GetVoiceBank(void) -{ -} - -/* <2fe889> ../game_shared/bot/bot_profile.h:78 */ -inline void BotProfile::GetVoicePitch(void) -{ -} - -/* <2fe869> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <2fe84c> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <2fe82f> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <2fe814> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <2fe7ed> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <2fe7d2> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <2fe7ab> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <2fe790> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <2fe75c> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <2fe741> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <2fe726> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <2fe70b> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <2fe6f0> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <2fe6d5> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <2fe6b5> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <2fe68b> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2fe661> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2fe637> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2fe61c> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2fe5fc> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <2fe5d1> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <2fe5b6> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <2fe596> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <2fe576> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <2fe55b> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <2fe53b> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <2fe4de> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2fe48c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2fe43c> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2fe3fd> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2fe3a8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2fe2e8> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2fe2b9> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2fe299> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2fe24a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2eaa1d> ../cstrike/dlls/bot/cs_bot.cpp:1116 */ -void CCSBot::GetRangeToFarthestEscortedHostage(void) -{ -// { -// class FarthestHostage away; // 1118 -// ForEachHostage(const class CHostageManager *const this, -// class FarthestHostage &func); // 1120 -// } -} - -/* <2e9c1f> ../cstrike/dlls/bot/cs_bot.cpp:1066 */ -/* linkage=_Z21FindNearbyRetreatSpotP6CCSBotf */ -const Vector *FindNearbyRetreatSpot(CCSBot *me, float maxRange) -{ -// { -// class CNavArea *area; // 1068 -// class CollectRetreatSpotsFunctor collector; // 1073 -// int which; // 1080 -// SearchSurroundingAreas(CNavArea *startArea, -// const Vector *startPos, -// class CollectRetreatSpotsFunctor &func, -// float maxRange); // 1074 -// } -} - -/* <2e9bbc> ../cstrike/dlls/bot/cs_bot.cpp:1013 */ -inline void CollectRetreatSpotsFunctor::operator()(CNavArea *area) -{ -// { -// const HidingSpotList *list; // 1016 -// { -// const_iterator iter; // 1018 -// { -// const class HidingSpot *spot; // 1020 -// class CBasePlayer *owner; // 1040 -// } -// } -// } -} - -/* <2e9b26> ../cstrike/dlls/bot/cs_bot.cpp:980 */ -void CCSBot::GuardRandomZone(float range) -{ -// { -// class CCSBotManager *ctrl; // 982 -// const class Zone *zone; // 984 -// GetRandomZone(const class CCSBotManager *const this); // 984 -// { -// class CNavArea *rescueArea; // 987 -// } -// } -} - -/* <2e9ad0> ../cstrike/dlls/bot/cs_bot.cpp:970 */ -void CCSBot::HasNotSeenEnemyForLongTime(void) -{ -// { -// float const longTime; // 972 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 973 -// } -} - -/* <2e9a8f> ../cstrike/dlls/bot/cs_bot.cpp:954 */ -void CCSBot::AdjustSafeTime(void) -{ -// { -// class CCSBotManager *ctrl; // 956 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 959 -// } -} - -/* <2e9a3e> ../cstrike/dlls/bot/cs_bot.cpp:943 */ -void CCSBot::GetSafeTimeRemaining(void) -{ -// { -// class CCSBotManager *ctrl; // 945 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 947 -// } -} - -/* <2e99d8> ../cstrike/dlls/bot/cs_bot.cpp:934 */ -void CCSBot::IsEndOfSafeTime(void) -{ -// IsSafe(const class CCSBot *const this); // 936 -} - -/* <2e9987> ../cstrike/dlls/bot/cs_bot.cpp:920 */ -void CCSBot::IsWellPastSafe(void) -{ -// { -// class CCSBotManager *ctrl; // 922 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 924 -// } -} - -/* <2e9942> ../cstrike/dlls/bot/cs_bot.cpp:906 */ -void CCSBot::IsSafe(void) -{ -// { -// class CCSBotManager *ctrl; // 908 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 910 -// } -} - -/* <2e98f1> ../cstrike/dlls/bot/cs_bot.cpp:882 */ -void CCSBot::IsHurrying(void) -{ -// { -// class CCSBotManager *ctrl; // 887 -// IsElapsed(const class CountdownTimer *const this); // 884 -// } -} - -/* <2e984c> ../cstrike/dlls/bot/cs_bot.cpp:857 */ -void CCSBot::IsRogue(void) -{ -// { -// class CCSBotManager *ctrl; // 859 -// AllowRogues(const class CCSBotManager *const this); // 860 -// IsElapsed(const class CountdownTimer *const this); // 864 -// { -// float const rogueChance; // 869 -// Start(CountdownTimer *const this, -// float duration); // 866 -// } -// } -} - -/* <2e9824> ../cstrike/dlls/bot/cs_bot.cpp:845 */ -void CCSBot::DecreaseMorale(void) -{ -} - -/* <2e97fc> ../cstrike/dlls/bot/cs_bot.cpp:835 */ -void CCSBot::IncreaseMorale(void) -{ -} - -/* <2e979b> ../cstrike/dlls/bot/cs_bot.cpp:826 */ -void CCSBot::IgnoreEnemies(float duration) -{ -// Start(CountdownTimer *const this, -// float duration); // 828 -} - -/* <2e9762> ../cstrike/dlls/bot/cs_bot.cpp:814 */ -void CCSBot::GetDisposition(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 816 -} - -/* <2e9719> ../cstrike/dlls/bot/cs_bot.cpp:801 */ -void CCSBot::SetDisposition(DispositionType disposition) -{ -// Invalidate(CountdownTimer *const this); // 806 -} - -/* <2e95cb> ../cstrike/dlls/bot/cs_bot.cpp:744 */ -void CCSBot::GetImportantEnemy( bool checkVisibility) -{ -// { -// class CCSBotManager *ctrl; // 746 -// class CBasePlayer *nearEnemy; // 747 -// float nearDist; // 748 -// { -// int i; // 750 -// { -// class CBaseEntity *entity; // 752 -// class CBasePlayer *player; // 767 -// Vector d; // 782 -// float distSq; // 783 -// FNullEnt(entvars_t *pev); // 757 -// operator-(const Vector *const this, -// const Vector &v); // 782 -// } -// } -// } -} - -/* <2e94a0> ../cstrike/dlls/bot/cs_bot.cpp:731 */ -void CCSBot::OutnumberedCount(void) -{ -// IsOutnumbered(const class CCSBot *const this); // 733 -// GetNearbyEnemyCount(const class CCSBot *const this); // 734 -// GetNearbyFriendCount(const class CCSBot *const this); // 734 -} - -/* <2e940d> ../cstrike/dlls/bot/cs_bot.cpp:722 */ -void CCSBot::IsOutnumbered(void) -{ -// GetNearbyFriendCount(const class CCSBot *const this); // 724 -// GetNearbyEnemyCount(const class CCSBot *const this); // 724 -} - -/* <2e93f4> ../cstrike/dlls/bot/cs_bot.cpp:722 */ -void CCSBot::IsOutnumbered(void) -{ -} - -/* <2e92b8> ../cstrike/dlls/bot/cs_bot.cpp:693 */ -void CCSBot::UpdateHostageEscortCount(void) -{ -// { -// float const updateInterval; // 695 -// { -// class CHostage *hostage; // 704 -// IsValid(CHostage *const this); // 709 -// IsFollowing(CHostage *const this, -// const class CBaseEntity *entity); // 713 -// edict(CBaseEntity *const this); // 705 -// FNullEnt(const edict_t *pent); // 705 -// } -// } -} - -/* <2e9240> ../cstrike/dlls/bot/cs_bot.cpp:651 */ -void CCSBot::SetHidingSpotCheckTimestamp(HidingSpot *spot) -{ -// { -// int leastRecent; // 653 -// float leastRecentTime; // 654 -// { -// int i; // 656 -// } -// } -} - -/* <2e91f1> ../cstrike/dlls/bot/cs_bot.cpp:637 */ -void CCSBot::GetHidingSpotCheckTimestamp(HidingSpot *spot) -{ -// { -// int i; // 639 -// } -} - -/* <2e91b7> ../cstrike/dlls/bot/cs_bot.cpp:622 */ -void CCSBot::GetOffLadder(void) -{ -// DestroyPath(CCSBot *const this); // 627 -} - -/* <2e918e> ../cstrike/dlls/bot/cs_bot.cpp:610 */ -void CCSBot::GetAttacker(void) -{ -} - -/* <2e9140> ../cstrike/dlls/bot/cs_bot.cpp:588 */ -void CCSBot::CanSeePlantedBomb(void) -{ -// { -// class CCSBotManager *ctrl; // 590 -// const Vector *bombPos; // 598 -// } -} - -/* <2e90d4> ../cstrike/dlls/bot/cs_bot.cpp:566 */ -void CCSBot::CanSeeLooseBomb(void) -{ -// { -// class CCSBotManager *ctrl; // 568 -// class CBaseEntity *bomb; // 573 -// GetLooseBomb(CCSBotManager *const this); // 573 -// } -} - -/* <2e9070> ../cstrike/dlls/bot/cs_bot.cpp:544 */ -void CCSBot::NoticeLooseBomb(void) -{ -// { -// class CCSBotManager *ctrl; // 546 -// class CBaseEntity *bomb; // 551 -// GetLooseBomb(CCSBotManager *const this); // 551 -// } -} - -/* <2e9047> ../cstrike/dlls/bot/cs_bot.cpp:527 */ -void CCSBot::IsDoingScenario(void) -{ -} - -/* <2e8e39> ../cstrike/dlls/bot/cs_bot.cpp:97 */ -void CCSBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// class CBaseEntity *attacker; // 99 -// GetClassPtr(CBaseEntity *a); // 99 -// { -// class CBasePlayer *player; // 104 -// } -// { -// class CBasePlayer *lastAttacker; // 113 -// float lastAttackedTimestamp; // 114 -// AdjustSafeTime(CCSBot *const this); // 121 -// IsSurprised(const class CCSBot *const this); // 124 -// { -// class CBasePlayer *enemy; // 126 -// bool panic; // 127 -// { -// float invSkill; // 148 -// float panicChance; // 149 -// } -// } -// } -// } -} - -/* <2e8e10> ../cstrike/dlls/bot/cs_bot.cpp:954 */ -void CCSBot::AdjustSafeTime(void) -{ -// { -// class CCSBotManager *ctrl; // 956 -// } -} - -/* <2e8c56> ../cstrike/dlls/bot/cs_bot.cpp:450 */ -void CCSBot::Panic(CBasePlayer *enemy) -{ -// { -// class Vector2D dir; // 456 -// class Vector2D perp; // 457 -// Vector spot; // 459 -// IsSurprised(const class CCSBot *const this); // 453 -// { -// class Vector2D toEnemy; // 473 -// float along; // 476 -// float c45; // 477 -// float size; // 478 -// float shift; // 479 -// NormalizeInPlace(Vector2D *const this); // 474 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 476 -// { -// float side; // 495 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 495 -// } -// } -// { -// float const offset; // 464 -// float side; // 465 -// } -// } -} - -/* <2e8af6> ../cstrike/dlls/bot/cs_bot.cpp:400 */ -void CCSBot::StayOnNavMesh(void) -{ -// { -// class CNavArea *goalArea; // 408 -// { -// Vector pos; // 422 -// Vector to; // 426 -// float const stepInDist; // 429 -// operator-(const Vector *const this, -// const Vector &v); // 426 -// NormalizeInPlace(Vector *const this); // 427 -// operator*(float fl, -// const Vector &v); // 430 -// operator+(const Vector *const this, -// const Vector &v); // 430 -// } -// } -} - -/* <2e8abd> ../cstrike/dlls/bot/cs_bot.cpp:385 */ -void CCSBot::SetEnemy(CBasePlayer *enemy) -{ -} - -/* <2e8a34> ../cstrike/dlls/bot/cs_bot.cpp:358 */ -void CCSBot::FindNearbyPlayer(void) -{ -// { -// class CBaseEntity *pEntity; // 360 -// Vector vecSrc; // 361 -// float flRadius; // 362 -// Vector(Vector *const this, -// const Vector &v); // 361 -// } -} - -/* <2e8a0c> ../cstrike/dlls/bot/cs_bot.cpp:351 */ -void CCSBot::BotDeathThink(void) -{ -} - -/* <2e89e3> ../cstrike/dlls/bot/cs_bot.cpp:335 */ -void CCSBot::IsBusy(void) -{ -} - -/* <2e87d9> ../cstrike/dlls/bot/cs_bot.cpp:253 */ -void CCSBot::BotTouch(CBaseEntity *other) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 297 -// { -// Vector center; // 299 -// class Extent extent; // 301 -// bool breakIt; // 307 -// operator+(const Vector *const this, -// const Vector &v); // 299 -// { -// Vector goal; // 312 -// Vector(Vector *const this, -// const Vector &v); // 312 -// IsIntersectingBox(const Vector *start, -// const Vector *end, -// const Vector *boxMin, -// const Vector *boxMax); // 314 -// } -// operator/(const Vector *const this, -// float fl); // 299 -// } -// { -// class CBasePlayer *player; // 269 -// unsigned int otherPri; // 272 -// unsigned int myPri; // 275 -// { -// unsigned int avoidPri; // 284 -// } -// } -} - -/* <2e8769> ../cstrike/dlls/bot/cs_bot.cpp:171 */ -void CCSBot::Killed(entvars_t *pevAttacker, int iGib) -{ -// { -// float const deathDanger; // 178 -// float const deathDangerRadius; // 179 -// } -} - -/* <2e8732> ../cstrike/dlls/bot/cs_bot.cpp:80 */ -void CCSBot::Jump(bool mustJump) -{ -} - -/* <2e86df> ../cstrike/dlls/bot/cs_bot.cpp:62 */ -void CCSBot::Walk(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 64 -// Walk(CBot *const this); // 66 -} - -/* <2e85c8> ../cstrike/dlls/bot/cs_bot.cpp:24 */ -/* linkage=_Z17GetBotFollowCountP11CBasePlayer */ -int GetBotFollowCount(CBasePlayer *leader) -{ -// { -// int count; // 26 -// { -// int i; // 28 -// { -// class CBaseEntity *entity; // 30 -// class CBasePlayer *player; // 41 -// class CCSBot *bot; // 49 -// FNullEnt(entvars_t *pev); // 35 -// GetFollowLeader(CCSBot *const this); // 50 -// } -// } -// } -} - -/* <2e8587> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2e849c> ../game_shared/bot/nav_area.h:1028 */ -void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class CollectRetreatSpotsFunctor &func, float maxRange) -{ -// { -// class CNavArea *area; // 1045 -// { -// const_iterator ladderIt; // 1064 -// const NavLadderList *ladderList; // 1067 -// { -// int dir; // 1051 -// { -// int count; // 1053 -// { -// int i; // 1054 -// { -// class CNavArea *adjArea; // 1056 -// } -// } -// } -// } -// { -// const class CNavLadder *ladder; // 1072 -// } -// { -// const class CNavLadder *ladder; // 1093 -// } -// } -// } -} - -/* <2e8465> ../cstrike/dlls/bot/cs_bot.cpp:1004 */ -inline void CollectRetreatSpotsFunctor::CollectRetreatSpotsFunctor(CCSBot *me, float range) -{ -} - -/* <2e845c> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <2e8431> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <2e8418> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2e83ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2e83bd> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <2e83a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <2e8360> ../game_shared/bot/nav_area.h:422 */ -inline void CNavArea::GetAdjacentArea(NavDirType dir, int i) -{ -// { -// const_iterator iter; // 424 -// } -} - -/* <2e833c> ../game_shared/bot/nav_area.h:236 */ -inline void CNavArea::GetAdjacentCount(NavDirType dir) -{ -} - -/* <2e831e> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <2e8317> ../game_shared/bot/nav_area.h:286 */ -inline void MakeNewMarker(void) -{ -} - -/* <2e82f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2e82d0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2e82b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <2e828a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <2e8249> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <2e822a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <2e81f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <2e81e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2e81c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2e81a8> ../cstrike/dlls/bot/cs_bot_manager.h:24 */ -inline int OtherTeam(int team) -{ -} - -/* <2e8183> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <2e816a> ../game_shared/bot/nav_area.h:136 */ -inline void HidingSpot::GetPosition(void) -{ -} - -/* <2e8133> ../game_shared/bot/nav_area.h:255 */ -inline void CNavArea::GetHidingSpotList(void) -{ -} - -/* <2e8115> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2e80ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2e80c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <2e80a8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2e808f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2e8058> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <2e803a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2e8011> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2e7fca> ../cstrike/dlls/hostage/hostage.h:293 */ -inline void CHostageManager::ForEachHostage(FarthestHostage &func) -{ -// { -// int i; // 295 -// } -} - -/* <2e7f9f> ../cstrike/dlls/bot/cs_bot.cpp:1088 */ -inline void FarthestHostage::FarthestHostage(CCSBot *me) -{ -} - -/* <2e7f64> ../cstrike/dlls/bot/cs_bot.cpp:1094 */ -inline void FarthestHostage::operator()(CHostage *hostage) -{ -// { -// float range; // 1098 -// } -} - -/* <2e7eb2> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2e7e6e> ../cstrike/dlls/hostage/hostage.h:104 */ -inline void CHostage::IsFollowing(CBaseEntity *entity) -{ -} - -/* <2e7e39> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <2e7e05> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <2e7dd0> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <2e7db7> ../cstrike/dlls/bot/cs_bot_manager.h:150 */ -inline void CCSBotManager::GetRandomZone(void) -{ -} - -/* <2e7d83> ../cstrike/dlls/bot/cs_bot.cpp:906 */ -void CCSBot::IsSafe(void) -{ -// { -// class CCSBotManager *ctrl; // 908 -// } -} - -/* <2e7d5e> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <2e7d45> ../cstrike/dlls/bot/cs_bot.h:395 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <2e7d27> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <2e7cc4> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <2e7c99> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <2e7c11> ../cstrike/dlls/bot/cs_bot.cpp:200 */ -inline bool IsIntersectingBox(const Vector *start, const Vector *end, const Vector *boxMin, const Vector *boxMax) -{ -// { -// unsigned char startFlags; // 202 -// unsigned char endFlags; // 203 -// } -} - -/* <2e7bee> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <2e7bce> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <2e7baf> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <2e7b91> ../game_shared/bot/bot.h:275 */ -inline void CBot::Walk(void) -{ -} - -/* <2e7b5c> ../cstrike/dlls/bot/cs_bot.h:370 */ -inline void CCSBot::GetFollowLeader(void) -{ -// { -// class CBaseEntity *entity; // 372 -// } -} - -/* <2e7b1f> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <2e7b06> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <2e7ae8> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <2e7acf> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <2e7ab6> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <2e7a9d> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <2e7a84> ../cstrike/dlls/bot/cs_bot.h:519 */ -inline void CCSBot::GetNearbyFriendCount(void) -{ -} - -/* <2e7a6b> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <2e7a52> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <2e7a34> ../cstrike/dlls/bot/cs_bot.h:385 */ -inline void CCSBot::IsSurprised(void) -{ -} - -/* <2e7a16> ../cstrike/dlls/bot/cs_gamestate.h:47 */ -inline void CSGameState::IsBombPlanted(void) -{ -} - -/* <2e79fd> ../cstrike/dlls/bot/cs_bot_manager.h:180 */ -inline void CCSBotManager::AllowRogues(void) -{ -} - -/* <2e79e4> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <2e79cb> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <2e79ad> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <2e7989> ../game_shared/bot/bot_profile.h:67 */ -inline void BotProfile::GetTeamwork(void) -{ -} - -/* <2e796b> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <2e7944> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2e792b> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2e790d> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <2e78e4> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <2e78c6> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <2e78a1> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <2e7877> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <2e784f> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <2e7825> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <2e77f5> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <2e777b> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <2e7722> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <2e76c9> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <2e7688> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <2e765e> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <2e7605> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <2e7572> ../game_shared/bot/nav_area.h:990 */ -inline void AddAreaToOpenList(CNavArea *area, class CNavArea *parent, const Vector *startPos, float maxRange) -{ -// { -// Vector closePos; // 1004 -// { -// float distAlong; // 1009 -// } -// } -} - -/* <2e7559> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <2e7534> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <2e750d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2e74f4> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <2e74ce> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <2e74a8> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <2e7475> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <2e745c> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <2e7443> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <2e7425> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <2e7407> ../game_shared/bot/nav_area.h:137 */ -inline void HidingSpot::GetID(void) -{ -} - -/* <2e73e9> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <2e73cb> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <2e73ad> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2e735d> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2e7336> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2e72f9> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2e72a9> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2e71d9> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <2e71a5> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2e7179> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2e715b> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2e711f> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <2e70f7> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <2e70cd> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <2e70a5> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2e707d> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <2d4e40> ../game_shared/shared_util.cpp:247 */ -/* linkage=_Z18SharedTokenWaitingPKc */ -bool SharedTokenWaiting(const char *buffer) -{ -// { -// const char *p; // 249 -// } -} - -/* <2d4de7> ../game_shared/shared_util.cpp:173 */ -/* linkage=_Z11SharedParsePKc */ -const char *SharedParse(const char *data) -{ -// -//skipwhite: // 185 -// { -// int c; // 175 -// int len; // 176 -// } -} - -/* <2d4dbf> ../game_shared/shared_util.cpp:164 */ -/* linkage=_Z18SharedSetQuoteCharc */ -void SharedSetQuoteChar(char c) -{ -} - -/* <2d4da4> ../game_shared/shared_util.cpp:155 */ -/* linkage=_Z14SharedGetTokenv */ -char *SharedGetToken(void) -{ -} - -/* <2d4d11> ../game_shared/shared_util.cpp:137 */ -/* linkage=_Z11NumAsStringi */ -const char *NumAsString(int val) -{ -// { -// int const BufLen; // 139 -// int const NumBuffers; // 140 -// char string; // 141 -// int curstring; // 142 -// int len; // 146 -// } -} - -/* <2d4c7e> ../game_shared/shared_util.cpp:122 */ -/* linkage=_Z12NumAsWStringi */ -const wchar_t *NumAsWString(int val) -{ -// { -// int const BufLen; // 124 -// int const NumBuffers; // 125 -// wchar_t string; // 126 -// int curstring; // 127 -// int len; // 131 -// } -} - -/* <2d4c0d> ../game_shared/shared_util.cpp:106 */ -/* linkage=_Z10BufWPrintfPwRiPKwz */ -wchar_t *BufWPrintf(wchar_t *buf, int &len, const wchar_t *fmt, ...) -{ -// { -// va_list argptr; // 111 -// } -} - -/* <2d4ba1> ../game_shared/shared_util.cpp:90 */ -/* linkage=_Z9BufPrintfPcRiPKcz */ -char *BufPrintf(char *buf, int &len, const char *fmt, ...) -{ -// { -// va_list argptr; // 95 -// } -} - -/* <2d4b0a> ../game_shared/shared_util.cpp:68 */ -/* linkage=_Z13SharedVarArgsPcz */ -char *SharedVarArgs(char *format, ...) -{ -// { -// va_list argptr; // 70 -// int const BufLen; // 71 -// int const NumBuffers; // 72 -// char string; // 73 -// int curstring; // 74 -// } -} - -/* <2d4a66> ../game_shared/shared_util.cpp:50 */ -/* linkage=_Z14SharedWVarArgsPwz */ -wchar_t *SharedWVarArgs(wchar_t *format, ...) -{ -// { -// va_list argptr; // 52 -// int const BufLen; // 53 -// int const NumBuffers; // 54 -// wchar_t string; // 55 -// int curstring; // 56 -// } -} - -/* <2d44ba> (null):27581 */ -void _GLOBAL__sub_I_g_PlayerModEnable(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 274 -} - -/* <2d4486> ../game_shared/voice_gamemgr.cpp:129 */ -void CVoiceGameMgr::Update(double frametime) -{ -} - -/* <2d416b> ../game_shared/voice_gamemgr.cpp:215 */ -void CVoiceGameMgr::UpdateMasks(void) -{ -// { -// bool bAllTalk; // 219 -// { -// int iClient; // 221 -// { -// class CBaseEntity *pEnt; // 223 -// class CBasePlayer *pPlayer; // 234 -// CPlayerBitVec gameRulesMask; // 236 -// operator uint32(CBitVecAccessor *const this); // 228 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 230 -// CBitVec(CBitVec<32> *const this); // 236 -// { -// int iOtherClient; // 240 -// { -// class CBaseEntity *pEnt; // 242 -// operator=(CBitVecAccessor *const this, -// int val); // 245 -// } -// } -// operator!=(CBitVec<32> *const this, -// const class CBitVec<32> &other); // 251 -// operator!=(CBitVec<32> *const this, -// const class CBitVec<32> &other); // 252 -// { -// int dw; // 258 -// operator=(CBitVec<32> *const this, -// const class CBitVec<32> &other); // 254 -// operator=(CBitVec<32> *const this, -// const class CBitVec<32> &other); // 255 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 257 -// } -// { -// int iOtherClient; // 268 -// { -// bool bCanHear; // 270 -// operator uint32(CBitVecAccessor *const this); // 270 -// operator uint32(CBitVecAccessor *const this); // 270 -// } -// } -// } -// } -// } -} - -/* <2d3ec5> ../game_shared/voice_gamemgr.cpp:152 */ -void CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender) -{ -// { -// int iReceiverIndex; // 154 -// int iSenderIndex; // 154 -// entindex(CBaseEntity *const this); // 159 -// entindex(CBaseEntity *const this); // 160 -// operator uint32(CBitVecAccessor *const this); // 165 -// } -} - -/* <2d3d82> ../game_shared/voice_gamemgr.cpp:140 */ -void CVoiceGameMgr::ClientConnected(edict_t *pEdict) -{ -// { -// int index; // 142 -// ENTINDEX(edict_t *pEdict); // 142 -// operator=(CBitVecAccessor *const this, -// int val); // 145 -// Init(CBitVec<32> *const this, -// int val); // 146 -// Init(CBitVec<32> *const this, -// int val); // 147 -// } -} - -/* <2d3d4e> ../game_shared/voice_gamemgr.cpp:123 */ -void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper) -{ -} - -/* <2d3d0b> ../game_shared/voice_gamemgr.cpp:101 */ -void CVoiceGameMgr::Init(IVoiceGameMgrHelper *pHelper, int maxClients) -{ -} - -/* <2d3cea> ../game_shared/voice_gamemgr.cpp:89 */ -void CVoiceGameMgr::CVoiceGameMgr(void) -{ -} - -/* <2d3cd1> ../game_shared/voice_gamemgr.cpp:89 */ -void CVoiceGameMgr::CVoiceGameMgr(void) -{ -} - -/* <2d3c98> ../game_shared/voice_gamemgr.cpp:96 */ -void CVoiceGameMgr::~CVoiceGameMgr(void) -{ -// ~CVoiceGameMgr(CVoiceGameMgr::~CVoiceGameMgr(// int const __in_chrg); // 98 -} - -/* <2d3c38> ../game_shared/voice_gamemgr.cpp:68 */ -void VoiceServerDebug(const char *pFmt, ...) -{ -// { -// char msg; // 70 -// va_list marker; // 71 -// } -} - -/* <2d3c17> ../game_shared/voice_gamemgr.cpp:96 */ -void CVoiceGameMgr::~CVoiceGameMgr(void) -{ -} - -/* <2d3bf3> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <2d3bd1> ../game_shared/bitvec.h:165 */ -inline void GetDWord(CBitVec<32> *const this, int i) -{ -} - -/* <2d3ba8> ../game_shared/bitvec.h:125 */ -inline void operator=(CBitVec<32> *const this, const CBitVec<32> &other) -{ -} - -/* <2d3b7f> ../game_shared/bitvec.h:152 */ -inline void operator!=(CBitVec<32> *const this, const CBitVec<32> &other) -{ -} - -/* <2d3b11> ../game_shared/bitvec.h:141 */ -inline void operator==(CBitVec<32> *const this, const CBitVec<32> &other) -{ -// { -// int i; // 143 -// } -} - -/* <2d3ae2> ../game_shared/bitvec.h:115 */ -inline void Init(CBitVec<32> *const this, int val) -{ -// { -// int i; // 117 -// } -} - -/* <2d3ac9> ../game_shared/bitvec.h:100 */ -inline void GetNumBits(CBitVec<32> *const this) -{ -} - -/* <2d3a7d> ../game_shared/bitvec.h:173 */ -inline void SetDWord(CBitVec<32> *const this, int i, uint32 val) -{ -} - -/* <2d3a63> ../game_shared/bitvec.h:88 */ -inline void operator uint32(CBitVecAccessor *const this) -{ -} - -/* <2d3a41> ../game_shared/bitvec.h:133 */ -inline void operator[](CBitVec<32> *const this, int i) -{ -} - -/* <2d3a28> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2d39f8> ../game_shared/bitvec.h:73 */ -inline void CBitVecAccessor::CBitVecAccessor( uint32 *pDWords, int iBit) -{ -} - -/* <2d39cf> ../game_shared/bitvec.h:107 */ -inline void CBitVec(CBitVec<32> *const this) -{ -// { -// int i; // 109 -// } -} - -/* <2d39b1> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2d3962> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2d3918> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2d38dd> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2d388e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2d382d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2d3801> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2d37d7> ../game_shared/bitvec.h:80 */ -inline void CBitVecAccessor::operator=( int val) -{ -} - -/* <2d37af> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2d3787> ../game_shared/voice_gamemgr.cpp:96 */ -void CVoiceGameMgr::~CVoiceGameMgr(int const __in_chrg) -{ -} - -/* <2d03e9> ../cstrike/pm_shared/pm_debug.c:260 */ -void PM_ViewEntity(void) -{ -// vec3_t forward; // 262 -// vec3_t right; // 262 -// vec3_t up; // 262 -// float raydist; // 263 -// vec3_t origin; // 264 -// vec3_t end; // 265 -// int i; // 266 -// pmtrace_t trace; // 267 -// int pcolor; // 268 -// float fup; // 269 -// PM_DrawPhysEntBBox(int num, -// int pcolor, -// float life); // 294 -} - -/* <2d030c> ../cstrike/pm_shared/pm_debug.c:218 */ -void PM_DrawBBox(vec_t *mins, vec_t *maxs, vec_t *origin, int pcolor, float life) -{ -// int j; // 220 -// vec3_t tmp; // 222 -// vec_t p; // 223 -// float gap; // 224 -// PM_DrawRectangle(vec_t *tl, -// vec_t *bl, -// vec_t *tr, -// vec_t *br, -// int pcolor, -// float life); // 238 -} - -/* <2d0197> ../cstrike/pm_shared/pm_debug.c:114 */ -void PM_DrawRectangle(vec_t *tl, vec_t *bl, vec_t *tr, vec_t *br, int pcolor, float life) -{ -} - -/* <2d0110> ../cstrike/pm_shared/pm_debug.c:43 */ -void PM_ShowClipBox(void) -{ -} - -/* <2d0012> ../cstrike/pm_shared/pm_debug.c:82 */ -void PM_ParticleLine(vec_t *start, vec_t *end, int pcolor, float life, float vert) -{ -// float linestep; // 84 -// float curdist; // 85 -// float len; // 86 -// vec3_t curpos; // 87 -// vec3_t diff; // 88 -// int i; // 89 -} - -/* <2cff57> ../cstrike/pm_shared/pm_debug.c:128 */ -void PM_DrawPhysEntBBox(int num, int pcolor, float life) -{ -// physent_t *pe; // 130 -// vec3_t org; // 131 -// int j; // 132 -// vec3_t tmp; // 133 -// vec_t p; // 134 -// float gap; // 135 -// vec3_t modelmins; // 136 -// vec3_t modelmaxs; // 136 -// { -// vec3_t forward; // 161 -// vec3_t right; // 161 -// vec3_t up; // 161 -// } -} - -/* <2cee68> ../cstrike/pm_shared/pm_math.c:398 */ -void VectorAngles(const vec_t *forward, vec_t *angles) -{ -// float tmp; // 400 -// float yaw; // 400 -// float pitch; // 400 -} - -/* <2ced4d> ../cstrike/pm_shared/pm_math.c:374 */ -void VectorMatrix(vec_t *forward, vec_t *right, vec_t *up) -{ -// vec3_t tmp; // 376 -// CrossProduct(const vec_t *v1, -// const vec_t *v2, -// vec_t *cross); // 390 -// VectorNormalize(vec_t *v); // 391 -// CrossProduct(const vec_t *v1, -// const vec_t *v2, -// vec_t *cross); // 392 -// VectorNormalize(vec_t *v); // 393 -} - -/* <2ced0f> ../cstrike/pm_shared/pm_math.c:366 */ -int Q_log2(int val) -{ -// int answer; // 368 -} - -/* <2cecc9> ../cstrike/pm_shared/pm_math.c:358 */ -void VectorScale(const vec_t *in, vec_t scale, vec_t *out) -{ -} - -/* <2ceca2> ../cstrike/pm_shared/pm_math.c:351 */ -void VectorInverse(vec_t *v) -{ -} - -/* <2cec3c> ../cstrike/pm_shared/pm_math.c:332 */ -float VectorNormalize(vec_t *v) -{ -// float length; // 334 -// float ilength; // 334 -} - -/* <2cebc2> ../cstrike/pm_shared/pm_math.c:325 */ -float Distance(const vec_t *v1, const vec_t *v2) -{ -// vec3_t d; // 327 -// Length(const vec_t *v); // 329 -} - -/* <2ceafc> ../cstrike/pm_shared/pm_math.c:297 */ -void _VectorCopy(vec_t *in, vec_t *out) -{ -} - -/* <2ceab5> ../cstrike/pm_shared/pm_math.c:290 */ -void _VectorAdd(vec_t *veca, vec_t *vecb, vec_t *out) -{ -} - -/* <2cea6e> ../cstrike/pm_shared/pm_math.c:283 */ -void _VectorSubtract(vec_t *veca, vec_t *vecb, vec_t *out) -{ -} - -/* <2cea34> ../cstrike/pm_shared/pm_math.c:278 */ -vec_t _DotProduct(vec_t *v1, vec_t *v2) -{ -} - -/* <2ce9de> ../cstrike/pm_shared/pm_math.c:270 */ -void VectorMA(const vec_t *veca, float scale, const vec_t *vecb, vec_t *vecc) -{ -} - -/* <2ce996> ../cstrike/pm_shared/pm_math.c:259 */ -int VectorCompare(const vec_t *v1, const vec_t *v2) -{ -// int i; // 261 -} - -/* <2ce953> ../cstrike/pm_shared/pm_math.c:251 */ -void VectorTransform(const vec_t *in1, float *in2, vec_t *out) -{ -} - -/* <2ce893> ../cstrike/pm_shared/pm_math.c:235 */ -float AngleBetweenVectors(const vec_t *v1, const vec_t *v2) -{ -// float angle; // 237 -// float l1; // 238 -// float l2; // 239 -// Length(const vec_t *v); // 238 -// Length(const vec_t *v); // 239 -} - -/* <2ce85f> ../cstrike/pm_shared/pm_math.c:313 */ -float Length(const vec_t *v) -{ -// int i; // 315 -// float length; // 316 -} - -/* <2ce75f> ../cstrike/pm_shared/pm_math.c:198 */ -void InterpolateAngles(float *start, float *end, float *output, float frac) -{ -// int i; // 200 -// float ang1; // 201 -// float ang2; // 201 -// float d; // 202 -// NormalizeAngles(float *angles); // 204 -// NormalizeAngles(float *angles); // 205 -// NormalizeAngles(float *angles); // 225 -} - -/* <2ce710> ../cstrike/pm_shared/pm_math.c:172 */ -void NormalizeAngles(float *angles) -{ -// int i; // 174 -} - -/* <2ce67b> ../cstrike/pm_shared/pm_math.c:142 */ -void AngleIMatrix(const vec_t *angles, float *matrix) -{ -// float angle; // 144 -// float sr; // 145 -// float sp; // 145 -// float sy; // 145 -// float cr; // 145 -// float cp; // 145 -// float cy; // 145 -} - -/* <2ce5d0> ../cstrike/pm_shared/pm_math.c:112 */ -void AngleMatrix(const vec_t *angles, float *matrix) -{ -// float angle; // 114 -// float sr; // 115 -// float sp; // 115 -// float sy; // 115 -// float cr; // 115 -// float cp; // 115 -// float cy; // 115 -} - -/* <2ce521> ../cstrike/pm_shared/pm_math.c:76 */ -void AngleVectorsTranspose(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up) -{ -// float angle; // 78 -// float sr; // 79 -// float sp; // 79 -// float sy; // 79 -// float cr; // 79 -// float cp; // 79 -// float cy; // 79 -} - -/* <2ce461> ../cstrike/pm_shared/pm_math.c:41 */ -void AngleVectors(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up) -{ -// float angle; // 43 -// float sr; // 44 -// float sp; // 44 -// float sy; // 44 -// float cr; // 44 -// float cp; // 44 -// float cy; // 44 -} - -/* <2ce436> ../cstrike/pm_shared/pm_math.c:35 */ -float anglemod(float a) -{ -} - -/* <2ce21b> ../cstrike/pm_shared/pm_shared.c:3638 */ -void PM_Init(struct playermove_s *ppmove) -{ -} - -/* <2ce1ee> ../cstrike/pm_shared/pm_shared.c:3629 */ -int PM_GetPhysEntInfo(int ent) -{ -} - -/* <2ce1c1> ../cstrike/pm_shared/pm_shared.c:3620 */ -int PM_GetVisEntInfo(int ent) -{ -} - -/* <2ce182> ../cstrike/pm_shared/pm_shared.c:3596 */ -void PM_Move(struct playermove_s *ppmove, int server) -{ -} - -/* <2ce101> ../cstrike/pm_shared/pm_shared.c:3479 */ -void PM_CreateStuckTable(void) -{ -// float x; // 3481 -// float y; // 3481 -// float z; // 3481 -// int idx; // 3482 -// int i; // 3483 -// float zi; // 3484 -} - -/* <2cdfe9> ../cstrike/pm_shared/pm_shared.c:3225 */ -void PM_PlayerMove(qboolean server) -{ -// physent_t *pLadder; // 3227 -// PM_ShouldDoSpectMode(void); // 3251 -// PM_InWater(void); // 3457 -// PM_Jump(void); // 3392 -// PM_AddCorrectGravity(void); // 3360 -// PM_Jump(void); // 3343 -// PM_FixupGravityVelocity(void); // 3459 -} - -/* <2cdfc3> ../cstrike/pm_shared/pm_shared.c:3136 */ -void PM_ReduceTimers(void) -{ -} - -/* <2cdeb8> ../cstrike/pm_shared/pm_shared.c:3069 */ -void PM_CheckParamters(void) -{ -// float spd; // 3071 -// float maxspeed; // 3072 -// vec3_t v_angle; // 3073 -// PM_DropPunchAngle(vec_t *punchangle); // 3105 -// { -// float fRatio; // 3089 -// } -// PM_CalcRoll(vec_t *angles, -// vec_t *velocity, -// float rollangle, -// float rollspeed); // 3114 -} - -/* <2cde69> ../cstrike/pm_shared/pm_shared.c:3053 */ -void PM_DropPunchAngle(vec_t *punchangle) -{ -// float len; // 3055 -} - -/* <2cdd76> ../cstrike/pm_shared/pm_shared.c:3018 */ -float PM_CalcRoll(vec_t *angles, vec_t *velocity, float rollangle, float rollspeed) -{ -// float sign; // 3020 -// float side; // 3021 -// float value; // 3022 -// vec3_t forward; // 3023 -// vec3_t right; // 3023 -// vec3_t up; // 3023 -} - -/* <2cdd60> ../cstrike/pm_shared/pm_shared.c:2988 */ -void PM_PlayWaterSounds(void) -{ -} - -/* <2cdcd3> ../cstrike/pm_shared/pm_shared.c:2933 */ -void PM_CheckFalling(void) -{ -// { -// float fvol; // 2939 -// PM_MapTextureTypeStepType(char chTextureType); // 2963 -// PM_PlayStepSound(int step, -// float fvol); // 2963 -// } -} - -/* <2cdc4b> ../cstrike/pm_shared/pm_shared.c:2869 */ -void PM_CheckWaterJump(void) -{ -// vec3_t vecStart; // 2871 -// vec3_t vecEnd; // 2871 -// vec3_t flatforward; // 2872 -// vec3_t flatvelocity; // 2873 -// float curspeed; // 2874 -// pmtrace_t tr; // 2875 -// int savehull; // 2876 -} - -/* <2cdba2> ../cstrike/pm_shared/pm_shared.c:2674 */ -void PM_NoClip(void) -{ -// int i; // 2676 -// vec3_t wishvel; // 2677 -// float fmove; // 2678 -// float smove; // 2678 -} - -/* <2cdb13> ../cstrike/pm_shared/pm_shared.c:2569 */ -void PM_Physics_Toss(void) -{ -// pmtrace_t trace; // 2571 -// vec3_t move; // 2572 -// float backoff; // 2573 -// PM_AddGravity(void); // 2594 -// { -// float vel; // 2636 -// vec3_t base; // 2637 -// } -} - -/* <2cdac6> ../cstrike/pm_shared/pm_shared.c:2541 */ -pmtrace_t PM_PushEntity(vec_t *push) -{ -// pmtrace_t trace; // 2543 -// vec3_t end; // 2544 -} - -/* <2cda8d> ../cstrike/pm_shared/pm_shared.c:2519 */ -void PM_AddGravity(void) -{ -// float ent_gravity; // 2521 -} - -/* <2cda77> ../cstrike/pm_shared/pm_shared.c:2491 */ -void PM_WaterJump(void) -{ -} - -/* <2cda06> ../cstrike/pm_shared/pm_shared.c:2457 */ -physent_t *PM_Ladder(void) -{ -// int i; // 2459 -// physent_t *pe; // 2460 -// hull_t *hull; // 2461 -// int num; // 2462 -// vec3_t test; // 2463 -} - -/* <2cd8c2> ../cstrike/pm_shared/pm_shared.c:2332 */ -void PM_LadderMove(physent_t *pLadder) -{ -// vec3_t ladderCenter; // 2334 -// trace_t trace; // 2335 -// qboolean onFloor; // 2336 -// vec3_t floor; // 2337 -// vec3_t modelmins; // 2338 -// vec3_t modelmaxs; // 2338 -// { -// float forward; // 2364 -// float right; // 2364 -// vec3_t vpn; // 2365 -// vec3_t v_right; // 2365 -// float flSpeed; // 2366 -// { -// vec3_t velocity; // 2407 -// vec3_t perp; // 2407 -// vec3_t cross; // 2407 -// vec3_t lateral; // 2407 -// vec3_t tmp; // 2407 -// float normal; // 2408 -// } -// } -} - -/* <2cd7cd> ../cstrike/pm_shared/pm_shared.c:1983 */ -void PM_Duck(void) -{ -// float duckFraction; // 1986 -// int buttonsChanged; // 1988 -// int nButtonPressed; // 1989 -// int duckchange; // 1991 -// int duckpressed; // 1992 -// { -// float fMore; // 2063 -// float time; // 2064 -// } -// { -// pmtrace_t trace; // 2074 -// vec3_t newOrigin; // 2075 -// } -// PM_FixPlayerCrouchStuck(int direction); // 2055 -} - -/* <2cd757> ../cstrike/pm_shared/pm_shared.c:1952 */ -float PM_SimpleSpline(float value) -{ -// float valueSquared; // 1954 -} - -/* <2cd61f> ../cstrike/pm_shared/pm_shared.c:1807 */ -void PM_SpectatorMove(void) -{ -// float speed; // 1809 -// float drop; // 1809 -// float friction; // 1809 -// float control; // 1809 -// float newspeed; // 1809 -// float currentspeed; // 1811 -// float addspeed; // 1811 -// float accelspeed; // 1811 -// int i; // 1812 -// vec3_t wishvel; // 1813 -// float fmove; // 1814 -// float smove; // 1814 -// vec3_t wishdir; // 1815 -// float wishspeed; // 1816 -// { -// int target; // 1905 -// } -} - -/* <2cd3cf> ../cstrike/pm_shared/pm_shared.c:1681 */ -int PM_CheckStuck(void) -{ -// vec3_t base; // 1683 -// vec3_t offset; // 1684 -// vec3_t test; // 1685 -// int hitent; // 1686 -// int idx; // 1687 -// float fTime; // 1688 -// int i; // 1689 -// pmtrace_t traceresult; // 1690 -// float rgStuckCheckTime; // 1692 -// { -// int nReps; // 1713 -// PM_ResetStuckOffsets(int nIndex, -// int server); // 1714 -// PM_GetRandomStuckOffsets(int nIndex, -// int server, -// vec_t *offset); // 1717 -// PM_ResetStuckOffsets(int nIndex, -// int server); // 1722 -// } -// { -// float x; // 1769 -// float y; // 1769 -// float z; // 1769 -// float xystep; // 1770 -// float zstep; // 1771 -// float xyminmax; // 1772 -// float zminmax; // 1773 -// } -// PM_GetRandomStuckOffsets(int nIndex, -// int server, -// vec_t *offset); // 1750 -// PM_ResetStuckOffsets(int nIndex, -// int server); // 1757 -// PM_ResetStuckOffsets(int nIndex, -// int server); // 1698 -} - -/* <2cd33a> ../cstrike/pm_shared/pm_shared.c:1593 */ -void PM_CatagorizePosition(void) -{ -// vec3_t point; // 1595 -// pmtrace_t tr; // 1596 -} - -/* <2cd2a7> ../cstrike/pm_shared/pm_shared.c:1522 */ -qboolean PM_CheckWater(void) -{ -// vec3_t point; // 1524 -// int cont; // 1525 -// int truecont; // 1526 -// float height; // 1527 -// float heightover2; // 1528 -// { -// vec_t current_table; // 1575 -// } -} - -/* <2cd220> ../cstrike/pm_shared/pm_shared.c:1464 */ -void PM_AirMove(void) -{ -// int i; // 1466 -// vec3_t wishvel; // 1467 -// float fmove; // 1468 -// float smove; // 1468 -// vec3_t wishdir; // 1469 -// float wishspeed; // 1470 -} - -/* <2cd14b> ../cstrike/pm_shared/pm_shared.c:1368 */ -void PM_WaterMove(void) -{ -// int i; // 1370 -// vec3_t wishvel; // 1371 -// float wishspeed; // 1372 -// vec3_t wishdir; // 1373 -// vec3_t start; // 1374 -// vec3_t dest; // 1374 -// vec3_t temp; // 1375 -// pmtrace_t trace; // 1376 -// float speed; // 1378 -// float newspeed; // 1378 -// float addspeed; // 1378 -// float accelspeed; // 1378 -} - -/* <2cd0ba> ../cstrike/pm_shared/pm_shared.c:1326 */ -void PM_AirAccelerate(vec_t *wishdir, float wishspeed, float accel) -{ -// int i; // 1328 -// float addspeed; // 1329 -// float accelspeed; // 1329 -// float currentspeed; // 1329 -// float wishspd; // 1329 -} - -/* <2ccffb> ../cstrike/pm_shared/pm_shared.c:1249 */ -void PM_Friction(void) -{ -// float *vel; // 1251 -// float speed; // 1252 -// float newspeed; // 1252 -// float control; // 1252 -// float friction; // 1253 -// float drop; // 1254 -// vec3_t newvel; // 1255 -// { -// vec3_t start; // 1278 -// vec3_t stop; // 1278 -// pmtrace_t trace; // 1279 -// } -} - -/* <2cceaf> ../cstrike/pm_shared/pm_shared.c:1071 */ -void PM_WalkMove(void) -{ -// int clip; // 1073 -// int oldonground; // 1074 -// int i; // 1075 -// vec3_t wishvel; // 1077 -// float spd; // 1078 -// float fmove; // 1079 -// float smove; // 1079 -// vec3_t wishdir; // 1080 -// float wishspeed; // 1081 -// vec3_t dest; // 1083 -// vec3_t start; // 1083 -// vec3_t original; // 1084 -// vec3_t originalvel; // 1084 -// vec3_t down; // 1085 -// vec3_t downvel; // 1085 -// float downdist; // 1086 -// float updist; // 1086 -// pmtrace_t trace; // 1088 -// -//usedown: // 1234 -// { -// float flRatio; // 1092 -// } -} - -/* <2cce2e> ../cstrike/pm_shared/pm_shared.c:1027 */ -void PM_Accelerate(vec_t *wishdir, float wishspeed, float accel) -{ -// int i; // 1029 -// float addspeed; // 1030 -// float accelspeed; // 1030 -// float currentspeed; // 1030 -} - -/* <2ccd08> ../cstrike/pm_shared/pm_shared.c:831 */ -int PM_FlyMove(void) -{ -// int bumpcount; // 833 -// int numbumps; // 833 -// vec3_t dir; // 834 -// float d; // 835 -// int numplanes; // 836 -// vec_t planes; // 837 -// vec3_t primal_velocity; // 838 -// vec3_t original_velocity; // 838 -// vec3_t new_velocity; // 839 -// int i; // 840 -// int j; // 840 -// pmtrace_t trace; // 841 -// vec3_t end; // 842 -// float time_left; // 843 -// float allFraction; // 843 -// int blocked; // 844 -} - -/* <2ccc93> ../cstrike/pm_shared/pm_shared.c:784 */ -void PM_AddCorrectGravity(void) -{ -// float ent_gravity; // 786 -} - -/* <2ccbe9> ../cstrike/pm_shared/pm_shared.c:752 */ -int PM_ClipVelocity(vec_t *in, vec_t *normal, vec_t *out, float overbounce) -{ -// float backoff; // 754 -// float change; // 755 -// float angle; // 756 -// int i; // 757 -// int blocked; // 757 -} - -/* <2ccab0> ../cstrike/pm_shared/pm_shared.c:2711 */ -void PM_PreventMegaBunnyJumping(void) -{ -// float spd; // 2714 -// float fraction; // 2716 -// float maxscaledspeed; // 2718 -} - -/* <2cca88> ../cstrike/pm_shared/pm_shared.c:707 */ -void PM_CheckVelocity(void) -{ -// int i; // 709 -} - -/* <2cca3d> ../cstrike/pm_shared/pm_shared.c:679 */ -qboolean PM_AddToTouched(pmtrace_t tr, vec_t *impactvelocity) -{ -// int i; // 681 -} - -/* <2cc93c> ../cstrike/pm_shared/pm_shared.c:546 */ -void PM_UpdateStepSound(void) -{ -// float fvol; // 548 -// vec3_t knee; // 549 -// vec3_t feet; // 550 -// vec3_t center; // 551 -// float height; // 552 -// float speed; // 553 -// int fLadder; // 554 -// int step; // 555 -// int onground; // 556 -// PM_PlayStepSound(int step, -// float fvol); // 669 -// PM_MapTextureTypeStepType(char chTextureType); // 615 -} - -/* <2cc8af> ../cstrike/pm_shared/pm_shared.c:512 */ -void PM_CatagorizeTextureType(void) -{ -// vec3_t start; // 514 -// vec3_t end; // 514 -// const char *pTextureName; // 515 -// PM_FindTextureType(char *name); // 543 -} - -/* <2cc7c5> ../cstrike/pm_shared/pm_shared.c:283 */ -char PM_FindTextureType(char *name) -{ -// int left; // 285 -// int right; // 285 -// int pivot; // 285 -// int val; // 286 -} - -/* <2cc720> ../cstrike/pm_shared/pm_shared.c:213 */ -void PM_InitTextureTypes(void) -{ -// char buffer; // 215 -// int i; // 216 -// int j; // 216 -// byte *pMemFile; // 217 -// int fileSize; // 218 -// int filePos; // 218 -// qboolean bTextureTypeInit; // 219 -// { -// int __res; // 252 -// } -} - -/* <2cc6bb> ../cstrike/pm_shared/pm_shared.c:193 */ -void PM_SortTextures(void) -{ -// int i; // 197 -// int j; // 197 -// PM_SwapTextures(int i, -// int j); // 207 -} - -/* <2cc691> ../cstrike/pm_shared/pm_shared.c:180 */ -int PM_IsThereGrassTexture(void) -{ -// int i; // 182 -} - -/* <2cc613> ../cstrike/pm_shared/pm_shared.c:165 */ -void PM_SwapTextures(int i, int j) -{ -// char chTemp; // 167 -// char szTemp; // 168 -} - -/* <2cc595> ../cstrike/pm_shared/pm_shared.c:1959 */ -void PM_FixPlayerCrouchStuck(int direction) -{ -// int hitent; // 1961 -// int i; // 1962 -// vec3_t test; // 1963 -} - -/* <2cc586> ../cstrike/pm_shared/pm_shared.c:1510 */ -qboolean PM_InWater(void) -{ -} - -/* <2cc577> ../cstrike/pm_shared/pm_shared.c:3203 */ -qboolean PM_ShouldDoSpectMode(void) -{ -} - -/* <2cc541> ../cstrike/pm_shared/pm_shared.c:2741 */ -void PM_Jump(void) -{ -// float fvol; // 2743 -// float fvel; // 2744 -// { -// float flRatio; // 2847 -// } -} - -/* <2cc509> ../cstrike/pm_shared/pm_shared.c:1941 */ -float PM_SplineFraction(float value, float scale) -{ -// float valueSquared; // 1943 -} - -/* <2cc4c5> ../cstrike/pm_shared/pm_shared.c:1654 */ -int PM_GetRandomStuckOffsets(int nIndex, int server, vec_t *offset) -{ -// int idx; // 1657 -} - -/* <2cc49d> ../cstrike/pm_shared/pm_shared.c:1665 */ -void PM_ResetStuckOffsets(int nIndex, int server) -{ -} - -/* <2cc482> ../cstrike/pm_shared/pm_shared.c:806 */ -void PM_FixupGravityVelocity(void) -{ -// float ent_gravity; // 808 -} - -/* <2cc462> ../cstrike/pm_shared/pm_shared.c:489 */ -int PM_MapTextureTypeStepType(char chTextureType) -{ -} - -/* <2cc416> ../cstrike/pm_shared/pm_shared.c:315 */ -void PM_PlayStepSound(int step, float fvol) -{ -// int iSkipStep; // 317 -// int irand; // 318 -// vec3_t hvel; // 319 -} - -/* <2cadb2> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:51 */ -void weapon_xm1014(entvars_t *pev) -{ -// GetClassPtr(CXM1014 *a); // 51 -} - -/* <2cad77> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */ -void CXM1014::Reload(void) -{ -// CXM1014::Reload(void); // 182 -} - -/* <2cad3c> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */ -void CXM1014::WeaponIdle(void) -{ -// WeaponIdle(CXM1014 *const this); // 231 -} - -/* <2caced> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2cacc6> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:53 */ -void CXM1014::Spawn(void) -{ -} - -/* <2cac9f> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:100 */ -void CXM1014::Deploy(void) -{ -} - -/* <2cab36> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:106 */ -void CXM1014::PrimaryAttack(void) -{ -// { -// Vector vecAiming; // 144 -// Vector vecSrc; // 145 -// int flag; // 149 -// operator+(const Vector *const this, -// const Vector &v); // 142 -// Vector(Vector *const this, -// const Vector &v); // 144 -// Vector(Vector *const this, -// const Vector &v); // 146 -// Vector(Vector *const this, -// const Vector &v); // 146 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 146 -// edict(CBaseEntity *const this); // 156 -// } -} - -/* <2cab03> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:81 */ -void CXM1014::GetItemInfo(ItemInfo *p) -{ -} - -/* <2caadc> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:65 */ -void CXM1014::Precache(void) -{ -} - -/* <2caab6> ../cstrike/dlls/weapons.h:1158 */ -void CXM1014::UseDecrement(void) -{ -} - -/* <2caa90> ../cstrike/dlls/weapons.h:1157 */ -void CXM1014::GetMaxSpeed(void) -{ -} - -/* <2caa6a> ../cstrike/dlls/weapons.h:1150 */ -void CXM1014::iItemSlot(void) -{ -} - -/* <2caa44> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2caa18> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2ca9f2> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2ca9cc> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2ca9a6> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2ca97f> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2ca959> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2ca933> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2ca90d> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2ca8d8> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2ca8ac> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2ca871> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2ca697> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2ca671> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2ca63c> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2ca5dd> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2ca5a8> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2ca582> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2ca55c> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2ca536> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2ca510> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2ca4e9> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2ca4c3> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2ca49d> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2ca477> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2ca443> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2ca41d> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2ca3f7> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2ca3c3> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2ca39d> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2ca309> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2ca2b9> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2ca285> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2ca251> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2ca20f> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2ca1cd> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2ca1a7> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2ca181> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2ca14f> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2ca10f> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2ca0e3> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2ca0af> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2ca089> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2ca063> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2ca042> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2ca01c> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2c9fea> ../cstrike/dlls/cbase.h:800 */ -CXM1014 *GetClassPtr(CXM1014 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2c9fce> ../cstrike/dlls/weapons.h:1141 */ -inline void CXM1014::CXM1014(void) -{ -} - -/* <2c9f52> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2c9f2c> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2c9e5e> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2c9def> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2c9db0> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2c9d8a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2c9d63> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2c9d4a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2c9d2c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2c9cdd> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2c9c99> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2c9c7b> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2c9c3a> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */ -void CXM1014::Reload(void) -{ -} - -/* <2c9bf9> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2c9baf> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2c9b7b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2c9b54> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2c9b28> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2c9b0a> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2c9ae2> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2c9ac4> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */ -void CXM1014::WeaponIdle(void) -{ -} - -/* <2c5ae6> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ -void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 165 -// Vector vecSrc; // 167 -// Vector vecDir; // 169 -// int flag; // 172 -// operator+(const Vector *const this, -// const Vector &v); // 164 -// Vector(Vector *const this, -// const Vector &v); // 170 -// Vector(Vector *const this, -// const Vector &v); // 170 -// Length2D(const Vector *const this); // 199 -// } -} - -/* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */ -void weapon_galil(entvars_t *pev) -{ -// GetClassPtr(CGalil *a); // 50 -} - -/* <2c59d2> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:111 */ -void CGalil::PrimaryAttack(void) -{ -// PrimaryAttack(CGalil *const this); // 111 -} - -/* <2c58c1> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ -void CGalil::GalilFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 165 -// Vector vecSrc; // 167 -// int flag; // 172 -// Vector vecDir; // 169 -// operator+(const Vector *const this, -// const Vector &v); // 164 -// Vector(Vector *const this, -// const Vector &v); // 170 -// Vector(Vector *const this, -// const Vector &v); // 170 -// Length2D(const Vector *const this); // 199 -// } -} - -/* <2c5861> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:210 */ -void CGalil::Reload(void) -{ -// { -// int iResult; // 215 -// } -// Reload(CGalil *const this); // 210 -} - -/* <2c5826> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:232 */ -void CGalil::WeaponIdle(void) -{ -// WeaponIdle(CGalil *const this); // 232 -} - -/* <2c57d7> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2c57b0> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:52 */ -void CGalil::Spawn(void) -{ -} - -/* <2c5789> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:98 */ -void CGalil::Deploy(void) -{ -} - -/* <2c5763> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:107 */ -void CGalil::SecondaryAttack(void) -{ -} - -/* <2c5730> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:81 */ -void CGalil::GetItemInfo(ItemInfo *p) -{ -} - -/* <2c5709> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:65 */ -void CGalil::Precache(void) -{ -} - -/* <2c56e3> ../cstrike/dlls/weapons.h:1286 */ -void CGalil::UseDecrement(void) -{ -} - -/* <2c56bd> ../cstrike/dlls/weapons.h:1283 */ -void CGalil::GetMaxSpeed(void) -{ -} - -/* <2c5697> ../cstrike/dlls/weapons.h:1274 */ -void CGalil::iItemSlot(void) -{ -} - -/* <2c5671> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2c5645> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2c561f> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2c55f9> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2c55d2> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2c55ac> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2c5586> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2c5560> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2c552b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2c54ff> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2c54c4> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2c52ea> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2c52c4> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2c528f> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2c5230> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2c51fb> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2c51d5> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2c51af> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2c5189> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2c5163> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2c513c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2c5116> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2c50f0> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2c50ca> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2c5096> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2c5070> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2c504a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2c5016> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2c4ff0> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2c4f5c> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2c4f0c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2c4ed8> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2c4ea4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2c4e62> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2c4e20> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2c4dfa> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2c4dd4> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2c4da2> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2c4d62> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2c4d36> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2c4d02> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2c4cdc> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2c4cb6> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2c4c95> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2c4c6f> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2c4c07> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ -void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 165 -// Vector vecSrc; // 167 -// Vector vecDir; // 169 -// int flag; // 172 -// } -} - -/* <2c4bd5> ../cstrike/dlls/cbase.h:800 */ -CGalil *GetClassPtr(CGalil *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2c4bb9> ../cstrike/dlls/weapons.h:1269 */ -inline void CGalil::CGalil(void) -{ -} - -/* <2c4b3d> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2c4b17> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2c4a49> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2c49da> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2c499b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2c495c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2c4935> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2c490e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2c48f5> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2c48d7> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2c4888> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2c484d> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2c47e4> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2c47cb> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2c4781> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2c474d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2c4726> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2c46fa> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2c46dc> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2c46b4> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2c0613> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */ -void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// Vector vecDir; // 207 -// int flag; // 213 -// int mask; // 221 -// operator+(const Vector *const this, -// const Vector &v); // 202 -// Vector(Vector *const this, -// const Vector &v); // 211 -// Vector(Vector *const this, -// const Vector &v); // 211 -// Length2D(const Vector *const this); // 243 -// Vector(Vector *const this, -// const Vector &v); // 209 -// Vector(Vector *const this, -// const Vector &v); // 209 -// } -} - -/* <2c0549> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:50 */ -void weapon_famas(entvars_t *pev) -{ -// GetClassPtr(CFamas *a); // 50 -} - -/* <2c04fe> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:129 */ -void CFamas::PrimaryAttack(void) -{ -// { -// bool bFireBurst; // 139 -// Length2D(const Vector *const this); // 145 -// } -} - -/* <2c0394> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */ -void CFamas::FamasFire(float flSpread, BOOL bFireBurst, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// int flag; // 213 -// Vector vecDir; // 207 -// int mask; // 221 -// operator+(const Vector *const this, -// const Vector &v); // 202 -// Vector(Vector *const this, -// const Vector &v); // 211 -// Vector(Vector *const this, -// const Vector &v); // 211 -// Length2D(const Vector *const this); // 243 -// Vector(Vector *const this, -// const Vector &v); // 209 -// Vector(Vector *const this, -// const Vector &v); // 209 -// } -} - -/* <2c0336> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */ -void CFamas::Reload(void) -{ -// { -// int iResult; // 267 -// } -// Reload(CFamas *const this); // 262 -} - -/* <2c02fa> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */ -void CFamas::WeaponIdle(void) -{ -// WeaponIdle(CFamas *const this); // 284 -} - -/* <2c02ab> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2c0284> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:52 */ -void CFamas::Spawn(void) -{ -} - -/* <2c025d> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:102 */ -void CFamas::Deploy(void) -{ -} - -/* <2c0236> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:114 */ -void CFamas::SecondaryAttack(void) -{ -} - -/* <2c0203> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:85 */ -void CFamas::GetItemInfo(ItemInfo *p) -{ -} - -/* <2c01dc> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:66 */ -void CFamas::Precache(void) -{ -} - -/* <2c01b6> ../cstrike/dlls/weapons.h:1310 */ -void CFamas::UseDecrement(void) -{ -} - -/* <2c0190> ../cstrike/dlls/weapons.h:1306 */ -void CFamas::GetMaxSpeed(void) -{ -} - -/* <2c016a> ../cstrike/dlls/weapons.h:1298 */ -void CFamas::iItemSlot(void) -{ -} - -/* <2c0144> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2c0118> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2c00f2> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2c00cc> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2c00a5> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2c007f> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2c0059> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2c0033> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2bfffe> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2bffd2> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2bff97> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2bfdbd> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2bfd97> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2bfd62> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2bfd03> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2bfcce> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2bfca8> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2bfc82> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2bfc5c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2bfc36> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2bfc0f> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2bfbe9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2bfbc3> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2bfb9d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2bfb69> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2bfb43> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2bfb1d> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2bfae9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2bfac3> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2bfa2f> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2bf9df> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2bf9ab> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2bf977> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2bf935> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2bf8f3> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2bf8cd> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2bf8a7> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2bf875> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2bf835> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2bf809> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2bf7d5> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2bf7af> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2bf789> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2bf768> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2bf742> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2bf6c4> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */ -void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// Vector vecDir; // 207 -// int flag; // 213 -// int mask; // 221 -// } -} - -/* <2bf692> ../cstrike/dlls/cbase.h:800 */ -CFamas *GetClassPtr(CFamas *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2bf676> ../cstrike/dlls/weapons.h:1293 */ -inline void CFamas::CFamas(void) -{ -} - -/* <2bf5fa> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2bf5d4> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2bf506> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2bf497> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2bf458> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2bf432> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2bf40b> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2bf3e4> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2bf3cb> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2bf3ad> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2bf35e> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2bf323> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2bf2ba> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2bf2a1> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2bf257> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2bf223> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2bf1fc> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2bf1d0> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2bf1b2> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2bf18a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2bf163> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */ -void CFamas::Reload(void) -{ -// { -// int iResult; // 267 -// } -} - -/* <2bf145> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */ -void CFamas::WeaponIdle(void) -{ -} - -/* <2bb10f> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */ -void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// int flag; // 258 -// Vector vecAiming; // 266 -// Vector vecSrc; // 268 -// Vector vecDir; // 270 -// operator+(const Vector *const this, -// const Vector &v); // 253 -// Vector(Vector *const this, -// const Vector &v); // 272 -// Vector(Vector *const this, -// const Vector &v); // 272 -// Vector(Vector *const this, -// const Vector &v); // 274 -// Vector(Vector *const this, -// const Vector &v); // 274 -// } -} - -/* <2bb045> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:68 */ -void weapon_usp(entvars_t *pev) -{ -// GetClassPtr(CUSP *a); // 68 -} - -/* <2bb000> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:173 */ -void CUSP::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 179 -// Length2D(const Vector *const this); // 190 -} - -/* <2baeb2> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */ -void CUSP::USPFire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// int flag; // 258 -// Vector vecAiming; // 266 -// Vector vecSrc; // 268 -// Vector vecDir; // 270 -// operator+(const Vector *const this, -// const Vector &v); // 253 -// Vector(Vector *const this, -// const Vector &v); // 272 -// Vector(Vector *const this, -// const Vector &v); // 272 -// Vector(Vector *const this, -// const Vector &v); // 274 -// Vector(Vector *const this, -// const Vector &v); // 274 -// } -} - -/* <2bae77> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:147 */ -void CUSP::SecondaryAttack(void) -{ -// SecondaryAttack(CUSP *const this); // 147 -} - -/* <2bae19> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:297 */ -void CUSP::Reload(void) -{ -// { -// int iResult; // 302 -// } -// Reload(CUSP *const this); // 297 -} - -/* <2badcb> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:318 */ -void CUSP::WeaponIdle(void) -{ -// WeaponIdle(CUSP *const this); // 318 -} - -/* <2bad7c> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2bad55> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:70 */ -void CUSP::Spawn(void) -{ -} - -/* <2bad2e> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:124 */ -void CUSP::Deploy(void) -{ -} - -/* <2bacfb> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:107 */ -void CUSP::GetItemInfo(ItemInfo *p) -{ -} - -/* <2bacd4> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:85 */ -void CUSP::Precache(void) -{ -} - -/* <2bacae> ../cstrike/dlls/weapons.h:591 */ -void CUSP::IsPistol(void) -{ -} - -/* <2bac88> ../cstrike/dlls/weapons.h:590 */ -void CUSP::UseDecrement(void) -{ -} - -/* <2bac62> ../cstrike/dlls/weapons.h:589 */ -void CUSP::GetMaxSpeed(void) -{ -} - -/* <2bac3c> ../cstrike/dlls/weapons.h:578 */ -void CUSP::iItemSlot(void) -{ -} - -/* <2bac16> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2babea> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2babc4> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2bab9e> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2bab77> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2bab51> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2bab2b> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2bab05> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2baad0> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2baaa4> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2baa69> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2ba88f> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2ba869> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2ba834> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2ba7d5> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2ba7a0> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2ba77a> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2ba754> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2ba72e> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2ba708> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2ba6e1> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2ba6bb> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2ba695> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2ba66f> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2ba63b> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2ba615> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2ba5ef> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2ba5bb> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2ba595> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2ba501> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2ba4b1> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2ba47d> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2ba449> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2ba407> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2ba3c5> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2ba39f> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2ba379> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2ba347> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2ba307> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2ba2db> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2ba2a7> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2ba281> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2ba25b> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2ba23a> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2ba214> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2ba1a8> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */ -void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// int flag; // 258 -// Vector vecAiming; // 266 -// Vector vecSrc; // 268 -// Vector vecDir; // 270 -// } -} - -/* <2ba176> ../cstrike/dlls/cbase.h:800 */ -CUSP *GetClassPtr(CUSP *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2ba15a> ../cstrike/dlls/weapons.h:573 */ -inline void CUSP::CUSP(void) -{ -} - -/* <2ba0de> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2ba0b8> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2b9fea> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2b9f7b> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2b9f3c> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2b9f16> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2b9eef> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2b9ec8> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2b9eaf> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2b9e91> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2b9e42> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2b9e07> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2b9d9e> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2b9d85> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2b9d3b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2b9d07> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2b9ce0> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2b9cb4> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2b9c96> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2b9c56> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:297 */ -void CUSP::Reload(void) -{ -// { -// int iResult; // 302 -// } -} - -/* <2b9c2a> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:318 */ -void CUSP::WeaponIdle(void) -{ -// { -// int iAnim; // 339 -// } -} - -/* <2b5bf0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ -void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 153 -// Vector vecAiming; // 160 -// Vector vecSrc; // 162 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 151 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 191 -// } -} - -/* <2b5b26> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:50 */ -void weapon_ump45(entvars_t *pev) -{ -// GetClassPtr(CUMP45 *a); // 50 -} - -/* <2b5aec> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */ -void CUMP45::PrimaryAttack(void) -{ -// PrimaryAttack(CUMP45 *const this); // 108 -} - -/* <2b59db> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ -void CUMP45::UMP45Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// int flag; // 153 -// Vector vecAiming; // 160 -// Vector vecSrc; // 162 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 151 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 191 -// } -} - -/* <2b59a1> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */ -void CUMP45::Reload(void) -{ -// Reload(CUMP45 *const this); // 200 -} - -/* <2b5966> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */ -void CUMP45::WeaponIdle(void) -{ -// WeaponIdle(CUMP45 *const this); // 214 -} - -/* <2b5917> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2b58f0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:52 */ -void CUMP45::Spawn(void) -{ -} - -/* <2b58c9> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:99 */ -void CUMP45::Deploy(void) -{ -} - -/* <2b5896> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:82 */ -void CUMP45::GetItemInfo(ItemInfo *p) -{ -} - -/* <2b586f> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:66 */ -void CUMP45::Precache(void) -{ -} - -/* <2b5849> ../cstrike/dlls/weapons.h:1235 */ -void CUMP45::UseDecrement(void) -{ -} - -/* <2b5823> ../cstrike/dlls/weapons.h:1232 */ -void CUMP45::GetMaxSpeed(void) -{ -} - -/* <2b57fd> ../cstrike/dlls/weapons.h:1224 */ -void CUMP45::iItemSlot(void) -{ -} - -/* <2b57d7> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2b57ab> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2b5785> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2b575f> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2b5739> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2b5712> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2b56ec> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2b56c6> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2b56a0> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2b566b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2b563f> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2b5604> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2b542a> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2b5404> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2b53cf> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2b5370> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2b533b> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2b5315> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2b52ef> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2b52c9> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2b52a3> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2b527c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2b5256> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2b5230> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2b520a> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2b51d6> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2b51b0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2b518a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2b5156> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2b5130> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2b509c> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2b504c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2b5018> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2b4fe4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2b4fa2> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2b4f60> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2b4f3a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2b4f14> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2b4ee2> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2b4ea2> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2b4e76> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2b4e42> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2b4e1c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2b4df6> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2b4dd5> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2b4daf> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2b4d47> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ -void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 153 -// Vector vecAiming; // 160 -// Vector vecSrc; // 162 -// Vector vecDir; // 164 -// } -} - -/* <2b4d15> ../cstrike/dlls/cbase.h:800 */ -CUMP45 *GetClassPtr(CUMP45 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2b4cf9> ../cstrike/dlls/weapons.h:1219 */ -inline void CUMP45::CUMP45(void) -{ -} - -/* <2b4c7d> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2b4c57> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2b4b89> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2b4b1a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2b4adb> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2b4ac2> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */ -void CUMP45::PrimaryAttack(void) -{ -} - -/* <2b4a9c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2b4a75> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2b4a4e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2b4a35> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2b4a17> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2b49c8> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2b498d> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2b4924> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2b490b> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2b48c1> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2b488d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2b4866> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2b483a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2b481c> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2b47f4> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2b47db> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */ -void CUMP45::Reload(void) -{ -} - -/* <2b47bd> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */ -void CUMP45::WeaponIdle(void) -{ -} - -/* <2b07ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ -void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 155 -// Vector vecSrc; // 157 -// Vector vecDir; // 159 -// int flag; // 163 -// operator+(const Vector *const this, -// const Vector &v); // 150 -// Vector(Vector *const this, -// const Vector &v); // 160 -// Vector(Vector *const this, -// const Vector &v); // 160 -// Length2D(const Vector *const this); // 188 -// } -} - -/* <2b06f0> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:50 */ -void weapon_tmp(entvars_t *pev) -{ -// GetClassPtr(CTMP *a); // 50 -} - -/* <2b06b6> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */ -void CTMP::PrimaryAttack(void) -{ -// PrimaryAttack(CTMP *const this); // 108 -} - -/* <2b05a5> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ -void CTMP::TMPFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 155 -// Vector vecSrc; // 157 -// int flag; // 163 -// Vector vecDir; // 159 -// operator+(const Vector *const this, -// const Vector &v); // 150 -// Vector(Vector *const this, -// const Vector &v); // 160 -// Vector(Vector *const this, -// const Vector &v); // 160 -// Length2D(const Vector *const this); // 188 -// } -} - -/* <2b056b> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */ -void CTMP::Reload(void) -{ -// Reload(CTMP *const this); // 197 -} - -/* <2b0530> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */ -void CTMP::WeaponIdle(void) -{ -// WeaponIdle(CTMP *const this); // 211 -} - -/* <2b04e1> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2b04ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:52 */ -void CTMP::Spawn(void) -{ -} - -/* <2b0493> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:98 */ -void CTMP::Deploy(void) -{ -} - -/* <2b0460> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:81 */ -void CTMP::GetItemInfo(ItemInfo *p) -{ -} - -/* <2b0439> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:67 */ -void CTMP::Precache(void) -{ -} - -/* <2b0413> ../cstrike/dlls/weapons.h:1130 */ -void CTMP::UseDecrement(void) -{ -} - -/* <2b03ed> ../cstrike/dlls/weapons.h:1129 */ -void CTMP::GetMaxSpeed(void) -{ -} - -/* <2b03c7> ../cstrike/dlls/weapons.h:1121 */ -void CTMP::iItemSlot(void) -{ -} - -/* <2b03a1> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2b0375> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2b034f> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2b0329> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2b0303> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2b02dc> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2b02b6> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2b0290> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2b026a> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2b0235> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2b0209> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2b01ce> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2afff4> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2affce> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2aff99> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2aff3a> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2aff05> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2afedf> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2afeb9> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2afe93> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2afe6d> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2afe46> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2afe20> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2afdfa> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2afdd4> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2afda0> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2afd7a> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2afd54> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2afd20> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2afcfa> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2afc66> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2afc16> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2afbe2> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2afbae> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2afb6c> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2afb2a> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2afb04> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2afade> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2afaac> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2afa6c> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2afa40> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2afa0c> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2af9e6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2af9c0> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2af99f> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2af979> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2af911> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ -void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 155 -// Vector vecSrc; // 157 -// Vector vecDir; // 159 -// int flag; // 163 -// } -} - -/* <2af8df> ../cstrike/dlls/cbase.h:800 */ -CTMP *GetClassPtr(CTMP *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2af8c3> ../cstrike/dlls/weapons.h:1116 */ -inline void CTMP::CTMP(void) -{ -} - -/* <2af847> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2af821> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2af753> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2af6e4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2af6a5> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2af68c> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */ -void CTMP::PrimaryAttack(void) -{ -} - -/* <2af666> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2af63f> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2af618> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2af5ff> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2af5e1> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2af592> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2af557> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2af4ee> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2af4d5> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2af48b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2af457> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2af430> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2af404> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2af3e6> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2af3be> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2af3a5> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */ -void CTMP::Reload(void) -{ -} - -/* <2af387> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */ -void CTMP::WeaponIdle(void) -{ -} - -/* <2ab451> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */ -void CSmokeGrenade::ResetPlayerShieldAnim(void) -{ -} - -/* <2ab42f> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */ -void CSmokeGrenade::SetPlayerShieldAnim(void) -{ -} - -/* <2ab3fd> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */ -void CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <2ab333> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:38 */ -void weapon_smokegrenade(entvars_t *pev) -{ -// GetClassPtr(CSmokeGrenade *a); // 38 -} - -/* <2ab135> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */ -void CSmokeGrenade::WeaponIdle(void) -{ -// WeaponIdle(CSmokeGrenade *const this); // 199 -} - -/* <2ab11c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */ -void CSmokeGrenade::ResetPlayerShieldAnim(void) -{ -} - -/* <2ab103> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */ -void CSmokeGrenade::SetPlayerShieldAnim(void) -{ -} - -/* <2ab0b2> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:173 */ -void CSmokeGrenade::SecondaryAttack(void) -{ -// ShieldSecondaryFire(CSmokeGrenade::SecondaryAttack(// int iUpAnim, -// int iDownAnim); // 175 -} - -/* <2ab077> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */ -void CSmokeGrenade::Deploy(void) -{ -// Deploy(CSmokeGrenade *const this); // 89 -} - -/* <2ab03d> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */ -void CSmokeGrenade::PrimaryAttack(void) -{ -// PrimaryAttack(CSmokeGrenade *const this); // 120 -} - -/* <2aafee> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2aafc7> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:40 */ -void CSmokeGrenade::Spawn(void) -{ -} - -/* <2aaf92> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:104 */ -void CSmokeGrenade::Holster(int skiplocal) -{ -} - -/* <2aaf6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:310 */ -void CSmokeGrenade::CanDeploy(void) -{ -} - -/* <2aaf39> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:71 */ -void CSmokeGrenade::GetItemInfo(ItemInfo *p) -{ -} - -/* <2aaf12> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:59 */ -void CSmokeGrenade::Precache(void) -{ -} - -/* <2aaeec> ../cstrike/dlls/weapons.h:1104 */ -void CSmokeGrenade::UseDecrement(void) -{ -} - -/* <2aaec6> ../cstrike/dlls/weapons.h:1102 */ -void CSmokeGrenade::CanDrop(void) -{ -} - -/* <2aaea0> ../cstrike/dlls/weapons.h:1101 */ -void CSmokeGrenade::GetMaxSpeed(void) -{ -} - -/* <2aae7a> ../cstrike/dlls/weapons.h:1094 */ -void CSmokeGrenade::iItemSlot(void) -{ -} - -/* <2aae54> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2aae28> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2aae02> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2aaddc> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <2aadb6> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2aad8f> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2aad69> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2aad43> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2aad0e> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2aace2> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2aaca7> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2aaacd> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2aaaa7> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2aaa72> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2aaa13> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2aa9de> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2aa9b8> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2aa992> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2aa96c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2aa946> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2aa91f> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2aa8f9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2aa8d3> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2aa8ad> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2aa879> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2aa853> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2aa82d> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2aa7f9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2aa7d3> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2aa73f> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2aa6ef> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2aa6bb> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2aa687> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2aa645> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2aa603> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2aa5dd> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2aa5b7> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2aa585> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2aa545> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2aa519> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2aa4e5> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2aa4bf> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2aa499> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2aa478> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2aa452> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2aa423> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */ -void CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <2aa3f1> ../cstrike/dlls/cbase.h:800 */ -CSmokeGrenade *GetClassPtr(CSmokeGrenade *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2aa3d5> ../cstrike/dlls/weapons.h:1089 */ -inline void CSmokeGrenade::CSmokeGrenade(void) -{ -} - -/* <2aa359> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2aa333> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2aa28e> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2aa21f> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2aa1e0> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2aa17b> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */ -void CSmokeGrenade::WeaponIdle(void) -{ -// { -// Vector angThrow; // 211 -// float flVel; // 218 -// Vector vecSrc; // 224 -// Vector vecThrow; // 227 -// } -// { -// int iAnim; // 277 -// float flRand; // 278 -// } -} - -/* <2aa154> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2aa136> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2aa0e2> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2aa048> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2aa014> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2a9fed> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2a9fc1> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2a9fa3> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2a9f8a> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */ -void CSmokeGrenade::Deploy(void) -{ -} - -/* <2a9f6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */ -void CSmokeGrenade::PrimaryAttack(void) -{ -} - -/* <2a63eb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */ -void CSG552::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 134 -// PrimaryAttack(CSG552 *const this); // 130 -} - -/* <2a62a3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:143 */ -void CSG552::SG552Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 181 -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// Vector vecDir; // 194 -// operator+(const Vector *const this, -// const Vector &v); // 189 -// Vector(Vector *const this, -// const Vector &v); // 195 -// Vector(Vector *const this, -// const Vector &v); // 195 -// Length2D(const Vector *const this); // 214 -// } -} - -/* <2a61d9> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:50 */ -void weapon_sg552(entvars_t *pev) -{ -// GetClassPtr(CSG552 *a); // 50 -} - -/* <2a617c> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */ -void CSG552::Reload(void) -{ -// { -// int iResult; // 230 -// } -// Reload(CSG552 *const this); // 225 -} - -/* <2a6141> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */ -void CSG552::WeaponIdle(void) -{ -// WeaponIdle(CSG552 *const this); // 244 -} - -/* <2a60f2> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2a60cb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:52 */ -void CSG552::Spawn(void) -{ -} - -/* <2a60a4> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:100 */ -void CSG552::Deploy(void) -{ -} - -/* <2a607e> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:259 */ -void CSG552::GetMaxSpeed(void) -{ -} - -/* <2a6058> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:109 */ -void CSG552::SecondaryAttack(void) -{ -} - -/* <2a6025> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:83 */ -void CSG552::GetItemInfo(ItemInfo *p) -{ -} - -/* <2a5ffe> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:66 */ -void CSG552::Precache(void) -{ -} - -/* <2a5fd8> ../cstrike/dlls/weapons.h:641 */ -void CSG552::UseDecrement(void) -{ -} - -/* <2a5fb2> ../cstrike/dlls/weapons.h:629 */ -void CSG552::iItemSlot(void) -{ -} - -/* <2a5f8c> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2a5f60> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2a5f3a> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2a5f14> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2a5eed> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2a5ec7> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2a5ea1> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2a5e7b> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2a5e46> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2a5e1a> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2a5ddf> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2a5c05> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2a5bdf> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2a5baa> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2a5b4b> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2a5b16> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2a5af0> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2a5aca> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2a5aa4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2a5a7e> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2a5a57> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2a5a31> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2a5a0b> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2a59e5> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2a59b1> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2a598b> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2a5965> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2a5931> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2a590b> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2a5877> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2a5827> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2a57f3> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2a57bf> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2a577d> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2a573b> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2a5715> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2a56ef> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2a56bd> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2a567d> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2a5651> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2a561d> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2a55f7> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2a55d1> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2a55b0> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2a558a> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2a5558> ../cstrike/dlls/cbase.h:800 */ -CSG552 *GetClassPtr(CSG552 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2a553c> ../cstrike/dlls/weapons.h:624 */ -inline void CSG552::CSG552(void) -{ -} - -/* <2a54c0> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2a549a> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2a53cc> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2a535d> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2a531e> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2a5305> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */ -void CSG552::PrimaryAttack(void) -{ -} - -/* <2a52df> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2a52b8> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2a5291> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2a5278> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2a525a> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2a520b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2a51d0> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2a5167> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2a514e> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2a5104> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2a50d0> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2a50a9> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2a507d> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2a505f> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2a5037> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2a5011> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */ -void CSG552::Reload(void) -{ -// { -// int iResult; // 230 -// } -} - -/* <2a4ff3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */ -void CSG552::WeaponIdle(void) -{ -} - -/* <2a1003> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ -void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 195 -// Vector vecDir; // 196 -// int flag; // 200 -// operator+(const Vector *const this, -// const Vector &v); // 187 -// Vector(Vector *const this, -// const Vector &v); // 197 -// Vector(Vector *const this, -// const Vector &v); // 197 -// } -} - -/* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */ -void weapon_sg550(entvars_t *pev) -{ -// GetClassPtr(CSG550 *a); // 48 -} - -/* <2a0eef> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */ -void CSG550::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 136 -// PrimaryAttack(CSG550 *const this); // 132 -} - -/* <2a0df0> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ -void CSG550::SG550Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 195 -// int flag; // 200 -// Vector vecDir; // 196 -// operator+(const Vector *const this, -// const Vector &v); // 187 -// Vector(Vector *const this, -// const Vector &v); // 197 -// Vector(Vector *const this, -// const Vector &v); // 197 -// } -} - -/* <2a0d98> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */ -void CSG550::Reload(void) -{ -// { -// int iResult; // 232 -// } -// Reload(CSG550 *const this); // 227 -} - -/* <2a0d5e> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */ -void CSG550::WeaponIdle(void) -{ -// WeaponIdle(CSG550 *const this); // 248 -} - -/* <2a0d0f> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2a0ce8> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:50 */ -void CSG550::Spawn(void) -{ -} - -/* <2a0cc1> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:96 */ -void CSG550::Deploy(void) -{ -} - -/* <2a0c5d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:101 */ -void CSG550::SecondaryAttack(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 128 -} - -/* <2a0c37> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:265 */ -void CSG550::GetMaxSpeed(void) -{ -} - -/* <2a0c04> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:79 */ -void CSG550::GetItemInfo(ItemInfo *p) -{ -} - -/* <2a0bdd> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:63 */ -void CSG550::Precache(void) -{ -} - -/* <2a0bb7> ../cstrike/dlls/weapons.h:1261 */ -void CSG550::UseDecrement(void) -{ -} - -/* <2a0b91> ../cstrike/dlls/weapons.h:1249 */ -void CSG550::iItemSlot(void) -{ -} - -/* <2a0b6b> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2a0b3f> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2a0b19> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2a0af3> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2a0acc> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2a0aa6> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2a0a80> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2a0a5a> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2a0a25> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2a09f9> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2a09be> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2a07e4> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2a07be> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2a0789> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2a072a> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2a06f5> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2a06cf> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2a06a9> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2a0683> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2a065d> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2a0636> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2a0610> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2a05ea> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2a05c4> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2a0590> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2a056a> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2a0544> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2a0510> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2a04ea> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2a0456> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2a0406> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2a03d2> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2a039e> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2a035c> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2a031a> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2a02f4> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2a02ce> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2a029c> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2a025c> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2a0230> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2a01fc> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2a01d6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2a01b0> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2a018f> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2a0169> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2a0101> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ -void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 195 -// Vector vecDir; // 196 -// int flag; // 200 -// } -} - -/* <2a00cf> ../cstrike/dlls/cbase.h:800 */ -CSG550 *GetClassPtr(CSG550 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2a00b3> ../cstrike/dlls/weapons.h:1244 */ -inline void CSG550::CSG550(void) -{ -} - -/* <2a0037> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2a0011> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <29ff43> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <29fed4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <29fe95> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <29fe7c> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */ -void CSG550::PrimaryAttack(void) -{ -} - -/* <29fe56> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <29fe2f> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <29fe08> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <29fdef> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <29fdd1> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <29fd82> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <29fd47> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <29fc93> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <29fc7a> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <29fc30> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <29fbfc> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <29fbd5> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <29fba9> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <29fb8b> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <29fb63> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <29fb3d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */ -void CSG550::Reload(void) -{ -// { -// int iResult; // 232 -// } -} - -/* <29fb1f> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */ -void CSG550::WeaponIdle(void) -{ -} - -/* <29bb45> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ -void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 197 -// Vector vecSrc; // 200 -// Vector vecDir; // 202 -// int flag; // 206 -// operator+(const Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 203 -// Vector(Vector *const this, -// const Vector &v); // 203 -// } -} - -/* <29ba7b> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:48 */ -void weapon_scout(entvars_t *pev) -{ -// GetClassPtr(CSCOUT *a); // 48 -} - -/* <29ba31> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */ -void CSCOUT::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 144 -// PrimaryAttack(CSCOUT *const this); // 140 -} - -/* <29b932> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ -void CSCOUT::SCOUTFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 197 -// Vector vecSrc; // 200 -// int flag; // 206 -// Vector vecDir; // 202 -// operator+(const Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 203 -// Vector(Vector *const this, -// const Vector &v); // 203 -// } -} - -/* <29b8f7> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */ -void CSCOUT::Deploy(void) -{ -// Deploy(CSCOUT *const this); // 96 -} - -/* <29b89e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */ -void CSCOUT::Reload(void) -{ -// { -// int iResult; // 234 -// } -// Reload(CSCOUT *const this); // 232 -} - -/* <29b864> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */ -void CSCOUT::WeaponIdle(void) -{ -// WeaponIdle(CSCOUT *const this); // 250 -} - -/* <29b815> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <29b7ee> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:50 */ -void CSCOUT::Spawn(void) -{ -} - -/* <29b78a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:109 */ -void CSCOUT::SecondaryAttack(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 136 -} - -/* <29b764> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:267 */ -void CSCOUT::GetMaxSpeed(void) -{ -} - -/* <29b731> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:79 */ -void CSCOUT::GetItemInfo(ItemInfo *p) -{ -} - -/* <29b70a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:62 */ -void CSCOUT::Precache(void) -{ -} - -/* <29b6e4> ../cstrike/dlls/weapons.h:1079 */ -void CSCOUT::UseDecrement(void) -{ -} - -/* <29b6be> ../cstrike/dlls/weapons.h:1068 */ -void CSCOUT::iItemSlot(void) -{ -} - -/* <29b698> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <29b66c> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <29b646> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <29b620> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <29b5f9> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <29b5d3> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <29b5ad> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <29b587> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <29b552> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <29b526> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <29b4eb> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <29b311> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <29b2eb> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <29b2b6> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <29b257> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <29b222> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <29b1fc> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <29b1d6> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <29b1b0> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <29b18a> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <29b163> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <29b13d> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <29b117> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <29b0f1> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <29b0bd> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <29b097> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <29b071> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <29b03d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <29b017> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <29af83> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <29af33> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <29aeff> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <29aecb> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <29ae89> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <29ae47> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <29ae21> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <29adfb> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <29adc9> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <29ad89> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <29ad5d> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <29ad29> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <29ad03> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <29acdd> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <29acbc> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <29ac96> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <29ac2e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ -void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 197 -// Vector vecSrc; // 200 -// Vector vecDir; // 202 -// int flag; // 206 -// } -} - -/* <29abfc> ../cstrike/dlls/cbase.h:800 */ -CSCOUT *GetClassPtr(CSCOUT *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <29abe0> ../cstrike/dlls/weapons.h:1063 */ -inline void CSCOUT::CSCOUT(void) -{ -} - -/* <29ab64> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <29ab3e> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <29aa70> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <29aa01> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <29a9c2> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <29a9a9> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */ -void CSCOUT::PrimaryAttack(void) -{ -} - -/* <29a983> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <29a95c> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <29a935> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <29a91c> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <29a8fe> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <29a8af> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <29a874> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <29a7c0> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <29a7a7> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <29a75d> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <29a729> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <29a702> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <29a6d6> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <29a6b8> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <29a690> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <29a677> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */ -void CSCOUT::Deploy(void) -{ -} - -/* <29a651> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */ -void CSCOUT::Reload(void) -{ -// { -// int iResult; // 234 -// } -} - -/* <29a633> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */ -void CSCOUT::WeaponIdle(void) -{ -} - -/* <296647> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ -void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// int flag; // 168 -// operator+(const Vector *const this, -// const Vector &v); // 155 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 193 -// } -} - -/* <29657d> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:49 */ -void weapon_p90(entvars_t *pev) -{ -// GetClassPtr(CP90 *a); // 49 -} - -/* <296533> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */ -void CP90::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 114 -// PrimaryAttack(CP90 *const this); // 110 -} - -/* <296422> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ -void CP90::P90Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// int flag; // 168 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 155 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 193 -// } -} - -/* <2963e8> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */ -void CP90::Reload(void) -{ -// Reload(CP90 *const this); // 202 -} - -/* <2963ad> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */ -void CP90::WeaponIdle(void) -{ -// WeaponIdle(CP90 *const this); // 216 -} - -/* <29635e> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <296337> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:51 */ -void CP90::Spawn(void) -{ -} - -/* <296310> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:100 */ -void CP90::Deploy(void) -{ -} - -/* <2962dd> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:83 */ -void CP90::GetItemInfo(ItemInfo *p) -{ -} - -/* <2962b6> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:66 */ -void CP90::Precache(void) -{ -} - -/* <296290> ../cstrike/dlls/weapons.h:1053 */ -void CP90::UseDecrement(void) -{ -} - -/* <29626a> ../cstrike/dlls/weapons.h:1052 */ -void CP90::GetMaxSpeed(void) -{ -} - -/* <296244> ../cstrike/dlls/weapons.h:1044 */ -void CP90::iItemSlot(void) -{ -} - -/* <29621e> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2961f2> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2961cc> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2961a6> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <296180> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <296159> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <296133> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <29610d> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2960e7> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2960b2> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <296086> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <29604b> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <295e71> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <295e4b> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <295e16> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <295db7> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <295d82> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <295d5c> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <295d36> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <295d10> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <295cea> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <295cc3> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <295c9d> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <295c77> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <295c51> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <295c1d> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <295bf7> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <295bd1> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <295b9d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <295b77> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <295ae3> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <295a93> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <295a5f> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <295a2b> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2959e9> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2959a7> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <295981> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <29595b> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <295929> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2958e9> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2958bd> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <295889> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <295863> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <29583d> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <29581c> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2957f6> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <29578e> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ -void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// int flag; // 168 -// } -} - -/* <29575c> ../cstrike/dlls/cbase.h:800 */ -CP90 *GetClassPtr(CP90 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <295740> ../cstrike/dlls/weapons.h:1039 */ -inline void CP90::CP90(void) -{ -} - -/* <2956c4> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <29569e> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2955d0> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <295561> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <295522> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <295509> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */ -void CP90::PrimaryAttack(void) -{ -} - -/* <2954e3> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2954bc> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <295495> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <29547c> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <29545e> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <29540f> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2953d4> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <29536b> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <295352> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <295308> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2952d4> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2952ad> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <295281> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <295263> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <29523b> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <295222> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */ -void CP90::Reload(void) -{ -} - -/* <295204> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */ -void CP90::WeaponIdle(void) -{ -} - -/* <291213> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ -void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// Vector vecDir; // 206 -// int flag; // 210 -// operator+(const Vector *const this, -// const Vector &v); // 196 -// Vector(Vector *const this, -// const Vector &v); // 207 -// Vector(Vector *const this, -// const Vector &v); // 207 -// } -} - -/* <291149> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:63 */ -void weapon_p228(entvars_t *pev) -{ -// GetClassPtr(CP228 *a); // 63 -} - -/* <2910ff> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */ -void CP228::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 134 -// PrimaryAttack(CP228 *const this); // 130 -} - -/* <291001> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ -void CP228::P228Fire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// int flag; // 210 -// Vector vecDir; // 206 -// operator+(const Vector *const this, -// const Vector &v); // 196 -// Vector(Vector *const this, -// const Vector &v); // 207 -// Vector(Vector *const this, -// const Vector &v); // 207 -// } -} - -/* <290fc6> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */ -void CP228::Deploy(void) -{ -// Deploy(CP228 *const this); // 115 -} - -/* <290f69> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */ -void CP228::Reload(void) -{ -// { -// int iResult; // 246 -// } -// Reload(CP228 *const this); // 241 -} - -/* <290f2e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */ -void CP228::WeaponIdle(void) -{ -// WeaponIdle(CP228 *const this); // 261 -} - -/* <290edf> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <290eb8> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:65 */ -void CP228::Spawn(void) -{ -} - -/* <290e91> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:142 */ -void CP228::SecondaryAttack(void) -{ -} - -/* <290e5e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:98 */ -void CP228::GetItemInfo(ItemInfo *p) -{ -} - -/* <290e37> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:80 */ -void CP228::Precache(void) -{ -} - -/* <290e11> ../cstrike/dlls/weapons.h:1029 */ -void CP228::IsPistol(void) -{ -} - -/* <290deb> ../cstrike/dlls/weapons.h:1028 */ -void CP228::UseDecrement(void) -{ -} - -/* <290dc5> ../cstrike/dlls/weapons.h:1027 */ -void CP228::GetMaxSpeed(void) -{ -} - -/* <290d9f> ../cstrike/dlls/weapons.h:1016 */ -void CP228::iItemSlot(void) -{ -} - -/* <290d79> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <290d4d> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <290d27> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <290d01> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <290cda> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <290cb4> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <290c8e> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <290c68> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <290c33> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <290c07> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <290bcc> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2909f2> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2909cc> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <290997> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <290938> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <290903> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2908dd> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2908b7> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <290891> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <29086b> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <290844> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <29081e> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2907f8> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2907d2> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <29079e> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <290778> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <290752> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <29071e> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2906f8> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <290664> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <290614> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2905e0> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2905ac> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <29056a> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <290528> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <290502> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2904dc> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2904aa> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <29046a> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <29043e> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <29040a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2903e4> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2903be> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <29039d> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <290377> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <29030f> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ -void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// Vector vecDir; // 206 -// int flag; // 210 -// } -} - -/* <2902dd> ../cstrike/dlls/cbase.h:800 */ -CP228 *GetClassPtr(CP228 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2902c1> ../cstrike/dlls/weapons.h:1011 */ -inline void CP228::CP228(void) -{ -} - -/* <290245> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <29021f> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <290151> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2900e2> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2900a3> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <29008a> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */ -void CP228::PrimaryAttack(void) -{ -} - -/* <290064> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <29003d> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <290016> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <28fffd> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <28ffdf> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <28ff90> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <28ff55> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <28feec> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <28fed3> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <28fe89> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <28fe55> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <28fe2e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <28fe02> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <28fde4> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <28fdbc> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <28fda3> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */ -void CP228::Deploy(void) -{ -} - -/* <28fd7d> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */ -void CP228::Reload(void) -{ -// { -// int iResult; // 246 -// } -} - -/* <28fd5f> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */ -void CP228::WeaponIdle(void) -{ -} - -/* <28bcc0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ -void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 154 -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 152 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 192 -// } -} - -/* <28bbf6> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:50 */ -void weapon_mp5navy(entvars_t *pev) -{ -// GetClassPtr(CMP5N *a); // 50 -} - -/* <28bbbc> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */ -void CMP5N::PrimaryAttack(void) -{ -// PrimaryAttack(CMP5N *const this); // 109 -} - -/* <28baab> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ -void CMP5N::MP5NFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// int flag; // 154 -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 152 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 192 -// } -} - -/* <28ba71> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */ -void CMP5N::Reload(void) -{ -// Reload(CMP5N *const this); // 201 -} - -/* <28ba36> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */ -void CMP5N::WeaponIdle(void) -{ -// WeaponIdle(CMP5N *const this); // 215 -} - -/* <28b9e7> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <28b9c0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:52 */ -void CMP5N::Spawn(void) -{ -} - -/* <28b999> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:100 */ -void CMP5N::Deploy(void) -{ -} - -/* <28b966> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:83 */ -void CMP5N::GetItemInfo(ItemInfo *p) -{ -} - -/* <28b93f> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:66 */ -void CMP5N::Precache(void) -{ -} - -/* <28b919> ../cstrike/dlls/weapons.h:615 */ -void CMP5N::UseDecrement(void) -{ -} - -/* <28b8f3> ../cstrike/dlls/weapons.h:612 */ -void CMP5N::GetMaxSpeed(void) -{ -} - -/* <28b8cd> ../cstrike/dlls/weapons.h:604 */ -void CMP5N::iItemSlot(void) -{ -} - -/* <28b8a7> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <28b87b> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <28b855> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <28b82f> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <28b809> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <28b7e2> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <28b7bc> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <28b796> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <28b770> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <28b73b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <28b70f> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <28b6d4> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <28b4fa> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <28b4d4> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <28b49f> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <28b440> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <28b40b> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <28b3e5> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <28b3bf> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <28b399> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <28b373> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <28b34c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <28b326> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <28b300> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <28b2da> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <28b2a6> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <28b280> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <28b25a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <28b226> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <28b200> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <28b16c> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <28b11c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <28b0e8> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <28b0b4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <28b072> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <28b030> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <28b00a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <28afe4> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <28afb2> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <28af72> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <28af46> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <28af12> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <28aeec> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <28aec6> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <28aea5> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <28ae7f> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <28ae17> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ -void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 154 -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// } -} - -/* <28ade5> ../cstrike/dlls/cbase.h:800 */ -CMP5N *GetClassPtr(CMP5N *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <28adc9> ../cstrike/dlls/weapons.h:599 */ -inline void CMP5N::CMP5N(void) -{ -} - -/* <28ad4d> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <28ad27> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <28ac59> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <28abea> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <28abab> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <28ab92> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */ -void CMP5N::PrimaryAttack(void) -{ -} - -/* <28ab6c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <28ab45> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <28ab1e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <28ab05> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <28aae7> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <28aa98> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <28aa5d> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <28a9f4> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <28a9db> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <28a991> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <28a95d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <28a936> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <28a90a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <28a8ec> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <28a8c4> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <28a8ab> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */ -void CMP5N::Reload(void) -{ -} - -/* <28a88d> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */ -void CMP5N::WeaponIdle(void) -{ -} - -/* <28688a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ -void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 159 -// Vector vecSrc; // 161 -// Vector vecDir; // 162 -// int flag; // 165 -// operator+(const Vector *const this, -// const Vector &v); // 153 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Length2D(const Vector *const this); // 190 -// } -} - -/* <2867c0> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:50 */ -void weapon_mac10(entvars_t *pev) -{ -// GetClassPtr(CMAC10 *a); // 50 -} - -/* <286786> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */ -void CMAC10::PrimaryAttack(void) -{ -// PrimaryAttack(CMAC10 *const this); // 108 -} - -/* <286675> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ -void CMAC10::MAC10Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 159 -// Vector vecSrc; // 161 -// int flag; // 165 -// Vector vecDir; // 162 -// operator+(const Vector *const this, -// const Vector &v); // 153 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Length2D(const Vector *const this); // 190 -// } -} - -/* <28663b> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */ -void CMAC10::Reload(void) -{ -// Reload(CMAC10 *const this); // 199 -} - -/* <286600> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */ -void CMAC10::WeaponIdle(void) -{ -// WeaponIdle(CMAC10 *const this); // 213 -} - -/* <2865b1> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <28658a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:52 */ -void CMAC10::Spawn(void) -{ -} - -/* <286563> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:99 */ -void CMAC10::Deploy(void) -{ -} - -/* <286530> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:82 */ -void CMAC10::GetItemInfo(ItemInfo *p) -{ -} - -/* <286509> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:66 */ -void CMAC10::Precache(void) -{ -} - -/* <2864e3> ../cstrike/dlls/weapons.h:1001 */ -void CMAC10::UseDecrement(void) -{ -} - -/* <2864bd> ../cstrike/dlls/weapons.h:1000 */ -void CMAC10::GetMaxSpeed(void) -{ -} - -/* <286497> ../cstrike/dlls/weapons.h:992 */ -void CMAC10::iItemSlot(void) -{ -} - -/* <286471> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <286445> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <28641f> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2863f9> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2863d3> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2863ac> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <286386> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <286360> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <28633a> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <286305> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2862d9> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <28629e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2860c4> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <28609e> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <286069> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <28600a> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <285fd5> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <285faf> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <285f89> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <285f63> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <285f3d> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <285f16> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <285ef0> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <285eca> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <285ea4> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <285e70> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <285e4a> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <285e24> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <285df0> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <285dca> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <285d36> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <285ce6> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <285cb2> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <285c7e> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <285c3c> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <285bfa> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <285bd4> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <285bae> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <285b7c> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <285b3c> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <285b10> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <285adc> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <285ab6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <285a90> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <285a6f> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <285a49> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2859e1> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ -void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 159 -// Vector vecSrc; // 161 -// Vector vecDir; // 162 -// int flag; // 165 -// } -} - -/* <2859af> ../cstrike/dlls/cbase.h:800 */ -CMAC10 *GetClassPtr(CMAC10 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <285993> ../cstrike/dlls/weapons.h:987 */ -inline void CMAC10::CMAC10(void) -{ -} - -/* <285917> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2858f1> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <285823> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2857b4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <285775> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <28575c> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */ -void CMAC10::PrimaryAttack(void) -{ -} - -/* <285736> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <28570f> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2856e8> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2856cf> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2856b1> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <285662> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <285627> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2855be> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2855a5> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <28555b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <285527> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <285500> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2854d4> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2854b6> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <28548e> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <285475> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */ -void CMAC10::Reload(void) -{ -} - -/* <285457> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */ -void CMAC10::WeaponIdle(void) -{ -} - -/* <28140c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */ -void CM4A1::M4A1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 210 -// Vector vecSrc; // 212 -// Vector vecDir; // 213 -// int flag; // 223 -// operator+(const Vector *const this, -// const Vector &v); // 204 -// Vector(Vector *const this, -// const Vector &v); // 220 -// Vector(Vector *const this, -// const Vector &v); // 220 -// Length2D(const Vector *const this); // 246 -// Vector(Vector *const this, -// const Vector &v); // 216 -// Vector(Vector *const this, -// const Vector &v); // 216 -// } -} - -/* <281342> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:60 */ -void weapon_m4a1(entvars_t *pev) -{ -// GetClassPtr(CM4A1 *a); // 60 -} - -/* <2812fd> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:149 */ -void CM4A1::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 155 -// Length2D(const Vector *const this); // 164 -} - -/* <2811a4> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */ -void CM4A1::M4A1Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 210 -// Vector vecSrc; // 212 -// int flag; // 223 -// Vector vecDir; // 213 -// operator+(const Vector *const this, -// const Vector &v); // 204 -// Vector(Vector *const this, -// const Vector &v); // 220 -// Vector(Vector *const this, -// const Vector &v); // 220 -// Length2D(const Vector *const this); // 246 -// Vector(Vector *const this, -// const Vector &v); // 216 -// Vector(Vector *const this, -// const Vector &v); // 216 -// } -} - -/* <281169> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:114 */ -void CM4A1::Deploy(void) -{ -// Deploy(CM4A1 *const this); // 114 -} - -/* <28110b> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:257 */ -void CM4A1::Reload(void) -{ -// { -// int iResult; // 262 -// } -// Reload(CM4A1 *const this); // 257 -} - -/* <2810cf> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:279 */ -void CM4A1::WeaponIdle(void) -{ -// WeaponIdle(CM4A1 *const this); // 279 -} - -/* <281080> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <281059> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:62 */ -void CM4A1::Spawn(void) -{ -} - -/* <281032> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:127 */ -void CM4A1::SecondaryAttack(void) -{ -} - -/* <28100c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:296 */ -void CM4A1::GetMaxSpeed(void) -{ -} - -/* <280fd9> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:97 */ -void CM4A1::GetItemInfo(ItemInfo *p) -{ -} - -/* <280fb2> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:77 */ -void CM4A1::Precache(void) -{ -} - -/* <280f8c> ../cstrike/dlls/weapons.h:979 */ -void CM4A1::UseDecrement(void) -{ -} - -/* <280f66> ../cstrike/dlls/weapons.h:966 */ -void CM4A1::iItemSlot(void) -{ -} - -/* <280f40> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <280f14> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <280eee> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <280ec8> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <280ea1> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <280e7b> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <280e55> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <280e2f> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <280dfa> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <280dce> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <280d93> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <280bb9> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <280b93> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <280b5e> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <280aff> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <280aca> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <280aa4> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <280a7e> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <280a58> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <280a32> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <280a0b> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2809e5> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2809bf> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <280999> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <280965> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <28093f> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <280919> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2808e5> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2808bf> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <28082b> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2807db> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2807a7> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <280773> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <280731> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2806ef> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2806c9> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2806a3> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <280671> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <280631> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <280605> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2805d1> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2805ab> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <280585> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <280564> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <28053e> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2804d6> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */ -void CM4A1::M4A1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 210 -// Vector vecSrc; // 212 -// Vector vecDir; // 213 -// int flag; // 223 -// } -} - -/* <2804a4> ../cstrike/dlls/cbase.h:800 */ -CM4A1 *GetClassPtr(CM4A1 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <280488> ../cstrike/dlls/weapons.h:961 */ -inline void CM4A1::CM4A1(void) -{ -} - -/* <28040c> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2803e6> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <280318> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2802a9> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <28026a> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <280244> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <28021d> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2801f6> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2801dd> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2801bf> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <280170> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <280135> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2800cc> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2800b3> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <280069> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <280035> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <28000e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <27ffe2> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <27ffc4> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <27ff9c> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <27ff83> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:114 */ -void CM4A1::Deploy(void) -{ -} - -/* <27ff5c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:257 */ -void CM4A1::Reload(void) -{ -// { -// int iResult; // 262 -// } -} - -/* <27ff3e> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:279 */ -void CM4A1::WeaponIdle(void) -{ -} - -/* <27bf59> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:52 */ -void weapon_m3(entvars_t *pev) -{ -// GetClassPtr(CM3 *a); // 52 -} - -/* <27bf1e> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */ -void CM3::Reload(void) -{ -// Reload(CM3 *const this); // 182 -} - -/* <27bee3> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */ -void CM3::WeaponIdle(void) -{ -// WeaponIdle(CM3 *const this); // 228 -} - -/* <27be94> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <27be6d> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:54 */ -void CM3::Spawn(void) -{ -} - -/* <27be46> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:103 */ -void CM3::Deploy(void) -{ -} - -/* <27bcdd> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:109 */ -void CM3::PrimaryAttack(void) -{ -// { -// Vector vecAiming; // 147 -// Vector vecSrc; // 148 -// int flag; // 152 -// operator+(const Vector *const this, -// const Vector &v); // 146 -// Vector(Vector *const this, -// const Vector &v); // 147 -// Vector(Vector *const this, -// const Vector &v); // 149 -// Vector(Vector *const this, -// const Vector &v); // 149 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 149 -// edict(CBaseEntity *const this); // 159 -// } -} - -/* <27bcaa> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:84 */ -void CM3::GetItemInfo(ItemInfo *p) -{ -} - -/* <27bc83> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:66 */ -void CM3::Precache(void) -{ -} - -/* <27bc5d> ../cstrike/dlls/weapons.h:951 */ -void CM3::UseDecrement(void) -{ -} - -/* <27bc37> ../cstrike/dlls/weapons.h:950 */ -void CM3::GetMaxSpeed(void) -{ -} - -/* <27bc11> ../cstrike/dlls/weapons.h:943 */ -void CM3::iItemSlot(void) -{ -} - -/* <27bbeb> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <27bbbf> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <27bb99> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <27bb73> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <27bb4d> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <27bb26> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <27bb00> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <27bada> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <27bab4> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <27ba7f> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <27ba53> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <27ba18> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <27b83e> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <27b818> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <27b7e3> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <27b784> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <27b74f> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <27b729> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <27b703> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <27b6dd> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <27b6b7> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <27b690> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <27b66a> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <27b644> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <27b61e> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <27b5ea> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <27b5c4> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <27b59e> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <27b56a> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <27b544> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <27b4b0> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <27b460> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <27b42c> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <27b3f8> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <27b3b6> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <27b374> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <27b34e> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <27b328> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <27b2f6> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <27b2b6> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <27b28a> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <27b256> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <27b230> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <27b20a> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <27b1e9> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <27b1c3> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <27b191> ../cstrike/dlls/cbase.h:800 */ -CM3 *GetClassPtr(CM3 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <27b175> ../cstrike/dlls/weapons.h:934 */ -inline void CM3::CM3(void) -{ -} - -/* <27b0f9> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <27b0d3> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <27b005> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <27af96> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <27af57> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <27af31> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <27af0a> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <27aef1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <27aed3> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <27ae84> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <27ae40> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <27ae22> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <27adb9> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <27ad6f> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <27ad3b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <27ad14> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <27ace8> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <27acca> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <27aca2> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <27ac89> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */ -void CM3::Reload(void) -{ -} - -/* <27ac6b> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */ -void CM3::WeaponIdle(void) -{ -} - -/* <276c87> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ -void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// int flag; // 167 -// operator+(const Vector *const this, -// const Vector &v); // 156 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 192 -// } -} - -/* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */ -void weapon_m249(entvars_t *pev) -{ -// GetClassPtr(CM249 *a); // 49 -} - -/* <276b73> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */ -void CM249::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 115 -// PrimaryAttack(CM249 *const this); // 111 -} - -/* <276a62> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ -void CM249::M249Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// int flag; // 167 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 156 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 192 -// } -} - -/* <276a02> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */ -void CM249::Reload(void) -{ -// { -// int iResult; // 206 -// } -// Reload(CM249 *const this); // 201 -} - -/* <2769c7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */ -void CM249::WeaponIdle(void) -{ -// WeaponIdle(CM249 *const this); // 222 -} - -/* <276978> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <276951> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:51 */ -void CM249::Spawn(void) -{ -} - -/* <27692a> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:101 */ -void CM249::Deploy(void) -{ -} - -/* <2768f7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:84 */ -void CM249::GetItemInfo(ItemInfo *p) -{ -} - -/* <2768d0> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:65 */ -void CM249::Precache(void) -{ -} - -/* <2768aa> ../cstrike/dlls/weapons.h:924 */ -void CM249::UseDecrement(void) -{ -} - -/* <276884> ../cstrike/dlls/weapons.h:923 */ -void CM249::GetMaxSpeed(void) -{ -} - -/* <27685e> ../cstrike/dlls/weapons.h:915 */ -void CM249::iItemSlot(void) -{ -} - -/* <276838> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <27680c> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2767e6> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2767c0> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <27679a> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <276773> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <27674d> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <276727> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <276701> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2766cc> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2766a0> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <276665> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <27648b> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <276465> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <276430> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2763d1> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <27639c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <276376> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <276350> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <27632a> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <276304> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2762dd> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2762b7> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <276291> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <27626b> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <276237> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <276211> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2761eb> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2761b7> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <276191> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2760fd> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2760ad> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <276079> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <276045> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <276003> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <275fc1> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <275f9b> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <275f75> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <275f43> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <275f03> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <275ed7> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <275ea3> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <275e7d> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <275e57> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <275e36> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <275e10> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <275da8> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ -void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// int flag; // 167 -// } -} - -/* <275d76> ../cstrike/dlls/cbase.h:800 */ -CM249 *GetClassPtr(CM249 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <275d5a> ../cstrike/dlls/weapons.h:910 */ -inline void CM249::CM249(void) -{ -} - -/* <275cde> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <275cb8> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <275bea> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <275b7b> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <275b3c> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <275b23> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */ -void CM249::PrimaryAttack(void) -{ -} - -/* <275afd> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <275ad6> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <275aaf> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <275a96> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <275a78> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <275a29> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2759ee> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <275985> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <27596c> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <275922> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2758ee> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2758c7> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <27589b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <27587d> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <275855> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <27582f> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */ -void CM249::Reload(void) -{ -// { -// int iResult; // 206 -// } -} - -/* <275811> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */ -void CM249::WeaponIdle(void) -{ -} - -/* <2714e1> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:468 */ -void CKnife::Stab(int fFirst) -{ -// { -// int fDidHit; // 470 -// TraceResult tr; // 472 -// Vector vecSrc; // 475 -// Vector vecEnd; // 476 -// operator*(const Vector *const this, -// float fl); // 476 -// operator+(const Vector *const this, -// const Vector &v); // 476 -// { -// class CBaseEntity *pHit; // 487 -// Instance(edict_t *pent); // 487 -// edict(CBaseEntity *const this); // 489 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 489 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 489 -// } -// { -// float flVol; // 521 -// int fHitWorld; // 522 -// class CBaseEntity *pEntity; // 527 -// float flDamage; // 532 -// Instance(edict_t *pent); // 527 -// { -// class Vector2D vec2LOS; // 536 -// float flDot; // 537 -// Vector vMyForward; // 538 -// Normalize(const class Vector2D *const this); // 543 -// Vector(Vector *const this, -// const Vector &v); // 538 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 545 -// } -// Vector(Vector *const this, -// const Vector &v); // 555 -// { -// float fvolbar; // 580 -// operator-(const Vector *const this, -// const Vector &v); // 580 -// operator*(const Vector *const this, -// float fl); // 580 -// operator+(const Vector *const this, -// const Vector &v); // 580 -// Vector(Vector *const this, -// const Vector &v); // 580 -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 562 -// } -// } -} - -/* <2714ba> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:185 */ -void CKnife::PrimaryAttack(void) -{ -} - -/* <271493> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:260 */ -void CKnife::SwingAgain(void) -{ -} - -/* <270fa7> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:283 */ -void CKnife::Swing(int fFirst) -{ -// { -// int fDidHit; // 285 -// TraceResult tr; // 287 -// Vector vecSrc; // 290 -// Vector vecEnd; // 291 -// operator*(const Vector *const this, -// float fl); // 291 -// operator+(const Vector *const this, -// const Vector &v); // 291 -// { -// class CBaseEntity *pHit; // 302 -// Instance(edict_t *pent); // 302 -// edict(CBaseEntity *const this); // 304 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 304 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 304 -// } -// { -// float flVol; // 379 -// int fHitWorld; // 380 -// class CBaseEntity *pEntity; // 385 -// Instance(edict_t *pent); // 385 -// SetPlayerShieldAnim(CKnife *const this); // 387 -// Vector(Vector *const this, -// const Vector &v); // 396 -// { -// float fvolbar; // 436 -// operator-(const Vector *const this, -// const Vector &v); // 436 -// operator*(const Vector *const this, -// float fl); // 436 -// operator+(const Vector *const this, -// const Vector &v); // 436 -// Vector(Vector *const this, -// const Vector &v); // 436 -// } -// ResetPlayerShieldAnim(CKnife *const this); // 461 -// Vector(Vector *const this, -// const Vector &v); // 401 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 419 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 417 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 415 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 413 -// } -// } -} - -/* <270f75> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */ -void CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <270f53> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */ -void CKnife::ResetPlayerShieldAnim(void) -{ -} - -/* <270f3a> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */ -void CKnife::ResetPlayerShieldAnim(void) -{ -} - -/* <270f18> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */ -void CKnife::SetPlayerShieldAnim(void) -{ -} - -/* <270eff> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */ -void CKnife::SetPlayerShieldAnim(void) -{ -} - -/* <270d70> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:124 */ -void CKnife::WeaponAnimation(int iAnimation) -{ -// { -// int flag; // 126 -// edict(CBaseEntity *const this); // 133 -// } -} - -/* <270ca6> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:28 */ -void weapon_knife(entvars_t *pev) -{ -// GetClassPtr(CKnife *a); // 28 -} - -/* <270826> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */ -void CKnife::SecondaryAttack(void) -{ -// ShieldSecondaryFire(CKnife::SecondaryAttack(// int iUpAnim, -// int iDownAnim); // 247 -// SecondaryAttack(CKnife *const this); // 245 -} - -/* <2707c0> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:102 */ -void CKnife::Deploy(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 104 -} - -/* <2705fc> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */ -void CKnife::WeaponIdle(void) -{ -// WeaponIdle(CKnife *const this); // 265 -} - -/* <2705ad> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <270586> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:53 */ -void CKnife::Spawn(void) -{ -} - -/* <27055f> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:254 */ -void CKnife::Smack(void) -{ -} - -/* <27052b> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:119 */ -void CKnife::Holster(int skiplocal) -{ -} - -/* <2704f9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:85 */ -void CKnife::GetItemInfo(ItemInfo *p) -{ -} - -/* <2704d2> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:66 */ -void CKnife::Precache(void) -{ -} - -/* <2704ac> ../cstrike/dlls/weapons.h:896 */ -void CKnife::UseDecrement(void) -{ -} - -/* <270486> ../cstrike/dlls/weapons.h:895 */ -void CKnife::CanDrop(void) -{ -} - -/* <270460> ../cstrike/dlls/weapons.h:894 */ -void CKnife::GetMaxSpeed(void) -{ -} - -/* <27043a> ../cstrike/dlls/weapons.h:883 */ -void CKnife::iItemSlot(void) -{ -} - -/* <270414> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2703e8> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2703c2> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <27039c> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <270376> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <27034f> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <270329> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <270303> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2702ce> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2702a2> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <270267> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <27008d> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <270067> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <270032> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <26ffd3> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <26ff9e> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <26ff78> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <26ff52> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <26ff2c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <26ff06> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <26fedf> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <26feb9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <26fe93> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <26fe6d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <26fe39> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <26fe13> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <26fded> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <26fdb9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <26fd93> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <26fcff> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <26fcaf> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <26fc7b> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <26fc47> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <26fc05> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26fbc3> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26fb9d> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <26fb77> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <26fb45> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <26fb05> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <26fadf> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <26faab> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <26fa85> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <26fa5f> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <26fa3e> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26fa18> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <26f9e9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */ -void CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <26f917> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:468 */ -void CKnife::Stab(int fFirst) -{ -// { -// int fDidHit; // 470 -// TraceResult tr; // 472 -// Vector vecSrc; // 475 -// Vector vecEnd; // 476 -// { -// class CBaseEntity *pHit; // 487 -// } -// { -// float flVol; // 521 -// int fHitWorld; // 522 -// class CBaseEntity *pEntity; // 527 -// float flDamage; // 532 -// { -// class Vector2D vec2LOS; // 536 -// float flDot; // 537 -// Vector vMyForward; // 538 -// } -// { -// float fvolbar; // 580 -// } -// } -// } -} - -/* <26f852> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:140 */ -void FindHullIntersection(Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity) -{ -// { -// int i; // 142 -// int j; // 142 -// int k; // 142 -// float distance; // 143 -// float *minmaxs; // 144 -// TraceResult tmpTrace; // 145 -// Vector vecHullEnd; // 146 -// Vector vecEnd; // 147 -// { -// float thisDistance; // 172 -// } -// } -} - -/* <26f820> ../cstrike/dlls/cbase.h:800 */ -CKnife *GetClassPtr(CKnife *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <26f804> ../cstrike/dlls/weapons.h:878 */ -inline void CKnife::CKnife(void) -{ -} - -/* <26f7a5> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <26f77f> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <26f6da> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <26f66b> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <26f62c> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <26f613> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */ -void CKnife::SecondaryAttack(void) -{ -} - -/* <26f5ae> ../cstrike/dlls/vector.h:35 */ -inline void Normalize(const class Vector2D *const this) -{ -// { -// class Vector2D vec2; // 37 -// float flLen; // 39 -// } -} - -/* <26f595> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <26f570> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <26f551> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <26f52a> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <26f503> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <26f4e5> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <26f496> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26f478> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <26f3c8> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <26f37e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <26f34a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <26f323> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <26f2f7> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <26f2d7> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <26f2b9> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <26f28e> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <26f270> ../cstrike/dlls/vector.h:32 */ -inline void Length(const class Vector2D *const this) -{ -} - -/* <26f252> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <26f234> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */ -void CKnife::WeaponIdle(void) -{ -} - -/* <26b4eb> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */ -void CHEGrenade::ResetPlayerShieldAnim(void) -{ -} - -/* <26b4c9> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */ -void CHEGrenade::SetPlayerShieldAnim(void) -{ -} - -/* <26b497> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */ -void CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <26b3cd> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:38 */ -void weapon_hegrenade(entvars_t *pev) -{ -// GetClassPtr(CHEGrenade *a); // 38 -} - -/* <26b1ea> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */ -void CHEGrenade::WeaponIdle(void) -{ -// WeaponIdle(CHEGrenade *const this); // 202 -} - -/* <26b1d1> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */ -void CHEGrenade::ResetPlayerShieldAnim(void) -{ -} - -/* <26b1b8> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */ -void CHEGrenade::SetPlayerShieldAnim(void) -{ -} - -/* <26b167> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:176 */ -void CHEGrenade::SecondaryAttack(void) -{ -// ShieldSecondaryFire(CHEGrenade::SecondaryAttack(// int iUpAnim, -// int iDownAnim); // 178 -} - -/* <26b12c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */ -void CHEGrenade::Deploy(void) -{ -// Deploy(CHEGrenade *const this); // 92 -} - -/* <26b0f2> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */ -void CHEGrenade::PrimaryAttack(void) -{ -// PrimaryAttack(CHEGrenade *const this); // 123 -} - -/* <26b0a3> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <26b07c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:40 */ -void CHEGrenade::Spawn(void) -{ -} - -/* <26b047> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:107 */ -void CHEGrenade::Holster(int skiplocal) -{ -} - -/* <26b021> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:303 */ -void CHEGrenade::CanDeploy(void) -{ -} - -/* <26afee> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:74 */ -void CHEGrenade::GetItemInfo(ItemInfo *p) -{ -} - -/* <26afc7> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:59 */ -void CHEGrenade::Precache(void) -{ -} - -/* <26afa1> ../cstrike/dlls/weapons.h:867 */ -void CHEGrenade::UseDecrement(void) -{ -} - -/* <26af7b> ../cstrike/dlls/weapons.h:865 */ -void CHEGrenade::CanDrop(void) -{ -} - -/* <26af55> ../cstrike/dlls/weapons.h:864 */ -void CHEGrenade::GetMaxSpeed(void) -{ -} - -/* <26af2f> ../cstrike/dlls/weapons.h:857 */ -void CHEGrenade::iItemSlot(void) -{ -} - -/* <26af09> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <26aedd> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <26aeb7> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <26ae91> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <26ae6b> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <26ae44> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <26ae1e> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <26adf8> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <26adc3> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <26ad97> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <26ad5c> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <26ab82> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <26ab5c> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <26ab27> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <26aac8> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <26aa93> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <26aa6d> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <26aa47> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <26aa21> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <26a9fb> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <26a9d4> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <26a9ae> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <26a988> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <26a962> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <26a92e> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <26a908> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <26a8e2> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <26a8ae> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <26a888> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <26a7f4> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <26a7a4> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <26a770> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <26a73c> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <26a6fa> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26a6b8> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26a692> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <26a66c> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <26a63a> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <26a5fa> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <26a5ce> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <26a59a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <26a574> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <26a54e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <26a52d> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26a507> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <26a4d8> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */ -void CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <26a4a6> ../cstrike/dlls/cbase.h:800 */ -CHEGrenade *GetClassPtr(CHEGrenade *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <26a48a> ../cstrike/dlls/weapons.h:852 */ -inline void CHEGrenade::CHEGrenade(void) -{ -} - -/* <26a40e> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <26a3e8> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <26a343> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <26a2d4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <26a295> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <26a24e> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */ -void CHEGrenade::WeaponIdle(void) -{ -// { -// Vector angThrow; // 214 -// float flVel; // 221 -// Vector vecSrc; // 227 -// Vector vecThrow; // 230 -// } -} - -/* <26a227> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <26a209> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <26a1b5> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26a11b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <26a0e7> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <26a0c0> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <26a094> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <26a076> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <26a05d> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */ -void CHEGrenade::Deploy(void) -{ -} - -/* <26a03f> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */ -void CHEGrenade::PrimaryAttack(void) -{ -} - -/* <2664c3> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:175 */ -void CGLOCK18::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 181 -// Length2D(const Vector *const this); // 192 -} - -/* <266385> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:201 */ -void CGLOCK18::GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst) -{ -// { -// Vector vecAiming; // 264 -// Vector vecSrc; // 266 -// Vector vecDir; // 268 -// int flag; // 272 -// operator+(const Vector *const this, -// const Vector &v); // 257 -// Vector(Vector *const this, -// const Vector &v); // 269 -// Vector(Vector *const this, -// const Vector &v); // 269 -// } -} - -/* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */ -void weapon_glock18(entvars_t *pev) -{ -// GetClassPtr(CGLOCK18 *a); // 68 -} - -/* <266281> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */ -void CGLOCK18::Deploy(void) -{ -// Deploy(CGLOCK18 *const this); // 129 -} - -/* <266246> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */ -void CGLOCK18::SecondaryAttack(void) -{ -// SecondaryAttack(CGLOCK18 *const this); // 156 -} - -/* <2661e8> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */ -void CGLOCK18::Reload(void) -{ -// { -// int iResult; // 312 -// } -// Reload(CGLOCK18 *const this); // 307 -} - -/* <266190> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */ -void CGLOCK18::WeaponIdle(void) -{ -// WeaponIdle(CGLOCK18 *const this); // 329 -} - -/* <266141> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <26611a> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:70 */ -void CGLOCK18::Spawn(void) -{ -} - -/* <2660e7> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:112 */ -void CGLOCK18::GetItemInfo(ItemInfo *p) -{ -} - -/* <2660c0> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:88 */ -void CGLOCK18::Precache(void) -{ -} - -/* <26609a> ../cstrike/dlls/weapons.h:844 */ -void CGLOCK18::IsPistol(void) -{ -} - -/* <266074> ../cstrike/dlls/weapons.h:843 */ -void CGLOCK18::UseDecrement(void) -{ -} - -/* <26604e> ../cstrike/dlls/weapons.h:842 */ -void CGLOCK18::GetMaxSpeed(void) -{ -} - -/* <266028> ../cstrike/dlls/weapons.h:833 */ -void CGLOCK18::iItemSlot(void) -{ -} - -/* <266002> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <265fd6> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <265fb0> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <265f8a> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <265f63> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <265f3d> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <265f17> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <265ef1> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <265ebc> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <265e90> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <265e55> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <265c7b> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <265c55> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <265c20> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <265bc1> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <265b8c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <265b66> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <265b40> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <265b1a> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <265af4> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <265acd> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <265aa7> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <265a81> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <265a5b> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <265a27> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <265a01> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2659db> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2659a7> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <265981> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2658ed> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <26589d> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <265869> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <265835> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2657f3> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2657b1> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26578b> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <265765> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <265733> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2656f3> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2656c7> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <265693> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <26566d> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <265647> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <265626> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <265600> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2655ce> ../cstrike/dlls/cbase.h:800 */ -CGLOCK18 *GetClassPtr(CGLOCK18 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2655b2> ../cstrike/dlls/weapons.h:828 */ -inline void CGLOCK18::CGLOCK18(void) -{ -} - -/* <265536> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <265510> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <265442> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2653d3> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <265394> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <26536e> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <265347> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <265320> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <265307> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2652e9> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <26529a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26525f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2651f6> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2651dd> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <265193> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <26515f> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <265138> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <26510c> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2650ee> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2650c6> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2650ad> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */ -void CGLOCK18::Deploy(void) -{ -} - -/* <265094> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */ -void CGLOCK18::SecondaryAttack(void) -{ -} - -/* <26506d> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */ -void CGLOCK18::Reload(void) -{ -// { -// int iResult; // 312 -// } -} - -/* <265035> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */ -void CGLOCK18::WeaponIdle(void) -{ -// { -// int iAnim; // 350 -// float flRand; // 351 -// } -} - -/* <260fbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ -void CG3SG1::G3SG1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 199 -// Vector vecSrc; // 201 -// Vector vecDir; // 203 -// int flag; // 206 -// operator+(const Vector *const this, -// const Vector &v); // 193 -// Vector(Vector *const this, -// const Vector &v); // 204 -// Vector(Vector *const this, -// const Vector &v); // 204 -// } -} - -/* <260ef4> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:48 */ -void weapon_g3sg1(entvars_t *pev) -{ -// GetClassPtr(CG3SG1 *a); // 48 -} - -/* <260eaa> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */ -void CG3SG1::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 137 -// PrimaryAttack(CG3SG1 *const this); // 133 -} - -/* <260dab> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ -void CG3SG1::G3SG1Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 199 -// Vector vecSrc; // 201 -// int flag; // 206 -// Vector vecDir; // 203 -// operator+(const Vector *const this, -// const Vector &v); // 193 -// Vector(Vector *const this, -// const Vector &v); // 204 -// Vector(Vector *const this, -// const Vector &v); // 204 -// } -} - -/* <260d53> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */ -void CG3SG1::Reload(void) -{ -// { -// int iResult; // 239 -// } -// Reload(CG3SG1 *const this); // 234 -} - -/* <260d18> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */ -void CG3SG1::WeaponIdle(void) -{ -// WeaponIdle(CG3SG1 *const this); // 260 -} - -/* <260cc9> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <260ca2> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:50 */ -void CG3SG1::Spawn(void) -{ -} - -/* <260c7b> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:96 */ -void CG3SG1::Deploy(void) -{ -} - -/* <260c17> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:102 */ -void CG3SG1::SecondaryAttack(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 129 -} - -/* <260bf1> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:277 */ -void CG3SG1::GetMaxSpeed(void) -{ -} - -/* <260bbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:79 */ -void CG3SG1::GetItemInfo(ItemInfo *p) -{ -} - -/* <260b97> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:63 */ -void CG3SG1::Precache(void) -{ -} - -/* <260b71> ../cstrike/dlls/weapons.h:820 */ -void CG3SG1::UseDecrement(void) -{ -} - -/* <260b4b> ../cstrike/dlls/weapons.h:808 */ -void CG3SG1::iItemSlot(void) -{ -} - -/* <260b25> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <260af9> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <260ad3> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <260aad> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <260a86> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <260a60> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <260a3a> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <260a14> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2609df> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2609b3> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <260978> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <26079e> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <260778> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <260743> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2606e4> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2606af> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <260689> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <260663> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <26063d> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <260617> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2605f0> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2605ca> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2605a4> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <26057e> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <26054a> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <260524> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2604fe> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2604ca> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2604a4> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <260410> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2603c0> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <26038c> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <260358> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <260316> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2602d4> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2602ae> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <260288> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <260256> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <260216> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2601ea> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2601b6> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <260190> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <26016a> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <260149> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <260123> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2600bb> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ -void CG3SG1::G3SG1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 199 -// Vector vecSrc; // 201 -// Vector vecDir; // 203 -// int flag; // 206 -// } -} - -/* <260089> ../cstrike/dlls/cbase.h:800 */ -CG3SG1 *GetClassPtr(CG3SG1 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <26006d> ../cstrike/dlls/weapons.h:803 */ -inline void CG3SG1::CG3SG1(void) -{ -} - -/* <25fff1> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <25ffcb> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <25fefd> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <25fe8e> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <25fe4f> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <25fe36> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */ -void CG3SG1::PrimaryAttack(void) -{ -} - -/* <25fe10> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <25fde9> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <25fdc2> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <25fda9> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <25fd8b> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <25fd3c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <25fd01> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <25fc4d> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <25fc34> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <25fbea> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <25fbb6> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <25fb8f> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <25fb63> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <25fb45> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <25fb1d> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <25faf7> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */ -void CG3SG1::Reload(void) -{ -// { -// int iResult; // 239 -// } -} - -/* <25fad9> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */ -void CG3SG1::WeaponIdle(void) -{ -} - -/* <25bbb9> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */ -void CFlashbang::ResetPlayerShieldAnim(void) -{ -} - -/* <25bb97> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */ -void CFlashbang::SetPlayerShieldAnim(void) -{ -} - -/* <25bb65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */ -void CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <25ba9b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:37 */ -void weapon_flashbang(entvars_t *pev) -{ -// GetClassPtr(CFlashbang *a); // 37 -} - -/* <25b89d> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */ -void CFlashbang::WeaponIdle(void) -{ -// WeaponIdle(CFlashbang *const this); // 198 -} - -/* <25b884> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */ -void CFlashbang::ResetPlayerShieldAnim(void) -{ -} - -/* <25b86b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */ -void CFlashbang::SetPlayerShieldAnim(void) -{ -} - -/* <25b81a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:171 */ -void CFlashbang::SecondaryAttack(void) -{ -// ShieldSecondaryFire(CFlashbang::SecondaryAttack(// int iUpAnim, -// int iDownAnim); // 173 -} - -/* <25b7df> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */ -void CFlashbang::Deploy(void) -{ -// Deploy(CFlashbang *const this); // 87 -} - -/* <25b7a5> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */ -void CFlashbang::PrimaryAttack(void) -{ -// PrimaryAttack(CFlashbang *const this); // 118 -} - -/* <25b756> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <25b72f> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:39 */ -void CFlashbang::Spawn(void) -{ -} - -/* <25b6fa> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:102 */ -void CFlashbang::Holster(int skiplocal) -{ -} - -/* <25b6d4> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:315 */ -void CFlashbang::CanDeploy(void) -{ -} - -/* <25b6a1> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:69 */ -void CFlashbang::GetItemInfo(ItemInfo *p) -{ -} - -/* <25b67a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:58 */ -void CFlashbang::Precache(void) -{ -} - -/* <25b654> ../cstrike/dlls/weapons.h:794 */ -void CFlashbang::IsPistol(void) -{ -} - -/* <25b62e> ../cstrike/dlls/weapons.h:793 */ -void CFlashbang::UseDecrement(void) -{ -} - -/* <25b608> ../cstrike/dlls/weapons.h:791 */ -void CFlashbang::CanDrop(void) -{ -} - -/* <25b5e2> ../cstrike/dlls/weapons.h:790 */ -void CFlashbang::GetMaxSpeed(void) -{ -} - -/* <25b5bc> ../cstrike/dlls/weapons.h:783 */ -void CFlashbang::iItemSlot(void) -{ -} - -/* <25b596> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <25b56a> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <25b544> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <25b51e> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <25b4f8> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <25b4d1> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <25b4ab> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <25b485> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <25b450> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <25b424> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <25b3e9> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <25b20f> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <25b1e9> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <25b1b4> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <25b155> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <25b120> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <25b0fa> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <25b0d4> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <25b0ae> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <25b088> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <25b061> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <25b03b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <25b015> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <25afef> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <25afbb> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <25af95> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <25af6f> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <25af3b> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <25af15> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <25ae81> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <25ae31> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <25adfd> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <25adc9> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <25ad87> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <25ad45> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <25ad1f> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <25acf9> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <25acc7> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <25ac87> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <25ac5b> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <25ac27> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <25ac01> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <25abdb> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <25abba> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <25ab94> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <25ab65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */ -void CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <25ab33> ../cstrike/dlls/cbase.h:800 */ -CFlashbang *GetClassPtr(CFlashbang *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <25ab17> ../cstrike/dlls/weapons.h:778 */ -inline void CFlashbang::CFlashbang(void) -{ -} - -/* <25aa9b> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <25aa75> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <25a9d0> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <25a961> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <25a922> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <25a8bd> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */ -void CFlashbang::WeaponIdle(void) -{ -// { -// Vector angThrow; // 210 -// float flVel; // 217 -// Vector vecSrc; // 223 -// Vector vecThrow; // 226 -// } -// { -// int iAnim; // 282 -// float flRand; // 283 -// } -} - -/* <25a896> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <25a878> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <25a824> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <25a78a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <25a756> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <25a72f> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <25a703> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <25a6e5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <25a6cc> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */ -void CFlashbang::Deploy(void) -{ -} - -/* <25a6ae> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */ -void CFlashbang::PrimaryAttack(void) -{ -} - -/* <256a57> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ -void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// Vector vecDir; // 194 -// int flag; // 197 -// operator+(const Vector *const this, -// const Vector &v); // 183 -// Vector(Vector *const this, -// const Vector &v); // 195 -// Vector(Vector *const this, -// const Vector &v); // 195 -// } -} - -/* <25698d> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:49 */ -void weapon_fiveseven(entvars_t *pev) -{ -// GetClassPtr(CFiveSeven *a); // 49 -} - -/* <256943> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */ -void CFiveSeven::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 121 -// PrimaryAttack(CFiveSeven *const this); // 117 -} - -/* <256845> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ -void CFiveSeven::FiveSevenFire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// int flag; // 197 -// Vector vecDir; // 194 -// operator+(const Vector *const this, -// const Vector &v); // 183 -// Vector(Vector *const this, -// const Vector &v); // 195 -// Vector(Vector *const this, -// const Vector &v); // 195 -// } -} - -/* <25680a> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */ -void CFiveSeven::Deploy(void) -{ -// Deploy(CFiveSeven *const this); // 101 -} - -/* <2567d0> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */ -void CFiveSeven::Reload(void) -{ -// Reload(CFiveSeven *const this); // 225 -} - -/* <256796> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */ -void CFiveSeven::WeaponIdle(void) -{ -// WeaponIdle(CFiveSeven *const this); // 238 -} - -/* <256747> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <256720> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:51 */ -void CFiveSeven::Spawn(void) -{ -} - -/* <2566f9> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:129 */ -void CFiveSeven::SecondaryAttack(void) -{ -} - -/* <2566c6> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:84 */ -void CFiveSeven::GetItemInfo(ItemInfo *p) -{ -} - -/* <25669f> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:66 */ -void CFiveSeven::Precache(void) -{ -} - -/* <256679> ../cstrike/dlls/weapons.h:1210 */ -void CFiveSeven::IsPistol(void) -{ -} - -/* <256653> ../cstrike/dlls/weapons.h:1209 */ -void CFiveSeven::UseDecrement(void) -{ -} - -/* <25662d> ../cstrike/dlls/weapons.h:1208 */ -void CFiveSeven::GetMaxSpeed(void) -{ -} - -/* <256607> ../cstrike/dlls/weapons.h:1197 */ -void CFiveSeven::iItemSlot(void) -{ -} - -/* <2565e1> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2565b5> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <25658f> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <256569> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <256542> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <25651c> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2564f6> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2564d0> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <25649b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <25646f> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <256434> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <25625a> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <256234> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2561ff> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2561a0> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <25616b> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <256145> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <25611f> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2560f9> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2560d3> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2560ac> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <256086> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <256060> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <25603a> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <256006> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <255fe0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <255fba> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <255f86> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <255f60> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <255ecc> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <255e7c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <255e48> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <255e14> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <255dd2> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <255d90> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <255d6a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <255d44> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <255d12> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <255cd2> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <255ca6> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <255c72> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <255c4c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <255c26> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <255c05> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <255bdf> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <255b77> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ -void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// Vector vecDir; // 194 -// int flag; // 197 -// } -} - -/* <255b45> ../cstrike/dlls/cbase.h:800 */ -CFiveSeven *GetClassPtr(CFiveSeven *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <255b29> ../cstrike/dlls/weapons.h:1192 */ -inline void CFiveSeven::CFiveSeven(void) -{ -} - -/* <255aad> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <255a87> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2559b9> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <25594a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <25590b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2558f2> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */ -void CFiveSeven::PrimaryAttack(void) -{ -} - -/* <2558cc> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2558a5> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <25587e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <255865> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <255847> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2557f8> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2557bd> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <255754> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <25573b> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2556f1> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2556bd> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <255696> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <25566a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <25564c> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <255624> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <25560b> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */ -void CFiveSeven::Deploy(void) -{ -} - -/* <2555f2> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */ -void CFiveSeven::Reload(void) -{ -} - -/* <2555d4> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */ -void CFiveSeven::WeaponIdle(void) -{ -} - -/* <251449> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ -void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// float flTimeDiff; // 135 -// int flag; // 182 -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// operator+(const Vector *const this, -// const Vector &v); // 178 -// { -// Vector vecDir; // 202 -// Vector(Vector *const this, -// const Vector &v); // 203 -// operator*(const Vector *const this, -// float fl); // 201 -// operator-(const Vector *const this, -// const Vector &v); // 201 -// Vector(Vector *const this, -// const Vector &v); // 203 -// } -// { -// Vector vecDir; // 219 -// edict(CBaseEntity *const this); // 221 -// Vector(Vector *const this, -// const Vector &v); // 220 -// operator*(const Vector *const this, -// float fl); // 218 -// operator+(const Vector *const this, -// const Vector &v); // 218 -// Vector(Vector *const this, -// const Vector &v); // 220 -// } -// } -} - -/* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */ -void weapon_elite(entvars_t *pev) -{ -// GetClassPtr(CELITE *a); // 52 -} - -/* <251335> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */ -void CELITE::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 118 -// PrimaryAttack(CELITE *const this); // 114 -} - -/* <251132> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ -void CELITE::ELITEFire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// float flTimeDiff; // 135 -// int flag; // 182 -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// operator+(const Vector *const this, -// const Vector &v); // 178 -// { -// Vector vecDir; // 202 -// Vector(Vector *const this, -// const Vector &v); // 203 -// operator*(const Vector *const this, -// float fl); // 201 -// operator-(const Vector *const this, -// const Vector &v); // 201 -// Vector(Vector *const this, -// const Vector &v); // 203 -// } -// { -// Vector vecDir; // 219 -// edict(CBaseEntity *const this); // 221 -// Vector(Vector *const this, -// const Vector &v); // 220 -// operator*(const Vector *const this, -// float fl); // 218 -// operator+(const Vector *const this, -// const Vector &v); // 218 -// Vector(Vector *const this, -// const Vector &v); // 220 -// } -// } -} - -/* <2510f8> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */ -void CELITE::Reload(void) -{ -// Reload(CELITE *const this); // 239 -} - -/* <2510aa> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */ -void CELITE::WeaponIdle(void) -{ -// WeaponIdle(CELITE *const this); // 251 -} - -/* <25105b> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <251034> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:54 */ -void CELITE::Spawn(void) -{ -} - -/* <25100d> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:103 */ -void CELITE::Deploy(void) -{ -} - -/* <250fda> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:86 */ -void CELITE::GetItemInfo(ItemInfo *p) -{ -} - -/* <250fb3> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:67 */ -void CELITE::Precache(void) -{ -} - -/* <250f8d> ../cstrike/dlls/weapons.h:1182 */ -void CELITE::IsPistol(void) -{ -} - -/* <250f67> ../cstrike/dlls/weapons.h:1181 */ -void CELITE::UseDecrement(void) -{ -} - -/* <250f41> ../cstrike/dlls/weapons.h:1180 */ -void CELITE::GetMaxSpeed(void) -{ -} - -/* <250f1b> ../cstrike/dlls/weapons.h:1172 */ -void CELITE::iItemSlot(void) -{ -} - -/* <250ef5> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <250ec9> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <250ea3> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <250e7d> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <250e57> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <250e30> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <250e0a> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <250de4> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <250dbe> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <250d89> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <250d5d> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <250d22> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <250b48> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <250b22> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <250aed> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <250a8e> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <250a59> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <250a33> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <250a0d> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2509e7> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2509c1> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <25099a> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <250974> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <25094e> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <250928> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2508f4> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2508ce> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2508a8> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <250874> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <25084e> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2507ba> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <25076a> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <250736> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <250702> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2506c0> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <25067e> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <250658> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <250632> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <250600> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2505c0> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <250594> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <250560> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <25053a> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <250514> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2504f3> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2504cd> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <250447> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ -void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// float flTimeDiff; // 135 -// int flag; // 182 -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// { -// Vector vecDir; // 202 -// } -// { -// Vector vecDir; // 219 -// } -// } -} - -/* <250415> ../cstrike/dlls/cbase.h:800 */ -CELITE *GetClassPtr(CELITE *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2503f9> ../cstrike/dlls/weapons.h:1167 */ -inline void CELITE::CELITE(void) -{ -} - -/* <25037d> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <250357> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <250289> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <25021a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2501db> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2501c2> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */ -void CELITE::PrimaryAttack(void) -{ -} - -/* <25019c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <250175> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <25014e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <250135> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <250117> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2500c8> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <25008d> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <250024> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <25000b> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <24ffc1> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <24ff8d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <24ff66> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <24ff3a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <24ff1c> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <24ff03> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */ -void CELITE::Reload(void) -{ -} - -/* <24fed7> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */ -void CELITE::WeaponIdle(void) -{ -// { -// int iAnim; // 263 -// } -} - -/* <24bf1c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ -void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 196 -// Vector vecDir; // 198 -// int flag; // 202 -// operator+(const Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 199 -// Vector(Vector *const this, -// const Vector &v); // 199 -// } -} - -/* <24be52> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:49 */ -void weapon_deagle(entvars_t *pev) -{ -// GetClassPtr(CDEAGLE *a); // 49 -} - -/* <24be08> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */ -void CDEAGLE::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 123 -// PrimaryAttack(CDEAGLE *const this); // 119 -} - -/* <24bd0a> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ -void CDEAGLE::DEAGLEFire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 196 -// int flag; // 202 -// Vector vecDir; // 198 -// operator+(const Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 199 -// Vector(Vector *const this, -// const Vector &v); // 199 -// } -} - -/* <24bccf> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */ -void CDEAGLE::Deploy(void) -{ -// Deploy(CDEAGLE *const this); // 103 -} - -/* <24bc95> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */ -void CDEAGLE::Reload(void) -{ -// Reload(CDEAGLE *const this); // 231 -} - -/* <24bc5b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */ -void CDEAGLE::WeaponIdle(void) -{ -// WeaponIdle(CDEAGLE *const this); // 243 -} - -/* <24bc0c> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <24bbe5> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:51 */ -void CDEAGLE::Spawn(void) -{ -} - -/* <24bbbe> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:131 */ -void CDEAGLE::SecondaryAttack(void) -{ -} - -/* <24bb8b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:86 */ -void CDEAGLE::GetItemInfo(ItemInfo *p) -{ -} - -/* <24bb64> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:68 */ -void CDEAGLE::Precache(void) -{ -} - -/* <24bb3e> ../cstrike/dlls/weapons.h:768 */ -void CDEAGLE::IsPistol(void) -{ -} - -/* <24bb18> ../cstrike/dlls/weapons.h:767 */ -void CDEAGLE::UseDecrement(void) -{ -} - -/* <24baf2> ../cstrike/dlls/weapons.h:766 */ -void CDEAGLE::GetMaxSpeed(void) -{ -} - -/* <24bacc> ../cstrike/dlls/weapons.h:755 */ -void CDEAGLE::iItemSlot(void) -{ -} - -/* <24baa6> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <24ba7a> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <24ba54> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <24ba2e> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <24ba07> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <24b9e1> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <24b9bb> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <24b995> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <24b960> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <24b934> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <24b8f9> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <24b71f> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <24b6f9> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <24b6c4> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <24b665> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <24b630> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <24b60a> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <24b5e4> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <24b5be> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <24b598> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <24b571> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <24b54b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <24b525> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <24b4ff> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <24b4cb> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <24b4a5> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <24b47f> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <24b44b> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <24b425> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <24b391> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <24b341> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <24b30d> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <24b2d9> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <24b297> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <24b255> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <24b22f> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <24b209> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <24b1d7> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <24b197> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <24b16b> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <24b137> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <24b111> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <24b0eb> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <24b0ca> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <24b0a4> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <24b03c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ -void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 196 -// Vector vecDir; // 198 -// int flag; // 202 -// } -} - -/* <24b00a> ../cstrike/dlls/cbase.h:800 */ -CDEAGLE *GetClassPtr(CDEAGLE *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24afee> ../cstrike/dlls/weapons.h:750 */ -inline void CDEAGLE::CDEAGLE(void) -{ -} - -/* <24af72> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <24af4c> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <24ae7e> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <24ae0f> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <24add0> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <24adb7> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */ -void CDEAGLE::PrimaryAttack(void) -{ -} - -/* <24ad91> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <24ad6a> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <24ad43> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <24ad2a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <24ad0c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <24acbd> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <24ac82> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <24ac19> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <24ac00> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <24abb6> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <24ab82> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <24ab5b> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <24ab2f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <24ab11> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <24aae9> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <24aad0> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */ -void CDEAGLE::Deploy(void) -{ -} - -/* <24aab7> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */ -void CDEAGLE::Reload(void) -{ -} - -/* <24aa99> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */ -void CDEAGLE::WeaponIdle(void) -{ -} - -/* <246a03> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:48 */ -void weapon_c4(entvars_t *pev) -{ -// GetClassPtr(CC4 *a); // 48 -} - -/* <2469b9> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */ -void CC4::Spawn(void) -{ -// Spawn(CC4 *const this); // 50 -} - -/* <2468b7> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */ -void CC4::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 401 -// FStrEq(const char *sz1, -// const char *sz2); // 406 -// KeyValue(CC4 *const this, -// KeyValueData *pkvd); // 399 -// atof(const char *__nptr); // 403 -} - -/* <24674f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */ -void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 423 -// edict_t *m_pentOldCurBombTarget; // 426 -// class CGrenade *pC4; // 435 -// } -// Use(CC4 *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 419 -} - -/* <2466fc> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */ -void CC4::Holster(int skiplocal) -{ -// Holster(CC4 *const this, -// int skiplocal); // 123 -} - -/* <2466d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:105 */ -void CC4::Deploy(void) -{ -} - -/* <2464e8> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:152 */ -void CC4::PrimaryAttack(void) -{ -// { -// BOOL PlaceBomb; // 154 -// class CGrenade *pBomb; // 155 -// int onGround; // 161 -// int inBombZone; // 164 -// { -// class CBaseEntity *pEntity; // 288 -// class CBasePlayer *pTempPlayer; // 289 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 277 -// Vector(Vector *const this, -// const Vector &v); // 277 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 280 -// edict(CBaseEntity *const this); // 283 -// ENTINDEX(edict_t *pEdict); // 283 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 293 -// edict(CBaseEntity *const this); // 315 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 319 -// edict(CBaseEntity *const this); // 315 -// } -// } -} - -/* <2464c1> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:358 */ -void CC4::WeaponIdle(void) -{ -} - -/* <246472> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <24643f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:88 */ -void CC4::GetItemInfo(ItemInfo *p) -{ -} - -/* <246418> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:80 */ -void CC4::Precache(void) -{ -} - -/* <2463f2> ../cstrike/dlls/weapons.h:736 */ -void CC4::UseDecrement(void) -{ -} - -/* <2463cc> ../cstrike/dlls/weapons.h:732 */ -void CC4::GetMaxSpeed(void) -{ -} - -/* <2463a6> ../cstrike/dlls/weapons.h:726 */ -void CC4::iItemSlot(void) -{ -} - -/* <246380> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <246354> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <24632e> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <246308> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <2462e2> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2462bc> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <246295> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <24626f> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <246249> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <246223> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2461ee> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2461c2> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <246187> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <245fad> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <245f87> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <245f52> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <245f1d> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <245ef7> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <245ed1> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <245eab> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <245e85> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <245e5e> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <245e38> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <245e12> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <245dec> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <245db8> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <245d92> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <245d6c> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <245d38> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <245d12> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <245c7e> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <245c2e> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <245bfa> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <245bc6> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <245b84> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <245b42> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <245b1c> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <245af6> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <245ac4> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <245a84> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <245a5e> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <245a2a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <245a04> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2459de> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2459bd> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <245997> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <245965> ../cstrike/dlls/cbase.h:800 */ -CC4 *GetClassPtr(CC4 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <245949> ../cstrike/dlls/weapons.h:721 */ -inline void CC4::CC4(void) -{ -} - -/* <2458cd> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2458a7> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2457d9> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <24576a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <24572b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <245705> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2456de> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2456c5> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <24566d> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <24564f> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <245600> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2455ca> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */ -void CC4::Spawn(void) -{ -} - -/* <2455b1> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <24558c> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */ -void CC4::KeyValue(KeyValueData *pkvd) -{ -} - -/* <245563> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <2454d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */ -void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 423 -// edict_t *m_pentOldCurBombTarget; // 426 -// class CGrenade *pC4; // 435 -// } -} - -/* <2454ae> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2453fa> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2453b0> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <24537c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <245355> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <245329> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <24530b> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2452e3> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2452ba> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */ -void CC4::Holster(int skiplocal) -{ -} - -/* <23fe76> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ -void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 205 -// Vector vecSrc; // 207 -// Vector vecDir; // 209 -// int flag; // 212 -// operator+(const Vector *const this, -// const Vector &v); // 194 -// Vector(Vector *const this, -// const Vector &v); // 210 -// Vector(Vector *const this, -// const Vector &v); // 210 -// } -} - -/* <23fdac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:50 */ -void weapon_awp(entvars_t *pev) -{ -// GetClassPtr(CAWP *a); // 50 -} - -/* <23fd53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */ -void CAWP::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 147 -// PrimaryAttack(CAWP *const this); // 143 -} - -/* <23fc54> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ -void CAWP::AWPFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 205 -// Vector vecSrc; // 207 -// int flag; // 212 -// Vector vecDir; // 209 -// operator+(const Vector *const this, -// const Vector &v); // 194 -// Vector(Vector *const this, -// const Vector &v); // 210 -// Vector(Vector *const this, -// const Vector &v); // 210 -// } -} - -/* <23fc19> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */ -void CAWP::Deploy(void) -{ -// Deploy(CAWP *const this); // 100 -} - -/* <23fbc1> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */ -void CAWP::Reload(void) -{ -// { -// int iResult; // 244 -// } -// Reload(CAWP *const this); // 239 -} - -/* <23fb86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */ -void CAWP::WeaponIdle(void) -{ -// WeaponIdle(CAWP *const this); // 265 -} - -/* <23fb37> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <23fb10> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:52 */ -void CAWP::Spawn(void) -{ -} - -/* <23faac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:113 */ -void CAWP::SecondaryAttack(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 139 -} - -/* <23fa86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:283 */ -void CAWP::GetMaxSpeed(void) -{ -} - -/* <23fa53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:83 */ -void CAWP::GetItemInfo(ItemInfo *p) -{ -} - -/* <23fa2c> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:64 */ -void CAWP::Precache(void) -{ -} - -/* <23fa06> ../cstrike/dlls/weapons.h:713 */ -void CAWP::UseDecrement(void) -{ -} - -/* <23f9e0> ../cstrike/dlls/weapons.h:702 */ -void CAWP::iItemSlot(void) -{ -} - -/* <23f9ba> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <23f98e> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <23f968> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <23f942> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <23f91b> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <23f8f5> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <23f8cf> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <23f8a9> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <23f874> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <23f848> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <23f80d> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <23f633> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <23f60d> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <23f5d8> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <23f579> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <23f544> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <23f51e> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <23f4f8> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <23f4d2> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <23f4ac> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <23f485> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <23f45f> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <23f439> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <23f413> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <23f3df> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <23f3b9> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <23f393> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <23f35f> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <23f339> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <23f2a5> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <23f255> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <23f221> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <23f1ed> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <23f1ab> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <23f169> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <23f143> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <23f11d> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <23f0eb> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <23f0ab> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <23f07f> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <23f04b> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <23f025> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <23efff> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <23efde> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <23efb8> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <23ef50> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ -void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 205 -// Vector vecSrc; // 207 -// Vector vecDir; // 209 -// int flag; // 212 -// } -} - -/* <23ef1e> ../cstrike/dlls/cbase.h:800 */ -CAWP *GetClassPtr(CAWP *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <23ef02> ../cstrike/dlls/weapons.h:697 */ -inline void CAWP::CAWP(void) -{ -} - -/* <23ee86> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <23ee60> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <23ed92> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <23ed23> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <23ece4> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <23eccb> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */ -void CAWP::PrimaryAttack(void) -{ -} - -/* <23eca5> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <23ec7e> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <23ec57> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <23ec3e> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <23ec20> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <23ebd1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <23eb96> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <23eae2> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <23eac9> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <23ea7f> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <23ea4b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <23ea24> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <23e9f8> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <23e9da> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <23e9b2> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <23e999> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */ -void CAWP::Deploy(void) -{ -} - -/* <23e973> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */ -void CAWP::Reload(void) -{ -// { -// int iResult; // 244 -// } -} - -/* <23e955> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */ -void CAWP::WeaponIdle(void) -{ -} - -/* <23aa31> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */ -void CAUG::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 134 -// PrimaryAttack(CAUG *const this); // 130 -} - -/* <23a8e9> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:143 */ -void CAUG::AUGFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 183 -// Vector vecSrc; // 185 -// Vector vecDir; // 187 -// int flag; // 190 -// operator+(const Vector *const this, -// const Vector &v); // 182 -// Vector(Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 188 -// Length2D(const Vector *const this); // 214 -// } -} - -/* <23a81f> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:50 */ -void weapon_aug(entvars_t *pev) -{ -// GetClassPtr(CAUG *a); // 50 -} - -/* <23a7c2> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */ -void CAUG::Reload(void) -{ -// { -// int iResult; // 230 -// } -// Reload(CAUG *const this); // 225 -} - -/* <23a787> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */ -void CAUG::WeaponIdle(void) -{ -// WeaponIdle(CAUG *const this); // 245 -} - -/* <23a738> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <23a711> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:52 */ -void CAUG::Spawn(void) -{ -} - -/* <23a6ea> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:100 */ -void CAUG::Deploy(void) -{ -} - -/* <23a6c4> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:109 */ -void CAUG::SecondaryAttack(void) -{ -} - -/* <23a691> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:83 */ -void CAUG::GetItemInfo(ItemInfo *p) -{ -} - -/* <23a66a> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:66 */ -void CAUG::Precache(void) -{ -} - -/* <23a644> ../cstrike/dlls/weapons.h:689 */ -void CAUG::UseDecrement(void) -{ -} - -/* <23a61e> ../cstrike/dlls/weapons.h:685 */ -void CAUG::GetMaxSpeed(void) -{ -} - -/* <23a5f8> ../cstrike/dlls/weapons.h:677 */ -void CAUG::iItemSlot(void) -{ -} - -/* <23a5d2> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <23a5a6> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <23a580> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <23a55a> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <23a533> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <23a50d> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <23a4e7> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <23a4c1> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <23a48c> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <23a460> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <23a425> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <23a24b> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <23a225> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <23a1f0> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <23a191> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <23a15c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <23a136> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <23a110> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <23a0ea> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <23a0c4> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <23a09d> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <23a077> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <23a051> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <23a02b> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <239ff7> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <239fd1> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <239fab> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <239f77> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <239f51> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <239ebd> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <239e6d> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <239e39> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <239e05> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <239dc3> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <239d81> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <239d5b> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <239d35> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <239d03> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <239cc3> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <239c97> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <239c63> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <239c3d> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <239c17> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <239bf6> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <239bd0> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <239b9e> ../cstrike/dlls/cbase.h:800 */ -CAUG *GetClassPtr(CAUG *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <239b82> ../cstrike/dlls/weapons.h:672 */ -inline void CAUG::CAUG(void) -{ -} - -/* <239b06> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <239ae0> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <239a12> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2399a3> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <239964> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <23994b> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */ -void CAUG::PrimaryAttack(void) -{ -} - -/* <239925> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2398fe> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2398d7> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2398be> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2398a0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <239851> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <239816> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2397ad> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <239794> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <23974a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <239716> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2396ef> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2396c3> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2396a5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <23967d> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <239657> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */ -void CAUG::Reload(void) -{ -// { -// int iResult; // 230 -// } -} - -/* <239639> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */ -void CAUG::WeaponIdle(void) -{ -} - -/* <235637> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */ -void CAK47::AK47Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 158 -// Vector vecSrc; // 160 -// Vector vecDir; // 162 -// int flag; // 165 -// operator+(const Vector *const this, -// const Vector &v); // 157 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Length2D(const Vector *const this); // 193 -// } -} - -/* <23556d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:50 */ -void weapon_ak47(entvars_t *pev) -{ -// GetClassPtr(CAK47 *a); // 50 -} - -/* <235523> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:112 */ -void CAK47::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 116 -// PrimaryAttack(CAK47 *const this); // 112 -} - -/* <235412> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */ -void CAK47::AK47Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 158 -// Vector vecSrc; // 160 -// int flag; // 165 -// Vector vecDir; // 162 -// operator+(const Vector *const this, -// const Vector &v); // 157 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Length2D(const Vector *const this); // 193 -// } -} - -/* <2353d8> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:204 */ -void CAK47::Reload(void) -{ -// Reload(CAK47 *const this); // 204 -} - -/* <23539d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:219 */ -void CAK47::WeaponIdle(void) -{ -// WeaponIdle(CAK47 *const this); // 219 -} - -/* <23534e> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <235327> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:52 */ -void CAK47::Spawn(void) -{ -} - -/* <235300> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:99 */ -void CAK47::Deploy(void) -{ -} - -/* <2352da> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:108 */ -void CAK47::SecondaryAttack(void) -{ -} - -/* <2352a7> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:82 */ -void CAK47::GetItemInfo(ItemInfo *p) -{ -} - -/* <235280> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:66 */ -void CAK47::Precache(void) -{ -} - -/* <23525a> ../cstrike/dlls/weapons.h:665 */ -void CAK47::UseDecrement(void) -{ -} - -/* <235234> ../cstrike/dlls/weapons.h:662 */ -void CAK47::GetMaxSpeed(void) -{ -} - -/* <23520e> ../cstrike/dlls/weapons.h:653 */ -void CAK47::iItemSlot(void) -{ -} - -/* <2351e8> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2351bc> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <235196> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <235170> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <235149> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <235123> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2350fd> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2350d7> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2350a2> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <235076> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <23503b> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <234e61> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <234e3b> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <234e06> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <234da7> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <234d72> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <234d4c> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <234d26> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <234d00> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <234cda> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <234cb3> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <234c8d> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <234c67> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <234c41> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <234c0d> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <234be7> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <234bc1> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <234b8d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <234b67> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <234ad3> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <234a83> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <234a4f> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <234a1b> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2349d9> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <234997> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <234971> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <23494b> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <234919> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2348d9> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2348ad> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <234879> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <234853> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <23482d> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <23480c> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2347e6> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <23477e> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */ -void CAK47::AK47Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 158 -// Vector vecSrc; // 160 -// Vector vecDir; // 162 -// int flag; // 165 -// } -} - -/* <23474c> ../cstrike/dlls/cbase.h:800 */ -CAK47 *GetClassPtr(CAK47 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <234730> ../cstrike/dlls/weapons.h:648 */ -inline void CAK47::CAK47(void) -{ -} - -/* <2346b4> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <23468e> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2345c0> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <234551> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <234512> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2344f9> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:112 */ -void CAK47::PrimaryAttack(void) -{ -} - -/* <2344d3> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2344ac> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <234485> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <23446c> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <23444e> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2343ff> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2343c4> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <23435b> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <234342> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2342f8> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2342c4> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <23429d> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <234271> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <234253> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <23422b> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <234212> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:204 */ -void CAK47::Reload(void) -{ -} - -/* <2341f4> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:219 */ -void CAK47::WeaponIdle(void) -{ -} - -/* <23027d> ../cstrike/dlls/debug.cpp:247 */ -/* linkage=_Z19UTIL_HostageDPrintfPcz */ -void UTIL_HostageDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 249 -// { -// va_list argptr; // 254 -// } -} - -/* <230229> ../cstrike/dlls/debug.cpp:229 */ -/* linkage=_Z17UTIL_StatsDPrintfPcz */ -void UTIL_StatsDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 231 -// { -// va_list argptr; // 236 -// } -} - -/* <2301d5> ../cstrike/dlls/debug.cpp:211 */ -/* linkage=_Z17UTIL_TutorDPrintfPcz */ -void UTIL_TutorDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 213 -// { -// va_list argptr; // 218 -// } -} - -/* <230181> ../cstrike/dlls/debug.cpp:193 */ -/* linkage=_Z18UTIL_CareerDPrintfPcz */ -void UTIL_CareerDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 195 -// { -// va_list argptr; // 200 -// } -} - -/* <23012d> ../cstrike/dlls/debug.cpp:175 */ -/* linkage=_Z15UTIL_BotDPrintfPcz */ -void UTIL_BotDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 177 -// { -// va_list argptr; // 182 -// } -} - -/* <2300a9> ../cstrike/dlls/debug.cpp:149 */ -/* linkage=_Z20UTIL_SetDprintfFlagsPKc */ -void UTIL_SetDprintfFlags(const char *flagStr) -{ -// IsDeveloper(void); // 151 -// PrintDebugFlags(void); // 156 -} - -/* <23001f> ../cstrike/dlls/debug.cpp:126 */ -/* linkage=_Z14PrintDebugFlagPKc */ -void PrintDebugFlag(const char *flagStr) -{ -// { -// enum DebugOutputType flag; // 128 -// { -// int i; // 129 -// { -// class DebugOutputLevel level; // 131 -// FStrEq(const char *sz1, -// const char *sz2); // 132 -// } -// } -// } -} - -/* <22ff69> ../cstrike/dlls/debug.cpp:45 */ -/* linkage=_Z12UTIL_DPrintf15DebugOutputTypePcz */ -void UTIL_DPrintf(DebugOutputType outputType, char *pszMsg, ...) -{ -// IsDeveloper(void); // 47 -// { -// va_list argptr; // 52 -// } -} - -/* <22fed4> ../cstrike/dlls/debug.cpp:94 */ -void SetDebugFlag(const char *flagStr, bool state) -{ -// { -// enum DebugOutputType flag; // 96 -// { -// int i; // 97 -// { -// class DebugOutputLevel level; // 99 -// FStrEq(const char *sz1, -// const char *sz2); // 100 -// } -// } -// } -} - -/* <22fe97> ../cstrike/dlls/debug.cpp:78 */ -void PrintDebugFlags(void) -{ -// { -// char *tmp; // 80 -// int remainder; // 81 -// { -// int i; // 85 -// { -// class DebugOutputLevel level; // 87 -// } -// } -// } -} - -/* <22fe8b> ../cstrike/dlls/debug.cpp:39 */ -bool IsDeveloper(void) -{ -} - -/* <22cf97> ../cstrike/dlls/weapontype.cpp:443 */ -/* linkage=_Z21CanBuyWeaponByMaptypei12WeaponIdTypeb */ -bool CanBuyWeaponByMaptype(int playerTeam, WeaponIdType weaponID, bool useAssasinationRestrictions) -{ -} - -/* <22cf48> ../cstrike/dlls/weapontype.cpp:426 */ -/* linkage=_Z13GetWeaponInfoi */ -const class WeaponInfoStruct *GetWeaponInfo(int weaponID) -{ -// { -// int i; // 428 -// } -} - -/* <22cf19> ../cstrike/dlls/weapontype.cpp:318 */ -/* linkage=_Z17IsSecondaryWeaponi */ -bool IsSecondaryWeapon(int id) -{ -} - -/* <22cee3> ../cstrike/dlls/weapontype.cpp:285 */ -/* linkage=_Z15IsPrimaryWeaponi */ -bool IsPrimaryWeapon(int id) -{ -} - -/* <22ce5a> ../cstrike/dlls/weapontype.cpp:276 */ -/* linkage=_Z21WeaponIDToWeaponClassi */ -enum WeaponClassType WeaponIDToWeaponClass(int id) -{ -// WeaponIDToAlias(int id); // 278 -// AliasToWeaponClass(const char *alias); // 278 -} - -/* <22cdfe> ../cstrike/dlls/weapontype.cpp:259 */ -enum WeaponClassType AliasToWeaponClass(const char *alias) -{ -// { -// int i; // 263 -// } -} - -/* <22cd70> ../cstrike/dlls/weapontype.cpp:224 */ -/* linkage=_Z18BuyAliasToWeaponIDPKcR12WeaponIdType */ -const char *BuyAliasToWeaponID(const char *alias, WeaponIdType &id) -{ -// { -// int i; // 228 -// } -} - -/* <22cd2a> ../cstrike/dlls/weapontype.cpp:208 */ -/* linkage=_Z15AliasToWeaponIDPKc */ -enum WeaponIdType AliasToWeaponID(const char *alias) -{ -// { -// int i; // 212 -// } -} - -/* <22cd03> ../cstrike/dlls/weapontype.cpp:246 */ -const char *WeaponIDToAlias(int id) -{ -// { -// int i; // 248 -// } -} - -/* <22c104> ../cstrike/dlls/tutor_cs_states.cpp:293 */ -void CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22c0e2> ../cstrike/dlls/tutor_cs_states.cpp:266 */ -void CCSTutorBuyMenuState::CCSTutorBuyMenuState(void) -{ -} - -/* <22c0b1> ../cstrike/dlls/tutor_cs_states.cpp:257 */ -void CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22c060> ../cstrike/dlls/tutor_cs_states.cpp:230 */ -void CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 238 -// class CBasePlayer *player; // 245 -// } -} - -/* <22c03e> ../cstrike/dlls/tutor_cs_states.cpp:198 */ -void CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void) -{ -} - -/* <22bfed> ../cstrike/dlls/tutor_cs_states.cpp:163 */ -void CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 171 -// class CBasePlayer *player; // 178 -// } -} - -/* <22bfcb> ../cstrike/dlls/tutor_cs_states.cpp:141 */ -void CCSTutorUndefinedState::CCSTutorUndefinedState(void) -{ -} - -/* <22bf8e> ../cstrike/dlls/tutor_cs_states.cpp:53 */ -void CCSTutorStateSystem::CCSTutorStateSystem(void) -{ -// CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 55 -} - -/* <22bf75> ../cstrike/dlls/tutor_cs_states.cpp:53 */ -void CCSTutorStateSystem::CCSTutorStateSystem(void) -{ -} - -/* <22beca> ../cstrike/dlls/tutor_cs_states.cpp:207 */ -void CCSTutorWaitingForStartState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int ret; // 209 -// HandlePlayerSpawned(CCSTutorWaitingForStartState *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 214 -// } -} - -/* <22be83> ../cstrike/dlls/tutor_cs_states.cpp:230 */ -void CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 238 -// class CBasePlayer *player; // 245 -// } -} - -/* <22bdd8> ../cstrike/dlls/tutor_cs_states.cpp:150 */ -void CCSTutorUndefinedState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int ret; // 152 -// HandlePlayerSpawned(CCSTutorUndefinedState *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 156 -// } -} - -/* <22bd91> ../cstrike/dlls/tutor_cs_states.cpp:163 */ -void CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 171 -// class CBasePlayer *player; // 178 -// } -} - -/* <22bd56> ../cstrike/dlls/tutor_cs_states.cpp:58 */ -void CCSTutorStateSystem::~CCSTutorStateSystem(void) -{ -// ~CCSTutorStateSystem(CCSTutorStateSystem::~CCSTutorStateSystem(// int const __in_chrg); // 65 -} - -/* <22bccf> ../cstrike/dlls/tutor_cs_states.cpp:68 */ -void CCSTutorStateSystem::UpdateState(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// enum TutorStateType nextStateType; // 70 -// CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 76 -// } -} - -/* <22bbfe> ../cstrike/dlls/tutor_cs_states.cpp:118 */ -void CCSTutorStateSystem::ConstructNewState(int stateType) -{ -// { -// class CBaseTutorState *ret; // 120 -// CCSTutorWaitingForStartState(CCSTutorWaitingForStartState *const this); // 128 -// CCSTutorBuyMenuState(CCSTutorBuyMenuState *const this); // 132 -// } -// ConstructNewState(CCSTutorStateSystem *const this, -// int stateType); // 118 -} - -/* <22bbe5> ../cstrike/dlls/tutor_cs_states.cpp:266 */ -void CCSTutorBuyMenuState::CCSTutorBuyMenuState(void) -{ -} - -/* <22bbcc> ../cstrike/dlls/tutor_cs_states.cpp:198 */ -void CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void) -{ -} - -/* <22bbb3> ../cstrike/dlls/tutor_cs_states.cpp:141 */ -void CCSTutorUndefinedState::CCSTutorUndefinedState(void) -{ -} - -/* <22bb91> ../cstrike/dlls/tutor_cs_states.cpp:58 */ -void CCSTutorStateSystem::~CCSTutorStateSystem(void) -{ -} - -/* <22bb6e> ../cstrike/dlls/tutor_cs_states.cpp:58 */ -void CCSTutorStateSystem::~CCSTutorStateSystem(int const __in_chrg) -{ -} - -/* <22bb33> ../cstrike/dlls/tutor_cs_states.cpp:146 */ -void CCSTutorUndefinedState::~CCSTutorUndefinedState(void) -{ -// ~CCSTutorUndefinedState(CCSTutorUndefinedState::~CCSTutorUndefinedState(// int const __in_chrg); // 148 -} - -/* <22bb12> ../cstrike/dlls/tutor_cs_states.cpp:146 */ -void CCSTutorUndefinedState::~CCSTutorUndefinedState(void) -{ -} - -/* <22bad7> ../cstrike/dlls/tutor_cs_states.cpp:203 */ -void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void) -{ -// ~CCSTutorWaitingForStartState(CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(// int const __in_chrg); // 205 -} - -/* <22bab6> ../cstrike/dlls/tutor_cs_states.cpp:203 */ -void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void) -{ -} - -/* <22ba7b> ../cstrike/dlls/tutor_cs_states.cpp:271 */ -void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void) -{ -// ~CCSTutorBuyMenuState(CCSTutorBuyMenuState::~CCSTutorBuyMenuState(// int const __in_chrg); // 273 -} - -/* <22ba5a> ../cstrike/dlls/tutor_cs_states.cpp:271 */ -void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void) -{ -} - -/* <22ba34> ../cstrike/dlls/tutor_cs_states.cpp:288 */ -void CCSTutorBuyMenuState::GetStateString(void) -{ -} - -/* <22b9e1> ../cstrike/dlls/tutor_cs_states.cpp:275 */ -void CCSTutorBuyMenuState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22b9bb> ../cstrike/dlls/tutor_cs_states.cpp:224 */ -void CCSTutorWaitingForStartState::GetStateString(void) -{ -} - -/* <22b995> ../cstrike/dlls/tutor_cs_states.cpp:190 */ -void CCSTutorUndefinedState::GetStateString(void) -{ -} - -/* <22b96f> ../cstrike/dlls/tutor_cs_states.cpp:108 */ -void CCSTutorStateSystem::GetCurrentStateString(void) -{ -} - -/* <22b93e> ../cstrike/dlls/tutor_cs_states.cpp:293 */ -void CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22b908> ../cstrike/dlls/tutor_cs_states.cpp:118 */ -void CCSTutorStateSystem::ConstructNewState(int stateType) -{ -// { -// class CBaseTutorState *ret; // 120 -// } -} - -/* <22b8d7> ../cstrike/dlls/tutor_cs_states.cpp:257 */ -void CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22b8b9> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <22b888> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <22b861> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <22b83a> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <22b821> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <22b803> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <22b7b4> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <22b76a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <22b72f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <22b6e0> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <22b69f> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <22b666> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <22b63a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <22b612> ../cstrike/dlls/tutor_cs_states.cpp:146 */ -void CCSTutorUndefinedState::~CCSTutorUndefinedState(int const __in_chrg) -{ -} - -/* <22b5ea> ../cstrike/dlls/tutor_cs_states.cpp:203 */ -void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(int const __in_chrg) -{ -} - -/* <22b5c2> ../cstrike/dlls/tutor_cs_states.cpp:271 */ -void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(int const __in_chrg) -{ -} - -/* <22b59a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <21c02e> ../cstrike/dlls/tutor_base_states.cpp:36 */ -void CBaseTutorState::GetType(void) -{ -} - -/* <21c00d> ../cstrike/dlls/tutor_base_states.cpp:28 */ -void CBaseTutorState::CBaseTutorState(void) -{ -} - -/* <21bff4> ../cstrike/dlls/tutor_base_states.cpp:28 */ -void CBaseTutorState::CBaseTutorState(void) -{ -} - -/* <21bfb5> ../cstrike/dlls/tutor_base_states.cpp:14 */ -void CBaseTutorStateSystem::GetCurrentStateType(void) -{ -// GetType(CBaseTutorState *const this); // 20 -} - -/* <21bf94> ../cstrike/dlls/tutor_base_states.cpp:6 */ -void CBaseTutorStateSystem::CBaseTutorStateSystem(void) -{ -} - -/* <21bf7b> ../cstrike/dlls/tutor_base_states.cpp:6 */ -void CBaseTutorStateSystem::CBaseTutorStateSystem(void) -{ -} - -/* <21bf42> ../cstrike/dlls/tutor_base_states.cpp:10 */ -void CBaseTutorStateSystem::~CBaseTutorStateSystem(void) -{ -// ~CBaseTutorStateSystem(CBaseTutorStateSystem::~CBaseTutorStateSystem(// int const __in_chrg); // 12 -} - -/* <21bee8> ../cstrike/dlls/tutor_base_states.cpp:32 */ -void CBaseTutorState::~CBaseTutorState(void) -{ -} - -/* <21bec7> ../cstrike/dlls/tutor_base_states.cpp:10 */ -void CBaseTutorStateSystem::~CBaseTutorStateSystem(void) -{ -} - -/* <21beae> ../cstrike/dlls/tutor_base_states.cpp:36 */ -void CBaseTutorState::GetType(void) -{ -} - -/* <21be90> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <21be3c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <21bdf2> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <21bda3> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <21bd42> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <21bd16> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <21bcee> ../cstrike/dlls/tutor_base_states.cpp:10 */ -void CBaseTutorStateSystem::~CBaseTutorStateSystem(int const __in_chrg) -{ -} - -/* <21bcc6> ../cstrike/dlls/tutor_base_states.cpp:32 */ -void CBaseTutorState::~CBaseTutorState(int const __in_chrg) -{ -} - -/* <21868e> ../cstrike/dlls/tutor_cs_tutor.cpp:2033 */ -void CCSTutor::HandleClientCorpseSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2040 -// class ClientCorpseStruct *corpse; // 2042 -// push_back(vector> *const this, -// const value_type &__x); // 2047 -// } -} - -/* <218057> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const ClientCorpseStruct * &__x) -{ -// { -// class ClientCorpseStruct *__x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const class ClientCorpseStruct * &__val); // 303 -// copy_backward(ClientCorpseStruct ** __first, -// class ClientCorpseStruct ** __last, -// class ClientCorpseStruct ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const class ClientCorpseStruct * &__val); // 332 -// __uninitialized_move_a>(ClientCorpseStruct ** __first, -// class ClientCorpseStruct ** __last, -// class ClientCorpseStruct ** __result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(ClientCorpseStruct ** __first, -// class ClientCorpseStruct ** __last, -// class ClientCorpseStruct ** __result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <218033> ../cstrike/dlls/tutor_cs_tutor.cpp:221 */ -void CCSTutor::~CCSTutor(void) -{ -} - -/* <217e69> ../cstrike/dlls/tutor_cs_tutor.cpp:221 */ -void CCSTutor::~CCSTutor(int const __in_chrg) -{ -// DeleteEvent(CCSTutor::~CCSTutor(// class TutorMessageEvent *event); // 231 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 237 -// ClearEventList(CCSTutor *const this); // 243 -// ~vector(vector> *const this, -// int const __in_chrg); // 221 -// ~map(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1058 */ -void _M_erase(_Rb_tree, std::allocator>, std::pair, std::allocator>, std::pair, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1058 */ -void _M_erase(_Rb_tree, std::allocator>, std::pair ../cstrike/dlls/tutor_cs_tutor.cpp:3853 */ -void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, class TutorMessageEvent *newEvent) -{ -// { -// int i; // 3855 -// } -} - -/* <216d6d> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */ -void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, class TutorMessageEvent *event) -{ -// { -// int i; // 3804 -// } -} - -/* <216d35> ../cstrike/dlls/tutor_cs_tutor.cpp:3781 */ -void CCSTutor::ResetPlayerDeathInfo(void) -{ -// { -// int i; // 3785 -// } -} - -/* <216d01> ../cstrike/dlls/tutor_cs_tutor.cpp:3773 */ -void CCSTutor::IsBombMap(void) -{ -// { -// class CHalfLifeMultiplay *mpRules; // 3775 -// } -} - -/* <216cdd> ../cstrike/dlls/tutor_cs_tutor.cpp:3767 */ -void CCSTutor::IsHostageMap(void) -{ -} - -/* <2161ea> ../cstrike/dlls/tutor_cs_tutor.cpp:1356 */ -void CCSTutor::CallEventHandler(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// HandleRadioGetOutOfThere(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1536 -// HandleBombPlanted(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1395 -// HandleRadioReportingIn(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1532 -// HandleRadioInPosition(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1528 -// HandleRadioSectorClear(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1524 -// HandleRadioNeedBackup(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1520 -// HandleRadioEnemySpotted(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1516 -// HandleRadioAffirmative(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1512 -// HandleRadioReportInTeam(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1508 -// HandleRadioStormTheFront(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1504 -// HandleRadioGetInPositionAndWait(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1500 -// HandleRadioStickTogetherTeam(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1496 -// HandleRadioTeamFallBack(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1492 -// HandleRadioGoGoGo(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1488 -// HandleRadioTakingFire(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1484 -// HandleRadioFollowMe(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1480 -// HandleRadioRegroupTeam(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1476 -// HandleRadioHoldThisPosition(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1472 -// HandleRadioYouTakeThePoint(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1468 -// HandleRadioCoverMe(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1464 -// HandleCareerTaskDone(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1585 -// HandleNeedToBuyGrenade(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1581 -// HandleNeedToBuyDefuseKit(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1577 -// HandleNeedToBuyArmor(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1573 -// HandleNeedToBuySecondaryAmmo(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1569 -// HandleNeedToBuyPrimaryAmmo(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1565 -// HandleNeedToBuyPrimaryWeapon(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1561 -// HandleNotBuyingAnything(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1557 -// HandleAutoBuy(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1553 -// HandleBuyMenuOpenned(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1549 -// HandleDeathCameraStart(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1459 -// HandleRadioNegative(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1540 -// HandlePlayerSpawned(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1378 -// HandleRoundDraw(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1447 -// HandleCTWin(CCSTutor *const this, -// class CBaseEntity *entith, -// class CBaseEntity *other); // 1451 -// HandleTWin(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1455 -// HandleAllHostagesRescued(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1435 -// HandlePlayerBlindedByFlashbang(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1411 -// HandleBeingShotAt(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1403 -// HandleWeaponReloaded(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1370 -// HandleWeaponFired(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1362 -// HandleRadioEnemyDown(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1544 -// HandleBombDefusing(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1415 -// HandleBombExploded(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1423 -// HandleHostageDamaged(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1439 -} - -/* <215ff3> ../cstrike/dlls/tutor_cs_tutor.cpp:642 */ -void CCSTutor::TutorThink(float time) -{ -// CheckForWindowClose(CCSTutor *const this, -// float time); // 684 -// CheckForContentUpdate(CCSTutor *const this); // 685 -// CheckInGameHintMessages(CCSTutor *const this, -// float time); // 659 -// CanLocalPlayerBuyStuff(CCSTutor *const this); // 669 -// CanLocalPlayerBuyStuff(CCSTutor *const this); // 675 -// CanLocalPlayerBuyStuff(CCSTutor *const this); // 663 -} - -/* <215fbd> ../cstrike/dlls/tutor_cs_tutor.cpp:2050 */ -void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <215f88> ../cstrike/dlls/tutor_cs_tutor.cpp:2050 */ -void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <215f25> ../cstrike/dlls/tutor_cs_tutor.cpp:3714 */ -void CCSTutor::CheckBuyZoneMessages(void) -{ -// { -// class CBasePlayer *localPlayer; // 3716 -// class CBasePlayerWeapon *primary; // 3729 -// class CBasePlayerWeapon *secondary; // 3730 -// } -} - -/* <215eec> ../cstrike/dlls/tutor_cs_tutor.cpp:3696 */ -void CCSTutor::CanLocalPlayerBuyStuff(void) -{ -// { -// class CBasePlayer *localPlayer; // 3698 -// } -} - -/* <215ec1> ../cstrike/dlls/tutor_cs_tutor.cpp:3696 */ -void CCSTutor::CanLocalPlayerBuyStuff(void) -{ -// { -// class CBasePlayer *localPlayer; // 3698 -// } -} - -/* <215d16> ../cstrike/dlls/tutor_cs_tutor.cpp:3568 */ -void CCSTutor::CheckExamineMessages(float time) -{ -// { -// class CBasePlayer *localPlayer; // 3570 -// { -// int i; // 3576 -// { -// class TutorMessage *message; // 3578 -// class CBaseEntity *entity; // 3585 -// bool sawOne; // 3588 -// { -// bool isPlayerLooking; // 3592 -// { -// bool validEntity; // 3617 -// { -// class CBasePlayer *player; // 3627 -// } -// { -// class CHostage *hostage; // 3665 -// IsFollowingSomeone(CHostage *const this); // 3666 -// IsValid(CHostage *const this); // 3670 -// } -// { -// class CBasePlayer *player; // 3648 -// } -// } -// } -// } -// } -// } -} - -/* <215cc0> ../cstrike/dlls/tutor_cs_tutor.cpp:1594 */ -void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 1597 -// class CBasePlayer *target; // 1598 -// class CBasePlayer *localPlayer; // 1599 -// } -} - -/* <215c61> ../cstrike/dlls/tutor_cs_tutor.cpp:1594 */ -void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 1597 -// class CBasePlayer *target; // 1598 -// class CBasePlayer *localPlayer; // 1599 -// } -} - -/* <215b61> ../cstrike/dlls/tutor_cs_tutor.cpp:3493 */ -void CCSTutor::CheckForNeedToReload(bool isPassiveCheck) -{ -// { -// class CBasePlayer *localPlayer; // 3495 -// class CBasePlayerItem *currentItem; // 3502 -// class CBasePlayerWeapon *currentWeapon; // 3511 -// ItemInfo itemInfo; // 3512 -// iMaxClip(CBasePlayerItem *const this); // 3541 -// { -// class TutorMessage *message; // 3543 -// } -// { -// class TutorMessage *message; // 3553 -// } -// iMaxClip(CBasePlayerItem *const this); // 3561 -// { -// class TutorMessage *message; // 3526 -// } -// } -} - -/* <215b23> ../cstrike/dlls/tutor_cs_tutor.cpp:3456 */ -void CCSTutor::CheckInGameHintMessages(float time) -{ -// { -// class TutorMessage *message; // 3482 -// } -} - -/* <215aeb> ../cstrike/dlls/tutor_cs_tutor.cpp:3456 */ -void CCSTutor::CheckInGameHintMessages(float time) -{ -// { -// class TutorMessage *message; // 3482 -// } -} - -/* <215a44> ../cstrike/dlls/tutor_cs_tutor.cpp:3374 */ -void CCSTutor::CheckHintMessages(float time) -{ -// { -// bool confusingHint; // 3397 -// class TutorMessage *message; // 3445 -// IsHostageMap(CCSTutor *const this); // 3400 -// IsBombMap(CCSTutor *const this); // 3417 -// } -} - -/* <215938> ../cstrike/dlls/tutor_cs_tutor.cpp:3285 */ -void CCSTutor::GetEntityForMessageID(int messageID, CBaseEntity *last) -{ -// { -// class CBaseEntity *ret; // 3287 -// { -// class CBasePlayer *localPlayer; // 3323 -// class ClientCorpseStruct *lastCorpse; // 3334 -// ClientCorpseListIter iter; // 3340 -// { -// class ClientCorpseStruct *corpse; // 3343 -// operator++(__normal_iterator> > *const this, -// int); // 3353 -// operator++(__normal_iterator> > *const this, -// int); // 3346 -// } -// empty(const class vector> *const this); // 3329 -// } -// } -} - -/* <2158b5> ../cstrike/dlls/tutor_cs_tutor.cpp:2265 */ -void CCSTutor::HandleHostageUsed(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2267 -// bool unusedHostages; // 2278 -// class CBasePlayer *activator; // 2280 -// } -} - -/* <2157fb> ../cstrike/dlls/tutor_cs_tutor.cpp:2389 */ -void CCSTutor::HandleHostageKilled(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2391 -// class CBasePlayer *attacker; // 2410 -// bool unusedHostages; // 2417 -// CheckForAllHostagesDead(CCSTutor *const this); // 2397 -// } -} - -/* <21573c> ../cstrike/dlls/tutor_cs_tutor.cpp:3242 */ -void CCSTutor::CheckForAllHostagesFollowingSomeone(void) -{ -// { -// bool foundUnusedOne; // 3244 -// class CHostage *hostage; // 3246 -// IsFollowingSomeone(CHostage *const this); // 3251 -// } -} - -/* <2156fd> ../cstrike/dlls/tutor_cs_tutor.cpp:3218 */ -void CCSTutor::CheckForAllHostagesDead(void) -{ -// { -// bool foundLiveOne; // 3220 -// class CBaseEntity *hostage; // 3222 -// } -} - -/* <2156c5> ../cstrike/dlls/tutor_cs_tutor.cpp:3218 */ -void CCSTutor::CheckForAllHostagesDead(void) -{ -// { -// bool foundLiveOne; // 3220 -// class CBaseEntity *hostage; // 3222 -// } -} - -/* <215646> ../cstrike/dlls/tutor_cs_tutor.cpp:3168 */ -void CCSTutor::CheckForTimeRunningOut(void) -{ -// { -// class CBasePlayer *localPlayer; // 3170 -// class CHalfLifeMultiplay *mpRules; // 3176 -// TimeRemaining(CHalfLifeMultiplay *const this); // 3185 -// IsHostageMap(CCSTutor *const this); // 3202 -// } -} - -/* <2154f4> ../cstrike/dlls/tutor_cs_tutor.cpp:3102 */ -void CCSTutor::CheckForHostageViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 3104 -// class CBaseEntity *hostageEntity; // 3110 -// bool sawFirst; // 3111 -// { -// bool validHostage; // 3117 -// class CHostage *hostage; // 3118 -// IsFollowingSomeone(CHostage *const this); // 3119 -// { -// class TutorMessage *message; // 3151 -// } -// { -// class TutorMessage *message; // 3139 -// } -// IsValid(CHostage *const this); // 3123 -// } -// } -} - -/* <2154b6> ../cstrike/dlls/tutor_cs_tutor.cpp:3078 */ -void CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget) -{ -// { -// class CGrenade *bomb; // 3081 -// } -} - -/* <215431> ../cstrike/dlls/tutor_cs_tutor.cpp:2959 */ -void CCSTutor::CheckForBombsiteViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 2961 -// enum TutorMessageID mid; // 2967 -// class TutorMessage *definition; // 2991 -// class CBaseEntity *bombTarget; // 2998 -// bool sawFirst; // 3000 -// } -} - -/* <21534e> ../cstrike/dlls/tutor_cs_tutor.cpp:3026 */ -void CCSTutor::CheckForInBombZone(void) -{ -// { -// class CBasePlayer *localPlayer; // 3028 -// enum TutorMessageID mid; // 3034 -// class CBaseEntity *bombTarget; // 3044 -// bool sawFirst; // 3046 -// IsBombPlantedInBombsite(CCSTutor *const this, -// class CBaseEntity *bombTarget); // 3053 -// IsBombPlantedInBombsite(CCSTutor *const this, -// class CBaseEntity *bombTarget); // 3067 -// } -} - -/* <215316> ../cstrike/dlls/tutor_cs_tutor.cpp:3078 */ -void CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget) -{ -// { -// class CGrenade *bomb; // 3081 -// } -} - -/* <2151c1> ../cstrike/dlls/tutor_cs_tutor.cpp:2826 */ -void CCSTutor::CheckForBombViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 2828 -// class CBaseEntity *bomb; // 2835 -// class CBasePlayer *bombCarrier; // 2870 -// { -// class TutorMessage *message; // 2856 -// } -// { -// class TutorMessage *message; // 2844 -// } -// { -// int i; // 2872 -// { -// class CBasePlayer *player; // 2874 -// } -// } -// { -// class TutorMessage *message; // 2946 -// } -// { -// class TutorMessage *message; // 2934 -// } -// { -// class TutorMessage *message; // 2915 -// } -// { -// class TutorMessage *message; // 2903 -// } -// } -} - -/* <21514d> ../cstrike/dlls/tutor_cs_tutor.cpp:2787 */ -void CCSTutor::CheckForLooseDefuserViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 2789 -// class TutorMessage *message; // 2797 -// class CBaseEntity *defuser; // 2803 -// bool sawFirst; // 2804 -// } -} - -/* <2150d5> ../cstrike/dlls/tutor_cs_tutor.cpp:2749 */ -void CCSTutor::CheckForLooseWeaponViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 2751 -// class CBaseEntity *weapon; // 2757 -// bool sawFirst; // 2758 -// class TutorMessage *message; // 2761 -// } -} - -/* <21507d> ../cstrike/dlls/tutor_cs_tutor.cpp:2720 */ -void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT) -{ -// { -// int i; // 2726 -// { -// class CBasePlayer *player; // 2728 -// } -// } -} - -/* <215036> ../cstrike/dlls/tutor_cs_tutor.cpp:2627 */ -void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int numTasksRemaining; // 2629 -// } -} - -/* <214ff1> ../cstrike/dlls/tutor_cs_tutor.cpp:2627 */ -void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int numTasksRemaining; // 2629 -// } -} - -/* <214fbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2622 */ -void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214f86> ../cstrike/dlls/tutor_cs_tutor.cpp:2622 */ -void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214f50> ../cstrike/dlls/tutor_cs_tutor.cpp:2617 */ -void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214f1b> ../cstrike/dlls/tutor_cs_tutor.cpp:2617 */ -void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214ee5> ../cstrike/dlls/tutor_cs_tutor.cpp:2612 */ -void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214eb0> ../cstrike/dlls/tutor_cs_tutor.cpp:2612 */ -void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214e7a> ../cstrike/dlls/tutor_cs_tutor.cpp:2607 */ -void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214e45> ../cstrike/dlls/tutor_cs_tutor.cpp:2607 */ -void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214e0f> ../cstrike/dlls/tutor_cs_tutor.cpp:2602 */ -void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214dda> ../cstrike/dlls/tutor_cs_tutor.cpp:2602 */ -void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214da4> ../cstrike/dlls/tutor_cs_tutor.cpp:2597 */ -void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214d6f> ../cstrike/dlls/tutor_cs_tutor.cpp:2597 */ -void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214d39> ../cstrike/dlls/tutor_cs_tutor.cpp:2592 */ -void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214d04> ../cstrike/dlls/tutor_cs_tutor.cpp:2592 */ -void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214cce> ../cstrike/dlls/tutor_cs_tutor.cpp:2587 */ -void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214c99> ../cstrike/dlls/tutor_cs_tutor.cpp:2587 */ -void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214c63> ../cstrike/dlls/tutor_cs_tutor.cpp:2582 */ -void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214c2e> ../cstrike/dlls/tutor_cs_tutor.cpp:2582 */ -void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214bf8> ../cstrike/dlls/tutor_cs_tutor.cpp:2577 */ -void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214bc3> ../cstrike/dlls/tutor_cs_tutor.cpp:2577 */ -void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214b8d> ../cstrike/dlls/tutor_cs_tutor.cpp:2572 */ -void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214b58> ../cstrike/dlls/tutor_cs_tutor.cpp:2572 */ -void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214b22> ../cstrike/dlls/tutor_cs_tutor.cpp:2567 */ -void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214aed> ../cstrike/dlls/tutor_cs_tutor.cpp:2567 */ -void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2562 */ -void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214a82> ../cstrike/dlls/tutor_cs_tutor.cpp:2562 */ -void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214a4c> ../cstrike/dlls/tutor_cs_tutor.cpp:2557 */ -void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214a17> ../cstrike/dlls/tutor_cs_tutor.cpp:2557 */ -void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2149e1> ../cstrike/dlls/tutor_cs_tutor.cpp:2552 */ -void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2149ac> ../cstrike/dlls/tutor_cs_tutor.cpp:2552 */ -void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214976> ../cstrike/dlls/tutor_cs_tutor.cpp:2547 */ -void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214941> ../cstrike/dlls/tutor_cs_tutor.cpp:2547 */ -void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21490b> ../cstrike/dlls/tutor_cs_tutor.cpp:2542 */ -void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2148d6> ../cstrike/dlls/tutor_cs_tutor.cpp:2542 */ -void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2148a0> ../cstrike/dlls/tutor_cs_tutor.cpp:2537 */ -void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21486b> ../cstrike/dlls/tutor_cs_tutor.cpp:2537 */ -void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214835> ../cstrike/dlls/tutor_cs_tutor.cpp:2532 */ -void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214800> ../cstrike/dlls/tutor_cs_tutor.cpp:2532 */ -void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2147ca> ../cstrike/dlls/tutor_cs_tutor.cpp:2527 */ -void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214795> ../cstrike/dlls/tutor_cs_tutor.cpp:2527 */ -void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21475f> ../cstrike/dlls/tutor_cs_tutor.cpp:2522 */ -void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21472a> ../cstrike/dlls/tutor_cs_tutor.cpp:2522 */ -void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2146f4> ../cstrike/dlls/tutor_cs_tutor.cpp:2517 */ -void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2146bf> ../cstrike/dlls/tutor_cs_tutor.cpp:2517 */ -void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214689> ../cstrike/dlls/tutor_cs_tutor.cpp:2512 */ -void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214654> ../cstrike/dlls/tutor_cs_tutor.cpp:2512 */ -void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21461e> ../cstrike/dlls/tutor_cs_tutor.cpp:2507 */ -void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2145e9> ../cstrike/dlls/tutor_cs_tutor.cpp:2507 */ -void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2145b3> ../cstrike/dlls/tutor_cs_tutor.cpp:2502 */ -void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21457e> ../cstrike/dlls/tutor_cs_tutor.cpp:2502 */ -void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214548> ../cstrike/dlls/tutor_cs_tutor.cpp:2497 */ -void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214513> ../cstrike/dlls/tutor_cs_tutor.cpp:2497 */ -void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2144dd> ../cstrike/dlls/tutor_cs_tutor.cpp:2492 */ -void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2144a8> ../cstrike/dlls/tutor_cs_tutor.cpp:2492 */ -void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214472> ../cstrike/dlls/tutor_cs_tutor.cpp:2487 */ -void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21443d> ../cstrike/dlls/tutor_cs_tutor.cpp:2487 */ -void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2143ed> ../cstrike/dlls/tutor_cs_tutor.cpp:2461 */ -void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2463 -// class CBasePlayer *player; // 2474 -// } -} - -/* <21439b> ../cstrike/dlls/tutor_cs_tutor.cpp:2461 */ -void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2463 -// class CBasePlayer *player; // 2474 -// } -} - -/* <214335> ../cstrike/dlls/tutor_cs_tutor.cpp:2453 */ -void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other) -{ -// ResetPlayerDeathInfo(CCSTutor *const this); // 2457 -} - -/* <214300> ../cstrike/dlls/tutor_cs_tutor.cpp:2453 */ -void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21429a> ../cstrike/dlls/tutor_cs_tutor.cpp:2445 */ -void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other) -{ -// ResetPlayerDeathInfo(CCSTutor *const this); // 2449 -} - -/* <214265> ../cstrike/dlls/tutor_cs_tutor.cpp:2445 */ -void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other) -{ -} - -/* <2141f5> ../cstrike/dlls/tutor_cs_tutor.cpp:2433 */ -void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CHalfLifeMultiplay *mp; // 2435 -// ResetPlayerDeathInfo(CCSTutor *const this); // 2441 -// } -} - -/* <2141b1> ../cstrike/dlls/tutor_cs_tutor.cpp:2433 */ -void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CHalfLifeMultiplay *mp; // 2435 -// } -} - -/* <214161> ../cstrike/dlls/tutor_cs_tutor.cpp:2361 */ -void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2363 -// class CBasePlayer *attacker; // 2380 -// } -} - -/* <21410f> ../cstrike/dlls/tutor_cs_tutor.cpp:2361 */ -void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2363 -// class CBasePlayer *attacker; // 2380 -// } -} - -/* <2140c8> ../cstrike/dlls/tutor_cs_tutor.cpp:2342 */ -void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2344 -// } -} - -/* <214083> ../cstrike/dlls/tutor_cs_tutor.cpp:2342 */ -void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2344 -// } -} - -/* <214011> ../cstrike/dlls/tutor_cs_tutor.cpp:2307 */ -void CCSTutor::HandleHostageRescued(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2309 -// class CBasePlayer *rescuer; // 2320 -// } -} - -/* <213fc1> ../cstrike/dlls/tutor_cs_tutor.cpp:2239 */ -void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2246 -// class CBasePlayer *localPlayer; // 2247 -// } -} - -/* <213f6f> ../cstrike/dlls/tutor_cs_tutor.cpp:2239 */ -void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2246 -// class CBasePlayer *localPlayer; // 2247 -// } -} - -/* <213ebd> ../cstrike/dlls/tutor_cs_tutor.cpp:2191 */ -void CCSTutor::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2194 -// IsBombMap(CCSTutor *const this); // 2200 -// IsHostageMap(CCSTutor *const this); // 2222 -// } -} - -/* <213ea2> ../cstrike/dlls/tutor_cs_tutor.cpp:3767 */ -void CCSTutor::IsHostageMap(void) -{ -} - -/* <213e5b> ../cstrike/dlls/tutor_cs_tutor.cpp:2172 */ -void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2174 -// } -} - -/* <213e16> ../cstrike/dlls/tutor_cs_tutor.cpp:2172 */ -void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2174 -// } -} - -/* <213dc6> ../cstrike/dlls/tutor_cs_tutor.cpp:2148 */ -void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2150 -// class CBasePlayer *player; // 2161 -// } -} - -/* <213d74> ../cstrike/dlls/tutor_cs_tutor.cpp:2148 */ -void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2150 -// class CBasePlayer *player; // 2161 -// } -} - -/* <213d02> ../cstrike/dlls/tutor_cs_tutor.cpp:2112 */ -void CCSTutor::HandleBombDefused(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2114 -// class CBasePlayer *defuser; // 2120 -// } -} - -/* <213cbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2092 */ -void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2094 -// } -} - -/* <213c76> ../cstrike/dlls/tutor_cs_tutor.cpp:2092 */ -void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2094 -// } -} - -/* <213b9c> ../cstrike/dlls/tutor_cs_tutor.cpp:2074 */ -void CCSTutor::HandlePlayerLeftBuyZone(CBaseEntity *entity, CBaseEntity *other) -{ -// ClearEventList(CCSTutor *const this); // 2078 -// AddToEventList(CCSTutor *const this, -// class TutorMessageEvent *event); // 2083 -} - -/* <213b67> ../cstrike/dlls/tutor_cs_tutor.cpp:2069 */ -void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <213b32> ../cstrike/dlls/tutor_cs_tutor.cpp:2060 */ -void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <213afd> ../cstrike/dlls/tutor_cs_tutor.cpp:2060 */ -void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <213ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2008 */ -void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2015 -// } -} - -/* <213a72> ../cstrike/dlls/tutor_cs_tutor.cpp:2008 */ -void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2015 -// } -} - -/* <213a21> ../cstrike/dlls/tutor_cs_tutor.cpp:1985 */ -void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 1992 -// class CBasePlayer *player; // 1998 -// } -} - -/* <2139cf> ../cstrike/dlls/tutor_cs_tutor.cpp:1985 */ -void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 1992 -// class CBasePlayer *player; // 1998 -// } -} - -/* <21394c> ../cstrike/dlls/tutor_cs_tutor.cpp:1945 */ -void CCSTutor::HandlePlayerTookDamage(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 1947 -// class CBasePlayer *victim; // 1953 -// class CBasePlayer *attacker; // 1954 -// } -} - -/* <21385d> ../cstrike/dlls/tutor_cs_tutor.cpp:1673 */ -void CCSTutor::HandlePlayerDied(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *victim; // 1675 -// class CBasePlayer *killer; // 1676 -// class CBasePlayer *localPlayer; // 1678 -// int numT; // 1717 -// int numCT; // 1717 -// GetNumPlayersAliveOnTeams(CCSTutor *const this, -// int &numT, -// int &numCT); // 1718 -// } -} - -/* <213817> ../cstrike/dlls/tutor_cs_tutor.cpp:1654 */ -void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 1661 -// } -} - -/* <2137d2> ../cstrike/dlls/tutor_cs_tutor.cpp:1654 */ -void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 1661 -// } -} - -/* <21371d> ../cstrike/dlls/tutor_cs_tutor.cpp:1616 */ -void CCSTutor::HandleWeaponFiredOnEmpty(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 1618 -// class CBasePlayer *player; // 1629 -// { -// class CBasePlayerWeapon *currentWeapon; // 1635 -// { -// class TutorMessage *message; // 1641 -// } -// } -// } -} - -/* <21362f> ../cstrike/dlls/tutor_cs_tutor.cpp:597 */ -void CCSTutor::CheckForInterruptingMessageEvent(float time) -{ -// { -// bool newEvent; // 599 -// class TutorMessageEvent *event; // 600 -// class TutorMessage *oldMessage; // 602 -// class TutorMessageEvent *oldEvent; // 604 -// ProcessShownDeathsForEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 626 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 627 -// } -} - -/* <2135cc> ../cstrike/dlls/tutor_cs_tutor.cpp:1324 */ -void CCSTutor::ConstructMessageAndDisplay(void) -{ -// { -// class CBasePlayer *pLocalPlayer; // 1326 -// enum TutorMessageID mid; // 1338 -// class TutorMessage *message; // 1343 -// } -} - -/* <213556> ../cstrike/dlls/tutor_cs_tutor.cpp:691 */ -void CCSTutor::CheckForWindowClose(float time) -{ -// { -// class TutorMessageEvent *event; // 700 -// GetTutorMessageUpdateEvent(CCSTutor *const this); // 700 -// } -} - -/* <21351e> ../cstrike/dlls/tutor_cs_tutor.cpp:691 */ -void CCSTutor::CheckForWindowClose(float time) -{ -// { -// class TutorMessageEvent *event; // 700 -// } -} - -/* <2134a7> ../cstrike/dlls/tutor_cs_tutor.cpp:715 */ -void CCSTutor::CheckForContentUpdate(void) -{ -// { -// class TutorMessage *definition; // 722 -// class TutorMessageEvent *event; // 733 -// GetTutorMessageUpdateEvent(CCSTutor *const this); // 733 -// } -} - -/* <21346f> ../cstrike/dlls/tutor_cs_tutor.cpp:715 */ -void CCSTutor::CheckForContentUpdate(void) -{ -// { -// class TutorMessage *definition; // 722 -// class TutorMessageEvent *event; // 733 -// } -} - -/* <213393> ../cstrike/dlls/tutor_cs_tutor.cpp:1259 */ -void CCSTutor::UpdateCurrentMessage(TutorMessageEvent *event) -{ -// { -// class TutorMessage *definition; // 1274 -// class CBasePlayer *localPlayer; // 1280 -// TransferDeathEvents(CCSTutor *const this, -// class TutorMessageEvent *oldEvent, -// class TutorMessageEvent *newEvent); // 1261 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 1266 -// } -} - -/* <21333e> ../cstrike/dlls/tutor_cs_tutor.cpp:1241 */ -void CCSTutor::ShouldUpdateCurrentMessage(TutorMessageID messageID) -{ -// { -// class TutorMessage *definition; // 1249 -// } -} - -/* <2132ca> ../cstrike/dlls/tutor_cs_tutor.cpp:1203 */ -void CCSTutor::ComputeDisplayTimesForMessage(void) -{ -// { -// float now; // 1205 -// class TutorMessage *message; // 1207 -// int stringLength; // 1218 -// float minShowTime; // 1219 -// } -} - -/* <213289> ../cstrike/dlls/tutor_cs_tutor.cpp:1175 */ -void CCSTutor::DeleteEvent(TutorMessageEvent *event) -{ -// { -// int i; // 1177 -// } -} - -/* <213215> ../cstrike/dlls/tutor_cs_tutor.cpp:1163 */ -void CCSTutor::ClearEventList(void) -{ -// { -// class TutorMessageEvent *temp; // 1165 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 1169 -// } -} - -/* <21314d> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */ -void CCSTutor::CancelEvent(TutorMessageID mid) -{ -// { -// class TutorMessageEvent *event; // 895 -// { -// class TutorMessageEvent *temp; // 900 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 903 -// } -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 914 -// } -} - -/* <212f62> ../cstrike/dlls/tutor_cs_tutor.cpp:836 */ -void CCSTutor::CheckForInactiveEvents(float time) -{ -// { -// class TutorMessageEvent *event; // 838 -// class TutorMessageEvent *event1; // 859 -// class TutorMessageEvent *event2; // 860 -// bool foundDup; // 861 -// { -// class TutorMessageEvent *temp; // 845 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 849 -// } -// TransferDeathEvents(CCSTutor *const this, -// class TutorMessageEvent *oldEvent, -// class TutorMessageEvent *newEvent); // 868 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 870 -// TransferDeathEvents(CCSTutor *const this, -// class TutorMessageEvent *oldEvent, -// class TutorMessageEvent *newEvent); // 875 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 877 -// } -} - -/* <212e99> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */ -void CCSTutor::CancelEvent(TutorMessageID mid) -{ -// { -// class TutorMessageEvent *event; // 895 -// { -// class TutorMessageEvent *temp; // 900 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 903 -// } -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 914 -// } -} - -/* <212e1a> ../cstrike/dlls/tutor_cs_tutor.cpp:1136 */ -void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event) -{ -// { -// class TutorMessageEvent *temp; // 1143 -// } -// DeleteEventFromEventList(CCSTutor *const this, -// class TutorMessageEvent *event); // 1136 -} - -/* <212d3b> ../cstrike/dlls/tutor_cs_tutor.cpp:1108 */ -void CCSTutor::CreateAndAddEventToList(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class TutorMessageEvent *event; // 1110 -// class TutorMessage *message; // 1117 -// AddToEventList(CCSTutor *const this, -// class TutorMessageEvent *event); // 1132 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 1124 -// } -} - -/* <212d0e> ../cstrike/dlls/tutor_cs_tutor.cpp:1096 */ -void CCSTutor::AddToEventList(TutorMessageEvent *event) -{ -} - -/* <212ce6> ../cstrike/dlls/tutor_cs_tutor.cpp:1096 */ -void CCSTutor::AddToEventList(TutorMessageEvent *event) -{ -} - -/* <212aa0> ../cstrike/dlls/tutor_cs_tutor.cpp:930 */ -void CCSTutor::CreateTutorMessageEvent(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 932 -// class TutorMessage *message; // 938 -// class TutorMessageEvent *event; // 944 -// { -// int numT; // 1018 -// int numCT; // 1019 -// char numTStr; // 1022 -// char numCTStr; // 1025 -// GetNumPlayersAliveOnTeams(CCSTutor *const this, -// int &numT, -// int &numCT); // 1020 -// } -// { -// char enemyList; // 1057 -// } -// { -// char numLeftStr; // 1079 -// int numtasks; // 1081 -// } -// { -// int numT; // 958 -// int numCT; // 959 -// char numTStr; // 975 -// char numCTStr; // 978 -// GetNumPlayersAliveOnTeams(CCSTutor *const this, -// int &numT, -// int &numCT); // 960 -// } -// { -// char teammateList; // 1006 -// } -// } -} - -/* <212a43> ../cstrike/dlls/tutor_cs_tutor.cpp:2720 */ -void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT) -{ -// { -// int i; // 2726 -// { -// class CBasePlayer *player; // 2728 -// } -// } -} - -/* <2129db> ../cstrike/dlls/tutor_cs_tutor.cpp:920 */ -void CCSTutor::LookupHotKey(TutorMessageID mid, int paramNum, wchar_t *buf, int buflen) -{ -} - -/* <212988> ../cstrike/dlls/tutor_cs_tutor.cpp:816 */ -void CCSTutor::GetDuplicateMessagesFromEventList(TutorMessageEvent *&const event1, class TutorMessageEvent *&const event2) -{ -} - -/* <212949> ../cstrike/dlls/tutor_cs_tutor.cpp:794 */ -void CCSTutor::GetTutorMessageUpdateEvent(void) -{ -// { -// class TutorMessage *definition; // 796 -// class TutorMessageEvent *event; // 802 -// } -} - -/* <212911> ../cstrike/dlls/tutor_cs_tutor.cpp:794 */ -void CCSTutor::GetTutorMessageUpdateEvent(void) -{ -// { -// class TutorMessage *definition; // 796 -// class TutorMessageEvent *event; // 802 -// } -} - -/* <2128d0> ../cstrike/dlls/tutor_cs_tutor.cpp:775 */ -void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event) -{ -// { -// int i; // 782 -// } -} - -/* <21281f> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */ -void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent) -{ -// { -// class TutorMessage *oldMessage; // 746 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 769 -// ProcessShownDeathsForEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 756 -// } -} - -/* <212787> ../cstrike/dlls/tutor_cs_tutor.cpp:528 */ -void CCSTutor::ShouldShowMessageEvent(TutorMessageEvent *event, float time) -{ -// { -// class TutorMessage *message; // 535 -// class TutorMessage *current; // 571 -// HasCurrentWindowBeenActiveLongEnough(CCSTutor *const this, -// float time); // 566 -// } -} - -/* <21275b> ../cstrike/dlls/tutor_cs_tutor.cpp:511 */ -void CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time) -{ -} - -/* <2126f8> ../cstrike/dlls/tutor_cs_tutor.cpp:491 */ -void CCSTutor::ApplyPersistentDecay(void) -{ -// { -// enum TutorMessageID mid; // 493 -// { -// class TutorMessage *definition; // 497 -// { -// int timesShown; // 500 -// } -// } -// } -} - -/* <212575> ../cstrike/dlls/tutor_cs_tutor.cpp:197 */ -void CCSTutor::CCSTutor(void) -{ -// map(map, std::allocator>, TutorMessage*, std::less> *const this); // 197 -// ApplyPersistentDecay(CCSTutor *const this); // 216 -// ResetPlayerDeathInfo(CCSTutor *const this); // 218 -} - -/* <21255a> ../cstrike/dlls/tutor_cs_tutor.cpp:197 */ -void CCSTutor::CCSTutor(void) -{ -} - -/* <21250f> ../cstrike/dlls/tutor_cs_tutor.cpp:491 */ -void CCSTutor::ApplyPersistentDecay(void) -{ -// { -// enum TutorMessageID mid; // 493 -// { -// class TutorMessage *definition; // 497 -// { -// int timesShown; // 500 -// } -// } -// } -} - -/* <21164e> ../cstrike/dlls/tutor_cs_tutor.cpp:436 */ -void CCSTutor::ReadTutorMessageFile(void) -{ -// { -// int messageFileLen; // 438 -// char *messageFile; // 439 -// char *messageData; // 440 -// class TutorMessage defaultMessage; // 451 -// { -// char *token; // 472 -// { -// string identifier; // 476 -// class TutorMessage *tm; // 479 -// basic_string(basic_string, std::allocator> *const this); // 476 -// operator=(basic_string, std::allocator> *const this, -// const char *__s); // 477 -// ConstructTutorMessage(char *&const messageData, -// class TutorMessage *defaults); // 479 -// operator[](map, std::allocator>, TutorMessage*, std::less, std::allocator> *const this, -// int const __in_chrg); // 476 -// } -// ReadDefaultValues(char *&const messageData, -// class TutorMessage *defaults); // 484 -// } -// } -} - -/* <211626> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1118 */ -inline void basic_string, std::allocator>::assign(const char *__s) -{ -} - -/* <2112d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1254 */ -void _M_insert_unique(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// _Link_type __x; // 1261 -// _Link_type __y; // 1262 -// bool __comp; // 1263 -// iterator __j; // 1270 -// operator--(_Rb_tree_iterator, std::allocator>, TutorMessage*> const this); // 1277 -// operator()(const class less, std::allocator> > *const this, -// const class basic_string, std::allocator> &__x, -// const class basic_string, std::allocator> &__y); // 1267 -// operator()(const class less, std::allocator> > *const this, -// const class basic_string, std::allocator> &__x, -// const class basic_string, std::allocator> &__y); // 1279 -// pair(pair, std::allocator>, Tutorconst this, -// const class _Rb_tree_iterator, std::allocator>, TutorMessconst __a, -// const bool &__b); // 1282 -// pair(pair, std::allocator>, Tutorconst this, -// const class _Rb_tree_iterator, std::allocator>, TutorMessconst __a, -// const bool &__b); // 1281 -// pair(pair, std::allocator>, Tutorconst this, -// const class _Rb_tree_iterator, std::allocator>, TutorMessconst __a, -// const bool &__b); // 1275 -// } -} - -/* <210fec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:950 */ -void _M_insert_(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// bool __insert_left; // 957 -// _Link_type __z; // 961 -// _M_create_node(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> const this, -// _Link_type __x); // 967 -// operator()(const class less, std::allocator> > *const this, -// const class basic_string, std::allocator> &__x, -// const class basic_string, std::allocator> &__y); // 959 -// } -} - -/* <210b98> ../cstrike/dlls/tutor_cs_tutor.cpp:3268 */ -void CCSTutor::GetTutorMessageDefinition(int messageID) -{ -// { -// TutorMessageMapIter iter; // 3275 -// find(map, std::allocator>, TutorMessage*, std::less, std::allocator> *const this, -// int const __in_chrg); // 3275 -// } -} - -/* <210b6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:232 */ -inline void _Rep::_M_dispose(allocator &__a) -{ -} - -/* <210b46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:533 */ -inline void basic_string, std::allocator>::~basic_string( int const __in_chrg) -{ -} - -/* <210ae2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:2173 */ -inline void basic_string, std::allocator>::compare(const class basic_string, std::allocator> &__str) -{ -// { -// size_typeconst __size; // 2175 -// size_typeconst __osize; // 2176 -// size_typeconst __len; // 2177 -// int __r; // 2179 -// } -} - -/* <210a17> ../cstrike/dlls/tutor_cs_tutor.cpp:1189 */ -void CCSTutor::PurgeMessages(void) -{ -// ClearEventList(CCSTutor *const this); // 1192 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 1196 -} - -/* <2109ec> ../cstrike/dlls/tutor_cs_tutor.cpp:1163 */ -void CCSTutor::ClearEventList(void) -{ -// { -// class TutorMessageEvent *temp; // 1165 -// } -} - -/* <2108c4> ../cstrike/dlls/tutor_cs_tutor.cpp:2650 */ -void CCSTutor::HandleShotFired(Vector source, Vector target) -{ -// { -// class CBasePlayer *localPlayer; // 2652 -// float d1; // 2659 -// float d; // 2666 -// float angle; // 2667 -// float FiringLineDistanceToPlayer; // 2668 -// operator-(const Vector *const this, -// const Vector &v); // 2659 -// Length(const Vector *const this); // 2659 -// operator-(const Vector *const this, -// const Vector &v); // 2670 -// Length(const Vector *const this); // 2670 -// } -} - -/* <210812> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */ -void CCSTutor::ClearCurrentEvent(bool processDeathsForEvent, bool closeWindow) -{ -// { -// class TutorMessage *oldMessage; // 746 -// ProcessShownDeathsForEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 756 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 769 -// } -} - -/* <21079b> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */ -void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, class TutorMessageEvent *event, int buflen) -{ -// { -// int i; // 3804 -// { -// class CBasePlayer *player; // 3807 -// char scratch; // 3834 -// } -// } -} - -/* <21066a> ../cstrike/dlls/tutor_cs_tutor.cpp:246 */ -void ParseMessageParameters(char *&const messageData, class TutorMessage *ret) -{ -// { -// char *token; // 248 -// atof(const char *__nptr); // 397 -// atoi(const char *__nptr); // 267 -// atoi(const char *__nptr); // 274 -// atoi(const char *__nptr); // 313 -// atoi(const char *__nptr); // 362 -// atoi(const char *__nptr); // 369 -// atof(const char *__nptr); // 390 -// } -} - -/* <21060a> ../cstrike/dlls/tutor_cs_tutor.cpp:1299 */ -void CCSTutor::ShowTutorMessage(TutorMessageEvent *event) -{ -// { -// enum TutorMessageID mid; // 1301 -// class TutorMessage *message; // 1307 -// } -} - -/* <2105ef> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2105aa> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */ -void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent) -{ -// { -// class TutorMessage *oldMessage; // 746 -// } -} - -/* <21054c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1315 */ -void _M_insert_unique_(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// const_iterator __before; // 1336 -// } -// { -// const_iterator __after; // 1358 -// } -} - -/* <2104e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:950 */ -void _M_insert_(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// bool __insert_left; // 957 -// _Link_type __z; // 961 -// } -} - -/* <210484> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1254 */ -void _M_insert_unique(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// _Link_type __x; // 1261 -// _Link_type __y; // 1262 -// bool __comp; // 1263 -// iterator __j; // 1270 -// } -} - -/* <21043c> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */ -void CCSTutor::CancelEvent(TutorMessageID mid) -{ -// { -// class TutorMessageEvent *event; // 895 -// { -// class TutorMessageEvent *temp; // 900 -// } -// } -} - -/* <21040f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <2103cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <210383> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <21033e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <2102de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result, class allocator &__alloc) -{ -} - -/* <210286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result, class allocator &const) -{ -} - -/* <210242> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -// { -// } -} - -/* <210200> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <2101bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <21016c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <21010d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <2100c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const class ClientCorpseStruct **__first, const ClientCorpseStruct **__last, class ClientCorpseStruct ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <2100a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <21008b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:152 */ -inline void map(map, std::allocator>, TutorMessage*, std::less ../cstrike/dlls/tutor_cs_tutor.cpp:431 */ -void ReadDefaultValues(char *&const messageData, class TutorMessage *defaults) -{ -} - -/* <210020> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:445 */ -inline void operator[](map, std::allocator>, TutorMessage*, std::less ../cstrike/dlls/tutor_cs_tutor.cpp:405 */ -TutorMessage *ConstructTutorMessage(char *&const messageData, class TutorMessage *defaults) -{ -// { -// class TutorMessage *ret; // 407 -// } -} - -/* <20ffb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:549 */ -inline void basic_string, std::allocator>::operator=(const char *__s) -{ -} - -/* <20ff96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:432 */ -inline void basic_string, std::allocator>::basic_string(void) -{ -} - -/* <20ff5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:569 */ -inline void insert(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:103 */ -inline void pair, std::allocator>, TutorMessage*>::pair(basic_string, std::allocator> &__a, const TutorMessage * &__b) -{ -} - -/* <20fed7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:778 */ -inline void lower_bound(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:249 */ -inline void _Rb_tree_const_iterator(_Rb_tree_const_iterator, std::allocator>, TutorMessconst this, const iterator &__it) -{ -} - -/* <20fe8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:253 */ -inline void _M_const_cast(const class _Rb_tree_const_iterator, std::allocator>, Tutconst this) -{ -} - -/* <20fe70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:267 */ -inline void operator++(_Rb_tree_const_iterator, std::allocator>, TutorMessconst this) -{ -} - -/* <20fe50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:282 */ -inline void operator--(_Rb_tree_const_iterator, std::allocator>, TutorMessconst this) -{ -} - -/* <20fe35> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:476 */ -inline void _M_leftmost(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:484 */ -inline void _M_rightmost(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:201 */ -inline void operator--(_Rb_tree_iterator, std::allocator>, TutorMessage*> const this) -{ -} - -/* <20fdbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:103 */ -inline void pair(pair, std::allocator>, Tutorconst this, const _Rb_tree_iterator, std::allocator>, TutorMessconst __a, const bool &__b) -{ -} - -/* <20fd80> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:377 */ -inline void _M_create_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:368 */ -inline void _M_get_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void allocate(new_allocator, std::allocator>, const this, size_type __n, const void *) -{ -} - -/* <20fd19> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void max_size(const class new_allocator, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <20fca8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(ClientCorpseStruct ** __it) -{ -} - -/* <20fc49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <20fc27> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(ClientCorpseStruct ** __it) -{ -} - -/* <20fbd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const class ClientCorpseStruct **__first, const ClientCorpseStruct **__last, class ClientCorpseStruct ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <20fb9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator, std::allocator>, TutorMessage*>>::construct( pointer __p, const pair, std::allocator>, TutorMessage*> &__val) -{ -} - -/* <20fb77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:87 */ -inline void pair, std::allocator>, TutorMessage*>::pair(pair, std::allocator>, TutorMessage*> &const) -{ -} - -/* <20fb4f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:88 */ -inline void ~map(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <20fb03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:638 */ -inline void ~_Rb_tree(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:392 */ -inline void _M_destroy_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:363 */ -inline void get_allocator(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:359 */ -inline void _M_get_Node_allocator(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator, std::allocator>, TutorMessage*>>::allocator, TutorMessage*>> >(allocator, std::allocator>const) -{ -} - -/* <20fa51> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator, std::allocator>, TutorMessage*>>::new_allocator(void) -{ -} - -/* <20fa24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:817 */ -inline void lower_bound(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:181 */ -inline void operator->(const class _Rb_tree_iterator, std::allocator>, TutorMessconst this) -{ -} - -/* <20f9ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:327 */ -inline void end(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:736 */ -inline void find(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1523 */ -void find(_Rb_tree, std::allocator>, std::pair, std::allocator> &__k) -{ -// { -// iterator __j; // 1526 -// } -} - -/* <20f966> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:539 */ -inline void _S_key(_Const_Base_ptr __x) -{ -} - -/* <20f935> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:216 */ -inline void operator==(const class _Rb_tree_iterator, std::allocator>, TutorMessconst this, const _Self &__x) -{ -} - -/* <20f91a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:503 */ -inline void _M_end(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1075 */ -void _M_lower_bound(_Rb_tree, std::allocator>, std::pair, std::allocator> &__k) -{ -} - -/* <20f8ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:515 */ -inline void _S_key(_Const_Link_type __x) -{ -} - -/* <20f8a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:511 */ -inline void _S_value(_Const_Link_type __x) -{ -} - -/* <20f87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <20f84e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <20f817> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <20f7fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <20f7dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <20f7bc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <20f7a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(ClientCorpseStruct ** __it) -{ -} - -/* <20f789> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:650 */ -inline void begin(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_function.h:235 */ -inline void less, std::allocator> >::operator()(const class basic_string, std::allocator> &__x, const basic_string, std::allocator> &__y) -{ -} - -/* <20f6fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:2510 */ -inline void operator<, std::allocator>(const class basic_string, std::allocator> &__lhs, const basic_string, std::allocator> &__rhs) -{ -} - -/* <20f6c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:402 */ -inline void _S_compare(size_type __n1, size_type __n2) -{ -// { -// difference_typeconst __d; // 404 -// } -} - -/* <20f68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/char_traits.h:256 */ -inline void compare(const char_type *__s1, const char_type *__s2, size_t __n) -{ -} - -/* <20f673> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1776 */ -inline void basic_string, std::allocator>::data(void) -{ -} - -/* <20f63c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:187 */ -inline void min(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <20f61b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:710 */ -inline void basic_string, std::allocator>::size(void) -{ -} - -/* <20f600> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <20f5e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <20f5ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <20f5af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <20f587> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:372 */ -inline void _M_put_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void deallocate(new_allocator, std::allocator>, const this, pointer __p, size_type) -{ -} - -/* <20f530> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator, std::allocator>, TutorMessage*>>::~allocator( int const __in_chrg) -{ -} - -/* <20f50a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator, std::allocator>, TutorMessage*>>::~new_allocator( int const __in_chrg) -{ -} - -/* <20f4ef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:616 */ -inline void _Rb_tree(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:443 */ -inline void _Rb_tree_impl, std::allocator> >, false>::_Rb_tree_impl(void) -{ -} - -/* <20f4b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:455 */ -inline void _Rb_tree_impl, std::allocator> >, false>::_M_initialize(void) -{ -} - -/* <20f49e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator(allocator, std::allocator>, Tutoconst this) -{ -} - -/* <20f483> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator(new_allocator, std::allocator>, const this) -{ -} - -/* <20f46a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:535 */ -inline void _S_value(_Const_Base_ptr __x) -{ -} - -/* <20f44f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <20f436> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:531 */ -inline void _S_right(_Const_Base_ptr __x) -{ -} - -/* <20f41b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:695 */ -inline void size(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_function.h:494 */ -inline void operator()(const class _Select1st, std::allocator>, TutorMessage*>>const this, const pair, std::allocator>, TutorMessage*> &__x) -{ -} - -/* <20f3c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:217 */ -inline void _Rep::_M_refdata(void) -{ -} - -/* <20f3c2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:421 */ -inline void _S_empty_rep(void) -{ -} - -/* <20f388> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:269 */ -inline void _Alloc_hider::_Alloc_hider( char *__dat, const allocator &__a) -{ -} - -/* <20f35c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator, std::allocator>, TutorMessage*>>::destroy( pointer __p) -{ -} - -/* <20f32f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:87 */ -inline void pair, std::allocator>, TutorMessage*>::~pair( int const __in_chrg) -{ -} - -/* <20f314> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1783 */ -inline void basic_string, std::allocator>::get_allocator(void) -{ -} - -/* <20f2e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ -inline void allocator::allocator(allocator &__a) -{ -} - -/* <20f2c3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ -inline void new_allocator::new_allocator(new_allocator &const) -{ -} - -/* <20f2a8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <20f268> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class allocator &const) -{ -} - -/* <20f235> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last) -{ -} - -/* <20f216> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(ClientCorpseStruct **, class ClientCorpseStruct **) -{ -} - -/* <20f1f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <20f1b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <20f18c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <20f15f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <20f134> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <20f10e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <20f0cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <20f08a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */ -inline void operator==>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <20f069> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <20f02e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <20f013> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:659 */ -inline void vector>::empty(void) -{ -} - -/* <20efd1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */ -inline void operator==>(const class __normal_iterator const __lhs, const __normal_iterator const __rhs) -{ -} - -/* <20efab> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void base(const class __normal_iterator const this) -{ -} - -/* <20ef90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:472 */ -inline void vector>::begin(void) -{ -} - -/* <20ef70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:490 */ -inline void vector>::end(void) -{ -} - -/* <20ef3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const const class ClientCorpseStruct ** &__i) -{ -} - -/* <20ef23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:664 */ -inline void end(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:173 */ -inline void _Rb_tree_iterator(_Rb_tree_iterator, std::allocator>, TutorMessage*> const this, _Link_type __x) -{ -} - -/* <20eed7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:712 */ -inline void key_comp(const class map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:646 */ -inline void key_comp(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:519 */ -inline void _S_left(_Base_ptr __x) -{ -} - -/* <20ee85> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:527 */ -inline void _S_right(_Base_ptr __x) -{ -} - -/* <20ee57> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:437 */ -inline void _Rb_tree_impl, std::allocator> >, false>::~_Rb_tree_impl( int const __in_chrg) -{ -} - -/* <20ee2c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void ~allocator(allocator, std::allocator>, Tutoconst this, int const __in_chrg) -{ -} - -/* <20ee01> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void ~new_allocator(new_allocator, std::allocator>, const this, int const __in_chrg) -{ -} - -/* <20ede1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <20edc1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:747 */ -inline void __normal_iterator> >::operator++( int) -{ -} - -/* <20ed8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(ClientCorpseStruct ** &__i) -{ -} - -/* <20ed69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof, TutorMessage*>>(pair, std::allocator>, TutorMessage*> &__r) -{ -} - -/* <20ed3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:267 */ -inline void _Alloc_hider::~_Alloc_hider( int const __in_chrg) -{ -} - -/* <20ed15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <20ecef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <20eccf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <20ecaf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <20ec72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const ClientCorpseStruct * &__val) -{ -} - -/* <20ec52> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:492 */ -inline void _M_begin(_Rb_tree, std::allocator>, std::pair ../cstrike/dlls/tutor_cs_tutor.cpp:2069 */ -void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <20ec02> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <20ebd6> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <20eba0> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <20eb69> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <20eb26> ../cstrike/dlls/tutor_cs_tutor.cpp:3853 */ -void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, class TutorMessageEvent *newEvent) -{ -// { -// int i; // 3855 -// } -} - -/* <20eafd> ../cstrike/dlls/tutor_cs_tutor.cpp:3781 */ -void CCSTutor::ResetPlayerDeathInfo(void) -{ -// { -// int i; // 3785 -// } -} - -/* <20ead2> ../cstrike/dlls/tutor_cs_tutor.cpp:3773 */ -void CCSTutor::IsBombMap(void) -{ -// { -// class CHalfLifeMultiplay *mpRules; // 3775 -// } -} - -/* <20ea58> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */ -void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, class TutorMessageEvent *event) -{ -// { -// int i; // 3804 -// { -// class CBasePlayer *player; // 3807 -// char scratch; // 3834 -// } -// } -} - -/* <20ea3b> ../cstrike/dlls/tutor_cs_tutor.h:211 */ -inline void ClientCorpseStruct::ClientCorpseStruct(void) -{ -} - -/* <20ea05> ../cstrike/dlls/tutor_cs_tutor.cpp:775 */ -void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event) -{ -// { -// int i; // 782 -// } -} - -/* <20e9cf> ../cstrike/dlls/tutor_cs_tutor.cpp:1175 */ -void CCSTutor::DeleteEvent(TutorMessageEvent *event) -{ -// { -// int i; // 1177 -// } -} - -/* <20e997> ../cstrike/dlls/tutor_cs_tutor.cpp:1136 */ -void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event) -{ -// { -// class TutorMessageEvent *temp; // 1143 -// } -} - -/* <20e96a> ../cstrike/dlls/tutor_cs_tutor.cpp:511 */ -void CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time) -{ -} - -/* <20e94a> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <20e92a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <20e903> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <20e8d7> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <20e8ac> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <20e87f> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <20e84c> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <20e7cf> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <20e772> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <20e715> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <20e6d2> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <20e6a5> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <20e648> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <20e5f8> ../cstrike/dlls/gamerules.h:411 */ -inline void CHalfLifeMultiplay::TimeRemaining(void) -{ -} - -/* <20e5aa> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <20e57f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <20e54a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <20e520> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <20e505> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <20e4ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/char_traits.h:260 */ -inline void length(const char_type *__s) -{ -} - -/* <20e4cc> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <20e4ac> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <20e48c> ../cstrike/dlls/weapons.h:297 */ -inline void CBasePlayerItem::iMaxClip(void) -{ -} - -/* <20e42c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <20e3da> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <20e38a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <20e34b> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <20e2f6> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <20e27e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <20e245> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <20e216> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <20e1f6> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <20e190> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:77 */ -inline void __exchange_and_add_dispatch(_Atomic_word *__mem, int __val) -{ -} - -/* <20e15d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:64 */ -inline void __exchange_and_add_single(_Atomic_word *__mem, int __val) -{ -// { -// _Atomic_word __result; // 66 -// } -} - -/* <20e133> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:47 */ -inline void __exchange_and_add(volatile _Atomic_word *__mem, int __val) -{ -} - -/* <20e101> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/i686-valve-linux-gnu/bits/gthr-default.h:240 */ -inline int __gthread_active_p(void) -{ -// { -// void *const __gthread_active_ptr; // 242 -// } -} - -/* <20e0d6> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <20e0ab> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <20e07e> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <20e053> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <20e038> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:295 */ -inline void basic_string, std::allocator>::_M_rep(void) -{ -} - -/* <20e018> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:287 */ -inline void basic_string, std::allocator>::_M_data(void) -{ -} - -/* <20dffd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:176 */ -inline void _S_empty_rep(void) -{ -// { -// void *__p; // 181 -// } -} - -/* <1f5c5b> ../cstrike/dlls/tutor_base_tutor.cpp:457 */ -void CBaseTutor::DoMessagesHaveSameID(int id1, int id2) -{ -// { -// class TutorMessage *message1; // 464 -// class TutorMessage *message2; // 465 -// } -} - -/* <1f5c26> ../cstrike/dlls/tutor_base_tutor.cpp:307 */ -void CBaseTutor::CalculatePathForObjective(CBaseEntity *player) -{ -} - -/* <1f5bb4> ../cstrike/dlls/tutor_base_tutor.cpp:293 */ -void CBaseTutor::CloseCurrentWindow(void) -{ -// { -// class CBasePlayer *localPlayer; // 295 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 301 -// } -} - -/* <1f5b4f> ../cstrike/dlls/tutor_base_tutor.cpp:275 */ -void CBaseTutor::DisplayNewStateDescriptionToPlayer(void) -{ -// { -// class CBasePlayer *localPlayer; // 277 -// char *desc; // 283 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 286 -// } -} - -/* <1f5ad1> ../cstrike/dlls/tutor_base_tutor.cpp:264 */ -void CBaseTutor::DrawLineToEntity(CBasePlayer *player, int entindex, int id) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 266 -} - -/* <1f5993> ../cstrike/dlls/tutor_base_tutor.cpp:192 */ -void CBaseTutor::DisplayMessageToPlayer(CBasePlayer *player, int id, const char *szMessage, class TutorMessageEvent *event) -{ -// { -// class TutorMessage *definition; // 196 -// unsigned char numArgs; // 202 -// char param; // 207 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 198 -// { -// int arg; // 210 -// { -// char *str; // 212 -// GetNextParameter(TutorMessageEvent *const this, -// char *buf, -// int buflen); // 212 -// } -// } -// } -} - -/* <1f58ca> ../cstrike/dlls/tutor_base_tutor.cpp:178 */ -void CBaseTutor::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// DisplayNewStateDescriptionToPlayer(CBaseTutor *const this); // 182 -} - -/* <1f5842> ../cstrike/dlls/tutor_base_tutor.cpp:172 */ -void CBaseTutor::ShotFired(Vector source, Vector target) -{ -// Vector(Vector *const this, -// const Vector &v); // 175 -// Vector(Vector *const this, -// const Vector &v); // 175 -} - -/* <1f5766> ../cstrike/dlls/tutor_base_tutor.cpp:163 */ -void CBaseTutor::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// CheckForStateTransition(CBaseTutor *const this, -// enum GameEventType event, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 169 -} - -/* <1f5733> ../cstrike/dlls/tutor_base_tutor.cpp:275 */ -void CBaseTutor::DisplayNewStateDescriptionToPlayer(void) -{ -// { -// class CBasePlayer *localPlayer; // 277 -// char *desc; // 283 -// } -} - -/* <1f56f9> ../cstrike/dlls/tutor_base_tutor.cpp:178 */ -void CBaseTutor::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <1f56d8> ../cstrike/dlls/tutor_base_tutor.cpp:144 */ -void CBaseTutor::CBaseTutor(void) -{ -} - -/* <1f56bf> ../cstrike/dlls/tutor_base_tutor.cpp:144 */ -void CBaseTutor::CBaseTutor(void) -{ -} - -/* <1f569e> ../cstrike/dlls/tutor_base_tutor.cpp:136 */ -void TutorMessageEvent::GetNumParameters(void) -{ -} - -/* <1f565d> ../cstrike/dlls/tutor_base_tutor.cpp:117 */ -void TutorMessageEvent::GetNextParameter(char *buf, int buflen) -{ -// { -// class TutorMessageEventParam *param; // 119 -// } -} - -/* <1f5604> ../cstrike/dlls/tutor_base_tutor.cpp:83 */ -void TutorMessageEvent::AddParameter(char *str) -{ -// { -// class TutorMessageEventParam *param; // 88 -// class TutorMessageEventParam *temp; // 101 -// } -} - -/* <1f55e3> ../cstrike/dlls/tutor_base_tutor.cpp:78 */ -void TutorMessageEvent::GetNext(void) -{ -} - -/* <1f55af> ../cstrike/dlls/tutor_base_tutor.cpp:73 */ -void TutorMessageEvent::SetNext(TutorMessageEvent *next) -{ -} - -/* <1f5589> ../cstrike/dlls/tutor_base_tutor.cpp:68 */ -void TutorMessageEvent::GetDuplicateID(void) -{ -} - -/* <1f5568> ../cstrike/dlls/tutor_base_tutor.cpp:63 */ -void TutorMessageEvent::GetID(void) -{ -} - -/* <1f5534> ../cstrike/dlls/tutor_base_tutor.cpp:58 */ -void TutorMessageEvent::SetActivationTime(float time) -{ -} - -/* <1f5500> ../cstrike/dlls/tutor_base_tutor.cpp:53 */ -void TutorMessageEvent::GetTimeActive(float time) -{ -} - -/* <1f54da> ../cstrike/dlls/tutor_base_tutor.cpp:48 */ -void TutorMessageEvent::GetPriority(void) -{ -} - -/* <1f54a6> ../cstrike/dlls/tutor_base_tutor.cpp:38 */ -void TutorMessageEvent::IsActive(float time) -{ -} - -/* <1f545d> ../cstrike/dlls/tutor_base_tutor.cpp:22 */ -void TutorMessageEvent::TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority) -{ -} - -/* <1f540d> ../cstrike/dlls/tutor_base_tutor.cpp:22 */ -void TutorMessageEvent::TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority) -{ -} - -/* <1f52e6> ../cstrike/dlls/tutor_base_tutor.cpp:312 */ -void CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector eye; // 332 -// TraceResult result; // 334 -// operator-(const Vector *const this, -// const Vector &v); // 320 -// Length(const Vector *const this); // 320 -// } -// IsEntityInViewOfPlayer(CBaseTutor *const this, -// class CBaseEntity *entity, -// class CBasePlayer *player); // 312 -} - -/* <1f51b0> ../cstrike/dlls/tutor_base_tutor.cpp:402 */ -void CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector bombSiteCenter; // 410 -// Vector eye; // 426 -// TraceResult result; // 428 -// } -// IsBombsiteInViewOfPlayer(CBaseTutor *const this, -// class CBaseEntity *entity, -// class CBasePlayer *player); // 402 -} - -/* <1f508a> ../cstrike/dlls/tutor_base_tutor.cpp:343 */ -void CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player) -{ -// { -// Vector eye; // 363 -// TraceResult result; // 364 -// operator-(const Vector *const this, -// const Vector &v); // 351 -// Length(const Vector *const this); // 351 -// } -// IsPlayerLookingAtPosition(CBaseTutor *const this, -// Vector *origin, -// class CBasePlayer *player); // 343 -} - -/* <1f4e92> ../cstrike/dlls/tutor_base_tutor.cpp:373 */ -void CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector srcVec; // 380 -// Vector destVec; // 386 -// TraceResult result; // 389 -// } -// IsPlayerLookingAtEntity(CBaseTutor *const this, -// class CBaseEntity *entity, -// class CBasePlayer *player); // 373 -} - -/* <1f4e37> ../cstrike/dlls/tutor_base_tutor.cpp:436 */ -void CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity) -{ -// IsEntityInBombsite(CBaseTutor *const this, -// class CBaseEntity *bombsite, -// class CBaseEntity *entity); // 436 -} - -/* <1f4d28> ../cstrike/dlls/tutor_base_tutor.cpp:152 */ -void CBaseTutor::~CBaseTutor(void) -{ -// { /* ~CBaseTutor+0xe */ -// class TutorMessageEvent *event; // 154 -// { /* ~CBaseTutor+0x22 */ -// class TutorMessageEvent *temp; // 157 -// GetNext(TutorMessageEvent *const this); // 158 -// } -// } -} - -/* <1f4d07> ../cstrike/dlls/tutor_base_tutor.cpp:34 */ -void TutorMessageEvent::~TutorMessageEvent(void) -{ -} - -/* <1f4ccb> ../cstrike/dlls/tutor_base_tutor.cpp:117 */ -void TutorMessageEvent::GetNextParameter(char *buf, int buflen) -{ -// { -// class TutorMessageEventParam *param; // 119 -// } -} - -/* <1f4cb2> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1f4c99> ../cstrike/dlls/tutor_base_tutor.cpp:136 */ -void TutorMessageEvent::GetNumParameters(void) -{ -} - -/* <1f4c46> ../cstrike/dlls/tutor_base_tutor.cpp:63 */ -void TutorMessageEvent::GetID(void) -{ -} - -/* <1f4c1f> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1f4be2> ../cstrike/dlls/tutor_base_tutor.cpp:152 */ -void CBaseTutor::~CBaseTutor(int const __in_chrg) -{ -// { -// class TutorMessageEvent *event; // 154 -// { -// class TutorMessageEvent *temp; // 157 -// } -// } -} - -/* <1f4bc9> ../cstrike/dlls/tutor_base_tutor.cpp:78 */ -void TutorMessageEvent::GetNext(void) -{ -} - -/* <1f4bab> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1f4b57> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1f4b00> ../cstrike/dlls/tutor_base_tutor.cpp:373 */ -void CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector srcVec; // 380 -// Vector destVec; // 386 -// TraceResult result; // 389 -// } -} - -/* <1f4adb> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <1f4a0c> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1f4987> ../cstrike/dlls/tutor_base_tutor.cpp:312 */ -void CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector eye; // 332 -// TraceResult result; // 334 -// } -} - -/* <1f493c> ../cstrike/dlls/tutor_base_tutor.cpp:343 */ -void CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player) -{ -// { -// Vector eye; // 363 -// TraceResult result; // 364 -// } -} - -/* <1f48e5> ../cstrike/dlls/tutor_base_tutor.cpp:402 */ -void CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector bombSiteCenter; // 410 -// Vector eye; // 426 -// TraceResult result; // 428 -// } -} - -/* <1f48be> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1f4897> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1f483b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1f480f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1f47ef> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1f47d1> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1f47a9> ../cstrike/dlls/tutor_base_tutor.cpp:34 */ -void TutorMessageEvent::~TutorMessageEvent(int const __in_chrg) -{ -} - -/* <1f4773> ../cstrike/dlls/tutor_base_tutor.cpp:436 */ -void CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity) -{ -} - -/* <1f0b81> ../cstrike/dlls/career_tasks.cpp:844 */ -void CCareerTaskManager::UnlatchRoundEndMessage(void) -{ -// HandleEvent(CCareerTaskManager::UnlatchRoundEndMessage(// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 847 -} - -/* <1f0b56> ../cstrike/dlls/career_tasks.cpp:838 */ -void CCareerTaskManager::LatchRoundEndMessage(void) -{ -} - -/* <1f0b33> ../cstrike/dlls/career_tasks.cpp:832 */ -void CCareerTaskManager::GetRoundElapsedTime(void) -{ -} - -/* <1f0abc> ../cstrike/dlls/career_tasks.cpp:818 */ -void CCareerTaskManager::GetNumRemainingTasks(void) -{ -// { -// int ret; // 820 -// { -// CareerTaskListIt it; // 821 -// operator++(_List_iterator *const this); // 821 -// } -// } -} - -/* <1f0a5d> ../cstrike/dlls/career_tasks.cpp:805 */ -void CCareerTaskManager::AreAllTasksComplete(void) -{ -// { -// CareerTaskListIt it; // 807 -// operator++(_List_iterator *const this); // 807 -// } -} - -/* <1f094e> ../cstrike/dlls/career_tasks.cpp:784 */ -void CCareerTaskManager::HandleDeath(int team, CBasePlayer *pAttacker) -{ -// { -// int enemyTeam; // 786 -// int numEnemies; // 790 -// { -// int i; // 791 -// { -// class CBasePlayer *pPlayer; // 793 -// } -// } -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 801 -// } -} - -/* <1f0815> ../cstrike/dlls/career_tasks.cpp:777 */ -void CCareerTaskManager::HandleEnemyInjury(const char *weaponName, bool attackerHasShield, CBasePlayer *pAttacker) -{ -// HandleWeaponInjury(CCareerTaskManager *const this, -// int weaponId, -// int weaponClassId, -// bool attackerHasShield, -// class CBasePlayer *pAttacker); // 779 -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 780 -} - -/* <1f079c> ../cstrike/dlls/career_tasks.cpp:768 */ -void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) -{ -// { -// CareerTaskListIt it; // 770 -// operator++(_List_iterator *const this); // 770 -// } -} - -/* <1f0743> ../cstrike/dlls/career_tasks.cpp:768 */ -void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) -{ -// { -// CareerTaskListIt it; // 770 -// } -} - -/* <1f04ed> ../cstrike/dlls/career_tasks.cpp:757 */ -void CCareerTaskManager::HandleEnemyKill(bool wasBlind, const char *weaponName, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// HandleWeaponKill(CCareerTaskManager *const this, -// int weaponId, -// int weaponClassId, -// bool headshot, -// bool killerHasShield, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 759 -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 760 -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 764 -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 762 -} - -/* <1f0462> ../cstrike/dlls/career_tasks.cpp:748 */ -void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// CareerTaskListIt it; // 750 -// operator++(_List_iterator *const this); // 750 -// } -} - -/* <1f03f1> ../cstrike/dlls/career_tasks.cpp:748 */ -void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// CareerTaskListIt it; // 750 -// } -} - -/* <1f0381> ../cstrike/dlls/career_tasks.cpp:721 */ -void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// CareerTaskListIt it; // 741 -// operator++(_List_iterator *const this); // 741 -// } -} - -/* <1f0334> ../cstrike/dlls/career_tasks.cpp:721 */ -void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// CareerTaskListIt it; // 741 -// } -} - -/* <1f018b> ../cstrike/dlls/career_tasks.cpp:679 */ -void CCareerTaskManager::AddTask(const char *taskName, const char *weaponName, int eventCount, bool mustLive, bool crossRounds, bool isComplete) -{ -// { -// int i; // 683 -// push_back(list> *const this, -// const value_type &__x); // 696 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 714 -} - -/* <1f014e> ../cstrike/dlls/career_tasks.cpp:671 */ -void CCareerTaskManager::SetFinishedTaskTime(int val) -{ -// { -// class CHalfLifeMultiplay *mp; // 674 -// } -} - -/* <1effeb> ../cstrike/dlls/career_tasks.cpp:643 */ -void CCareerTaskManager::Reset(bool deleteTasks) -{ -// { -// CareerTaskListIt it; // 647 -// operator++(_List_iterator *const this); // 647 -// } -// clear(list> *const this); // 651 -// { -// CareerTaskListIt it; // 656 -// { -// class CCareerTask *pTask; // 658 -// } -// operator++(_List_iterator *const this); // 656 -// } -} - -/* <1eff77> ../cstrike/dlls/career_tasks.cpp:636 */ -void CCareerTaskManager::CCareerTaskManager(void) -{ -// list(list> *const this); // 636 -} - -/* <1efeed> ../cstrike/dlls/career_tasks.cpp:623 */ -void Create(void) -{ -// CCareerTaskManager(CCareerTaskManager *const this); // 631 -} - -/* <1efed1> ../cstrike/dlls/career_tasks.cpp:636 */ -void CCareerTaskManager::CCareerTaskManager(void) -{ -} - -/* <1efe16> ../cstrike/dlls/career_tasks.cpp:348 */ -void CCareerTask::OnWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) -{ -// SendPartialNotification(CCareerTask *const this); // 379 -} - -/* <1efc6c> ../cstrike/dlls/career_tasks.cpp:268 */ -void CCareerTask::OnWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// int hostages; // 298 -// class CBaseEntity *hostageEntity; // 299 -// { -// class CHostage *hostage; // 303 -// IsFollowingSomeone(CHostage *const this); // 304 -// IsValid(CHostage *const this); // 306 -// } -// } -// SendPartialNotification(CCareerTask *const this); // 341 -} - -/* <1efbf8> ../cstrike/dlls/career_tasks.cpp:156 */ -void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// OnEvent(CPreventDefuseTask *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 156 -} - -/* <1efbba> ../cstrike/dlls/career_tasks.cpp:385 */ -void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -} - -/* <1ef79d> ../cstrike/dlls/career_tasks.cpp:385 */ -void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pVictim, CBasePlayer *pAttacker) -{ -// { -// int hostages; // 411 -// class CBaseEntity *hostageEntity; // 412 -// { -// class CHostage *hostage; // 416 -// IsFollowingSomeone(CHostage *const this); // 417 -// IsValid(CHostage *const this); // 419 -// } -// } -// GetRoundElapsedTime(CCareerTaskManager *const this); // 515 -// { -// int hostages; // 494 -// class CBaseEntity *hostageEntity; // 495 -// { -// class CHostage *hostage; // 499 -// IsDead(CHostage *const this); // 500 -// } -// } -// { -// int hostages; // 460 -// class CBaseEntity *hostageEntity; // 461 -// { -// class CHostage *hostage; // 465 -// IsValid(CHostage *const this); // 466 -// } -// SendPartialNotification(CCareerTask *const this); // 476 -// } -// SendPartialNotification(CCareerTask *const this); // 535 -// SendPartialNotification(CCareerTask *const this); // 611 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 545 -// GetRoundElapsedTime(CCareerTaskManager *const this); // 559 -// SetFinishedTaskTime(CCareerTaskManager *const this, -// int val); // 559 -// SendPartialNotification(CCareerTask *const this); // 571 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 587 -// GetRoundElapsedTime(CCareerTaskManager *const this); // 596 -// SetFinishedTaskTime(CCareerTaskManager *const this, -// int val); // 596 -} - -/* <1ef74c> ../cstrike/dlls/career_tasks.cpp:256 */ -void CCareerTask::SendPartialNotification(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 258 -} - -/* <1ef733> ../cstrike/dlls/career_tasks.cpp:256 */ -void CCareerTask::SendPartialNotification(void) -{ -} - -/* <1ef647> ../cstrike/dlls/career_tasks.cpp:133 */ -void CPreventDefuseTask::NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -// CPreventDefuseTask(// const char *taskName, -// enum GameEventType event, -// const char *weaponName, -// int n, -// bool mustLive, -// bool crossRounds, -// int id, -// bool isComplete); // 135 -} - -/* <1ef5db> ../cstrike/dlls/career_tasks.cpp:139 */ -void CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -} - -/* <1ef56d> ../cstrike/dlls/career_tasks.cpp:139 */ -void CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -} - -/* <1ef4e1> ../cstrike/dlls/career_tasks.cpp:186 */ -void NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -} - -/* <1ef43f> ../cstrike/dlls/career_tasks.cpp:192 */ -void CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 217 -} - -/* <1ef3d1> ../cstrike/dlls/career_tasks.cpp:192 */ -void CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -} - -/* <1ef2bd> ../cstrike/dlls/career_tasks.cpp:643 */ -void CCareerTaskManager::Reset(bool deleteTasks) -{ -// clear(list> *const this); // 651 -// { -// CareerTaskListIt it; // 647 -// operator++(_List_iterator *const this); // 647 -// } -} - -/* <1ef296> ../cstrike/dlls/career_tasks.cpp:147 */ -void CPreventDefuseTask::Reset(void) -{ -} - -/* <1ef211> ../cstrike/dlls/career_tasks.cpp:240 */ -void CCareerTask::Reset(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 244 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 248 -} - -/* <1ef1e5> ../cstrike/dlls/career_tasks.h:75 */ -void CPreventDefuseTask::IsTaskCompletableThisRound(void) -{ -} - -/* <1ef1b9> ../cstrike/dlls/career_tasks.h:46 */ -void CCareerTask::IsTaskCompletableThisRound(void) -{ -} - -/* <1ef165> ../cstrike/dlls/career_tasks.cpp:643 */ -void CCareerTaskManager::Reset(bool deleteTasks) -{ -// { -// CareerTaskListIt it; // 647 -// } -// { -// CareerTaskListIt it; // 656 -// { -// class CCareerTask *pTask; // 658 -// } -// } -} - -/* <1ef13b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <1ef0f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <1ef0bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <1ef0a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <1ef07d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <1ef05f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <1ef046> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <1ef02d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <1eefe9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <1eefc5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(CCareerTask *&const __r) -{ -} - -/* <1eefac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <1eef8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <1eef62> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <1eef3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <1eef25> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <1eef0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <1eeeee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <1eeed0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <1eeeb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <1eee83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CCareerTask * &__val) -{ -} - -/* <1eee59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <1eee2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <1eee03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <1eede0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <1eedb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <1eed8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <1eed75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <1eed5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <1eed20> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <1eecf7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <1eecb8> ../cstrike/dlls/career_tasks.cpp:156 */ -void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -} - -/* <1eebfb> ../cstrike/dlls/career_tasks.cpp:385 */ -void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// int hostages; // 411 -// class CBaseEntity *hostageEntity; // 412 -// { -// class CHostage *hostage; // 416 -// } -// } -// { -// int hostages; // 460 -// class CBaseEntity *hostageEntity; // 461 -// { -// class CHostage *hostage; // 465 -// } -// } -// { -// int hostages; // 494 -// class CBaseEntity *hostageEntity; // 495 -// { -// class CHostage *hostage; // 499 -// } -// } -} - -/* <1eebba> ../cstrike/dlls/career_tasks.cpp:671 */ -void CCareerTaskManager::SetFinishedTaskTime(int val) -{ -// { -// class CHalfLifeMultiplay *mp; // 674 -// } -} - -/* <1eeb99> ../cstrike/dlls/career_tasks.cpp:832 */ -void CCareerTaskManager::GetRoundElapsedTime(void) -{ -} - -/* <1eeb80> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <1eeb57> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <1eeb23> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <1eeaef> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <1eead6> ../cstrike/dlls/hostage/hostage.h:124 */ -inline void CHostage::IsDead(void) -{ -} - -/* <1eeab8> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <1eea9a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <1eea76> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <1eea4d> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <1eea25> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <1ee9fb> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <1ee9cb> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <1ee952> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <1ee8f9> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <1ee8a0> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <1ee861> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <1ee837> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <1ee7de> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <1ee789> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <1ee762> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1ee73b> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1ee722> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <1ee704> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <1ee6e6> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <1ee6c8> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1ee679> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1ee62f> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1ee5f4> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1ee5a5> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1ee58c> ../cstrike/dlls/career_tasks.h:32 */ -inline void CCareerTask::IsComplete(void) -{ -} - -/* <1ee4f0> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1ee4b7> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1ee48b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1ee463> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1ee43b> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <1ee411> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <1ee3e9> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <1ed84a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:176 */ -long double strtold(const char *, char **) -{ -} - -/* <1ed82e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:173 */ -float strtof(const char *, char **) -{ -} - -/* <1ed80d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:215 */ -long long unsigned int strtoull(const char *, char **, int) -{ -} - -/* <1ed7ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:210 */ -long long int strtoll(const char *, char **, int) -{ -} - -/* <1ed7d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:298 */ -long long int atoll(const char *) -{ -} - -/* <1ed7b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:788 */ -lldiv_t lldiv(long long int, long long int) -{ -} - -/* <1ed79a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:861 */ -int wctomb(char *, wchar_t) -{ -} - -/* <1ed778> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:868 */ -size_t wcstombs(char *, const wchar_t *, size_t) -{ -} - -/* <1ed760> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:712 */ -int system(const char *) -{ -} - -/* <1ed73f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:188 */ -long unsigned int strtoul(const char *, char **, int) -{ -} - -/* <1ed71e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:184 */ -long int strtol(const char *, char **, int) -{ -} - -/* <1ed702> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:165 */ -double strtod(const char *, char **) -{ -} - -/* <1ed6ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:382 */ -void srand(unsigned int) -{ -} - -/* <1ed6e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:380 */ -int rand(void) -{ -} - -/* <1ed6bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:756 */ -void qsort(void *, size_t, size_t, __compar_fn_t) -{ -} - -/* <1ed69b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:857 */ -int mbtowc(wchar_t *, const char *, size_t) -{ -} - -/* <1ed679> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:865 */ -size_t mbstowcs(wchar_t *, const char *, size_t) -{ -} - -/* <1ed65c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:854 */ -int mblen(const char *, size_t) -{ -} - -/* <1ed63f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:782 */ -ldiv_t ldiv(long int, long int) -{ -} - -/* <1ed627> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:566 */ -char *getenv(const char *) -{ -} - -/* <1ed60a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:780 */ -div_t div(int, int) -{ -} - -/* <1ed5de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:750 */ -void *bsearch(const void *, const void *, size_t, size_t, __compar_fn_t) -{ -} - -/* <1ed5c6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:289 */ -long int atol(const char *) -{ -} - -/* <1ed57e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:517 */ -int atexit(void (*)(void)) -{ -} - -/* <1dfdff> ../cstrike/dlls/tutor.cpp:66 */ -/* linkage=_Z18MonitorTutorStatusv */ -void MonitorTutorStatus(void) -{ -// { -// cvar_t *tutor_enable; // 68 -// bool tutor_enableCvarExists; // 69 -// bool shouldTutorBeOn; // 82 -// int numHumans; // 96 -// { -// int i; // 97 -// { -// class CBasePlayer *pPlayer; // 99 -// } -// } -// { -// class CBasePlayer *localPlayer; // 125 -// } -// { -// class CBasePlayer *localPlayer; // 113 -// } -// } -} - -/* <1dfde7> ../cstrike/dlls/tutor.cpp:51 */ -/* linkage=_Z19Tutor_RegisterCVarsv */ -void Tutor_RegisterCVars(void) -{ -} - -/* <1dfdbc> ../cstrike/dlls/tutor.cpp:32 */ -/* linkage=_Z12InstallTutorb */ -void InstallTutor(bool start) -{ -} - -/* <1dfd9e> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1dfd4a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1dfd00> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1dfcb1> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1dfc50> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1dfc24> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1dfc11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/locale.h:128 */ -lconv *localeconv(void) -{ -} - -/* <1dfbf5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/locale.h:125 */ -char *setlocale(int, const char *) -{ -} - -/* <1dfa76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:488 */ -long long unsigned int wcstoull(const wchar_t *, wchar_t **, int) -{ -} - -/* <1dfa54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:481 */ -long long int wcstoll(const wchar_t *, wchar_t **, int) -{ -} - -/* <1dfa37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:457 */ -long double wcstold(const wchar_t *, wchar_t **) -{ -} - -/* <1dfa11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:313 */ -/* linkage=wmemchr */ -const wchar_t *wmemchr(const wchar_t *, wchar_t, size_t) -{ -} - -/* <1df9f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:270 */ -/* linkage=wcsstr */ -const wchar_t *wcsstr(const wchar_t *, const wchar_t *) -{ -} - -/* <1df9d0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:231 */ -/* linkage=wcsrchr */ -const wchar_t *wcsrchr(const wchar_t *, wchar_t) -{ -} - -/* <1df9af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:259 */ -/* linkage=wcspbrk */ -const wchar_t *wcspbrk(const wchar_t *, const wchar_t *) -{ -} - -/* <1df98f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:221 */ -/* linkage=wcschr */ -const wchar_t *wcschr(const wchar_t *, wchar_t) -{ -} - -/* <1df976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:640 */ -int wscanf(const wchar_t *, ...) -{ -} - -/* <1df95d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:599 */ -int wprintf(const wchar_t *, ...) -{ -} - -/* <1df93b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:336 */ -wchar_t *wmemset(wchar_t *, wchar_t, size_t) -{ -} - -/* <1df919> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:332 */ -wchar_t *wmemmove(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df8f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:327 */ -wchar_t *wmemcpy(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df8d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:322 */ -int wmemcmp(const wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df8bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:392 */ -int wctob(wint_t) -{ -} - -/* <1df89c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:193 */ -size_t wcsxfrm(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:471 */ -long unsigned int wcstoul(const wchar_t *, wchar_t **, int) -{ -} - -/* <1df858> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:466 */ -long int wcstol(const wchar_t *, wchar_t **, int) -{ -} - -/* <1df836> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:279 */ -wchar_t *wcstok(wchar_t *, const wchar_t *, wchar_t **) -{ -} - -/* <1df819> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:455 */ -float wcstof(const wchar_t *, wchar_t **) -{ -} - -/* <1df7f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:448 */ -double wcstod(const wchar_t *, wchar_t **) -{ -} - -/* <1df7da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:253 */ -size_t wcsspn(const wchar_t *, const wchar_t *) -{ -} - -/* <1df7ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:412 */ -size_t wcsrtombs(char *, const wchar_t **, size_t, mbstate_t *) -{ -} - -/* <1df78c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:147 */ -wchar_t *wcsncpy(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df76b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:163 */ -int wcsncmp(const wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df74a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:155 */ -wchar_t *wcsncat(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df732> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:284 */ -size_t wcslen(const wchar_t *) -{ -} - -/* <1df65a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:853 */ -size_t wcsftime(wchar_t *, size_t, const wchar_t *, const tm *) -{ -} - -/* <1df63e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:249 */ -size_t wcscspn(const wchar_t *, const wchar_t *) -{ -} - -/* <1df622> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:144 */ -wchar_t *wcscpy(wchar_t *, const wchar_t *) -{ -} - -/* <1df606> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:189 */ -int wcscoll(const wchar_t *, const wchar_t *) -{ -} - -/* <1df5ea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:160 */ -int wcscmp(const wchar_t *, const wchar_t *) -{ -} - -/* <1df5ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:152 */ -wchar_t *wcscat(wchar_t *, const wchar_t *) -{ -} - -/* <1df5ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:368 */ -size_t wcrtomb(char *, wchar_t, mbstate_t *) -{ -} - -/* <1df58f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:695 */ -int vwscanf(const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df572> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:618 */ -int vwprintf(const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df550> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:699 */ -int vswscanf(const wchar_t *, const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df529> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:623 */ -int vswprintf(wchar_t *, size_t, const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df507> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:687 */ -int vfwscanf(__FILE *, const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df4e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:610 */ -int vfwprintf(__FILE *, const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df4c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:787 */ -wint_t ungetwc(wint_t, __FILE *) -{ -} - -/* <1df4aa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:643 */ -int swscanf(const wchar_t *, const wchar_t *, ...) -{ -} - -/* <1df487> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:602 */ -int swprintf(wchar_t *, size_t, const wchar_t *, ...) -{ -} - -/* <1df46f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:764 */ -wint_t putwchar(wchar_t) -{ -} - -/* <1df452> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:758 */ -wint_t putwc(wchar_t, __FILE *) -{ -} - -/* <1df425> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:406 */ -size_t mbsrtowcs(wchar_t *, const char **, size_t, mbstate_t *) -{ -} - -/* <1df402> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:359 */ -int mbsinit(const mbstate_t *) -{ -} - -/* <1df3db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:363 */ -size_t mbrtowc(wchar_t *, const char *, size_t, mbstate_t *) -{ -} - -/* <1df3b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:397 */ -size_t mbrlen(const char *, size_t, mbstate_t *) -{ -} - -/* <1df3a5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:750 */ -wint_t getwchar(void) -{ -} - -/* <1df38d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:744 */ -wint_t getwc(__FILE *) -{ -} - -/* <1df36f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:633 */ -int fwscanf(__FILE *, const wchar_t *, ...) -{ -} - -/* <1df351> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:592 */ -int fwprintf(__FILE *, const wchar_t *, ...) -{ -} - -/* <1df334> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:585 */ -int fwide(__FILE *, int) -{ -} - -/* <1df317> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:779 */ -int fputws(const wchar_t *, __FILE *) -{ -} - -/* <1df2fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:757 */ -wint_t fputwc(wchar_t, __FILE *) -{ -} - -/* <1df2d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:772 */ -wchar_t *fgetws(wchar_t *, int, __FILE *) -{ -} - -/* <1df2ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:743 */ -wint_t fgetwc(__FILE *) -{ -} - -/* <1df2a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:386 */ -wint_t btowc(int) -{ -} - -/* <1dbfce> (null):27581 */ -void _GLOBAL__sub_I_g_pBodyQueueHead(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 799 -} - -/* <1dbeff> ../cstrike/dlls/world.cpp:493 */ -void worldspawn(entvars_t *pev) -{ -// GetClassPtr(CWorld *a); // 493 -} - -/* <1dbe72> ../cstrike/dlls/world.cpp:480 */ -/* linkage=_Z16ResetGlobalStatev */ -void ResetGlobalState(void) -{ -// ClearStates(CGlobalState *const this); // 482 -} - -/* <1dbcde> ../cstrike/dlls/world.cpp:473 */ -/* linkage=_Z18RestoreGlobalStateP13saverestore_s */ -void RestoreGlobalState(SAVERESTOREDATA *pSaveData) -{ -// { -// class CRestore restoreHelper; // 475 -// CRestore(CRestore *const this, -// SAVERESTOREDATA *pdata); // 475 -// Restore(CGlobalState *const this, -// class CRestore &restore); // 476 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 475 -// } -} - -/* <1dbc13> ../cstrike/dlls/world.cpp:466 */ -/* linkage=_Z15SaveGlobalStateP13saverestore_s */ -void SaveGlobalState(SAVERESTOREDATA *pSaveData) -{ -// { -// class CSave saveHelper; // 468 -// Save(CGlobalState *const this, -// class CSave &save); // 469 -// CSave(CSave *const this, -// SAVERESTOREDATA *pdata); // 468 -// ~CSave(CSave *const this, -// int const __in_chrg); // 468 -// } -} - -/* <1dbbae> ../cstrike/dlls/world.cpp:453 */ -void CGlobalState::ClearStates(void) -{ -// { -// globalentity_t *pFree; // 455 -// { -// globalentity_t *pNext; // 458 -// } -// Reset(CGlobalState *const this); // 462 -// } -} - -/* <1dbaf2> ../cstrike/dlls/world.cpp:444 */ -void CGlobalState::EntityUpdate(string_t globalname, string_t mapname) -{ -// { -// globalentity_t *pEnt; // 446 -// Find(CGlobalState *const this, -// string_t globalname); // 446 -// } -} - -/* <1dba07> ../cstrike/dlls/world.cpp:422 */ -void CGlobalState::Restore(CRestore &restore) -{ -// { -// int i; // 424 -// int listCount; // 424 -// globalentity_t tmpEntity; // 425 -// ClearStates(CGlobalState *const this); // 428 -// EntityAdd(CGlobalState *const this, -// string_t globalname, -// string_t mapName, -// GLOBALESTATE state); // 439 -// } -} - -/* <1db9c5> ../cstrike/dlls/world.cpp:402 */ -void CGlobalState::Save(CSave &save) -{ -// { -// int i; // 404 -// globalentity_t *pEntity; // 405 -// } -} - -/* <1db91c> ../cstrike/dlls/world.cpp:377 */ -void CGlobalState::EntityGetState(string_t globalname) -{ -// { -// globalentity_t *pEnt; // 379 -// Find(CGlobalState *const this, -// string_t globalname); // 379 -// } -} - -/* <1db873> ../cstrike/dlls/world.cpp:369 */ -void CGlobalState::EntityFromTable(string_t globalname) -{ -// { -// globalentity_t *pEnt; // 371 -// Find(CGlobalState *const this, -// string_t globalname); // 371 -// } -} - -/* <1db7b3> ../cstrike/dlls/world.cpp:360 */ -void CGlobalState::EntitySetState(string_t globalname, GLOBALESTATE state) -{ -// { -// globalentity_t *pEnt; // 362 -// Find(CGlobalState *const this, -// string_t globalname); // 362 -// } -} - -/* <1db76a> ../cstrike/dlls/world.cpp:345 */ -void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state) -{ -// { -// globalentity_t *pNewEntity; // 349 -// } -} - -/* <1db703> ../cstrike/dlls/world.cpp:329 */ -void CGlobalState::DumpGlobals(void) -{ -// { -// char *const estates; // 331 -// globalentity_t *pTest; // 332 -// } -} - -/* <1db69e> ../cstrike/dlls/world.cpp:305 */ -void CGlobalState::Find(string_t globalname) -{ -// { -// globalentity_t *pTest; // 310 -// const char *pEntityName; // 311 -// FStrEq(const char *sz1, -// const char *sz2); // 317 -// } -} - -/* <1db65c> ../cstrike/dlls/world.cpp:305 */ -void CGlobalState::Find(string_t globalname) -{ -// { -// globalentity_t *pTest; // 310 -// const char *pEntityName; // 311 -// } -} - -/* <1db63b> ../cstrike/dlls/world.cpp:299 */ -void CGlobalState::Reset(void) -{ -} - -/* <1db601> ../cstrike/dlls/world.cpp:294 */ -void CGlobalState::CGlobalState(void) -{ -// Reset(CGlobalState *const this); // 296 -} - -/* <1db5e9> ../cstrike/dlls/world.cpp:275 */ -/* linkage=_Z12ClearBodyQuev */ -void ClearBodyQue(void) -{ -} - -/* <1db5bf> ../cstrike/dlls/world.cpp:242 */ -/* linkage=_Z13CopyToBodyQueP9entvars_s */ -void CopyToBodyQue(entvars_t *pev) -{ -} - -/* <1db4f5> ../cstrike/dlls/world.cpp:212 */ -void bodyque(entvars_t *pev) -{ -// GetClassPtr(CCorpse *a); // 212 -} - -/* <1db42b> ../cstrike/dlls/world.cpp:120 */ -void infodecal(entvars_t *pev) -{ -// GetClassPtr(CDecal *a); // 120 -} - -/* <1db153> ../cstrike/dlls/world.cpp:731 */ -void CWorld::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 733 -// FStrEq(const char *sz1, -// const char *sz2); // 739 -// atoi(const char *__nptr); // 741 -// KeyValue(CWorld *const this, -// KeyValueData *pkvd); // 731 -} - -/* <1db104> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1db068> ../cstrike/dlls/world.cpp:190 */ -void CDecal::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 192 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 202 -// KeyValue(CDecal *const this, -// KeyValueData *pkvd); // 190 -} - -/* <1db00a> ../cstrike/dlls/world.cpp:123 */ -void CDecal::Spawn(void) -{ -// Spawn(CDecal *const this); // 123 -} - -/* <1daee2> ../cstrike/dlls/world.cpp:171 */ -void CDecal::StaticDecal(void) -{ -// { -// TraceResult trace; // 173 -// int entityIndex; // 174 -// int modelIndex; // 174 -// operator+(const Vector *const this, -// const Vector &v); // 176 -// operator-(const Vector *const this, -// const Vector &v); // 176 -// ENTINDEX(edict_t *pEdict); // 178 -// VARS(edict_t *pent); // 180 -// } -} - -/* <1dad69> ../cstrike/dlls/world.cpp:145 */ -void CDecal::TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// TraceResult trace; // 149 -// int entityIndex; // 150 -// operator+(const Vector *const this, -// const Vector &v); // 152 -// operator-(const Vector *const this, -// const Vector &v); // 152 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 154 -// ENTINDEX(edict_t *pEdict); // 160 -// VARS(edict_t *pent); // 163 -// } -} - -/* <1dad1d> ../cstrike/dlls/world.cpp:502 */ -void CWorld::Spawn(void) -{ -// { -// int flength; // 515 -// char *pFile; // 516 -// } -} - -/* <1dac06> ../cstrike/dlls/world.cpp:542 */ -void CWorld::Precache(void) -{ -// GetClassPtr(CSoundEnt *a); // 566 -// InitBodyQue(void); // 574 -// { -// int i; // 673 -// } -// { -// class CBaseEntity *pEntity; // 705 -// } -} - -/* <1dabe0> ../cstrike/dlls/world.cpp:209 */ -void CCorpse::ObjectCaps(void) -{ -} - -/* <1dabba> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1dab7f> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1da9a5> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1da97f> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1da959> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1da932> ../cstrike/dlls/cbase.h:273 */ -void CBaseEntity::SUB_CallUseToggle(void) -{ -} - -/* <1da8fd> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1da89e> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1da869> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1da843> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1da81d> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1da7f7> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1da7d1> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1da7aa> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1da784> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1da75e> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1da738> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1da704> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1da6de> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1da6b8> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1da684> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <1da65e> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1da5ca> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <1da57a> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <1da546> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1da512> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1da4b1> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1da46f> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1da449> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1da423> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1da3f1> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1da3b1> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1da38b> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1da357> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1da331> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1da30b> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1da2ea> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1da2c1> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1da29b> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1da275> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1da24f> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <1da217> ../cstrike/dlls/world.cpp:453 */ -void CGlobalState::ClearStates(void) -{ -// { -// globalentity_t *pFree; // 455 -// { -// globalentity_t *pNext; // 458 -// } -// } -} - -/* <1da1d2> ../cstrike/dlls/world.cpp:402 */ -void CGlobalState::Save(CSave &save) -{ -// { -// int i; // 404 -// globalentity_t *pEntity; // 405 -// } -} - -/* <1da181> ../cstrike/dlls/world.cpp:422 */ -void CGlobalState::Restore(CRestore &restore) -{ -// { -// int i; // 424 -// int listCount; // 424 -// globalentity_t tmpEntity; // 425 -// } -} - -/* <1da133> ../cstrike/dlls/world.cpp:345 */ -void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state) -{ -// { -// globalentity_t *pNewEntity; // 349 -// } -} - -/* <1da10f> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <1da107> ../cstrike/dlls/world.cpp:214 */ -void InitBodyQue(void) -{ -} - -/* <1da0b5> ../cstrike/dlls/soundent.h:67 */ -inline void CSoundEnt::CSoundEnt(void) -{ -} - -/* <1da071> ../cstrike/dlls/soundent.h:44 */ -inline void CSound::CSound(void) -{ -} - -/* <1da03f> ../cstrike/dlls/cbase.h:800 */ -CWorld *GetClassPtr(CWorld *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1da023> ../cstrike/dlls/cbase.h:861 */ -inline void CWorld::CWorld(void) -{ -} - -/* <1d9ff1> ../cstrike/dlls/cbase.h:800 */ -CCorpse *GetClassPtr(CCorpse *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1d9fd1> ../cstrike/dlls/world.cpp:207 */ -inline void CCorpse::CCorpse(void) -{ -} - -/* <1d9f9f> ../cstrike/dlls/cbase.h:800 */ -CDecal *GetClassPtr(CDecal *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1d9f84> ../cstrike/dlls/world.cpp:111 */ -inline void CDecal::CDecal(void) -{ -} - -/* <1d9f2b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1d9f06> ../cstrike/dlls/saverestore.h:82 */ -inline void CRestore::~CRestore( int const __in_chrg) -{ -} - -/* <1d9edd> ../cstrike/dlls/saverestore.h:85 */ -inline void CRestore::CRestore( SAVERESTOREDATA *pdata) -{ -} - -/* <1d9eb8> ../cstrike/dlls/saverestore.h:47 */ -inline void CSave::~CSave( int const __in_chrg) -{ -} - -/* <1d9e8f> ../cstrike/dlls/saverestore.h:50 */ -inline void CSave::CSave( SAVERESTOREDATA *pdata) -{ -} - -/* <1d9e73> ../cstrike/dlls/world.cpp:294 */ -void CGlobalState::CGlobalState(void) -{ -} - -/* <1d9e52> ../cstrike/dlls/world.cpp:299 */ -void CGlobalState::Reset(void) -{ -} - -/* <1d9e34> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1d9de5> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1d9dc1> ../cstrike/dlls/world.cpp:190 */ -void CDecal::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1d9d89> ../cstrike/dlls/world.cpp:731 */ -void CWorld::KeyValue(KeyValueData *pkvd) -{ -// { -// int flag; // 765 -// } -} - -/* <1d9d60> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1d9d04> ../cstrike/dlls/world.cpp:123 */ -void CDecal::Spawn(void) -{ -} - -/* <1d9c95> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <1d9c34> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1d9bc2> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1d9b8e> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1d9b67> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1d9b3b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1d9b1b> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1d9afd> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1d9ad5> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1d48ba> ../cstrike/dlls/weapons.cpp:1652 */ -void CWeaponBox::BombThink(void) -{ -// { -// class CBaseEntity *pEntity; // 1656 -// { -// class CBasePlayer *pTempPlayer; // 1663 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1668 -// } -// edict(CBaseEntity *const this); // 1659 -// FNullEnt(const edict_t *pent); // 1659 -// } -} - -/* <1d45db> ../cstrike/dlls/weapons.cpp:1732 */ -void CWeaponBox::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 1751 -// int i; // 1769 -// bool bRemove; // 1770 -// bool bEmitSound; // 1771 -// } -// Touch(CWeaponBox *const this, -// class CBaseEntity *pOther); // 1732 -} - -/* <1d4392> ../cstrike/dlls/weapons.cpp:2368 */ -void armoury_entity(entvars_t *pev) -{ -// GetClassPtr(CArmoury *a); // 2368 -} - -/* <1d4354> ../cstrike/dlls/weapons.cpp:2119 */ -void CWeaponBox::IsEmpty(void) -{ -// { -// int i; // 2121 -// } -} - -/* <1d42d5> ../cstrike/dlls/weapons.cpp:2100 */ -void CWeaponBox::HasWeapon(CBasePlayerItem *pCheckItem) -{ -// { -// class CBasePlayerItem *pItem; // 2102 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 2106 -// } -} - -/* <1d426b> ../cstrike/dlls/weapons.cpp:2061 */ -void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex) -{ -// { -// int i; // 2063 -// { -// int iAdd; // 2072 -// } -// } -} - -/* <1d4224> ../cstrike/dlls/weapons.cpp:2036 */ -void CWeaponBox::PackAmmo(int iszName, int iCount) -{ -// { -// int iMaxCarry; // 2038 -// } -} - -/* <1d4148> ../cstrike/dlls/weapons.cpp:1981 */ -void CWeaponBox::PackWeapon(CBasePlayerItem *pWeapon) -{ -// { -// int iWeaponSlot; // 2004 -// HasWeapon(CWeaponBox *const this, -// class CBasePlayerItem *pCheckItem); // 1984 -// edict(CBaseEntity *const this); // 2025 -// } -} - -/* <1d4114> ../cstrike/dlls/weapons.cpp:2100 */ -void CWeaponBox::HasWeapon(CBasePlayerItem *pCheckItem) -{ -// { -// class CBasePlayerItem *pItem; // 2102 -// } -} - -/* <1d40c4> ../cstrike/dlls/weapons.cpp:1704 */ -void CWeaponBox::Kill(void) -{ -// { -// class CBasePlayerItem *pWeapon; // 1706 -// int i; // 1707 -// } -} - -/* <1d3fe8> ../cstrike/dlls/weapons.cpp:1614 */ -void weaponbox(entvars_t *pev) -{ -// GetClassPtr(CWeaponBox *a); // 1614 -} - -/* <1d3f76> ../cstrike/dlls/weapons.cpp:1580 */ -void CBasePlayerWeapon::GetNextAttackDelay(float delay) -{ -// { -// float flTimeBetweenFires; // 1590 -// float flCreep; // 1591 -// float flNextAttack; // 1598 -// } -} - -/* <1d3f0c> ../cstrike/dlls/weapons.cpp:1366 */ -void CBasePlayerWeapon::DefaultReload(int iClipSize, int iAnim, float fDelay) -{ -// { -// int j; // 1371 -// } -} - -/* <1d3df3> ../cstrike/dlls/weapons.cpp:1333 */ -void CBasePlayerWeapon::ReloadSound(void) -{ -// { -// Vector newVector; // 1335 -// Vector origin; // 1335 -// class CBaseEntity *pPlayer; // 1336 -// float distance; // 1337 -// Vector(Vector *const this, -// const Vector &v); // 1335 -// operator-(const Vector *const this, -// const Vector &v); // 1345 -// Length(const Vector *const this); // 1347 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1351 -// } -} - -/* <1d3d7a> ../cstrike/dlls/weapons.cpp:1306 */ -void CBasePlayerWeapon::DefaultDeploy(char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal) -{ -} - -/* <1d3cd7> ../cstrike/dlls/weapons.cpp:1267 */ -void CBasePlayerWeapon::AddSecondaryAmmo(int iCount, char *szName, int iMax) -{ -// { -// int iIdAmmo; // 1269 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1276 -// } -} - -/* <1d3bc3> ../cstrike/dlls/weapons.cpp:1525 */ -void CBasePlayerWeapon::ExtractAmmo(CBasePlayerWeapon *pWeapon) -{ -// { -// int iReturn; // 1527 -// AddSecondaryAmmo(CBasePlayerWeapon *const this, -// int iCount, -// char *szName, -// int iMax); // 1539 -// pszAmmo1(CBasePlayerItem *const this); // 1529 -// pszAmmo2(CBasePlayerItem *const this); // 1537 -// } -} - -/* <1d3ad5> ../cstrike/dlls/weapons.cpp:1231 */ -void CBasePlayerWeapon::AddPrimaryAmmo(int iCount, char *szName, int iMaxClip, int iMaxCarry) -{ -// { -// int iIdAmmo; // 1233 -// { -// int i; // 1242 -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1259 -// } -} - -/* <1d3aac> ../cstrike/dlls/weapons.cpp:1069 */ -void CBasePlayerItem::DestroyItem(void) -{ -} - -/* <1d3919> ../cstrike/dlls/weapons.cpp:915 */ -void CBasePlayerWeapon::ItemPostFrame(void) -{ -// { -// int usableButtons; // 918 -// pszAmmo2(CBasePlayerItem *const this); // 982 -// pszAmmo1(CBasePlayerItem *const this); // 992 -// iMaxClip(CBasePlayerItem *const this); // 1006 -// { -// int j; // 969 -// iMaxClip(CBasePlayerItem *const this); // 969 -// } -// FireRemaining(CBasePlayerWeapon *const this, -// int &shotsFired, -// float &shootTime, -// BOOL bIsGlock); // 923 -// FireRemaining(CBasePlayerWeapon *const this, -// int &shotsFired, -// float &shootTime, -// BOOL bIsGlock); // 925 -// iFlags(CBasePlayerItem *const this); // 1051 -// iMaxClip(CBasePlayerItem *const this); // 992 -// } -} - -/* <1d38f0> ../cstrike/dlls/weapons.cpp:890 */ -void CBasePlayerWeapon::HasSecondaryAttack(void) -{ -} - -/* <1d389e> ../cstrike/dlls/weapons.cpp:876 */ -/* linkage=_Z9CanAttackffi */ -BOOL CanAttack(float attack_time, float curtime, BOOL isPredicted) -{ -} - -/* <1d3835> ../cstrike/dlls/weapons.cpp:792 */ -void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock) -{ -// { -// float nexttime; // 794 -// Vector vecSrc; // 810 -// Vector vecAiming; // 811 -// Vector vecDir; // 814 -// int flag; // 828 -// } -} - -/* <1d3773> ../cstrike/dlls/weapons.cpp:752 */ -void CBasePlayerWeapon::KickBack(float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change) -{ -// { -// float flKickUp; // 754 -// float flKickLateral; // 755 -// } -} - -/* <1d372a> ../cstrike/dlls/weapons.cpp:717 */ -void CBasePlayerWeapon::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <1d33c3> ../cstrike/dlls/weapons.cpp:699 */ -void CBasePlayerWeapon::EjectBrassLate(void) -{ -// { -// Vector vecShellVelocity; // 702 -// int soundType; // 707 -// operator+(const Vector *const this, -// const Vector &v); // 701 -// operator*(const Vector *const this, -// float fl); // 705 -// operator*(const Vector *const this, -// float fl); // 705 -// operator*(const Vector *const this, -// float fl); // 705 -// operator+(const Vector *const this, -// const Vector &v); // 705 -// operator+(const Vector *const this, -// const Vector &v); // 705 -// operator+(const Vector *const this, -// const Vector &v); // 705 -// ENTINDEX(edict_t *pEdict); // 714 -// operator*(const Vector *const this, -// float fl); // 714 -// operator*(const Vector *const this, -// float fl); // 714 -// operator*(const Vector *const this, -// float fl); // 714 -// operator+(const Vector *const this, -// const Vector &v); // 714 -// operator+(const Vector *const this, -// const Vector &v); // 714 -// operator+(const Vector *const this, -// const Vector &v); // 714 -// EjectBrass(Vector &vecOrigin, -// const Vector &vecLeft, -// const Vector &vecVelocity, -// float rotation, -// int model, -// int soundtype, -// int entityIndex); // 714 -// } -} - -/* <1d339a> ../cstrike/dlls/weapons.cpp:689 */ -void CBasePlayerWeapon::ResetPlayerShieldAnim(void) -{ -} - -/* <1d3371> ../cstrike/dlls/weapons.cpp:678 */ -void CBasePlayerWeapon::SetPlayerShieldAnim(void) -{ -} - -/* <1d3348> ../cstrike/dlls/weapons.cpp:584 */ -void CBasePlayerItem::CheckRespawn(void) -{ -} - -/* <1d32bc> ../cstrike/dlls/weapons.cpp:506 */ -void CBasePlayerItem::FallThink(void) -{ -// FallThink(CBasePlayerItem *const this); // 506 -} - -/* <1d327b> ../cstrike/dlls/weapons.cpp:567 */ -void CBasePlayerItem::AttemptToMaterialize(void) -{ -// { -// float time; // 569 -// } -} - -/* <1d3252> ../cstrike/dlls/weapons.cpp:531 */ -void CBasePlayerItem::Materialize(void) -{ -} - -/* <1d31ab> ../cstrike/dlls/weapons.cpp:485 */ -void CBasePlayerItem::FallInit(void) -{ -// Vector(Vector::FallInit(// float X, -// float Y, -// float Z); // 491 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 491 -} - -/* <1d3191> ../cstrike/dlls/weapons.cpp:345 */ -/* linkage=_Z10W_Precachev */ -void W_Precache(void) -{ -} - -/* <1d2fc9> ../cstrike/dlls/weapons.cpp:304 */ -/* linkage=_Z25UTIL_PrecacheOtherWeapon2PKc */ -void UTIL_PrecacheOtherWeapon2(const char *szClassname) -{ -// { -// edict_t *pent; // 306 -// class CBaseEntity *pEntity; // 315 -// FNullEnt(const edict_t *pent); // 309 -// Instance(entvars_t *pev); // 315 -// { -// ItemInfo II; // 319 -// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 333 -// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 328 -// } -// } -} - -/* <1d2e01> ../cstrike/dlls/weapons.cpp:265 */ -/* linkage=_Z24UTIL_PrecacheOtherWeaponPKc */ -void UTIL_PrecacheOtherWeapon(const char *szClassname) -{ -// { -// edict_t *pent; // 267 -// class CBaseEntity *pEntity; // 276 -// FNullEnt(const edict_t *pent); // 270 -// Instance(entvars_t *pev); // 276 -// { -// ItemInfo II; // 280 -// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 294 -// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 289 -// } -// } -} - -/* <1d2cfd> ../cstrike/dlls/weapons.cpp:220 */ -/* linkage=_Z11EjectBrass2RK6VectorS1_fiiP9entvars_s */ -void EjectBrass2(Vector &vecOrigin, Vector &vecVelocity, float rotation, int model, int soundtype, entvars_t *pev) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 224 -} - -/* <1d2bfa> ../cstrike/dlls/weapons.cpp:176 */ -/* linkage=_Z12DecalGunshotP11TraceResultibP9entvars_sb */ -void DecalGunshot(TraceResult *pTrace, int iBulletType, bool ClientOnly, entvars_t *pShooter, bool bHitMetal) -{ -} - -/* <1d2bbb> ../cstrike/dlls/weapons.cpp:168 */ -/* linkage=_Z11DamageDecalP11CBaseEntityi */ -int DamageDecal(CBaseEntity *pEntity, int bitsDamageType) -{ -} - -/* <1d2b6f> ../cstrike/dlls/weapons.cpp:162 */ -/* linkage=_Z10SpawnBlood6Vectorif */ -void SpawnBlood(Vector vecSpot, int bloodColor, float flDamage) -{ -} - -/* <1d2ad3> ../cstrike/dlls/weapons.cpp:140 */ -/* linkage=_Z14AddMultiDamageP9entvars_sP11CBaseEntityfi */ -void AddMultiDamage(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) -{ -// ApplyMultiDamage(entvars_t *pevInflictor, -// entvars_t *pevAttacker); // 149 -} - -/* <1d2a41> ../cstrike/dlls/weapons.cpp:124 */ -void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker) -{ -// { -// Vector vecSpot1; // 126 -// Vector vecDir; // 127 -// TraceResult tr; // 128 -// } -} - -/* <1d2a29> ../cstrike/dlls/weapons.cpp:110 */ -/* linkage=_Z16ClearMultiDamagev */ -void ClearMultiDamage(void) -{ -} - -/* <1d2978> ../cstrike/dlls/weapons.cpp:1636 */ -void CWeaponBox::KeyValue(KeyValueData *pkvd) -{ -// KeyValue(CWeaponBox *const this, -// KeyValueData *pkvd); // 1636 -} - -/* <1d2938> ../cstrike/dlls/weapons.cpp:2036 */ -void CWeaponBox::PackAmmo(int iszName, int iCount) -{ -// { -// int iMaxCarry; // 2038 -// } -} - -/* <1d284f> ../cstrike/dlls/weapons.cpp:472 */ -void CBasePlayerWeapon::Restore(CRestore &restore) -{ -// Restore(CBasePlayerItem *const this, -// class CRestore &restore); // 472 -// Restore(CBasePlayerWeapon *const this, -// class CRestore &restore); // 472 -} - -/* <1d27b2> ../cstrike/dlls/weapons.cpp:472 */ -void CBasePlayerWeapon::Save(CSave &save) -{ -// Save(CBasePlayerItem *const this, -// class CSave &save); // 472 -// Save(CBasePlayerWeapon *const this, -// class CSave &save); // 472 -} - -/* <1d26f0> ../cstrike/dlls/weapons.cpp:642 */ -void CBasePlayerItem::DefaultTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 648 -// } -// DefaultTouch(CBasePlayerItem *const this, -// class CBaseEntity *pOther); // 642 -} - -/* <1d2607> ../cstrike/dlls/weapons.cpp:1389 */ -void CBasePlayerWeapon::PlayEmptySound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1405 -// PlayEmptySound(CBasePlayerWeapon *const this); // 1389 -} - -/* <1d2598> ../cstrike/dlls/weapons.cpp:2061 */ -void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex) -{ -// { -// int i; // 2063 -// { -// int iAdd; // 2072 -// } -// } -} - -/* <1d242e> ../cstrike/dlls/weapons.cpp:792 */ -void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock) -{ -// { -// float nexttime; // 794 -// Vector vecSrc; // 810 -// int flag; // 828 -// Vector vecAiming; // 811 -// Vector vecDir; // 814 -// operator+(const Vector *const this, -// const Vector &v); // 808 -// Vector(Vector *const this, -// const Vector &v); // 818 -// Vector(Vector *const this, -// const Vector &v); // 818 -// Vector(Vector *const this, -// const Vector &v); // 824 -// Vector(Vector *const this, -// const Vector &v); // 824 -// } -} - -/* <1d237f> ../cstrike/dlls/weapons.cpp:1140 */ -void CBasePlayerWeapon::AddToPlayer(CBasePlayer *pPlayer) -{ -// AddToPlayer(CBasePlayerWeapon *const this, -// class CBasePlayer *pPlayer); // 1140 -// pszAmmo1(CBasePlayerItem *const this); // 1148 -// pszAmmo2(CBasePlayerItem *const this); // 1149 -} - -/* <1d22c7> ../cstrike/dlls/weapons.cpp:1218 */ -void CBasePlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal) -{ -// SendWeaponAnim(CBasePlayerWeapon *const this, -// int iAnim, -// int skiplocal); // 1218 -// edict(CBaseEntity *const this); // 1222 -} - -/* <1d21bd> ../cstrike/dlls/weapons.cpp:2352 */ -void CArmoury::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2354 -// FStrEq(const char *sz1, -// const char *sz2); // 2359 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 2364 -// atoi(const char *__nptr); // 2356 -// KeyValue(CArmoury *const this, -// KeyValueData *pkvd); // 2352 -} - -/* <1d20fb> ../cstrike/dlls/weapons.cpp:1440 */ -void CBasePlayerAmmo::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 1444 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1444 -// Spawn(CBasePlayerAmmo *const this); // 1440 -} - -/* <1d20a8> ../cstrike/dlls/weapons.cpp:458 */ -void CBasePlayerItem::Save(CSave &save) -{ -// Save(CBasePlayerItem *const this, -// class CSave &save); // 458 -} - -/* <1d2055> ../cstrike/dlls/weapons.cpp:458 */ -void CBasePlayerItem::Restore(CRestore &restore) -{ -// Restore(CBasePlayerItem *const this, -// class CRestore &restore); // 458 -} - -/* <1d2002> ../cstrike/dlls/weapons.cpp:1624 */ -void CWeaponBox::Save(CSave &save) -{ -// Save(CWeaponBox *const this, -// class CSave &save); // 1624 -} - -/* <1d1faf> ../cstrike/dlls/weapons.cpp:1624 */ -void CWeaponBox::Restore(CRestore &restore) -{ -// Restore(CWeaponBox *const this, -// class CRestore &restore); // 1624 -} - -/* <1d1f2f> ../cstrike/dlls/weapons.cpp:2294 */ -void CArmoury::ArmouryTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2299 -// } -// ArmouryTouch(CArmoury *const this, -// class CBaseEntity *pOther); // 2294 -} - -/* <1d1ee9> ../cstrike/dlls/weapons.cpp:2268 */ -void CArmoury::Precache(void) -{ -// Precache(CArmoury *const this); // 2268 -} - -/* <1d1e94> ../cstrike/dlls/weapons.cpp:1488 */ -void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther) -{ -// DefaultTouch(CBasePlayerAmmo *const this, -// class CBaseEntity *pOther); // 1488 -} - -/* <1d1e4a> ../cstrike/dlls/weapons.cpp:1126 */ -void CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *pOriginal) -{ -// AddDuplicate(CBasePlayerWeapon *const this, -// class CBasePlayerItem *pOriginal); // 1126 -} - -/* <1d1e09> ../cstrike/dlls/weapons.cpp:616 */ -void CBasePlayerItem::Respawn(void) -{ -// { -// class CBaseEntity *pNewWeapon; // 620 -// } -} - -/* <1d1de0> ../cstrike/dlls/weapons.cpp:1471 */ -void CBasePlayerAmmo::Materialize(void) -{ -} - -/* <1d1d39> ../cstrike/dlls/weapons.cpp:2167 */ -void CArmoury::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 2172 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2172 -} - -/* <1d1d10> ../cstrike/dlls/weapons.cpp:1458 */ -void CBasePlayerAmmo::Respawn(void) -{ -} - -/* <1d1ce7> ../cstrike/dlls/weapons.cpp:1687 */ -void CWeaponBox::Spawn(void) -{ -} - -/* <1d1c92> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1d1bfb> ../cstrike/dlls/weapons.cpp:2207 */ -void CArmoury::Restart(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 2209 -// { -// float flRatio; // 2257 -// } -// { -// float flRatio; // 2239 -// } -// { -// float flRatio; // 2221 -// } -// } -} - -/* <1d1b7f> ../cstrike/dlls/weapons.cpp:2145 */ -void CWeaponBox::SetObjectCollisionBox(void) -{ -// operator+(const Vector ::SetObjectCollisionBox(// const Vector &v); // 2147 -// operator+(const Vector *const this, -// const Vector &v); // 2148 -} - -/* <1d1b57> ../cstrike/dlls/weapons.cpp:1629 */ -void CWeaponBox::Precache(void) -{ -} - -/* <1d1b2e> ../cstrike/dlls/weapons.cpp:1567 */ -void CBasePlayerWeapon::RetireWeapon(void) -{ -} - -/* <1d1acc> ../cstrike/dlls/weapons.cpp:1548 */ -void CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon *pWeapon) -{ -// { -// int iAmmo; // 1550 -// iMaxAmmo1(CBasePlayerItem *const this); // 1561 -// } -} - -/* <1d1a94> ../cstrike/dlls/weapons.cpp:1433 */ -void CBasePlayerWeapon::Holster(int skiplocal) -{ -} - -/* <1d1a6c> ../cstrike/dlls/weapons.cpp:1428 */ -void CBasePlayerWeapon::SecondaryAmmoIndex(void) -{ -} - -/* <1d1a44> ../cstrike/dlls/weapons.cpp:1421 */ -void CBasePlayerWeapon::PrimaryAmmoIndex(void) -{ -} - -/* <1d1a1c> ../cstrike/dlls/weapons.cpp:1414 */ -void CBasePlayerWeapon::ResetEmptySound(void) -{ -} - -/* <1d19f4> ../cstrike/dlls/weapons.cpp:1301 */ -void CBasePlayerWeapon::CanDeploy(void) -{ -} - -/* <1d19ba> ../cstrike/dlls/weapons.cpp:1287 */ -void CBasePlayerWeapon::IsUseable(void) -{ -// iMaxAmmo1(CBasePlayerItem *const this); // 1291 -} - -/* <1d18c7> ../cstrike/dlls/weapons.cpp:1112 */ -void CBasePlayerItem::AttachToPlayer(CBasePlayer *pPlayer) -{ -// edict(CBaseEntity *const this); // 1116 -// edict(CBaseEntity *const this); // 1120 -} - -/* <1d188f> ../cstrike/dlls/weapons.cpp:1106 */ -void CBasePlayerItem::Holster(int skiplocal) -{ -} - -/* <1d1866> ../cstrike/dlls/weapons.cpp:1099 */ -void CBasePlayerItem::Kill(void) -{ -} - -/* <1d183d> ../cstrike/dlls/weapons.cpp:1092 */ -void CBasePlayerItem::Drop(void) -{ -} - -/* <1d17d4> ../cstrike/dlls/weapons.cpp:1081 */ -void CBasePlayerItem::AddToPlayer(CBasePlayer *pPlayer) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1085 -} - -/* <1d17ac> ../cstrike/dlls/weapons.cpp:605 */ -void CBasePlayerItem::Deploy(void) -{ -} - -/* <1d1730> ../cstrike/dlls/weapons.cpp:475 */ -void CBasePlayerItem::SetObjectCollisionBox(void) -{ -// operator+(const Vector ::SetObjectCollisionBox(// const Vector &v); // 477 -// operator+(const Vector *const this, -// const Vector &v); // 478 -} - -/* <1d16f8> ../cstrike/dlls/weapons.h:434 */ -void CBasePlayerAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <1d16d0> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <1d16a8> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <1d1680> ../cstrike/dlls/weapons.h:353 */ -void CBasePlayerWeapon::UseDecrement(void) -{ -} - -/* <1d1658> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <1d1630> ../cstrike/dlls/weapons.h:348 */ -void CBasePlayerWeapon::WeaponIdle(void) -{ -} - -/* <1d1608> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <1d15e0> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <1d15b8> ../cstrike/dlls/weapons.h:345 */ -void CBasePlayerWeapon::PrimaryAttack(void) -{ -} - -/* <1d1590> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <1d1567> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <1d153f> ../cstrike/dlls/weapons.h:289 */ -void CBasePlayerItem::iItemSlot(void) -{ -} - -/* <1d1517> ../cstrike/dlls/weapons.h:280 */ -void CBasePlayerItem::GetMaxSpeed(void) -{ -} - -/* <1d14ef> ../cstrike/dlls/weapons.h:279 */ -void CBasePlayerItem::GetWeaponPtr(void) -{ -} - -/* <1d148f> ../cstrike/dlls/weapons.h:276 */ -void CBasePlayerItem::SecondaryAmmoIndex(void) -{ -} - -/* <1d1467> ../cstrike/dlls/weapons.h:275 */ -void CBasePlayerItem::PrimaryAmmoIndex(void) -{ -} - -/* <1d143f> ../cstrike/dlls/weapons.h:269 */ -void CBasePlayerItem::ItemPostFrame(void) -{ -} - -/* <1d1417> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <1d13ef> ../cstrike/dlls/weapons.h:266 */ -void CBasePlayerItem::UpdateItemInfo(void) -{ -} - -/* <1d13c7> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <1d139f> ../cstrike/dlls/weapons.h:262 */ -void CBasePlayerItem::IsWeapon(void) -{ -} - -/* <1d1377> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <1d134f> ../cstrike/dlls/weapons.h:259 */ -void CBasePlayerItem::CanDeploy(void) -{ -} - -/* <1d1319> ../cstrike/dlls/weapons.h:258 */ -void CBasePlayerItem::GetItemInfo(ItemInfo *p) -{ -} - -/* <1d12e2> ../cstrike/dlls/weapons.h:249 */ -void CBasePlayerItem::AddDuplicate(CBasePlayerItem *pItem) -{ -} - -/* <1d12aa> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <1d127c> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1d123e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1d1041> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1d1019> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1d0ff1> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1d0fb9> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1d0f54> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1d0f1c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1d0ef4> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1d0ecc> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1d0ea4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1d0e7c> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1d0e53> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1d0e2b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1d0e03> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1d0ddb> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1d0da4> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1d0d7c> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1d0d54> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1d0d1d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <1d0cf5> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1d0c57> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <1d0c02> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <1d0bcb> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1d0b94> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1d0b4e> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1d0b08> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1d0ae0> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1d0ab8> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1d0a84> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1d0a4d> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1d0a25> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1d09ee> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1d09c6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1d099e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1d097b> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1d094f> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1d0927> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1d08ff> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1d08d7> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <1d083f> ../cstrike/dlls/weapons.cpp:1267 */ -void CBasePlayerWeapon::AddSecondaryAmmo(int iCount, char *szName, int iMax) -{ -// { -// int iIdAmmo; // 1269 -// } -} - -/* <1d07b3> ../cstrike/dlls/weapons.cpp:184 */ -void EjectBrass(Vector &vecOrigin, Vector &vecLeft, Vector &vecVelocity, float rotation, int model, int soundtype, int entityIndex) -{ -// { -// class CBaseEntity *ent; // 188 -// bool useNewBehavior; // 190 -// } -} - -/* <1d074f> ../cstrike/dlls/weapons.cpp:2061 */ -void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex) -{ -// { -// int i; // 2063 -// { -// int iAdd; // 2072 -// } -// } -} - -/* <1d0736> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1d0640> ../cstrike/dlls/weapons.cpp:1732 */ -void CWeaponBox::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 1751 -// int i; // 1769 -// bool bRemove; // 1770 -// bool bEmitSound; // 1771 -// { -// class CBasePlayerItem *pItem; // 1779 -// { -// class CCSBotManager *ctrl; // 1795 -// } -// { -// class CBaseEntity *pEntity; // 1839 -// class CBasePlayer *pTempPlayer; // 1840 -// class CCSBotManager *csBots; // 1864 -// } -// { -// class CBasePlayerWeapon *pGrenade; // 1881 -// int playerGrenades; // 1889 -// int maxGrenades; // 1890 -// const char *grenadeName; // 1891 -// } -// } -// { -// int n; // 1951 -// } -// } -} - -/* <1d0620> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <1d0600> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <1d05e0> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <1d05c0> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <1d056b> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <1d0535> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <1d0517> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <1d04e3> ../cstrike/dlls/cbase.h:800 */ -CArmoury *GetClassPtr(CArmoury *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1d04c6> ../cstrike/dlls/weapons.cpp:2156 */ -inline void CArmoury::CArmoury(void) -{ -} - -/* <1d04a4> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <1d045e> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <1d0436> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <1d03de> ../cstrike/dlls/cbase.h:800 */ -CWeaponBox *GetClassPtr(CWeaponBox *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1d03c1> ../cstrike/dlls/weapons.h:508 */ -inline void CWeaponBox::CWeaponBox(void) -{ -} - -/* <1d0383> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1d035e> ../cstrike/dlls/weapons.cpp:1636 */ -void CWeaponBox::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1d02b5> ../cstrike/dlls/weapons.cpp:792 */ -void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock) -{ -// { -// float nexttime; // 794 -// Vector vecSrc; // 810 -// Vector vecAiming; // 811 -// Vector vecDir; // 814 -// int flag; // 828 -// } -} - -/* <1d028d> ../cstrike/dlls/weapons.cpp:506 */ -void CBasePlayerItem::FallThink(void) -{ -// { -// int pitch; // 516 -// } -} - -/* <1d0274> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <1d020f> ../cstrike/dlls/weapons.cpp:242 */ -void AddAmmoNameToAmmoRegistry(const char *szAmmoname) -{ -// { -// int i; // 245 -// } -} - -/* <1d01b9> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <1d018e> ../cstrike/dlls/weapons.cpp:82 */ -int MaxAmmoCarry(int iszName) -{ -// { -// int i; // 84 -// } -} - -/* <1d0170> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <1d013e> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <1d0117> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1d00f0> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1d00d7> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <1d00a3> ../cstrike/dlls/weapons.cpp:642 */ -void CBasePlayerItem::DefaultTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 648 -// } -} - -/* <1d007b> ../cstrike/dlls/weapons.h:299 */ -inline void CBasePlayerItem::iFlags(void) -{ -} - -/* <1d0062> ../cstrike/dlls/weapons.h:297 */ -inline void CBasePlayerItem::iMaxClip(void) -{ -} - -/* <1d0049> ../cstrike/dlls/weapons.h:295 */ -inline void CBasePlayerItem::iMaxAmmo2(void) -{ -} - -/* <1d0024> ../cstrike/dlls/weapons.cpp:1140 */ -void CBasePlayerWeapon::AddToPlayer(CBasePlayer *pPlayer) -{ -} - -/* <1d000b> ../cstrike/dlls/weapons.h:294 */ -inline void CBasePlayerItem::pszAmmo2(void) -{ -} - -/* <1cfff2> ../cstrike/dlls/weapons.h:293 */ -inline void CBasePlayerItem::iMaxAmmo1(void) -{ -} - -/* <1cffd9> ../cstrike/dlls/weapons.h:292 */ -inline void CBasePlayerItem::pszAmmo1(void) -{ -} - -/* <1cffbb> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1cff6b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1cff1b> ../cstrike/dlls/weapons.cpp:1218 */ -void CBasePlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal) -{ -} - -/* <1cff02> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1cfedb> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <1cfe84> ../cstrike/dlls/weapons.cpp:1389 */ -void CBasePlayerWeapon::PlayEmptySound(void) -{ -} - -/* <1cfe35> ../cstrike/dlls/weapons.cpp:2352 */ -void CArmoury::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1cfe0b> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1cfcd3> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1cfcac> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1cfc80> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1cfc67> ../cstrike/dlls/weapons.cpp:1440 */ -void CBasePlayerAmmo::Spawn(void) -{ -} - -/* <1cfc33> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1cfc13> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1cfbf5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1cfbcd> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1cfba3> ../cstrike/dlls/weapons.cpp:472 */ -void CBasePlayerWeapon::Save(CSave &save) -{ -} - -/* <1cfb79> ../cstrike/dlls/weapons.cpp:458 */ -void CBasePlayerItem::Save(CSave &save) -{ -} - -/* <1cfb4f> ../cstrike/dlls/weapons.cpp:472 */ -void CBasePlayerWeapon::Restore(CRestore &restore) -{ -} - -/* <1cfb20> ../cstrike/dlls/weapons.cpp:458 */ -void CBasePlayerItem::Restore(CRestore &restore) -{ -} - -/* <1cfaf6> ../cstrike/dlls/weapons.cpp:1624 */ -void CWeaponBox::Save(CSave &save) -{ -} - -/* <1cfac7> ../cstrike/dlls/weapons.cpp:1624 */ -void CWeaponBox::Restore(CRestore &restore) -{ -} - -/* <1cfa96> ../cstrike/dlls/weapons.cpp:2294 */ -inline void CArmoury::ArmouryTouch( CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2299 -// } -} - -/* <1cfa78> ../cstrike/dlls/weapons.cpp:2268 */ -inline void CArmoury::Precache(void) -{ -} - -/* <1cfa4e> ../cstrike/dlls/weapons.cpp:1488 */ -void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther) -{ -} - -/* <1cfa24> ../cstrike/dlls/weapons.cpp:1126 */ -void CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *pOriginal) -{ -} - -/* <1bd23c> ../cstrike/dlls/vehicle.cpp:1064 */ -void func_vehiclecontrols(entvars_t *pev) -{ -// GetClassPtr(CFuncVehicleControls *a); // 1064 -} - -/* <1bd198> ../cstrike/dlls/vehicle.cpp:933 */ -void Instance(edict_t *pent) -{ -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 935 -// GET_PRIVATE(edict_t *pent); // 936 -} - -/* <1bd0d4> ../cstrike/dlls/vehicle.cpp:810 */ -void CFuncVehicle::SetControls(entvars_t *pevControls) -{ -// { -// Vector offset; // 812 -// operator-(const Vector *const this, -// const Vector &v); // 812 -// operator+(const Vector *const this, -// const Vector &v); // 814 -// operator+(const Vector *const this, -// const Vector &v); // 815 -// } -} - -/* <1bd087> ../cstrike/dlls/vehicle.cpp:764 */ -void CFuncVehicle::DeadEnd(void) -{ -// { -// class CPathTrack *pTrack; // 767 -// class CPathTrack *pNext; // 767 -// } -} - -/* <1bcf96> ../cstrike/dlls/vehicle.cpp:179 */ -void CFuncVehicle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// StopSound(CFuncVehicle *const this); // 197 -// { -// float delta; // 210 -// float flSpeedRatio; // 211 -// StopSound(CFuncVehicle *const this); // 207 -// } -} - -/* <1bc856> ../cstrike/dlls/vehicle.cpp:609 */ -void CFuncVehicle::Next(void) -{ -// { -// Vector vGravityVector; // 611 -// Vector forward; // 615 -// Vector right; // 616 -// Vector up; // 617 -// float time; // 633 -// Vector(Vector *const this, -// const Vector &v); // 611 -// operator*(const Vector *const this, -// float fl); // 615 -// operator*(const Vector *const this, -// float fl); // 615 -// operator*(const Vector *const this, -// float fl); // 616 -// operator*(const Vector *const this, -// float fl); // 616 -// operator*(const Vector *const this, -// float fl); // 617 -// operator+(const Vector *const this, -// const Vector &v); // 619 -// operator-(const Vector *const this, -// const Vector &v); // 619 -// operator+(const Vector *const this, -// const Vector &v); // 619 -// operator+(const Vector *const this, -// const Vector &v); // 620 -// operator+(const Vector *const this, -// const Vector &v); // 620 -// operator+(const Vector *const this, -// const Vector &v); // 620 -// operator+(const Vector *const this, -// const Vector &v); // 621 -// operator+(const Vector *const this, -// const Vector &v); // 621 -// operator-(const Vector *const this, -// const Vector &v); // 622 -// operator-(const Vector *const this, -// const Vector &v); // 622 -// operator+(const Vector *const this, -// const Vector &v); // 622 -// operator-(const Vector *const this, -// const Vector &v); // 623 -// operator+(const Vector *const this, -// const Vector &v); // 623 -// operator+(const Vector *const this, -// const Vector &v); // 623 -// operator-(const Vector *const this, -// const Vector &v); // 624 -// operator+(const Vector *const this, -// const Vector &v); // 624 -// { -// Vector temp; // 737 -// operator!=(const Vector *const this, -// const Vector &v); // 678 -// NextThink(CFuncVehicle *const this, -// float thinkTime, -// BOOL alwaysThink); // 755 -// { -// Vector vTargetAngle; // 683 -// Vector vAngle; // 683 -// float vx; // 684 -// float vy; // 684 -// CrossProduct(Vector &a, -// const Vector &b); // 680 -// CrossProduct(Vector &a, -// const Vector &b); // 681 -// FixupAngles2(Vector &v); // 693 -// FixupAngles2(Vector &v); // 694 -// } -// operator!=(const Vector *const this, -// const Vector &v); // 746 -// Normalize(const Vector *const this); // 748 -// operator*(float fl, -// const Vector &v); // 748 -// operator*(const Vector *const this, -// float fl); // 721 -// { -// float flAirTime; // 725 -// } -// operator*(const Vector *const this, -// float fl); // 734 -// operator+(const Vector *const this, -// const Vector &v); // 752 -// UpdateSound(CFuncVehicle *const this); // 742 -// } -// } -} - -/* <1bc835> ../cstrike/dlls/vehicle.cpp:20 */ -void FixupAngles2(Vector &v) -{ -} - -/* <1bc7aa> ../cstrike/dlls/vehicle.cpp:588 */ -void CFuncVehicle::TerrainFollowing(void) -{ -// { -// TraceResult tr; // 590 -// operator+(const Vector *const this, -// const Vector &v); // 593 -// } -} - -/* <1bc358> ../cstrike/dlls/vehicle.cpp:466 */ -void CFuncVehicle::CollisionDetection(void) -{ -// { -// TraceResult tr; // 468 -// bool bHitSomething; // 469 -// operator*(const Vector *const this, -// float fl); // 533 -// operator-(const Vector *const this, -// const Vector &v); // 533 -// operator*(const Vector *const this, -// float fl); // 551 -// operator-(const Vector *const this, -// const Vector &v); // 551 -// operator*(const Vector *const this, -// float fl); // 569 -// operator-(const Vector *const this, -// const Vector &v); // 569 -// DotProduct(Vector &a, -// const Vector &b); // 573 -// operator*(const Vector *const this, -// float fl); // 573 -// { -// class CBaseEntity *pHit; // 490 -// DotProduct(Vector &a, -// const Vector &b); // 479 -// operator*(const Vector *const this, -// float fl); // 479 -// Instance(edict_t *pent); // 490 -// } -// operator*(const Vector *const this, -// float fl); // 496 -// operator+(const Vector *const this, -// const Vector &v); // 496 -// operator*(const Vector *const this, -// float fl); // 514 -// operator+(const Vector *const this, -// const Vector &v); // 514 -// DotProduct(Vector &a, -// const Vector &b); // 517 -// operator*(const Vector *const this, -// float fl); // 517 -// operator*(const Vector *const this, -// float fl); // 475 -// operator+(const Vector *const this, -// const Vector &v); // 475 -// } -} - -/* <1bc12b> ../cstrike/dlls/vehicle.cpp:368 */ -void CFuncVehicle::CheckTurning(void) -{ -// { -// float maxspeed; // 370 -// TraceResult tr; // 371 -// bool bTurnIntoWall; // 373 -// operator*(const Vector *const this, -// float fl); // 398 -// operator+(const Vector *const this, -// const Vector &v); // 398 -// operator*(const Vector *const this, -// float fl); // 387 -// operator+(const Vector *const this, -// const Vector &v); // 387 -// operator*(const Vector *const this, -// float fl); // 379 -// operator-(const Vector *const this, -// const Vector &v); // 379 -// operator*(const Vector *const this, -// float fl); // 406 -// operator-(const Vector *const this, -// const Vector &v); // 406 -// } -} - -/* <1bc0fb> ../cstrike/dlls/vehicle.cpp:324 */ -void CFuncVehicle::UpdateSound(void) -{ -// { -// float flpitch; // 326 -// } -} - -/* <1bc0bd> ../cstrike/dlls/vehicle.cpp:303 */ -void CFuncVehicle::StopSound(void) -{ -// { -// short unsigned int us_encode; // 308 -// short unsigned int us_sound; // 309 -// } -} - -/* <1bc08a> ../cstrike/dlls/vehicle.cpp:303 */ -void CFuncVehicle::StopSound(void) -{ -// { -// short unsigned int us_encode; // 308 -// short unsigned int us_sound; // 309 -// } -} - -/* <1bc059> ../cstrike/dlls/vehicle.cpp:109 */ -void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink) -{ -} - -/* <1bbf8f> ../cstrike/dlls/vehicle.cpp:55 */ -void func_vehicle(entvars_t *pev) -{ -// GetClassPtr(CFuncVehicle *a); // 55 -} - -/* <1bbd36> ../cstrike/dlls/vehicle.cpp:1067 */ -void CFuncVehicleControls::Find(void) -{ -// { -// edict_t *pTarget; // 1069 -// class CFuncVehicle *pvehicle; // 1082 -// Instance(edict_t *pent); // 1082 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1073 -// FNullEnt(const edict_t *pent); // 1074 -// FNullEnt(const edict_t *pent); // 1076 -// SetControls(CFuncVehicle *const this, -// entvars_t *pevControls); // 1083 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1074 -// } -} - -/* <1bbd03> ../cstrike/dlls/vehicle.cpp:810 */ -void CFuncVehicle::SetControls(entvars_t *pevControls) -{ -// { -// Vector offset; // 812 -// } -} - -/* <1bbcec> ../cstrike/dlls/vehicle.cpp:933 */ -void Instance(edict_t *pent) -{ -} - -/* <1bb9d0> ../cstrike/dlls/vehicle.cpp:120 */ -void CFuncVehicle::Blocked(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 122 -// Vector vFrontLeft; // 150 -// Vector vFrontRight; // 150 -// Vector vBackLeft; // 150 -// Vector vBackRight; // 150 -// Vector forward; // 151 -// Vector right; // 152 -// Vector vOrigin; // 159 -// float minx; // 161 -// float miny; // 161 -// float minz; // 161 -// float maxx; // 162 -// float maxy; // 162 -// float maxz; // 162 -// VARS(edict_t *pent); // 125 -// operator-(const Vector *const this, -// const Vector &v); // 139 -// Normalize(const Vector *const this); // 139 -// operator*(const Vector *const this, -// float fl); // 139 -// operator*(const Vector *const this, -// float fl); // 143 -// { -// float deltaSpeed; // 130 -// } -// operator*(const Vector *const this, -// float fl); // 151 -// operator*(const Vector *const this, -// float fl); // 151 -// operator*(const Vector *const this, -// float fl); // 152 -// operator*(const Vector *const this, -// float fl); // 152 -// operator+(const Vector *const this, -// const Vector &v); // 154 -// operator-(const Vector *const this, -// const Vector &v); // 154 -// operator-(const Vector *const this, -// const Vector &v); // 157 -// operator+(const Vector *const this, -// const Vector &v); // 157 -// Vector(Vector *const this, -// const Vector &v); // 159 -// } -} - -/* <1bb840> ../cstrike/dlls/vehicle.cpp:878 */ -void CFuncVehicle::NearestPath(void) -{ -// { -// class CBaseEntity *pTrack; // 880 -// class CBaseEntity *pNearest; // 881 -// float dist; // 882 -// float closest; // 882 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 889 -// operator-(const Vector *const this, -// const Vector &v); // 891 -// Length(const Vector *const this); // 891 -// operator-(const Vector *const this, -// const Vector &v); // 912 -// Length(const Vector *const this); // 912 -// operator-(const Vector *const this, -// const Vector &v); // 912 -// Length(const Vector *const this); // 912 -// NextThink(CFuncVehicle *const this, -// float thinkTime, -// BOOL alwaysThink); // 920 -// } -} - -/* <1bb827> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1bb676> ../cstrike/dlls/vehicle.cpp:841 */ -void CFuncVehicle::Find(void) -{ -// { -// entvars_t *pevTarget; // 847 -// Vector nextPos; // 855 -// Vector look; // 858 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 843 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 848 -// Vector(Vector *const this, -// const Vector &v); // 855 -// Vector(Vector *const this, -// const Vector &v); // 858 -// operator-(const Vector *const this, -// const Vector &v); // 863 -// NextThink(CFuncVehicle *const this, -// float thinkTime, -// BOOL alwaysThink); // 870 -// UpdateSound(CFuncVehicle *const this); // 874 -// } -} - -/* <1bb408> ../cstrike/dlls/vehicle.cpp:57 */ -void CFuncVehicle::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 59 -// FStrEq(const char *sz1, -// const char *sz2); // 64 -// FStrEq(const char *sz1, -// const char *sz2); // 69 -// FStrEq(const char *sz1, -// const char *sz2); // 74 -// FStrEq(const char *sz1, -// const char *sz2); // 79 -// FStrEq(const char *sz1, -// const char *sz2); // 84 -// FStrEq(const char *sz1, -// const char *sz2); // 90 -// FStrEq(const char *sz1, -// const char *sz2); // 95 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 105 -// atof(const char *__nptr); // 61 -// atof(const char *__nptr); // 66 -// atof(const char *__nptr); // 76 -// atoi(const char *__nptr); // 97 -// atof(const char *__nptr); // 71 -// atoi(const char *__nptr); // 81 -// atoi(const char *__nptr); // 86 -// atof(const char *__nptr); // 92 -} - -/* <1bb3b9> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1bb33d> ../cstrike/dlls/vehicle.cpp:324 */ -void CFuncVehicle::UpdateSound(void) -{ -// { -// float flpitch; // 326 -// { -// short unsigned int us_encode; // 355 -// short unsigned int us_sound; // 356 -// short unsigned int us_pitch; // 357 -// short unsigned int us_volume; // 358 -// } -// } -} - -/* <1bb2f1> ../cstrike/dlls/vehicle.cpp:54 */ -void CFuncVehicle::Save(CSave &save) -{ -// Save(CFuncVehicle *const this, -// class CSave &save); // 54 -} - -/* <1bb2a5> ../cstrike/dlls/vehicle.cpp:54 */ -void CFuncVehicle::Restore(CRestore &restore) -{ -// Restore(CFuncVehicle *const this, -// class CRestore &restore); // 54 -} - -/* <1bb1b2> ../cstrike/dlls/vehicle.cpp:819 */ -void CFuncVehicle::OnControls(entvars_t *pevTest) -{ -// { -// Vector offset; // 821 -// Vector local; // 828 -// operator-(const Vector *const this, -// const Vector &v); // 821 -// DotProduct(Vector &a, -// const Vector &b); // 829 -// DotProduct(Vector &a, -// const Vector &b); // 830 -// DotProduct(Vector &a, -// const Vector &b); // 831 -// } -} - -/* <1bb13e> ../cstrike/dlls/vehicle.cpp:1005 */ -void CFuncVehicle::Restart(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 1024 -// NextThink(CFuncVehicle *const this, -// float thinkTime, -// BOOL alwaysThink); // 1027 -} - -/* <1bb0ef> ../cstrike/dlls/vehicle.cpp:956 */ -void CFuncVehicle::Spawn(void) -{ -// NextThink(CFuncVehicle::Spawn(// float thinkTime, -// BOOL alwaysThink); // 999 -} - -/* <1bb0c8> ../cstrike/dlls/vehicle.cpp:1088 */ -void CFuncVehicleControls::Spawn(void) -{ -} - -/* <1bb0a2> ../cstrike/dlls/vehicle.cpp:1060 */ -void CFuncVehicleControls::ObjectCaps(void) -{ -} - -/* <1bb07b> ../cstrike/dlls/vehicle.cpp:1032 */ -void CFuncVehicle::Precache(void) -{ -} - -/* <1bb055> ../cstrike/dlls/vehicle.cpp:951 */ -void CFuncVehicle::Classify(void) -{ -} - -/* <1bb00a> ../cstrike/dlls/vehicle.cpp:926 */ -void CFuncVehicle::OverrideReset(void) -{ -// NextThink(CFuncVehicle::OverrideReset(// float thinkTime, -// BOOL alwaysThink); // 928 -} - -/* <1bafe4> ../cstrike/dlls/trains.h:168 */ -void CFuncVehicle::ObjectCaps(void) -{ -} - -/* <1bafbe> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1baf83> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1bada9> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1bad83> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1bad5d> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1bad28> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1bacc9> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1bac94> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1bac6e> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1bac48> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1bac22> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1babfc> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1babd5> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1babaf> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1bab89> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1bab63> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1bab2f> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1bab09> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1baae3> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1baaaf> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <1baa89> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1ba9f5> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <1ba9a5> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <1ba971> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1ba93d> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1ba8dc> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1ba89a> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1ba874> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1ba84e> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1ba81c> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1ba7dc> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1ba7b6> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1ba782> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1ba75c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1ba736> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1ba70d> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1ba6e7> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1ba6c1> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1ba667> ../cstrike/dlls/cbase.h:800 */ -CFuncVehicleControls *GetClassPtr(CFuncVehicleControls *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1ba646> ../cstrike/dlls/vehicle.cpp:1057 */ -inline void CFuncVehicleControls::CFuncVehicleControls(void) -{ -} - -/* <1ba614> ../cstrike/dlls/cbase.h:800 */ -CFuncVehicle *GetClassPtr(CFuncVehicle *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1ba5f9> ../cstrike/dlls/trains.h:134 */ -inline void CFuncVehicle::CFuncVehicle(void) -{ -} - -/* <1ba5bd> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1ba548> ../cstrike/dlls/vector.h:186 */ -inline Vector CrossProduct(Vector &a, Vector &b) -{ -} - -/* <1ba523> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <1ba4a2> ../cstrike/dlls/vehicle.cpp:324 */ -void CFuncVehicle::UpdateSound(void) -{ -// { -// float flpitch; // 326 -// { -// short unsigned int us_encode; // 355 -// short unsigned int us_sound; // 356 -// short unsigned int us_pitch; // 357 -// short unsigned int us_volume; // 358 -// } -// } -} - -/* <1ba473> ../cstrike/dlls/vehicle.cpp:109 */ -void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink) -{ -} - -/* <1ba405> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1ba3b6> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1ba363> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1ba312> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1ba273> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1ba24d> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <1ba1b3> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1ba169> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1ba135> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1ba10e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1ba0e2> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1ba0c2> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1ba0a4> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1ba07b> ../cstrike/dlls/vehicle.cpp:54 */ -void CFuncVehicle::Save(CSave &save) -{ -} - -/* <1ba04d> ../cstrike/dlls/vehicle.cpp:54 */ -void CFuncVehicle::Restore(CRestore &restore) -{ -} - -/* <1ba031> ../cstrike/dlls/vehicle.cpp:9 */ -float Fix2(float angle) -{ -} - -/* <1b5470> ../cstrike/dlls/util.cpp:2802 */ -/* linkage=_Z21UTIL_GetPlayerGaitYawi */ -float UTIL_GetPlayerGaitYaw(int playerIndex) -{ -// { -// class CBasePlayer *player; // 2804 -// UTIL_PlayerByIndex(int playerIndex); // 2804 -// } -} - -/* <1b5412> ../cstrike/dlls/util.cpp:2775 */ -/* linkage=_Z11UTIL_IsGamePKc */ -bool UTIL_IsGame(const char *gameName) -{ -// { -// char gameDir; // 2777 -// } -} - -/* <1b5330> ../cstrike/dlls/util.cpp:2767 */ -int GetPlayerTeam(int index) -{ -// { -// class CBasePlayer *pPlayer; // 2769 -// UTIL_PlayerByIndex(int playerIndex); // 2769 -// } -} - -/* <1b51a7> ../cstrike/dlls/util.cpp:2715 */ -/* linkage=_Z15UTIL_TextureHitP11TraceResult6VectorS1_ */ -char UTIL_TextureHit(TraceResult *ptr, Vector vecSrc, Vector vecEnd) -{ -// { -// char chTextureType; // 2717 -// float rgfl1; // 2718 -// float rgfl2; // 2719 -// const char *pTextureName; // 2720 -// char szbuffer; // 2721 -// class CBaseEntity *pEntity; // 2723 -// Instance(edict_t *pent); // 2723 -// CopyToArray(const Vector *const this, -// float *rgfl); // 2738 -// CopyToArray(const Vector *const this, -// float *rgfl); // 2739 -// ENT(EOFFSET eoffset); // 2745 -// } -} - -/* <1b5144> ../cstrike/dlls/util.cpp:2700 */ -void CRestore::BufferCheckZString(const char *string) -{ -// { -// int maxLen; // 2705 -// int len; // 2706 -// } -} - -/* <1b50bc> ../cstrike/dlls/util.cpp:2678 */ -void CRestore::BufferSkipZString(void) -{ -// { -// char *pszSearch; // 2680 -// int len; // 2681 -// int maxLen; // 2686 -// BufferSkipBytes(CRestore *const this, -// int bytes); // 2695 -// } -} - -/* <1b5092> ../cstrike/dlls/util.cpp:2673 */ -void CRestore::BufferSkipBytes(int bytes) -{ -} - -/* <1b4f84> ../cstrike/dlls/util.cpp:2623 */ -void CRestore::ReadNamedInt(const char *pName) -{ -// { -// HEADER header; // 2625 -// BufferReadHeader(CRestore *const this, -// HEADER *pheader); // 2627 -// } -} - -/* <1b4a80> ../cstrike/dlls/util.cpp:2547 */ -void CRestore::ReadEntVars(const char *pname, entvars_t *pev) -{ -// ReadFields(CRestore *const this, -// const char *pname, -// void *pBaseData, -// TYPEDESCRIPTION *pFields, -// int fieldCount); // 2549 -} - -/* <1b4884> ../cstrike/dlls/util.cpp:2553 */ -void CRestore::ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) -{ -// { -// short unsigned int i; // 2555 -// short unsigned int token; // 2555 -// int lastField; // 2556 -// int fileCount; // 2556 -// HEADER header; // 2557 -// ReadShort(CRestore *const this); // 2559 -// ReadShort(CRestore *const this); // 2562 -// BufferRewind(CSaveRestoreBuffer *const this, -// int size); // 2567 -// ReadInt(CRestore *const this); // 2572 -// BufferReadHeader(CRestore *const this, -// HEADER *pheader); // 2586 -// } -} - -/* <1b4776> ../cstrike/dlls/util.cpp:2631 */ -void CRestore::ReadNamedString(const char *pName) -{ -// { -// HEADER header; // 2633 -// BufferReadHeader(CRestore *const this, -// HEADER *pheader); // 2635 -// } -} - -/* <1b46b1> ../cstrike/dlls/util.cpp:2595 */ -void CRestore::BufferReadHeader(HEADER *pheader) -{ -// ReadShort(CRestore *const this); // 2598 -// ReadShort(CRestore *const this); // 2599 -// BufferPointer(CRestore *const this); // 2600 -// BufferSkipBytes(CRestore *const this, -// int bytes); // 2601 -} - -/* <1b4654> ../cstrike/dlls/util.cpp:2605 */ -void CRestore::ReadShort(void) -{ -// { -// short int tmp; // 2607 -// } -} - -/* <1b45f5> ../cstrike/dlls/util.cpp:2614 */ -void CRestore::ReadInt(void) -{ -// { -// int tmp; // 2616 -// } -} - -/* <1b455c> ../cstrike/dlls/util.cpp:2652 */ -void CRestore::BufferReadBytes(char *pOutput, int size) -{ -// Empty(CRestore *const this); // 2656 -// BufferReadBytes(CRestore *const this, -// char *pOutput, -// int size); // 2652 -} - -/* <1b453a> ../cstrike/dlls/util.cpp:2644 */ -void CRestore::BufferPointer(void) -{ -} - -/* <1b427f> ../cstrike/dlls/util.cpp:2386 */ -void CRestore::ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData) -{ -// { -// int i; // 2388 -// int j; // 2388 -// int stringCount; // 2388 -// int fieldNumber; // 2388 -// int entityIndex; // 2388 -// TYPEDESCRIPTION *pTest; // 2389 -// float time; // 2390 -// float timeData; // 2390 -// Vector position; // 2391 -// edict_t *pent; // 2392 -// char *pString; // 2393 -// { -// void *pOutputData; // 2415 -// void *pInputData; // 2416 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2478 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2462 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2485 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2470 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2493 -// { -// int string; // 2445 -// } -// VARS(edict_t *pent); // 2464 -// OFFSET(const edict_t *pent); // 2495 -// Instance(edict_t *pent); // 2472 -// } -// } -} - -/* <1b421f> ../cstrike/dlls/util.cpp:2361 */ -void CSave::BufferData(const char *pdata, int size) -{ -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2361 -} - -/* <1b4128> ../cstrike/dlls/util.cpp:2351 */ -void CSave::BufferHeader(const char *pname, int size) -{ -// { -// short int hashvalue; // 2353 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2356 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2357 -// } -} - -/* <1b3f9f> ../cstrike/dlls/util.cpp:2344 */ -void CSave::BufferField(const char *pname, int size, const char *pdata) -{ -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2346 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2347 -} - -/* <1b3f5d> ../cstrike/dlls/util.cpp:2333 */ -void CSave::DataEmpty(const char *pdata, int size) -{ -// { -// int i; // 2335 -// } -} - -/* <1b3e49> ../cstrike/dlls/util.cpp:2324 */ -void CSave::BufferString(char *pdata, int len) -{ -// { -// char c; // 2326 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2328 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2329 -// } -} - -/* <1b2fc9> ../cstrike/dlls/util.cpp:2214 */ -void CSave::WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) -{ -// { -// int i; // 2216 -// int j; // 2216 -// int actualCount; // 2216 -// int emptyCount; // 2216 -// TYPEDESCRIPTION *pTest; // 2217 -// int entityArray; // 2218 -// { -// void *pOutputData; // 2224 -// DataEmpty(CSave *const this, -// const char *pdata, -// int size); // 2226 -// } -// WriteInt(CSave *const this, -// const char *pname, -// const int *data, -// int count); // 2232 -// { -// void *pOutputData; // 2236 -// DataEmpty(CSave *const this, -// const char *pdata, -// int size); // 2241 -// WriteInt(CSave *const this, -// const char *pname, -// const int *data, -// int count); // 2309 -// WriteFunction(CSave *const this, -// const char *pname, -// void ** data, -// int count); // 2313 -// WriteData(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2304 -// WriteVector(CSave *const this, -// const char *pname, -// const float *value, -// int count); // 2291 -// EntityIndex(CSaveRestoreBuffer *const this, -// EOFFSET eoLookup); // 2278 -// WriteInt(CSave *const this, -// const char *pname, -// const int *data, -// int count); // 2285 -// EntityIndex(CSaveRestoreBuffer *const this, -// edict_t *pentLookup); // 2275 -// EntityIndex(CSaveRestoreBuffer *const this, -// entvars_t *pevLookup); // 2269 -// EntityIndex(CSaveRestoreBuffer *const this, -// class CBaseEntity *pEntity); // 2281 -// EntityIndex(CSaveRestoreBuffer *const this, -// class CBaseEntity *pEntity); // 2272 -// WriteData(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2300 -// WriteTime(CSave *const this, -// const char *pname, -// const float *data, -// int count); // 2250 -// } -// } -} - -/* <1b2f7f> ../cstrike/dlls/util.cpp:2207 */ -void CSave::WriteEntVars(const char *pname, entvars_t *pev) -{ -} - -/* <1b2e7a> ../cstrike/dlls/util.cpp:2157 */ -/* linkage=_Z15EntvarsKeyvalueP9entvars_sP14KeyValueData_s */ -void EntvarsKeyvalue(entvars_t *pev, KeyValueData *pkvd) -{ -// { -// int i; // 2159 -// TYPEDESCRIPTION *pField; // 2160 -// UTIL_StringToVector(float *pVector, -// const char *pString); // 2187 -// atoi(const char *__nptr); // 2182 -// atof(const char *__nptr); // 2178 -// } -} - -/* <1b2ca4> ../cstrike/dlls/util.cpp:2145 */ -void CSave::WriteFunction(const char *pname, void ** data, int count) -{ -// { -// const char *functionName; // 2147 -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2151 -// } -} - -/* <1b1bde> ../cstrike/dlls/util.cpp:2126 */ -void CSave::WritePositionVector(const char *pname, const float *value, int count) -{ -// { -// int i; // 2128 -// Vector tmp; // 2129 -// Vector input; // 2129 -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2131 -// { -// Vector tmp; // 2134 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2139 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2134 -// operator-(const Vector *const this, -// const Vector &v); // 2137 -// } -// } -} - -/* <1b17b9> ../cstrike/dlls/util.cpp:2113 */ -void CSave::WritePositionVector(const char *pname, Vector &value) -{ -// { -// Vector tmp; // 2118 -// WriteVector(CSave *const this, -// const char *pname, -// const Vector &value); // 2119 -// operator-(const Vector *const this, -// const Vector &v); // 2118 -// } -// WriteVector(CSave *const this, -// const char *pname, -// const Vector &value); // 2122 -} - -/* <1b1630> ../cstrike/dlls/util.cpp:2105 */ -void CSave::WriteVector(const char *pname, const float *value, int count) -{ -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2107 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2108 -} - -/* <1b1480> ../cstrike/dlls/util.cpp:2099 */ -void CSave::WriteVector(const char *pname, Vector &value) -{ -// WriteVector(CSave *const this, -// const char *pname, -// const float *value, -// int count); // 2101 -} - -/* <1b121f> ../cstrike/dlls/util.cpp:2076 */ -void CSave::WriteString(const char *pname, const int *stringId, int count) -{ -// { -// int i; // 2078 -// int size; // 2078 -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2089 -// { -// const char *pString; // 2092 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2093 -// } -// } -} - -/* <1b1053> ../cstrike/dlls/util.cpp:2065 */ -void CSave::WriteString(const char *pname, const char *pdata) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2071 -} - -/* <1b0ea5> ../cstrike/dlls/util.cpp:2044 */ -void CSave::WriteTime(const char *pname, const float *data, int count) -{ -// { -// int i; // 2046 -// Vector tmp; // 2047 -// Vector input; // 2047 -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2049 -// { -// float tmp; // 2052 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2059 -// } -// } -} - -/* <1b0c77> ../cstrike/dlls/util.cpp:2038 */ -void CSave::WriteFloat(const char *pname, const float *data, int count) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2040 -} - -/* <1b0a7b> ../cstrike/dlls/util.cpp:2032 */ -void CSave::WriteInt(const char *pname, const int *data, int count) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2034 -} - -/* <1b0860> ../cstrike/dlls/util.cpp:2026 */ -void CSave::WriteShort(const char *pname, const short int *data, int count) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2028 -} - -/* <1b06a5> ../cstrike/dlls/util.cpp:2020 */ -void CSave::WriteData(const char *pname, int size, const char *pdata) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2022 -} - -/* <1b0531> ../cstrike/dlls/util.cpp:1981 */ -void CSaveRestoreBuffer::TokenHash(const char *pszToken) -{ -// { -// short unsigned int hash; // 1983 -// HashString(CSaveRestoreBuffer *const this, -// const char *pszToken); // 1983 -// { -// int i; // 1992 -// { -// int index; // 2003 -// } -// } -// } -} - -/* <1b04b5> ../cstrike/dlls/util.cpp:1971 */ -void CSaveRestoreBuffer::HashString(const char *pszToken) -{ -// { -// unsigned int hash; // 1973 -// _rotr(unsigned int val, -// int shift); // 1976 -// } -} - -/* <1b0445> ../cstrike/dlls/util.cpp:1933 */ -void CSaveRestoreBuffer::BufferRewind(int size) -{ -} - -/* <1b03fb> ../cstrike/dlls/util.cpp:1920 */ -void CSaveRestoreBuffer::EntityFlagsSet(int entityIndex, int flags) -{ -} - -/* <1b03b7> ../cstrike/dlls/util.cpp:1902 */ -void CSaveRestoreBuffer::EntityFromIndex(int entityIndex) -{ -// { -// int i; // 1907 -// ENTITYTABLE *pTable; // 1908 -// } -} - -/* <1b032f> ../cstrike/dlls/util.cpp:1884 */ -void CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup) -{ -// { -// int i; // 1889 -// ENTITYTABLE *pTable; // 1890 -// } -} - -/* <1b02a7> ../cstrike/dlls/util.cpp:1878 */ -void CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup) -{ -// ENT(EOFFSET eoffset); // 1880 -// EntityIndex(CSaveRestoreBuffer *const this, -// edict_t *pentLookup); // 1880 -} - -/* <1b027f> ../cstrike/dlls/util.cpp:1878 */ -void CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup) -{ -} - -/* <1b0214> ../cstrike/dlls/util.cpp:1871 */ -void CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup) -{ -// EntityIndex(CSaveRestoreBuffer *const this, -// edict_t *pentLookup); // 1875 -} - -/* <1b0186> ../cstrike/dlls/util.cpp:1863 */ -void CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity) -{ -// EntityIndex(CSaveRestoreBuffer *const this, -// entvars_t *pevLookup); // 1867 -} - -/* <1b0146> ../cstrike/dlls/util.cpp:1884 */ -void CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup) -{ -// { -// int i; // 1889 -// ENTITYTABLE *pTable; // 1890 -// } -} - -/* <1b011e> ../cstrike/dlls/util.cpp:1871 */ -void CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup) -{ -} - -/* <1b00f6> ../cstrike/dlls/util.cpp:1863 */ -void CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity) -{ -} - -/* <1b00d4> ../cstrike/dlls/util.cpp:1859 */ -void CSaveRestoreBuffer::~CSaveRestoreBuffer(void) -{ -} - -/* <1b00ae> ../cstrike/dlls/util.cpp:1859 */ -void CSaveRestoreBuffer::~CSaveRestoreBuffer(int const __in_chrg) -{ -} - -/* <1b0084> ../cstrike/dlls/util.cpp:1853 */ -void CSaveRestoreBuffer::CSaveRestoreBuffer(SAVERESTOREDATA *pdata) -{ -} - -/* <1b003a> ../cstrike/dlls/util.cpp:1847 */ -void CSaveRestoreBuffer::CSaveRestoreBuffer(void) -{ -} - -/* <1affcc> ../cstrike/dlls/util.cpp:1805 */ -/* linkage=_Z15UTIL_StripTokenPKcPc */ -void UTIL_StripToken(const char *pKey, char *pDest) -{ -// { -// int i; // 1807 -// } -} - -/* <1afebd> ../cstrike/dlls/util.cpp:1791 */ -/* linkage=_Z14UTIL_DotPointsRK6VectorS1_S1_ */ -float UTIL_DotPoints(Vector &vecSrc, Vector &vecCheck, Vector &vecDir) -{ -// { -// class Vector2D vec2LOS; // 1793 -// operator-(const Vector *const this, -// const Vector &v); // 1795 -// Normalize(const class Vector2D *const this); // 1796 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 1798 -// } -} - -/* <1afe5f> ../cstrike/dlls/util.cpp:1774 */ -/* linkage=_Z14UTIL_LogPrintfPcz */ -void UTIL_LogPrintf(char *fmt, ...) -{ -// { -// va_list argptr; // 1776 -// char string; // 1777 -// } -} - -/* <1afd5c> ../cstrike/dlls/util.cpp:1753 */ -/* linkage=_Z18UTIL_PrecacheOtherPKc */ -void UTIL_PrecacheOther(const char *szClassname) -{ -// { -// edict_t *pent; // 1755 -// class CBaseEntity *pEntity; // 1764 -// FNullEnt(const edict_t *pent); // 1758 -// Instance(entvars_t *pev); // 1764 -// } -} - -/* <1afd2c> ../cstrike/dlls/util.cpp:1745 */ -/* linkage=_Z18UTIL_IsValidEntityP7edict_s */ -BOOL UTIL_IsValidEntity(edict_t *pent) -{ -} - -/* <1afcfe> ../cstrike/dlls/util.cpp:1731 */ -/* linkage=_Z11UTIL_RemoveP11CBaseEntity */ -void UTIL_Remove(CBaseEntity *pEntity) -{ -} - -/* <1afc62> ../cstrike/dlls/util.cpp:1696 */ -/* linkage=_Z16UTIL_BubbleTrail6VectorS_i */ -void UTIL_BubbleTrail(Vector from, Vector to, int count) -{ -// { -// float flHeight; // 1698 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1715 -// } -} - -/* <1afb44> ../cstrike/dlls/util.cpp:1674 */ -/* linkage=_Z12UTIL_Bubbles6VectorS_i */ -void UTIL_Bubbles(Vector mins, Vector maxs, int count) -{ -// { -// Vector mid; // 1676 -// float flHeight; // 1678 -// operator+(const Vector *const this, -// const Vector &v); // 1676 -// operator*(const Vector *const this, -// float fl); // 1676 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1681 -// } -} - -/* <1afa45> ../cstrike/dlls/util.cpp:1641 */ -/* linkage=_Z15UTIL_WaterLevelRK6Vectorff */ -float UTIL_WaterLevel(Vector &position, float minz, float maxz) -{ -// { -// Vector midUp; // 1643 -// float diff; // 1653 -// UTIL_PointContents(Vector &vec); // 1646 -// Vector(Vector *const this, -// const Vector &v); // 1643 -// UTIL_PointContents(Vector &vec); // 1650 -// UTIL_PointContents(Vector &vec); // 1657 -// } -} - -/* <1af90d> ../cstrike/dlls/util.cpp:1612 */ -/* linkage=_Z21UTIL_ClampVectorToBoxRK6VectorS1_ */ -Vector UTIL_ClampVectorToBox(Vector &input, Vector &clampSize) -{ -// { -// Vector sourceVector; // 1614 -// Vector(Vector *const this, -// const Vector &v); // 1614 -// Normalize(const Vector *const this); // 1637 -// } -} - -/* <1af85f> ../cstrike/dlls/util.cpp:1586 */ -/* linkage=_Z21UTIL_StringToIntArrayPiiPKc */ -void UTIL_StringToIntArray(int *pVector, int count, const char *pString) -{ -// { -// char *pstr; // 1588 -// char *pfront; // 1588 -// char tempString; // 1588 -// int j; // 1589 -// atoi(const char *__nptr); // 1596 -// } -} - -/* <1af78a> ../cstrike/dlls/util.cpp:1555 */ -void UTIL_StringToVector(float *pVector, const char *pString) -{ -// { -// char *pstr; // 1557 -// char *pfront; // 1557 -// char tempString; // 1557 -// int j; // 1558 -// } -} - -/* <1af74a> ../cstrike/dlls/util.cpp:1538 */ -/* linkage=_Z15UTIL_TeamsMatchPKcS0_ */ -BOOL UTIL_TeamsMatch(const char *pTeamName1, const char *pTeamName2) -{ -} - -/* <1af6dc> ../cstrike/dlls/util.cpp:1526 */ -/* linkage=_Z13UTIL_RicochetRK6Vectorf */ -void UTIL_Ricochet(Vector &position, float scale) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1528 -} - -/* <1af67d> ../cstrike/dlls/util.cpp:1515 */ -/* linkage=_Z11UTIL_SparksRK6Vector */ -void UTIL_Sparks(Vector &position) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1517 -} - -/* <1af583> ../cstrike/dlls/util.cpp:1477 */ -/* linkage=_Z22UTIL_GunshotDecalTraceP11TraceResultibP9entvars_s */ -void UTIL_GunshotDecalTrace(TraceResult *pTrace, int decalNumber, bool ClientOnly, entvars_t *pShooter) -{ -// { -// int index; // 1482 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1503 -// ENTINDEX(edict_t *pEdict); // 1508 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1492 -// } -} - -/* <1af4c8> ../cstrike/dlls/util.cpp:1447 */ -/* linkage=_Z21UTIL_PlayerDecalTraceP11TraceResultiii */ -void UTIL_PlayerDecalTrace(TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom) -{ -// { -// int index; // 1449 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1466 -// ENTINDEX(edict_t *pEdict); // 1472 -// } -} - -/* <1af471> ../cstrike/dlls/util.cpp:1368 */ -/* linkage=_Z20UTIL_BloodDecalTraceP11TraceResulti */ -void UTIL_BloodDecalTrace(TraceResult *pTrace, int bloodColor) -{ -// UTIL_ShouldShowBlood(int color); // 1370 -} - -/* <1af349> ../cstrike/dlls/util.cpp:1380 */ -/* linkage=_Z15UTIL_DecalTraceP11TraceResulti */ -void UTIL_DecalTrace(TraceResult *pTrace, int decalNumber) -{ -// { -// short int entityIndex; // 1382 -// int index; // 1383 -// int message; // 1384 -// { -// class CBaseEntity *pEntity; // 1400 -// Instance(edict_t *pent); // 1400 -// ENTINDEX(edict_t *pEdict); // 1403 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1427 -// } -} - -/* <1af310> ../cstrike/dlls/util.cpp:1356 */ -/* linkage=_Z22UTIL_RandomBloodVectorv */ -Vector UTIL_RandomBloodVector(void) -{ -// { -// Vector direction; // 1358 -// } -} - -/* <1af25d> ../cstrike/dlls/util.cpp:1324 */ -/* linkage=_Z15UTIL_BloodDripsRK6VectorS1_ii */ -void UTIL_BloodDrips(Vector &origin, Vector &direction, int color, int amount) -{ -// UTIL_ShouldShowBlood(int color); // 1326 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1344 -} - -/* <1af1a3> ../cstrike/dlls/util.cpp:1302 */ -/* linkage=_Z16UTIL_BloodStreamRK6VectorS1_ii */ -void UTIL_BloodStream(Vector &origin, Vector &direction, int color, int amount) -{ -// UTIL_ShouldShowBlood(int color); // 1304 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1311 -} - -/* <1af149> ../cstrike/dlls/util.cpp:1279 */ -BOOL UTIL_ShouldShowBlood(int color) -{ -} - -/* <1af041> ../cstrike/dlls/util.cpp:1259 */ -/* linkage=_Z22UTIL_IsMasterTriggeredjP11CBaseEntity */ -int UTIL_IsMasterTriggered(string_t sMaster, CBaseEntity *pActivator) -{ -// { -// edict_t *pentTarget; // 1263 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1263 -// FNullEnt(const edict_t *pent); // 1265 -// { -// class CBaseEntity *pMaster; // 1267 -// Instance(edict_t *pent); // 1267 -// } -// } -} - -/* <1aefea> ../cstrike/dlls/util.cpp:1252 */ -/* linkage=_Z17UTIL_GetAimVectorP7edict_sf */ -Vector UTIL_GetAimVector(edict_t *pent, float flSpeed) -{ -// { -// Vector tmp; // 1254 -// } -} - -/* <1aef78> ../cstrike/dlls/util.cpp:1240 */ -/* linkage=_Z12UTIL_VarArgsPcz */ -char *UTIL_VarArgs(char *format, ...) -{ -// { -// va_list argptr; // 1242 -// char string; // 1243 -// } -} - -/* <1aef1c> ../cstrike/dlls/util.cpp:1230 */ -/* linkage=_Z19UTIL_SplineFractionff */ -float UTIL_SplineFraction(float value, float scale) -{ -// { -// float valueSquared; // 1233 -// } -} - -/* <1aeec5> ../cstrike/dlls/util.cpp:1217 */ -/* linkage=_Z18UTIL_AngleDistanceff */ -float UTIL_AngleDistance(float next, float cur) -{ -// { -// float delta; // 1219 -// } -} - -/* <1aedeb> ../cstrike/dlls/util.cpp:1190 */ -/* linkage=_Z18UTIL_ApproachAnglefff */ -float UTIL_ApproachAngle(float target, float value, float speed) -{ -// { -// float delta; // 1195 -// UTIL_AngleMod(float a); // 1192 -// UTIL_AngleMod(float a); // 1193 -// } -} - -/* <1aed84> ../cstrike/dlls/util.cpp:1175 */ -/* linkage=_Z13UTIL_Approachfff */ -float UTIL_Approach(float target, float value, float speed) -{ -// { -// float delta; // 1177 -// } -} - -/* <1aed1f> ../cstrike/dlls/util.cpp:1169 */ -/* linkage=_Z19UTIL_ParticleEffectRK6VectorS1_jj */ -void UTIL_ParticleEffect(Vector &vecOrigin, Vector &vecDirection, ULONG ulColor, ULONG ulCount) -{ -} - -/* <1aecc4> ../cstrike/dlls/util.cpp:1162 */ -/* linkage=_Z14UTIL_SetOriginP9entvars_sRK6Vector */ -void UTIL_SetOrigin(entvars_t *pev, Vector &vecOrigin) -{ -// { -// edict_t *ent; // 1164 -// } -} - -/* <1aec8e> ../cstrike/dlls/util.cpp:1156 */ -/* linkage=_Z13UTIL_VecToYawRK6Vector */ -float UTIL_VecToYaw(Vector &vec) -{ -} - -/* <1aec38> ../cstrike/dlls/util.cpp:1150 */ -/* linkage=_Z12UTIL_SetSizeP9entvars_sRK6VectorS3_ */ -void UTIL_SetSize(entvars_t *pev, Vector &vecMin, Vector &vecMax) -{ -} - -/* <1aec01> ../cstrike/dlls/util.cpp:1132 */ -/* linkage=_Z19UTIL_GetGlobalTracev */ -TraceResult UTIL_GetGlobalTrace(void) -{ -// { -// TraceResult tr; // 1134 -// } -} - -/* <1aeb8d> ../cstrike/dlls/util.cpp:1127 */ -/* linkage=_Z15UTIL_TraceModelRK6VectorS1_iP7edict_sP11TraceResult */ -void UTIL_TraceModel(Vector &vecStart, Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr) -{ -} - -/* <1aeb0a> ../cstrike/dlls/util.cpp:1122 */ -/* linkage=_Z14UTIL_TraceHullRK6VectorS1_15IGNORE_MONSTERSiP7edict_sP11TraceResult */ -void UTIL_TraceHull(Vector &vecStart, Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr) -{ -} - -/* <1ae8ac> ../cstrike/dlls/util.cpp:1095 */ -/* linkage=_Z19UTIL_ShowMessageAllPKcb */ -void UTIL_ShowMessageAll(const char *pString, bool isHint) -{ -// { -// int i; // 1097 -// { -// class CBaseEntity *pPlayer; // 1103 -// UTIL_ShowMessage(const char *pString, -// class CBaseEntity *pEntity, -// bool isHint); // 1105 -// UTIL_PlayerByIndex(int playerIndex); // 1103 -// } -// } -} - -/* <1ae6c6> ../cstrike/dlls/util.cpp:1061 */ -/* linkage=_Z20UTIL_ShowMessageArgsPKcP11CBaseEntityP10CUtlVectorIPcEb */ -void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, class CUtlVector *args, bool isHint) -{ -// edict(CBaseEntity *const this); // 1072 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1072 -// { -// int i; // 1076 -// } -// UTIL_ShowMessage(const char *pString, -// class CBaseEntity *pEntity, -// bool isHint); // 1068 -} - -/* <1ae679> ../cstrike/dlls/util.cpp:1054 */ -/* linkage=_Z10UTIL_dtos4i */ -char *UTIL_dtos4(int d) -{ -// { -// char buf; // 1056 -// } -} - -/* <1ae62c> ../cstrike/dlls/util.cpp:1047 */ -/* linkage=_Z10UTIL_dtos3i */ -char *UTIL_dtos3(int d) -{ -// { -// char buf; // 1049 -// } -} - -/* <1ae5df> ../cstrike/dlls/util.cpp:1040 */ -/* linkage=_Z10UTIL_dtos2i */ -char *UTIL_dtos2(int d) -{ -// { -// char buf; // 1042 -// } -} - -/* <1ae592> ../cstrike/dlls/util.cpp:1033 */ -/* linkage=_Z10UTIL_dtos1i */ -char *UTIL_dtos1(int d) -{ -// { -// char buf; // 1035 -// } -} - -/* <1ae4e4> ../cstrike/dlls/util.cpp:1024 */ -/* linkage=_Z15UTIL_SayTextAllPKcP11CBaseEntity */ -void UTIL_SayTextAll(const char *pText, CBaseEntity *pEntity) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1026 -// entindex(CBaseEntity *const this); // 1027 -} - -/* <1ae423> ../cstrike/dlls/util.cpp:1013 */ -/* linkage=_Z12UTIL_SayTextPKcP11CBaseEntity */ -void UTIL_SayText(const char *pText, CBaseEntity *pEntity) -{ -// edict(CBaseEntity *const this); // 1018 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1018 -// entindex(CBaseEntity *const this); // 1019 -} - -/* <1ae370> ../cstrike/dlls/util.cpp:995 */ -/* linkage=_Z11ClientPrintP9entvars_siPKcS2_S2_S2_S2_ */ -void ClientPrint(entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 997 -} - -/* <1ae2ce> ../cstrike/dlls/util.cpp:977 */ -/* linkage=_Z19UTIL_ClientPrintAlliPKcS0_S0_S0_S0_ */ -void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 979 -} - -/* <1ae1bf> ../cstrike/dlls/util.cpp:963 */ -/* linkage=_Z18UTIL_HudMessageAllRK14hudtextparms_sPKc */ -void UTIL_HudMessageAll(const hudtextparms_t &textparms, const char *pMessage) -{ -// { -// int i; // 965 -// { -// class CBaseEntity *pPlayer; // 969 -// UTIL_PlayerByIndex(int playerIndex); // 969 -// } -// } -} - -/* <1adfa3> ../cstrike/dlls/util.cpp:915 */ -/* linkage=_Z15UTIL_HudMessageP11CBaseEntityRK14hudtextparms_sPKc */ -void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage) -{ -// edict(CBaseEntity *const this); // 920 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 920 -// FixedSigned16(float value, -// float scale); // 924 -// FixedSigned16(float value, -// float scale); // 925 -// FixedUnsigned16(float value, -// float scale); // 938 -// FixedUnsigned16(float value, -// float scale); // 939 -// FixedUnsigned16(float value, -// float scale); // 940 -// { -// char tmp; // 951 -// } -// FixedUnsigned16(float value, -// float scale); // 943 -} - -/* <1ade39> ../cstrike/dlls/util.cpp:906 */ -/* linkage=_Z15UTIL_ScreenFadeP11CBaseEntityRK6Vectorffii */ -void UTIL_ScreenFade(CBaseEntity *pEntity, Vector &color, float fadeTime, float fadeHold, int alpha, int flags) -{ -// { -// ScreenFade fade; // 908 -// UTIL_ScreenFadeBuild(ScreenFade &fade, -// const Vector &color, -// float fadeTime, -// float fadeHold, -// int alpha, -// int flags); // 910 -// UTIL_ScreenFadeWrite(const ScreenFade &fade, -// class CBaseEntity *pEntity); // 911 -// } -} - -/* <1adc11> ../cstrike/dlls/util.cpp:889 */ -/* linkage=_Z18UTIL_ScreenFadeAllRK6Vectorffii */ -void UTIL_ScreenFadeAll(Vector &color, float fadeTime, float fadeHold, int alpha, int flags) -{ -// { -// int i; // 891 -// ScreenFade fade; // 892 -// UTIL_ScreenFadeBuild(ScreenFade &fade, -// const Vector &color, -// float fadeTime, -// float fadeHold, -// int alpha, -// int flags); // 895 -// { -// class CBaseEntity *pPlayer; // 899 -// UTIL_PlayerByIndex(int playerIndex); // 899 -// UTIL_ScreenFadeWrite(const ScreenFade &fade, -// class CBaseEntity *pEntity); // 901 -// } -// } -} - -/* <1ad88a> ../cstrike/dlls/util.cpp:852 */ -/* linkage=_Z19UTIL_ScreenShakeAllRK6Vectorfff */ -void UTIL_ScreenShakeAll(Vector ¢er, float amplitude, float frequency, float duration) -{ -// UTIL_ScreenShake(Vector ¢er, -// float amplitude, -// float frequency, -// float duration, -// float radius); // 854 -} - -/* <1ad53b> ../cstrike/dlls/util.cpp:758 */ -/* linkage=_Z21UTIL_EmitAmbientSoundP7edict_sRK6VectorPKcffii */ -void UTIL_EmitAmbientSound(edict_t *entity, Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch) -{ -// { -// float rgfl; // 760 -// CopyToArray(const Vector *const this, -// float *rgfl); // 761 -// { -// char name; // 765 -// } -// } -} - -/* <1ad4b2> ../cstrike/dlls/util.cpp:745 */ -/* linkage=_Z19UTIL_MakeInvVectorsRK6VectorP12globalvars_t */ -void UTIL_MakeInvVectors(Vector &vec, globalvars_t *pgv) -{ -// { -// float tmp; // 749 -// operator*(const Vector *const this, -// float fl); // 750 -// } -} - -/* <1ad442> ../cstrike/dlls/util.cpp:734 */ -/* linkage=_Z19UTIL_MakeAimVectorsRK6Vector */ -void UTIL_MakeAimVectors(Vector &vecAngles) -{ -// { -// float rgflVec; // 736 -// CopyToArray(const Vector *const this, -// float *rgfl); // 737 -// } -} - -/* <1ad347> ../cstrike/dlls/util.cpp:711 */ -CBaseEntity *UTIL_PlayerByIndex(int playerIndex) -{ -// { -// class CBaseEntity *pPlayer; // 713 -// { -// edict_t *pPlayerEdict; // 717 -// } -// } -} - -/* <1ad209> ../cstrike/dlls/util.cpp:684 */ -/* linkage=_Z22UTIL_FindEntityGenericPKcR6Vectorf */ -CBaseEntity *UTIL_FindEntityGeneric(const char *szWhatever, Vector &vecSrc, float flRadius) -{ -// { -// class CBaseEntity *pEntity; // 686 -// class CBaseEntity *pSearch; // 692 -// float flMaxDist2; // 693 -// UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, -// const char *szName); // 688 -// UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, -// const char *szName); // 694 -// { -// float flDist2; // 696 -// operator-(const Vector *const this, -// const Vector &v); // 696 -// Length(const Vector *const this); // 696 -// } -// } -} - -/* <1ad192> ../cstrike/dlls/util.cpp:673 */ -CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName) -{ -} - -/* <1acfbb> ../cstrike/dlls/util.cpp:552 */ -/* linkage=_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_ */ -CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue) -{ -// { -// edict_t *pentEntity; // 554 -// int startEntityIndex; // 555 -// edict(CBaseEntity *const this); // 559 -// ENTINDEX(edict_t *pEdict); // 563 -// { -// int hash; // 602 -// class hash_item_t *item; // 603 -// int count; // 604 -// operator[](CUtlVector *const this, -// int i); // 605 -// operator[](CUtlVector *const this, -// int i); // 613 -// } -// FNullEnt(const edict_t *pent); // 668 -// Instance(edict_t *pent); // 669 -// } -} - -/* <1acec6> ../cstrike/dlls/util.cpp:535 */ -/* linkage=_Z27UTIL_FindEntityByString_OldP11CBaseEntityPKcS2_ */ -CBaseEntity *UTIL_FindEntityByString_Old(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue) -{ -// { -// edict_t *pentEntity; // 537 -// edict(CBaseEntity *const this); // 540 -// FNullEnt(const edict_t *pent); // 546 -// Instance(edict_t *pent); // 547 -// } -} - -/* <1acdcc> ../cstrike/dlls/util.cpp:505 */ -/* linkage=_Z23UTIL_FindEntityInSphereP11CBaseEntityRK6Vectorf */ -CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, Vector &vecCenter, float flRadius) -{ -// { -// edict_t *pentEntity; // 507 -// edict(CBaseEntity *const this); // 510 -// FNullEnt(const edict_t *pent); // 516 -// Instance(edict_t *pent); // 517 -// } -} - -/* <1acca2> ../cstrike/dlls/util.cpp:443 */ -/* linkage=_Z21UTIL_MonstersInSpherePP11CBaseEntityiRK6Vectorf */ -int UTIL_MonstersInSphere(CBaseEntity ** pList, int listMax, Vector ¢er, float radius) -{ -// { -// edict_t *pEdict; // 445 -// class CBaseEntity *pEntity; // 446 -// int count; // 447 -// float distance; // 448 -// float delta; // 448 -// float radiusSquared; // 451 -// { -// int i; // 456 -// Instance(edict_t *pent); // 489 -// } -// } -} - -/* <1acb92> ../cstrike/dlls/util.cpp:401 */ -/* linkage=_Z18UTIL_EntitiesInBoxPP11CBaseEntityiRK6VectorS4_i */ -int UTIL_EntitiesInBox(CBaseEntity ** pList, int listMax, Vector &mins, Vector &maxs, int flagMask) -{ -// { -// edict_t *pEdict; // 403 -// class CBaseEntity *pEntity; // 404 -// int count; // 405 -// { -// int i; // 412 -// Instance(edict_t *pent); // 428 -// } -// } -} - -/* <1acaf6> ../cstrike/dlls/util.cpp:392 */ -/* linkage=_Z17UTIL_MoveToOriginP7edict_sRK6Vectorfi */ -void UTIL_MoveToOrigin(edict_t *pent, Vector &vecGoal, float flDist, int iMoveType) -{ -// { -// float rgfl; // 394 -// CopyToArray(const Vector *const this, -// float *rgfl); // 395 -// } -} - -/* <1aca77> ../cstrike/dlls/util.cpp:384 */ -/* linkage=_Z16UTIL_VecToAnglesRK6Vector */ -Vector UTIL_VecToAngles(Vector &vec) -{ -// { -// float rgflVecOut; // 386 -// Vector(Vector *const this, -// float *rgfl); // 388 -// } -} - -/* <1aca1d> ../cstrike/dlls/util.cpp:366 */ -/* linkage=_Z14UTIL_AngleDiffff */ -float UTIL_AngleDiff(float destAngle, float srcAngle) -{ -// { -// float delta; // 368 -// } -} - -/* <1ac985> ../cstrike/dlls/util.cpp:345 */ -/* linkage=_Z22UTIL_GetNextBestWeaponP11CBasePlayerP15CBasePlayerItem */ -BOOL UTIL_GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) -{ -} - -/* <1ac963> ../cstrike/dlls/util.cpp:188 */ -void UTIL_GroupTrace::~UTIL_GroupTrace(void) -{ -} - -/* <1ac90c> ../cstrike/dlls/util.cpp:177 */ -void UTIL_GroupTrace::UTIL_GroupTrace(int groupmask, int op) -{ -} - -/* <1ac8bf> ../cstrike/dlls/util.cpp:168 */ -/* linkage=_Z20UTIL_UnsetGroupTracev */ -void UTIL_UnsetGroupTrace(void) -{ -} - -/* <1ac888> ../cstrike/dlls/util.cpp:160 */ -/* linkage=_Z18UTIL_SetGroupTraceii */ -void UTIL_SetGroupTrace(int groupmask, int op) -{ -} - -/* <1ac6a9> ../cstrike/dlls/util.cpp:136 */ -/* linkage=_Z21UTIL_ParametricRocketP9entvars_s6VectorS1_P7edict_s */ -void UTIL_ParametricRocket(entvars_t *pev, Vector vecOrigin, Vector vecAngles, edict_t *owner) -{ -// { -// TraceResult tr; // 140 -// Vector vecTravel; // 146 -// float travelTime; // 147 -// UTIL_MakeVectors(Vector &vecAngles); // 141 -// operator*(const Vector *const this, -// float fl); // 142 -// operator+(const Vector *const this, -// const Vector &v); // 142 -// UTIL_TraceLine(Vector &vecStart, -// const Vector &vecEnd, -// IGNORE_MONSTERS igmon, -// edict_t *pentIgnore, -// TraceResult *ptr); // 142 -// operator-(const Vector *const this, -// const Vector &v); // 146 -// Length(const Vector *const this); // 148 -// Length(const Vector *const this); // 150 -// Length(const Vector *const this); // 150 -// } -} - -/* <1ac690> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1ac5b5> ../cstrike/dlls/util.cpp:108 */ -/* linkage=_Z22UTIL_SharedRandomFloatjff */ -float UTIL_SharedRandomFloat(unsigned int seed, float low, float high) -{ -// { -// unsigned int range; // 111 -// U_Srand(unsigned int seed); // 113 -// U_Random(void); // 115 -// U_Random(void); // 116 -// { -// int tensixrand; // 125 -// float offset; // 126 -// U_Random(void); // 128 -// } -// } -} - -/* <1ac4f8> ../cstrike/dlls/util.cpp:78 */ -/* linkage=_Z21UTIL_SharedRandomLongjii */ -int UTIL_SharedRandomLong(unsigned int seed, int low, int high) -{ -// { -// unsigned int range; // 81 -// U_Srand(unsigned int seed); // 83 -// { -// int offset; // 92 -// int rnum; // 93 -// U_Random(void); // 95 -// } -// } -} - -/* <1ac4be> ../cstrike/dlls/util.cpp:59 */ -unsigned int U_Random(void) -{ -} - -/* <1ac408> ../cstrike/dlls/util.cpp:678 */ -CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName) -{ -} - -/* <1ac3a1> ../cstrike/dlls/util.cpp:858 */ -void UTIL_ScreenFadeBuild(ScreenFade &fade, Vector &color, float fadeTime, float fadeHold, int alpha, int flags) -{ -} - -/* <1ac13b> ../cstrike/dlls/util.cpp:806 */ -void UTIL_ScreenShake(Vector ¢er, float amplitude, float frequency, float duration, float radius) -{ -// { -// int i; // 808 -// float localAmplitude; // 809 -// ScreenShake shake; // 810 -// { -// class CBaseEntity *pPlayer; // 817 -// { -// Vector delta; // 828 -// float distance; // 829 -// } -// } -// } -} - -/* <1ac052> ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* <1ac02b> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* <1ac004> ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* <1abfdd> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* <1abfbf> ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* <1abfa1> ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* <1abdfb> ../cstrike/dlls/util.cpp:1950 */ -unsigned int _rotr(unsigned int val, int shift) -{ -// { -// unsigned int lobit; // 1951 -// unsigned int num; // 1952 -// } -} - -/* <1abd96> ../cstrike/dlls/vector.h:35 */ -inline void Normalize(const class Vector2D *const this) -{ -// { -// class Vector2D vec2; // 37 -// float flLen; // 39 -// } -} - -/* <1abd7f> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <1abd3e> ../cstrike/dlls/util.cpp:1297 */ -int UTIL_PointContents(Vector &vec) -{ -} - -/* <1abd18> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <1abc99> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <1abc44> ../cstrike/dlls/util.cpp:1116 */ -void UTIL_TraceLine(Vector &vecStart, Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr) -{ -} - -/* <1abc11> ../cstrike/dlls/util.cpp:1083 */ -void UTIL_ShowMessage(const char *pString, CBaseEntity *pEntity, bool isHint) -{ -} - -/* <1abb9f> ../cstrike/dlls/util.cpp:786 */ -short int FixedSigned16(float value, float scale) -{ -// { -// int output; // 788 -// } -} - -/* <1abb68> ../cstrike/dlls/util.cpp:870 */ -void UTIL_ScreenFadeWrite(const ScreenFade &fade, CBaseEntity *pEntity) -{ -} - -/* <1abaf7> ../cstrike/dlls/util.cpp:773 */ -short unsigned int FixedUnsigned16(float value, float scale) -{ -// { -// int output; // 775 -// } -} - -/* <1abad0> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1abab0> ../cstrike/dlls/util.cpp:728 */ -void UTIL_MakeVectors(Vector &vecAngles) -{ -} - -/* <1aba8a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <1aba63> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1aba05> ../cstrike/dlls/vector.h:117 */ -inline void Vector::CopyToArray(float *rgfl) -{ -} - -/* <1ab9e1> ../cstrike/dlls/vector.h:105 */ -inline void Vector::Vector( float *rgfl) -{ -} - -/* <1ab9c8> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <1ab9ab> ../cstrike/dlls/util.cpp:352 */ -float UTIL_AngleMod(float a) -{ -} - -/* <1ab992> ../cstrike/dlls/util.cpp:67 */ -void U_Srand(unsigned int seed) -{ -} - -/* <1ab979> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <1ab95b> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1ab90c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1ab8c2> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1ab887> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1ab862> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <1ab7d3> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1ab7b5> ../cstrike/dlls/saverestore.h:94 */ -inline void CRestore::Empty(void) -{ -} - -/* <1ab72d> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <1ab6f9> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1ab6cd> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1ab6ad> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1ab68f> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1ab664> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <1ab646> ../cstrike/dlls/vector.h:32 */ -inline void Length(const class Vector2D *const this) -{ -} - -/* <1ab628> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <1ab600> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1a5df2> ../cstrike/dlls/triggers.cpp:883 */ -void CTriggerHurt::RadiationThink(void) -{ -// { -// edict_t *pentPlayer; // 886 -// class CBasePlayer *pPlayer; // 887 -// float flRange; // 888 -// entvars_t *pevTarget; // 889 -// Vector vecSpot1; // 890 -// Vector vecSpot2; // 891 -// Vector vecRange; // 892 -// Vector origin; // 893 -// Vector view_ofs; // 894 -// operator+(const Vector *const this, -// const Vector &v); // 903 -// operator*(const Vector *const this, -// float fl); // 903 -// operator*(const Vector *const this, -// float fl); // 904 -// edict(CBaseEntity *const this); // 906 -// FNullEnt(const edict_t *pent); // 913 -// VARS(edict_t *pent); // 916 -// operator+(const Vector *const this, -// const Vector &v); // 922 -// operator*(const Vector *const this, -// float fl); // 922 -// operator+(const Vector *const this, -// const Vector &v); // 923 -// operator*(const Vector *const this, -// float fl); // 923 -// operator-(const Vector *const this, -// const Vector &v); // 925 -// Length(const Vector *const this); // 926 -// } -} - -/* <1a5ba9> ../cstrike/dlls/triggers.cpp:2744 */ -void env_fog(entvars_t *pev) -{ -// GetClassPtr(CClientFog *a); // 2744 -} - -/* <1a5b85> ../cstrike/dlls/triggers.cpp:2710 */ -void CClientFog::CClientFog(void) -{ -} - -/* <1a5aa9> ../cstrike/dlls/triggers.cpp:2702 */ -void func_rain(entvars_t *pev) -{ -// GetClassPtr(CWeather *a); // 2702 -} - -/* <1a59cd> ../cstrike/dlls/triggers.cpp:2701 */ -void env_rain(entvars_t *pev) -{ -// GetClassPtr(CWeather *a); // 2701 -} - -/* <1a58f1> ../cstrike/dlls/triggers.cpp:2700 */ -void func_snow(entvars_t *pev) -{ -// GetClassPtr(CWeather *a); // 2700 -} - -/* <1a5815> ../cstrike/dlls/triggers.cpp:2699 */ -void env_snow(entvars_t *pev) -{ -// GetClassPtr(CWeather *a); // 2699 -} - -/* <1a57df> ../cstrike/dlls/cbase.h:800 */ -CWeather *GetClassPtr(CWeather *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1a55e4> ../cstrike/dlls/triggers.cpp:2490 */ -void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CTriggerCamera *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2490 -} - -/* <1a5494> ../cstrike/dlls/triggers.cpp:2587 */ -void CTriggerCamera::FollowTarget(void) -{ -// { -// Vector vecGoal; // 2606 -// float dx; // 2615 -// float dy; // 2616 -// } -// FollowTarget(CTriggerCamera *const this); // 2587 -} - -/* <1a5311> ../cstrike/dlls/triggers.cpp:2644 */ -void CTriggerCamera::Move(void) -{ -// { -// float fraction; // 2688 -// { -// Vector delta; // 2676 -// operator-(const Vector *const this, -// const Vector &v); // 2676 -// Length(const Vector *const this); // 2677 -// Normalize(const Vector *const this); // 2678 -// } -// operator*(const Vector *const this, -// float fl); // 2689 -// operator*(const Vector *const this, -// float fl); // 2689 -// operator*(const Vector *const this, -// float fl); // 2689 -// operator+(const Vector *const this, -// const Vector &v); // 2689 -// } -} - -/* <1a5235> ../cstrike/dlls/triggers.cpp:2425 */ -void trigger_camera(entvars_t *pev) -{ -// GetClassPtr(CTriggerCamera *a); // 2425 -} - -/* <1a5159> ../cstrike/dlls/triggers.cpp:2351 */ -void trigger_changetarget(entvars_t *pev) -{ -// GetClassPtr(CTriggerChangeTarget *a); // 2351 -} - -/* <1a507d> ../cstrike/dlls/triggers.cpp:2311 */ -void trigger_gravity(entvars_t *pev) -{ -// GetClassPtr(CTriggerGravity *a); // 2311 -} - -/* <1a4fa1> ../cstrike/dlls/triggers.cpp:2242 */ -void trigger_endsection(entvars_t *pev) -{ -// GetClassPtr(CTriggerEndSection *a); // 2242 -} - -/* <1a4ec5> ../cstrike/dlls/triggers.cpp:2204 */ -void trigger_autosave(entvars_t *pev) -{ -// GetClassPtr(CTriggerSave *a); // 2204 -} - -/* <1a4de9> ../cstrike/dlls/triggers.cpp:2163 */ -void func_vip_safetyzone(entvars_t *pev) -{ -// GetClassPtr(CVIP_SafetyZone *a); // 2163 -} - -/* <1a4d0d> ../cstrike/dlls/triggers.cpp:2105 */ -void func_escapezone(entvars_t *pev) -{ -// GetClassPtr(CEscapeZone *a); // 2105 -} - -/* <1a4c31> ../cstrike/dlls/triggers.cpp:2064 */ -void func_hostage_rescue(entvars_t *pev) -{ -// GetClassPtr(CHostageRescue *a); // 2064 -} - -/* <1a4b55> ../cstrike/dlls/triggers.cpp:2016 */ -void func_bomb_target(entvars_t *pev) -{ -// GetClassPtr(CBombTarget *a); // 2016 -} - -/* <1a4a79> ../cstrike/dlls/triggers.cpp:1970 */ -void func_buyzone(entvars_t *pev) -{ -// GetClassPtr(CBuyZone *a); // 1970 -} - -/* <1a499d> ../cstrike/dlls/triggers.cpp:1950 */ -void info_teleport_destination(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 1950 -} - -/* <1a48c1> ../cstrike/dlls/triggers.cpp:1940 */ -void trigger_teleport(entvars_t *pev) -{ -// GetClassPtr(CTriggerTeleport *a); // 1940 -} - -/* <1a47e5> ../cstrike/dlls/triggers.cpp:1804 */ -void trigger_push(entvars_t *pev) -{ -// GetClassPtr(CTriggerPush *a); // 1804 -} - -/* <1a4709> ../cstrike/dlls/triggers.cpp:1760 */ -void func_ladder(entvars_t *pev) -{ -// GetClassPtr(CLadder *a); // 1760 -} - -/* <1a44fc> ../cstrike/dlls/triggers.cpp:1722 */ -/* linkage=_Z9NextLevelv */ -void NextLevel(void) -{ -// { -// edict_t *pent; // 1724 -// class CChangeLevel *pChange; // 1725 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 1728 -// FNullEnt(const edict_t *pent); // 1731 -// GetClassPtr(CChangeLevel *a); // 1738 -// VARS(edict_t *pent); // 1738 -// GetClassPtr(CChangeLevel *a); // 1734 -// } -} - -/* <1a44ba> ../cstrike/dlls/triggers.cpp:1576 */ -/* linkage=_Z15BuildChangeListP9LEVELLISTi */ -int BuildChangeList(LEVELLIST *pLevelList, int maxList) -{ -} - -/* <1a40b1> ../cstrike/dlls/triggers.cpp:1625 */ -void ChangeList(LEVELLIST *pLevelList, int maxList) -{ -// { -// edict_t *pentChangelevel; // 1627 -// edict_t *pentLandmark; // 1627 -// int i; // 1628 -// int count; // 1628 -// FNullEnt(const edict_t *pent); // 1634 -// FNullEnt(const edict_t *pent); // 1636 -// { -// class CSave saveHelper; // 1661 -// CSave(CSave *const this, -// SAVERESTOREDATA *pdata); // 1661 -// { -// int j; // 1665 -// int entityCount; // 1665 -// class CBaseEntity *pEntList; // 1666 -// int entityFlags; // 1667 -// edict_t *pent; // 1670 -// FNullEnt(const edict_t *pent); // 1673 -// { -// int index; // 1707 -// } -// InTransitionVolume(CBaseEntity *pEntity, -// char *pVolumeName); // 1704 -// { -// class CBaseEntity *pEntity; // 1675 -// Instance(edict_t *pent); // 1675 -// { -// int caps; // 1678 -// { -// int flags; // 1681 -// } -// } -// } -// } -// ~CSave(CSave *const this, -// int const __in_chrg); // 1661 -// } -// { -// class CChangeLevel *pTrigger; // 1638 -// VARS(edict_t *pent); // 1640 -// GetClassPtr(CChangeLevel *a); // 1640 -// } -// } -} - -/* <1a4075> ../cstrike/dlls/triggers.cpp:1582 */ -void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) -{ -// { -// edict_t *pentVolume; // 1584 -// int inVolume; // 1597 -// } -} - -/* <1a3ff8> ../cstrike/dlls/triggers.cpp:1556 */ -void AddTransitionToList(LEVELLIST *pLevelList, int listCount, const char *pMapName, const char *pLandmarkName, edict_t *pentLandmark) -{ -// { -// int i; // 1558 -// } -} - -/* <1a3fb2> ../cstrike/dlls/triggers.cpp:1484 */ -void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) -{ -// { -// edict_t *pentLandmark; // 1486 -// LEVELLIST levels; // 1487 -// class CBaseEntity *pPlayer; // 1502 -// } -} - -/* <1a3ef5> ../cstrike/dlls/triggers.cpp:1545 */ -void CChangeLevel::TouchChangeLevel(CBaseEntity *pOther) -{ -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1547 -// ChangeLevelNow(CChangeLevel *const this, -// class CBaseEntity *pActivator); // 1550 -} - -/* <1a3e4f> ../cstrike/dlls/triggers.cpp:1479 */ -void CChangeLevel::UseChangeLevel(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// ChangeLevelNow(CChangeLevel *const this, -// class CBaseEntity *pActivator); // 1481 -} - -/* <1a3c4c> ../cstrike/dlls/triggers.cpp:1484 */ -void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) -{ -// { -// edict_t *pentLandmark; // 1486 -// LEVELLIST levels; // 1487 -// class CBaseEntity *pPlayer; // 1502 -// Instance(edict_t *pent); // 1502 -// InTransitionVolume(CBaseEntity *pEntity, -// char *pVolumeName); // 1503 -// { -// class CFireAndDie *pFireAndDie; // 1512 -// GetClassPtr(CFireAndDie *a); // 1512 -// edict(CBaseEntity *const this); // 1520 -// } -// FNullEnt(const edict_t *pent); // 1532 -// } -} - -/* <1a3b43> ../cstrike/dlls/triggers.cpp:1456 */ -void FindLandmark(const char *pLandmarkName) -{ -// { -// edict_t *pentLandmark; // 1458 -// FNullEnt(const edict_t *pent); // 1461 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1464 -// } -// FindLandmark(const char *pLandmarkName); // 1456 -} - -/* <1a3a67> ../cstrike/dlls/triggers.cpp:1371 */ -void trigger_changelevel(entvars_t *pev) -{ -// GetClassPtr(CChangeLevel *a); // 1371 -} - -/* <1a3a31> ../cstrike/dlls/cbase.h:800 */ -CChangeLevel *GetClassPtr(CChangeLevel *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1a3955> ../cstrike/dlls/triggers.cpp:1321 */ -void fireanddie(entvars_t *pev) -{ -// GetClassPtr(CFireAndDie *a); // 1321 -} - -/* <1a391f> ../cstrike/dlls/cbase.h:800 */ -CFireAndDie *GetClassPtr(CFireAndDie *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1a3843> ../cstrike/dlls/triggers.cpp:1299 */ -void trigger_transition(entvars_t *pev) -{ -// GetClassPtr(CTriggerVolume *a); // 1299 -} - -/* <1a3767> ../cstrike/dlls/triggers.cpp:1278 */ -void trigger_counter(entvars_t *pev) -{ -// GetClassPtr(CTriggerCounter *a); // 1278 -} - -/* <1a373a> ../cstrike/dlls/triggers.cpp:1167 */ -void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) -{ -} - -/* <1a365e> ../cstrike/dlls/triggers.cpp:1135 */ -void trigger_once(entvars_t *pev) -{ -// GetClassPtr(CTriggerOnce *a); // 1135 -} - -/* <1a3582> ../cstrike/dlls/triggers.cpp:1086 */ -void trigger_multiple(entvars_t *pev) -{ -// GetClassPtr(CTriggerMultiple *a); // 1086 -} - -/* <1a34e8> ../cstrike/dlls/triggers.cpp:840 */ -void CTargetCDAudio::Play(void) -{ -// PlayCDTrack(int iTrack); // 842 -} - -/* <1a340c> ../cstrike/dlls/triggers.cpp:794 */ -void target_cdaudio(entvars_t *pev) -{ -// GetClassPtr(CTargetCDAudio *a); // 794 -} - -/* <1a3372> ../cstrike/dlls/triggers.cpp:773 */ -void CTriggerCDAudio::PlayTrack(void) -{ -// PlayCDTrack(int iTrack); // 775 -} - -/* <1a3218> ../cstrike/dlls/triggers.cpp:715 */ -void trigger_cdaudio(entvars_t *pev) -{ -// GetClassPtr(CTriggerCDAudio *a); // 715 -} - -/* <1a313c> ../cstrike/dlls/triggers.cpp:649 */ -void trigger_monsterjump(entvars_t *pev) -{ -// GetClassPtr(CTriggerMonsterJump *a); // 649 -} - -/* <1a3060> ../cstrike/dlls/triggers.cpp:636 */ -void trigger_hurt(entvars_t *pev) -{ -// GetClassPtr(CTriggerHurt *a); // 636 -} - -/* <1a301c> ../cstrike/dlls/triggers.cpp:1136 */ -void CTriggerOnce::Spawn(void) -{ -// Spawn(CTriggerMultiple *const this); // 1140 -} - -/* <1a2fdc> ../cstrike/dlls/triggers.cpp:652 */ -void CTriggerMonsterJump::Spawn(void) -{ -// Spawn(CTriggerMonsterJump *const this); // 652 -} - -/* <1a2fb4> ../cstrike/dlls/triggers.cpp:731 */ -void CTriggerCDAudio::Spawn(void) -{ -} - -/* <1a2f8b> ../cstrike/dlls/triggers.cpp:853 */ -void CTriggerHurt::Spawn(void) -{ -} - -/* <1a2f67> ../cstrike/dlls/triggers.cpp:1089 */ -void CTriggerMultiple::Spawn(void) -{ -} - -/* <1a2f4e> ../cstrike/dlls/triggers.cpp:1089 */ -void CTriggerMultiple::Spawn(void) -{ -} - -/* <1a2f25> ../cstrike/dlls/triggers.cpp:1423 */ -void CChangeLevel::Spawn(void) -{ -} - -/* <1a2eda> ../cstrike/dlls/triggers.cpp:1817 */ -void CTriggerPush::Spawn(void) -{ -// operator==(const Vector ::Spawn(// const Vector &v); // 1819 -} - -/* <1a2eb1> ../cstrike/dlls/triggers.cpp:1942 */ -void CTriggerTeleport::Spawn(void) -{ -} - -/* <1a2e71> ../cstrike/dlls/triggers.cpp:1973 */ -void CBuyZone::Spawn(void) -{ -// Spawn(CBuyZone *const this); // 1973 -} - -/* <1a2e48> ../cstrike/dlls/triggers.cpp:2019 */ -void CBombTarget::Spawn(void) -{ -} - -/* <1a2e1f> ../cstrike/dlls/triggers.cpp:2067 */ -void CHostageRescue::Spawn(void) -{ -} - -/* <1a2df6> ../cstrike/dlls/triggers.cpp:2108 */ -void CEscapeZone::Spawn(void) -{ -} - -/* <1a2dcd> ../cstrike/dlls/triggers.cpp:2166 */ -void CVIP_SafetyZone::Spawn(void) -{ -} - -/* <1a2d8e> ../cstrike/dlls/triggers.cpp:2206 */ -void CTriggerSave::Spawn(void) -{ -// Spawn(CTriggerSave *const this); // 2206 -} - -/* <1a2d4f> ../cstrike/dlls/triggers.cpp:2260 */ -void CTriggerEndSection::Spawn(void) -{ -// Spawn(CTriggerEndSection *const this); // 2260 -} - -/* <1a2d26> ../cstrike/dlls/triggers.cpp:2313 */ -void CTriggerGravity::Spawn(void) -{ -} - -/* <1a2cfe> ../cstrike/dlls/triggers.cpp:2704 */ -void CWeather::Spawn(void) -{ -} - -/* <1a2c92> ../cstrike/dlls/triggers.cpp:590 */ -void CBaseTrigger::InitTrigger(void) -{ -// operator!=(const Vector ::InitTrigger(// const Vector &v); // 594 -} - -/* <1a2bb6> ../cstrike/dlls/triggers.cpp:583 */ -void trigger(entvars_t *pev) -{ -// GetClassPtr(CBaseTrigger *a); // 583 -} - -/* <1a2ada> ../cstrike/dlls/triggers.cpp:532 */ -void env_render(entvars_t *pev) -{ -// GetClassPtr(CRenderFxManager *a); // 532 -} - -/* <1a2a24> ../cstrike/dlls/triggers.cpp:475 */ -void CMultiManager::ManagerUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// ShouldClone(CMultiManager *const this); // 479 -// { -// class CMultiManager *pClone; // 481 -// } -} - -/* <1a291b> ../cstrike/dlls/triggers.cpp:457 */ -void CMultiManager::Clone(void) -{ -// { -// class CMultiManager *pMulti; // 459 -// edict_t *pEdict; // 461 -// GetClassPtr(CMultiManager *a); // 459 -// } -} - -/* <1a283f> ../cstrike/dlls/triggers.cpp:304 */ -void multi_manager(entvars_t *pev) -{ -// GetClassPtr(CMultiManager *a); // 304 -} - -/* <1a2809> ../cstrike/dlls/cbase.h:800 */ -CMultiManager *GetClassPtr(CMultiManager *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1a2730> ../cstrike/dlls/triggers.cpp:207 */ -void trigger_relay(entvars_t *pev) -{ -// GetClassPtr(CTriggerRelay *a); // 207 -} - -/* <1a2657> ../cstrike/dlls/triggers.cpp:126 */ -void trigger_auto(entvars_t *pev) -{ -// GetClassPtr(CAutoTrigger *a); // 126 -} - -/* <1a257e> ../cstrike/dlls/triggers.cpp:60 */ -void func_friction(entvars_t *pev) -{ -// GetClassPtr(CFrictionModifier *a); // 60 -} - -/* <1a2465> ../cstrike/dlls/triggers.cpp:822 */ -void CTargetCDAudio::Think(void) -{ -// { -// edict_t *pClient; // 824 -// operator-(const Vector *const this, -// const Vector &v); // 835 -// Length(const Vector *const this); // 835 -// Play(CTargetCDAudio *const this); // 836 -// } -} - -/* <1a244c> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1a2382> ../cstrike/dlls/triggers.cpp:721 */ -void CTriggerCDAudio::Touch(CBaseEntity *pOther) -{ -// PlayTrack(CTriggerCDAudio *const this); // 728 -} - -/* <1a2288> ../cstrike/dlls/triggers.cpp:736 */ -void CTriggerCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// PlayTrack(CTriggerCDAudio *const this); // 738 -} - -/* <1a226f> ../cstrike/dlls/triggers.cpp:773 */ -void CTriggerCDAudio::PlayTrack(void) -{ -} - -/* <1a2175> ../cstrike/dlls/triggers.cpp:816 */ -void CTargetCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Play(CTargetCDAudio *const this); // 818 -} - -/* <1a215c> ../cstrike/dlls/triggers.cpp:840 */ -void CTargetCDAudio::Play(void) -{ -} - -/* <1a20a4> ../cstrike/dlls/triggers.cpp:1145 */ -void CBaseTrigger::MultiTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 1147 -// ActivateMultiTrigger(CBaseTrigger *const this, -// class CBaseEntity *pActivator); // 1157 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1154 -// } -} - -/* <1a1f98> ../cstrike/dlls/triggers.cpp:1231 */ -void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// BOOL fTellActivator; // 1239 -// } -// CounterUse(CBaseTrigger *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1231 -} - -/* <1a1e8f> ../cstrike/dlls/triggers.cpp:1167 */ -void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) -{ -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1175 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1177 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1183 -} - -/* <1a1d4a> ../cstrike/dlls/triggers.cpp:1388 */ -void CChangeLevel::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1390 -// KeyValue(CChangeLevel *const this, -// KeyValueData *pkvd); // 1388 -} - -/* <1a1cf5> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1a1c39> ../cstrike/dlls/triggers.cpp:91 */ -void CFrictionModifier::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 93 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 99 -// KeyValue(CFrictionModifier *const this, -// KeyValueData *pkvd); // 91 -} - -/* <1a1b64> ../cstrike/dlls/triggers.cpp:136 */ -void CAutoTrigger::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 138 -// FStrEq(const char *sz1, -// const char *sz2); // 143 -// { -// int type; // 145 -// atoi(const char *__nptr); // 145 -// } -// KeyValue(CAutoTrigger *const this, -// KeyValueData *pkvd); // 136 -} - -/* <1a1abc> ../cstrike/dlls/triggers.cpp:216 */ -void CTriggerRelay::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 218 -// KeyValue(CTriggerRelay *const this, -// KeyValueData *pkvd); // 216 -} - -/* <1a19ed> ../cstrike/dlls/triggers.cpp:318 */ -void CMultiManager::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 325 -// { -// char tmp; // 335 -// atof(const char *__nptr); // 339 -// } -// KeyValue(CMultiManager *const this, -// KeyValueData *pkvd); // 318 -} - -/* <1a196f> ../cstrike/dlls/triggers.cpp:2291 */ -void CTriggerEndSection::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2293 -// KeyValue(CTriggerEndSection *const this, -// KeyValueData *pkvd); // 2291 -} - -/* <1a1937> ../cstrike/dlls/triggers.cpp:1763 */ -void CLadder::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1a18ff> ../cstrike/dlls/triggers.cpp:1807 */ -void CTriggerPush::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1a17cf> ../cstrike/dlls/triggers.cpp:608 */ -void CBaseTrigger::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 610 -// FStrEq(const char *sz1, -// const char *sz2); // 615 -// KeyValue(CBaseTrigger *const this, -// KeyValueData *pkvd); // 608 -// atof(const char *__nptr); // 612 -// atof(const char *__nptr); // 617 -} - -/* <1a170f> ../cstrike/dlls/triggers.cpp:796 */ -void CTargetCDAudio::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 798 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 804 -// KeyValue(CTargetCDAudio *const this, -// KeyValueData *pkvd); // 796 -} - -/* <1a1691> ../cstrike/dlls/triggers.cpp:2360 */ -void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2362 -// KeyValue(CTriggerChangeTarget *const this, -// KeyValueData *pkvd); // 2360 -} - -/* <1a1537> ../cstrike/dlls/triggers.cpp:2462 */ -void CTriggerCamera::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2464 -// FStrEq(const char *sz1, -// const char *sz2); // 2469 -// KeyValue(CTriggerCamera *const this, -// KeyValueData *pkvd); // 2462 -// atof(const char *__nptr); // 2466 -} - -/* <1a1477> ../cstrike/dlls/triggers.cpp:2716 */ -void CClientFog::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2718 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 2730 -// KeyValue(CClientFog *const this, -// KeyValueData *pkvd); // 2716 -} - -/* <1a1402> ../cstrike/dlls/triggers.cpp:420 */ -void CMultiManager::HasTarget(string_t targetname) -{ -// { -// int i; // 422 -// FStrEq(const char *sz1, -// const char *sz2); // 423 -// } -} - -/* <1a122b> ../cstrike/dlls/triggers.cpp:1582 */ -void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) -{ -// { -// edict_t *pentVolume; // 1584 -// int inVolume; // 1597 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1599 -// FNullEnt(const edict_t *pent); // 1600 -// { -// class CBaseEntity *pVolume; // 1602 -// Instance(edict_t *pent); // 1602 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1604 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1611 -// } -// Instance(edict_t *pent); // 1594 -// } -} - -/* <1a116b> ../cstrike/dlls/triggers.cpp:1986 */ -void CBuyZone::BuyTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 1991 -// } -// BuyTouch(CBuyZone *const this, -// class CBaseEntity *pOther); // 1986 -} - -/* <1a10c1> ../cstrike/dlls/triggers.cpp:2027 */ -void CBombTarget::BombTargetTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2031 -// } -// BombTargetTouch(CBombTarget *const this, -// class CBaseEntity *pOther); // 2027 -} - -/* <1a0f88> ../cstrike/dlls/triggers.cpp:2115 */ -void CEscapeZone::EscapeTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2120 -// Signal(CUnifiedSignals *const this, -// int flSignal); // 2147 -// } -// EscapeTouch(CEscapeZone *const this, -// class CBaseEntity *pOther); // 2115 -} - -/* <1a0ec7> ../cstrike/dlls/triggers.cpp:2173 */ -void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2178 -// Signal(CUnifiedSignals *const this, -// int flSignal); // 2180 -// } -// VIP_SafetyTouch(CVIP_SafetyZone *const this, -// class CBaseEntity *pOther); // 2173 -} - -/* <1a0d93> ../cstrike/dlls/triggers.cpp:959 */ -void CBaseTrigger::HurtTouch(CBaseEntity *pOther) -{ -// { -// float fldmg; // 961 -// } -// HurtTouch(CBaseTrigger *const this, -// class CBaseEntity *pOther); // 959 -} - -/* <1a0c95> ../cstrike/dlls/triggers.cpp:540 */ -void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CRenderFxManager *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 540 -} - -/* <1a0c56> ../cstrike/dlls/triggers.cpp:177 */ -void CAutoTrigger::Think(void) -{ -// Think(CAutoTrigger *const this); // 177 -} - -/* <1a0c01> ../cstrike/dlls/triggers.cpp:2218 */ -void CTriggerSave::SaveTouch(CBaseEntity *pOther) -{ -// SaveTouch(CTriggerSave *const this, -// class CBaseEntity *pOther); // 2218 -} - -/* <1a0b7f> ../cstrike/dlls/triggers.cpp:2245 */ -void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// EndSectionUse(CTriggerEndSection *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2245 -} - -/* <1a0b29> ../cstrike/dlls/triggers.cpp:2276 */ -void CTriggerEndSection::EndSectionTouch(CBaseEntity *pOther) -{ -// EndSectionTouch(CTriggerEndSection *const this, -// class CBaseEntity *pOther); // 2276 -} - -/* <1a0ad7> ../cstrike/dlls/triggers.cpp:68 */ -void CFrictionModifier::Save(CSave &save) -{ -// Save(CFrictionModifier *const this, -// class CSave &save); // 68 -} - -/* <1a0a85> ../cstrike/dlls/triggers.cpp:134 */ -void CAutoTrigger::Save(CSave &save) -{ -// Save(CAutoTrigger *const this, -// class CSave &save); // 134 -} - -/* <1a0a33> ../cstrike/dlls/triggers.cpp:214 */ -void CTriggerRelay::Save(CSave &save) -{ -// Save(CTriggerRelay *const this, -// class CSave &save); // 214 -} - -/* <1a09e0> ../cstrike/dlls/triggers.cpp:316 */ -void CMultiManager::Save(CSave &save) -{ -// Save(CMultiManager *const this, -// class CSave &save); // 316 -} - -/* <1a098d> ../cstrike/dlls/triggers.cpp:1382 */ -void CChangeLevel::Save(CSave &save) -{ -// Save(CChangeLevel *const this, -// class CSave &save); // 1382 -} - -/* <1a093a> ../cstrike/dlls/triggers.cpp:2358 */ -void CTriggerChangeTarget::Save(CSave &save) -{ -// Save(CTriggerChangeTarget *const this, -// class CSave &save); // 2358 -} - -/* <1a08e7> ../cstrike/dlls/triggers.cpp:2445 */ -void CTriggerCamera::Save(CSave &save) -{ -// Save(CTriggerCamera *const this, -// class CSave &save); // 2445 -} - -/* <1a0895> ../cstrike/dlls/triggers.cpp:68 */ -void CFrictionModifier::Restore(CRestore &restore) -{ -// Restore(CFrictionModifier *const this, -// class CRestore &restore); // 68 -} - -/* <1a0843> ../cstrike/dlls/triggers.cpp:134 */ -void CAutoTrigger::Restore(CRestore &restore) -{ -// Restore(CAutoTrigger *const this, -// class CRestore &restore); // 134 -} - -/* <1a07f1> ../cstrike/dlls/triggers.cpp:214 */ -void CTriggerRelay::Restore(CRestore &restore) -{ -// Restore(CTriggerRelay *const this, -// class CRestore &restore); // 214 -} - -/* <1a079e> ../cstrike/dlls/triggers.cpp:316 */ -void CMultiManager::Restore(CRestore &restore) -{ -// Restore(CMultiManager *const this, -// class CRestore &restore); // 316 -} - -/* <1a074b> ../cstrike/dlls/triggers.cpp:1382 */ -void CChangeLevel::Restore(CRestore &restore) -{ -// Restore(CChangeLevel *const this, -// class CRestore &restore); // 1382 -} - -/* <1a06f8> ../cstrike/dlls/triggers.cpp:2358 */ -void CTriggerChangeTarget::Restore(CRestore &restore) -{ -// Restore(CTriggerChangeTarget *const this, -// class CRestore &restore); // 2358 -} - -/* <1a06a5> ../cstrike/dlls/triggers.cpp:2445 */ -void CTriggerCamera::Restore(CRestore &restore) -{ -// Restore(CTriggerCamera *const this, -// class CRestore &restore); // 2445 -} - -/* <1a066a> ../cstrike/dlls/triggers.cpp:807 */ -void CTargetCDAudio::Spawn(void) -{ -// Spawn(CTargetCDAudio *const this); // 807 -} - -/* <1a0618> ../cstrike/dlls/triggers.cpp:1323 */ -void CFireAndDie::Spawn(void) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 1325 -} - -/* <1a051f> ../cstrike/dlls/triggers.cpp:1878 */ -void CBaseTrigger::TeleportTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 1880 -// edict_t *pentTarget; // 1881 -// Vector tmp; // 1910 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1906 -// FNullEnt(const edict_t *pent); // 1907 -// Vector(Vector *const this, -// const Vector &v); // 1910 -// } -} - -/* <1a03e5> ../cstrike/dlls/triggers.cpp:377 */ -void CMultiManager::Restart(void) -{ -// { -// int i; // 379 -// edict_t *pentTarget; // 380 -// const char *name; // 381 -// { -// class CBaseEntity *pTarget; // 399 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 395 -// FNullEnt(const edict_t *pent); // 396 -// Instance(edict_t *pent); // 399 -// } -// IsClone(CMultiManager *const this); // 410 -// } -} - -/* <1a0393> ../cstrike/dlls/triggers.cpp:432 */ -void CMultiManager::ManagerThink(void) -{ -// { -// float time; // 434 -// IsClone(CMultiManager *const this); // 446 -// } -} - -/* <1a023c> ../cstrike/dlls/triggers.cpp:1835 */ -void CTriggerPush::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 1837 -// operator*(float fl, -// const Vector &v); // 1854 -// operator+(const Vector *const this, -// const Vector &v); // 1854 -// { -// Vector vecPush; // 1861 -// operator*(float fl, -// const Vector &v); // 1861 -// operator+(const Vector *const this, -// const Vector &v); // 1863 -// } -// } -} - -/* <1a01d7> ../cstrike/dlls/triggers.cpp:247 */ -void CTriggerRelay::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1a01ae> ../cstrike/dlls/triggers.cpp:1337 */ -void CFireAndDie::Think(void) -{ -} - -/* <1a010d> ../cstrike/dlls/triggers.cpp:2376 */ -void CTriggerChangeTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBaseEntity *pTarget; // 2378 -// { -// class CBaseMonster *pMonster; // 2383 -// } -// } -} - -/* <1a00e4> ../cstrike/dlls/triggers.cpp:671 */ -void CTriggerMonsterJump::Think(void) -{ -} - -/* <1a007c> ../cstrike/dlls/triggers.cpp:942 */ -void CBaseTrigger::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1a0014> ../cstrike/dlls/triggers.cpp:2042 */ -void CBombTarget::BombTargetUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <19ffbf> ../cstrike/dlls/triggers.cpp:2074 */ -void CHostageRescue::HostageRescueTouch(CBaseEntity *pOther) -{ -// Signal(CUnifiedSignals *const this, -// int flSignal); // 2078 -} - -/* <19ff97> ../cstrike/dlls/triggers.cpp:2735 */ -void CClientFog::Spawn(void) -{ -} - -/* <19ff6f> ../cstrike/dlls/triggers.cpp:2447 */ -void CTriggerCamera::Spawn(void) -{ -} - -/* <19ff47> ../cstrike/dlls/triggers.cpp:2402 */ -void CTriggerCamera::ObjectCaps(void) -{ -} - -/* <19ff1f> ../cstrike/dlls/triggers.cpp:2371 */ -void CTriggerChangeTarget::Spawn(void) -{ -} - -/* <19fef7> ../cstrike/dlls/triggers.cpp:2342 */ -void CTriggerChangeTarget::ObjectCaps(void) -{ -} - -/* <19febe> ../cstrike/dlls/triggers.cpp:2319 */ -void CTriggerGravity::GravityTouch(CBaseEntity *pOther) -{ -} - -/* <19fe95> ../cstrike/dlls/triggers.cpp:1786 */ -void CLadder::Spawn(void) -{ -} - -/* <19fe6c> ../cstrike/dlls/triggers.cpp:1772 */ -void CLadder::Precache(void) -{ -} - -/* <19fde3> ../cstrike/dlls/triggers.cpp:1441 */ -void CChangeLevel::ExecuteChangeLevel(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1443 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1448 -} - -/* <19fdbb> ../cstrike/dlls/triggers.cpp:1330 */ -void CFireAndDie::Precache(void) -{ -} - -/* <19fd93> ../cstrike/dlls/triggers.cpp:1319 */ -void CFireAndDie::ObjectCaps(void) -{ -} - -/* <19fd6a> ../cstrike/dlls/triggers.cpp:1302 */ -void CTriggerVolume::Spawn(void) -{ -} - -/* <19fd42> ../cstrike/dlls/triggers.cpp:1280 */ -void CTriggerCounter::Spawn(void) -{ -} - -/* <19fd1a> ../cstrike/dlls/triggers.cpp:1214 */ -void CBaseTrigger::MultiWaitOver(void) -{ -} - -/* <19fca2> ../cstrike/dlls/triggers.cpp:678 */ -void CTriggerMonsterJump::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 680 -// operator*(const Vector *const this, -// float fl); // 695 -// } -} - -/* <19fc7a> ../cstrike/dlls/triggers.cpp:580 */ -void CBaseTrigger::ObjectCaps(void) -{ -} - -/* <19fc52> ../cstrike/dlls/triggers.cpp:535 */ -void CRenderFxManager::Spawn(void) -{ -} - -/* <19fbce> ../cstrike/dlls/triggers.cpp:347 */ -void CMultiManager::Spawn(void) -{ -// { -// int swapped; // 355 -// { -// int i; // 360 -// { -// int name; // 365 -// float delay; // 366 -// } -// } -// } -} - -/* <19fba6> ../cstrike/dlls/triggers.cpp:280 */ -void CMultiManager::ObjectCaps(void) -{ -} - -/* <19fb7e> ../cstrike/dlls/triggers.cpp:240 */ -void CTriggerRelay::Spawn(void) -{ -} - -/* <19fb56> ../cstrike/dlls/triggers.cpp:198 */ -void CTriggerRelay::ObjectCaps(void) -{ -} - -/* <19fb2d> ../cstrike/dlls/triggers.cpp:171 */ -void CAutoTrigger::Precache(void) -{ -} - -/* <19fb05> ../cstrike/dlls/triggers.cpp:165 */ -void CAutoTrigger::Spawn(void) -{ -} - -/* <19fadd> ../cstrike/dlls/triggers.cpp:116 */ -void CAutoTrigger::ObjectCaps(void) -{ -} - -/* <19faa6> ../cstrike/dlls/triggers.cpp:82 */ -void CFrictionModifier::ChangeFriction(CBaseEntity *pOther) -{ -} - -/* <19fa7d> ../cstrike/dlls/triggers.cpp:72 */ -void CFrictionModifier::Spawn(void) -{ -} - -/* <19fa55> ../cstrike/dlls/triggers.cpp:53 */ -void CFrictionModifier::ObjectCaps(void) -{ -} - -/* <19fa2d> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <19fa05> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <19f9cd> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <19f9a4> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <19f97c> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <19f93e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <19f741> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <19f719> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <19f6f1> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <19f6b9> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <19f654> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <19f61c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <19f5f4> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <19f5cc> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <19f5a4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <19f57c> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <19f553> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <19f52b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <19f503> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <19f4db> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <19f4a4> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <19f47c> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <19f454> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <19f41d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <19f3f5> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <19f357> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <19f302> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <19f2cb> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <19f294> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <19f22f> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <19f1e9> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <19f1c1> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <19f199> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <19f165> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <19f12e> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <19f106> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <19f0cf> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <19f0a7> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <19f07f> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <19f05c> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <19f030> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19f008> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <19efe0> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <19efb8> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <19ef98> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <19ef7d> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <19ef5d> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <19ef3d> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <19eee8> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <19eeb2> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <19ee94> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <19ee5e> ../cstrike/dlls/cbase.h:800 */ -CClientFog *GetClassPtr(CClientFog *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ee45> ../cstrike/dlls/triggers.cpp:2710 */ -void CClientFog::CClientFog(void) -{ -} - -/* <19ee23> ../cstrike/dlls/triggers.cpp:2693 */ -inline void CWeather::CWeather(void) -{ -} - -/* <19eded> ../cstrike/dlls/cbase.h:800 */ -CTriggerCamera *GetClassPtr(CTriggerCamera *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19edd0> ../cstrike/dlls/triggers.cpp:2391 */ -inline void CTriggerCamera::CTriggerCamera(void) -{ -} - -/* <19ed9a> ../cstrike/dlls/cbase.h:800 */ -CTriggerChangeTarget *GetClassPtr(CTriggerChangeTarget *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ed7d> ../cstrike/dlls/triggers.cpp:2335 */ -inline void CTriggerChangeTarget::CTriggerChangeTarget(void) -{ -} - -/* <19ed47> ../cstrike/dlls/cbase.h:800 */ -CTriggerGravity *GetClassPtr(CTriggerGravity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ed25> ../cstrike/dlls/triggers.cpp:2305 */ -inline void CTriggerGravity::CTriggerGravity(void) -{ -} - -/* <19ecef> ../cstrike/dlls/cbase.h:800 */ -CTriggerEndSection *GetClassPtr(CTriggerEndSection *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ecd2> ../cstrike/dlls/triggers.cpp:2234 */ -inline void CTriggerEndSection::CTriggerEndSection(void) -{ -} - -/* <19ec9c> ../cstrike/dlls/cbase.h:800 */ -CTriggerSave *GetClassPtr(CTriggerSave *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ec7f> ../cstrike/dlls/triggers.cpp:2198 */ -inline void CTriggerSave::CTriggerSave(void) -{ -} - -/* <19ec49> ../cstrike/dlls/cbase.h:800 */ -CVIP_SafetyZone *GetClassPtr(CVIP_SafetyZone *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ec2c> ../cstrike/dlls/triggers.cpp:2155 */ -inline void CVIP_SafetyZone::CVIP_SafetyZone(void) -{ -} - -/* <19ebf6> ../cstrike/dlls/cbase.h:800 */ -CEscapeZone *GetClassPtr(CEscapeZone *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ebd9> ../cstrike/dlls/triggers.cpp:2098 */ -inline void CEscapeZone::CEscapeZone(void) -{ -} - -/* <19eba3> ../cstrike/dlls/cbase.h:800 */ -CHostageRescue *GetClassPtr(CHostageRescue *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19eb81> ../cstrike/dlls/triggers.cpp:2056 */ -inline void CHostageRescue::CHostageRescue(void) -{ -} - -/* <19eb4b> ../cstrike/dlls/cbase.h:800 */ -CBombTarget *GetClassPtr(CBombTarget *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19eb2e> ../cstrike/dlls/triggers.cpp:2007 */ -inline void CBombTarget::CBombTarget(void) -{ -} - -/* <19eaf8> ../cstrike/dlls/cbase.h:800 */ -CBuyZone *GetClassPtr(CBuyZone *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19eadb> ../cstrike/dlls/triggers.cpp:1962 */ -inline void CBuyZone::CBuyZone(void) -{ -} - -/* <19ea6f> ../cstrike/dlls/cbase.h:800 */ -CTriggerTeleport *GetClassPtr(CTriggerTeleport *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ea4d> ../cstrike/dlls/triggers.cpp:1935 */ -inline void CTriggerTeleport::CTriggerTeleport(void) -{ -} - -/* <19ea17> ../cstrike/dlls/cbase.h:800 */ -CTriggerPush *GetClassPtr(CTriggerPush *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e9f5> ../cstrike/dlls/triggers.cpp:1797 */ -inline void CTriggerPush::CTriggerPush(void) -{ -} - -/* <19e9bf> ../cstrike/dlls/cbase.h:800 */ -CLadder *GetClassPtr(CLadder *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e99d> ../cstrike/dlls/triggers.cpp:1753 */ -inline void CLadder::CLadder(void) -{ -} - -/* <19e978> ../cstrike/dlls/saverestore.h:47 */ -inline void CSave::~CSave( int const __in_chrg) -{ -} - -/* <19e94e> ../cstrike/dlls/saverestore.h:50 */ -inline void CSave::CSave( SAVERESTOREDATA *pdata) -{ -} - -/* <19e906> ../cstrike/dlls/triggers.cpp:1345 */ -inline void CChangeLevel::CChangeLevel(void) -{ -} - -/* <19e8a7> ../cstrike/dlls/triggers.cpp:1484 */ -void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) -{ -// { -// edict_t *pentLandmark; // 1486 -// LEVELLIST levels; // 1487 -// class CBaseEntity *pPlayer; // 1502 -// { -// class CFireAndDie *pFireAndDie; // 1512 -// } -// } -} - -/* <19e885> ../cstrike/dlls/triggers.cpp:1313 */ -inline void CFireAndDie::CFireAndDie(void) -{ -} - -/* <19e84f> ../cstrike/dlls/cbase.h:800 */ -CTriggerVolume *GetClassPtr(CTriggerVolume *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e82d> ../cstrike/dlls/triggers.cpp:1293 */ -inline void CTriggerVolume::CTriggerVolume(void) -{ -} - -/* <19e7f7> ../cstrike/dlls/cbase.h:800 */ -CTriggerCounter *GetClassPtr(CTriggerCounter *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e7d5> ../cstrike/dlls/triggers.cpp:1273 */ -inline void CTriggerCounter::CTriggerCounter(void) -{ -} - -/* <19e79f> ../cstrike/dlls/cbase.h:800 */ -CTriggerOnce *GetClassPtr(CTriggerOnce *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e77d> ../cstrike/dlls/triggers.cpp:1129 */ -inline void CTriggerOnce::CTriggerOnce(void) -{ -} - -/* <19e747> ../cstrike/dlls/cbase.h:800 */ -CTriggerMultiple *GetClassPtr(CTriggerMultiple *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e725> ../cstrike/dlls/triggers.cpp:1080 */ -inline void CTriggerMultiple::CTriggerMultiple(void) -{ -} - -/* <19e6ef> ../cstrike/dlls/cbase.h:800 */ -CTargetCDAudio *GetClassPtr(CTargetCDAudio *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e6d2> ../cstrike/dlls/triggers.cpp:783 */ -inline void CTargetCDAudio::CTargetCDAudio(void) -{ -} - -/* <19e6b5> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <19e67f> ../cstrike/dlls/cbase.h:800 */ -CTriggerCDAudio *GetClassPtr(CTriggerCDAudio *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e65d> ../cstrike/dlls/triggers.cpp:705 */ -inline void CTriggerCDAudio::CTriggerCDAudio(void) -{ -} - -/* <19e627> ../cstrike/dlls/cbase.h:800 */ -CTriggerMonsterJump *GetClassPtr(CTriggerMonsterJump *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e60a> ../cstrike/dlls/triggers.cpp:641 */ -inline void CTriggerMonsterJump::CTriggerMonsterJump(void) -{ -} - -/* <19e5d4> ../cstrike/dlls/cbase.h:800 */ -CTriggerHurt *GetClassPtr(CTriggerHurt *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e5b2> ../cstrike/dlls/triggers.cpp:629 */ -inline void CTriggerHurt::CTriggerHurt(void) -{ -} - -/* <19e57c> ../cstrike/dlls/cbase.h:800 */ -CBaseTrigger *GetClassPtr(CBaseTrigger *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e55f> ../cstrike/dlls/triggers.cpp:566 */ -inline void CBaseTrigger::CBaseTrigger(void) -{ -} - -/* <19e529> ../cstrike/dlls/cbase.h:800 */ -CRenderFxManager *GetClassPtr(CRenderFxManager *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e50c> ../cstrike/dlls/triggers.cpp:525 */ -inline void CRenderFxManager::CRenderFxManager(void) -{ -} - -/* <19e4f3> ../cstrike/dlls/triggers.cpp:294 */ -inline void CMultiManager::ShouldClone(void) -{ -} - -/* <19e4d6> ../cstrike/dlls/triggers.cpp:264 */ -inline void CMultiManager::CMultiManager(void) -{ -} - -/* <19e4b4> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <19e48c> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <19e408> ../cstrike/dlls/cbase.h:800 */ -CTriggerRelay *GetClassPtr(CTriggerRelay *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e3ed> ../cstrike/dlls/triggers.cpp:191 */ -inline void CTriggerRelay::CTriggerRelay(void) -{ -} - -/* <19e3b7> ../cstrike/dlls/cbase.h:800 */ -CAutoTrigger *GetClassPtr(CAutoTrigger *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e39c> ../cstrike/dlls/triggers.cpp:108 */ -inline void CAutoTrigger::CAutoTrigger(void) -{ -} - -/* <19e37a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <19e33e> ../cstrike/dlls/cbase.h:800 */ -CFrictionModifier *GetClassPtr(CFrictionModifier *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e323> ../cstrike/dlls/triggers.cpp:44 */ -inline void CFrictionModifier::CFrictionModifier(void) -{ -} - -/* <19e2e4> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <19e29b> ../cstrike/dlls/triggers.cpp:2490 */ -void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <19e25a> ../cstrike/dlls/triggers.cpp:2587 */ -void CTriggerCamera::FollowTarget(void) -{ -// { -// Vector vecGoal; // 2606 -// float dx; // 2615 -// float dy; // 2616 -// } -} - -/* <19e232> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <19e1e1> ../cstrike/dlls/triggers.cpp:1582 */ -void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) -{ -// { -// edict_t *pentVolume; // 1584 -// int inVolume; // 1597 -// { -// class CBaseEntity *pVolume; // 1602 -// } -// } -} - -/* <19e1b9> ../cstrike/dlls/triggers.cpp:1456 */ -void FindLandmark(const char *pLandmarkName) -{ -// { -// edict_t *pentLandmark; // 1458 -// } -} - -/* <19e160> ../cstrike/dlls/triggers.cpp:1231 */ -void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// BOOL fTellActivator; // 1239 -// } -} - -/* <19e13b> ../cstrike/dlls/triggers.cpp:1167 */ -void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) -{ -} - -/* <19e0c7> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <19e08b> ../cstrike/dlls/triggers.cpp:741 */ -void PlayCDTrack(int iTrack) -{ -// { -// edict_t *pClient; // 743 -// { -// char string; // 764 -// } -// } -} - -/* <19e06d> ../cstrike/dlls/triggers.cpp:652 */ -void CTriggerMonsterJump::Spawn(void) -{ -} - -/* <19e054> ../cstrike/dlls/triggers.cpp:1973 */ -void CBuyZone::Spawn(void) -{ -} - -/* <19e03b> ../cstrike/dlls/triggers.cpp:2206 */ -void CTriggerSave::Spawn(void) -{ -} - -/* <19e022> ../cstrike/dlls/triggers.cpp:2260 */ -void CTriggerEndSection::Spawn(void) -{ -} - -/* <19dffa> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <19dfe1> ../cstrike/dlls/triggers.cpp:293 */ -inline void CMultiManager::IsClone(void) -{ -} - -/* <19dfc3> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <19df9e> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <19df74> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <19df4c> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <19df22> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <19def2> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <19de99> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <19de40> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <19dde7> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <19dda6> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <19dd7c> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <19dd23> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <19dcd6> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <19dcb8> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <19dc80> ../cstrike/dlls/triggers.cpp:1986 */ -void CBuyZone::BuyTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 1991 -// } -} - -/* <19dc48> ../cstrike/dlls/triggers.cpp:2027 */ -void CBombTarget::BombTargetTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2031 -// } -} - -/* <19dbf2> ../cstrike/dlls/triggers.cpp:2115 */ -void CEscapeZone::EscapeTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2120 -// { -// int i; // 2135 -// { -// class CBasePlayer *plr; // 2137 -// } -// } -// } -} - -/* <19db9b> ../cstrike/dlls/triggers.cpp:2173 */ -void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2178 -// } -} - -/* <19db6f> ../cstrike/dlls/unisignals.h:55 */ -inline void CUnifiedSignals::Signal( int flSignal) -{ -} - -/* <19db51> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <19daf2> ../cstrike/dlls/triggers.cpp:959 */ -void CBaseTrigger::HurtTouch(CBaseEntity *pOther) -{ -// { -// float fldmg; // 961 -// { -// int playerMask; // 986 -// } -// { -// int playerMask; // 1008 -// } -// } -} - -/* <19dad9> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <19daa1> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <19da13> ../cstrike/dlls/triggers.cpp:91 */ -void CFrictionModifier::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d9df> ../cstrike/dlls/triggers.cpp:136 */ -void CAutoTrigger::KeyValue(KeyValueData *pkvd) -{ -// { -// int type; // 145 -// } -} - -/* <19d9ab> ../cstrike/dlls/triggers.cpp:216 */ -void CTriggerRelay::KeyValue(KeyValueData *pkvd) -{ -// { -// int type; // 220 -// } -} - -/* <19d966> ../cstrike/dlls/triggers.cpp:318 */ -void CMultiManager::KeyValue(KeyValueData *pkvd) -{ -// { -// char tmp; // 335 -// } -} - -/* <19d941> ../cstrike/dlls/triggers.cpp:1388 */ -void CChangeLevel::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d91c> ../cstrike/dlls/triggers.cpp:2291 */ -void CTriggerEndSection::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d8f2> ../cstrike/dlls/triggers.cpp:608 */ -void CBaseTrigger::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d8ad> ../cstrike/dlls/triggers.cpp:796 */ -void CTargetCDAudio::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d888> ../cstrike/dlls/triggers.cpp:2360 */ -void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d863> ../cstrike/dlls/triggers.cpp:2462 */ -void CTriggerCamera::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d839> ../cstrike/dlls/triggers.cpp:2716 */ -void CClientFog::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d814> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <19d786> ../cstrike/dlls/triggers.cpp:540 */ -void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// edict_t *pentTarget; // 544 -// { -// entvars_t *pevTarget; // 551 -// } -// } -} - -/* <19d720> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <19d571> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <19d53a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <19d512> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <19d4e5> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <19d4c3> ../engine/eiface.h:320 */ -inline void LEVELLIST::LEVELLIST(void) -{ -} - -/* <19d4a5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <19d48c> ../cstrike/dlls/triggers.cpp:177 */ -void CAutoTrigger::Think(void) -{ -} - -/* <19d462> ../cstrike/dlls/triggers.cpp:2218 */ -void CTriggerSave::SaveTouch(CBaseEntity *pOther) -{ -} - -/* <19d419> ../cstrike/dlls/triggers.cpp:2245 */ -void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <19d3ef> ../cstrike/dlls/triggers.cpp:2276 */ -void CTriggerEndSection::EndSectionTouch(CBaseEntity *pOther) -{ -} - -/* <19d3c5> ../cstrike/dlls/triggers.cpp:68 */ -void CFrictionModifier::Save(CSave &save) -{ -} - -/* <19d39b> ../cstrike/dlls/triggers.cpp:134 */ -void CAutoTrigger::Save(CSave &save) -{ -} - -/* <19d371> ../cstrike/dlls/triggers.cpp:214 */ -void CTriggerRelay::Save(CSave &save) -{ -} - -/* <19d347> ../cstrike/dlls/triggers.cpp:316 */ -void CMultiManager::Save(CSave &save) -{ -} - -/* <19d31d> ../cstrike/dlls/triggers.cpp:1382 */ -void CChangeLevel::Save(CSave &save) -{ -} - -/* <19d2f3> ../cstrike/dlls/triggers.cpp:2358 */ -void CTriggerChangeTarget::Save(CSave &save) -{ -} - -/* <19d2c9> ../cstrike/dlls/triggers.cpp:2445 */ -void CTriggerCamera::Save(CSave &save) -{ -} - -/* <19d29a> ../cstrike/dlls/triggers.cpp:68 */ -void CFrictionModifier::Restore(CRestore &restore) -{ -} - -/* <19d26b> ../cstrike/dlls/triggers.cpp:134 */ -void CAutoTrigger::Restore(CRestore &restore) -{ -} - -/* <19d23c> ../cstrike/dlls/triggers.cpp:214 */ -void CTriggerRelay::Restore(CRestore &restore) -{ -} - -/* <19d20d> ../cstrike/dlls/triggers.cpp:316 */ -void CMultiManager::Restore(CRestore &restore) -{ -} - -/* <19d1de> ../cstrike/dlls/triggers.cpp:1382 */ -void CChangeLevel::Restore(CRestore &restore) -{ -} - -/* <19d1af> ../cstrike/dlls/triggers.cpp:2358 */ -void CTriggerChangeTarget::Restore(CRestore &restore) -{ -} - -/* <19d180> ../cstrike/dlls/triggers.cpp:2445 */ -void CTriggerCamera::Restore(CRestore &restore) -{ -} - -/* <19d158> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <19d130> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <19d106> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <19d0de> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <19d0c0> ../cstrike/dlls/triggers.cpp:807 */ -void CTargetCDAudio::Spawn(void) -{ -} - -/* <19d0a2> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <18be46> ../cstrike/dlls/training_gamerules.cpp:422 */ -void func_weaponcheck(entvars_t *pev) -{ -// GetClassPtr(CFuncWeaponCheck *a); // 422 -} - -/* <18bd74> ../cstrike/dlls/training_gamerules.cpp:282 */ -void func_grencatch(entvars_t *pev) -{ -// GetClassPtr(CBaseGrenCatch *a); // 282 -} - -/* <18bd40> ../cstrike/dlls/training_gamerules.cpp:190 */ -void CHalfLifeTraining::PlayerCanBuy(CBasePlayer *pPlayer) -{ -} - -/* <18bcff> ../cstrike/dlls/training_gamerules.cpp:29 */ -void CHalfLifeTraining::HostageDied(void) -{ -// { -// class CBasePlayer *pPlayer; // 31 -// } -} - -/* <18bcdd> ../cstrike/dlls/training_gamerules.cpp:23 */ -void CHalfLifeTraining::CHalfLifeTraining(void) -{ -} - -/* <18bcc4> ../cstrike/dlls/training_gamerules.cpp:23 */ -void CHalfLifeTraining::CHalfLifeTraining(void) -{ -} - -/* <18bb28> ../cstrike/dlls/training_gamerules.cpp:462 */ -void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 464 -// FStrEq(const char *sz1, -// const char *sz2); // 469 -// KeyValue(CFuncWeaponCheck *const this, -// KeyValueData *pkvd); // 462 -} - -/* <18ba09> ../cstrike/dlls/training_gamerules.cpp:358 */ -void CBaseGrenCatch::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 360 -// FStrEq(const char *sz1, -// const char *sz2); // 365 -// FStrEq(const char *sz1, -// const char *sz2); // 370 -// FStrEq(const char *sz1, -// const char *sz2); // 372 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 376 -// FStrEq(const char *sz1, -// const char *sz2); // 373 -} - -/* <18b9ba> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <18b835> ../cstrike/dlls/training_gamerules.cpp:300 */ -void CBaseGrenCatch::Think(void) -{ -// { -// class CGrenade *pGrenade; // 302 -// BOOL m_fSmokeTouchingLastFrame; // 304 -// class CBaseEntity *pTrigger; // 320 -// { -// Vector vMax; // 311 -// Vector vMin; // 311 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 312 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 312 -// Vector(Vector *const this, -// const Vector &v); // 311 -// Vector(Vector *const this, -// const Vector &v); // 311 -// strstr(const char *__haystack, -// const char *__needle); // 314 -// Length(const Vector *const this); // 315 -// } -// } -} - -/* <18b81c> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <18b79c> ../cstrike/dlls/training_gamerules.cpp:151 */ -void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer) -{ -// { -// class CBaseEntity *pWeaponEntity; // 169 -// } -// PlayerSpawn(CHalfLifeTraining *const this, -// class CBasePlayer *pPlayer); // 151 -} - -/* <18b74f> ../cstrike/dlls/training_gamerules.cpp:280 */ -void CBaseGrenCatch::Save(CSave &save) -{ -// Save(CBaseGrenCatch *const this, -// class CSave &save); // 280 -} - -/* <18b702> ../cstrike/dlls/training_gamerules.cpp:420 */ -void CFuncWeaponCheck::Save(CSave &save) -{ -// Save(CFuncWeaponCheck *const this, -// class CSave &save); // 420 -} - -/* <18b6b5> ../cstrike/dlls/training_gamerules.cpp:280 */ -void CBaseGrenCatch::Restore(CRestore &restore) -{ -// Restore(CBaseGrenCatch *const this, -// class CRestore &restore); // 280 -} - -/* <18b668> ../cstrike/dlls/training_gamerules.cpp:420 */ -void CFuncWeaponCheck::Restore(CRestore &restore) -{ -// Restore(CFuncWeaponCheck *const this, -// class CRestore &restore); // 420 -} - -/* <18b5f6> ../cstrike/dlls/training_gamerules.cpp:424 */ -void CFuncWeaponCheck::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 430 -// } -// Touch(CFuncWeaponCheck *const this, -// class CBaseEntity *pOther); // 424 -} - -/* <18b4aa> ../cstrike/dlls/training_gamerules.cpp:52 */ -void CHalfLifeTraining::PlayerThink(CBasePlayer *pPlayer) -{ -// { -// class CGrenade *pBomb; // 94 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 81 -// { -// class CBasePlayerWeapon *pWeapon; // 82 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 124 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 127 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 105 -// } -} - -/* <18b0fb> ../cstrike/dlls/training_gamerules.cpp:202 */ -void CHalfLifeTraining::CheckWinConditions(void) -{ -// { -// class CBaseEntity *pHostage; // 229 -// { -// class CGrenade *pBomb; // 217 -// Instance(edict_t *pent); // 225 -// Instance(edict_t *pent); // 225 -// } -// { -// class CGrenade *pBomb; // 205 -// Instance(edict_t *pent); // 213 -// Instance(edict_t *pent); // 213 -// } -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 229 -// Instance(edict_t *pent); // 229 -// { -// class CBaseEntity *pRescueArea; // 236 -// class CBaseEntity *pFirstRescueArea; // 237 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 236 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 235 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 235 -// Instance(edict_t *pent); // 236 -// } -// } -} - -/* <18b005> ../cstrike/dlls/training_gamerules.cpp:34 */ -void CHalfLifeTraining::GetPlayerSpawnSpot(CBasePlayer *pPlayer) -{ -// { -// class CBaseEntity *pSpot; // 36 -// FNullEnt(CBaseEntity *ent); // 37 -// INDEXENT(int iEdictNum); // 40 -// operator+(const Vector *const this, -// const Vector &v); // 43 -// edict(CBaseEntity *const this); // 50 -// } -} - -/* <18afa5> ../cstrike/dlls/training_gamerules.cpp:195 */ -void CHalfLifeTraining::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) -{ -// edict(CBaseEntity *const this); // 198 -} - -/* <18af50> ../cstrike/dlls/training_gamerules.cpp:293 */ -void CBaseGrenCatch::Touch(CBaseEntity *pOther) -{ -// strstr(const char *__haystack, -// const char *__needle); // 297 -} - -/* <18af29> ../cstrike/dlls/training_gamerules.cpp:400 */ -void CFuncWeaponCheck::Spawn(void) -{ -} - -/* <18af02> ../cstrike/dlls/training_gamerules.cpp:284 */ -void CBaseGrenCatch::Spawn(void) -{ -} - -/* <18aedc> ../cstrike/dlls/training_gamerules.cpp:258 */ -void CBaseGrenCatch::ObjectCaps(void) -{ -} - -/* <18aea8> ../cstrike/dlls/training_gamerules.cpp:186 */ -void CHalfLifeTraining::FPlayerCanRespawn(CBasePlayer *pPlayer) -{ -} - -/* <18ae74> ../cstrike/dlls/training_gamerules.cpp:182 */ -void CHalfLifeTraining::ItemShouldRespawn(CItem *pItem) -{ -} - -/* <18ae41> ../cstrike/dlls/training_gamerules.cpp:28 */ -void CHalfLifeTraining::InitHUD(CBasePlayer *pl) -{ -} - -/* <18ae1b> ../cstrike/dlls/training_gamerules.cpp:27 */ -void CHalfLifeTraining::IsDeathmatch(void) -{ -} - -/* <18adf5> ../cstrike/dlls/gamerules.h:548 */ -void CHalfLifeTraining::CheckMapConditions(void) -{ -} - -/* <18adcf> ../cstrike/dlls/gamerules.h:538 */ -void CHalfLifeTraining::IsMultiplayer(void) -{ -} - -/* <18ada9> ../cstrike/dlls/gamerules.h:395 */ -void CHalfLifeMultiplay::EndMultiplayerGame(void) -{ -} - -/* <18ad83> ../cstrike/dlls/gamerules.h:389 */ -void CHalfLifeMultiplay::PlayTextureSounds(void) -{ -} - -/* <18ad49> ../cstrike/dlls/gamerules.h:386 */ -void CHalfLifeMultiplay::GetTeamID(CBaseEntity *pEntity) -{ -} - -/* <18ad1d> ../cstrike/dlls/gamerules.h:187 */ -void CGameRules::IsFreezePeriod(void) -{ -} - -/* <18ace9> ../cstrike/dlls/gamerules.h:177 */ -void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) -{ -} - -/* <18ac8b> ../cstrike/dlls/gamerules.h:176 */ -void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) -{ -} - -/* <18ac57> ../cstrike/dlls/gamerules.h:175 */ -void CGameRules::IsValidTeam(const char *pTeamName) -{ -} - -/* <18ac23> ../cstrike/dlls/gamerules.h:174 */ -void CGameRules::GetIndexedTeamName(int teamIndex) -{ -} - -/* <18abef> ../cstrike/dlls/gamerules.h:173 */ -void CGameRules::GetTeamIndex(const char *pTeamName) -{ -} - -/* <18abad> ../cstrike/dlls/gamerules.h:113 */ -void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) -{ -} - -/* <18ab5c> ../cstrike/dlls/gamerules.h:100 */ -void CGameRules::IsTeamplay(void) -{ -} - -/* <18ab30> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <18aaf5> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <18a91b> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <18a8f5> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <18a8cf> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <18a89a> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <18a83b> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <18a815> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <18a7ef> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <18a7c9> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <18a7a3> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <18a77c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <18a756> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <18a730> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <18a70a> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <18a6d6> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <18a6b0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <18a68a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <18a656> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <18a630> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <18a59c> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <18a54c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <18a518> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <18a4e4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <18a483> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <18a441> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <18a41b> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <18a3f5> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <18a3c3> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <18a383> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <18a35d> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <18a329> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <18a303> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <18a2dd> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <18a2bc> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <18a296> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <18a270> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <18a23e> ../cstrike/dlls/cbase.h:800 */ -CFuncWeaponCheck *GetClassPtr(CFuncWeaponCheck *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <18a222> ../cstrike/dlls/training_gamerules.cpp:385 */ -inline void CFuncWeaponCheck::CFuncWeaponCheck(void) -{ -} - -/* <18a1f0> ../cstrike/dlls/cbase.h:800 */ -CBaseGrenCatch *GetClassPtr(CBaseGrenCatch *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <18a1d5> ../cstrike/dlls/training_gamerules.cpp:252 */ -inline void CBaseGrenCatch::CBaseGrenCatch(void) -{ -} - -/* <18a17c> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <18a0ff> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <18a0d8> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <18a0bf> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <18a066> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <18a048> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <189fbf> ../cstrike/dlls/training_gamerules.cpp:151 */ -void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer) -{ -// { -// class CBaseEntity *pWeaponEntity; // 169 -// } -} - -/* <189fa6> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <189f59> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <189efa> ../cstrike/dlls/training_gamerules.cpp:462 */ -void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd) -{ -} - -/* <189ed6> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <189dbb> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <189d71> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <189d38> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <189d11> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <189ce5> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <189cbd> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <189c93> ../cstrike/dlls/training_gamerules.cpp:280 */ -void CBaseGrenCatch::Save(CSave &save) -{ -} - -/* <189c69> ../cstrike/dlls/training_gamerules.cpp:420 */ -void CFuncWeaponCheck::Save(CSave &save) -{ -} - -/* <189c3a> ../cstrike/dlls/training_gamerules.cpp:280 */ -void CBaseGrenCatch::Restore(CRestore &restore) -{ -} - -/* <189c10> ../cstrike/dlls/training_gamerules.cpp:420 */ -void CFuncWeaponCheck::Restore(CRestore &restore) -{ -} - -/* <189bcc> ../cstrike/dlls/training_gamerules.cpp:424 */ -void CFuncWeaponCheck::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 430 -// { -// int i; // 432 -// } -// } -} - -/* <189b82> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <184a30> ../cstrike/dlls/subs.cpp:577 */ -/* linkage=_Z13FEntIsVisibleP9entvars_sS0_ */ -BOOL FEntIsVisible(entvars_t *pev, entvars_t *pevTarget) -{ -// { -// Vector vecSpot1; // 581 -// Vector vecSpot2; // 582 -// TraceResult tr; // 583 -// operator+(const Vector *const this, -// const Vector &v); // 581 -// operator+(const Vector *const this, -// const Vector &v); // 582 -// } -} - -/* <1849e3> ../cstrike/dlls/subs.cpp:557 */ -void AxisDelta(int flags, Vector &angle1, Vector &angle2) -{ -} - -/* <1849bd> ../cstrike/dlls/subs.cpp:546 */ -void AxisDir(entvars_t *pev) -{ -} - -/* <184984> ../cstrike/dlls/subs.cpp:535 */ -void AxisValue(int flags, Vector &angles) -{ -} - -/* <18487c> ../cstrike/dlls/subs.cpp:491 */ -void CBaseToggle::AngularMove(Vector vecDestAngle, float flSpeed) -{ -// { -// Vector vecDestDelta; // 506 -// float flTravelTime; // 509 -// operator==(const Vector *const this, -// const Vector &v); // 499 -// operator-(const Vector *const this, -// const Vector &v); // 506 -// Length(const Vector *const this); // 509 -// operator/(const Vector *const this, -// float fl); // 516 -// AngularMoveDone(CBaseToggle *const this); // 501 -// } -} - -/* <184855> ../cstrike/dlls/subs.cpp:474 */ -void CBaseToggle::IsLockedByMaster(void) -{ -} - -/* <18474d> ../cstrike/dlls/subs.cpp:431 */ -void CBaseToggle::LinearMove(Vector vecDest, float flSpeed) -{ -// { -// Vector vecDestDelta; // 446 -// float flTravelTime; // 449 -// operator==(const Vector *const this, -// const Vector &v); // 439 -// operator-(const Vector *const this, -// const Vector &v); // 446 -// Length(const Vector *const this); // 449 -// operator/(const Vector *const this, -// float fl); // 456 -// LinearMoveDone(CBaseToggle *const this); // 441 -// } -} - -/* <1846d9> ../cstrike/dlls/subs.cpp:335 */ -/* linkage=_Z10SetMovedirP9entvars_s */ -void SetMovedir(entvars_t *pev) -{ -// operator==(const Vector *const this, -// const Vector &v); // 337 -// operator==(const Vector *const this, -// const Vector &v); // 341 -} - -/* <1844c2> ../cstrike/dlls/subs.cpp:252 */ -void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value) -{ -// { -// class CBaseDelay *pTemp; // 266 -// GetClassPtr(CBaseDelay *a); // 266 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 267 -// edict(CBaseEntity *const this); // 285 -// } -// { -// edict_t *pentKillTarget; // 301 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 304 -// FNullEnt(const edict_t *pent); // 305 -// Instance(edict_t *pent); // 307 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 310 -// } -} - -/* <1843f8> ../cstrike/dlls/subs.cpp:249 */ -void DelayedUse(entvars_t *pev) -{ -// GetClassPtr(CBaseDelay *a); // 249 -} - -/* <184158> ../cstrike/dlls/subs.cpp:357 */ -void CBaseDelay::DelayThink(void) -{ -// { -// class CBaseEntity *pActivator; // 359 -// Instance(edict_t *pent); // 363 -// SUB_UseTargets(CBaseDelay *const this, -// class CBaseEntity *pActivator, -// USE_TYPE useType, -// float value); // 366 -// } -} - -/* <184126> ../cstrike/dlls/cbase.h:800 */ -CBaseDelay *GetClassPtr(CBaseDelay *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1840d5> ../cstrike/dlls/subs.cpp:183 */ -void CBaseEntity::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value) -{ -} - -/* <183fb0> ../cstrike/dlls/subs.cpp:195 */ -/* linkage=_Z11FireTargetsPKcP11CBaseEntityS2_8USE_TYPEf */ -void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// edict_t *pentTarget; // 197 -// { -// class CBaseEntity *pTarget; // 209 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 205 -// FNullEnt(const edict_t *pent); // 206 -// Instance(edict_t *pent); // 209 -// } -// } -} - -/* <183f8a> ../cstrike/dlls/subs.cpp:135 */ -void CBaseEntity::SUB_DoNothing(void) -{ -} - -/* <183f38> ../cstrike/dlls/subs.cpp:120 */ -void CBaseEntity::SUB_Remove(void) -{ -// UpdateOnRemove(CBaseEntity *const this); // 122 -} - -/* <183f03> ../cstrike/dlls/subs.cpp:98 */ -void CBaseEntity::UpdateOnRemove(void) -{ -// { -// int i; // 100 -// } -} - -/* <183edf> ../cstrike/dlls/subs.cpp:98 */ -void CBaseEntity::UpdateOnRemove(void) -{ -// { -// int i; // 100 -// } -} - -/* <183e15> ../cstrike/dlls/subs.cpp:77 */ -void info_bomb_target(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 77 -} - -/* <183d4b> ../cstrike/dlls/subs.cpp:75 */ -void info_hostage_rescue(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 75 -} - -/* <183c81> ../cstrike/dlls/subs.cpp:72 */ -void info_landmark(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 72 -} - -/* <183bb7> ../cstrike/dlls/subs.cpp:71 */ -void info_vip_start(entvars_t *pev) -{ -// GetClassPtr(CBaseDMStart *a); // 71 -} - -/* <183aed> ../cstrike/dlls/subs.cpp:70 */ -void info_player_start(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 70 -} - -/* <1839f1> ../cstrike/dlls/subs.cpp:69 */ -void info_player_deathmatch(entvars_t *pev) -{ -// GetClassPtr(CBaseDMStart *a); // 69 -} - -/* <1839bf> ../cstrike/dlls/cbase.h:800 */ -CBaseDMStart *GetClassPtr(CBaseDMStart *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1838f5> ../cstrike/dlls/subs.cpp:57 */ -void info_null(entvars_t *pev) -{ -// GetClassPtr(CNullEntity *a); // 57 -} - -/* <1836dc> ../cstrike/dlls/subs.cpp:397 */ -void CBaseToggle::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 399 -// FStrEq(const char *sz1, -// const char *sz2); // 404 -// KeyValue(CBaseToggle *const this, -// KeyValueData *pkvd); // 397 -// atof(const char *__nptr); // 401 -// atof(const char *__nptr); // 406 -} - -/* <183647> ../cstrike/dlls/subs.cpp:79 */ -void CBaseDMStart::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 81 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 87 -// KeyValue(CBaseDMStart *const this, -// KeyValueData *pkvd); // 79 -} - -/* <18356f> ../cstrike/dlls/subs.cpp:149 */ -void CBaseDelay::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 151 -// FStrEq(const char *sz1, -// const char *sz2); // 156 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 163 -// atof(const char *__nptr); // 153 -// KeyValue(CBaseDelay *const this, -// KeyValueData *pkvd); // 149 -} - -/* <183523> ../cstrike/dlls/subs.cpp:147 */ -void CBaseDelay::Save(CSave &save) -{ -// Save(CBaseDelay *const this, -// class CSave &save); // 147 -} - -/* <1834d6> ../cstrike/dlls/subs.cpp:394 */ -void CBaseToggle::Save(CSave &save) -{ -// Save(CBaseToggle *const this, -// class CSave &save); // 394 -} - -/* <18348a> ../cstrike/dlls/subs.cpp:147 */ -void CBaseDelay::Restore(CRestore &restore) -{ -// Restore(CBaseDelay *const this, -// class CRestore &restore); // 147 -} - -/* <18343d> ../cstrike/dlls/subs.cpp:394 */ -void CBaseToggle::Restore(CRestore &restore) -{ -// Restore(CBaseToggle *const this, -// class CRestore &restore); // 394 -} - -/* <183417> ../cstrike/dlls/subs.cpp:53 */ -void CNullEntity::Spawn(void) -{ -} - -/* <1833c8> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <18337e> ../cstrike/dlls/subs.cpp:465 */ -void CBaseToggle::LinearMoveDone(void) -{ -} - -/* <183365> ../cstrike/dlls/subs.cpp:465 */ -void CBaseToggle::LinearMoveDone(void) -{ -} - -/* <18331c> ../cstrike/dlls/subs.cpp:90 */ -void CBaseDMStart::IsTriggered(CBaseEntity *pEntity) -{ -// { -// BOOL master; // 92 -// } -} - -/* <1832fb> ../cstrike/dlls/subs.cpp:525 */ -void CBaseToggle::AngularMoveDone(void) -{ -} - -/* <1832e2> ../cstrike/dlls/subs.cpp:525 */ -void CBaseToggle::AngularMoveDone(void) -{ -} - -/* <1832bc> ../cstrike/dlls/subs.cpp:38 */ -void CPointEntity::Spawn(void) -{ -} - -/* <183296> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <183270> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <183236> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <183209> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <1831e3> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1831a8> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <182fce> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <182fa8> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <182f82> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <182f4d> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <182eee> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <182eb9> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <182e93> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <182e6d> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <182e47> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <182e21> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <182dfa> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <182dd4> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <182dae> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <182d88> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <182d54> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <182d2e> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <182d08> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <182cd4> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <182cae> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <182c1a> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <182bca> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <182b96> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <182b62> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <182b14> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <182ad2> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <182aac> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <182a86> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <182a54> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <182a14> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1829ee> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1829ba> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <182994> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <18296e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <18294d> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <182924> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1828fe> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1828d8> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1828b2> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <182899> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <182839> ../cstrike/dlls/subs.cpp:252 */ -void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value) -{ -// { -// class CBaseDelay *pTemp; // 266 -// } -// { -// edict_t *pentKillTarget; // 301 -// } -} - -/* <1827f9> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <1827de> ../cstrike/dlls/subs.cpp:59 */ -inline void CBaseDMStart::CBaseDMStart(void) -{ -} - -/* <1827c2> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <182790> ../cstrike/dlls/cbase.h:800 */ -CNullEntity *GetClassPtr(CNullEntity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <182770> ../cstrike/dlls/subs.cpp:45 */ -inline void CNullEntity::CNullEntity(void) -{ -} - -/* <182717> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1826f4> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <1826cd> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <18268b> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <182628> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <18260f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1825ac> ../cstrike/dlls/subs.cpp:79 */ -void CBaseDMStart::KeyValue(KeyValueData *pkvd) -{ -} - -/* <182587> ../cstrike/dlls/subs.cpp:397 */ -void CBaseToggle::KeyValue(KeyValueData *pkvd) -{ -} - -/* <182563> ../cstrike/dlls/subs.cpp:149 */ -void CBaseDelay::KeyValue(KeyValueData *pkvd) -{ -} - -/* <18253f> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <182474> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <182440> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <182419> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1823ed> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1823cd> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1823af> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <182386> ../cstrike/dlls/subs.cpp:147 */ -void CBaseDelay::Save(CSave &save) -{ -} - -/* <18235c> ../cstrike/dlls/subs.cpp:394 */ -void CBaseToggle::Save(CSave &save) -{ -} - -/* <18232e> ../cstrike/dlls/subs.cpp:147 */ -void CBaseDelay::Restore(CRestore &restore) -{ -} - -/* <1822ff> ../cstrike/dlls/subs.cpp:394 */ -void CBaseToggle::Restore(CRestore &restore) -{ -} - -/* <1822e1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <17d35d> ../cstrike/dlls/spectator.cpp:61 */ -void CBaseSpectator::SpectatorImpulseCommand(void) -{ -// { -// edict_t *pGoal; // 63 -// edict_t *pPreviousGoal; // 64 -// edict_t *pCurrentGoal; // 65 -// BOOL bFound; // 66 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 82 -// FNullEnt(const edict_t *pent); // 90 -// } -} - -/* <17d2c2> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <17d297> ../cstrike/dlls/spectator.cpp:142 */ -void CBaseSpectator::Spawn(void) -{ -} - -/* <17d271> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <17d236> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <17d05c> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <17d036> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <17d010> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <17cfdb> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <17cf7c> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <17cf47> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <17cf21> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <17cefb> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <17ced5> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <17ceaf> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <17ce88> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <17ce62> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <17ce3c> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <17ce16> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <17cde2> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <17cdbc> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <17cd96> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <17cd62> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <17cd3c> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <17cca8> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <17cc58> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <17cc24> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <17cbf0> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <17cba2> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <17cb60> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <17cb3a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <17cb14> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <17cae2> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <17caa2> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <17ca76> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <17ca42> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <17ca1c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <17c9f6> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <17c9d5> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <17c9a1> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <17c97b> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <17c955> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <17c8f2> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <17c89e> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <17c7ca> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <17c791> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <17c76a> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <17c73e> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1790b8> ../cstrike/dlls/soundent.cpp:367 */ -void ClientSoundIndex(edict_t *pClient) -{ -// { -// int iReturn; // 369 -// ENTINDEX(edict_t *pEdict); // 369 -// } -} - -/* <179093> ../cstrike/dlls/soundent.cpp:339 */ -void SoundPointerForIndex(int iIndex) -{ -} - -/* <179083> ../cstrike/dlls/soundent.cpp:325 */ -void FreeList(void) -{ -} - -/* <179073> ../cstrike/dlls/soundent.cpp:312 */ -void ActiveList(void) -{ -} - -/* <179031> ../cstrike/dlls/soundent.cpp:274 */ -void CSoundEnt::ISoundsInList(int iListType) -{ -// { -// int i; // 276 -// int iThisSound; // 277 -// } -} - -/* <17900a> ../cstrike/dlls/soundent.cpp:80 */ -void CSoundEnt::Spawn(void) -{ -} - -/* <178f4e> ../cstrike/dlls/soundent.cpp:228 */ -void CSoundEnt::Initialize(void) -{ -// { -// int i; // 230 -// int iSound; // 231 -// Clear(CSound *const this); // 239 -// IAllocSound(CSoundEnt *const this); // 249 -// } -} - -/* <178e94> ../cstrike/dlls/soundent.cpp:200 */ -void InsertSound(int iType, Vector &vecOrigin, int iVolume, float flDuration) -{ -// { -// int iThisSound; // 202 -// IAllocSound(CSoundEnt *const this); // 210 -// } -} - -/* <178e2d> ../cstrike/dlls/soundent.cpp:171 */ -void CSoundEnt::IAllocSound(void) -{ -// { -// int iNewSound; // 173 -// } -// IAllocSound(CSoundEnt *const this); // 171 -} - -/* <178e07> ../cstrike/dlls/soundent.cpp:141 */ -void FreeSound(int iSound, int iPrevious) -{ -} - -/* <178ddf> ../cstrike/dlls/soundent.cpp:67 */ -void CSound::FIsScent(void) -{ -} - -/* <178db7> ../cstrike/dlls/soundent.cpp:54 */ -void CSound::FIsSound(void) -{ -} - -/* <178d8f> ../cstrike/dlls/soundent.cpp:43 */ -void CSound::Reset(void) -{ -} - -/* <178d6e> ../cstrike/dlls/soundent.cpp:29 */ -void CSound::Clear(void) -{ -} - -/* <178ca4> ../cstrike/dlls/soundent.cpp:22 */ -void soundent(entvars_t *pev) -{ -// GetClassPtr(CSoundEnt *a); // 22 -} - -/* <178b0c> ../cstrike/dlls/soundent.cpp:93 */ -void CSoundEnt::Think(void) -{ -// { -// int iSound; // 95 -// int iPreviousSound; // 96 -// { -// int iNext; // 107 -// FreeSound(int iSound, -// int iPrevious); // 110 -// } -// } -// Think(CSoundEnt *const this); // 93 -} - -/* <178aeb> ../cstrike/dlls/soundent.cpp:141 */ -void FreeSound(int iSound, int iPrevious) -{ -} - -/* <178a9c> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <178a76> ../cstrike/dlls/soundent.cpp:132 */ -void CSoundEnt::Precache(void) -{ -} - -/* <178a50> ../cstrike/dlls/soundent.h:86 */ -void CSoundEnt::ObjectCaps(void) -{ -} - -/* <178a2a> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1789ef> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <178815> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1787ef> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1787c9> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <178794> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <178735> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <178700> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1786da> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1786b4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <17868e> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <178667> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <178641> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <17861b> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1785f5> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1785c1> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <17859b> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <178575> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <178541> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <17851b> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <178487> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <178437> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <178403> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1783cf> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <178381> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <17833f> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <178319> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1782f3> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1782c1> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <178281> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <178255> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <178221> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1781fb> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1781d5> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1781a1> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <17817b> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <178149> ../cstrike/dlls/cbase.h:800 */ -CSoundEnt *GetClassPtr(CSoundEnt *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <17812e> ../cstrike/dlls/soundent.h:67 */ -inline void CSoundEnt::CSoundEnt(void) -{ -} - -/* <1780b8> ../cstrike/dlls/soundent.h:44 */ -inline void CSound::CSound(void) -{ -} - -/* <17809d> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <178042> ../cstrike/dlls/soundent.cpp:93 */ -void CSoundEnt::Think(void) -{ -// { -// int iSound; // 95 -// int iPreviousSound; // 96 -// { -// int iNext; // 107 -// } -// } -} - -/* <178005> ../cstrike/dlls/soundent.cpp:274 */ -void CSoundEnt::ISoundsInList(int iListType) -{ -// { -// int i; // 276 -// int iThisSound; // 277 -// } -} - -/* <177fe5> ../cstrike/dlls/soundent.cpp:29 */ -void CSound::Clear(void) -{ -} - -/* <177fba> ../cstrike/dlls/soundent.cpp:171 */ -void CSoundEnt::IAllocSound(void) -{ -// { -// int iNewSound; // 173 -// } -} - -/* <177f9c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <177f48> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <177eae> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <177e7a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <177e53> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <177e27> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <177e09> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <17428e> ../cstrike/dlls/sound.cpp:960 */ -void CEnvSound::Think(void) -{ -// -//env_sound_Think_fast: // 1039 -// -//env_sound_Think_slow: // 1043 -// { -// edict_t *pentPlayer; // 965 -// class CBasePlayer *pPlayer; // 966 -// float flRange; // 972 -// edict(CBaseEntity *const this); // 965 -// FNullEnt(const edict_t *pent); // 968 -// VARS(edict_t *pent); // 971 -// FNullEnt(const edict_t *pent); // 977 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1024 -// } -} - -/* <17406b> ../cstrike/dlls/sound.cpp:1885 */ -void speaker(entvars_t *pev) -{ -// GetClassPtr(CSpeaker *a); // 1885 -} - -/* <173d99> ../cstrike/dlls/sound.cpp:1697 */ -/* linkage=_Z21TEXTURETYPE_PlaySoundP11TraceResult6VectorS1_i */ -float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType) -{ -// { -// char chTextureType; // 1701 -// float fvol; // 1702 -// float fvolbar; // 1703 -// char szbuffer; // 1704 -// const char *pTextureName; // 1705 -// float rgfl1; // 1706 -// float rgfl2; // 1707 -// char *rgsz; // 1708 -// int cnt; // 1709 -// float fattn; // 1710 -// class CBaseEntity *pEntity; // 1715 -// Instance(edict_t *pent); // 1715 -// CopyToArray(const Vector *const this, -// float *rgfl); // 1730 -// CopyToArray(const Vector *const this, -// float *rgfl); // 1731 -// TEXTURETYPE_Find(char *name); // 1752 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1833 -// { -// float flVolume; // 1847 -// ENT(EOFFSET eoffset); // 1851 -// ENT(EOFFSET eoffset); // 1850 -// } -// ENT(EOFFSET eoffset); // 1857 -// ENT(EOFFSET eoffset); // 1737 -// } -} - -/* <173d41> ../cstrike/dlls/sound.cpp:1680 */ -char TEXTURETYPE_Find(char *name) -{ -// { -// int i; // 1684 -// } -} - -/* <173cc2> ../cstrike/dlls/sound.cpp:1610 */ -/* linkage=_Z16TEXTURETYPE_Initv */ -void TEXTURETYPE_Init(void) -{ -// { -// char buffer; // 1612 -// int i; // 1613 -// int j; // 1613 -// byte *pMemFile; // 1614 -// int fileSize; // 1615 -// int filePos; // 1615 -// } -} - -/* <173a7b> ../cstrike/dlls/sound.cpp:1530 */ -/* linkage=_Z19EMIT_GROUPNAME_SUITP7edict_sPKc */ -void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname) -{ -// { -// float fvol; // 1532 -// int pitch; // 1533 -// SENTENCEG_PlayRndSz(edict_t *entity, -// const char *szgroupname, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1540 -// } -} - -/* <1738c3> ../cstrike/dlls/sound.cpp:1515 */ -/* linkage=_Z17EMIT_GROUPID_SUITP7edict_si */ -void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg) -{ -// { -// float fvol; // 1517 -// int pitch; // 1518 -// SENTENCEG_PlayRndI(edict_t *entity, -// int isentenceg, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1525 -// } -} - -/* <173770> ../cstrike/dlls/sound.cpp:1500 */ -/* linkage=_Z15EMIT_SOUND_SUITP7edict_sPKc */ -void EMIT_SOUND_SUIT(edict_t *entity, const char *sample) -{ -// { -// float fvol; // 1502 -// int pitch; // 1503 -// EMIT_SOUND_DYN(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1510 -// } -} - -/* <1734e4> ../cstrike/dlls/sound.cpp:1334 */ -/* linkage=_Z14SENTENCEG_Initv */ -void SENTENCEG_Init(void) -{ -// { -// char buffer; // 1336 -// char szgroup; // 1337 -// int i; // 1338 -// int j; // 1338 -// int isentencegs; // 1339 -// int filePos; // 1353 -// int fileSize; // 1353 -// byte *pMemFile; // 1354 -// { -// const char *pString; // 1388 -// } -// USENTENCEG_InitLRU(unsigned char *plru, -// int count); // 1449 -// } -} - -/* <173360> ../cstrike/dlls/sound.cpp:1311 */ -/* linkage=_Z14SENTENCEG_StopP7edict_sii */ -void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick) -{ -// { -// char buffer; // 1313 -// char sznum; // 1314 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 1327 -// } -} - -/* <173125> ../cstrike/dlls/sound.cpp:1285 */ -/* linkage=_Z26SENTENCEG_PlaySequentialSzP7edict_sPKcffiiii */ -int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch, int ipick, int freset) -{ -// { -// char name; // 1288 -// int ipicknext; // 1289 -// int isentenceg; // 1290 -// SENTENCEG_GetIndex(const char *szgroupname); // 1297 -// USENTENCEG_PickSequential(int isentenceg, -// char *szfound, -// int ipick, -// int freset); // 1301 -// EMIT_SOUND_DYN(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1303 -// } -} - -/* <172b7a> ../cstrike/dlls/sound.cpp:1930 */ -void CSpeaker::SpeakerThink(void) -{ -// { -// char *szSoundFile; // 1932 -// float flvolume; // 1933 -// float flattenuation; // 1934 -// int flags; // 1935 -// int pitch; // 1936 -// SENTENCEG_PlayRndSz(edict_t *entity, -// const char *szgroupname, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1980 -// } -} - -/* <172b37> ../cstrike/dlls/sound.cpp:1457 */ -int SENTENCEG_Lookup(const char *sample, char *sentencenum) -{ -// { -// char sznum; // 1459 -// int i; // 1465 -// } -} - -/* <172b0c> ../cstrike/dlls/sound.cpp:1213 */ -int SENTENCEG_GetIndex(const char *szgroupname) -{ -// { -// int i; // 1215 -// } -} - -/* <1729cb> ../cstrike/dlls/sound.cpp:1163 */ -/* linkage=_Z15USENTENCEG_PickiPc */ -int USENTENCEG_Pick(int isentenceg, char *szfound) -{ -// { -// char *szgroupname; // 1165 -// unsigned char *plru; // 1166 -// unsigned char i; // 1167 -// unsigned char count; // 1168 -// char sznum; // 1169 -// unsigned char ipick; // 1170 -// int ffound; // 1171 -// USENTENCEG_InitLRU(unsigned char *plru, -// int count); // 1195 -// } -} - -/* <17290a> ../cstrike/dlls/sound.cpp:1115 */ -int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset) -{ -// { -// char *szgroupname; // 1117 -// unsigned char count; // 1118 -// char sznum; // 1119 -// } -} - -/* <172633> ../cstrike/dlls/sound.cpp:919 */ -/* linkage=_Z16FEnvSoundInRangeP9entvars_sS0_Pf */ -BOOL FEnvSoundInRange(entvars_t *pev, entvars_t *pevTarget, float *pflRange) -{ -// { -// class CEnvSound *pSound; // 921 -// Vector vecSpot1; // 922 -// Vector vecSpot2; // 923 -// Vector vecRange; // 924 -// float flRange; // 925 -// TraceResult tr; // 926 -// GetClassPtr(CEnvSound *a); // 921 -// operator+(const Vector *const this, -// const Vector &v); // 922 -// operator+(const Vector *const this, -// const Vector &v); // 923 -// operator-(const Vector *const this, -// const Vector &v); // 937 -// Length(const Vector *const this); // 938 -// } -} - -/* <172566> ../cstrike/dlls/sound.cpp:891 */ -void env_sound(entvars_t *pev) -{ -// GetClassPtr(CEnvSound *a); // 891 -} - -/* <172534> ../cstrike/dlls/cbase.h:800 */ -CEnvSound *GetClassPtr(CEnvSound *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1724f8> ../cstrike/dlls/sound.cpp:223 */ -void CAmbientGeneric::Restart(void) -{ -// { -// char *szSoundFile; // 247 -// } -} - -/* <1724bb> ../cstrike/dlls/sound.cpp:296 */ -void CAmbientGeneric::Precache(void) -{ -// { -// char *szSoundFile; // 298 -// } -} - -/* <172418> ../cstrike/dlls/sound.cpp:605 */ -void CAmbientGeneric::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// char *szSoundFile; // 607 -// float fraction; // 608 -// { -// int pitchinc; // 649 -// } -// } -} - -/* <1723db> ../cstrike/dlls/sound.cpp:521 */ -void CAmbientGeneric::InitModulationParms(void) -{ -// { -// int pitchinc; // 523 -// } -} - -/* <172311> ../cstrike/dlls/sound.cpp:140 */ -void ambient_generic(entvars_t *pev) -{ -// GetClassPtr(CAmbientGeneric *a); // 140 -} - -/* <171f38> ../cstrike/dlls/sound.cpp:717 */ -void CAmbientGeneric::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 723 -// FStrEq(const char *sz1, -// const char *sz2); // 730 -// FStrEq(const char *sz1, -// const char *sz2); // 740 -// FStrEq(const char *sz1, -// const char *sz2); // 750 -// FStrEq(const char *sz1, -// const char *sz2); // 764 -// FStrEq(const char *sz1, -// const char *sz2); // 778 -// FStrEq(const char *sz1, -// const char *sz2); // 791 -// FStrEq(const char *sz1, -// const char *sz2); // 805 -// FStrEq(const char *sz1, -// const char *sz2); // 819 -// FStrEq(const char *sz1, -// const char *sz2); // 827 -// FStrEq(const char *sz1, -// const char *sz2); // 839 -// FStrEq(const char *sz1, -// const char *sz2); // 850 -// FStrEq(const char *sz1, -// const char *sz2); // 860 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 869 -// atoi(const char *__nptr); // 732 -// atoi(const char *__nptr); // 725 -// atoi(const char *__nptr); // 742 -// atoi(const char *__nptr); // 780 -// atoi(const char *__nptr); // 752 -// atoi(const char *__nptr); // 766 -// atoi(const char *__nptr); // 829 -// atoi(const char *__nptr); // 793 -// atoi(const char *__nptr); // 807 -// atoi(const char *__nptr); // 821 -// atoi(const char *__nptr); // 841 -// atoi(const char *__nptr); // 852 -// atoi(const char *__nptr); // 862 -} - -/* <171e86> ../cstrike/dlls/sound.cpp:2044 */ -void CSpeaker::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2048 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 2054 -// KeyValue(CSpeaker *const this, -// KeyValueData *pkvd); // 2044 -} - -/* <171e37> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <171d61> ../cstrike/dlls/sound.cpp:901 */ -void CEnvSound::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 904 -// FStrEq(const char *sz1, -// const char *sz2); // 909 -// KeyValue(CEnvSound *const this, -// KeyValueData *pkvd); // 901 -// atof(const char *__nptr); // 906 -} - -/* <171cc9> ../cstrike/dlls/sound.cpp:1561 */ -void memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize) -{ -// { -// int i; // 1570 -// int last; // 1571 -// int stop; // 1577 -// { -// int size; // 1592 -// } -// } -} - -/* <171c6b> ../cstrike/dlls/sound.cpp:1896 */ -void CSpeaker::Spawn(void) -{ -// { -// char *szSoundFile; // 1898 -// } -// Spawn(CSpeaker *const this); // 1896 -} - -/* <171c1f> ../cstrike/dlls/sound.cpp:155 */ -void CAmbientGeneric::Save(CSave &save) -{ -// Save(CAmbientGeneric *const this, -// class CSave &save); // 155 -} - -/* <171bd2> ../cstrike/dlls/sound.cpp:898 */ -void CEnvSound::Save(CSave &save) -{ -// Save(CEnvSound *const this, -// class CSave &save); // 898 -} - -/* <171b85> ../cstrike/dlls/sound.cpp:1891 */ -void CSpeaker::Save(CSave &save) -{ -// Save(CSpeaker *const this, -// class CSave &save); // 1891 -} - -/* <171b39> ../cstrike/dlls/sound.cpp:155 */ -void CAmbientGeneric::Restore(CRestore &restore) -{ -// Restore(CAmbientGeneric *const this, -// class CRestore &restore); // 155 -} - -/* <171aec> ../cstrike/dlls/sound.cpp:898 */ -void CEnvSound::Restore(CRestore &restore) -{ -// Restore(CEnvSound *const this, -// class CRestore &restore); // 898 -} - -/* <171a9f> ../cstrike/dlls/sound.cpp:1891 */ -void CSpeaker::Restore(CRestore &restore) -{ -// Restore(CSpeaker *const this, -// class CRestore &restore); // 1891 -} - -/* <171a4e> ../cstrike/dlls/sound.cpp:1997 */ -void CSpeaker::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int fActive; // 1999 -// } -} - -/* <171a16> ../cstrike/dlls/sound.cpp:1924 */ -void CSpeaker::Precache(void) -{ -// Precache(CSpeaker *const this); // 1924 -} - -/* <171973> ../cstrike/dlls/sound.cpp:328 */ -void CAmbientGeneric::RampThink(void) -{ -// { -// char *szSoundFile; // 330 -// int pitch; // 331 -// int vol; // 332 -// int flags; // 333 -// int fChanged; // 334 -// int prev; // 335 -// { -// int pos; // 429 -// } -// } -} - -/* <17194d> ../cstrike/dlls/sound.cpp:1880 */ -void CSpeaker::ObjectCaps(void) -{ -} - -/* <171926> ../cstrike/dlls/sound.cpp:1053 */ -void CEnvSound::Spawn(void) -{ -} - -/* <1718ea> ../cstrike/dlls/sound.cpp:160 */ -void CAmbientGeneric::Spawn(void) -{ -// { -// char *szSoundFile; // 191 -// } -} - -/* <1718c4> ../cstrike/dlls/sound.cpp:131 */ -void CAmbientGeneric::ObjectCaps(void) -{ -} - -/* <1718a3> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <17187d> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <171842> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <171668> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <171642> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <17161c> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1715e7> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <171588> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <171553> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <17152d> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <171507> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1714e1> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1714bb> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <171494> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <17146e> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <171448> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <171422> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1713ee> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1713c8> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1713a2> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <17136e> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <171348> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1712b4> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <171264> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <171230> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1711fc> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <17119b> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <171159> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <171133> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <17110d> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1710db> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1710a7> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <171081> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <17104d> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <171027> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <171001> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <170fdb> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <170fb5> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <170f2a> ../cstrike/dlls/sound.cpp:1561 */ -char *memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize) -{ -// { -// int i; // 1570 -// int last; // 1571 -// int stop; // 1577 -// { -// int size; // 1592 -// } -// } -} - -/* <170eb5> ../cstrike/dlls/sound.cpp:1238 */ -int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch) -{ -// { -// char name; // 1241 -// int ipick; // 1242 -// } -} - -/* <170e3f> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <170e20> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <170e00> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <170de0> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <170d8d> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <170d59> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <170d3b> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <170d09> ../cstrike/dlls/cbase.h:800 */ -CSpeaker *GetClassPtr(CSpeaker *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <170ced> ../cstrike/dlls/sound.cpp:1867 */ -inline void CSpeaker::CSpeaker(void) -{ -} - -/* <170ccc> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <170c87> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <170c42> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <170c05> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <170bde> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <170bc2> ../cstrike/dlls/sound.cpp:875 */ -inline void CEnvSound::CEnvSound(void) -{ -} - -/* <170ba6> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <170b74> ../cstrike/dlls/cbase.h:800 */ -CAmbientGeneric *GetClassPtr(CAmbientGeneric *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <170b59> ../cstrike/dlls/sound.cpp:117 */ -inline void CAmbientGeneric::CAmbientGeneric(void) -{ -} - -/* <170b00> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <170adc> ../cstrike/dlls/vector.h:117 */ -inline void Vector::CopyToArray(float *rgfl) -{ -} - -/* <170ab7> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <170a36> ../cstrike/dlls/sound.cpp:1257 */ -int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch) -{ -// { -// char name; // 1260 -// int ipick; // 1261 -// int isentenceg; // 1262 -// } -} - -/* <170992> ../cstrike/dlls/sound.cpp:1483 */ -void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch) -{ -// { -// char name; // 1488 -// } -} - -/* <17093f> ../cstrike/dlls/sound.cpp:1084 */ -void USENTENCEG_InitLRU(unsigned char *plru, int count) -{ -// { -// int i; // 1086 -// int j; // 1086 -// int k; // 1086 -// unsigned char temp; // 1087 -// } -} - -/* <170921> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <170902> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1708af> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <17088a> ../cstrike/dlls/sound.cpp:2044 */ -void CSpeaker::KeyValue(KeyValueData *pkvd) -{ -} - -/* <170861> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1707f5> ../cstrike/dlls/sound.cpp:901 */ -void CEnvSound::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1707af> ../cstrike/dlls/sound.cpp:1896 */ -void CSpeaker::Spawn(void) -{ -// { -// char *szSoundFile; // 1898 -// } -} - -/* <1706e6> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1706b2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <17068b> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <17065f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <17063f> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <170621> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1705f9> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1705d0> ../cstrike/dlls/sound.cpp:155 */ -void CAmbientGeneric::Save(CSave &save) -{ -} - -/* <1705a6> ../cstrike/dlls/sound.cpp:898 */ -void CEnvSound::Save(CSave &save) -{ -} - -/* <17057c> ../cstrike/dlls/sound.cpp:1891 */ -void CSpeaker::Save(CSave &save) -{ -} - -/* <17054e> ../cstrike/dlls/sound.cpp:155 */ -void CAmbientGeneric::Restore(CRestore &restore) -{ -} - -/* <17051f> ../cstrike/dlls/sound.cpp:898 */ -void CEnvSound::Restore(CRestore &restore) -{ -} - -/* <1704f5> ../cstrike/dlls/sound.cpp:1891 */ -void CSpeaker::Restore(CRestore &restore) -{ -} - -/* <17049e> ../cstrike/dlls/sound.cpp:1997 */ -void CSpeaker::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int fActive; // 1999 -// } -} - -/* <170480> ../cstrike/dlls/sound.cpp:1924 */ -void CSpeaker::Precache(void) -{ -} - -/* <16a558> ../cstrike/dlls/skill.cpp:30 */ -/* linkage=_Z12GetSkillCvarPc */ -float GetSkillCvar(char *pName) -{ -// { -// int iCount; // 32 -// float flValue; // 33 -// char szBuffer; // 34 -// } -} - -/* <1676c5> ../cstrike/dlls/singleplay_gamerules.cpp:32 */ -void CHalfLifeRules::CHalfLifeRules(void) -{ -} - -/* <1676ac> ../cstrike/dlls/singleplay_gamerules.cpp:32 */ -void CHalfLifeRules::CHalfLifeRules(void) -{ -} - -/* <167677> ../cstrike/dlls/singleplay_gamerules.cpp:120 */ -void CHalfLifeRules::PlayerSpawn(CBasePlayer *pPlayer) -{ -} - -/* <1675e6> ../cstrike/dlls/singleplay_gamerules.cpp:220 */ -void CHalfLifeRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer) -{ -// { -// class CBaseEntity *pSpot; // 222 -// operator+(const Vector *const this, -// const Vector &v); // 229 -// edict(CBaseEntity *const this); // 236 -// INDEXENT(int iEdictNum); // 226 -// } -} - -/* <1675c0> ../cstrike/dlls/singleplay_gamerules.cpp:351 */ -void CHalfLifeRules::FAllowMonsters(void) -{ -} - -/* <16757c> ../cstrike/dlls/singleplay_gamerules.cpp:343 */ -void CHalfLifeRules::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) -{ -} - -/* <167547> ../cstrike/dlls/singleplay_gamerules.cpp:336 */ -void CHalfLifeRules::DeadPlayerAmmo(CBasePlayer *pPlayer) -{ -} - -/* <167512> ../cstrike/dlls/singleplay_gamerules.cpp:329 */ -void CHalfLifeRules::DeadPlayerWeapons(CBasePlayer *pPlayer) -{ -} - -/* <1674ec> ../cstrike/dlls/singleplay_gamerules.cpp:322 */ -void CHalfLifeRules::FlHealthChargerRechargeTime(void) -{ -} - -/* <16748f> ../cstrike/dlls/singleplay_gamerules.cpp:315 */ -void CHalfLifeRules::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) -{ -// Vector(Vector *const this, -// const Vector &v); // 317 -} - -/* <16745a> ../cstrike/dlls/singleplay_gamerules.cpp:308 */ -void CHalfLifeRules::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) -{ -} - -/* <167425> ../cstrike/dlls/singleplay_gamerules.cpp:301 */ -void CHalfLifeRules::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) -{ -} - -/* <1673d2> ../cstrike/dlls/singleplay_gamerules.cpp:295 */ -void CHalfLifeRules::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) -{ -} - -/* <16739d> ../cstrike/dlls/singleplay_gamerules.cpp:288 */ -void CHalfLifeRules::IsAllowedToSpawn(CBaseEntity *pEntity) -{ -} - -/* <167340> ../cstrike/dlls/singleplay_gamerules.cpp:281 */ -void CHalfLifeRules::VecItemRespawnSpot(CItem *pItem) -{ -// Vector(Vector *const this, -// const Vector &v); // 283 -} - -/* <16730b> ../cstrike/dlls/singleplay_gamerules.cpp:272 */ -void CHalfLifeRules::FlItemRespawnTime(CItem *pItem) -{ -} - -/* <1672d6> ../cstrike/dlls/singleplay_gamerules.cpp:263 */ -void CHalfLifeRules::ItemShouldRespawn(CItem *pItem) -{ -} - -/* <167292> ../cstrike/dlls/singleplay_gamerules.cpp:257 */ -void CHalfLifeRules::PlayerGotItem(CBasePlayer *pPlayer, class CItem *pItem) -{ -} - -/* <167250> ../cstrike/dlls/singleplay_gamerules.cpp:250 */ -void CHalfLifeRules::CanHaveItem(CBasePlayer *pPlayer, class CItem *pItem) -{ -} - -/* <16721c> ../cstrike/dlls/singleplay_gamerules.cpp:243 */ -void CHalfLifeRules::WeaponShouldRespawn(CBasePlayerItem *pWeapon) -{ -} - -/* <1671c1> ../cstrike/dlls/singleplay_gamerules.cpp:215 */ -void CHalfLifeRules::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) -{ -// Vector(Vector *const this, -// const Vector &v); // 217 -} - -/* <16718d> ../cstrike/dlls/singleplay_gamerules.cpp:206 */ -void CHalfLifeRules::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) -{ -} - -/* <167159> ../cstrike/dlls/singleplay_gamerules.cpp:196 */ -void CHalfLifeRules::FlWeaponRespawnTime(CBasePlayerItem *pWeapon) -{ -} - -/* <167117> ../cstrike/dlls/singleplay_gamerules.cpp:188 */ -void CHalfLifeRules::PlayerGotWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -} - -/* <1670c7> ../cstrike/dlls/singleplay_gamerules.cpp:180 */ -void CHalfLifeRules::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) -{ -} - -/* <167077> ../cstrike/dlls/singleplay_gamerules.cpp:173 */ -void CHalfLifeRules::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) -{ -} - -/* <167035> ../cstrike/dlls/singleplay_gamerules.cpp:165 */ -void CHalfLifeRules::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) -{ -} - -/* <167001> ../cstrike/dlls/singleplay_gamerules.cpp:156 */ -void CHalfLifeRules::FlPlayerSpawnTime(CBasePlayer *pPlayer) -{ -} - -/* <166fcd> ../cstrike/dlls/singleplay_gamerules.cpp:149 */ -void CHalfLifeRules::FPlayerCanRespawn(CBasePlayer *pPlayer) -{ -} - -/* <166f99> ../cstrike/dlls/singleplay_gamerules.cpp:142 */ -void CHalfLifeRules::PlayerThink(CBasePlayer *pPlayer) -{ -} - -/* <166f73> ../cstrike/dlls/singleplay_gamerules.cpp:135 */ -void CHalfLifeRules::AllowAutoTargetCrosshair(void) -{ -} - -/* <166f3f> ../cstrike/dlls/singleplay_gamerules.cpp:110 */ -void CHalfLifeRules::FlPlayerFallDamage(CBasePlayer *pPlayer) -{ -} - -/* <166f0b> ../cstrike/dlls/singleplay_gamerules.cpp:104 */ -void CHalfLifeRules::ClientDisconnected(edict_t *pClient) -{ -} - -/* <166ed8> ../cstrike/dlls/singleplay_gamerules.cpp:98 */ -void CHalfLifeRules::InitHUD(CBasePlayer *pl) -{ -} - -/* <166e7a> ../cstrike/dlls/singleplay_gamerules.cpp:93 */ -void CHalfLifeRules::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) -{ -} - -/* <166e38> ../cstrike/dlls/singleplay_gamerules.cpp:86 */ -void CHalfLifeRules::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) -{ -} - -/* <166df5> ../cstrike/dlls/singleplay_gamerules.cpp:68 */ -void CHalfLifeRules::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -} - -/* <166dcf> ../cstrike/dlls/singleplay_gamerules.cpp:60 */ -void CHalfLifeRules::IsCoOp(void) -{ -} - -/* <166da9> ../cstrike/dlls/singleplay_gamerules.cpp:53 */ -void CHalfLifeRules::IsDeathmatch(void) -{ -} - -/* <166d83> ../cstrike/dlls/singleplay_gamerules.cpp:46 */ -void CHalfLifeRules::IsMultiplayer(void) -{ -} - -/* <166d5d> ../cstrike/dlls/singleplay_gamerules.cpp:40 */ -void CHalfLifeRules::Think(void) -{ -} - -/* <166d28> ../cstrike/dlls/gamerules.h:284 */ -void CHalfLifeRules::GetTeamID(CBaseEntity *pEntity) -{ -} - -/* <166cfd> ../cstrike/dlls/gamerules.h:212 */ -void CHalfLifeRules::FAllowFlashlight(void) -{ -} - -/* <166cd7> ../cstrike/dlls/gamerules.h:192 */ -void CGameRules::CheckMapConditions(void) -{ -} - -/* <166c8b> ../cstrike/dlls/gamerules.h:187 */ -void CGameRules::IsFreezePeriod(void) -{ -} - -/* <166c65> ../cstrike/dlls/gamerules.h:186 */ -void CGameRules::EndMultiplayerGame(void) -{ -} - -/* <166c3f> ../cstrike/dlls/gamerules.h:180 */ -void CGameRules::PlayTextureSounds(void) -{ -} - -/* <166c0b> ../cstrike/dlls/gamerules.h:177 */ -void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) -{ -} - -/* <166bad> ../cstrike/dlls/gamerules.h:176 */ -void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) -{ -} - -/* <166b79> ../cstrike/dlls/gamerules.h:175 */ -void CGameRules::IsValidTeam(const char *pTeamName) -{ -} - -/* <166b45> ../cstrike/dlls/gamerules.h:174 */ -void CGameRules::GetIndexedTeamName(int teamIndex) -{ -} - -/* <166b11> ../cstrike/dlls/gamerules.h:173 */ -void CGameRules::GetTeamIndex(const char *pTeamName) -{ -} - -/* <166aeb> ../cstrike/dlls/gamerules.h:162 */ -void CGameRules::FlHEVChargerRechargeTime(void) -{ -} - -/* <166a25> ../cstrike/dlls/gamerules.h:123 */ -void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) -{ -} - -/* <1669e3> ../cstrike/dlls/gamerules.h:113 */ -void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) -{ -} - -/* <1669a1> ../cstrike/dlls/gamerules.h:112 */ -void CGameRules::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) -{ -} - -/* <16696d> ../cstrike/dlls/gamerules.h:108 */ -void CGameRules::UpdateGameMode(CBasePlayer *pPlayer) -{ -} - -/* <166921> ../cstrike/dlls/gamerules.h:100 */ -void CGameRules::IsTeamplay(void) -{ -} - -/* <166901> ../cstrike/dlls/gamerules.h:86 */ -inline void CGameRules::CGameRules(void) -{ -} - -/* <1668dd> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <16688e> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <166844> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <166809> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1667ba> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <16675e> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <166732> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <166706> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1666de> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <161fc2> (null):27581 */ -void _GLOBAL__sub_I_gEvilImpulse101(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 11442 -} - -/* <1619fd> ../cstrike/dlls/player.cpp:9137 */ -void CBasePlayer::SwitchTeam(void) -{ -// { -// int oldTeam; // 9139 -// char *szOldTeam; // 9269 -// char *szNewTeam; // 9270 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 9216 -// entindex(CBaseEntity *const this); // 9217 -// { -// int i; // 9253 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 9245 -// SendItemStatus(CBasePlayer *pPlayer); // 9249 -// } -// edict(CBaseEntity *const this); // 9277 -// edict(CBaseEntity *const this); // 9277 -// { -// class CCSBot *pBot; // 9282 -// { -// const class BotProfile *pProfile; // 9285 -// { -// bool kick; // 9288 -// } -// } -// } -// edict(CBaseEntity *const this); // 9173 -// entindex(CBaseEntity *const this); // 9173 -// edict(CBaseEntity *const this); // 9210 -// entindex(CBaseEntity *const this); // 9210 -// edict(CBaseEntity *const this); // 9166 -// entindex(CBaseEntity *const this); // 9166 -// edict(CBaseEntity *const this); // 9148 -// entindex(CBaseEntity *const this); // 9148 -// edict(CBaseEntity *const this); // 9156 -// entindex(CBaseEntity *const this); // 9156 -// edict(CBaseEntity *const this); // 9160 -// entindex(CBaseEntity *const this); // 9160 -// edict(CBaseEntity *const this); // 9189 -// entindex(CBaseEntity *const this); // 9189 -// edict(CBaseEntity *const this); // 9203 -// entindex(CBaseEntity *const this); // 9203 -// edict(CBaseEntity *const this); // 9197 -// entindex(CBaseEntity *const this); // 9197 -// edict(CBaseEntity *const this); // 9193 -// entindex(CBaseEntity *const this); // 9193 -// } -} - -/* <1615d2> ../cstrike/dlls/player.cpp:3593 */ -void CBasePlayer::ThrowPrimary(void) -{ -// ThrowWeapon(CBasePlayer::ThrowPrimary(// char *pszItemName); // 3595 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3596 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3597 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3598 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3599 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3600 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3601 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3602 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3603 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3604 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3605 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3606 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3608 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3609 -// DropShield(CBasePlayer *const this, -// bool bDeploy); // 3611 -} - -/* <160a1a> ../cstrike/dlls/player.cpp:2300 */ -void CBasePlayer::Killed(entvars_t *pevAttacker, int iGib) -{ -// { -// class CSound *pSound; // 2302 -// Instance(entvars_t *pev); // 2310 -// { -// class CBaseEntity *pAttackerEntity; // 2374 -// class CBasePlayer *pAttacker; // 2375 -// bool killerHasShield; // 2378 -// bool wasBlind; // 2380 -// Instance(entvars_t *pev); // 2374 -// HasShield(CBasePlayer *const this); // 2378 -// { -// class CCSBot *pBot; // 2383 -// IsBlind(const class CBasePlayer *const this); // 2384 -// } -// { -// int i; // 2386 -// { -// class CBasePlayer *pPlayer; // 2388 -// { -// bool killedByHumanPlayer; // 2391 -// } -// } -// } -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2405 -// { -// int i; // 2411 -// { -// class CBasePlayer *pObserver; // 2413 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2416 -// } -// } -// edict(CBaseEntity *const this); // 2431 -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 2439 -// { -// class CSmokeGrenade *pSmoke; // 2461 -// Vector(Vector *const this, -// const Vector &v); // 2462 -// operator+(const Vector *const this, -// const Vector &v); // 2462 -// } -// Vector(Vector *const this, -// const Vector &v); // 2455 -// operator+(const Vector *const this, -// const Vector &v); // 2455 -// { -// class CHEGrenade *pHEGrenade; // 2448 -// Vector(Vector *const this, -// const Vector &v); // 2449 -// operator+(const Vector *const this, -// const Vector &v); // 2449 -// } -// { -// int gmsgADStop; // 2489 -// ENTINDEX(edict_t *pEdict); // 2486 -// ENTINDEX(edict_t *pEdict); // 2487 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2490 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2480 -// operator-(const Vector *const this); // 2535 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2545 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2550 -// SendFOV(CBasePlayer *const this, -// int fov); // 2556 -// BuyZoneIcon_Clear(CBasePlayer *player); // 2588 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 2618 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 2599 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2575 -// SendItemStatus(CBasePlayer *pPlayer); // 2579 -// operator*(const Vector *const this, -// float fl); // 2508 -// operator*(const Vector *const this, -// float fl); // 2515 -// operator*(const Vector *const this, -// float fl); // 2532 -// Length(const Vector *const this); // 2525 -// Length(const Vector *const this); // 2525 -// operator/(const Vector *const this, -// float fl); // 2525 -// operator*(const Vector *const this, -// float fl); // 2525 -// Length(const Vector *const this); // 2526 -// Length(const Vector *const this); // 2520 -// Length(const Vector *const this); // 2520 -// operator/(const Vector *const this, -// float fl); // 2520 -// operator*(const Vector *const this, -// float fl); // 2520 -// operator/(const Vector *const this, -// float fl); // 2520 -// Length(const Vector *const this); // 2521 -// } -} - -/* <16076f> ../cstrike/dlls/player.cpp:3952 */ -void CBasePlayer::Disappear(void) -{ -// { -// class CSound *pSound; // 3954 -// edict(CBaseEntity *const this); // 3964 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3987 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3992 -// SendFOV(CBasePlayer *const this, -// int fov); // 3998 -// BuyZoneIcon_Clear(CBasePlayer *player); // 4026 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4017 -// SendItemStatus(CBasePlayer *pPlayer); // 4021 -// } -} - -/* <160720> ../cstrike/dlls/player.cpp:3387 */ -void CBasePlayer::ThrowWeapon(char *pszItemName) -{ -// { -// class CBasePlayerItem *pWeapon; // 3389 -// { -// int i; // 3391 -// } -// } -} - -/* <1606da> ../cstrike/dlls/player.cpp:3387 */ -void CBasePlayer::ThrowWeapon(char *pszItemName) -{ -// { -// class CBasePlayerItem *pWeapon; // 3389 -// { -// int i; // 3391 -// } -// } -} - -/* <1603f0> ../cstrike/dlls/player.cpp:8926 */ -void CBasePlayer::DropPlayerItem(const char *pszItemName) -{ -// { -// class CBasePlayerItem *pWeapon; // 8943 -// int i; // 8944 -// { -// class CWeaponBox *pWeaponBox; // 9047 -// const char *modelName; // 9081 -// { -// class CBaseEntity *pEntity; // 9018 -// class CBasePlayer *pTempPlayer; // 9019 -// edict(CBaseEntity *const this); // 9014 -// edict(CBaseEntity *const this); // 9014 -// edict(CBaseEntity *const this); // 9023 -// FNullEnt(const edict_t *pent); // 9023 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 9033 -// } -// operator*(const Vector *const this, -// float fl); // 9047 -// { -// class CCSBotManager *csBots; // 9063 -// } -// edict(CBaseEntity *const this); // 9047 -// operator+(const Vector *const this, -// const Vector &v); // 9047 -// operator*(const Vector *const this, -// float fl); // 9053 -// iFlags(CBasePlayerItem *const this); // 9070 -// { -// int iAmmoIndex; // 9072 -// pszAmmo1(CBasePlayerItem *const this); // 9072 -// GetAmmoIndex(const char *psz); // 9072 -// } -// } -// DropShield(CBasePlayer *const this, -// bool bDeploy); // 8950 -// } -} - -/* <15fdba> ../cstrike/dlls/player.cpp:6264 */ -void CBasePlayer::Spawn(void) -{ -// { -// int i; // 6394 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 6275 -// ResetStamina(CBasePlayer *const this); // 6308 -// edict(CBaseEntity *const this); // 6314 -// edict(CBaseEntity *const this); // 6315 -// edict(CBaseEntity *const this); // 6340 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6461 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6461 -// { -// int i; // 6497 -// } -// SendItemStatus(CBasePlayer *pPlayer); // 6502 -// { -// int i; // 6507 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 6512 -// { -// class CBasePlayer *pObserver; // 6520 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 6523 -// } -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 6547 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 6553 -// entindex(CBaseEntity *const this); // 6554 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 6568 -// edict(CBaseEntity *const this); // 6569 -// ENTINDEX(edict_t *pEdict); // 6569 -// { -// char *infobuffer; // 6580 -// edict(CBaseEntity *const this); // 6580 -// FStrEq(const char *sz1, -// const char *sz2); // 6582 -// entindex(CBaseEntity *const this); // 6584 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6591 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6463 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6463 -// RemoveLevelText(CBasePlayer *const this); // 6439 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 6374 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 6365 -// } -} - -/* <15f9ac> ../cstrike/dlls/player.cpp:4717 */ -void CBasePlayer::PreThink(void) -{ -// { -// int buttonsChanged; // 4719 -// class CBaseEntity *pGroundEntity; // 4831 -// } -// PreThink(CBasePlayer *const this); // 4717 -} - -/* <15f972> ../cstrike/dlls/player.cpp:4039 */ -void CBasePlayer::PlayerDeathThink(void) -{ -// { -// float flForward; // 4041 -// BOOL fAnyButtonDown; // 4088 -// } -} - -/* <15f83d> ../cstrike/dlls/player.cpp:4039 */ -void CBasePlayer::PlayerDeathThink(void) -{ -// { -// float flForward; // 4041 -// BOOL fAnyButtonDown; // 4088 -// HasWeapons(CBasePlayer *const this); // 4056 -// StopAnimation(CBaseMonster *const this); // 4084 -// Length(const Vector *const this); // 4049 -// Normalize(const Vector *const this); // 4053 -// operator*(float fl, -// const Vector &v); // 4053 -// } -} - -/* <15f739> ../cstrike/dlls/player.cpp:1756 */ -void CBasePlayer::PackDeadPlayerItems(void) -{ -// { -// bool bPackGun; // 1759 -// bool bPackAmmo; // 1760 -// int n; // 1761 -// int nBestWeight; // 1778 -// class CBasePlayerItem *pBestItem; // 1779 -// bool bShieldDropped; // 1780 -// DropShield(CBasePlayer *const this, -// bool bDeploy); // 1784 -// { -// class CBasePlayerItem *pPlayerItem; // 1790 -// { -// ItemInfo info; // 1798 -// } -// } -// } -} - -/* <15f710> ../cstrike/dlls/player.cpp:1829 */ -void CBasePlayer::GiveDefaultItems(void) -{ -} - -/* <15f62f> ../cstrike/dlls/player.cpp:9428 */ -void CStripWeapons::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 9430 -// Instance(edict_t *pent); // 9438 -// } -} - -/* <15f406> ../cstrike/dlls/player.cpp:1871 */ -void CBasePlayer::RemoveAllItems(BOOL removeSuit) -{ -// { -// BOOL bKillProgBar; // 1875 -// int i; // 1925 -// class CBasePlayerItem *pPendingItem; // 1926 -// ResetAutoaim(CBasePlayer *const this); // 1918 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1953 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1896 -// RemoveShield(CBasePlayer *const this); // 1906 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1882 -// SendItemStatus(CBasePlayer *pPlayer); // 1886 -// } -} - -/* <15f2ab> ../cstrike/dlls/player.cpp:1985 */ -void CBasePlayer::SetProgressBarTime(int time) -{ -// { -// class CBaseEntity *pPlayer; // 2006 -// int myIndex; // 2008 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2000 -// entindex(CBaseEntity *const this); // 2008 -// edict(CBaseEntity *const this); // 2010 -// FNullEnt(const edict_t *pent); // 2010 -// { -// class CBasePlayer *player; // 2012 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2017 -// } -// } -} - -/* <15f281> ../cstrike/dlls/player.cpp:425 */ -void player(entvars_t *pev) -{ -} - -/* <15f129> ../cstrike/dlls/player.cpp:659 */ -void CBasePlayer::GetNextRadioRecipient(CBasePlayer *pStartPlayer) -{ -// { -// class CBaseEntity *pEntity; // 661 -// edict(CBaseEntity *const this); // 662 -// FNullEnt(const edict_t *pent); // 662 -// { -// BOOL bSend; // 664 -// class CBasePlayer *pPlayer; // 665 -// { -// class CBasePlayer *pTarget; // 686 -// Instance(entvars_t *pev); // 686 -// } -// } -// } -} - -/* <15edd2> ../cstrike/dlls/player.cpp:705 */ -void CBasePlayer::Radio(const char *msg_id, const char *msg_verbose, short int pitch, bool showIcon) -{ -// { -// class CBaseEntity *pEntity; // 718 -// edict(CBaseEntity *const this); // 719 -// FNullEnt(const edict_t *pent); // 719 -// { -// BOOL bSend; // 721 -// class CBasePlayer *pPlayer; // 722 -// { -// class CBasePlayer *pTarget; // 743 -// Instance(entvars_t *pev); // 743 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 758 -// edict(CBaseEntity *const this); // 759 -// ENTINDEX(edict_t *pEdict); // 759 -// { -// const char *placeName; // 766 -// Place playerPlace; // 767 -// const BotPhraseList *placeList; // 768 -// int i; // 769 -// { -// const_iterator iter; // 772 -// operator++(_List_const_iterator *const this); // 772 -// } -// entindex(CBaseEntity *const this); // 784 -// entindex(CBaseEntity *const this); // 788 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 795 -// edict(CBaseEntity *const this); // 797 -// ENTINDEX(edict_t *pEdict); // 797 -// } -// } -} - -/* <15dff9> ../cstrike/dlls/player.cpp:1241 */ -void CBasePlayer::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// int fTookDamage; // 1243 -// float flRatio; // 1244 -// float flBonus; // 1245 -// float flHealthPrev; // 1246 -// int iGunType; // 1247 -// float flShieldRatio; // 1248 -// int teamAttack; // 1251 -// int armorHit; // 1251 -// class CBasePlayer *pAttack; // 1252 -// class CBaseEntity *pAttacker; // 1452 -// class CBaseEntity *attacker; // 1472 -// int i; // 1662 -// { -// float fTookDamage; // 1386 -// { -// class CGrenade *pGrenade; // 1290 -// class CBaseEntity *temp; // 1291 -// GetClassPtr(CBaseEntity *a); // 1291 -// GetClassPtr(CGrenade *a); // 1295 -// edict(CBaseEntity *const this); // 1299 -// Instance(entvars_t *pev); // 1312 -// } -// FNullEnt(const edict_t *pent); // 1318 -// IsArmored(CBasePlayer *const this, -// int nHitGroup); // 1324 -// { -// float flNew; // 1326 -// float flArmor; // 1327 -// { -// int oldValue; // 1343 -// } -// } -// LogAttack(CBasePlayer *pAttacker, -// class CBasePlayer *pVictim, -// int teamAttack, -// int healthHit, -// int armorHit, -// int newHealth, -// int newArmor, -// const char *killer_weapon_name); // 1384 -// { -// class CHalfLifeMultiplay *mp; // 1395 -// { -// int i; // 1398 -// { -// class CBasePlayer *pPlayer; // 1400 -// { -// bool killedByHumanPlayer; // 1403 -// } -// } -// } -// } -// { -// int i; // 1414 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1420 -// edict(CBaseEntity *const this); // 1423 -// ENTINDEX(edict_t *pEdict); // 1423 -// ENTINDEX(edict_t *pEdict); // 1424 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1429 -// edict(CBaseEntity *const this); // 1430 -// ENTINDEX(edict_t *pEdict); // 1430 -// { -// int i; // 1434 -// { -// class CBasePlayer *pPlayer; // 1436 -// edict(CBaseEntity *const this); // 1440 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1440 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 1320 -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 1372 -// } -// Instance(entvars_t *pev); // 1452 -// GetClassPtr(CBaseEntity *a); // 1472 -// { -// class CBasePlayer *player; // 1475 -// { -// class CBaseEntity *pBasePlayer; // 1496 -// class CBasePlayer *basePlayer; // 1497 -// edict(CBaseEntity *const this); // 1500 -// FNullEnt(const edict_t *pent); // 1500 -// } -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 1484 -// ShouldDoLargeFlinch(CBasePlayer *const this, -// int nHitGroup, -// int nGunType); // 1557 -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 1579 -// Length(const Vector *const this); // 1559 -// { -// Vector attack_velocity; // 1561 -// operator-(const Vector *const this, -// const Vector &v); // 1563 -// Normalize(const Vector *const this); // 1564 -// operator+(const Vector *const this, -// const Vector &v); // 1568 -// } -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 1570 -// } -// IsArmored(CBasePlayer *const this, -// int nHitGroup); // 1587 -// { -// float flNew; // 1589 -// float flArmor; // 1590 -// { -// int oldValue; // 1604 -// } -// } -// LogAttack(CBasePlayer *pAttacker, -// class CBasePlayer *pVictim, -// int teamAttack, -// int healthHit, -// int armorHit, -// int newHealth, -// int newArmor, -// const char *killer_weapon_name); // 1630 -// { -// class CHalfLifeMultiplay *mp; // 1643 -// { -// int i; // 1646 -// { -// class CBasePlayer *pPlayer; // 1648 -// { -// bool killedByHumanPlayer; // 1651 -// } -// } -// } -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1670 -// edict(CBaseEntity *const this); // 1673 -// ENTINDEX(edict_t *pEdict); // 1673 -// ENTINDEX(edict_t *pEdict); // 1674 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1679 -// edict(CBaseEntity *const this); // 1680 -// ENTINDEX(edict_t *pEdict); // 1680 -// { -// class CBasePlayer *pPlayer; // 1686 -// edict(CBaseEntity *const this); // 1690 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1690 -// } -// } -} - -/* <15dfc3> ../cstrike/dlls/cbase.h:800 */ -CBaseEntity *GetClassPtr(CBaseEntity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <15de5b> ../cstrike/dlls/player.cpp:1985 */ -void CBasePlayer::SetProgressBarTime(int time) -{ -// { -// class CBaseEntity *pPlayer; // 2006 -// int myIndex; // 2008 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2000 -// entindex(CBaseEntity *const this); // 2008 -// edict(CBaseEntity *const this); // 2010 -// FNullEnt(const edict_t *pent); // 2010 -// { -// class CBasePlayer *player; // 2012 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2017 -// } -// } -} - -/* <15dcb4> ../cstrike/dlls/player.cpp:2027 */ -void CBasePlayer::SetProgressBarTime2(int time, float timeElapsed) -{ -// { -// short int iTimeElapsed; // 2042 -// class CBaseEntity *pPlayer; // 2052 -// int myIndex; // 2054 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2045 -// entindex(CBaseEntity *const this); // 2054 -// edict(CBaseEntity *const this); // 2056 -// FNullEnt(const edict_t *pent); // 2056 -// { -// class CBasePlayer *player; // 2058 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2063 -// } -// } -} - -/* <15d049> ../cstrike/dlls/player.cpp:11380 */ -void CBasePlayer::UpdateLocation(bool forceUpdate) -{ -// { -// const char *placeName; // 11390 -// { -// Place playerPlace; // 11393 -// const BotPhraseList *placeList; // 11394 -// int i; // 11395 -// { -// const_iterator iter; // 11398 -// operator++(_List_const_iterator *const this); // 11398 -// } -// } -// { -// int i; // 11416 -// { -// class CBasePlayer *player; // 11418 -// edict(CBaseEntity *const this); // 11425 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 11425 -// entindex(CBaseEntity *const this); // 11426 -// edict(CBaseEntity *const this); // 11434 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 11434 -// entindex(CBaseEntity *const this); // 11435 -// } -// } -// } -} - -/* <15cf7c> ../cstrike/dlls/player.cpp:11366 */ -void CBasePlayer::IsObservingPlayer(CBasePlayer *pPlayer) -{ -// edict(CBaseEntity *const this); // 11368 -// FNullEnt(const edict_t *pent); // 11368 -// entindex(CBaseEntity *const this); // 11371 -} - -/* <15cec1> ../cstrike/dlls/player.cpp:11341 */ -void CBasePlayer::RebuyArmor(void) -{ -// ClientCommand(CBasePlayer::RebuyArmor(// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11361 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11357 -} - -/* <15ce59> ../cstrike/dlls/player.cpp:11330 */ -void CBasePlayer::RebuyNightVision(void) -{ -// ClientCommand(CBasePlayer::RebuyNightVision(// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11338 -} - -/* <15cdf1> ../cstrike/dlls/player.cpp:11319 */ -void CBasePlayer::RebuyDefuser(void) -{ -// ClientCommand(CBasePlayer::RebuyDefuser(// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11327 -} - -/* <15cd18> ../cstrike/dlls/player.cpp:11299 */ -void CBasePlayer::RebuySmokeGrenade(void) -{ -// { -// int iAmmoIndex; // 11302 -// int numToBuy; // 11309 -// GetAmmoIndex(const char *psz); // 11302 -// { -// int i; // 11312 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11314 -// } -// } -} - -/* <15cc3f> ../cstrike/dlls/player.cpp:11279 */ -void CBasePlayer::RebuyFlashbang(void) -{ -// { -// int iAmmoIndex; // 11282 -// int numToBuy; // 11289 -// GetAmmoIndex(const char *psz); // 11282 -// { -// int i; // 11292 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11294 -// } -// } -} - -/* <15cb66> ../cstrike/dlls/player.cpp:11259 */ -void CBasePlayer::RebuyHEGrenade(void) -{ -// { -// int iAmmoIndex; // 11262 -// int numToBuy; // 11269 -// GetAmmoIndex(const char *psz); // 11262 -// { -// int i; // 11272 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11274 -// } -// } -} - -/* <15cae2> ../cstrike/dlls/player.cpp:11245 */ -void CBasePlayer::RebuySecondaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *secondary; // 11247 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11255 -// } -} - -/* <15ca68> ../cstrike/dlls/player.cpp:11233 */ -void CBasePlayer::RebuySecondaryWeapon(void) -{ -// { -// const char *alias; // 11237 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11240 -// } -} - -/* <15c9e4> ../cstrike/dlls/player.cpp:11217 */ -void CBasePlayer::RebuyPrimaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *primary; // 11219 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11229 -// } -} - -/* <15c96a> ../cstrike/dlls/player.cpp:11200 */ -void CBasePlayer::RebuyPrimaryWeapon(void) -{ -// { -// const char *alias; // 11209 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11212 -// } -} - -/* <15c37d> ../cstrike/dlls/player.cpp:11134 */ -void CBasePlayer::Rebuy(void) -{ -// { -// char *fileData; // 11138 -// char *token; // 11140 -// RebuyArmor(CBasePlayer *const this); // 11182 -// RebuyPrimaryWeapon(CBasePlayer *const this); // 11146 -// RebuyPrimaryAmmo(CBasePlayer *const this); // 11150 -// RebuySecondaryWeapon(CBasePlayer *const this); // 11154 -// RebuySecondaryAmmo(CBasePlayer *const this); // 11158 -// RebuyHEGrenade(CBasePlayer *const this); // 11162 -// RebuyFlashbang(CBasePlayer *const this); // 11166 -// RebuySmokeGrenade(CBasePlayer *const this); // 11170 -// RebuyDefuser(CBasePlayer *const this); // 11174 -// RebuyNightVision(CBasePlayer *const this); // 11178 -// } -} - -/* <15c362> ../cstrike/dlls/player.cpp:11341 */ -void CBasePlayer::RebuyArmor(void) -{ -} - -/* <15c347> ../cstrike/dlls/player.cpp:11330 */ -void CBasePlayer::RebuyNightVision(void) -{ -} - -/* <15c32c> ../cstrike/dlls/player.cpp:11319 */ -void CBasePlayer::RebuyDefuser(void) -{ -} - -/* <15c2e6> ../cstrike/dlls/player.cpp:11299 */ -void CBasePlayer::RebuySmokeGrenade(void) -{ -// { -// int iAmmoIndex; // 11302 -// int numToBuy; // 11309 -// { -// int i; // 11312 -// } -// } -} - -/* <15c2a0> ../cstrike/dlls/player.cpp:11279 */ -void CBasePlayer::RebuyFlashbang(void) -{ -// { -// int iAmmoIndex; // 11282 -// int numToBuy; // 11289 -// { -// int i; // 11292 -// } -// } -} - -/* <15c25a> ../cstrike/dlls/player.cpp:11259 */ -void CBasePlayer::RebuyHEGrenade(void) -{ -// { -// int iAmmoIndex; // 11262 -// int numToBuy; // 11269 -// { -// int i; // 11272 -// } -// } -} - -/* <15c22f> ../cstrike/dlls/player.cpp:11245 */ -void CBasePlayer::RebuySecondaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *secondary; // 11247 -// } -} - -/* <15c204> ../cstrike/dlls/player.cpp:11233 */ -void CBasePlayer::RebuySecondaryWeapon(void) -{ -// { -// const char *alias; // 11237 -// } -} - -/* <15c1d9> ../cstrike/dlls/player.cpp:11217 */ -void CBasePlayer::RebuyPrimaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *primary; // 11219 -// } -} - -/* <15c1ae> ../cstrike/dlls/player.cpp:11200 */ -void CBasePlayer::RebuyPrimaryWeapon(void) -{ -// { -// const char *alias; // 11209 -// } -} - -/* <15c0b4> ../cstrike/dlls/player.cpp:11027 */ -void CBasePlayer::BuildRebuyStruct(void) -{ -// { -// class CBasePlayerWeapon *primary; // 11035 -// class CBasePlayerWeapon *secondary; // 11036 -// int iAmmoIndex; // 11072 -// GetAmmoIndex(const char *psz); // 11075 -// GetAmmoIndex(const char *psz); // 11087 -// GetAmmoIndex(const char *psz); // 11099 -// } -} - -/* <15be4f> ../cstrike/dlls/player.cpp:10500 */ -void CBasePlayer::AutoBuy(void) -{ -// { -// const char *c; // 10502 -// bool boughtPrimary; // 10504 -// bool boughtSecondary; // 10505 -// char prioritizedString; // 10519 -// PickFlashKillWeaponString(CBasePlayer *const this); // 10507 -// PickGrenadeKillWeaponString(CBasePlayer *const this); // 10513 -// PrioritizeAutoBuyString(CBasePlayer *const this, -// char *autobuyString, -// const char *priorityString); // 10524 -// PrioritizeAutoBuyString(CBasePlayer *const this, -// char *autobuyString, -// const char *priorityString); // 10531 -// PickFlashKillWeaponString(CBasePlayer *const this); // 10542 -// } -} - -/* <15bcd5> ../cstrike/dlls/player.cpp:10899 */ -void CBasePlayer::ParseAutoBuyString(const char *string, bool &boughtPrimary, bool &boughtSecondary) -{ -// { -// char command; // 10901 -// const char *c; // 10902 -// { -// int i; // 10912 -// class AutoBuyInfoStruct *commandInfo; // 10945 -// GetAutoBuyCommandInfo(CBasePlayer *const this, -// const char *command); // 10945 -// ShouldExecuteAutoBuyCommand(CBasePlayer *const this, -// const class AutoBuyInfoStruct *commandInfo, -// bool boughtPrimary, -// bool boughtSecondary); // 10947 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 10949 -// } -// } -} - -/* <15bc49> ../cstrike/dlls/player.cpp:11000 */ -void CBasePlayer::PostAutoBuyCommandProcessing(const class AutoBuyInfoStruct *commandInfo, bool &boughtPrimary, bool &boughtSecondary) -{ -// { -// class CBasePlayerWeapon *primary; // 11002 -// class CBasePlayerWeapon *secondary; // 11003 -// } -} - -/* <15bbfa> ../cstrike/dlls/player.cpp:10978 */ -void CBasePlayer::GetAutoBuyCommandInfo(const char *command) -{ -// { -// class AutoBuyInfoStruct *ret; // 10980 -// int i; // 10982 -// class AutoBuyInfoStruct *temp; // 10983 -// } -} - -/* <15bbaa> ../cstrike/dlls/player.cpp:10978 */ -void CBasePlayer::GetAutoBuyCommandInfo(const char *command) -{ -// { -// class AutoBuyInfoStruct *ret; // 10980 -// int i; // 10982 -// class AutoBuyInfoStruct *temp; // 10983 -// } -} - -/* <15bb6b> ../cstrike/dlls/player.cpp:10957 */ -void CBasePlayer::ShouldExecuteAutoBuyCommand(const class AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary) -{ -} - -/* <15bb0c> ../cstrike/dlls/player.cpp:10816 */ -void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) -{ -// { -// char newString; // 10818 -// int newStringPos; // 10819 -// char priorityToken; // 10820 -// const char *priorityChar; // 10827 -// char *autobuyPosition; // 10872 -// } -} - -/* <15baa1> ../cstrike/dlls/player.cpp:10787 */ -void CBasePlayer::PickGrenadeKillWeaponString(void) -{ -// { -// bool foundOne; // 10789 -// CareerTaskListIt it; // 10790 -// { -// class CCareerTask *pTask; // 10793 -// operator++(_List_iterator *const this); // 10804 -// } -// } -} - -/* <15ba5a> ../cstrike/dlls/player.cpp:10787 */ -void CBasePlayer::PickGrenadeKillWeaponString(void) -{ -// { -// bool foundOne; // 10789 -// CareerTaskListIt it; // 10790 -// { -// class CCareerTask *pTask; // 10793 -// } -// } -} - -/* <15b9ea> ../cstrike/dlls/player.cpp:10759 */ -void CBasePlayer::PickFlashKillWeaponString(void) -{ -// { -// bool foundOne; // 10761 -// CareerTaskListIt it; // 10762 -// { -// class CCareerTask *pTask; // 10765 -// operator++(_List_iterator *const this); // 10776 -// } -// } -} - -/* <15b9a3> ../cstrike/dlls/player.cpp:10759 */ -void CBasePlayer::PickFlashKillWeaponString(void) -{ -// { -// bool foundOne; // 10761 -// CareerTaskListIt it; // 10762 -// { -// class CCareerTask *pTask; // 10765 -// } -// } -} - -/* <15b5d7> ../cstrike/dlls/player.cpp:10690 */ -void CBasePlayer::PickSecondaryCareerTaskWeapon(void) -{ -// { -// int const BufLen; // 10692 -// char buf; // 10693 -// class CBasePlayerWeapon *secondary; // 10699 -// class vector> taskVector; // 10701 -// CareerTaskListIt it; // 10702 -// vector(vector> *const this); // 10701 -// { -// class CCareerTask *pTask; // 10705 -// IsSecondaryWeaponId(int id); // 10711 -// CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, -// int id, -// int classId); // 10714 -// push_back(vector> *const this, -// const value_type &__x); // 10723 -// IsSecondaryWeaponId(int id); // 10716 -// GetBuyStringForWeaponClass(int weaponClass); // 10719 -// } -// operator++(_List_iterator *const this); // 10703 -// { -// int taskNum; // 10731 -// class CCareerTask *temp; // 10733 -// operator[](vector> *const this, -// size_type __n); // 10734 -// } -// { -// int i; // 10740 -// { -// class CCareerTask *pTask; // 10742 -// IsSecondaryWeaponId(int id); // 10743 -// } -// size(const class vector> *const this); // 10740 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 10701 -// } -} - -/* <15b1eb> ../cstrike/dlls/player.cpp:10623 */ -void CBasePlayer::PickPrimaryCareerTaskWeapon(void) -{ -// { -// int const BufLen; // 10625 -// char buf; // 10626 -// class CBasePlayerWeapon *primary; // 10632 -// class vector> taskVector; // 10634 -// CareerTaskListIt it; // 10635 -// vector(vector> *const this); // 10634 -// { -// class CCareerTask *pTask; // 10638 -// push_back(vector> *const this, -// const value_type &__x); // 10656 -// IsPrimaryWeaponId(int id); // 10644 -// CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, -// int id, -// int classId); // 10647 -// IsPrimaryWeaponId(int id); // 10649 -// GetBuyStringForWeaponClass(int weaponClass); // 10652 -// } -// operator++(_List_iterator *const this); // 10636 -// { -// int taskNum; // 10664 -// class CCareerTask *temp; // 10666 -// operator[](vector> *const this, -// size_type __n); // 10667 -// } -// { -// int i; // 10673 -// { -// class CCareerTask *pTask; // 10675 -// IsPrimaryWeaponId(int id); // 10676 -// GetBuyStringForWeaponClass(int weaponClass); // 10682 -// } -// size(const class vector> *const this); // 10673 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 10634 -// } -} - -/* <15b133> ../cstrike/dlls/player.cpp:10607 */ -bool CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, int id, int classId) -{ -// { -// const char *weaponName; // 10612 -// } -} - -/* <15b0f1> ../cstrike/dlls/player.cpp:10600 */ -const char *GetWeaponAliasFromName(const char *weaponName) -{ -} - -/* <15b059> ../cstrike/dlls/player.cpp:10588 */ -bool IsSecondaryWeaponId(int id) -{ -// { -// const char *alias; // 10590 -// int classId; // 10596 -// } -} - -/* <15afbe> ../cstrike/dlls/player.cpp:10571 */ -bool IsPrimaryWeaponId(int id) -{ -// { -// const char *alias; // 10573 -// int classId; // 10579 -// } -} - -/* <15af66> ../cstrike/dlls/player.cpp:10478 */ -void CBasePlayer::InitRebuyData(const char *str) -{ -} - -/* <15af11> ../cstrike/dlls/player.cpp:10459 */ -void CBasePlayer::AddAutoBuyData(const char *str) -{ -// { -// int len; // 10461 -// } -} - -/* <15aee9> ../cstrike/dlls/player.cpp:10454 */ -void CBasePlayer::ClearAutoBuyData(void) -{ -} - -/* <15aea9> ../cstrike/dlls/player.cpp:10401 */ -const char *GetBuyStringForWeaponClass(int weaponClass) -{ -} - -/* <15ad9a> ../cstrike/dlls/player.cpp:10325 */ -void CBasePlayer::NeedsGrenade(void) -{ -// { -// int iAmmoIndex; // 10327 -// GetAmmoIndex(const char *psz); // 10329 -// GetAmmoIndex(const char *psz); // 10340 -// GetAmmoIndex(const char *psz); // 10351 -// } -} - -/* <15ad5e> ../cstrike/dlls/player.cpp:10300 */ -void CBasePlayer::NeedsDefuseKit(void) -{ -// { -// class CHalfLifeMultiplay *mpRules; // 10314 -// } -} - -/* <15ad36> ../cstrike/dlls/player.cpp:10285 */ -void CBasePlayer::NeedsArmor(void) -{ -} - -/* <15ace1> ../cstrike/dlls/player.cpp:10268 */ -void CBasePlayer::NeedsSecondaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *secondary; // 10270 -// iMaxAmmo1(CBasePlayerItem *const this); // 10277 -// } -} - -/* <15ac8c> ../cstrike/dlls/player.cpp:10247 */ -void CBasePlayer::NeedsPrimaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *primary; // 10249 -// iMaxAmmo1(CBasePlayerItem *const this); // 10260 -// } -} - -/* <15ac64> ../cstrike/dlls/player.cpp:10227 */ -void CBasePlayer::CanAffordGrenade(void) -{ -} - -/* <15ac3c> ../cstrike/dlls/player.cpp:10217 */ -void CBasePlayer::CanAffordDefuseKit(void) -{ -} - -/* <15ac14> ../cstrike/dlls/player.cpp:10199 */ -void CBasePlayer::CanAffordArmor(void) -{ -} - -/* <15aba0> ../cstrike/dlls/player.cpp:10169 */ -void CBasePlayer::CanAffordSecondaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *secondary; // 10171 -// { -// int i; // 10177 -// { -// class WeaponStruct *temp; // 10179 -// } -// } -// } -} - -/* <15ab2c> ../cstrike/dlls/player.cpp:10139 */ -void CBasePlayer::CanAffordPrimaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *primary; // 10141 -// { -// int i; // 10147 -// { -// class WeaponStruct *temp; // 10149 -// } -// } -// } -} - -/* <15aa7b> ../cstrike/dlls/player.cpp:10083 */ -void CBasePlayer::CanAffordPrimary(void) -{ -// { -// int account; // 10085 -// { -// class WeaponStruct *temp; // 10113 -// { -// int i; // 10114 -// } -// } -// { -// class WeaponStruct *temp; // 10088 -// { -// int i; // 10089 -// } -// } -// } -} - -/* <15a92a> ../cstrike/dlls/player.cpp:10013 */ -void CBasePlayer::IsLookingAtPosition(Vector *pos, float angleTolerance) -{ -// { -// Vector to; // 10015 -// Vector idealAngle; // 10017 -// float deltaYaw; // 10020 -// float deltaPitch; // 10021 -// operator+(const Vector *const this, -// const Vector &v); // 10015 -// operator-(const Vector *const this, -// const Vector &v); // 10015 -// NormalizeAngle(float angle); // 10020 -// NormalizeAngle(float angle); // 10021 -// } -} - -/* <15a87d> ../cstrike/dlls/player.cpp:9971 */ -void CBasePlayer::SetPrefsFromUserinfo(char *infobuffer) -{ -// { -// const char *pszKeyVal; // 9973 -// atoi(const char *__nptr); // 10005 -// atoi(const char *__nptr); // 9994 -// atoi(const char *__nptr); // 9983 -// } -} - -/* <15a847> ../cstrike/dlls/player.cpp:9939 */ -void CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType) -{ -} - -/* <15a812> ../cstrike/dlls/player.cpp:9939 */ -void CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType) -{ -} - -/* <15a7a2> ../cstrike/dlls/player.cpp:9909 */ -void CBasePlayer::IsArmored(int nHitGroup) -{ -// { -// BOOL fApplyArmor; // 9911 -// } -// IsArmored(CBasePlayer *const this, -// int nHitGroup); // 9909 -} - -/* <15a6c2> ../cstrike/dlls/player.cpp:9880 */ -void CBasePlayer::SpawnClientSideCorpse(void) -{ -// { -// char *infobuffer; // 9882 -// char *pModel; // 9883 -// edict(CBaseEntity *const this); // 9882 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 9885 -// entindex(CBaseEntity *const this); // 9897 -// } -} - -/* <15a5f9> ../cstrike/dlls/player.cpp:9863 */ -/* linkage=_Z21GetPlayerGaitsequencePK7edict_s */ -int GetPlayerGaitsequence(const edict_t *pEdict) -{ -// { -// class CBasePlayer *pPlayer; // 9865 -// Instance(entvars_t *pev); // 9870 -// } -} - -/* <15a530> ../cstrike/dlls/player.cpp:9846 */ -/* linkage=_Z12GetPlayerYawPK7edict_s */ -float GetPlayerYaw(const edict_t *pEdict) -{ -// { -// class CBasePlayer *pPlayer; // 9848 -// Instance(entvars_t *pev); // 9853 -// } -} - -/* <15a467> ../cstrike/dlls/player.cpp:9829 */ -/* linkage=_Z14GetPlayerPitchPK7edict_s */ -float GetPlayerPitch(const edict_t *pEdict) -{ -// { -// class CBasePlayer *pPlayer; // 9831 -// Instance(entvars_t *pev); // 9836 -// } -} - -/* <15a444> ../cstrike/dlls/player.cpp:9821 */ -void CBasePlayer::ResetStamina(void) -{ -} - -/* <15a182> ../cstrike/dlls/player.cpp:5667 */ -void CBasePlayer::PostThink(void) -{ -// -//pt_end: // 5767 -// { -// float flFallDamage; // 5712 -// VARS(EOFFSET eoffset); // 5723 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 5717 -// VARS(EOFFSET eoffset); // 5723 -// } -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 5733 -// { -// int i; // 5771 -// { -// class CBasePlayerItem *pPlayerItem; // 5775 -// { -// class CBasePlayerWeapon *gun; // 5779 -// } -// } -// } -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 5752 -// CheckPowerups(CBasePlayer *const this, -// entvars_t *pev); // 5761 -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 5757 -} - -/* <15a07b> ../cstrike/dlls/player.cpp:9776 */ -void CBasePlayer::StudioProcessGait(void) -{ -// { -// mstudioseqdesc_t *pseqdesc; // 9778 -// float dt; // 9779 -// class model_s *model; // 9793 -// studiohdr_t *pstudiohdr; // 9797 -// CalculatePitchBlend(CBasePlayer *const this); // 9791 -// } -} - -/* <15a007> ../cstrike/dlls/player.cpp:9720 */ -void CBasePlayer::CalculateYawBlend(void) -{ -// { -// float dt; // 9722 -// float flYaw; // 9723 -// float maxyaw; // 9745 -// float blend_yaw; // 9763 -// } -} - -/* <159f81> ../cstrike/dlls/player.cpp:9709 */ -void CBasePlayer::CalculatePitchBlend(void) -{ -// { -// int iBlend; // 9711 -// float temp; // 9712 -// StudioPlayerBlend(CBasePlayer *const this, -// int *pBlend, -// float *pPitch); // 9714 -// } -} - -/* <159f49> ../cstrike/dlls/player.cpp:9709 */ -void CBasePlayer::CalculatePitchBlend(void) -{ -// { -// int iBlend; // 9711 -// float temp; // 9712 -// } -} - -/* <159f01> ../cstrike/dlls/player.cpp:9685 */ -void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch) -{ -// { -// float range; // 9688 -// } -} - -/* <159ebc> ../cstrike/dlls/player.cpp:9685 */ -void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch) -{ -// { -// float range; // 9688 -// } -} - -/* <159df8> ../cstrike/dlls/player.cpp:9586 */ -void CBasePlayer::StudioEstimateGait(void) -{ -// { -// float dt; // 9588 -// Vector est_velocity; // 9589 -// operator-(const Vector *const this, -// const Vector &v); // 9604 -// Length(const Vector *const this); // 9607 -// { -// float flYawDiff; // 9618 -// float flYaw; // 9619 -// } -// } -} - -/* <159d1c> ../cstrike/dlls/player.cpp:9574 */ -void info_intermission(entvars_t *pev) -{ -// GetClassPtr(CInfoIntermission *a); // 9574 -} - -/* <159c40> ../cstrike/dlls/player.cpp:9473 */ -void player_loadsaved(entvars_t *pev) -{ -// GetClassPtr(CRevertSaved *a); // 9473 -} - -/* <159b64> ../cstrike/dlls/player.cpp:9426 */ -void player_weaponstrip(entvars_t *pev) -{ -// GetClassPtr(CStripWeapons *a); // 9426 -} - -/* <159a88> ../cstrike/dlls/player.cpp:9386 */ -void monster_hevsuit_dead(entvars_t *pev) -{ -// GetClassPtr(CDeadHEV *a); // 9386 -} - -/* <15997b> ../cstrike/dlls/player.cpp:7731 */ -void CBasePlayer::GiveAmmo(int iCount, char *szName, int iMax) -{ -// { -// int i; // 7749 -// int iAdd; // 7756 -// GetAmmoIndex(const char *psz); // 7751 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7765 -// GetAmmoIndex(const char *psz); // 7766 -// } -} - -/* <1595ed> ../cstrike/dlls/player.cpp:9342 */ -void CBasePlayer::TabulateAmmo(void) -{ -// GetAmmoIndex(const char *psz); // 9344 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9344 -// GetAmmoIndex(const char *psz); // 9345 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9345 -// GetAmmoIndex(const char *psz); // 9346 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9346 -// GetAmmoIndex(const char *psz); // 9347 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9347 -// GetAmmoIndex(const char *psz); // 9348 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9348 -// GetAmmoIndex(const char *psz); // 9349 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9349 -// GetAmmoIndex(const char *psz); // 9350 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9350 -// GetAmmoIndex(const char *psz); // 9351 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9351 -// GetAmmoIndex(const char *psz); // 9352 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9352 -// GetAmmoIndex(const char *psz); // 9353 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9353 -} - -/* <1595c0> ../cstrike/dlls/player.cpp:9313 */ -void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) -{ -} - -/* <159594> ../cstrike/dlls/player.cpp:9302 */ -void CBasePlayer::UpdateShieldCrosshair(bool draw) -{ -} - -/* <159534> ../cstrike/dlls/player.cpp:9113 */ -void CBasePlayer::HasNamedPlayerItem(const char *pszItemName) -{ -// { -// class CBasePlayerItem *pItem; // 9115 -// int i; // 9116 -// } -} - -/* <1594a2> ../cstrike/dlls/player.cpp:9094 */ -void CBasePlayer::HasPlayerItem(CBasePlayerItem *pCheckItem) -{ -// { -// class CBasePlayerItem *pItem; // 9096 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 9100 -// } -} - -/* <159079> ../cstrike/dlls/player.cpp:8749 */ -void CBasePlayer::UpdateStatusBar(void) -{ -// { -// int newSBarState; // 8751 -// char sbuf0; // 8752 -// TraceResult tr; // 8758 -// Vector vecSrc; // 8762 -// Vector vecEnd; // 8763 -// BOOL bForceResend; // 8890 -// operator+(const Vector *const this, -// const Vector &v); // 8760 -// operator*(const Vector *const this, -// float fl); // 8763 -// operator+(const Vector *const this, -// const Vector &v); // 8763 -// FNullEnt(const edict_t *pent); // 8769 -// { -// class CBaseEntity *pEntity; // 8771 -// bool isVisiblePlayer; // 8773 -// Instance(edict_t *pent); // 8771 -// edict(CBaseEntity *const this); // 8787 -// ENTINDEX(edict_t *pEdict); // 8787 -// IsObserver(CBasePlayer *const this); // 8798 -// IsObserver(CBasePlayer *const this); // 8800 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 8815 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 8833 -// IsObserver(CBasePlayer *const this); // 8840 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 8865 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 8861 -// } -// { -// int i; // 8906 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 8910 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 8894 -// } -} - -/* <159051> ../cstrike/dlls/player.cpp:8741 */ -void CBasePlayer::InitStatusBar(void) -{ -} - -/* <15902e> ../cstrike/dlls/player.cpp:8720 */ -void CBasePlayer::GetCustomDecalFrames(void) -{ -} - -/* <158ff6> ../cstrike/dlls/player.cpp:8704 */ -void CBasePlayer::SetCustomDecalFrames(int nFrames) -{ -} - -/* <158fc1> ../cstrike/dlls/player.cpp:8686 */ -void CBasePlayer::ResetAutoaim(void) -{ -// edict(CBaseEntity *const this); // 8691 -} - -/* <158f62> ../cstrike/dlls/player.cpp:8553 */ -void CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta) -{ -// Vector(Vector *const this, -// const Vector &v); // 8559 -} - -/* <158f23> ../cstrike/dlls/player.cpp:8436 */ -void CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride) -{ -} - -/* <158eeb> ../cstrike/dlls/player.cpp:8371 */ -void CBasePlayer::EnableControl(BOOL fControl) -{ -} - -/* <158ec3> ../cstrike/dlls/player.cpp:8350 */ -void CBasePlayer::BarnacleVictimReleased(void) -{ -} - -/* <158e8a> ../cstrike/dlls/player.cpp:8341 */ -void CBasePlayer::BarnacleVictimBitten(entvars_t *pevBarnacle) -{ -} - -/* <158dc6> ../cstrike/dlls/player.cpp:7949 */ -void CBasePlayer::SendWeatherInfo(void) -{ -// { -// class CBaseEntity *pPoint; // 7956 -// class CBaseEntity *pPoint2; // 7957 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7964 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7978 -// } -} - -/* <158d4b> ../cstrike/dlls/player.cpp:7885 */ -void CBasePlayer::SendHostagePos(void) -{ -// { -// class CBaseEntity *pHostage; // 7887 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7894 -// } -} - -/* <158c66> ../cstrike/dlls/player.cpp:7908 */ -void CBasePlayer::SendHostageIcons(void) -{ -// { -// class CBaseEntity *pHostage; // 7915 -// int numHostages; // 7919 -// int const BufLen; // 7929 -// char buf; // 7930 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7935 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7943 -// } -} - -/* <158bf7> ../cstrike/dlls/player.cpp:7865 */ -void CBasePlayer::SendAmmoUpdate(void) -{ -// { -// int i; // 7867 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7877 -// } -} - -/* <158bce> ../cstrike/dlls/player.cpp:7865 */ -void CBasePlayer::SendAmmoUpdate(void) -{ -// { -// int i; // 7867 -// } -} - -/* <158b9d> ../cstrike/dlls/player.cpp:7844 */ -void GetAmmoIndex(const char *psz) -{ -// { -// int i; // 7846 -// } -} - -/* <158b71> ../cstrike/dlls/player.cpp:7834 */ -void CBasePlayer::AmmoInventory(int iAmmoIndex) -{ -} - -/* <158b33> ../cstrike/dlls/player.cpp:7805 */ -void CBasePlayer::ItemPostFrame(void) -{ -// { -// int fInSelect; // 7807 -// } -} - -/* <158b10> ../cstrike/dlls/player.cpp:7784 */ -void CBasePlayer::ItemPreFrame(void) -{ -} - -/* <158ae7> ../cstrike/dlls/player.cpp:7179 */ -void CBasePlayer::ForceClientDllUpdate(void) -{ -} - -/* <1582e9> ../cstrike/dlls/player.cpp:7553 */ -void CBasePlayer::HandleSignals(void) -{ -// { -// int changed; // 7576 -// int state; // 7577 -// { -// class CHalfLifeMultiplay *mp; // 7563 -// OLD_CheckRescueZone(CBasePlayer *player); // 7572 -// OLD_CheckBuyZone(CBasePlayer *player); // 7566 -// OLD_CheckBombTarget(CBasePlayer *player); // 7569 -// } -// Update(CUnifiedSignals *const this); // 7576 -// BuyZoneIcon_Set(CBasePlayer *player); // 7582 -// BombTargetFlash_Set(CBasePlayer *player); // 7590 -// RescueZoneIcon_Set(CBasePlayer *player); // 7598 -// EscapeZoneIcon_Set(CBasePlayer *player); // 7606 -// VIP_SafetyZoneIcon_Set(CBasePlayer *player); // 7614 -// VIP_SafetyZoneIcon_Clear(CBasePlayer *player); // 7616 -// BuyZoneIcon_Clear(CBasePlayer *player); // 7584 -// EscapeZoneIcon_Clear(CBasePlayer *player); // 7608 -// RescueZoneIcon_Clear(CBasePlayer *player); // 7600 -// BombTargetFlash_Clear(CBasePlayer *player); // 7592 -// } -} - -/* <1582cc> ../cstrike/dlls/player.cpp:2231 */ -inline void VIP_SafetyZoneIcon_Set(CBasePlayer *player) -{ -} - -/* <1582af> ../cstrike/dlls/player.cpp:2185 */ -inline void EscapeZoneIcon_Set(CBasePlayer *player) -{ -} - -/* <158292> ../cstrike/dlls/player.cpp:2136 */ -inline void RescueZoneIcon_Set(CBasePlayer *player) -{ -} - -/* <158256> ../cstrike/dlls/player.cpp:7474 */ -void OLD_CheckBuyZone(CBasePlayer *player) -{ -// { -// const char *pszSpawnClass; // 7476 -// { -// class CBaseEntity *pSpot; // 7497 -// } -// } -} - -/* <157f8d> ../cstrike/dlls/player.cpp:7202 */ -void CBasePlayer::ImpulseCommands(void) -{ -// { -// TraceResult tr; // 7204 -// int iImpulse; // 7209 -// { -// int iOn; // 7215 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7229 -// } -// operator+(const Vector *const this, -// const Vector &v); // 7258 -// operator*(const Vector *const this, -// float fl); // 7258 -// operator+(const Vector *const this, -// const Vector &v); // 7258 -// operator+(const Vector *const this, -// const Vector &v); // 7258 -// { -// class CSprayCan *pCan; // 7263 -// GetClassPtr(CSprayCan *a); // 7263 -// } -// FlashlightTurnOff(CBasePlayer *const this); // 7241 -// } -} - -/* <15786e> ../cstrike/dlls/player.cpp:7280 */ -void CBasePlayer::CheatImpulseCommands(int iImpulse) -{ -// { -// class CBaseEntity *pEntity; // 7288 -// TraceResult tr; // 7289 -// { -// TraceResult tr; // 7438 -// Vector dir; // 7439 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 7436 -// { -// int r; // 7440 -// { -// float bloodRange; // 7442 -// { -// int i; // 7444 -// NormalizeInPlace(Vector *const this); // 7456 -// operator+(const Vector *const this, -// const Vector &v); // 7459 -// operator*(const Vector *const this, -// float fl); // 7459 -// operator+(const Vector *const this, -// const Vector &v); // 7459 -// operator+(const Vector *const this, -// const Vector &v); // 7459 -// } -// } -// } -// AddAccount(CBasePlayer *const this, -// int amount, -// bool bTrackChange); // 7314 -// { -// TraceResult tr; // 7381 -// edict_t *pWorld; // 7383 -// Vector start; // 7385 -// Vector end; // 7386 -// const char *pTextureName; // 7390 -// operator+(const Vector *const this, -// const Vector &v); // 7385 -// operator*(const Vector *const this, -// float fl); // 7386 -// operator+(const Vector *const this, -// const Vector &v); // 7386 -// } -// { -// class CBaseMonster *pMonster; // 7331 -// } -// operator+(const Vector *const this, -// const Vector &v); // 7418 -// operator*(const Vector *const this, -// float fl); // 7418 -// operator+(const Vector *const this, -// const Vector &v); // 7418 -// operator+(const Vector *const this, -// const Vector &v); // 7418 -// { -// class CBloodSplat *pBlood; // 7422 -// GetClassPtr(CBloodSplat *a); // 7422 -// Spawn(CBloodSplat *const this, -// entvars_t *pevOwner); // 7423 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 7302 -// operator*(const Vector *const this, -// float fl); // 7303 -// operator+(const Vector *const this, -// const Vector &v); // 7303 -// } -// } -} - -/* <157816> ../cstrike/dlls/player.cpp:7157 */ -void CBasePlayer::FlashlightTurnOff(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7161 -} - -/* <1577fb> ../cstrike/dlls/player.cpp:7157 */ -void CBasePlayer::FlashlightTurnOff(void) -{ -} - -/* <15779e> ../cstrike/dlls/player.cpp:7135 */ -void CBasePlayer::FlashlightTurnOn(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7146 -} - -/* <15777b> ../cstrike/dlls/player.cpp:7129 */ -void CBasePlayer::FlashlightIsOn(void) -{ -} - -/* <157568> ../cstrike/dlls/player.cpp:7114 */ -/* linkage=_Z17FindEntityForwardP11CBaseEntity */ -CBaseEntity *FindEntityForward(CBaseEntity *pMe) -{ -// { -// TraceResult tr; // 7116 -// edict(CBaseEntity *const this); // 7119 -// operator+(const Vector *const this, -// const Vector &v); // 7119 -// operator*(const Vector *const this, -// float fl); // 7119 -// operator+(const Vector *const this, -// const Vector &v); // 7119 -// operator+(const Vector *const this, -// const Vector &v); // 7119 -// FNullEnt(const edict_t *pent); // 7120 -// { -// class CBaseEntity *pHit; // 7122 -// Instance(edict_t *pent); // 7122 -// } -// } -} - -/* <1574d3> ../cstrike/dlls/player.cpp:7093 */ -void CBasePlayer::GiveNamedItem(const char *pszName) -{ -// { -// edict_t *pent; // 7095 -// int istr; // 7097 -// FNullEnt(const edict_t *pent); // 7100 -// } -} - -/* <157481> ../cstrike/dlls/player.cpp:7064 */ -void CBloodSplat::Spawn(entvars_t *pevOwner) -{ -// operator+(const Vector *const this, -// const Vector &v); // 7066 -} - -/* <157459> ../cstrike/dlls/player.cpp:7064 */ -void CBloodSplat::Spawn(entvars_t *pevOwner) -{ -} - -/* <1573aa> ../cstrike/dlls/player.cpp:7010 */ -void CSprayCan::Spawn(entvars_t *pevOwner) -{ -// operator+(const Vector *const this, -// const Vector &v); // 7012 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 7018 -} - -/* <157372> ../cstrike/dlls/player.cpp:6982 */ -void CBasePlayer::SelectPrevItem(int iItem) -{ -} - -/* <15733a> ../cstrike/dlls/player.cpp:6967 */ -void CBasePlayer::HasWeapons(void) -{ -// { -// int i; // 6969 -// } -} - -/* <157268> ../cstrike/dlls/player.cpp:6909 */ -void CBasePlayer::SelectLastItem(void) -{ -// { -// class CBasePlayerItem *pTemp; // 6954 -// { -// int i; // 6920 -// } -// ResetAutoaim(CBasePlayer *const this); // 6936 -// { -// class CBasePlayerWeapon *pWeapon; // 6944 -// } -// UpdateShieldCrosshair(CBasePlayer *const this, -// bool draw); // 6960 -// } -} - -/* <15714a> ../cstrike/dlls/player.cpp:6851 */ -void CBasePlayer::SelectItem(const char *pstr) -{ -// { -// class CBasePlayerItem *pItem; // 6856 -// { -// int i; // 6858 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 6866 -// } -// ResetAutoaim(CBasePlayer *const this); // 6883 -// { -// class CBasePlayerWeapon *pWeapon; // 6896 -// UpdateShieldCrosshair(CBasePlayer *const this, -// bool draw); // 6901 -// } -// } -} - -/* <157066> ../cstrike/dlls/player.cpp:6794 */ -void CBasePlayer::SelectNextItem(int iItem) -{ -// { -// class CBasePlayerItem *pItem; // 6796 -// { -// class CBasePlayerItem *pLast; // 6812 -// } -// ResetAutoaim(CBasePlayer *const this); // 6823 -// { -// class CBasePlayerWeapon *pWeapon; // 6833 -// } -// UpdateShieldCrosshair(CBasePlayer *const this, -// bool draw); // 6844 -// } -} - -/* <156eab> ../cstrike/dlls/player.cpp:6771 */ -void CBasePlayer::Reset(void) -{ -// AddAccount(CBasePlayer::Reset(// int amount, -// bool bTrackChange); // 6776 -// RemoveShield(CBasePlayer *const this); // 6779 -// AddAccount(CBasePlayer *const this, -// int amount, -// bool bTrackChange); // 6782 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 6784 -// edict(CBaseEntity *const this); // 6785 -// ENTINDEX(edict_t *pEdict); // 6785 -} - -/* <156e88> ../cstrike/dlls/player.cpp:6712 */ -void CBasePlayer::RenewItems(void) -{ -} - -/* <156d8c> ../cstrike/dlls/player.cpp:6685 */ -void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) -{ -// SetScoreAttrib(CBasePlayer *dest, -// class CBasePlayer *src); // 6691 -} - -/* <156b9b> ../cstrike/dlls/player.cpp:6718 */ -void CBasePlayer::Restore(CRestore &restore) -{ -// { -// int status; // 6723 -// SAVERESTOREDATA *pSaveData; // 6725 -// } -// Restore(CBasePlayer *const this, -// class CRestore &restore); // 6718 -} - -/* <15645f> ../cstrike/dlls/player.cpp:6060 */ -/* linkage=_Z19EntSelectSpawnPointP11CBaseEntity */ -edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer) -{ -// -//CTSpawn: // 6095 -// -//ReturnSpot: // 6222 -// { -// class CBaseEntity *pSpot; // 6062 -// edict_t *player; // 6063 -// edict(CBaseEntity *const this); // 6065 -// FNullEnt(CBaseEntity *ent); // 6071 -// FNullEnt(CBaseEntity *ent); // 6085 -// { -// class CBaseEntity *pFirstSpot; // 6116 -// FNullEnt(CBaseEntity *ent); // 6113 -// IsSpawnPointValid(CBaseEntity *pPlayer, -// class CBaseEntity *pSpot); // 6123 -// FNullEnt(CBaseEntity *ent); // 6140 -// { -// class CBaseEntity *ent; // 6142 -// edict(CBaseEntity *const this); // 6146 -// VARS(edict_t *pent); // 6147 -// INDEXENT(int iEdictNum); // 6147 -// INDEXENT(int iEdictNum); // 6147 -// VARS(edict_t *pent); // 6147 -// } -// operator==(const Vector *const this, -// const Vector &v); // 6125 -// } -// { -// class CBaseEntity *pFirstSpot; // 6168 -// FNullEnt(CBaseEntity *ent); // 6165 -// IsSpawnPointValid(CBaseEntity *pPlayer, -// class CBaseEntity *pSpot); // 6175 -// FNullEnt(CBaseEntity *ent); // 6192 -// { -// class CBaseEntity *ent; // 6194 -// edict(CBaseEntity *const this); // 6198 -// VARS(edict_t *pent); // 6199 -// INDEXENT(int iEdictNum); // 6199 -// INDEXENT(int iEdictNum); // 6199 -// VARS(edict_t *pent); // 6199 -// } -// operator==(const Vector *const this, -// const Vector &v); // 6177 -// } -// FNullEnt(CBaseEntity *ent); // 6074 -// FNullEnt(CBaseEntity *ent); // 6218 -// FNullEnt(CBaseEntity *ent); // 6223 -// INDEXENT(int iEdictNum); // 6226 -// edict(CBaseEntity *const this); // 6234 -// FNullEnt(CBaseEntity *ent); // 6212 -// } -} - -/* <1563a8> ../cstrike/dlls/player.cpp:5879 */ -/* linkage=_Z16InitZombieSpawnsv */ -void InitZombieSpawns(void) -{ -// { -// class CBaseEntity *spot; // 5884 -// operator!=(const Vector *const this, -// const Vector &v); // 5889 -// Invalidate(CountdownTimer *const this); // 5892 -// } -} - -/* <1562a4> ../cstrike/dlls/player.cpp:5543 */ -void CBasePlayer::UpdatePlayerSound(void) -{ -// { -// int iBodyVolume; // 5545 -// int iVolume; // 5546 -// class CSound *pSound; // 5547 -// edict(CBaseEntity *const this); // 5549 -// Length(const Vector *const this); // 5564 -// } -} - -/* <15626b> ../cstrike/dlls/player.cpp:5531 */ -void CBasePlayer::SetNewPlayerModel(const char *modelName) -{ -} - -/* <15623f> ../cstrike/dlls/player.cpp:5519 */ -void CBasePlayer::CheckPowerups(entvars_t *pev) -{ -} - -/* <156201> ../cstrike/dlls/player.cpp:5414 */ -void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) -{ -} - -/* <156189> ../cstrike/dlls/player.cpp:5352 */ -void CBasePlayer::CheckSuitUpdate(void) -{ -// { -// int i; // 5354 -// int isentence; // 5355 -// int isearch; // 5356 -// { -// char sentence; // 5390 -// } -// } -} - -/* <156112> ../cstrike/dlls/player.cpp:5312 */ -void CBasePlayer::UpdateGeigerCounter(void) -{ -// { -// BYTE range; // 5314 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 5330 -// } -} - -/* <156096> ../cstrike/dlls/player.cpp:5146 */ -void CBasePlayer::CheckTimeBasedDamage(void) -{ -// { -// int i; // 5148 -// BYTE bDuration; // 5149 -// float gtbdPrev; // 5151 -// { -// int idif; // 5190 -// } -// } -} - -/* <156047> ../cstrike/dlls/player.cpp:4645 */ -void CBasePlayer::CanPlayerBuy(bool display) -{ -// { -// bool result; // 4647 -// class CHalfLifeMultiplay *mp; // 4666 -// int buyTime; // 4668 -// } -} - -/* <155fe2> ../cstrike/dlls/player.cpp:4565 */ -/* linkage=_Z20FixPlayerCrouchStuckP7edict_s */ -void FixPlayerCrouchStuck(edict_t *pPlayer) -{ -// { -// TraceResult trace; // 4567 -// { -// int i; // 4570 -// } -// } -} - -/* <155f41> ../cstrike/dlls/player.cpp:4486 */ -void CBasePlayer::HostageUsed(void) -{ -// HintMessage(CBasePlayer::HostageUsed(// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 4493 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 4497 -} - -/* <155815> ../cstrike/dlls/player.cpp:4307 */ -void CBasePlayer::PlayerUse(void) -{ -// { -// bool useNewHostages; // 4309 -// class CBaseEntity *pObject; // 4359 -// class CBaseEntity *pClosest; // 4360 -// Vector vecLOS; // 4361 -// float flMaxDot; // 4362 -// float flDot; // 4363 -// empty(const class list> *const this); // 4309 -// { -// class CBaseEntity *pTrain; // 4339 -// Instance(edict_t *pent); // 4339 -// TrainSpeed(int iSpeed, -// int iMax); // 4344 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4348 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4352 -// } -// { -// class CBaseEntity *pTrain; // 4332 -// Instance(edict_t *pent); // 4332 -// } -// { -// float const useHostageRange; // 4373 -// TraceResult result; // 4378 -// operator+(const Vector *const this, -// const Vector &v); // 4381 -// operator*(float fl, -// const Vector &v); // 4381 -// operator+(const Vector *const this, -// const Vector &v); // 4381 -// operator+(const Vector *const this, -// const Vector &v); // 4381 -// { -// class CBaseEntity *hit; // 4385 -// Instance(edict_t *pent); // 4385 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 4387 -// } -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 4403 -// operator+(const Vector *const this, -// const Vector &v); // 4405 -// operator-(const Vector *const this, -// const Vector &v); // 4405 -// NormalizeInPlace(Vector *const this); // 4406 -// DotProduct(Vector &a, -// const Vector &b); // 4408 -// } -// operator+(const Vector *const this, -// const Vector &v); // 4433 -// operator-(const Vector *const this, -// const Vector &v); // 4433 -// NormalizeInPlace(Vector *const this); // 4434 -// DotProduct(Vector &a, -// const Vector &b); // 4436 -// { -// int caps; // 4455 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4458 -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4480 -// } -} - -/* <155616> ../cstrike/dlls/player.cpp:4190 */ -void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) -{ -// { -// int iFirstTime; // 4194 -// class CHalfLifeMultiplay *mp; // 4246 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4197 -// entindex(CBaseEntity *const this); // 4199 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4216 -// SendFOV(CBasePlayer *const this, -// int fov); // 4222 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4262 -// edict(CBaseEntity *const this); // 4263 -// ENTINDEX(edict_t *pEdict); // 4263 -// edict(CBaseEntity *const this); // 4250 -// } -} - -/* <155577> ../cstrike/dlls/player.cpp:4172 */ -void CBasePlayer::StartDeathCam(void) -{ -// operator==(const Vector ::StartDeathCam(// const Vector &v); // 4174 -// Vector(Vector *const this, -// const Vector &v); // 4180 -// Vector(Vector *const this, -// const Vector &v); // 4180 -} - -/* <154fe5> ../cstrike/dlls/player.cpp:3785 */ -void CBasePlayer::JoiningThink(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 3787 -// { -// class CHalfLifeMultiplay *MPRules; // 3843 -// RemoveLevelText(CBasePlayer *const this); // 3815 -// { -// edict_t *pentSpawnSpot; // 3861 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 3857 -// VARS(edict_t *pent); // 3862 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3866 -// Vector(Vector *const this, -// const Vector &v); // 3862 -// Vector(Vector *const this, -// const Vector &v); // 3862 -// entindex(CBaseEntity *const this); // 3867 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3878 -// entindex(CBaseEntity *const this); // 3879 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3884 -// edict(CBaseEntity *const this); // 3885 -// ENTINDEX(edict_t *pEdict); // 3885 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 3894 -// } -// ResetMenu(CBasePlayer *const this); // 3794 -// SendItemStatus(CBasePlayer *pPlayer); // 3806 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3798 -// AddAccount(CBasePlayer *const this, -// int amount, -// bool bTrackChange); // 3850 -// } -// { -// class CBaseEntity *Target; // 3919 -// Vector CamAngles; // 3920 -// operator-(const Vector *const this, -// const Vector &v); // 3935 -// Normalize(const Vector *const this); // 3936 -// } -// } -} - -/* <154f3d> ../cstrike/dlls/player.cpp:3753 */ -void CBasePlayer::MakeVIP(void) -{ -// edict(CBaseEntity *const this); // 3763 -// entindex(CBaseEntity *const this); // 3763 -// edict(CBaseEntity *const this); // 3769 -// edict(CBaseEntity *const this); // 3769 -} - -/* <154e29> ../cstrike/dlls/player.cpp:3721 */ -void CBasePlayer::MenuPrint(CBasePlayer *pl, const char *msg) -{ -// { -// const char *msg_portion; // 3723 -// char sbuf; // 3724 -// int allowed; // 3725 -// int display_time; // 3726 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3736 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3745 -// } -} - -/* <154db6> ../cstrike/dlls/player.cpp:3711 */ -void CBasePlayer::RemoveLevelText(void) -{ -// ResetMenu(CBasePlayer *const this); // 3713 -} - -/* <154c50> ../cstrike/dlls/player.cpp:3651 */ -void CBasePlayer::SyncRoundTimer(void) -{ -// { -// float tmRemaining; // 3653 -// TimeRemaining(CHalfLifeMultiplay *const this); // 3656 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3660 -// { -// class CHalfLifeMultiplay *mp; // 3666 -// IsObserver(CBasePlayer *const this); // 3667 -// { -// int remaining; // 3681 -// bool shouldCountDown; // 3690 -// int fadeOutDelay; // 3692 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3700 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3670 -// } -// } -} - -/* <154bf8> ../cstrike/dlls/player.cpp:3640 */ -void CBasePlayer::ResetMenu(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3642 -} - -/* <154bdd> ../cstrike/dlls/player.cpp:3640 */ -void CBasePlayer::ResetMenu(void) -{ -} - -/* <154b6d> ../cstrike/dlls/player.cpp:3624 */ -void CBasePlayer::AddAccount(int amount, bool bTrackChange) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3634 -} - -/* <154b38> ../cstrike/dlls/player.cpp:3624 */ -void CBasePlayer::AddAccount(int amount, bool bTrackChange) -{ -} - -/* <154b15> ../cstrike/dlls/player.cpp:3588 */ -void CBasePlayer::HasShield(void) -{ -} - -/* <154ad5> ../cstrike/dlls/player.cpp:3521 */ -void CBasePlayer::DropShield(bool bDeploy) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 3562 -// class CWShield *pShield; // 3578 -// } -} - -/* <154a70> ../cstrike/dlls/player.cpp:3504 */ -void CBasePlayer::RemoveShield(void) -{ -// RemoveShield(CBasePlayer *const this); // 3504 -} - -/* <154a43> ../cstrike/dlls/player.cpp:3480 */ -void CBasePlayer::GiveShield(bool bDeploy) -{ -} - -/* <154967> ../cstrike/dlls/player.cpp:3424 */ -void weapon_shield(entvars_t *pev) -{ -// GetClassPtr(CWShield *a); // 3424 -} - -/* <15493f> ../cstrike/dlls/player.cpp:3380 */ -void CBasePlayer::IsOnLadder(void) -{ -} - -/* <1544f4> ../cstrike/dlls/player.cpp:3264 */ -void CBasePlayer::WaterMove(void) -{ -// { -// int air; // 3266 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3285 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3287 -// VARS(EOFFSET eoffset); // 3322 -// VARS(EOFFSET eoffset); // 3322 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3356 -// VARS(EOFFSET eoffset); // 3363 -// VARS(EOFFSET eoffset); // 3363 -// VARS(EOFFSET eoffset); // 3368 -// VARS(EOFFSET eoffset); // 3368 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3355 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3354 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3353 -// } -} - -/* <1544a1> ../cstrike/dlls/player.cpp:2636 */ -void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) -{ -// { -// int animDesired; // 2638 -// float speed; // 2639 -// char szAnim; // 2640 -// int hopSeq; // 2642 -// int leapSeq; // 2642 -// } -} - -/* <154478> ../cstrike/dlls/player.cpp:2625 */ -void CBasePlayer::IsBombGuy(void) -{ -} - -/* <154417> ../cstrike/dlls/player.cpp:2282 */ -void CBasePlayer::SendFOV(int fov) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2287 -} - -/* <15436c> ../cstrike/dlls/player.cpp:1962 */ -void CBasePlayer::SetBombIcon(BOOL bFlash) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1966 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1976 -} - -/* <1541c2> ../cstrike/dlls/player.cpp:1171 */ -/* linkage=_Z13GetWeaponNameP9entvars_sS0_ */ -const char *GetWeaponName(entvars_t *pevInflictor, entvars_t *pKiller) -{ -// { -// int killer_index; // 1173 -// const char *killer_weapon_name; // 1174 -// ENTINDEX(edict_t *pEdict); // 1178 -// { -// class CBasePlayer *pPlayer; // 1185 -// Instance(entvars_t *pev); // 1185 -// pszName(CBasePlayerItem *const this); // 1189 -// } -// } -} - -/* <15412b> ../cstrike/dlls/player.cpp:953 */ -void CBasePlayer::IsHittingShield(Vector &vecDirection, TraceResult *ptr) -{ -// { -// class Vector2D vec2LOS; // 968 -// Normalize(const class Vector2D *const this); // 974 -// } -} - -/* <153f69> ../cstrike/dlls/player.cpp:4507 */ -void CBasePlayer::Jump(void) -{ -// { -// Vector vecWallCheckDir; // 4509 -// Vector vecAdjustedVelocity; // 4510 -// Vector vecSpot; // 4511 -// TraceResult tr; // 4512 -// entvars_t *pevGround; // 4549 -// } -// Jump(CBasePlayer *const this); // 4507 -} - -/* <153ef5> ../cstrike/dlls/player.cpp:4580 */ -void CBasePlayer::Duck(void) -{ -// SetAnimation(CBasePlayer::Duck(// PLAYER_ANIM playerAnim); // 4584 -} - -/* <153e07> ../cstrike/dlls/player.cpp:2636 */ -void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) -{ -// { -// int animDesired; // 2638 -// float speed; // 2639 -// char szAnim; // 2640 -// int hopSeq; // 2642 -// int leapSeq; // 2642 -// Length2D(const Vector *const this); // 2655 -// { -// int j; // 3059 -// { -// float flDot; // 3155 -// DotProduct(Vector &a, -// const Vector &b); // 3159 -// } -// { -// float const footstepSpeed; // 2988 -// Length(const Vector *const this); // 2989 -// } -// } -// } -} - -/* <153c8e> ../cstrike/dlls/player.cpp:902 */ -void CBasePlayer::DeathSound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 926 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 923 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 920 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 917 -} - -/* <153b48> ../cstrike/dlls/player.cpp:864 */ -/* linkage=_Z20VecVelocityForDamagef */ -Vector VecVelocityForDamage(float flDamage) -{ -// { -// Vector vec; // 866 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 866 -// operator*(const Vector *const this, -// float fl); // 873 -// operator*(const Vector *const this, -// float fl); // 871 -// operator*(const Vector *const this, -// float fl); // 869 -// } -} - -/* <15381b> ../cstrike/dlls/player.cpp:816 */ -void CBasePlayer::Pain(int m_LastHitGroup, bool HasArmour) -{ -// { -// int temp; // 827 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 854 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 856 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 859 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 847 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 834 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 836 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 855 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 835 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 839 -// } -} - -/* <1537f3> ../cstrike/dlls/player.cpp:812 */ -void CBasePlayer::SmartRadio(void) -{ -} - -/* <153737> ../cstrike/dlls/player.cpp:572 */ -void CBasePlayer::SetPlayerModel(BOOL HasC4) -{ -// { -// char *infobuffer; // 574 -// char *model; // 575 -// edict(CBaseEntity *const this); // 574 -// entindex(CBaseEntity *const this); // 655 -// } -} - -/* <1536a9> ../cstrike/dlls/player.cpp:429 */ -void SendItemStatus(CBasePlayer *pPlayer) -{ -// { -// int itemStatus; // 431 -// } -} - -/* <1535a5> ../cstrike/dlls/player.cpp:380 */ -/* linkage=_Z18WriteSigonMessagesv */ -void WriteSigonMessages(void) -{ -// { -// int i; // 396 -// { -// ItemInfo &II; // 398 -// const char *pszName; // 403 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 409 -// GetAmmoIndex(const char *psz); // 411 -// GetAmmoIndex(const char *psz); // 413 -// } -// } -} - -/* <15357e> ../cstrike/dlls/player.cpp:7844 */ -void GetAmmoIndex(const char *psz) -{ -// { -// int i; // 7846 -// } -} - -/* <153555> ../cstrike/dlls/player.cpp:6620 */ -void CBasePlayer::Precache(void) -{ -} - -/* <15353b> ../cstrike/dlls/player.cpp:282 */ -/* linkage=_Z16LinkUserMessagesv */ -void LinkUserMessages(void) -{ -} - -/* <1534bd> ../cstrike/dlls/player.cpp:7692 */ -void CBasePlayer::RemovePlayerItem(CBasePlayerItem *pItem) -{ -// { -// class CBasePlayerItem *pPrev; // 7706 -// ResetAutoaim(CBasePlayer *const this); // 7696 -// } -} - -/* <153355> ../cstrike/dlls/player.cpp:6685 */ -void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) -{ -// { -// int i; // 6697 -// { -// class CBasePlayer *player; // 6699 -// edict(CBaseEntity *const this); // 6701 -// FNullEnt(const edict_t *pent); // 6701 -// SetScoreAttrib(CBasePlayer *dest, -// class CBasePlayer *src); // 6702 -// } -// } -} - -/* <15331b> ../cstrike/dlls/player.cpp:6237 */ -inline void SetScoreAttrib(CBasePlayer *dest, CBasePlayer *src) -{ -// { -// int state; // 6239 -// } -} - -/* <15325f> ../cstrike/dlls/player.cpp:7625 */ -void CBasePlayer::AddPlayerItem(CBasePlayerItem *pItem) -{ -// { -// class CBasePlayerItem *pInsert; // 7627 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 7633 -// SwitchWeapon(CBasePlayer *const this, -// class CBasePlayerItem *pWeapon); // 7679 -// } -} - -/* <1530e6> ../cstrike/dlls/player.cpp:9560 */ -void CInfoIntermission::Think(void) -{ -// { -// edict_t *pTarget; // 9562 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 9565 -// FNullEnt(const edict_t *pent); // 9567 -// operator-(const Vector *const this, -// const Vector &v); // 9569 -// Normalize(const Vector *const this); // 9569 -// } -} - -/* <1530cb> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1530a1> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <153042> ../cstrike/dlls/player.cpp:4134 */ -void CBasePlayer::RoundRespawn(void) -{ -// edict(CBaseEntity *const this); // 4142 -// SwitchWeapon(CBasePlayer *const this, -// class CBasePlayerItem *pWeapon); // 4159 -} - -/* <152fbc> ../cstrike/dlls/player.cpp:9313 */ -void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) -{ -// ResetAutoaim(CBasePlayer *const this); // 9320 -// UpdateShieldCrosshair(CBasePlayer *const this, -// bool draw); // 9336 -} - -/* <152fa1> ../cstrike/dlls/player.cpp:8686 */ -void CBasePlayer::ResetAutoaim(void) -{ -} - -/* <152e95> ../cstrike/dlls/player.cpp:3436 */ -void CWShield::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 3457 -// } -// Touch(CWShield *const this, -// class CBaseEntity *pOther); // 3436 -} - -/* <152b58> ../cstrike/dlls/player.cpp:989 */ -void CBasePlayer::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// bool bShouldBleed; // 991 -// bool bShouldSpark; // 992 -// bool bHitShield; // 993 -// class CBasePlayer *pAttacker; // 995 -// IsHittingShield(CBasePlayer *const this, -// const Vector &vecDirection, -// TraceResult *ptr); // 993 -// Instance(entvars_t *pev); // 995 -// { -// Vector dir; // 1132 -// Vector(Vector *const this, -// const Vector &v); // 1132 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1135 -// } -// Vector(Vector *const this, -// const Vector &v); // 1125 -// Vector(Vector *const this, -// const Vector &v); // 1126 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1010 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1012 -// } -} - -/* <152a96> ../cstrike/dlls/player.cpp:9517 */ -void CRevertSaved::MessageThink(void) -{ -// { -// float nextThink; // 9520 -// LoadThink(CRevertSaved *const this); // 9527 -// } -} - -/* <1528f1> ../cstrike/dlls/player.cpp:3521 */ -void CBasePlayer::DropShield(bool bDeploy) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 3562 -// class CWShield *pShield; // 3578 -// IsProtectedByShield(CBasePlayer *const this); // 3563 -// RemoveShield(CBasePlayer *const this); // 3570 -// operator*(const Vector *const this, -// float fl); // 3578 -// edict(CBaseEntity *const this); // 3578 -// operator+(const Vector *const this, -// const Vector &v); // 3578 -// operator*(const Vector *const this, -// float fl); // 3582 -// SetCantBePickedUpByUser(CWShield *const this, -// class CBaseEntity *player, -// float time); // 3585 -// } -} - -/* <1526e0> ../cstrike/dlls/player.cpp:4272 */ -void CanSeeUseable(void) -{ -// { -// Vector eye; // 4274 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 4276 -// { -// TraceResult result; // 4279 -// Vector head; // 4280 -// Vector chest; // 4281 -// Vector knees; // 4282 -// operator+(const Vector *const this, -// const Vector &v); // 4280 -// operator+(const Vector *const this, -// const Vector &v); // 4281 -// operator+(const Vector *const this, -// const Vector &v); // 4282 -// } -// operator+(const Vector *const this, -// const Vector &v); // 4274 -// } -} - -/* <152540> ../cstrike/dlls/player.cpp:9483 */ -void CRevertSaved::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 9485 -// FStrEq(const char *sz1, -// const char *sz2); // 9490 -// KeyValue(CRevertSaved *const this, -// KeyValueData *pkvd); // 9483 -// atof(const char *__nptr); // 9487 -// atof(const char *__nptr); // 9492 -} - -/* <1524eb> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <152451> ../cstrike/dlls/player.cpp:9375 */ -void CDeadHEV::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 9377 -// KeyValue(CDeadHEV *const this, -// KeyValueData *pkvd); // 9375 -} - -/* <152225> ../cstrike/dlls/player.cpp:4190 */ -void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) -{ -// { -// class CHalfLifeMultiplay *mp; // 4246 -// int iFirstTime; // 4194 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4197 -// entindex(CBaseEntity *const this); // 4199 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4216 -// SendFOV(CBasePlayer *const this, -// int fov); // 4222 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4262 -// edict(CBaseEntity *const this); // 4263 -// ENTINDEX(edict_t *pEdict); // 4263 -// edict(CBaseEntity *const this); // 4250 -// } -} - -/* <151c28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const CCareerTask * &__x) -{ -// { -// class CCareerTask *__x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const class CCareerTask * &__val); // 303 -// copy_backward(CCareerTask ** __first, -// class CCareerTask ** __last, -// class CCareerTask ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const class CCareerTask * &__val); // 332 -// __uninitialized_move_a>(CCareerTask ** __first, -// class CCareerTask ** __last, -// class CCareerTask ** __result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(CCareerTask ** __first, -// class CCareerTask ** __last, -// class CCareerTask ** __result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <151b7e> ../cstrike/dlls/player.cpp:10816 */ -void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) -{ -// { -// char newString; // 10818 -// int newStringPos; // 10819 -// char priorityToken; // 10820 -// const char *priorityChar; // 10827 -// char *autobuyPosition; // 10872 -// { -// int i; // 10831 -// char *autoBuyPosition; // 10856 -// strstr(char *__haystack, -// const char *__needle); // 10856 -// } -// } -} - -/* <151a77> ../cstrike/dlls/player.cpp:6671 */ -void CBasePlayer::Save(CSave &save) -{ -// Save(CBasePlayer *const this, -// class CSave &save); // 6671 -} - -/* <151a24> ../cstrike/dlls/player.cpp:9481 */ -void CRevertSaved::Save(CSave &save) -{ -// Save(CRevertSaved *const this, -// class CSave &save); // 9481 -} - -/* <1519d1> ../cstrike/dlls/player.cpp:9481 */ -void CRevertSaved::Restore(CRestore &restore) -{ -// Restore(CRevertSaved *const this, -// class CRestore &restore); // 9481 -} - -/* <15198b> ../cstrike/dlls/player.cpp:9531 */ -void CRevertSaved::LoadThink(void) -{ -// LoadThink(CRevertSaved *const this); // 9531 -} - -/* <151962> ../cstrike/dlls/player.cpp:3426 */ -void CWShield::Spawn(void) -{ -} - -/* <151815> ../cstrike/dlls/player.cpp:7021 */ -void CSprayCan::Think(void) -{ -// { -// TraceResult tr; // 7023 -// int playernum; // 7024 -// int nFrames; // 7025 -// class CBasePlayer *pPlayer; // 7026 -// GET_PRIVATE(edict_t *pent); // 7028 -// GetCustomDecalFrames(CBasePlayer *const this); // 7031 -// ENTINDEX(edict_t *pEdict); // 7035 -// operator*(const Vector *const this, -// float fl); // 7038 -// operator+(const Vector *const this, -// const Vector &v); // 7038 -// } -} - -/* <151758> ../cstrike/dlls/player.cpp:7074 */ -void CBloodSplat::Spray(void) -{ -// { -// TraceResult tr; // 7076 -// operator*(const Vector *const this, -// float fl); // 7081 -// operator+(const Vector *const this, -// const Vector &v); // 7081 -// } -} - -/* <1516a0> ../cstrike/dlls/player.cpp:1706 */ -void packPlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pItem, bool packAmmo) -{ -// { -// const char *modelName; // 1710 -// { -// class CWeaponBox *pWeaponBox; // 1720 -// operator*(const Vector *const this, -// float fl); // 1725 -// pszAmmo1(CBasePlayerItem *const this); // 1738 -// } -// } -} - -/* <1513f7> ../cstrike/dlls/player.cpp:8473 */ -void CBasePlayer::GetAutoaimVector(float flDelta) -{ -// { -// Vector vecSrc; // 8481 -// float flDist; // 8482 -// BOOL m_fOldTargeting; // 8492 -// Vector angles; // 8493 -// AutoaimDeflection(CBasePlayer *const this, -// Vector &vecSrc, -// float flDist, -// float flDelta); // 8493 -// operator*(const Vector *const this, -// float fl); // 8530 -// edict(CBaseEntity *const this); // 8541 -// operator+(const Vector *const this, -// const Vector &v); // 8548 -// operator+(const Vector *const this, -// const Vector &v); // 8548 -// Vector(Vector *const this, -// const Vector &v); // 8549 -// operator*(const Vector *const this, -// float fl); // 8526 -// operator*(const Vector *const this, -// float fl); // 8526 -// operator+(const Vector *const this, -// const Vector &v); // 8526 -// operator+(const Vector *const this, -// const Vector &v); // 8477 -// } -} - -/* <1513ce> ../cstrike/dlls/player.cpp:9391 */ -void CDeadHEV::Spawn(void) -{ -} - -/* <151365> ../cstrike/dlls/player.cpp:9509 */ -void CRevertSaved::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <15133c> ../cstrike/dlls/player.cpp:9549 */ -void CInfoIntermission::Spawn(void) -{ -} - -/* <15125b> ../cstrike/dlls/player.cpp:4626 */ -void CBasePlayer::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -// { -// int index; // 4628 -// entindex(CBaseEntity *const this); // 4628 -// { -// int i; // 4630 -// { -// class CBaseEntity *pPlayer; // 4632 -// } -// } -// } -} - -/* <151213> ../cstrike/dlls/player.cpp:937 */ -void CBasePlayer::TakeHealth(float flHealth, int bitsDamageType) -{ -} - -/* <1511eb> ../cstrike/dlls/player.cpp:9365 */ -void CDeadHEV::Classify(void) -{ -} - -/* <151183> ../cstrike/dlls/player.cpp:8731 */ -void CBasePlayer::Blind(float duration, float holdTime, float fadeTime, int alpha) -{ -} - -/* <151142> ../cstrike/dlls/player.cpp:8387 */ -void CBasePlayer::ResetMaxSpeed(void) -{ -// { -// float speed; // 8397 -// } -} - -/* <1510e4> ../cstrike/dlls/player.cpp:8360 */ -void CBasePlayer::Illumination(void) -{ -// { -// int iIllum; // 8362 -// Illumination(CBaseEntity *const this); // 8362 -// } -} - -/* <1510bc> ../cstrike/dlls/player.cpp:8330 */ -void CBasePlayer::FBecomeProne(void) -{ -} - -/* <151094> ../cstrike/dlls/player.cpp:7007 */ -void CSprayCan::ObjectCaps(void) -{ -} - -/* <15106c> ../cstrike/dlls/player.cpp:6987 */ -void CBasePlayer::TeamID(void) -{ -} - -/* <150fb7> ../cstrike/dlls/player.cpp:4597 */ -void CBasePlayer::AddPoints(int score, BOOL bAllowNegativeScore) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4616 -// edict(CBaseEntity *const this); // 4617 -// ENTINDEX(edict_t *pEdict); // 4617 -} - -/* <150f8f> ../cstrike/dlls/player.cpp:4591 */ -void CBasePlayer::Classify(void) -{ -} - -/* <150f1c> ../cstrike/dlls/player.cpp:943 */ -void CBasePlayer::GetGunPosition(void) -{ -// { -// Vector origin; // 947 -// operator+(const Vector *const this, -// const Vector &v); // 949 -// } -} - -/* <150ed5> ../cstrike/dlls/player.cpp:438 */ -const char *GetCSModelName(int item_id) -{ -// { -// const char *modelName; // 440 -// } -} - -/* <150e9d> ../cstrike/dlls/player.h:689 */ -void CBasePlayer::OnTouchingWeapon(CWeaponBox *box) -{ -} - -/* <150e75> ../cstrike/dlls/player.h:541 */ -void CBasePlayer::ObjectCaps(void) -{ -} - -/* <150e4d> ../cstrike/dlls/player.h:496 */ -void CBasePlayer::IsNetClient(void) -{ -} - -/* <150e25> ../cstrike/dlls/player.h:491 */ -void CBasePlayer::IsBot(void) -{ -} - -/* <150dfd> ../cstrike/dlls/player.h:490 */ -void CBasePlayer::IsPlayer(void) -{ -} - -/* <150dd5> ../cstrike/dlls/player.h:489 */ -void CBasePlayer::ShouldFadeOnDeath(void) -{ -} - -/* <150dad> ../cstrike/dlls/player.h:488 */ -void CBasePlayer::IsAlive(void) -{ -} - -/* <150d85> ../cstrike/dlls/player.h:487 */ -void CBasePlayer::IsSneaking(void) -{ -} - -/* <150d5d> ../cstrike/dlls/player.h:486 */ -void CBasePlayer::StopSneaking(void) -{ -} - -/* <150d35> ../cstrike/dlls/player.h:485 */ -void CBasePlayer::StartSneaking(void) -{ -} - -/* <150c79> ../cstrike/dlls/player.h:484 */ -void CBasePlayer::BodyTarget(Vector &posSrc) -{ -// operator*(const Vector *const this, -// float fl); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 484 -} - -/* <150c51> ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* <150c29> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <150c01> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <150bd9> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <150bb1> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <150b89> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <150b51> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <150b28> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <150b05> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <150ac7> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1508ca> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1508a2> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <15087a> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <150842> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1507dd> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1507a5> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <15077d> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <150755> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <15072d> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <150705> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1506dc> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1506b4> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <15068c> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <150664> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <15062d> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <150605> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1505dd> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1505a6> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <15057e> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1504e0> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <15048b> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <150454> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <15041d> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1503d7> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <150391> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <150369> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <150341> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <15030d> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1502d6> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1502ae> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <150277> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <15024f> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <150227> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <150204> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1501d8> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1501b0> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <150188> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <150160> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <150096> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <15006e> ../cstrike/dlls/player.cpp:2282 */ -void CBasePlayer::SendFOV(int fov) -{ -} - -/* <14fff2> ../cstrike/dlls/player.cpp:1985 */ -void CBasePlayer::SetProgressBarTime(int time) -{ -// { -// class CBaseEntity *pPlayer; // 2006 -// int myIndex; // 2008 -// { -// class CBasePlayer *player; // 2012 -// } -// } -} - -/* <14ff6d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const CCareerTask * &__x) -{ -// { -// class CCareerTask *__x_copy; // 308 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// } -} - -/* <14ff1c> ../cstrike/dlls/player.cpp:4190 */ -void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) -{ -// { -// int iFirstTime; // 4194 -// class CHalfLifeMultiplay *mp; // 4246 -// } -} - -/* <14fef4> ../cstrike/dlls/player.cpp:3480 */ -void CBasePlayer::GiveShield(bool bDeploy) -{ -} - -/* <14fea3> ../cstrike/dlls/player.cpp:4645 */ -void CBasePlayer::CanPlayerBuy(bool display) -{ -// { -// bool result; // 4647 -// class CHalfLifeMultiplay *mp; // 4666 -// int buyTime; // 4668 -// } -} - -/* <14fe7c> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <14fe56> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <14fe3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <14fe20> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <14fdf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <14fdd8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <14fd96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <14fd75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <14fd2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <14fccb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14fc6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result, class allocator &__alloc) -{ -} - -/* <14fc13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result, class allocator &const) -{ -} - -/* <14fbcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -// { -// } -} - -/* <14fb8d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14fb48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14faf9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14fa9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <14fa4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const class CCareerTask **__first, const CCareerTask **__last, class CCareerTask ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <14f9ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14f9dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(CCareerTask ** __it) -{ -} - -/* <14f97e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <14f95c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(CCareerTask ** __it) -{ -} - -/* <14f90b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const class CCareerTask **__first, const CCareerTask **__last, class CCareerTask ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <14f8e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <14f8b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <14f881> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <14f860> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <14f840> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <14f820> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <14f808> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(CCareerTask ** __it) -{ -} - -/* <14f7ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <14f7d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <14f7b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <14f79c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <14f781> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <14f741> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(CCareerTask ** __first, class CCareerTask ** __last, class allocator &const) -{ -} - -/* <14f70e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(CCareerTask ** __first, class CCareerTask ** __last) -{ -} - -/* <14f6ef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(CCareerTask **, class CCareerTask **) -{ -} - -/* <14f6c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <14f691> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <14f665> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <14f638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <14f60d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <14f5e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <14f5b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(CCareerTask ** &__i) -{ -} - -/* <14f595> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <14f4fa> ../cstrike/dlls/player.cpp:4717 */ -void CBasePlayer::PreThink(void) -{ -// { -// int buttonsChanged; // 4719 -// class CBaseEntity *pGroundEntity; // 4831 -// { -// class CBaseEntity *pTrain; // 4845 -// float vel; // 4846 -// { -// TraceResult trainTrace; // 4850 -// } -// } -// } -} - -/* <14f4ca> ../cstrike/dlls/player.cpp:7784 */ -void CBasePlayer::ItemPreFrame(void) -{ -} - -/* <14f492> ../cstrike/dlls/player.cpp:4039 */ -void CBasePlayer::PlayerDeathThink(void) -{ -// { -// float flForward; // 4041 -// BOOL fAnyButtonDown; // 4088 -// } -} - -/* <14f469> ../cstrike/dlls/player.cpp:6967 */ -void CBasePlayer::HasWeapons(void) -{ -// { -// int i; // 6969 -// } -} - -/* <14f44e> ../cstrike/dlls/vector.h:108 */ -inline void Vector::operator-(void) -{ -} - -/* <14f428> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <14f40d> ../cstrike/dlls/player.cpp:9821 */ -void CBasePlayer::ResetStamina(void) -{ -} - -/* <14f3f0> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <14f3d4> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <14f3b2> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <14f37f> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <14f347> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <14f327> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <14f2ea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CCareerTask * &__val) -{ -} - -/* <14f2be> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <14f2a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <14f288> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <14f24d> ../cstrike/dlls/career_tasks.h:112 */ -inline void CCareerTaskManager::GetTasks(void) -{ -} - -/* <14f22d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <14f201> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <14f1d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <14f1b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <14f19e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <14f15e> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */ -inline void BotPhraseManager::GetPlaceList(void) -{ -} - -/* <14f13e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <14f112> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <14f0e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void vector>::operator[]( size_type __n) -{ -} - -/* <14f0c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <14f08f> ../cstrike/dlls/cbase.h:800 */ -CInfoIntermission *GetClassPtr(CInfoIntermission *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14f06c> ../cstrike/dlls/player.cpp:9543 */ -inline void CInfoIntermission::CInfoIntermission(void) -{ -} - -/* <14f036> ../cstrike/dlls/cbase.h:800 */ -CRevertSaved *GetClassPtr(CRevertSaved *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14f018> ../cstrike/dlls/player.cpp:9446 */ -inline void CRevertSaved::CRevertSaved(void) -{ -} - -/* <14efe2> ../cstrike/dlls/cbase.h:800 */ -CStripWeapons *GetClassPtr(CStripWeapons *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14efbf> ../cstrike/dlls/player.cpp:9418 */ -inline void CStripWeapons::CStripWeapons(void) -{ -} - -/* <14efa1> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <14ef6b> ../cstrike/dlls/cbase.h:800 */ -CDeadHEV *GetClassPtr(CDeadHEV *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14ef4d> ../cstrike/dlls/player.cpp:9361 */ -inline void CDeadHEV::CDeadHEV(void) -{ -} - -/* <14ef17> ../cstrike/dlls/cbase.h:800 */ -CSprayCan *GetClassPtr(CSprayCan *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14eefc> ../cstrike/dlls/player.cpp:7129 */ -void CBasePlayer::FlashlightIsOn(void) -{ -} - -/* <14eec6> ../cstrike/dlls/cbase.h:800 */ -CBloodSplat *GetClassPtr(CBloodSplat *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14eea3> ../cstrike/dlls/player.cpp:7057 */ -inline void CBloodSplat::CBloodSplat(void) -{ -} - -/* <14ee80> ../cstrike/dlls/player.cpp:7001 */ -inline void CSprayCan::CSprayCan(void) -{ -} - -/* <14edfb> ../cstrike/dlls/player.cpp:878 */ -int TrainSpeed(int iSpeed, int iMax) -{ -// { -// float fSpeed; // 880 -// float fMax; // 880 -// int iRet; // 881 -// } -} - -/* <14eddb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <14eda5> ../cstrike/dlls/cbase.h:800 */ -CWShield *GetClassPtr(CWShield *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14ed87> ../cstrike/dlls/player.cpp:3407 */ -inline void CWShield::CWShield(void) -{ -} - -/* <14ed68> ../game_shared/bot/bot_util.h:224 */ -inline bool IsEntityValid(CBaseEntity *entity) -{ -} - -/* <14ed46> ../cstrike/dlls/weapons.h:56 */ -inline void CGrenade::CGrenade(void) -{ -} - -/* <14ed29> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <14ece2> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <14ec48> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <14ebd6> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <14eb95> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <14eb53> ../cstrike/dlls/player.cpp:10957 */ -void CBasePlayer::ShouldExecuteAutoBuyCommand(const class AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary) -{ -} - -/* <14eabf> ../cstrike/dlls/player.cpp:10816 */ -void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) -{ -// { -// char newString; // 10818 -// int newStringPos; // 10819 -// char priorityToken; // 10820 -// const char *priorityChar; // 10827 -// char *autobuyPosition; // 10872 -// { -// int i; // 10831 -// char *autoBuyPosition; // 10856 -// } -// } -} - -/* <14ea6f> ../cstrike/dlls/player.cpp:10583 */ -bool IsSecondaryWeaponClass(int classId) -{ -} - -/* <14ea4e> ../cstrike/dlls/player.cpp:10556 */ -bool IsPrimaryWeaponClass(int classId) -{ -} - -/* <14ea2f> ../game_shared/bot/nav.h:251 */ -inline float NormalizeAngle(float angle) -{ -} - -/* <14e9f7> ../cstrike/dlls/player.cpp:9909 */ -void CBasePlayer::IsArmored(int nHitGroup) -{ -// { -// BOOL fApplyArmor; // 9911 -// } -} - -/* <14e9cf> ../cstrike/dlls/player.cpp:5519 */ -void CBasePlayer::CheckPowerups(entvars_t *pev) -{ -} - -/* <14e9a7> ../cstrike/dlls/player.cpp:9483 */ -void CRevertSaved::KeyValue(KeyValueData *pkvd) -{ -} - -/* <14e980> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <14e937> ../cstrike/dlls/player.cpp:9466 */ -inline void CRevertSaved::SetLoadTime( float time) -{ -} - -/* <14e90f> ../cstrike/dlls/player.cpp:9465 */ -inline void CRevertSaved::SetMessageTime( float time) -{ -} - -/* <14e8e7> ../cstrike/dlls/player.cpp:9464 */ -inline void CRevertSaved::SetHoldTime( float hold) -{ -} - -/* <14e8bf> ../cstrike/dlls/player.cpp:9463 */ -inline void CRevertSaved::SetDuration( float duration) -{ -} - -/* <14e8a4> ../cstrike/dlls/player.cpp:9461 */ -inline void CRevertSaved::LoadTime(void) -{ -} - -/* <14e889> ../cstrike/dlls/player.cpp:9460 */ -inline void CRevertSaved::MessageTime(void) -{ -} - -/* <14e86e> ../cstrike/dlls/player.cpp:9459 */ -inline void CRevertSaved::HoldTime(void) -{ -} - -/* <14e853> ../cstrike/dlls/player.cpp:9458 */ -inline void CRevertSaved::Duration(void) -{ -} - -/* <14e82b> ../cstrike/dlls/player.cpp:7834 */ -void CBasePlayer::AmmoInventory(int iAmmoIndex) -{ -} - -/* <14e803> ../cstrike/dlls/player.cpp:9313 */ -void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) -{ -} - -/* <14e7b2> ../cstrike/dlls/player.cpp:3521 */ -void CBasePlayer::DropShield(bool bDeploy) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 3562 -// class CWShield *pShield; // 3578 -// } -} - -/* <14e77d> ../cstrike/dlls/player.cpp:3410 */ -inline void CWShield::SetCantBePickedUpByUser( CBaseEntity *player, float time) -{ -} - -/* <14e762> ../cstrike/dlls/player.cpp:3504 */ -void CBasePlayer::RemoveShield(void) -{ -} - -/* <14e73a> ../cstrike/dlls/player.cpp:9302 */ -void CBasePlayer::UpdateShieldCrosshair(bool draw) -{ -} - -/* <14e71f> ../cstrike/dlls/player.cpp:8720 */ -void CBasePlayer::GetCustomDecalFrames(void) -{ -} - -/* <14e6d8> ../cstrike/dlls/player.cpp:8553 */ -void CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta) -{ -} - -/* <14e6bd> ../cstrike/dlls/player.cpp:3711 */ -void CBasePlayer::RemoveLevelText(void) -{ -} - -/* <14e6a0> ../cstrike/dlls/player.cpp:2255 */ -inline void VIP_SafetyZoneIcon_Clear(CBasePlayer *player) -{ -} - -/* <14e683> ../cstrike/dlls/player.cpp:2203 */ -inline void EscapeZoneIcon_Clear(CBasePlayer *player) -{ -} - -/* <14e666> ../cstrike/dlls/player.cpp:2156 */ -inline void RescueZoneIcon_Clear(CBasePlayer *player) -{ -} - -/* <14e649> ../cstrike/dlls/player.cpp:2129 */ -inline void BombTargetFlash_Clear(CBasePlayer *player) -{ -} - -/* <14e62c> ../cstrike/dlls/player.cpp:2115 */ -inline void BombTargetFlash_Set(CBasePlayer *player) -{ -} - -/* <14e601> ../cstrike/dlls/unisignals.h:44 */ -inline void CUnifiedSignals::Update(void) -{ -// { -// int old; // 46 -// } -} - -/* <14e5d5> ../cstrike/dlls/player.cpp:7532 */ -void OLD_CheckRescueZone(CBasePlayer *player) -{ -// { -// class CBaseEntity *pSpot; // 7534 -// } -} - -/* <14e5a9> ../cstrike/dlls/player.cpp:7514 */ -void OLD_CheckBombTarget(CBasePlayer *player) -{ -// { -// class CBaseEntity *pSpot; // 7516 -// } -} - -/* <14e567> ../cstrike/dlls/player.cpp:8436 */ -void CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride) -{ -} - -/* <14e50d> ../cstrike/dlls/player.cpp:6718 */ -void CBasePlayer::Restore(CRestore &restore) -{ -// { -// int status; // 6723 -// SAVERESTOREDATA *pSaveData; // 6725 -// { -// edict_t *pentSpawnSpot; // 6732 -// } -// } -} - -/* <14e4f2> ../cstrike/dlls/player.cpp:6712 */ -void CBasePlayer::RenewItems(void) -{ -} - -/* <14e4ac> ../cstrike/dlls/player.cpp:6685 */ -void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) -{ -// { -// int i; // 6697 -// { -// class CBasePlayer *player; // 6699 -// } -// } -} - -/* <14e46e> ../cstrike/dlls/util.h:190 */ -inline edict_t *INDEXENT(int iEdictNum) -{ -} - -/* <14e440> ../cstrike/dlls/player.cpp:5906 */ -CBaseEntity *FindZombieSpawn(CBaseEntity *player, bool forceSpawn) -{ -} - -/* <14e3fc> ../cstrike/dlls/player.cpp:5868 */ -inline void ZombieSpawn::ZombieSpawn(void) -{ -} - -/* <14e3db> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <14e39d> ../cstrike/dlls/player.cpp:5837 */ -BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot) -{ -// { -// class CBaseEntity *ent; // 5839 -// } -} - -/* <14e333> ../cstrike/dlls/player.cpp:5414 */ -void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) -{ -// { -// int i; // 5416 -// int isentence; // 5417 -// int iempty; // 5418 -// } -} - -/* <14e318> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <14e2e2> ../cstrike/dlls/vector.h:35 */ -inline void Normalize(const class Vector2D *const this) -{ -// { -// class Vector2D vec2; // 37 -// float flLen; // 39 -// } -} - -/* <14e284> ../cstrike/dlls/player.cpp:4507 */ -void CBasePlayer::Jump(void) -{ -// { -// Vector vecWallCheckDir; // 4509 -// Vector vecAdjustedVelocity; // 4510 -// Vector vecSpot; // 4511 -// TraceResult tr; // 4512 -// entvars_t *pevGround; // 4549 -// } -} - -/* <14e1e6> ../cstrike/dlls/player.cpp:2636 */ -void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) -{ -// { -// int animDesired; // 2638 -// float speed; // 2639 -// char szAnim; // 2640 -// int hopSeq; // 2642 -// int leapSeq; // 2642 -// { -// int j; // 3059 -// { -// float const footstepSpeed; // 2988 -// } -// { -// float flDot; // 3155 -// } -// } -// } -} - -/* <14e19a> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <14e17f> ../cstrike/dlls/player.cpp:3588 */ -void CBasePlayer::HasShield(void) -{ -} - -/* <14e142> ../cstrike/dlls/player.cpp:3436 */ -void CWShield::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 3457 -// } -} - -/* <14e106> ../cstrike/dlls/player.cpp:2086 */ -inline void BuyZoneIcon_Clear(CBasePlayer *player) -{ -} - -/* <14e0e9> ../cstrike/dlls/player.cpp:2073 */ -inline void BuyZoneIcon_Set(CBasePlayer *player) -{ -} - -/* <14e061> ../cstrike/dlls/player.cpp:1214 */ -void LogAttack(CBasePlayer *pAttacker, CBasePlayer *pVictim, int teamAttack, int healthHit, int armorHit, int newHealth, int newArmor, const char *killer_weapon_name) -{ -// { -// int detail; // 1217 -// } -} - -/* <14e048> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <14dfee> ../cstrike/dlls/career_tasks.h:110 */ -inline void CCareerTaskManager::GetFinishedTaskRound(void) -{ -} - -/* <14dfd3> ../cstrike/dlls/career_tasks.h:109 */ -inline void CCareerTaskManager::GetFinishedTaskTime(void) -{ -} - -/* <14dfb3> ../cstrike/dlls/career_tasks.h:107 */ -inline void CCareerTaskManager::GetTaskTime(void) -{ -} - -/* <14df87> ../cstrike/dlls/career_tasks.h:42 */ -inline void CCareerTask::IsValidFor(CBasePlayer *pPlayer) -{ -} - -/* <14df61> ../cstrike/dlls/career_tasks.h:36 */ -inline void CCareerTask::GetWeaponClassId(void) -{ -} - -/* <14df46> ../cstrike/dlls/career_tasks.h:35 */ -inline void CCareerTask::GetWeaponId(void) -{ -} - -/* <14df2b> ../cstrike/dlls/career_tasks.h:33 */ -inline void CCareerTask::GetTaskName(void) -{ -} - -/* <14df10> ../cstrike/dlls/career_tasks.h:32 */ -inline void CCareerTask::IsComplete(void) -{ -} - -/* <14def0> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <14dec9> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <14de9d> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <14de72> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <14de45> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <14de12> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <14ddb5> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <14dd58> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <14dcfb> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <14dcb8> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <14dc8b> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <14dc2e> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <14dbde> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <14dbb8> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ -inline void BotPhrase::GetID(void) -{ -} - -/* <14db98> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */ -inline void BotPhrase::GetName(void) -{ -} - -/* <14db78> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <14db43> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <14db23> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <14daca> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <14daaa> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <14da8a> ../cstrike/dlls/gamerules.h:411 */ -inline void CHalfLifeMultiplay::TimeRemaining(void) -{ -} - -/* <14da2f> ../cstrike/dlls/player.h:794 */ -inline void IntenseFunctor::operator()(CBasePlayer *player) -{ -} - -/* <14da14> ../cstrike/dlls/player.h:774 */ -inline void CBasePlayer::Intense(void) -{ -} - -/* <14d9f4> ../cstrike/dlls/player.h:681 */ -inline void CBasePlayer::IsBlind(void) -{ -} - -/* <14d9d9> ../cstrike/dlls/player.h:272 */ -inline void CBasePlayer::IsObserver(void) -{ -} - -/* <14d9be> ../cstrike/dlls/weapons.h:299 */ -inline void CBasePlayerItem::iFlags(void) -{ -} - -/* <14d9a3> ../cstrike/dlls/weapons.h:296 */ -inline void CBasePlayerItem::pszName(void) -{ -} - -/* <14d988> ../cstrike/dlls/weapons.h:293 */ -inline void CBasePlayerItem::iMaxAmmo1(void) -{ -} - -/* <14d968> ../cstrike/dlls/weapons.h:292 */ -inline void CBasePlayerItem::pszAmmo1(void) -{ -} - -/* <14d94c> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <14d91f> ../cstrike/dlls/unisignals.h:55 */ -inline void CUnifiedSignals::Signal( int flSignal) -{ -} - -/* <14d8ff> ../cstrike/dlls/basemonster.h:78 */ -inline void CBaseMonster::StopAnimation(void) -{ -} - -/* <14d8d9> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <14d8b8> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <14d840> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <14d817> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <14d785> ../cstrike/dlls/player.cpp:4272 */ -bool CanSeeUseable(CBasePlayer *me, CBaseEntity *entity) -{ -// { -// Vector eye; // 4274 -// { -// TraceResult result; // 4279 -// Vector head; // 4280 -// Vector chest; // 4281 -// Vector knees; // 4282 -// } -// } -} - -/* <14d72d> ../cstrike/dlls/player.cpp:9375 */ -void CDeadHEV::KeyValue(KeyValueData *pkvd) -{ -} - -/* <14d6c3> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <14d5e2> ../cstrike/dlls/cbase.h:387 */ -inline void CBaseEntity::Illumination(void) -{ -} - -/* <14d579> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <14d54f> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <14d4ff> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <14d4d5> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <14d4a6> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <14d46d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <14d44b> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <14d42b> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <14d3fc> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <14d3dc> ../cstrike/dlls/vector.h:32 */ -inline void Length(const class Vector2D *const this) -{ -} - -/* <14d3bc> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <14d38a> ../cstrike/dlls/player.cpp:6671 */ -void CBasePlayer::Save(CSave &save) -{ -} - -/* <14d35d> ../cstrike/dlls/player.cpp:9481 */ -void CRevertSaved::Save(CSave &save) -{ -} - -/* <14d330> ../cstrike/dlls/player.cpp:9481 */ -void CRevertSaved::Restore(CRestore &restore) -{ -} - -/* <14d305> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <14d2da> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <14d2ad> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <14d282> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <14d262> ../cstrike/dlls/player.cpp:9531 */ -void CRevertSaved::LoadThink(void) -{ -} - -/* <14d242> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <131d5d> ../cstrike/dlls/plats.cpp:2269 */ -void CGunTarget::Stop(void) -{ -} - -/* <131c90> ../cstrike/dlls/plats.cpp:2163 */ -void func_guntarget(entvars_t *pev) -{ -// GetClassPtr(CGunTarget *a); // 2163 -} - -/* <131bc3> ../cstrike/dlls/plats.cpp:2050 */ -void func_trackautochange(entvars_t *pev) -{ -// GetClassPtr(CFuncTrackAuto *a); // 2050 -} - -/* <131ade> ../cstrike/dlls/plats.cpp:1883 */ -void CFuncTrackChange::GoDown(void) -{ -// GoDown(CFuncTrackChange *const this); // 1883 -} - -/* <1319f9> ../cstrike/dlls/plats.cpp:1919 */ -void CFuncTrackChange::GoUp(void) -{ -// GoUp(CFuncTrackChange *const this); // 1919 -} - -/* <1317f9> ../cstrike/dlls/plats.cpp:1858 */ -void CFuncTrackChange::UpdateTrain(Vector &dest) -{ -// { -// float time; // 1860 -// Vector offset; // 1870 -// Vector delta; // 1871 -// Vector local; // 1874 -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1864 -// operator-(const Vector *const this, -// const Vector &v); // 1870 -// operator-(const Vector *const this, -// const Vector &v); // 1871 -// DotProduct(Vector &a, -// const Vector &b); // 1877 -// operator-(const Vector *const this, -// const Vector &v); // 1879 -// operator*(const Vector *const this, -// float fl); // 1880 -// operator+(const Vector *const this, -// const Vector &v); // 1880 -// DotProduct(Vector &a, -// const Vector &b); // 1876 -// DotProduct(Vector &a, -// const Vector &b); // 1875 -// } -} - -/* <131725> ../cstrike/dlls/plats.cpp:1971 */ -void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CFuncTrackChange *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1971 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1986 -} - -/* <131673> ../cstrike/dlls/plats.cpp:1832 */ -void CFuncTrackChange::EvaluateTrain(CPathTrack *pcurrent) -{ -// { -// Vector dist; // 1844 -// float length; // 1845 -// } -// EvaluateTrain(CFuncTrackChange *const this, -// class CPathTrack *pcurrent); // 1832 -} - -/* <1315a6> ../cstrike/dlls/plats.cpp:1698 */ -void func_trackchange(entvars_t *pev) -{ -// GetClassPtr(CFuncTrackChange *a); // 1698 -} - -/* <1314d9> ../cstrike/dlls/plats.cpp:1595 */ -void func_traincontrols(entvars_t *pev) -{ -// GetClassPtr(CFuncTrainControls *a); // 1595 -} - -/* <131434> ../cstrike/dlls/plats.cpp:1477 */ -void Instance(edict_t *pent) -{ -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1479 -// GET_PRIVATE(edict_t *pent); // 1480 -} - -/* <131370> ../cstrike/dlls/plats.cpp:1354 */ -void CFuncTrackTrain::SetControls(entvars_t *pevControls) -{ -// { -// Vector offset; // 1356 -// operator-(const Vector *const this, -// const Vector &v); // 1356 -// operator+(const Vector *const this, -// const Vector &v); // 1358 -// operator+(const Vector *const this, -// const Vector &v); // 1359 -// } -} - -/* <131340> ../cstrike/dlls/plats.cpp:1130 */ -void CFuncTrackTrain::UpdateSound(void) -{ -// { -// float flpitch; // 1132 -// } -} - -/* <1312c7> ../cstrike/dlls/plats.cpp:1038 */ -void CFuncTrackTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// float delta; // 1062 -// } -} - -/* <130f1c> ../cstrike/dlls/plats.cpp:1171 */ -void CFuncTrackTrain::Next(void) -{ -// { -// float time; // 1173 -// Vector nextPos; // 1195 -// class CPathTrack *pnext; // 1198 -// Vector nextFront; // 1202 -// Vector delta; // 1211 -// Vector angles; // 1212 -// float vy; // 1223 -// float vx; // 1223 -// UpdateSound(CFuncTrackTrain *const this); // 1193 -// Vector(Vector *const this, -// const Vector &v); // 1195 -// operator-(const Vector *const this, -// const Vector &v); // 1201 -// operator*(const Vector *const this, -// float fl); // 1201 -// Vector(Vector *const this, -// const Vector &v); // 1202 -// operator-(const Vector *const this, -// const Vector &v); // 1211 -// FixupAngles(Vector &v); // 1217 -// FixupAngles(Vector &v); // 1218 -// { -// class CPathTrack *pFire; // 1247 -// } -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1276 -// { -// float distance; // 1283 -// operator-(const Vector *const this, -// const Vector &v); // 1281 -// Length(const Vector *const this); // 1283 -// operator*(const Vector *const this, -// float fl); // 1296 -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1298 -// } -// } -} - -/* <130f04> ../cstrike/dlls/plats.cpp:1093 */ -void FixupAngles(Vector &v) -{ -} - -/* <130eb3> ../cstrike/dlls/plats.cpp:1104 */ -void CFuncTrackTrain::StopSound(void) -{ -// { -// short unsigned int us_encode; // 1109 -// short unsigned int us_sound; // 1110 -// } -} - -/* <130e82> ../cstrike/dlls/plats.cpp:1002 */ -void CFuncTrackTrain::NextThink(float thinkTime, BOOL alwaysThink) -{ -} - -/* <130db5> ../cstrike/dlls/plats.cpp:962 */ -void func_tracktrain(entvars_t *pev) -{ -// GetClassPtr(CFuncTrackTrain *a); // 962 -} - -/* <130ce8> ../cstrike/dlls/plats.cpp:657 */ -void func_train(entvars_t *pev) -{ -// GetClassPtr(CFuncTrain *a); // 657 -} - -/* <130c54> ../cstrike/dlls/plats.cpp:608 */ -void CFuncPlatRot::RotMove(Vector &destAngle, float time) -{ -// { -// Vector vecDestDelta; // 611 -// operator-(const Vector *const this, -// const Vector &v); // 611 -// operator/(const Vector *const this, -// float fl); // 615 -// } -} - -/* <130c1d> ../cstrike/dlls/plats.cpp:1715 */ -void CFuncTrackChange::Spawn(void) -{ -// EnableUse(CFuncTrackChange *const this); // 1738 -} - -/* <130bc4> ../cstrike/dlls/plats.cpp:563 */ -void CFuncPlatRot::Spawn(void) -{ -// Spawn(CFuncPlat *const this); // 565 -} - -/* <130b48> ../cstrike/dlls/plats.cpp:543 */ -void CFuncPlatRot::SetupRotation(void) -{ -// operator*(const Vector ::SetupRotation(// float fl); // 549 -// operator+(const Vector *const this, -// const Vector &v); // 549 -} - -/* <130a7b> ../cstrike/dlls/plats.cpp:533 */ -void func_platrot(entvars_t *pev) -{ -// GetClassPtr(CFuncPlatRot *a); // 533 -} - -/* <130a3b> ../cstrike/dlls/plats.cpp:1744 */ -void CFuncTrackChange::Precache(void) -{ -// Precache(CFuncPlat *const this); // 1749 -} - -/* <130a19> ../cstrike/dlls/plats.cpp:309 */ -void CFuncPlat::Precache(void) -{ -} - -/* <13088e> ../cstrike/dlls/plats.cpp:309 */ -void CFuncPlat::Precache(void) -{ -// PlatSpawnInsideTrigger(entvars_t *pevPlatform); // 315 -} - -/* <130792> ../cstrike/dlls/plats.cpp:351 */ -void CPlatTrigger::SpawnInsideTrigger(CFuncPlat *pPlatform) -{ -// { -// Vector vecTMin; // 360 -// Vector vecTMax; // 361 -// operator+(const Vector *const this, -// const Vector &v); // 360 -// operator+(const Vector *const this, -// const Vector &v); // 361 -// } -} - -/* <130757> ../cstrike/dlls/plats.cpp:319 */ -void CFuncPlat::Spawn(void) -{ -// Spawn(CFuncPlat *const this); // 319 -} - -/* <130730> ../cstrike/dlls/plats.cpp:275 */ -void CFuncPlat::Setup(void) -{ -} - -/* <130666> ../cstrike/dlls/plats.cpp:244 */ -void func_plat(entvars_t *pev) -{ -// GetClassPtr(CFuncPlat *a); // 244 -} - -/* <130634> ../cstrike/dlls/cbase.h:800 */ -CFuncPlat *GetClassPtr(CFuncPlat *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1304ca> ../cstrike/dlls/plats.cpp:1758 */ -void CFuncTrackChange::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1760 -// FStrEq(const char *sz1, -// const char *sz2); // 1765 -// KeyValue(CFuncTrackChange *const this, -// KeyValueData *pkvd); // 1758 -} - -/* <130390> ../cstrike/dlls/plats.cpp:668 */ -void CFuncTrain::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 670 -// KeyValue(CBasePlatTrain *const this, -// KeyValueData *pkvd); // 676 -// KeyValue(CFuncTrain *const this, -// KeyValueData *pkvd); // 668 -} - -/* <1301f9> ../cstrike/dlls/plats.cpp:2083 */ -void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CPathTrack *pTarget; // 2085 -// } -// Use(CFuncTrackAuto *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2083 -} - -/* <12ff19> ../cstrike/dlls/plats.cpp:1788 */ -void CFuncTrackChange::Find(void) -{ -// { -// edict_t *target; // 1791 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1793 -// FNullEnt(const edict_t *pent); // 1794 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1797 -// FNullEnt(const edict_t *pent); // 1798 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1801 -// FNullEnt(const edict_t *pent); // 1802 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1820 -// { -// Vector center; // 1810 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1804 -// Instance(edict_t *pent); // 1804 -// operator+(const Vector *const this, -// const Vector &v); // 1810 -// operator*(const Vector *const this, -// float fl); // 1810 -// Vector(Vector *const this, -// const Vector &v); // 1811 -// Vector(Vector *const this, -// const Vector &v); // 1812 -// } -// } -} - -/* <12fe63> ../cstrike/dlls/plats.cpp:569 */ -void CFuncPlatRot::GoDown(void) -{ -// RotMove(CFuncPlatRot::GoDown(// Vector &destAngle, -// float time); // 572 -} - -/* <12fdad> ../cstrike/dlls/plats.cpp:590 */ -void CFuncPlatRot::GoUp(void) -{ -// RotMove(CFuncPlatRot::GoUp(// Vector &destAngle, -// float time); // 593 -} - -/* <12fd69> ../cstrike/dlls/plats.cpp:608 */ -void CFuncPlatRot::RotMove(Vector &destAngle, float time) -{ -// { -// Vector vecDestDelta; // 611 -// } -} - -/* <12fb10> ../cstrike/dlls/plats.cpp:1598 */ -void CFuncTrainControls::Find(void) -{ -// { -// edict_t *pTarget; // 1600 -// class CFuncTrackTrain *ptrain; // 1613 -// Instance(edict_t *pent); // 1613 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1604 -// FNullEnt(const edict_t *pent); // 1605 -// FNullEnt(const edict_t *pent); // 1607 -// SetControls(CFuncTrackTrain *const this, -// entvars_t *pevControls); // 1614 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1605 -// } -} - -/* <12fadd> ../cstrike/dlls/plats.cpp:1354 */ -void CFuncTrackTrain::SetControls(entvars_t *pevControls) -{ -// { -// Vector offset; // 1356 -// } -} - -/* <12fac6> ../cstrike/dlls/plats.cpp:1477 */ -void Instance(edict_t *pent) -{ -} - -/* <12fa23> ../cstrike/dlls/plats.cpp:691 */ -void CFuncTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 708 -} - -/* <12f914> ../cstrike/dlls/plats.cpp:713 */ -void CFuncTrain::Wait(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 734 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 732 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 747 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 745 -} - -/* <12f6a8> ../cstrike/dlls/plats.cpp:760 */ -void CFuncTrain::Next(void) -{ -// { -// class CBaseEntity *pTarg; // 762 -// edict(CBaseEntity *const this); // 791 -// operator+(const Vector *const this, -// const Vector &v); // 813 -// operator*(const Vector *const this, -// float fl); // 813 -// operator-(const Vector *const this, -// const Vector &v); // 813 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 774 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 808 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 810 -// operator+(const Vector *const this, -// const Vector &v); // 797 -// operator*(const Vector *const this, -// float fl); // 797 -// operator-(const Vector *const this, -// const Vector &v); // 797 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 771 -// } -} - -/* <12f618> ../cstrike/dlls/plats.cpp:2005 */ -void CFuncTrackChange::HitBottom(void) -{ -// HitBottom(CFuncPlatRot *const this); // 2007 -// EnableUse(CFuncTrackChange *const this); // 2018 -// SetTrack(CFuncTrackTrain *const this, -// class CPathTrack *track); // 2011 -} - -/* <12f588> ../cstrike/dlls/plats.cpp:2025 */ -void CFuncTrackChange::HitTop(void) -{ -// HitTop(CFuncPlatRot *const this); // 2027 -// EnableUse(CFuncTrackChange *const this); // 2038 -// SetTrack(CFuncTrackTrain *const this, -// class CPathTrack *track); // 2031 -} - -/* <12f524> ../cstrike/dlls/plats.cpp:497 */ -void CFuncPlat::Blocked(CBaseEntity *pOther) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 504 -} - -/* <12f502> ../cstrike/dlls/plats.cpp:600 */ -void CFuncPlatRot::HitTop(void) -{ -} - -/* <12f4e9> ../cstrike/dlls/plats.cpp:600 */ -void CFuncPlatRot::HitTop(void) -{ -} - -/* <12f452> ../cstrike/dlls/plats.cpp:477 */ -void CFuncPlat::HitTop(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 480 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 483 -} - -/* <12f430> ../cstrike/dlls/plats.cpp:579 */ -void CFuncPlatRot::HitBottom(void) -{ -} - -/* <12f417> ../cstrike/dlls/plats.cpp:579 */ -void CFuncPlatRot::HitBottom(void) -{ -} - -/* <12f381> ../cstrike/dlls/plats.cpp:446 */ -void CFuncPlat::HitBottom(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 452 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 449 -} - -/* <12f2f0> ../cstrike/dlls/plats.cpp:540 */ -void CFuncPlatRot::Restore(CRestore &restore) -{ -// Restore(CBasePlatTrain *const this, -// class CRestore &restore); // 540 -// Restore(CFuncPlatRot *const this, -// class CRestore &restore); // 540 -} - -/* <12f25f> ../cstrike/dlls/plats.cpp:665 */ -void CFuncTrain::Restore(CRestore &restore) -{ -// Restore(CBasePlatTrain *const this, -// class CRestore &restore); // 665 -// Restore(CFuncTrain *const this, -// class CRestore &restore); // 665 -} - -/* <12f1ce> ../cstrike/dlls/plats.cpp:540 */ -void CFuncPlatRot::Save(CSave &save) -{ -// Save(CBasePlatTrain *const this, -// class CSave &save); // 540 -// Save(CFuncPlatRot *const this, -// class CSave &save); // 540 -} - -/* <12f13d> ../cstrike/dlls/plats.cpp:665 */ -void CFuncTrain::Save(CSave &save) -{ -// Save(CBasePlatTrain *const this, -// class CSave &save); // 665 -// Save(CFuncTrain *const this, -// class CSave &save); // 665 -} - -/* <12f066> ../cstrike/dlls/plats.cpp:1713 */ -void CFuncTrackChange::Restore(CRestore &restore) -{ -// Restore(CFuncPlatRot *const this, -// class CRestore &restore); // 1713 -// Restore(CFuncTrackChange *const this, -// class CRestore &restore); // 1713 -} - -/* <12ef8f> ../cstrike/dlls/plats.cpp:1713 */ -void CFuncTrackChange::Save(CSave &save) -{ -// Save(CFuncPlatRot *const this, -// class CSave &save); // 1713 -// Save(CFuncTrackChange *const this, -// class CSave &save); // 1713 -} - -/* <12ee6d> ../cstrike/dlls/plats.cpp:1013 */ -void CFuncTrackTrain::Blocked(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 1015 -// VARS(edict_t *pent); // 1018 -// operator-(const Vector *const this, -// const Vector &v); // 1028 -// Normalize(const Vector *const this); // 1028 -// operator*(const Vector *const this, -// float fl); // 1028 -// { -// float deltaSpeed; // 1020 -// fabs(double __x); // 1020 -// } -// } -} - -/* <12ecdd> ../cstrike/dlls/plats.cpp:1422 */ -void CFuncTrackTrain::NearestPath(void) -{ -// { -// class CBaseEntity *pTrack; // 1424 -// class CBaseEntity *pNearest; // 1425 -// float dist; // 1426 -// float closest; // 1426 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1433 -// operator-(const Vector *const this, -// const Vector &v); // 1435 -// Length(const Vector *const this); // 1435 -// operator-(const Vector *const this, -// const Vector &v); // 1456 -// Length(const Vector *const this); // 1456 -// operator-(const Vector *const this, -// const Vector &v); // 1456 -// Length(const Vector *const this); // 1456 -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1464 -// } -} - -/* <12ecc4> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <12ec15> ../cstrike/dlls/plats.cpp:61 */ -void CBasePlatTrain::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 63 -// FStrEq(const char *sz1, -// const char *sz2); // 68 -// atof(const char *__nptr); // 65 -// atof(const char *__nptr); // 70 -} - -/* <12ea9b> ../cstrike/dlls/plats.cpp:61 */ -void CBasePlatTrain::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 73 -// FStrEq(const char *sz1, -// const char *sz2); // 78 -// FStrEq(const char *sz1, -// const char *sz2); // 83 -// FStrEq(const char *sz1, -// const char *sz2); // 88 -// FStrEq(const char *sz1, -// const char *sz2); // 93 -// atof(const char *__nptr); // 75 -// atof(const char *__nptr); // 85 -// atof(const char *__nptr); // 80 -// atof(const char *__nptr); // 95 -// atof(const char *__nptr); // 90 -} - -/* <12e88e> ../cstrike/dlls/plats.cpp:964 */ -void CFuncTrackTrain::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 966 -// FStrEq(const char *sz1, -// const char *sz2); // 971 -// KeyValue(CFuncTrackTrain *const this, -// KeyValueData *pkvd); // 964 -// atof(const char *__nptr); // 968 -// atof(const char *__nptr); // 973 -} - -/* <12e7e7> ../cstrike/dlls/plats.cpp:380 */ -void CPlatTrigger::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 383 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 384 -// } -// Touch(CPlatTrigger *const this, -// class CBaseEntity *pOther); // 380 -} - -/* <12e636> ../cstrike/dlls/plats.cpp:1385 */ -void CFuncTrackTrain::Find(void) -{ -// { -// entvars_t *pevTarget; // 1391 -// Vector nextPos; // 1399 -// Vector look; // 1402 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1387 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1392 -// Vector(Vector *const this, -// const Vector &v); // 1399 -// Vector(Vector *const this, -// const Vector &v); // 1402 -// operator-(const Vector *const this, -// const Vector &v); // 1407 -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1414 -// UpdateSound(CFuncTrackTrain *const this); // 1418 -// } -} - -/* <12e5e7> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <12e52d> ../cstrike/dlls/plats.cpp:462 */ -void CFuncPlat::GoUp(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 465 -// Vector(Vector *const this, -// const Vector &v); // 470 -} - -/* <12e49b> ../cstrike/dlls/plats.cpp:431 */ -void CFuncPlat::GoDown(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 434 -// Vector(Vector *const this, -// const Vector &v); // 439 -} - -/* <12e408> ../cstrike/dlls/plats.cpp:2294 */ -void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Stop(CGunTarget *const this); // 2301 -// Use(CGunTarget *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2294 -} - -/* <12e371> ../cstrike/dlls/plats.cpp:2277 */ -void CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// Stop(CGunTarget *const this); // 2285 -// TakeDamage(CGunTarget *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 2277 -} - -/* <12e31d> ../cstrike/dlls/plats.cpp:1130 */ -void CFuncTrackTrain::UpdateSound(void) -{ -// { -// float flpitch; // 1132 -// { -// short unsigned int us_encode; // 1157 -// short unsigned int us_sound; // 1158 -// short unsigned int us_pitch; // 1159 -// short unsigned int us_volume; // 1160 -// } -// } -} - -/* <12e1fd> ../cstrike/dlls/plats.cpp:818 */ -void CFuncTrain::Activate(void) -{ -// Activate(CFuncTrain *const this); // 818 -} - -/* <12e166> ../cstrike/dlls/plats.cpp:913 */ -void CFuncTrain::OverrideReset(void) -{ -// { -// class CBaseEntity *pTarg; // 915 -// operator!=(const Vector *const this, -// const Vector &v); // 918 -// } -// OverrideReset(CFuncTrain *const this); // 913 -} - -/* <12e11a> ../cstrike/dlls/plats.cpp:59 */ -void CBasePlatTrain::Save(CSave &save) -{ -// Save(CBasePlatTrain *const this, -// class CSave &save); // 59 -} - -/* <12e0cd> ../cstrike/dlls/plats.cpp:961 */ -void CFuncTrackTrain::Save(CSave &save) -{ -// Save(CFuncTrackTrain *const this, -// class CSave &save); // 961 -} - -/* <12e080> ../cstrike/dlls/plats.cpp:2170 */ -void CGunTarget::Save(CSave &save) -{ -// Save(CGunTarget *const this, -// class CSave &save); // 2170 -} - -/* <12e034> ../cstrike/dlls/plats.cpp:59 */ -void CBasePlatTrain::Restore(CRestore &restore) -{ -// Restore(CBasePlatTrain *const this, -// class CRestore &restore); // 59 -} - -/* <12dfe7> ../cstrike/dlls/plats.cpp:961 */ -void CFuncTrackTrain::Restore(CRestore &restore) -{ -// Restore(CFuncTrackTrain *const this, -// class CRestore &restore); // 961 -} - -/* <12df9a> ../cstrike/dlls/plats.cpp:2170 */ -void CGunTarget::Restore(CRestore &restore) -{ -// Restore(CGunTarget *const this, -// class CRestore &restore); // 2170 -} - -/* <12df02> ../cstrike/dlls/plats.cpp:403 */ -void CFuncPlat::PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// BOOL on; // 408 -// } -// PlatUse(CFuncPlat *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 403 -} - -/* <12deb0> ../cstrike/dlls/plats.cpp:1954 */ -void CFuncTrackChange::UpdateAutoTargets(int toggleState) -{ -// UpdateAutoTargets(CFuncTrackChange *const this, -// int toggleState); // 1954 -} - -/* <12de63> ../cstrike/dlls/plats.cpp:679 */ -void CFuncTrain::Blocked(CBaseEntity *pOther) -{ -// Blocked(CFuncTrain *const this, -// class CBaseEntity *pOther); // 679 -} - -/* <12de16> ../cstrike/dlls/plats.cpp:1308 */ -void CFuncTrackTrain::DeadEnd(void) -{ -// { -// class CPathTrack *pTrack; // 1311 -// class CPathTrack *pNext; // 1311 -// } -} - -/* <12dd23> ../cstrike/dlls/plats.cpp:1363 */ -void CFuncTrackTrain::OnControls(entvars_t *pevTest) -{ -// { -// Vector offset; // 1365 -// Vector local; // 1372 -// operator-(const Vector *const this, -// const Vector &v); // 1365 -// DotProduct(Vector &a, -// const Vector &b); // 1373 -// DotProduct(Vector &a, -// const Vector &b); // 1374 -// DotProduct(Vector &a, -// const Vector &b); // 1375 -// } -} - -/* <12dcd4> ../cstrike/dlls/plats.cpp:1495 */ -void CFuncTrackTrain::Spawn(void) -{ -// NextThink(CFuncTrackTrain::Spawn(// float thinkTime, -// BOOL alwaysThink); // 1533 -} - -/* <12dcad> ../cstrike/dlls/plats.cpp:852 */ -void CFuncTrain::Spawn(void) -{ -} - -/* <12dc86> ../cstrike/dlls/plats.cpp:1619 */ -void CFuncTrainControls::Spawn(void) -{ -} - -/* <12dc2a> ../cstrike/dlls/plats.cpp:2053 */ -void CFuncTrackAuto::UpdateAutoTargets(int toggleState) -{ -// { -// class CPathTrack *pTarget; // 2055 -// class CPathTrack *pNextTarget; // 2055 -// } -} - -/* <12dbdf> ../cstrike/dlls/plats.cpp:1539 */ -void CFuncTrackTrain::Restart(void) -{ -// NextThink(CFuncTrackTrain::Restart(// float thinkTime, -// BOOL alwaysThink); // 1557 -} - -/* <12dbb8> ../cstrike/dlls/plats.cpp:2173 */ -void CGunTarget::Spawn(void) -{ -} - -/* <12dade> ../cstrike/dlls/plats.cpp:2199 */ -void CGunTarget::Activate(void) -{ -// { -// class CBaseEntity *pTarg; // 2201 -// operator+(const Vector *const this, -// const Vector &v); // 2208 -// operator*(const Vector *const this, -// float fl); // 2208 -// operator-(const Vector *const this, -// const Vector &v); // 2208 -// } -} - -/* <12dab7> ../cstrike/dlls/plats.cpp:886 */ -void CFuncTrain::Restart(void) -{ -} - -/* <12da61> ../cstrike/dlls/plats.cpp:2236 */ -void CGunTarget::Wait(void) -{ -// { -// class CBaseEntity *pTarget; // 2238 -// Stop(CGunTarget *const this); // 2242 -// } -} - -/* <12d96e> ../cstrike/dlls/plats.cpp:2219 */ -void CGunTarget::Next(void) -{ -// { -// class CBaseEntity *pTarget; // 2224 -// operator+(const Vector *const this, -// const Vector &v); // 2232 -// operator*(const Vector *const this, -// float fl); // 2232 -// operator-(const Vector *const this, -// const Vector &v); // 2232 -// Stop(CGunTarget *const this); // 2228 -// } -} - -/* <12d947> ../cstrike/dlls/plats.cpp:2213 */ -void CGunTarget::Start(void) -{ -} - -/* <12d921> ../cstrike/dlls/plats.cpp:2152 */ -void CGunTarget::ObjectCaps(void) -{ -} - -/* <12d8bf> ../cstrike/dlls/plats.cpp:2150 */ -void CGunTarget::BodyTarget(Vector &posSrc) -{ -// Vector(Vector *const this, -// const Vector &v); // 2150 -} - -/* <12d899> ../cstrike/dlls/plats.cpp:2147 */ -void CGunTarget::Classify(void) -{ -} - -/* <12d873> ../cstrike/dlls/plats.cpp:2146 */ -void CGunTarget::BloodColor(void) -{ -} - -/* <12d84d> ../cstrike/dlls/plats.cpp:1782 */ -void CFuncTrackChange::OverrideReset(void) -{ -} - -/* <12d818> ../cstrike/dlls/plats.cpp:1753 */ -void CFuncTrackChange::Touch(CBaseEntity *pOther) -{ -} - -/* <12d7f2> ../cstrike/dlls/plats.cpp:1673 */ -void CFuncTrackChange::IsTogglePlat(void) -{ -} - -/* <12d7cc> ../cstrike/dlls/plats.cpp:1591 */ -void CFuncTrainControls::ObjectCaps(void) -{ -} - -/* <12d7a5> ../cstrike/dlls/plats.cpp:1562 */ -void CFuncTrackTrain::Precache(void) -{ -} - -/* <12d75a> ../cstrike/dlls/plats.cpp:1470 */ -void CFuncTrackTrain::OverrideReset(void) -{ -// NextThink(CFuncTrackTrain::OverrideReset(// float thinkTime, -// BOOL alwaysThink); // 1472 -} - -/* <12d734> ../cstrike/dlls/plats.cpp:907 */ -void CFuncTrain::Precache(void) -{ -} - -/* <12d70e> ../cstrike/dlls/plats.cpp:251 */ -void CPlatTrigger::ObjectCaps(void) -{ -} - -/* <12d6e8> ../cstrike/dlls/plats.cpp:237 */ -void CFuncPlat::CallHitBottom(void) -{ -} - -/* <12d6c2> ../cstrike/dlls/plats.cpp:236 */ -void CFuncPlat::CallHitTop(void) -{ -} - -/* <12d69c> ../cstrike/dlls/plats.cpp:235 */ -void CFuncPlat::CallGoDown(void) -{ -} - -/* <12d675> ../cstrike/dlls/plats.cpp:105 */ -void CBasePlatTrain::Precache(void) -{ -} - -/* <12d64f> ../cstrike/dlls/plats.cpp:41 */ -void CBasePlatTrain::IsTogglePlat(void) -{ -} - -/* <12d629> ../cstrike/dlls/plats.cpp:36 */ -void CBasePlatTrain::ObjectCaps(void) -{ -} - -/* <12d603> ../cstrike/dlls/trains.h:105 */ -void CFuncTrackTrain::ObjectCaps(void) -{ -} - -/* <12d5dd> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <12d5b7> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <12d591> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <12d56b> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <12d545> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <12d510> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <12d4e4> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <12d4a9> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <12d2cf> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <12d2a9> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <12d283> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <12d24e> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <12d1ef> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <12d1ba> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <12d194> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <12d16e> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <12d148> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <12d122> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <12d0fb> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <12d0d5> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <12d0af> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <12d089> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <12d055> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <12d02f> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <12d009> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <12cfd5> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <12cfaf> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <12cf1b> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <12cecb> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <12ce97> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <12ce63> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <12ce15> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <12cdd3> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <12cdad> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <12cd87> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <12cd55> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <12cd21> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <12ccfb> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <12ccc7> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <12cca1> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <12cc7b> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <12cc52> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12cc2c> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <12cc06> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <12cbe0> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <12cb08> ../cstrike/dlls/cbase.h:800 */ -CGunTarget *GetClassPtr(CGunTarget *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12caec> ../cstrike/dlls/plats.cpp:2136 */ -inline void CGunTarget::CGunTarget(void) -{ -} - -/* <12cacc> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <12ca94> ../cstrike/dlls/cbase.h:800 */ -CFuncTrackAuto *GetClassPtr(CFuncTrackAuto *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12ca78> ../cstrike/dlls/plats.cpp:2043 */ -inline void CFuncTrackAuto::CFuncTrackAuto(void) -{ -} - -/* <12ca46> ../cstrike/dlls/cbase.h:800 */ -CFuncTrackChange *GetClassPtr(CFuncTrackChange *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12ca2a> ../cstrike/dlls/plats.cpp:1654 */ -inline void CFuncTrackChange::CFuncTrackChange(void) -{ -} - -/* <12c9f8> ../cstrike/dlls/cbase.h:800 */ -CFuncTrainControls *GetClassPtr(CFuncTrainControls *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c9d7> ../cstrike/dlls/plats.cpp:1588 */ -inline void CFuncTrainControls::CFuncTrainControls(void) -{ -} - -/* <12c9a5> ../cstrike/dlls/cbase.h:800 */ -CFuncTrackTrain *GetClassPtr(CFuncTrackTrain *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c98a> ../cstrike/dlls/trains.h:75 */ -inline void CFuncTrackTrain::CFuncTrackTrain(void) -{ -} - -/* <12c958> ../cstrike/dlls/cbase.h:800 */ -CFuncTrain *GetClassPtr(CFuncTrain *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c93c> ../cstrike/dlls/plats.cpp:628 */ -inline void CFuncTrain::CFuncTrain(void) -{ -} - -/* <12c90a> ../cstrike/dlls/cbase.h:800 */ -CFuncPlatRot *GetClassPtr(CFuncPlatRot *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c8ee> ../cstrike/dlls/plats.cpp:515 */ -inline void CFuncPlatRot::CFuncPlatRot(void) -{ -} - -/* <12c8d5> ../cstrike/dlls/plats.cpp:309 */ -void CFuncPlat::Precache(void) -{ -} - -/* <12c8bb> ../cstrike/dlls/plats.cpp:342 */ -void PlatSpawnInsideTrigger(entvars_t *pevPlatform) -{ -} - -/* <12c889> ../cstrike/dlls/cbase.h:800 */ -CPlatTrigger *GetClassPtr(CPlatTrigger *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c86e> ../cstrike/dlls/plats.cpp:248 */ -inline void CPlatTrigger::CPlatTrigger(void) -{ -} - -/* <12c853> ../cstrike/dlls/plats.cpp:223 */ -inline void CFuncPlat::CFuncPlat(void) -{ -} - -/* <12c817> ../cstrike/dlls/plats.cpp:33 */ -inline void CBasePlatTrain::CBasePlatTrain(void) -{ -} - -/* <12c7f6> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <12c7cf> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <12c760> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <12c721> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <12c6d8> ../cstrike/dlls/plats.cpp:2294 */ -void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <12c68f> ../cstrike/dlls/plats.cpp:2277 */ -void CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -} - -/* <12c676> ../cstrike/dlls/plats.cpp:2269 */ -void CGunTarget::Stop(void) -{ -} - -/* <12c65d> ../cstrike/dlls/plats.cpp:1883 */ -void CFuncTrackChange::GoDown(void) -{ -} - -/* <12c644> ../cstrike/dlls/plats.cpp:1919 */ -void CFuncTrackChange::GoUp(void) -{ -} - -/* <12c5fb> ../cstrike/dlls/plats.cpp:1971 */ -void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <12c59f> ../cstrike/dlls/plats.cpp:2083 */ -void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CPathTrack *pTarget; // 2085 -// } -} - -/* <12c560> ../cstrike/dlls/plats.cpp:1832 */ -void CFuncTrackChange::EvaluateTrain(CPathTrack *pcurrent) -{ -// { -// Vector dist; // 1844 -// float length; // 1845 -// } -} - -/* <12c547> ../cstrike/dlls/plats.cpp:1677 */ -inline void CFuncTrackChange::UseEnabled(void) -{ -} - -/* <12c52e> ../cstrike/dlls/plats.cpp:1676 */ -inline void CFuncTrackChange::EnableUse(void) -{ -} - -/* <12c515> ../cstrike/dlls/plats.cpp:1675 */ -inline void CFuncTrackChange::DisableUse(void) -{ -} - -/* <12c482> ../cstrike/dlls/plats.cpp:1130 */ -void CFuncTrackTrain::UpdateSound(void) -{ -// { -// float flpitch; // 1132 -// { -// short unsigned int us_encode; // 1157 -// short unsigned int us_sound; // 1158 -// short unsigned int us_pitch; // 1159 -// short unsigned int us_volume; // 1160 -// } -// } -} - -/* <12c451> ../cstrike/dlls/plats.cpp:1002 */ -void CFuncTrackTrain::NextThink(float thinkTime, BOOL alwaysThink) -{ -} - -/* <12c42e> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <12c415> ../cstrike/dlls/plats.cpp:319 */ -void CFuncPlat::Spawn(void) -{ -} - -/* <12c3f1> ../cstrike/dlls/trains.h:92 */ -inline void CFuncTrackTrain::SetTrack(CPathTrack *track) -{ -} - -/* <12c3d3> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <12c384> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <12c36b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <12c333> ../cstrike/dlls/plats.cpp:380 */ -void CPlatTrigger::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 383 -// } -} - -/* <12c2e6> ../cstrike/dlls/plats.cpp:668 */ -void CFuncTrain::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12c2c1> ../cstrike/dlls/plats.cpp:1758 */ -void CFuncTrackChange::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12c29d> ../cstrike/dlls/plats.cpp:61 */ -void CBasePlatTrain::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12c278> ../cstrike/dlls/plats.cpp:964 */ -void CFuncTrackTrain::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12c24f> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <12c1ea> ../cstrike/dlls/plats.cpp:818 */ -void CFuncTrain::Activate(void) -{ -// { -// entvars_t *pevTarg; // 824 -// } -} - -/* <12c145> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <12c09a> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <12c073> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <12c029> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <12bff5> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <12bfce> ../cstrike/dlls/plats.cpp:913 */ -void CFuncTrain::OverrideReset(void) -{ -// { -// class CBaseEntity *pTarg; // 915 -// } -} - -/* <12bfa7> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <12bf7b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <12bf54> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <12bf36> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <12bf0c> ../cstrike/dlls/plats.cpp:1713 */ -void CFuncTrackChange::Save(CSave &save) -{ -} - -/* <12bee2> ../cstrike/dlls/plats.cpp:540 */ -void CFuncPlatRot::Save(CSave &save) -{ -} - -/* <12beb8> ../cstrike/dlls/plats.cpp:665 */ -void CFuncTrain::Save(CSave &save) -{ -} - -/* <12be8f> ../cstrike/dlls/plats.cpp:59 */ -void CBasePlatTrain::Save(CSave &save) -{ -} - -/* <12be65> ../cstrike/dlls/plats.cpp:961 */ -void CFuncTrackTrain::Save(CSave &save) -{ -} - -/* <12be3b> ../cstrike/dlls/plats.cpp:2170 */ -void CGunTarget::Save(CSave &save) -{ -} - -/* <12be11> ../cstrike/dlls/plats.cpp:1713 */ -void CFuncTrackChange::Restore(CRestore &restore) -{ -} - -/* <12bde2> ../cstrike/dlls/plats.cpp:540 */ -void CFuncPlatRot::Restore(CRestore &restore) -{ -} - -/* <12bdb8> ../cstrike/dlls/plats.cpp:665 */ -void CFuncTrain::Restore(CRestore &restore) -{ -} - -/* <12bd8a> ../cstrike/dlls/plats.cpp:59 */ -void CBasePlatTrain::Restore(CRestore &restore) -{ -} - -/* <12bd5b> ../cstrike/dlls/plats.cpp:961 */ -void CFuncTrackTrain::Restore(CRestore &restore) -{ -} - -/* <12bd2c> ../cstrike/dlls/plats.cpp:2170 */ -void CGunTarget::Restore(CRestore &restore) -{ -} - -/* <12bcd1> ../cstrike/dlls/plats.cpp:403 */ -void CFuncPlat::PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// BOOL on; // 408 -// } -} - -/* <12bca7> ../cstrike/dlls/plats.cpp:1954 */ -void CFuncTrackChange::UpdateAutoTargets(int toggleState) -{ -} - -/* <12bc89> ../cstrike/dlls/plats.cpp:1082 */ -float Fix(float angle) -{ -} - -/* <12bc5f> ../cstrike/dlls/plats.cpp:679 */ -void CFuncTrain::Blocked(CBaseEntity *pOther) -{ -} - -/* <126343> ../cstrike/dlls/plane.cpp:45 */ -void CPlane::PointInFront(Vector &vecPoint) -{ -// { -// float flFace; // 47 -// DotProduct(Vector &a, -// const Vector &b); // 54 -// } -} - -/* <1262d4> ../cstrike/dlls/plane.cpp:33 */ -void CPlane::InitializePlane(Vector &vecNormal, Vector &vecPoint) -{ -// DotProduct(Vector &a, -// const Vector &b); // 36 -} - -/* <1262b3> ../cstrike/dlls/plane.cpp:24 */ -void CPlane::CPlane(void) -{ -} - -/* <126294> ../cstrike/dlls/plane.cpp:24 */ -void CPlane::CPlane(void) -{ -} - -/* <126248> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <123375> ../cstrike/dlls/pathcorner.cpp:358 */ -void Instance(edict_t *pent) -{ -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 360 -// GET_PRIVATE(edict_t *pent); // 361 -} - -/* <123220> ../cstrike/dlls/pathcorner.cpp:320 */ -void CPathTrack::Nearest(Vector origin) -{ -// { -// int deadCount; // 322 -// float minDist; // 323 -// float dist; // 323 -// Vector delta; // 324 -// class CPathTrack *ppath; // 325 -// class CPathTrack *pnearest; // 325 -// operator-(const Vector *const this, -// const Vector &v); // 328 -// Length(const Vector *const this); // 330 -// GetNext(CPathTrack *const this); // 332 -// GetNext(CPathTrack *const this); // 352 -// operator-(const Vector *const this, -// const Vector &v); // 344 -// Length(const Vector *const this); // 346 -// } -} - -/* <122d95> ../cstrike/dlls/pathcorner.cpp:237 */ -void CPathTrack::LookAhead(Vector *origin, float dist, int move) -{ -// { -// class CPathTrack *pcurrent; // 239 -// float originalDist; // 240 -// Vector currentPos; // 243 -// Vector(Vector *const this, -// const Vector &v); // 243 -// { -// Vector dir; // 291 -// float length; // 292 -// GetNext(CPathTrack *const this); // 285 -// ValidPath(CPathTrack *const this, -// class CPathTrack *ppath, -// int testFlag); // 285 -// GetNext(CPathTrack *const this); // 291 -// operator-(const Vector *const this, -// const Vector &v); // 291 -// Length(const Vector *const this); // 292 -// GetNext(CPathTrack *const this); // 293 -// GetNext(CPathTrack *const this); // 293 -// ValidPath(CPathTrack *const this, -// class CPathTrack *ppath, -// int testFlag); // 293 -// Project(CPathTrack *const this, -// class CPathTrack *pstart, -// class CPathTrack *pend, -// Vector *origin, -// float dist); // 288 -// GetNext(CPathTrack *const this); // 307 -// GetNext(CPathTrack *const this); // 308 -// operator*(const Vector *const this, -// float fl); // 301 -// operator+(const Vector *const this, -// const Vector &v); // 301 -// GetPrevious(CPathTrack *const this); // 288 -// } -// { -// Vector dir; // 250 -// float length; // 251 -// operator-(const Vector *const this, -// const Vector &v); // 250 -// Length(const Vector *const this); // 251 -// GetPrevious(CPathTrack *const this); // 254 -// ValidPath(CPathTrack *const this, -// class CPathTrack *ppath, -// int testFlag); // 254 -// GetPrevious(CPathTrack *const this); // 260 -// GetPrevious(CPathTrack *const this); // 275 -// GetPrevious(CPathTrack *const this); // 272 -// ValidPath(CPathTrack *const this, -// class CPathTrack *ppath, -// int testFlag); // 272 -// operator*(const Vector *const this, -// float fl); // 264 -// operator+(const Vector *const this, -// const Vector &v); // 264 -// GetNext(CPathTrack *const this); // 257 -// Project(CPathTrack *const this, -// class CPathTrack *pstart, -// class CPathTrack *pend, -// Vector *origin, -// float dist); // 257 -// } -// } -} - -/* <122d51> ../cstrike/dlls/pathcorner.cpp:228 */ -void CPathTrack::SetPrevious(CPathTrack *pprev) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 231 -} - -/* <122d30> ../cstrike/dlls/pathcorner.cpp:218 */ -void CPathTrack::GetPrevious(void) -{ -} - -/* <122d0f> ../cstrike/dlls/pathcorner.cpp:208 */ -void CPathTrack::GetNext(void) -{ -} - -/* <122ccd> ../cstrike/dlls/pathcorner.cpp:198 */ -void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) -{ -} - -/* <122c9c> ../cstrike/dlls/pathcorner.cpp:186 */ -void CPathTrack::ValidPath(CPathTrack *ppath, int testFlag) -{ -} - -/* <122c76> ../cstrike/dlls/pathcorner.cpp:180 */ -void CPathTrack::Activate(void) -{ -} - -/* <122a12> ../cstrike/dlls/pathcorner.cpp:128 */ -void CPathTrack::Link(void) -{ -// { -// edict_t *pentTarget; // 130 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 151 -// FNullEnt(const edict_t *pent); // 152 -// Instance(edict_t *pent); // 154 -// SetPrevious(CPathTrack *const this, -// class CPathTrack *pprev); // 158 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 134 -// FNullEnt(const edict_t *pent); // 135 -// Instance(edict_t *pent); // 137 -// SetPrevious(CPathTrack *const this, -// class CPathTrack *pprev); // 141 -// } -} - -/* <1229ee> ../cstrike/dlls/pathcorner.cpp:228 */ -void CPathTrack::SetPrevious(CPathTrack *pprev) -{ -} - -/* <1229d7> ../cstrike/dlls/pathcorner.cpp:358 */ -void Instance(edict_t *pent) -{ -} - -/* <12290d> ../cstrike/dlls/pathcorner.cpp:81 */ -void path_track(entvars_t *pev) -{ -// GetClassPtr(CPathTrack *a); // 81 -} - -/* <122843> ../cstrike/dlls/pathcorner.cpp:41 */ -void path_corner(entvars_t *pev) -{ -// GetClassPtr(CPathCorner *a); // 41 -} - -/* <122745> ../cstrike/dlls/pathcorner.cpp:198 */ -void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) -{ -// { -// Vector dir; // 202 -// operator-(const Vector *const this, -// const Vector &v); // 202 -// Normalize(const Vector *const this); // 203 -// operator*(const Vector *const this, -// float fl); // 204 -// operator+(const Vector *const this, -// const Vector &v); // 204 -// } -} - -/* <122697> ../cstrike/dlls/pathcorner.cpp:54 */ -void CPathCorner::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 56 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 62 -// KeyValue(CPathCorner *const this, -// KeyValueData *pkvd); // 54 -} - -/* <122602> ../cstrike/dlls/pathcorner.cpp:86 */ -void CPathTrack::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 88 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 94 -// KeyValue(CPathTrack *const this, -// KeyValueData *pkvd); // 86 -} - -/* <1225b6> ../cstrike/dlls/pathcorner.cpp:49 */ -void CPathCorner::Save(CSave &save) -{ -// Save(CPathCorner *const this, -// class CSave &save); // 49 -} - -/* <12256a> ../cstrike/dlls/pathcorner.cpp:80 */ -void CPathTrack::Save(CSave &save) -{ -// Save(CPathTrack *const this, -// class CSave &save); // 80 -} - -/* <12251e> ../cstrike/dlls/pathcorner.cpp:49 */ -void CPathCorner::Restore(CRestore &restore) -{ -// Restore(CPathCorner *const this, -// class CRestore &restore); // 49 -} - -/* <1224d2> ../cstrike/dlls/pathcorner.cpp:80 */ -void CPathTrack::Restore(CRestore &restore) -{ -// Restore(CPathTrack *const this, -// class CRestore &restore); // 80 -} - -/* <122433> ../cstrike/dlls/pathcorner.cpp:97 */ -void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int on; // 99 -// } -// Use(CPathTrack *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 97 -} - -/* <12239a> ../cstrike/dlls/pathcorner.cpp:165 */ -void CPathTrack::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 168 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 168 -} - -/* <12234b> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <122325> ../cstrike/dlls/pathcorner.cpp:66 */ -void CPathCorner::Spawn(void) -{ -} - -/* <1222ff> ../cstrike/dlls/pathcorner.cpp:30 */ -void CPathCorner::GetDelay(void) -{ -} - -/* <1222de> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <1222b8> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <12227d> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1220a3> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <12207d> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <122057> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <122022> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <121fc3> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <121f8e> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <121f68> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <121f42> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <121f1c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <121ef6> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <121ecf> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <121ea9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <121e83> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <121e5d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <121e29> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <121e03> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <121ddd> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <121da9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <121d83> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <121cef> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <121c9f> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <121c6b> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <121c37> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <121be9> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <121ba7> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <121b81> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <121b5b> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <121b29> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <121ae9> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <121ac3> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <121a8f> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <121a69> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <121a43> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <121a1d> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1219f7> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1219de> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1219ac> ../cstrike/dlls/cbase.h:800 */ -CPathTrack *GetClassPtr(CPathTrack *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <121991> ../cstrike/dlls/trains.h:37 */ -inline void CPathTrack::CPathTrack(void) -{ -} - -/* <12195f> ../cstrike/dlls/cbase.h:800 */ -CPathCorner *GetClassPtr(CPathCorner *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <121944> ../cstrike/dlls/pathcorner.cpp:25 */ -inline void CPathCorner::CPathCorner(void) -{ -} - -/* <121907> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <1218ec> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <12182c> ../cstrike/dlls/pathcorner.cpp:208 */ -void CPathTrack::GetNext(void) -{ -} - -/* <1217fd> ../cstrike/dlls/pathcorner.cpp:186 */ -void CPathTrack::ValidPath(CPathTrack *ppath, int testFlag) -{ -} - -/* <1217e4> ../cstrike/dlls/pathcorner.cpp:218 */ -void CPathTrack::GetPrevious(void) -{ -} - -/* <1217bd> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <12176b> ../cstrike/dlls/pathcorner.cpp:198 */ -void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) -{ -// { -// Vector dir; // 202 -// } -} - -/* <121745> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <12171e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <121700> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1216e1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1216bd> ../cstrike/dlls/pathcorner.cpp:54 */ -void CPathCorner::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12167a> ../cstrike/dlls/pathcorner.cpp:86 */ -void CPathTrack::KeyValue(KeyValueData *pkvd) -{ -} - -/* <121651> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <121560> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <121539> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <12150d> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1214d9> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1214bb> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <121492> ../cstrike/dlls/pathcorner.cpp:49 */ -void CPathCorner::Save(CSave &save) -{ -} - -/* <121469> ../cstrike/dlls/pathcorner.cpp:80 */ -void CPathTrack::Save(CSave &save) -{ -} - -/* <12143b> ../cstrike/dlls/pathcorner.cpp:49 */ -void CPathCorner::Restore(CRestore &restore) -{ -} - -/* <121412> ../cstrike/dlls/pathcorner.cpp:80 */ -void CPathTrack::Restore(CRestore &restore) -{ -} - -/* <1213bc> ../cstrike/dlls/pathcorner.cpp:97 */ -void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int on; // 99 -// } -} - -/* <11cd4b> ../cstrike/dlls/observer.cpp:506 */ -void CBasePlayer::Observer_SetMode(int iMode) -{ -// { -// int forcecamera; // 512 -// int oldMode; // 518 -// char modemsg; // 592 -// } -} - -/* <11cb26> ../cstrike/dlls/observer.cpp:380 */ -void CBasePlayer::Observer_CheckProperties(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 496 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 486 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 475 -// { -// class CBasePlayer *target; // 385 -// int weapon; // 390 -// int targetBombState; // 411 -// edict(CBaseEntity *const this); // 385 -// ENTINDEX(edict_t *pEdict); // 385 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 397 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 404 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 427 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 450 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 437 -// } -} - -/* <11c9d3> ../cstrike/dlls/observer.cpp:304 */ -void CBasePlayer::Observer_CheckTarget(void) -{ -// { -// class CBasePlayer *target; // 342 -// { -// int lastMode; // 331 -// Observer_SetMode(CBasePlayer *const this, -// int iMode); // 333 -// } -// edict(CBaseEntity *const this); // 342 -// ENTINDEX(edict_t *pEdict); // 342 -// { -// int lastMode; // 369 -// Observer_SetMode(CBasePlayer *const this, -// int iMode); // 371 -// } -// Observer_SetMode(CBasePlayer *const this, -// int iMode); // 316 -// } -} - -/* <11c9ac> ../cstrike/dlls/observer.cpp:254 */ -void CBasePlayer::Observer_HandleButtons(void) -{ -} - -/* <11c7e4> ../cstrike/dlls/observer.cpp:175 */ -void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name) -{ -// { -// int iStart; // 187 -// int iCurrent; // 192 -// int iDir; // 194 -// bool bForceSameTeam; // 196 -// edict(CBaseEntity *const this); // 191 -// ENTINDEX(edict_t *pEdict); // 191 -// GetForceCamera(void); // 196 -// { -// class CBasePlayer *pPlayer; // 219 -// edict(CBaseEntity *const this); // 219 -// ENTINDEX(edict_t *pEdict); // 219 -// } -// edict(CBaseEntity *const this); // 189 -// ENTINDEX(edict_t *pEdict); // 189 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 237 -// edict(CBaseEntity *const this); // 237 -// edict(CBaseEntity *const this); // 239 -// ENTINDEX(edict_t *pEdict); // 239 -// edict(CBaseEntity *const this); // 247 -// ENTINDEX(edict_t *pEdict); // 247 -// } -} - -/* <11c6db> ../cstrike/dlls/observer.cpp:506 */ -void CBasePlayer::Observer_SetMode(int iMode) -{ -// { -// int forcecamera; // 512 -// int oldMode; // 518 -// char modemsg; // 592 -// GetForceCamera(void); // 512 -// { -// class CBaseEntity *pEnt; // 533 -// } -// edict(CBaseEntity *const this); // 567 -// ENTINDEX(edict_t *pEdict); // 567 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 579 -// } -} - -/* <11c552> ../cstrike/dlls/observer.cpp:175 */ -void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name) -{ -// { -// int iStart; // 187 -// int iCurrent; // 192 -// int iDir; // 194 -// bool bForceSameTeam; // 196 -// edict(CBaseEntity *const this); // 191 -// ENTINDEX(edict_t *pEdict); // 191 -// GetForceCamera(void); // 196 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 237 -// edict(CBaseEntity *const this); // 237 -// edict(CBaseEntity *const this); // 239 -// ENTINDEX(edict_t *pEdict); // 239 -// edict(CBaseEntity *const this); // 247 -// ENTINDEX(edict_t *pEdict); // 247 -// edict(CBaseEntity *const this); // 189 -// ENTINDEX(edict_t *pEdict); // 189 -// } -} - -/* <11c4fa> ../cstrike/dlls/observer.cpp:49 */ -void CBasePlayer::Observer_IsValidTarget(int iPlayerIndex, bool bSameTeam) -{ -// { -// class CBaseEntity *pEnt; // 59 -// } -} - -/* <11c2c7> ../cstrike/dlls/observer.cpp:82 */ -void UpdateClientEffects(CBasePlayer *pObserver, int oldMode) -{ -// { -// bool clearProgress; // 84 -// bool clearBlindness; // 85 -// bool blindnessOk; // 86 -// bool clearNightvision; // 87 -// { -// class CBasePlayer *pPlayer; // 104 -// edict(CBaseEntity *const this); // 104 -// ENTINDEX(edict_t *pEdict); // 104 -// { -// float fadeTime; // 127 -// float holdTime; // 128 -// int alpha; // 129 -// { -// float percentRemaining; // 138 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 142 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 149 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 166 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 162 -// } -} - -/* <11c257> ../cstrike/dlls/observer.cpp:175 */ -void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name) -{ -// { -// int iStart; // 187 -// int iCurrent; // 192 -// int iDir; // 194 -// bool bForceSameTeam; // 196 -// { -// class CBasePlayer *pPlayer; // 219 -// } -// } -} - -/* <11c1e8> ../cstrike/dlls/observer.cpp:506 */ -void CBasePlayer::Observer_SetMode(int iMode) -{ -// { -// int forcecamera; // 512 -// int oldMode; // 518 -// char modemsg; // 592 -// { -// class CBaseEntity *pEnt; // 533 -// } -// } -} - -/* <11c190> ../cstrike/dlls/observer.cpp:36 */ -int GetForceCamera(void) -{ -// { -// int retVal; // 41 -// } -} - -/* <11c172> ../cstrike/dlls/player.h:272 */ -inline void CBasePlayer::IsObserver(void) -{ -} - -/* <11c153> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <11c135> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <11c0e6> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <11c09c> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <11c027> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <11bfd8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <11bf77> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <11bf4b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <118a59> (null):27581 */ -void _GLOBAL__sub_I_g_pMPGameRules(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 4955 -} - -/* <11895b> ../cstrike/dlls/multiplay_gamerules.cpp:4702 */ -void CHalfLifeMultiplay::ProcessMapVote(CBasePlayer *player, int iVote) -{ -// { -// class CBaseEntity *pTempEntity; // 4704 -// class CBasePlayer *pTempPlayer; // 4705 -// int iValidVotes; // 4706 -// int iRequiredVotes; // 4707 -// int iNumPlayers; // 4708 -// float ratio; // 4730 -// edict(CBaseEntity *const this); // 4712 -// FNullEnt(const edict_t *pent); // 4712 -// } -} - -/* <1187d2> ../cstrike/dlls/multiplay_gamerules.cpp:4629 */ -void CHalfLifeMultiplay::DisplayMaps(CBasePlayer *player, int iVote) -{ -// { -// mapcycle_t mapcycle2; // 4631 -// char *mapcfile; // 4632 -// class mapcycle_item_s *item; // 4633 -// int iCount; // 4634 -// char *pszNewMap; // 4635 -// int done; // 4640 -// DestroyMapCycle(mapcycle_t *cycle); // 4637 -// ResetAllMapVotes(CHalfLifeMultiplay *const this); // 4691 -// } -} - -/* <118585> ../cstrike/dlls/multiplay_gamerules.cpp:862 */ -void GiveC4(CHalfLifeMultiplay *const this) -{ -// { -// int iTeamCount; // 864 -// int iTemp; // 865 -// class CBaseEntity *pPlayer; // 866 -// class CBasePlayer *player; // 867 -// int humansPresent; // 873 -// bool giveToHumans; // 874 -// { -// int i; // 878 -// edict(CBaseEntity *const this); // 882 -// FNullEnt(const edict_t *pent); // 882 -// } -// edict(CBaseEntity *const this); // 906 -// FNullEnt(const edict_t *pent); // 906 -// IsThereABomber(CHalfLifeMultiplay *const this); // 941 -// edict(CBaseEntity *const this); // 949 -// FNullEnt(const edict_t *pent); // 949 -// edict(CBaseEntity *const this); // 930 -// edict(CBaseEntity *const this); // 930 -// edict(CBaseEntity *const this); // 968 -// edict(CBaseEntity *const this); // 968 -// } -} - -/* <117750> ../cstrike/dlls/multiplay_gamerules.cpp:1084 */ -void CHalfLifeMultiplay::CheckWinConditions(void) -{ -// { -// class CBaseEntity *pPlayer; // 1086 -// class CBasePlayer *player; // 1087 -// int NumDeadCT; // 1088 -// int NumDeadTerrorist; // 1088 -// int NumAliveTerrorist; // 1088 -// int NumAliveCT; // 1088 -// int NumSpawnableHumans; // 1089 -// int NumHumans; // 1090 -// BOOL bNeededPlayers; // 1091 -// class CBaseEntity *hostage; // 1454 -// int iHostages; // 1455 -// bool bHostageAlive; // 1456 -// edict(CBaseEntity *const this); // 1106 -// FNullEnt(const edict_t *pent); // 1106 -// IsCareer(CHalfLifeMultiplay *const this); // 1175 -// { -// class CBasePlayer *player; // 1177 -// } -// IsCareer(CHalfLifeMultiplay *const this); // 1192 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1194 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1199 -// { -// float flEscapeRatio; // 1266 -// Broadcast(const char *sentence); // 1303 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1310 -// Broadcast(const char *sentence); // 1272 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1279 -// Broadcast(const char *sentence); // 1287 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1294 -// } -// Broadcast(const char *sentence); // 1343 -// { -// class CGrenade *C4; // 1368 -// class CBaseEntity *temp; // 1369 -// BOOL nowin; // 1370 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1410 -// Broadcast(const char *sentence); // 1395 -// } -// Broadcast(const char *sentence); // 1425 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1436 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1440 -// Broadcast(const char *sentence); // 1447 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1448 -// Broadcast(const char *sentence); // 1473 -// IsCareer(CHalfLifeMultiplay *const this); // 1488 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1493 -// Broadcast(const char *sentence); // 1325 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1337 -// Broadcast(const char *sentence); // 1242 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1249 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1333 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1354 -// Broadcast(const char *sentence); // 1214 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1221 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1224 -// edict(CBaseEntity *const this); // 1227 -// ENTINDEX(edict_t *pEdict); // 1227 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1481 -// } -} - -/* <11745e> ../cstrike/dlls/multiplay_gamerules.cpp:1676 */ -void CHalfLifeMultiplay::RestartRound(void) -{ -// { -// float flAutoKickIdle; // 1804 -// class CMapInfo *mi; // 1815 -// class CBaseEntity *hostage; // 1896 -// class CHostage *temp; // 1897 -// int acct_tmp; // 1903 -// class CBaseEntity *pPlayer; // 1965 -// class CBasePlayer *player; // 1966 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1711 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1717 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1782 -// { -// int i; // 1786 -// { -// class CBasePlayer *plr; // 1788 -// FNullEnt(entvars_t *pev); // 1790 -// } -// } -// edict(CBaseEntity *const this); // 1985 -// FNullEnt(const edict_t *pent); // 1985 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1701 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1704 -// } -} - -/* <117336> ../cstrike/dlls/multiplay_gamerules.cpp:1499 */ -void CHalfLifeMultiplay::SwapAllPlayers(void) -{ -// { -// class CBasePlayer *player; // 1501 -// class CBaseEntity *pPlayer; // 1502 -// int iTemp; // 1516 -// edict(CBaseEntity *const this); // 1505 -// FNullEnt(const edict_t *pent); // 1505 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1522 -// } -} - -/* <1171eb> ../cstrike/dlls/multiplay_gamerules.cpp:1525 */ -void CHalfLifeMultiplay::BalanceTeams(void) -{ -// { -// int iTeamToSwap; // 1527 -// int iNumToSwap; // 1528 -// class CBasePlayer *player; // 1573 -// class CBasePlayer *toSwap; // 1574 -// class CBaseEntity *pPlayer; // 1575 -// int iHighestUserID; // 1578 -// { -// int iDesiredNumCT; // 1532 -// int iDesiredNumTerrorist; // 1532 -// } -// { -// int i; // 1580 -// edict(CBaseEntity *const this); // 1586 -// FNullEnt(const edict_t *pent); // 1586 -// edict(CBaseEntity *const this); // 1591 -// edict(CBaseEntity *const this); // 1593 -// } -// } -} - -/* <11706f> ../cstrike/dlls/multiplay_gamerules.cpp:2335 */ -void CHalfLifeMultiplay::PickNextVIP(void) -{ -// { -// int i; // 2343 -// StackVIPQueue(CHalfLifeMultiplay *const this); // 2351 -// } -// { -// int iCount; // 2365 -// class CBaseEntity *pPlayer; // 2367 -// class CBasePlayer *player; // 2368 -// class CBasePlayer *pLastPlayer; // 2369 -// edict(CBaseEntity *const this); // 2372 -// FNullEnt(const edict_t *pent); // 2372 -// } -// { -// class CBaseEntity *pPlayer; // 2404 -// class CBasePlayer *player; // 2405 -// edict(CBaseEntity *const this); // 2408 -// FNullEnt(const edict_t *pent); // 2408 -// } -} - -/* <116cbd> ../cstrike/dlls/multiplay_gamerules.cpp:3627 */ -void CHalfLifeMultiplay::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) -{ -// { -// class CBasePlayer *peKiller; // 3644 -// class CBaseEntity *ktmp; // 3645 -// class CBaseEntity *ep; // 3751 -// edict(CBaseEntity *const this); // 3642 -// Instance(entvars_t *pev); // 3645 -// { -// class CBasePlayer *pDriver; // 3650 -// } -// { -// class CBasePlayer *killer; // 3667 -// { -// int iUserID; // 3685 -// edict(CBaseEntity *const this); // 3685 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3708 -// edict(CBaseEntity *const this); // 3711 -// ENTINDEX(edict_t *pEdict); // 3711 -// ENTINDEX(edict_t *pEdict); // 3712 -// edict(CBaseEntity *const this); // 3720 -// edict(CBaseEntity *const this); // 3720 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3742 -// edict(CBaseEntity *const this); // 3743 -// ENTINDEX(edict_t *pEdict); // 3743 -// Instance(entvars_t *pev); // 3751 -// { -// class CBasePlayer *PK; // 3754 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3756 -// edict(CBaseEntity *const this); // 3757 -// ENTINDEX(edict_t *pEdict); // 3757 -// } -// } -} - -/* <116c24> ../cstrike/dlls/multiplay_gamerules.cpp:4110 */ -void CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) -{ -// { -// class CBasePlayer *player; // 4118 -// class CBasePlayer *target; // 4119 -// } -// PlayerRelationship(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer, -// class CBaseEntity *pTarget); // 4110 -} - -/* <116b93> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */ -void CHalfLifeMultiplay::ResetAllMapVotes(void) -{ -// { -// int j; // 4584 -// class CBaseEntity *pTempEntity; // 4585 -// class CBasePlayer *pTempPlayer; // 4586 -// edict(CBaseEntity *const this); // 4590 -// FNullEnt(const edict_t *pent); // 4590 -// } -} - -/* <116b52> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */ -void CHalfLifeMultiplay::ResetAllMapVotes(void) -{ -// { -// int j; // 4584 -// class CBaseEntity *pTempEntity; // 4585 -// class CBasePlayer *pTempPlayer; // 4586 -// } -} - -/* <11642b> ../cstrike/dlls/multiplay_gamerules.cpp:3163 */ -void CHalfLifeMultiplay::InitHUD(CBasePlayer *pl) -{ -// { -// int i; // 3207 -// edict(CBaseEntity *const this); // 3168 -// edict(CBaseEntity *const this); // 3168 -// edict(CBaseEntity *const this); // 3181 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3181 -// edict(CBaseEntity *const this); // 3182 -// ENTINDEX(edict_t *pEdict); // 3182 -// edict(CBaseEntity *const this); // 3189 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3189 -// IsCareer(CHalfLifeMultiplay *const this); // 3193 -// edict(CBaseEntity *const this); // 3196 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3196 -// { -// class CBasePlayer *plr; // 3211 -// edict(CBaseEntity *const this); // 3215 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3215 -// } -// edict(CBaseEntity *const this); // 3226 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3226 -// edict(CBaseEntity *const this); // 3231 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3231 -// edict(CBaseEntity *const this); // 3236 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3236 -// edict(CBaseEntity *const this); // 3240 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3240 -// { -// class CBasePlayer *plr; // 3255 -// entindex(CBaseEntity *const this); // 3283 -// edict(CBaseEntity *const this); // 3259 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3259 -// entindex(CBaseEntity *const this); // 3260 -// edict(CBaseEntity *const this); // 3287 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3287 -// entindex(CBaseEntity *const this); // 3288 -// } -// { -// class CBaseEntity *pWeaponC4; // 3301 -// edict(CBaseEntity *const this); // 3306 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3306 -// } -// edict(CBaseEntity *const this); // 3175 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3175 -// edict(CBaseEntity *const this); // 3248 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3248 -// } -} - -/* <116317> ../cstrike/dlls/multiplay_gamerules.cpp:4903 */ -void CHalfLifeMultiplay::SendMOTDToClient(edict_t *client) -{ -// { -// int length; // 4906 -// int char_count; // 4906 -// char *pFileList; // 4907 -// char *aFileList; // 4908 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4911 -// { -// char chunk; // 4920 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4938 -// } -// } -} - -/* <11624e> ../cstrike/dlls/multiplay_gamerules.cpp:4608 */ -/* linkage=_Z11GetMapCountv */ -int GetMapCount(void) -{ -// { -// mapcycle_t mapcycle2; // 4610 -// char *mapcfile; // 4611 -// class mapcycle_item_s *item; // 4612 -// int iCount; // 4613 -// int iDone; // 4613 -// DestroyMapCycle(mapcycle_t *cycle); // 4615 -// } -} - -/* <116089> ../cstrike/dlls/multiplay_gamerules.cpp:4773 */ -void CHalfLifeMultiplay::ChangeLevel(void) -{ -// { -// char szPreviousMapCycleFile; // 4775 -// mapcycle_t mapcycle; // 4776 -// char szNextMap; // 4778 -// char szFirstMapInList; // 4779 -// char szCommands; // 4780 -// char szRules; // 4781 -// int minplayers; // 4782 -// int maxplayers; // 4782 -// int curplayers; // 4785 -// BOOL do_cycle; // 4786 -// char *mapcfile; // 4789 -// CountPlayers(void); // 4795 -// { -// BOOL keeplooking; // 4813 -// BOOL found; // 4814 -// class mapcycle_item_s *item; // 4815 -// } -// DestroyMapCycle(mapcycle_t *cycle); // 4802 -// } -} - -/* <116002> ../cstrike/dlls/multiplay_gamerules.cpp:4535 */ -/* linkage=_Z20ExtractCommandStringPcS_ */ -void ExtractCommandString(char *s, char *szCommand) -{ -// { -// char pkey; // 4538 -// char value; // 4539 -// char *o; // 4541 -// } -} - -/* <115f76> ../cstrike/dlls/multiplay_gamerules.cpp:4510 */ -int CountPlayers(void) -{ -// { -// int num; // 4512 -// { -// int i; // 4514 -// { -// class CBaseEntity *pEnt; // 4516 -// } -// } -// } -} - -/* <115e11> ../cstrike/dlls/multiplay_gamerules.cpp:4384 */ -/* linkage=_Z18ReloadMapCycleFilePcP10mapcycle_s */ -int ReloadMapCycleFile(char *filename, mapcycle_t *cycle) -{ -// { -// char szBuffer; // 4386 -// char szMap; // 4387 -// int length; // 4388 -// char *pFileList; // 4389 -// char *aFileList; // 4390 -// int hasbuffer; // 4391 -// class mapcycle_item_s *item; // 4392 -// class mapcycle_item_s *newlist; // 4392 -// class mapcycle_item_s *next; // 4392 -// MP_COM_TokenWaiting(char *buffer); // 4410 -// { -// char *s; // 4424 -// atoi(const char *__nptr); // 4440 -// atoi(const char *__nptr); // 4447 -// } -// } -} - -/* <115db1> ../cstrike/dlls/multiplay_gamerules.cpp:4360 */ -int MP_COM_TokenWaiting(char *buffer) -{ -// { -// char *p; // 4362 -// } -} - -/* <115d4d> ../cstrike/dlls/multiplay_gamerules.cpp:4283 */ -/* linkage=_Z12MP_COM_ParsePc */ -char *MP_COM_Parse(char *data) -{ -// -//skipwhite: // 4295 -// { -// int c; // 4285 -// int len; // 4286 -// } -} - -/* <115d30> ../cstrike/dlls/multiplay_gamerules.cpp:4271 */ -/* linkage=_Z15MP_COM_GetTokenv */ -char *MP_COM_GetToken(void) -{ -} - -/* <115c98> ../cstrike/dlls/multiplay_gamerules.cpp:4241 */ -void DestroyMapCycle(mapcycle_t *cycle) -{ -// { -// mapcycle_item_t *p; // 4243 -// mapcycle_item_t *n; // 4243 -// mapcycle_item_t *start; // 4243 -// } -} - -/* <115458> ../cstrike/dlls/multiplay_gamerules.cpp:2435 */ -void CHalfLifeMultiplay::Think(void) -{ -// { -// int time_remaining; // 2437 -// float fTimeLimit; // 2495 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2456 -// { -// int time; // 2472 -// IsCareer(CHalfLifeMultiplay *const this); // 2481 -// } -// IsCareer(CHalfLifeMultiplay *const this); // 2504 -// IsBotSpeaking(void); // 2511 -// TimeRemaining(CHalfLifeMultiplay *const this); // 2594 -// { -// char CT_sentence; // 2602 -// char T_sentence; // 2603 -// bool bCTPlayed; // 2649 -// bool bTPlayed; // 2650 -// { -// int i; // 2652 -// { -// class CBasePlayer *plr; // 2654 -// } -// } -// } -// { -// class CGrenade *C4; // 2691 -// float flEndRoundTime; // 2692 -// Broadcast(const char *sentence); // 2710 -// TerminateRound(float tmDelay, -// int iWinStatus); // 2715 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 2716 -// Broadcast(const char *sentence); // 2721 -// TerminateRound(float tmDelay, -// int iWinStatus); // 2726 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 2727 -// TerminateRound(float tmDelay, -// int iWinStatus); // 2747 -// Broadcast(const char *sentence); // 2732 -// TerminateRound(float tmDelay, -// int iWinStatus); // 2736 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 2737 -// } -// IsCareer(CHalfLifeMultiplay *const this); // 2758 -// { -// bool isBotSpeaking; // 2760 -// { -// bool canCTsWin; // 2771 -// bool canTsWin; // 2773 -// } -// { -// int i; // 2801 -// { -// class CBasePlayer *pPlayer; // 2803 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2807 -// } -// } -// IsBotSpeaking(void); // 2763 -// } -// { -// class CBaseEntity *ent; // 2840 -// } -// { -// int iRestartDelay; // 2860 -// { -// class CHalfLifeMultiplay *mp; // 2872 -// } -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2587 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2520 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2527 -// } -} - -/* <11541f> ../cstrike/dlls/multiplay_gamerules.cpp:981 */ -inline void TerminateRound(float tmDelay, int iWinStatus) -{ -// { -// class CHalfLifeMultiplay *mp; // 983 -// } -} - -/* <1153e2> ../cstrike/dlls/multiplay_gamerules.cpp:92 */ -bool IsBotSpeaking(void) -{ -// { -// int i; // 94 -// { -// class CBasePlayer *pPlayer; // 96 -// { -// class CCSBot *pBot; // 99 -// } -// } -// } -} - -/* <11538f> ../cstrike/dlls/multiplay_gamerules.cpp:139 */ -/* linkage=_Z19SV_Career_Restart_fv */ -void SV_Career_Restart_f(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 141 -// IsCareer(CHalfLifeMultiplay *const this); // 142 -// } -} - -/* <1152e2> ../cstrike/dlls/multiplay_gamerules.cpp:2987 */ -void CHalfLifeMultiplay::CareerRestart(void) -{ -// { -// int i; // 3004 -// { -// class CBasePlayer *player; // 3006 -// FNullEnt(entvars_t *pev); // 3008 -// } -// } -} - -/* <115229> ../cstrike/dlls/multiplay_gamerules.cpp:2971 */ -void CHalfLifeMultiplay::MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int iTeam) -{ -// { -// int i; // 2973 -// { -// class CBasePlayer *player; // 2975 -// FNullEnt(entvars_t *pev); // 2977 -// } -// } -} - -/* <1151f4> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */ -void CHalfLifeMultiplay::IsBombPlanted(void) -{ -// { -// class CGrenade *bomb; // 2950 -// } -} - -/* <115189> ../cstrike/dlls/multiplay_gamerules.cpp:2922 */ -void CHalfLifeMultiplay::HasRoundTimeExpired(void) -{ -// TimeRemaining(CHalfLifeMultiplay *const this); // 2925 -// IsBombPlanted(CHalfLifeMultiplay *const this); // 2929 -} - -/* <115160> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */ -void CHalfLifeMultiplay::IsBombPlanted(void) -{ -// { -// class CGrenade *bomb; // 2950 -// } -} - -/* <114f80> ../cstrike/dlls/multiplay_gamerules.cpp:2290 */ -void CHalfLifeMultiplay::ResetCurrentVIP(void) -{ -// { -// char *infobuffer; // 2292 -// int numSkins; // 2294 -// edict(CBaseEntity *const this); // 2292 -// entindex(CBaseEntity *const this); // 2327 -// entindex(CBaseEntity *const this); // 2316 -// entindex(CBaseEntity *const this); // 2308 -// entindex(CBaseEntity *const this); // 2312 -// entindex(CBaseEntity *const this); // 2322 -// } -} - -/* <114eea> ../cstrike/dlls/multiplay_gamerules.cpp:2257 */ -void CHalfLifeMultiplay::AddToVIPQueue(CBasePlayer *toAdd) -{ -// { -// int i; // 2265 -// } -// { -// int j; // 2274 -// StackVIPQueue(CHalfLifeMultiplay *const this); // 2279 -// } -} - -/* <114e63> ../cstrike/dlls/multiplay_gamerules.cpp:2232 */ -void CHalfLifeMultiplay::IsVIPQueueEmpty(void) -{ -// { -// class CBasePlayer *toCheck; // 2234 -// { -// int i; // 2238 -// } -// StackVIPQueue(CHalfLifeMultiplay *const this); // 2249 -// } -} - -/* <114e2b> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */ -void CHalfLifeMultiplay::StackVIPQueue(void) -{ -// { -// int i; // 2216 -// } -} - -/* <114e04> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */ -void CHalfLifeMultiplay::StackVIPQueue(void) -{ -// { -// int i; // 2216 -// } -} - -/* <114dbb> ../cstrike/dlls/multiplay_gamerules.cpp:2144 */ -void CHalfLifeMultiplay::TeamStacked(int newTeam_id, int curTeam_id) -{ -} - -/* <114d83> ../cstrike/dlls/multiplay_gamerules.cpp:2129 */ -void CHalfLifeMultiplay::TeamFull(int team_id) -{ -} - -/* <114d20> ../cstrike/dlls/multiplay_gamerules.cpp:2097 */ -void CHalfLifeMultiplay::IsThereABomb(void) -{ -// { -// class CGrenade *pC4; // 2099 -// class CBaseEntity *pWeaponC4; // 2100 -// BOOL bFoundBomb; // 2101 -// } -} - -/* <114ca3> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */ -void CHalfLifeMultiplay::IsThereABomber(void) -{ -// { -// class CBasePlayer *pPlayer; // 2075 -// edict(CBaseEntity *const this); // 2079 -// FNullEnt(const edict_t *pent); // 2079 -// } -} - -/* <114c7a> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */ -void CHalfLifeMultiplay::IsThereABomber(void) -{ -// { -// class CBasePlayer *pPlayer; // 2075 -// } -} - -/* <114a6a> ../cstrike/dlls/multiplay_gamerules.cpp:995 */ -void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus) -{ -// { -// bool humansAreCTs; // 1000 -// { -// class CBaseEntity *hostage; // 1005 -// int numHostagesInMap; // 1006 -// int numHostagesFollowingHumans; // 1007 -// int numHostagesAlive; // 1008 -// { -// class CHostage *pHostage; // 1014 -// { -// class CBasePlayer *pLeader; // 1017 -// GetLeader(CHostage *const this); // 1017 -// IsFollowingSomeone(CHostage *const this); // 1018 -// } -// } -// } -// { -// bool canCTsWin; // 1060 -// bool canTsWin; // 1062 -// } -// } -} - -/* <1149e8> ../cstrike/dlls/multiplay_gamerules.cpp:733 */ -void CHalfLifeMultiplay::UpdateTeamScores(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 735 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 740 -} - -/* <1149cf> ../cstrike/dlls/multiplay_gamerules.cpp:733 */ -void CHalfLifeMultiplay::UpdateTeamScores(void) -{ -} - -/* <11492c> ../cstrike/dlls/multiplay_gamerules.cpp:479 */ -void CHalfLifeMultiplay::CHalfLifeMultiplay(void) -{ -// { -// float flAutoKickIdle; // 570 -// bool installedCommands; // 633 -// RefreshSkillData(CHalfLifeMultiplay *const this); // 483 -// { -// int j; // 541 -// } -// { -// char *lservercfgfile; // 612 -// { -// char szCommand; // 616 -// } -// } -// { -// } -// } -} - -/* <114891> ../cstrike/dlls/multiplay_gamerules.cpp:479 */ -void CHalfLifeMultiplay::CHalfLifeMultiplay(void) -{ -// { -// float flAutoKickIdle; // 570 -// bool installedCommands; // 633 -// { -// int j; // 541 -// } -// { -// char *lservercfgfile; // 612 -// { -// char szCommand; // 616 -// } -// } -// { -// } -// } -} - -/* <114805> ../cstrike/dlls/multiplay_gamerules.cpp:364 */ -/* linkage=_Z15EndRoundMessagePKci */ -void EndRoundMessage(const char *sentence, int event) -{ -// { -// class CHalfLifeMultiplay *mp; // 366 -// char *team; // 368 -// const char *message; // 369 -// int teamTriggered; // 370 -// } -} - -/* <11474f> ../cstrike/dlls/multiplay_gamerules.cpp:331 */ -void Broadcast(const char *sentence) -{ -// { -// char text; // 333 -// } -} - -/* <114673> ../cstrike/dlls/multiplay_gamerules.cpp:288 */ -void info_map_parameters(entvars_t *pev) -{ -// GetClassPtr(CMapInfo *a); // 288 -} - -/* <114650> ../cstrike/dlls/multiplay_gamerules.cpp:238 */ -void CHalfLifeMultiplay::IsCareer(void) -{ -} - -/* <114600> ../cstrike/dlls/multiplay_gamerules.cpp:227 */ -void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference) -{ -// IsCareer(CHalfLifeMultiplay *const this); // 229 -} - -/* <1145dd> ../cstrike/dlls/multiplay_gamerules.cpp:173 */ -void CHalfLifeMultiplay::IsInCareerRound(void) -{ -} - -/* <114155> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */ -void CHalfLifeMultiplay::GoToIntermission(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 4161 -// int time; // 4200 -// } -// GoToIntermission(CHalfLifeMultiplay *const this); // 4156 -} - -/* <1140bc> ../cstrike/dlls/multiplay_gamerules.cpp:295 */ -void CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender) -{ -// CanPlayerHearPlayer(CCStrikeGameMgrHelper *const this, -// class CBasePlayer *pListener, -// class CBasePlayer *pSender); // 295 -} - -/* <114058> ../cstrike/dlls/multiplay_gamerules.cpp:3938 */ -void CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) -{ -// iFlags(CBasePlayerItem *const this); // 3940 -// FlWeaponTryRespawn(CHalfLifeMultiplay *const this, -// class CBasePlayerItem *pWeapon); // 3938 -} - -/* <113fcf> ../cstrike/dlls/multiplay_gamerules.cpp:3038 */ -void CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -// FShouldSwitchWeapon(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer, -// class CBasePlayerItem *pWeapon); // 3038 -} - -/* <113eec> ../cstrike/dlls/multiplay_gamerules.cpp:3071 */ -void CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) -{ -// { -// class CBasePlayerItem *pCheck; // 3074 -// class CBasePlayerItem *pBest; // 3075 -// int iBestWeight; // 3076 -// int i; // 3077 -// } -// GetNextBestWeapon(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer, -// class CBasePlayerItem *pCurrentWeapon); // 3071 -} - -/* <113e08> ../cstrike/dlls/multiplay_gamerules.cpp:263 */ -void CMapInfo::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 265 -// FStrEq(const char *sz1, -// const char *sz2); // 270 -// atoi(const char *__nptr); // 272 -// KeyValue(CMapInfo *const this, -// KeyValueData *pkvd); // 263 -} - -/* <113d74> ../cstrike/dlls/multiplay_gamerules.cpp:3553 */ -void CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer) -{ -// FPlayerCanRespawn(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer); // 3553 -} - -/* <113bcf> ../cstrike/dlls/multiplay_gamerules.cpp:3523 */ -void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer) -{ -// { -// BOOL addDefault; // 3525 -// class CBaseEntity *pWeaponEntity; // 3526 -// } -// PlayerSpawn(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer); // 3523 -} - -/* <113bab> ../cstrike/dlls/multiplay_gamerules.cpp:678 */ -void CHalfLifeMultiplay::RefreshSkillData(void) -{ -} - -/* <113b92> ../cstrike/dlls/multiplay_gamerules.cpp:678 */ -void CHalfLifeMultiplay::RefreshSkillData(void) -{ -} - -/* <113b51> ../cstrike/dlls/multiplay_gamerules.cpp:713 */ -void CHalfLifeMultiplay::RemoveGuns(void) -{ -// { -// class CBaseEntity *toremove; // 715 -// } -} - -/* <113aee> ../cstrike/dlls/multiplay_gamerules.cpp:747 */ -void CHalfLifeMultiplay::CleanUpMap(void) -{ -// { -// class CBaseEntity *torestart; // 749 -// class CBaseEntity *toremove; // 750 -// int icount; // 837 -// } -} - -/* <113aa5> ../cstrike/dlls/multiplay_gamerules.cpp:3132 */ -void CHalfLifeMultiplay::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) -{ -} - -/* <113a3c> ../cstrike/dlls/multiplay_gamerules.cpp:3145 */ -void CHalfLifeMultiplay::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) -{ -} - -/* <1137c1> ../cstrike/dlls/multiplay_gamerules.cpp:3318 */ -void CHalfLifeMultiplay::ClientDisconnected(edict_t *pClient) -{ -// { -// class CBasePlayer *pPlayer; // 3322 -// Instance(edict_t *pent); // 3322 -// { -// char *team; // 3389 -// class CBasePlayer *client; // 3403 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3365 -// ENTINDEX(edict_t *pEdict); // 3366 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3373 -// ENTINDEX(edict_t *pEdict); // 3374 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3378 -// ENTINDEX(edict_t *pEdict); // 3379 -// GetTeam(int teamNo); // 3389 -// edict(CBaseEntity *const this); // 3395 -// edict(CBaseEntity *const this); // 3395 -// edict(CBaseEntity *const this); // 3404 -// FNullEnt(const edict_t *pent); // 3404 -// { -// int iMode; // 3415 -// } -// } -// } -} - -/* <11370c> ../cstrike/dlls/multiplay_gamerules.cpp:3454 */ -void CHalfLifeMultiplay::PlayerThink(CBasePlayer *pPlayer) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 3476 -// } -// { -// int team; // 3484 -// IsCareer(CHalfLifeMultiplay *const this); // 3513 -// } -// IsCareer(CHalfLifeMultiplay *const this); // 3459 -} - -/* <113273> ../cstrike/dlls/multiplay_gamerules.cpp:3772 */ -void CHalfLifeMultiplay::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor) -{ -// { -// class CBaseEntity *Killer; // 3775 -// const char *killer_weapon_name; // 3777 -// int killer_index; // 3778 -// char *tau; // 3781 -// char *gluon; // 3782 -// int iGotHeadshot; // 3819 -// Instance(entvars_t *pev); // 3775 -// ENTINDEX(edict_t *pEdict); // 3786 -// { -// class CBasePlayer *pPlayer; // 3793 -// Instance(entvars_t *pev); // 3793 -// pszName(CBasePlayerItem *const this); // 3797 -// } -// { -// class CBasePlayer *pPlayer; // 3856 -// char *VictimTeam; // 3858 -// char *KillerTeam; // 3859 -// Instance(entvars_t *pev); // 3856 -// GetTeam(int teamNo); // 3858 -// edict(CBaseEntity *const this); // 3872 -// } -// { -// char *team; // 3877 -// GetTeam(int teamNo); // 3877 -// edict(CBaseEntity *const this); // 3884 -// } -// { -// char *team; // 3845 -// GetTeam(int teamNo); // 3845 -// edict(CBaseEntity *const this); // 3852 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3890 -// edict(CBaseEntity *const this); // 3893 -// ENTINDEX(edict_t *pEdict); // 3893 -// ENTINDEX(edict_t *pEdict); // 3895 -// ENTINDEX(edict_t *pEdict); // 3897 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3829 -// edict(CBaseEntity *const this); // 3831 -// ENTINDEX(edict_t *pEdict); // 3831 -// } -} - -/* <11322b> ../cstrike/dlls/multiplay_gamerules.cpp:3979 */ -void CHalfLifeMultiplay::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pItem) -{ -} - -/* <1131d6> ../cstrike/dlls/multiplay_gamerules.cpp:4096 */ -void CHalfLifeMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer) -{ -// { -// edict_t *pentSpawnSpot; // 4098 -// } -} - -/* <113181> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <113158> ../cstrike/dlls/multiplay_gamerules.cpp:1608 */ -void CHalfLifeMultiplay::CheckMapConditions(void) -{ -} - -/* <1130d2> ../game_shared/voice_gamemgr.h:26 */ -void IVoiceGameMgrHelper::~IVoiceGameMgrHelper(void) -{ -// ~IVoiceGameMgrHelper(IVoiceGameMgrHelper::~IVoiceGameMgrHelper(// int const __in_chrg); // 26 -} - -/* <113079> ../cstrike/dlls/multiplay_gamerules.cpp:292 */ -void CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper(void) -{ -// ~CCStrikeGameMgrHelper(CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper(// int const __in_chrg); // 292 -} - -/* <113012> ../cstrike/dlls/multiplay_gamerules.cpp:4145 */ -void CHalfLifeMultiplay::FAllowMonsters(void) -{ -} - -/* <112fcf> ../cstrike/dlls/multiplay_gamerules.cpp:4128 */ -void CHalfLifeMultiplay::FAllowFlashlight(void) -{ -// { -// cvar_t *mp_flashlight; // 4130 -// } -} - -/* <112f97> ../cstrike/dlls/multiplay_gamerules.cpp:4091 */ -void CHalfLifeMultiplay::DeadPlayerAmmo(CBasePlayer *pPlayer) -{ -} - -/* <112f5f> ../cstrike/dlls/multiplay_gamerules.cpp:4084 */ -void CHalfLifeMultiplay::DeadPlayerWeapons(CBasePlayer *pPlayer) -{ -} - -/* <112f37> ../cstrike/dlls/multiplay_gamerules.cpp:4077 */ -void CHalfLifeMultiplay::FlHEVChargerRechargeTime(void) -{ -} - -/* <112f0f> ../cstrike/dlls/multiplay_gamerules.cpp:4071 */ -void CHalfLifeMultiplay::FlHealthChargerRechargeTime(void) -{ -} - -/* <112eac> ../cstrike/dlls/multiplay_gamerules.cpp:4064 */ -void CHalfLifeMultiplay::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) -{ -// Vector(Vector *const this, -// const Vector &v); // 4066 -} - -/* <112e74> ../cstrike/dlls/multiplay_gamerules.cpp:4057 */ -void CHalfLifeMultiplay::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) -{ -} - -/* <112e3c> ../cstrike/dlls/multiplay_gamerules.cpp:4045 */ -void CHalfLifeMultiplay::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) -{ -} - -/* <112e04> ../cstrike/dlls/multiplay_gamerules.cpp:4035 */ -void CHalfLifeMultiplay::IsAllowedToSpawn(CBaseEntity *pEntity) -{ -} - -/* <112dac> ../cstrike/dlls/multiplay_gamerules.cpp:4029 */ -void CHalfLifeMultiplay::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) -{ -} - -/* <112d49> ../cstrike/dlls/multiplay_gamerules.cpp:4022 */ -void CHalfLifeMultiplay::VecItemRespawnSpot(CItem *pItem) -{ -// Vector(Vector *const this, -// const Vector &v); // 4024 -} - -/* <112d11> ../cstrike/dlls/multiplay_gamerules.cpp:4013 */ -void CHalfLifeMultiplay::FlItemRespawnTime(CItem *pItem) -{ -} - -/* <112cd9> ../cstrike/dlls/multiplay_gamerules.cpp:3999 */ -void CHalfLifeMultiplay::ItemShouldRespawn(CItem *pItem) -{ -} - -/* <112c91> ../cstrike/dlls/multiplay_gamerules.cpp:3993 */ -void CHalfLifeMultiplay::PlayerGotItem(CBasePlayer *pPlayer, class CItem *pItem) -{ -} - -/* <112c49> ../cstrike/dlls/multiplay_gamerules.cpp:3986 */ -void CHalfLifeMultiplay::CanHaveItem(CBasePlayer *pPlayer, class CItem *pItem) -{ -} - -/* <112c11> ../cstrike/dlls/multiplay_gamerules.cpp:3965 */ -void CHalfLifeMultiplay::WeaponShouldRespawn(CBasePlayerItem *pWeapon) -{ -} - -/* <112bae> ../cstrike/dlls/multiplay_gamerules.cpp:3956 */ -void CHalfLifeMultiplay::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) -{ -// Vector(Vector *const this, -// const Vector &v); // 3958 -} - -/* <112b76> ../cstrike/dlls/multiplay_gamerules.cpp:3924 */ -void CHalfLifeMultiplay::FlWeaponRespawnTime(CBasePlayerItem *pWeapon) -{ -} - -/* <112b2e> ../cstrike/dlls/multiplay_gamerules.cpp:3916 */ -void CHalfLifeMultiplay::PlayerGotWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -} - -/* <112ae6> ../cstrike/dlls/multiplay_gamerules.cpp:3619 */ -void CHalfLifeMultiplay::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) -{ -} - -/* <112abe> ../cstrike/dlls/multiplay_gamerules.cpp:3596 */ -void CHalfLifeMultiplay::AllowAutoTargetCrosshair(void) -{ -} - -/* <112a86> ../cstrike/dlls/multiplay_gamerules.cpp:3591 */ -void CHalfLifeMultiplay::FlPlayerSpawnTime(CBasePlayer *pPlayer) -{ -} - -/* <112a3d> ../cstrike/dlls/multiplay_gamerules.cpp:3436 */ -void CHalfLifeMultiplay::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) -{ -} - -/* <112a05> ../cstrike/dlls/multiplay_gamerules.cpp:3428 */ -void CHalfLifeMultiplay::FlPlayerFallDamage(CBasePlayer *pPlayer) -{ -} - -/* <11298b> ../cstrike/dlls/multiplay_gamerules.cpp:3156 */ -void CHalfLifeMultiplay::UpdateGameMode(CBasePlayer *pPlayer) -{ -// edict(CBaseEntity *const this); // 3158 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3158 -} - -/* <11291b> ../cstrike/dlls/multiplay_gamerules.cpp:3031 */ -void CHalfLifeMultiplay::IsCoOp(void) -{ -} - -/* <1128f3> ../cstrike/dlls/multiplay_gamerules.cpp:3024 */ -void CHalfLifeMultiplay::IsDeathmatch(void) -{ -} - -/* <1128cb> ../cstrike/dlls/multiplay_gamerules.cpp:3017 */ -void CHalfLifeMultiplay::IsMultiplayer(void) -{ -} - -/* <1128a1> ../cstrike/dlls/multiplay_gamerules.cpp:419 */ -void ReadMultiplayCvars(CHalfLifeMultiplay *mp) -{ -} - -/* <112879> ../cstrike/dlls/multiplay_gamerules.cpp:280 */ -void CMapInfo::Spawn(void) -{ -} - -/* <112860> ../cstrike/dlls/multiplay_gamerules.cpp:133 */ -/* linkage=_Z17SV_Tutor_Toggle_fv */ -void SV_Tutor_Toggle_f(void) -{ -} - -/* <112838> ../cstrike/dlls/gamerules.h:395 */ -void CHalfLifeMultiplay::EndMultiplayerGame(void) -{ -} - -/* <112810> ../cstrike/dlls/gamerules.h:389 */ -void CHalfLifeMultiplay::PlayTextureSounds(void) -{ -} - -/* <1127d8> ../cstrike/dlls/gamerules.h:386 */ -void CHalfLifeMultiplay::GetTeamID(CBaseEntity *pEntity) -{ -} - -/* <1127b0> ../cstrike/dlls/gamerules.h:187 */ -void CGameRules::IsFreezePeriod(void) -{ -} - -/* <112779> ../cstrike/dlls/gamerules.h:177 */ -void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) -{ -} - -/* <112715> ../cstrike/dlls/gamerules.h:176 */ -void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) -{ -} - -/* <1126de> ../cstrike/dlls/gamerules.h:175 */ -void CGameRules::IsValidTeam(const char *pTeamName) -{ -} - -/* <1126a7> ../cstrike/dlls/gamerules.h:174 */ -void CGameRules::GetIndexedTeamName(int teamIndex) -{ -} - -/* <112670> ../cstrike/dlls/gamerules.h:173 */ -void CGameRules::GetTeamIndex(const char *pTeamName) -{ -} - -/* <11262a> ../cstrike/dlls/gamerules.h:113 */ -void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) -{ -} - -/* <1125da> ../cstrike/dlls/gamerules.h:100 */ -void CGameRules::IsTeamplay(void) -{ -} - -/* <1125b7> ../game_shared/voice_gamemgr.h:26 */ -void IVoiceGameMgrHelper::~IVoiceGameMgrHelper(void) -{ -} - -/* <112594> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <11256c> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <11252e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <112331> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <112309> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1122e1> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1122a9> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <112244> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <11220c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1121e4> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1121bc> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <112194> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <11216c> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <112143> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <11211b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1120f3> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1120cb> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <112094> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <11206c> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <112044> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <11200d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <111fe5> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <111f47> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <111ef2> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <111ebb> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <111e84> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <111e3e> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <111df8> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <111dd0> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <111da8> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <111d74> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <111d3d> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <111d15> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <111cde> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <111cb6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <111c8e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <111c66> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <111c3e> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <111c19> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <111be7> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <111bd2> ../cstrike/dlls/bot/cs_bot_manager.h:266 */ -inline class CCSBotManager *TheCSBots(void) -{ -} - -/* <111b73> ../cstrike/dlls/multiplay_gamerules.cpp:4110 */ -void CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) -{ -// { -// class CBasePlayer *player; // 4118 -// class CBasePlayer *target; // 4119 -// } -} - -/* <111b57> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <111b37> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <111b16> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <111af5> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <111aa0> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <111a6a> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <111a4c> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <111a2b> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <1119e6> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <1119a1> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <111947> ../cstrike/dlls/cbase.h:800 */ -CMapInfo *GetClassPtr(CMapInfo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <11192b> ../cstrike/dlls/multiplay_gamerules.cpp:257 */ -inline void CMapInfo::CMapInfo(void) -{ -} - -/* <1118cc> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <1118b0> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <111858> ../cstrike/dlls/hostage/hostage.h:86 */ -inline void CHostage::GetLeader(void) -{ -} - -/* <11183a> ../cstrike/dlls/hostage/hostage_improv.h:202 */ -inline void CHostageImprov::GetFollowLeader(void) -{ -} - -/* <111816> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <1117f8> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <1117c3> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <1117a7> ../cstrike/dlls/gamerules.h:86 */ -inline void CGameRules::CGameRules(void) -{ -} - -/* <111767> ../cstrike/dlls/multiplay_gamerules.cpp:348 */ -char *GetTeam(int teamNo) -{ -} - -/* <11174e> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <111732> ../cstrike/dlls/multiplay_gamerules.cpp:292 */ -inline void CCStrikeGameMgrHelper::CCStrikeGameMgrHelper(void) -{ -} - -/* <111716> ../game_shared/voice_gamemgr.h:23 */ -inline void IVoiceGameMgrHelper::IVoiceGameMgrHelper(void) -{ -} - -/* <1116dd> ../cstrike/dlls/multiplay_gamerules.cpp:111 */ -void SV_Continue_f(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 113 -// { -// int i; // 121 -// { -// class CBasePlayer *pPlayer; // 123 -// } -// } -// } -} - -/* <111695> ../cstrike/dlls/multiplay_gamerules.cpp:149 */ -void SV_Career_EndRound_f(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 151 -// { -// class CBasePlayer *localPlayer; // 154 -// { -// int i; // 160 -// { -// class CBasePlayer *player; // 162 -// } -// } -// } -// } -} - -/* <11165d> ../cstrike/dlls/multiplay_gamerules.cpp:173 */ -void CHalfLifeMultiplay::IsInCareerRound(void) -{ -} - -/* <111640> ../cstrike/dlls/multiplay_gamerules.cpp:213 */ -void SV_CareerMatchLimit_f(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 219 -// } -} - -/* <11160f> ../cstrike/dlls/multiplay_gamerules.cpp:227 */ -void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference) -{ -} - -/* <1115bb> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */ -void CHalfLifeMultiplay::GoToIntermission(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 4161 -// int time; // 4200 -// } -} - -/* <1115a2> ../cstrike/dlls/multiplay_gamerules.cpp:238 */ -void CHalfLifeMultiplay::IsCareer(void) -{ -} - -/* <111584> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <111566> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <111541> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <111517> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <1114ef> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <1114c4> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <111493> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <111418> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <1113be> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <111364> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <111323> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <1112f8> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <11129e> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <111256> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <111238> ../cstrike/dlls/bot/cs_bot.h:508 */ -inline void CCSBot::IsUsingVoice(void) -{ -} - -/* <11120f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <1111dc> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <1111b4> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <11119b> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <11117d> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <11115f> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <111146> ../cstrike/dlls/gamerules.h:411 */ -inline void CHalfLifeMultiplay::TimeRemaining(void) -{ -} - -/* <1110df> ../cstrike/dlls/gamerules.h:123 */ -inline void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) -{ -} - -/* <111089> ../cstrike/dlls/multiplay_gamerules.cpp:295 */ -inline void CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender) -{ -// { -// BOOL bListenerAlive; // 304 -// BOOL bSenderAlive; // 305 -// } -} - -/* <11106b> ../cstrike/dlls/player.h:272 */ -inline void CBasePlayer::IsObserver(void) -{ -} - -/* <111045> ../cstrike/dlls/multiplay_gamerules.cpp:3938 */ -void CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) -{ -} - -/* <11102c> ../cstrike/dlls/weapons.h:299 */ -inline void CBasePlayerItem::iFlags(void) -{ -} - -/* <110ff9> ../cstrike/dlls/multiplay_gamerules.cpp:3038 */ -void CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -} - -/* <110f91> ../cstrike/dlls/multiplay_gamerules.cpp:3071 */ -void CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) -{ -// { -// class CBasePlayerItem *pCheck; // 3074 -// class CBasePlayerItem *pBest; // 3075 -// int iBestWeight; // 3076 -// int i; // 3077 -// } -} - -/* <110f78> ../cstrike/dlls/weapons.h:298 */ -inline void CBasePlayerItem::iWeight(void) -{ -} - -/* <110f5a> ../cstrike/dlls/weapons.h:296 */ -inline void CBasePlayerItem::pszName(void) -{ -} - -/* <110f3c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <110ec0> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <110e97> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <110e35> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <110e0a> ../cstrike/dlls/multiplay_gamerules.cpp:263 */ -inline void CMapInfo::KeyValue( KeyValueData *pkvd) -{ -} - -/* <110d3f> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <110cf3> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <110ccb> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <110c9e> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <110c76> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <110c50> ../cstrike/dlls/multiplay_gamerules.cpp:3553 */ -void CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer) -{ -} - -/* <110c19> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <110bfb> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <110ba1> ../cstrike/dlls/multiplay_gamerules.cpp:180 */ -void SV_CareerAddTask_f(void) -{ -// { -// const char *taskName; // 187 -// const char *weaponName; // 188 -// int reps; // 189 -// bool mustLive; // 190 -// bool crossRounds; // 191 -// bool isComplete; // 192 -// } -} - -/* <110b38> ../cstrike/dlls/multiplay_gamerules.cpp:3523 */ -void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer) -{ -// { -// BOOL addDefault; // 3525 -// class CBaseEntity *pWeaponEntity; // 3526 -// } -} - -/* <110b10> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <110ae5> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <110abd> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <110a92> ../cstrike/dlls/multiplay_gamerules.cpp:292 */ -inline void CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper( int const __in_chrg) -{ -} - -/* <110a6a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:94 */ -void CBaseMonster::FCheckAITrigger(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:49 */ -void CBaseMonster::CorpseFallThink(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:46 */ -void CBaseMonster::MakeIdealYaw(Vector vecTarget) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:38 */ -void CGraph::FindNearestNode(Vector &vecOrigin, int afNodeTypes) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:37 */ -void CGraph::ShowNodeConnections(int iNode) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:36 */ -void CGraph::FSetGraphPointers(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:35 */ -void CGraph::CheckNODFile(char *szMapName) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:34 */ -void CGraph::AllocNodes(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:33 */ -void CGraph::FLoadGraph(char *szMapName) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:32 */ -void CGraph::InitGraph(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:220 */ -void CBaseMonster::BestVisibleEnemy(void) -{ -// { -// class CBaseEntity *pReturn; // 222 -// class CBaseEntity *pNextEnt; // 223 -// int iNearest; // 224 -// int iDist; // 225 -// int iBestRelationship; // 226 -// operator-(const Vector *const this, -// const Vector &v); // 243 -// Length(const Vector *const this); // 243 -// operator-(const Vector *const this, -// const Vector &v); // 251 -// Length(const Vector *const this); // 251 -// } -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/mpstubb.cpp:62 */ -void CBaseMonster::MonsterInitDead(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:99 */ -void CBaseMonster::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:140 */ -void CBaseMonster::Look(int iDistance) -{ -// { -// int iSighted; // 142 -// class CBaseEntity *pSightEnt; // 149 -// class CBaseEntity *pList; // 151 -// Vector delta; // 153 -// int count; // 156 -// ClearConditions(CBaseMonster *const this, -// int iConditions); // 145 -// operator+(const Vector *const this, -// const Vector &v); // 156 -// operator-(const Vector *const this, -// const Vector &v); // 156 -// { -// int i; // 157 -// } -// SetConditions(CBaseMonster *const this, -// int iConditions); // 207 -// } -} - -/* ../cstrike/dlls/mpstubb.cpp:104 */ -void CBaseMonster::IRelationship(CBaseEntity *pTarget) -{ -// { -// int const iEnemy; // 106 -// } -} - -/* ../cstrike/dlls/mpstubb.cpp:89 */ -void CBaseMonster::ShouldFadeOnDeath(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:45 */ -void CBaseMonster::ChangeYaw(int speed) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:44 */ -void CBaseMonster::ReportAIState(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:68 */ -inline void CBaseMonster::ClearConditions( int iConditions) -{ -} - -/* ../cstrike/dlls/basemonster.h:67 */ -inline void CBaseMonster::SetConditions( int iConditions) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/mortar.cpp:203 */ -void monster_mortar(entvars_t *pev) -{ -// GetClassPtr(CMortar *a); // 203 -} - -/* ../cstrike/dlls/mortar.cpp:56 */ -void func_mortar_field(entvars_t *pev) -{ -// GetClassPtr(CFuncMortarField *a); // 56 -} - -/* ../cstrike/dlls/mortar.cpp:71 */ -void CFuncMortarField::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 73 -// FStrEq(const char *sz1, -// const char *sz2); // 78 -// KeyValue(CFuncMortarField *const this, -// KeyValueData *pkvd); // 71 -} - -/* ../cstrike/dlls/mortar.cpp:68 */ -void CFuncMortarField::Save(CSave &save) -{ -// Save(CFuncMortarField *const this, -// class CSave &save); // 68 -} - -/* ../cstrike/dlls/mortar.cpp:68 */ -void CFuncMortarField::Restore(CRestore &restore) -{ -// Restore(CFuncMortarField *const this, -// class CRestore &restore); // 68 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/mortar.cpp:122 */ -void CFuncMortarField::FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// Vector vecStart; // 124 -// int pitch; // 165 -// float t; // 169 -// { -// class CBaseEntity *pController; // 143 -// } -// { -// int i; // 170 -// { -// Vector vecSpot; // 172 -// TraceResult tr; // 176 -// edict_t *pentOwner; // 179 -// class CBaseEntity *pMortar; // 182 -// Vector(Vector *const this, -// const Vector &v); // 172 -// operator+(const Vector *const this, -// const Vector &v); // 177 -// edict(CBaseEntity *const this); // 180 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 182 -// } -// } -// } -} - -/* ../cstrike/dlls/mortar.cpp:226 */ -void CMortar::MortarExplode(void) -{ -// { -// TraceResult tr; // 250 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 229 -// operator-(const Vector *const this, -// const Vector &v); // 251 -// operator+(const Vector *const this, -// const Vector &v); // 251 -// } -} - -/* ../cstrike/dlls/mortar.cpp:221 */ -void CMortar::Precache(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:205 */ -void CMortar::Spawn(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:113 */ -void CFuncMortarField::Precache(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:102 */ -void CFuncMortarField::Spawn(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:39 */ -void CFuncMortarField::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/weapons.h:101 */ -void CGrenade::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/weapons.h:99 */ -void CGrenade::BloodColor(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CMortar *GetClassPtr(CMortar *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/mortar.cpp:192 */ -inline void CMortar::CMortar(void) -{ -} - -/* ../cstrike/dlls/weapons.h:56 */ -inline void CGrenade::CGrenade(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CFuncMortarField *GetClassPtr(CFuncMortarField *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/mortar.cpp:31 */ -inline void CFuncMortarField::CFuncMortarField(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:71 */ -void CFuncMortarField::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:68 */ -void CFuncMortarField::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/mortar.cpp:68 */ -void CFuncMortarField::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/maprules.cpp:884 */ -void CGamePlayerTeam::TargetTeamName(const char *pszTargetName) -{ -// { -// class CBaseEntity *pTeamEntity; // 886 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 890 -// } -} - -/* ../cstrike/dlls/maprules.cpp:881 */ -void game_player_team(entvars_t *pev) -{ -// GetClassPtr(CGamePlayerTeam *a); // 881 -} - -/* ../cstrike/dlls/maprules.cpp:827 */ -void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity) -{ -// { -// class CBasePlayer *pPlayer; // 829 -// { -// int i; // 839 -// { -// int j; // 843 -// } -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:788 */ -void game_player_equip(entvars_t *pev) -{ -// GetClassPtr(CGamePlayerEquip *a); // 788 -} - -/* ../cstrike/dlls/maprules.cpp:747 */ -void game_counter_set(entvars_t *pev) -{ -// GetClassPtr(CGameCounterSet *a); // 747 -} - -/* ../cstrike/dlls/maprules.cpp:684 */ -void game_counter(entvars_t *pev) -{ -// GetClassPtr(CGameCounter *a); // 684 -} - -/* ../cstrike/dlls/maprules.cpp:628 */ -void game_player_hurt(entvars_t *pev) -{ -// GetClassPtr(CGamePlayerHurt *a); // 628 -} - -/* ../cstrike/dlls/maprules.cpp:519 */ -void game_zone_player(entvars_t *pev) -{ -// GetClassPtr(CGamePlayerZone *a); // 519 -} - -/* ../cstrike/dlls/maprules.cpp:474 */ -void game_team_set(entvars_t *pev) -{ -// GetClassPtr(CGameTeamSet *a); // 474 -} - -/* ../cstrike/dlls/maprules.cpp:444 */ -void CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) -{ -// TeamMatch(CGameTeamMaster *const this, -// class CBaseEntity *pActivator); // 444 -// AnyTeam(CGameTeamMaster *const this); // 446 -} - -/* ../cstrike/dlls/maprules.cpp:371 */ -void game_team_master(entvars_t *pev) -{ -// GetClassPtr(CGameTeamMaster *a); // 371 -} - -/* ../cstrike/dlls/maprules.cpp:242 */ -void game_text(entvars_t *pev) -{ -// GetClassPtr(CGameText *a); // 242 -} - -/* ../cstrike/dlls/maprules.cpp:202 */ -void game_end(entvars_t *pev) -{ -// GetClassPtr(CGameEnd *a); // 202 -} - -/* ../cstrike/dlls/maprules.cpp:151 */ -void game_score(entvars_t *pev) -{ -// GetClassPtr(CGameScore *a); // 151 -} - -/* ../cstrike/dlls/maprules.cpp:79 */ -void CRuleEntity::CanFireForActivator(CBaseEntity *pActivator) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 79 -} - -/* ../cstrike/dlls/maprules.cpp:898 */ -void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 900 -// Use(CGamePlayerTeam *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 898 -} - -/* ../cstrike/dlls/maprules.cpp:884 */ -void CGamePlayerTeam::TargetTeamName(const char *pszTargetName) -{ -// { -// class CBaseEntity *pTeamEntity; // 886 -// } -} - -/* ../cstrike/dlls/maprules.cpp:816 */ -void CGamePlayerEquip::Touch(CBaseEntity *pOther) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 818 -// Touch(CGamePlayerEquip *const this, -// class CBaseEntity *pOther); // 816 -} - -/* ../cstrike/dlls/maprules.cpp:851 */ -void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// EquipPlayer(CGamePlayerEquip *const this, -// class CBaseEntity *pEntity); // 853 -} - -/* ../cstrike/dlls/maprules.cpp:827 */ -void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity) -{ -// { -// class CBasePlayer *pPlayer; // 829 -// { -// int i; // 839 -// { -// int j; // 843 -// } -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:402 */ -void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 404 -// TeamMatch(CGameTeamMaster *const this, -// class CBaseEntity *pActivator); // 420 -// Use(CGameTeamMaster *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 402 -} - -/* ../cstrike/dlls/maprules.cpp:254 */ -void CGameText::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 256 -// FStrEq(const char *sz1, -// const char *sz2); // 261 -// atof(const char *__nptr); // 263 -// atoi(const char *__nptr); // 258 -// KeyValue(CGameText *const this, -// KeyValueData *pkvd); // 254 -} - -/* ../cstrike/dlls/maprules.cpp:373 */ -void CGameTeamMaster::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 375 -// FStrEq(const char *sz1, -// const char *sz2); // 380 -// KeyValue(CRuleEntity *const this, -// KeyValueData *pkvd); // 398 -// { -// int type; // 382 -// atoi(const char *__nptr); // 382 -// } -// KeyValue(CGameTeamMaster *const this, -// KeyValueData *pkvd); // 373 -} - -/* ../cstrike/dlls/maprules.cpp:530 */ -void CGamePlayerZone::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 532 -// FStrEq(const char *sz1, -// const char *sz2); // 537 -// KeyValue(CGamePlayerZone *const this, -// KeyValueData *pkvd); // 530 -} - -/* ../cstrike/dlls/maprules.cpp:160 */ -void CGameScore::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 162 -// KeyValue(CRuleEntity *const this, -// KeyValueData *pkvd); // 168 -// KeyValue(CGameScore *const this, -// KeyValueData *pkvd); // 160 -} - -/* ../cstrike/dlls/maprules.cpp:791 */ -void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) -{ -// KeyValue(CRuleEntity *const this, -// KeyValueData *pkvd); // 793 -// KeyValue(CGamePlayerEquip *const this, -// KeyValueData *pkvd); // 791 -} - -/* ../cstrike/dlls/maprules.cpp:750 */ -void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 752 -// Use(CGameCounterSet *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 750 -} - -/* ../cstrike/dlls/maprules.cpp:694 */ -void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 696 -// Use(CGameCounter *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 694 -} - -/* ../cstrike/dlls/maprules.cpp:631 */ -void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 633 -// Use(CGamePlayerHurt *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 631 -} - -/* ../cstrike/dlls/maprules.cpp:477 */ -void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 479 -// Use(CGameTeamSet *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 477 -} - -/* ../cstrike/dlls/maprules.cpp:321 */ -void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 323 -// MessageGet(CGameText *const this); // 328 -// Use(CGameText *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 321 -} - -/* ../cstrike/dlls/maprules.cpp:173 */ -void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 175 -// Use(CGameScore *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 173 -// AwardToTeam(CGameScore *const this); // 181 -// AllowNegativeScore(CGameScore *const this); // 187 -// Points(CGameScore *const this); // 187 -} - -/* ../cstrike/dlls/maprules.cpp:205 */ -void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 207 -// Use(CGameEnd *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 205 -} - -/* ../cstrike/dlls/maprules.cpp:556 */ -void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int playersInCount; // 558 -// int playersOutCount; // 559 -// class CBaseEntity *pPlayer; // 564 -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 561 -// } -// Use(CGamePlayerZone *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 556 -} - -/* ../cstrike/dlls/maprules.cpp:429 */ -void CGameTeamMaster::IsTriggered(CBaseEntity *pActivator) -{ -// TeamMatch(CGameTeamMaster *const this, -// class CBaseEntity *pActivator); // 431 -} - -/* ../cstrike/dlls/maprules.cpp:251 */ -void CGameText::Restore(CRestore &restore) -{ -// Restore(CRuleEntity *const this, -// class CRestore &restore); // 251 -// Restore(CGameText *const this, -// class CRestore &restore); // 251 -} - -/* ../cstrike/dlls/maprules.cpp:528 */ -void CGamePlayerZone::Restore(CRestore &restore) -{ -// Restore(CRuleEntity *const this, -// class CRestore &restore); // 528 -// Restore(CGamePlayerZone *const this, -// class CRestore &restore); // 528 -} - -/* ../cstrike/dlls/maprules.cpp:251 */ -void CGameText::Save(CSave &save) -{ -// Save(CRuleEntity *const this, -// class CSave &save); // 251 -// Save(CGameText *const this, -// class CSave &save); // 251 -} - -/* ../cstrike/dlls/maprules.cpp:528 */ -void CGamePlayerZone::Save(CSave &save) -{ -// Save(CRuleEntity *const this, -// class CSave &save); // 528 -// Save(CGamePlayerZone *const this, -// class CSave &save); // 528 -} - -/* ../cstrike/dlls/maprules.cpp:68 */ -void CRuleEntity::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 70 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 76 -// KeyValue(CRuleEntity *const this, -// KeyValueData *pkvd); // 68 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/maprules.cpp:57 */ -void CRuleEntity::Save(CSave &save) -{ -// Save(CRuleEntity *const this, -// class CSave &save); // 57 -} - -/* ../cstrike/dlls/maprules.cpp:57 */ -void CRuleEntity::Restore(CRestore &restore) -{ -// Restore(CRuleEntity *const this, -// class CRestore &restore); // 57 -} - -/* ../cstrike/dlls/maprules.cpp:435 */ -void CGameTeamMaster::TeamID(void) -{ -// TeamID(CGameTeamMaster *const this); // 435 -} - -/* ../cstrike/dlls/maprules.cpp:686 */ -void CGameCounter::Spawn(void) -{ -// CountValue(CGameCounter *const this); // 689 -// SetInitialValue(CGameCounter *const this, -// int value); // 689 -// Spawn(CRulePointEntity *const this); // 690 -} - -/* ../cstrike/dlls/maprules.cpp:357 */ -void CGameTeamMaster::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:154 */ -void CGameScore::Spawn(void) -{ -// Spawn(CRulePointEntity *const this); // 156 -} - -/* ../cstrike/dlls/maprules.cpp:120 */ -void CRuleBrushEntity::Spawn(void) -{ -// Spawn(CRuleEntity *const this); // 123 -} - -/* ../cstrike/dlls/maprules.cpp:101 */ -void CRulePointEntity::Spawn(void) -{ -// Spawn(CRuleEntity *const this); // 103 -} - -/* ../cstrike/dlls/maprules.cpp:60 */ -void CRuleEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGamePlayerTeam *GetClassPtr(CGamePlayerTeam *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:867 */ -inline void CGamePlayerTeam::CGamePlayerTeam(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGamePlayerEquip *GetClassPtr(CGamePlayerEquip *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:771 */ -inline void CGamePlayerEquip::CGamePlayerEquip(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameCounterSet *GetClassPtr(CGameCounterSet *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:738 */ -inline void CGameCounterSet::CGameCounterSet(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameCounter *GetClassPtr(CGameCounter *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:662 */ -inline void CGameCounter::CGameCounter(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGamePlayerHurt *GetClassPtr(CGamePlayerHurt *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:619 */ -inline void CGamePlayerHurt::CGamePlayerHurt(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGamePlayerZone *GetClassPtr(CGamePlayerZone *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:502 */ -inline void CGamePlayerZone::CGamePlayerZone(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:112 */ -inline void CRuleBrushEntity::CRuleBrushEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameTeamSet *GetClassPtr(CGameTeamSet *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:464 */ -inline void CGameTeamSet::CGameTeamSet(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameTeamMaster *GetClassPtr(CGameTeamMaster *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:352 */ -inline void CGameTeamMaster::CGameTeamMaster(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameText *GetClassPtr(CGameText *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:223 */ -inline void CGameText::CGameText(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameEnd *GetClassPtr(CGameEnd *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:195 */ -inline void CGameEnd::CGameEnd(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameScore *GetClassPtr(CGameScore *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:135 */ -inline void CGameScore::CGameScore(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:95 */ -inline void CRulePointEntity::CRulePointEntity(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:34 */ -inline void CRuleEntity::CRuleEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:898 */ -void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// const char *pszTargetTeam; // 905 -// { -// class CBasePlayer *pPlayer; // 908 -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:876 */ -inline void CGamePlayerTeam::ShouldGibPlayer(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:875 */ -inline void CGamePlayerTeam::ShouldKillPlayer(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:874 */ -inline void CGamePlayerTeam::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:816 */ -void CGamePlayerEquip::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/maprules.cpp:778 */ -inline void CGamePlayerEquip::UseOnly(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:750 */ -void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:742 */ -inline void CGameCounterSet::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:681 */ -inline void CGameCounter::SetInitialValue( int value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:694 */ -void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:676 */ -inline void CGameCounter::HitLimit(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:680 */ -inline void CGameCounter::SetCountValue( int value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:674 */ -inline void CGameCounter::LimitValue(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:673 */ -inline void CGameCounter::CountValue(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:672 */ -inline void CGameCounter::ResetCount(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:671 */ -inline void CGameCounter::CountDown(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:670 */ -inline void CGameCounter::CountUp(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:668 */ -inline void CGameCounter::ResetOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:667 */ -inline void CGameCounter::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:631 */ -void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:623 */ -inline void CGamePlayerHurt::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:477 */ -void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:469 */ -inline void CGameTeamSet::ShouldClearTeam(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:468 */ -inline void CGameTeamSet::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:402 */ -void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:444 */ -void CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/maprules.cpp:362 */ -inline void CGameTeamMaster::AnyTeam(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:361 */ -inline void CGameTeamMaster::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:321 */ -void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:235 */ -inline void CGameText::MessageGet(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:233 */ -inline void CGameText::MessageToAll(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:160 */ -void CGameScore::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/maprules.cpp:146 */ -inline void CGameScore::SetPoints( int points) -{ -} - -/* ../cstrike/dlls/maprules.cpp:173 */ -void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:144 */ -inline void CGameScore::AwardToTeam(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:143 */ -inline void CGameScore::AllowNegativeScore(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:142 */ -inline void CGameScore::Points(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:205 */ -void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:556 */ -void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int playersInCount; // 558 -// int playersOutCount; // 559 -// class CBaseEntity *pPlayer; // 564 -// { -// int i; // 566 -// { -// TraceResult trace; // 571 -// int hullNumber; // 572 -// } -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:79 */ -void CRuleEntity::CanFireForActivator(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/maprules.cpp:254 */ -void CGameText::KeyValue(KeyValueData *pkvd) -{ -// { -// int color; // 278 -// } -// { -// int color; // 288 -// } -} - -/* ../cstrike/dlls/maprules.cpp:373 */ -void CGameTeamMaster::KeyValue(KeyValueData *pkvd) -{ -// { -// int type; // 382 -// } -} - -/* ../cstrike/dlls/maprules.cpp:530 */ -void CGamePlayerZone::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/maprules.cpp:791 */ -void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) -{ -// { -// int i; // 797 -// { -// char tmp; // 801 -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:68 */ -void CRuleEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/maprules.cpp:43 */ -inline void CRuleEntity::SetMaster( int iszMaster) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/maprules.cpp:251 */ -void CGameText::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/maprules.cpp:528 */ -void CGamePlayerZone::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/maprules.cpp:57 */ -void CRuleEntity::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/maprules.cpp:251 */ -void CGameText::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/maprules.cpp:528 */ -void CGamePlayerZone::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/maprules.cpp:57 */ -void CRuleEntity::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/maprules.cpp:435 */ -void CGameTeamMaster::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:101 */ -void CRulePointEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:60 */ -void CRuleEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/lights.cpp:175 */ -void light_environment(entvars_t *pev) -{ -// GetClassPtr(CEnvLight *a); // 175 -} - -/* ../cstrike/dlls/lights.cpp:165 */ -void light_spot(entvars_t *pev) -{ -// GetClassPtr(CLight *a); // 165 -} - -/* ../cstrike/dlls/lights.cpp:48 */ -void light(entvars_t *pev) -{ -// GetClassPtr(CLight *a); // 48 -} - -/* ../cstrike/dlls/cbase.h:800 */ -CLight *GetClassPtr(CLight *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/lights.cpp:177 */ -void CEnvLight::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 179 -// KeyValue(CEnvLight *const this, -// KeyValueData *pkvd); // 177 -} - -/* ../cstrike/dlls/lights.cpp:62 */ -void CLight::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 64 -// FStrEq(const char *sz1, -// const char *sz2); // 69 -// KeyValue(CLight *const this, -// KeyValueData *pkvd); // 62 -// atoi(const char *__nptr); // 66 -// atof(const char *__nptr); // 71 -} - -/* ../cstrike/dlls/lights.cpp:215 */ -void CEnvLight::Spawn(void) -{ -// { -// char szVector; // 217 -// } -} - -/* ../cstrike/dlls/lights.cpp:92 */ -void CLight::Spawn(void) -{ -// Spawn(CLight *const this); // 92 -} - -/* ../cstrike/dlls/lights.cpp:56 */ -void CLight::Save(CSave &save) -{ -// Save(CLight *const this, -// class CSave &save); // 56 -} - -/* ../cstrike/dlls/lights.cpp:56 */ -void CLight::Restore(CRestore &restore) -{ -// Restore(CLight *const this, -// class CRestore &restore); // 56 -} - -/* ../cstrike/dlls/lights.cpp:139 */ -void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CLight *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 139 -} - -/* ../cstrike/dlls/lights.cpp:117 */ -void CLight::Restart(void) -{ -// Restart(CLight *const this); // 117 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CEnvLight *GetClassPtr(CEnvLight *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/lights.cpp:168 */ -inline void CEnvLight::CEnvLight(void) -{ -} - -/* ../cstrike/dlls/lights.cpp:29 */ -inline void CLight::CLight(void) -{ -} - -/* ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/lights.cpp:177 */ -void CEnvLight::KeyValue(KeyValueData *pkvd) -{ -// { -// int r; // 181 -// int g; // 181 -// int b; // 181 -// int v; // 181 -// int j; // 181 -// char szColor; // 182 -// } -} - -/* ../cstrike/dlls/lights.cpp:62 */ -void CLight::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/lights.cpp:92 */ -void CLight::Spawn(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/lights.cpp:56 */ -void CLight::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/lights.cpp:56 */ -void CLight::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/lights.cpp:139 */ -void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/lights.cpp:117 */ -void CLight::Restart(void) -{ -} - -/* ../cstrike/dlls/items.cpp:474 */ -void item_thighpack(entvars_t *pev) -{ -// GetClassPtr(CItemThighPack *a); // 474 -} - -/* ../cstrike/dlls/items.cpp:429 */ -void item_assaultsuit(entvars_t *pev) -{ -// GetClassPtr(CItemAssaultSuit *a); // 429 -} - -/* ../cstrike/dlls/items.cpp:390 */ -void item_kevlar(entvars_t *pev) -{ -// GetClassPtr(CItemKevlar *a); // 390 -} - -/* ../cstrike/dlls/items.cpp:350 */ -void item_longjump(entvars_t *pev) -{ -// GetClassPtr(CItemLongJump *a); // 350 -} - -/* ../cstrike/dlls/items.cpp:312 */ -void item_security(entvars_t *pev) -{ -// GetClassPtr(CItemSecurity *a); // 312 -} - -/* ../cstrike/dlls/items.cpp:290 */ -void item_antidote(entvars_t *pev) -{ -// GetClassPtr(CItemAntidote *a); // 290 -} - -/* ../cstrike/dlls/items.cpp:266 */ -void item_battery(entvars_t *pev) -{ -// GetClassPtr(CItemBattery *a); // 266 -} - -/* ../cstrike/dlls/items.cpp:216 */ -void item_suit(entvars_t *pev) -{ -// GetClassPtr(CItemSuit *a); // 216 -} - -/* ../cstrike/dlls/items.cpp:46 */ -void world_items(entvars_t *pev) -{ -// GetClassPtr(CWorldItem *a); // 46 -} - -/* ../cstrike/dlls/items.cpp:190 */ -void CItemSuit::Spawn(void) -{ -// Spawn(CItem *const this); // 194 -} - -/* ../cstrike/dlls/items.cpp:221 */ -void CItemBattery::Spawn(void) -{ -// Spawn(CItem *const this); // 225 -} - -/* ../cstrike/dlls/items.cpp:271 */ -void CItemAntidote::Spawn(void) -{ -// Spawn(CItem *const this); // 275 -} - -/* ../cstrike/dlls/items.cpp:295 */ -void CItemSecurity::Spawn(void) -{ -// Spawn(CItem *const this); // 299 -} - -/* ../cstrike/dlls/items.cpp:316 */ -void CItemLongJump::Spawn(void) -{ -// Spawn(CItem *const this); // 320 -} - -/* ../cstrike/dlls/items.cpp:354 */ -void CItemKevlar::Spawn(void) -{ -// Spawn(CItem *const this); // 358 -} - -/* ../cstrike/dlls/items.cpp:395 */ -void CItemAssaultSuit::Spawn(void) -{ -// Spawn(CItem *const this); // 399 -} - -/* ../cstrike/dlls/items.cpp:434 */ -void CItemThighPack::Spawn(void) -{ -// Spawn(CItem *const this); // 438 -} - -/* ../cstrike/dlls/items.cpp:364 */ -void CItemKevlar::MyTouch(CBasePlayer *pPlayer) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 371 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 373 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 378 -} - -/* ../cstrike/dlls/items.cpp:201 */ -void CItemSuit::MyTouch(CBasePlayer *pPlayer) -{ -// MyTouch(CItemSuit *const this, -// class CBasePlayer *pPlayer); // 201 -} - -/* ../cstrike/dlls/items.cpp:232 */ -void CItemBattery::MyTouch(CBasePlayer *pPlayer) -{ -// MyTouch(CItemBattery *const this, -// class CBasePlayer *pPlayer); // 232 -} - -/* ../cstrike/dlls/items.cpp:405 */ -void CItemAssaultSuit::MyTouch(CBasePlayer *pPlayer) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 410 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 412 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 417 -} - -/* ../cstrike/dlls/items.cpp:444 */ -void CItemThighPack::MyTouch(CBasePlayer *pPlayer) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 453 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 462 -// MyTouch(CItemThighPack *const this, -// class CBasePlayer *pPlayer); // 444 -} - -/* ../cstrike/dlls/items.cpp:326 */ -void CItemLongJump::MyTouch(CBasePlayer *pPlayer) -{ -// MyTouch(CItemLongJump *const this, -// class CBasePlayer *pPlayer); // 326 -} - -/* ../cstrike/dlls/items.cpp:48 */ -void CWorldItem::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 50 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 56 -// KeyValue(CWorldItem *const this, -// KeyValueData *pkvd); // 48 -} - -/* ../cstrike/dlls/items.cpp:112 */ -void CItem::ItemTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 123 -// } -// ItemTouch(CItem *const this, -// class CBaseEntity *pOther); // 112 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/items.cpp:59 */ -void CWorldItem::Spawn(void) -{ -// { -// class CBaseEntity *pEntity; // 61 -// edict(CBaseEntity *const this); // 90 -// } -} - -/* ../cstrike/dlls/items.cpp:94 */ -void CItem::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 99 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 99 -} - -/* ../cstrike/dlls/items.cpp:94 */ -void CItem::Spawn(void) -{ -} - -/* ../cstrike/dlls/items.cpp:154 */ -void CItem::Respawn(void) -{ -} - -/* ../cstrike/dlls/items.cpp:281 */ -void CItemAntidote::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/items.cpp:166 */ -void CItem::Materialize(void) -{ -} - -/* ../cstrike/dlls/items.cpp:440 */ -void CItemThighPack::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:401 */ -void CItemAssaultSuit::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:360 */ -void CItemKevlar::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:322 */ -void CItemLongJump::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:305 */ -void CItemSecurity::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/items.cpp:301 */ -void CItemSecurity::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:277 */ -void CItemAntidote::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:227 */ -void CItemBattery::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:196 */ -void CItemSuit::Precache(void) -{ -} - -/* ../cstrike/dlls/items.h:26 */ -void CItem::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemThighPack *GetClassPtr(CItemThighPack *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:432 */ -inline void CItemThighPack::CItemThighPack(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemAssaultSuit *GetClassPtr(CItemAssaultSuit *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:393 */ -inline void CItemAssaultSuit::CItemAssaultSuit(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemKevlar *GetClassPtr(CItemKevlar *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:352 */ -inline void CItemKevlar::CItemKevlar(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemLongJump *GetClassPtr(CItemLongJump *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:314 */ -inline void CItemLongJump::CItemLongJump(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemSecurity *GetClassPtr(CItemSecurity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:293 */ -inline void CItemSecurity::CItemSecurity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemAntidote *GetClassPtr(CItemAntidote *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:269 */ -inline void CItemAntidote::CItemAntidote(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemBattery *GetClassPtr(CItemBattery *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:219 */ -inline void CItemBattery::CItemBattery(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemSuit *GetClassPtr(CItemSuit *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:188 */ -inline void CItemSuit::CItemSuit(void) -{ -} - -/* ../cstrike/dlls/items.h:19 */ -inline void CItem::CItem(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CWorldItem *GetClassPtr(CWorldItem *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:38 */ -inline void CWorldItem::CWorldItem(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/items.cpp:232 */ -inline void CItemBattery::MyTouch(CBasePlayer *pPlayer) -{ -// { -// int pct; // 237 -// char szcharge; // 238 -// } -} - -/* ../cstrike/dlls/items.cpp:326 */ -inline void CItemLongJump::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/items.cpp:201 */ -inline void CItemSuit::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/items.cpp:444 */ -inline void CItemThighPack::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/items.cpp:48 */ -void CWorldItem::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/items.cpp:112 */ -void CItem::ItemTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 123 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:70 */ -void CHintMessageQueue::AddMessage(const char *message, float duration, bool isHint, class CUtlVector *args) -{ -// { -// class CHintMessage *msg; // 73 -// AddToTail(CUtlVector *const this, -// const class CHintMessage * &src); // 74 -// } -} - -/* ../public/UtlVector.h:365 */ -void CUtlVector::InsertBefore(int elem, const CHintMessage * &src) -{ -// GrowVector(CUtlVector *const this, -// int num); // 370 -// ShiftElementsRight(CUtlVector *const this, -// int elem, -// int num); // 371 -// CopyConstruct(CHintMessage ** pMemory, -// const class CHintMessage * &src); // 372 -} - -/* ../public/UtlMemory.h:227 */ -void CUtlMemory::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:11 */ -void CHintMessage::CHintMessage(const char *hintString, bool isHint, class CUtlVector *args, float duration) -{ -// CUtlVector(CUtlVector *const this, -// int growSize, -// int initSize); // 11 -// { -// int i; // 19 -// CloneString(const char *str); // 21 -// AddToTail(CUtlVector *const this, -// const char * &src); // 21 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:11 */ -void CHintMessage::CHintMessage(const char *hintString, bool isHint, class CUtlVector *args, float duration) -{ -// { -// int i; // 19 -// } -} - -/* ../public/UtlVector.h:365 */ -void CUtlVector::InsertBefore(int elem, const char * &src) -{ -// GrowVector(CUtlVector *const this, -// int num); // 370 -// ShiftElementsRight(CUtlVector *const this, -// int elem, -// int num); // 371 -// CopyConstruct(char ** pMemory, -// const char * &src); // 372 -} - -/* ../public/UtlMemory.h:227 */ -void CUtlMemory::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:54 */ -void CHintMessageQueue::Update(CBaseEntity &client) -{ -// { -// class CHintMessage *msg; // 60 -// Send(CHintMessage *const this, -// class CBaseEntity &client); // 62 -// ~CHintMessage(CHintMessage *const this, -// int const __in_chrg); // 63 -// Remove(CUtlVector *const this, -// int elem); // 64 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:43 */ -void CHintMessageQueue::Reset(void) -{ -// { -// int i; // 46 -// ~CHintMessage(CHintMessage *const this, -// int const __in_chrg); // 48 -// } -// RemoveAll(CUtlVector *const this); // 50 -} - -/* ../cstrike/dlls/hintmessage.cpp:37 */ -void CHintMessage::Send(CBaseEntity &client) -{ -} - -/* ../cstrike/dlls/hintmessage.cpp:37 */ -void CHintMessage::Send(CBaseEntity &client) -{ -} - -/* ../cstrike/dlls/hintmessage.cpp:27 */ -void CHintMessage::~CHintMessage(void) -{ -// { -// int i; // 29 -// } -// ~CUtlVector(CUtlVector *const this, -// int const __in_chrg); // 27 -// RemoveAll(CUtlVector *const this); // 33 -} - -/* ../public/UtlMemory.h:270 */ -void CUtlMemory::Purge(void) -{ -} - -/* ../cstrike/dlls/hintmessage.cpp:27 */ -void CHintMessage::~CHintMessage(int const __in_chrg) -{ -// { -// int i; // 29 -// } -} - -/* ../public/UtlVector.h:353 */ -inline void CUtlVector::AddToTail(CHintMessage * &src) -{ -} - -/* ../public/UtlMemory.h:52 */ -inline void CopyConstruct(CHintMessage ** pMemory, const CHintMessage * &src) -{ -} - -/* ../public/UtlVector.h:284 */ -void CUtlVector::ShiftElementsRight(int elem, int num) -{ -// { -// int numToMove; // 287 -// } -} - -/* ../public/UtlVector.h:256 */ -void CUtlVector::GrowVector(int num) -{ -} - -/* ../public/UtlMemory.h:171 */ -void CUtlMemory::IsExternallyAllocated(void) -{ -} - -/* ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* ../public/UtlMemory.h:206 */ -inline void CUtlMemory::NumAllocated(void) -{ -} - -/* ../public/UtlVector.h:353 */ -inline void CUtlVector::AddToTail(const char * &src) -{ -} - -/* ../game_shared/shared_util.h:46 */ -inline char *CloneString(const char *str) -{ -// { -// char *cloneStr; // 54 -// { -// char *cloneStr; // 50 -// } -// } -} - -/* ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* ../public/UtlMemory.h:52 */ -inline void CopyConstruct(char ** pMemory, const char * &src) -{ -} - -/* ../public/UtlVector.h:284 */ -void CUtlVector::ShiftElementsRight(int elem, int num) -{ -// { -// int numToMove; // 287 -// } -} - -/* ../public/UtlVector.h:256 */ -void CUtlVector::GrowVector(int num) -{ -} - -/* ../public/UtlMemory.h:206 */ -inline void CUtlMemory::NumAllocated(void) -{ -} - -/* ../public/UtlVector.h:487 */ -void CUtlVector::Remove(int elem) -{ -} - -/* ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* ../public/UtlVector.h:169 */ -inline void CUtlVector::~CUtlVector( int const __in_chrg) -{ -} - -/* ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* ../public/UtlMemory.h:141 */ -void CUtlMemory::~CUtlMemory(int const __in_chrg) -{ -} - -/* ../public/UtlVector.h:532 */ -void CUtlVector::Purge(void) -{ -} - -/* ../public/UtlMemory.h:171 */ -void CUtlMemory::IsExternallyAllocated(void) -{ -} - -/* ../public/UtlVector.h:293 */ -void CUtlVector::ShiftElementsLeft(int elem, int num) -{ -// { -// int numToMove; // 296 -// } -} - -/* ../public/UtlVector.h:518 */ -void CUtlVector::RemoveAll(void) -{ -} - -/* ../public/UtlVector.h:194 */ -inline void CUtlVector::Element( int i) -{ -} - -/* ../public/UtlMemory.h:58 */ -inline void Destruct(CHintMessage ** pMemory) -{ -} - -/* ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* ../public/UtlVector.h:518 */ -void CUtlVector::RemoveAll(void) -{ -} - -/* ../public/UtlVector.h:194 */ -inline void CUtlVector::Element( int i) -{ -} - -/* ../public/UtlMemory.h:58 */ -inline void Destruct(char ** pMemory) -{ -} - -/* ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/hintmessage.h:20 */ -inline void CHintMessage::GetDuration(void) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:132 */ -void func_healthcharger(entvars_t *pev) -{ -// GetClassPtr(CWallHealth *a); // 132 -} - -/* ../cstrike/dlls/healthkit.cpp:43 */ -void item_healthkit(entvars_t *pev) -{ -// GetClassPtr(CHealthKit *a); // 43 -} - -/* ../cstrike/dlls/healthkit.cpp:177 */ -void CWallHealth::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CWallHealth *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 177 -} - -/* ../cstrike/dlls/healthkit.cpp:135 */ -void CWallHealth::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 137 -// FStrEq(const char *sz1, -// const char *sz2); // 138 -// FStrEq(const char *sz1, -// const char *sz2); // 139 -// FStrEq(const char *sz1, -// const char *sz2); // 140 -// FStrEq(const char *sz1, -// const char *sz2); // 141 -// FStrEq(const char *sz1, -// const char *sz2); // 145 -// atoi(const char *__nptr); // 147 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/healthkit.cpp:69 */ -void CHealthKit::MyTouch(CBasePlayer *pPlayer) -{ -// MyTouch(CHealthKit *const this, -// class CBasePlayer *pPlayer); // 69 -} - -/* ../cstrike/dlls/healthkit.cpp:236 */ -void CWallHealth::Recharge(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 238 -} - -/* ../cstrike/dlls/healthkit.cpp:244 */ -void CWallHealth::Off(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 248 -// Off(CWallHealth *const this); // 244 -} - -/* ../cstrike/dlls/healthkit.cpp:130 */ -void CWallHealth::Save(CSave &save) -{ -// Save(CWallHealth *const this, -// class CSave &save); // 130 -} - -/* ../cstrike/dlls/healthkit.cpp:130 */ -void CWallHealth::Restore(CRestore &restore) -{ -// Restore(CWallHealth *const this, -// class CRestore &restore); // 130 -} - -/* ../cstrike/dlls/healthkit.cpp:55 */ -void CHealthKit::Spawn(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:154 */ -void CWallHealth::Spawn(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:169 */ -void CWallHealth::Precache(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:108 */ -void CWallHealth::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:63 */ -void CHealthKit::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CWallHealth *GetClassPtr(CWallHealth *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/healthkit.cpp:99 */ -inline void CWallHealth::CWallHealth(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CHealthKit *GetClassPtr(CHealthKit *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/healthkit.cpp:27 */ -inline void CHealthKit::CHealthKit(void) -{ -} - -/* ../cstrike/dlls/items.h:19 */ -inline void CItem::CItem(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:177 */ -void CWallHealth::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:244 */ -void CWallHealth::Off(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:69 */ -void CHealthKit::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:130 */ -void CWallHealth::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:130 */ -void CWallHealth::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/h_export.cpp:58 */ -void GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:446 */ -void cycler_wreckage(entvars_t *pev) -{ -// GetClassPtr(CWreckage *a); // 446 -} - -/* ../cstrike/dlls/h_cycler.cpp:358 */ -void cycler_weapon(entvars_t *pev) -{ -// GetClassPtr(CWeaponCycler *a); // 358 -} - -/* ../cstrike/dlls/h_cycler.cpp:331 */ -void CCyclerSprite::Animate(float frames) -{ -// Animate(CCyclerSprite *const this, -// float frames); // 331 -} - -/* ../cstrike/dlls/h_cycler.cpp:246 */ -void cycler_sprite(entvars_t *pev) -{ -// GetClassPtr(CCyclerSprite *a); // 246 -} - -/* ../cstrike/dlls/h_cycler.cpp:96 */ -void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) -{ -// GenericCyclerSpawn(CCycler *const this, -// char *szModel, -// Vector vecMin, -// Vector vecMax); // 96 -} - -/* ../cstrike/dlls/h_cycler.cpp:85 */ -void cycler_prdroid(entvars_t *pev) -{ -// GetClassPtr(CCyclerProbe *a); // 85 -} - -/* ../cstrike/dlls/h_cycler.cpp:72 */ -void cycler(entvars_t *pev) -{ -// GetClassPtr(CGenericCycler *a); // 72 -} - -/* ../cstrike/dlls/h_cycler.cpp:322 */ -void CCyclerSprite::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// Animate(CCyclerSprite *const this, -// float frames); // 326 -} - -/* ../cstrike/dlls/h_cycler.cpp:86 */ -void CCyclerProbe::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 89 -// operator+(const Vector *const this, -// const Vector &v); // 88 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 89 -} - -/* ../cstrike/dlls/h_cycler.cpp:305 */ -void CCyclerSprite::Think(void) -{ -// ShouldAnimate(CCyclerSprite *const this); // 307 -// Animate(CCyclerSprite *const this, -// float frames); // 308 -} - -/* ../cstrike/dlls/h_cycler.cpp:70 */ -void CGenericCycler::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 70 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 70 -// GenericCyclerSpawn(CCycler *const this, -// char *szModel, -// Vector vecMin, -// Vector vecMax); // 70 -} - -/* ../cstrike/dlls/h_cycler.cpp:96 */ -void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 105 -} - -/* ../cstrike/dlls/h_cycler.cpp:189 */ -void CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// TakeDamage(CCycler *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 189 -} - -/* ../cstrike/dlls/h_cycler.cpp:255 */ -void CCyclerSprite::Save(CSave &save) -{ -// Save(CCyclerSprite *const this, -// class CSave &save); // 255 -} - -/* ../cstrike/dlls/h_cycler.cpp:255 */ -void CCyclerSprite::Restore(CRestore &restore) -{ -// Restore(CCyclerSprite *const this, -// class CRestore &restore); // 255 -} - -/* ../cstrike/dlls/h_cycler.cpp:61 */ -void CCycler::Save(CSave &save) -{ -// Save(CCycler *const this, -// class CSave &save); // 61 -} - -/* ../cstrike/dlls/h_cycler.cpp:443 */ -void CWreckage::Save(CSave &save) -{ -// Save(CWreckage *const this, -// class CSave &save); // 443 -} - -/* ../cstrike/dlls/h_cycler.cpp:61 */ -void CCycler::Restore(CRestore &restore) -{ -// Restore(CCycler *const this, -// class CRestore &restore); // 61 -} - -/* ../cstrike/dlls/h_cycler.cpp:443 */ -void CWreckage::Restore(CRestore &restore) -{ -// Restore(CWreckage *const this, -// class CRestore &restore); // 443 -} - -/* ../cstrike/dlls/h_cycler.cpp:151 */ -void CCycler::Think(void) -{ -// Think(CCycler *const this); // 151 -} - -/* ../cstrike/dlls/h_cycler.cpp:468 */ -void CWreckage::Precache(void) -{ -// Precache(CWreckage *const this); // 468 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/h_cycler.cpp:115 */ -void CCycler::Spawn(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:361 */ -void CWeaponCycler::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 372 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 372 -} - -/* ../cstrike/dlls/h_cycler.cpp:403 */ -void CWeaponCycler::SecondaryAttack(void) -{ -// { -// float flFrameRate; // 405 -// float flGroundSpeed; // 405 -// void *pmodel; // 410 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:474 */ -void CWreckage::Think(void) -{ -// { -// Vector VecSrc; // 492 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 498 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:448 */ -void CWreckage::Spawn(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:394 */ -void CWeaponCycler::PrimaryAttack(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:388 */ -void CWeaponCycler::Holster(int skiplocal) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:378 */ -void CWeaponCycler::Deploy(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:349 */ -void CWeaponCycler::GetItemInfo(ItemInfo *p) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:348 */ -void CWeaponCycler::iItemSlot(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:315 */ -void CCyclerSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:284 */ -void CCyclerSprite::Restart(void) -{ -// { -// int i; // 300 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:258 */ -void CCyclerSprite::Spawn(void) -{ -// { -// int i; // 279 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:224 */ -void CCyclerSprite::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:176 */ -void CCycler::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:47 */ -void CCycler::IsAlive(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:39 */ -void CCycler::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* ../cstrike/dlls/weapons.h:353 */ -void CBasePlayerWeapon::UseDecrement(void) -{ -} - -/* ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* ../cstrike/dlls/weapons.h:348 */ -void CBasePlayerWeapon::WeaponIdle(void) -{ -} - -/* ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* ../cstrike/dlls/weapons.h:280 */ -void CBasePlayerItem::GetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CWreckage *GetClassPtr(CWreckage *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:427 */ -inline void CWreckage::CWreckage(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CWeaponCycler *GetClassPtr(CWeaponCycler *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:344 */ -inline void CWeaponCycler::CWeaponCycler(void) -{ -} - -/* ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CCyclerSprite *GetClassPtr(CCyclerSprite *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:218 */ -inline void CCyclerSprite::CCyclerSprite(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CCyclerProbe *GetClassPtr(CCyclerProbe *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:80 */ -inline void CCyclerProbe::CCyclerProbe(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGenericCycler *GetClassPtr(CGenericCycler *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:67 */ -inline void CGenericCycler::CGenericCycler(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:35 */ -inline void CCycler::CCycler(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:331 */ -void CCyclerSprite::Animate(float frames) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:233 */ -inline void CCyclerSprite::ShouldAnimate(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:96 */ -void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:189 */ -void CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:255 */ -void CCyclerSprite::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:255 */ -void CCyclerSprite::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:61 */ -void CCycler::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:443 */ -void CWreckage::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:61 */ -void CCycler::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:443 */ -void CWreckage::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:151 */ -void CCycler::Think(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:468 */ -void CWreckage::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:63 */ -void func_recharge(entvars_t *pev) -{ -// GetClassPtr(CRecharge *a); // 63 -} - -/* ../cstrike/dlls/h_battery.cpp:66 */ -void CRecharge::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 68 -// FStrEq(const char *sz1, -// const char *sz2); // 69 -// FStrEq(const char *sz1, -// const char *sz2); // 70 -// FStrEq(const char *sz1, -// const char *sz2); // 71 -// FStrEq(const char *sz1, -// const char *sz2); // 72 -// FStrEq(const char *sz1, -// const char *sz2); // 76 -// atoi(const char *__nptr); // 78 -} - -/* ../cstrike/dlls/h_battery.cpp:107 */ -void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 110 -// Use(CRecharge *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 107 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/h_battery.cpp:185 */ -void CRecharge::Off(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 189 -// Off(CRecharge *const this); // 185 -} - -/* ../cstrike/dlls/h_battery.cpp:61 */ -void CRecharge::Save(CSave &save) -{ -// Save(CRecharge *const this, -// class CSave &save); // 61 -} - -/* ../cstrike/dlls/h_battery.cpp:61 */ -void CRecharge::Restore(CRestore &restore) -{ -// Restore(CRecharge *const this, -// class CRestore &restore); // 61 -} - -/* ../cstrike/dlls/h_battery.cpp:85 */ -void CRecharge::Spawn(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:178 */ -void CRecharge::Recharge(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:99 */ -void CRecharge::Precache(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:39 */ -void CRecharge::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CRecharge *GetClassPtr(CRecharge *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_battery.cpp:30 */ -inline void CRecharge::CRecharge(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:107 */ -void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:185 */ -void CRecharge::Off(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:61 */ -void CRecharge::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:61 */ -void CRecharge::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/h_ai.cpp:164 */ -/* linkage=_Z13VecCheckThrowP9entvars_sRK6VectorS1_ff */ -Vector VecCheckThrow(entvars_t *pev, Vector &vecSpot1, Vector vecSpot2, float flSpeed, float flGravityAdj) -{ -// { -// float flGravity; // 166 -// Vector vecGrenadeVel; // 168 -// float time; // 171 -// Vector vecApex; // 177 -// TraceResult tr; // 180 -// operator-(const Vector *const this, -// const Vector &v); // 168 -// Length(const Vector *const this); // 171 -// operator-(const Vector *const this, -// const Vector &v); // 177 -// operator*(const Vector *const this, -// float fl); // 177 -// operator+(const Vector *const this, -// const Vector &v); // 177 -// Vector(Vector *const this, -// const Vector &v); // 192 -// operator*(const Vector *const this, -// float fl); // 172 -// Vector(Vector *const this, -// const Vector &v); // 195 -// } -} - -/* ../cstrike/dlls/h_ai.cpp:78 */ -/* linkage=_Z12VecCheckTossP9entvars_sRK6VectorS1_f */ -Vector VecCheckToss(entvars_t *pev, Vector &vecSpot1, Vector vecSpot2, float flGravityAdj) -{ -// { -// TraceResult tr; // 80 -// Vector vecMidPoint; // 81 -// Vector vecApex; // 82 -// Vector vecScale; // 83 -// Vector vecGrenadeVel; // 84 -// Vector vecTemp; // 85 -// float flGravity; // 86 -// float distance1; // 119 -// float distance2; // 120 -// float time1; // 123 -// float time2; // 124 -// Vector(Vector *const this, -// const Vector &v); // 153 -// operator*(const Vector *const this, -// float fl); // 97 -// operator+(const Vector *const this, -// const Vector &v); // 97 -// operator*(const Vector *const this, -// float fl); // 98 -// operator+(const Vector *const this, -// const Vector &v); // 98 -// operator-(const Vector *const this, -// const Vector &v); // 106 -// operator+(const Vector *const this, -// const Vector &v); // 106 -// operator*(const Vector *const this, -// float fl); // 106 -// operator+(const Vector *const this, -// const Vector &v); // 107 -// operator-(const Vector *const this, -// const Vector &v); // 133 -// operator/(const Vector *const this, -// float fl); // 133 -// operator*(const Vector *const this, -// float fl); // 138 -// operator+(const Vector *const this, -// const Vector &v); // 138 -// Vector(Vector *const this, -// const Vector &v); // 156 -// } -} - -/* ../cstrike/dlls/h_ai.cpp:47 */ -/* linkage=_Z11FBoxVisibleP9entvars_sS0_R6Vectorf */ -BOOL FBoxVisible(entvars_t *pevLooker, entvars_t *pevTarget, Vector &vecTargetOrigin, float flSize) -{ -// { -// TraceResult tr; // 54 -// Vector vecLookerOrigin; // 55 -// operator+(const Vector *const this, -// const Vector &v); // 55 -// { -// int i; // 56 -// { -// Vector vecTarget; // 58 -// Vector(Vector *const this, -// const Vector &v); // 58 -// } -// } -// } -} - -/* ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* (null):27581 */ -void _GLOBAL__sub_I_g_ulFrameCount(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 38 -} - -/* (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:1113 */ -void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *player; // 1118 -// } -// Use(CGrenade *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1113 -} - -/* ../cstrike/dlls/ggrenade.cpp:1528 */ -void UseSatchelCharges(entvars_t *pevOwner, SATCHELCODE code) -{ -// { -// edict_t *pentFind; // 1530 -// edict_t *pentOwner; // 1531 -// class CBaseEntity *pOwner; // 1536 -// Instance(entvars_t *pev); // 1536 -// edict(CBaseEntity *const this); // 1538 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 1540 -// FNullEnt(const edict_t *pent); // 1541 -// { -// class CBaseEntity *pEnt; // 1543 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 1554 -// Instance(edict_t *pent); // 1543 -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1238 */ -void ShootSmokeGrenade(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, short unsigned int usEvent) -{ -// { -// class CGrenade *pGrenade; // 1240 -// GetClassPtr(CGrenade *a); // 1240 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1178 */ -void ShootSatchelCharge(entvars_t *pevOwner, Vector vecStart, Vector vecAngles) -{ -// { -// class CGrenade *pGrenade; // 1180 -// class CBasePlayer *owner; // 1227 -// GetClassPtr(CGrenade *a); // 1180 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 1182 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1190 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1190 -// Instance(edict_t *pent); // 1227 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1069 */ -void ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time) -{ -// { -// class CGrenade *pGrenade; // 1071 -// GetClassPtr(CGrenade *a); // 1071 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1028 */ -void ShootTimed2(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, int iTeam, short unsigned int usEvent) -{ -// { -// class CGrenade *pGrenade; // 1030 -// GetClassPtr(CGrenade *a); // 1030 -// operator*(const Vector *const this, -// float fl); // 1033 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1000 */ -void ShootContact(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity) -{ -// { -// class CGrenade *pGrenade; // 1002 -// GetClassPtr(CGrenade *a); // 1002 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:880 */ -void CGrenade::SlideTouch(CBaseEntity *pOther) -{ -// edict(CBaseEntity *const this); // 883 -// operator*(const Vector *const this, -// float fl); // 891 -} - -/* ../cstrike/dlls/ggrenade.cpp:677 */ -void CGrenade::PreDetonate(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:671 */ -void CGrenade::DetonateUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:497 */ -void Smoke3_B(CGrenade *const this) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 506 -// operator+(const Vector *const this, -// const Vector &v); // 502 -// operator-(const Vector *const this, -// const Vector &v); // 502 -} - -/* ../cstrike/dlls/ggrenade.cpp:420 */ -void CGrenade::SG_Explode(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 422 -// int iContents; // 435 -// entvars_t *pevOwner; // 438 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 458 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 460 -// { -// int sparkCount; // 467 -// { -// int i; // 468 -// } -// } -// operator*(const Vector *const this, -// float fl); // 432 -// operator*(const Vector *const this, -// float fl); // 432 -// operator+(const Vector *const this, -// const Vector &v); // 432 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:330 */ -void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 332 -// entvars_t *pevOwner; // 371 -// float damage; // 382 -// int sparkCount; // 415 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 345 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 358 -// VARS(edict_t *pent); // 373 -// Instance(edict_t *pent); // 378 -// { -// int i; // 416 -// } -// operator*(const Vector *const this, -// float fl); // 342 -// operator*(const Vector *const this, -// float fl); // 342 -// operator+(const Vector *const this, -// const Vector &v); // 342 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 405 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 407 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 406 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:186 */ -void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 188 -// class CHalfLifeMultiplay *mp; // 189 -// int iContents; // 218 -// entvars_t *pevOwner; // 273 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 233 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 221 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 245 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 257 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 269 -// VARS(edict_t *pent); // 275 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 289 -// edict(CBaseEntity *const this); // 292 -// ENTINDEX(edict_t *pEdict); // 292 -// { -// int sparkCount; // 322 -// { -// int i; // 323 -// } -// } -// operator*(const Vector *const this, -// float fl); // 215 -// operator*(const Vector *const this, -// float fl); // 215 -// operator+(const Vector *const this, -// const Vector &v); // 215 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 310 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 312 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 311 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:69 */ -void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 71 -// int iContents; // 84 -// entvars_t *pevOwner; // 133 -// VARS(edict_t *pent); // 135 -// Instance(edict_t *pent); // 140 -// Vector(Vector *const this, -// const Vector &v); // 145 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 161 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 163 -// { -// int sparkCount; // 179 -// { -// int i; // 180 -// } -// } -// operator*(const Vector *const this, -// float fl); // 81 -// operator*(const Vector *const this, -// float fl); // 81 -// operator+(const Vector *const this, -// const Vector &v); // 81 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:60 */ -void CGrenade::Explode(Vector vecSrc, Vector vecAim) -{ -// { -// TraceResult tr; // 62 -// operator+(const Vector *const this, -// const Vector &v); // 63 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:52 */ -void grenade(entvars_t *pev) -{ -// GetClassPtr(CGrenade *a); // 52 -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGrenade *GetClassPtr(CGrenade *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1300 */ -void C4Think(CGrenade *const this) -{ -// { -// class CBasePlayer *pBombOwner; // 1394 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1379 -// { -// class CBaseEntity *pBombTarget; // 1387 -// Instance(edict_t *pent); // 1387 -// Instance(edict_t *pent); // 1390 -// } -// Instance(edict_t *pent); // 1394 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1401 -// } -// GET_PRIVATE(edict_t *pent); // 1417 -// { -// int iOnGround; // 1419 -// GET_PRIVATE(edict_t *pent); // 1428 -// GET_PRIVATE(edict_t *pent); // 1429 -// GET_PRIVATE(edict_t *pent); // 1432 -// } -// GET_PRIVATE(edict_t *pent); // 1444 -// GET_PRIVATE(edict_t *pent); // 1447 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1453 -// edict(CBaseEntity *const this); // 1456 -// ENTINDEX(edict_t *pEdict); // 1456 -// edict(CBaseEntity *const this); // 1465 -// edict(CBaseEntity *const this); // 1465 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1470 -// GET_PRIVATE(edict_t *pent); // 1476 -// GET_PRIVATE(edict_t *pent); // 1477 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1479 -// { -// class CBasePlayer *pPlayer; // 1485 -// GET_PRIVATE(edict_t *pent); // 1485 -// } -// GET_PRIVATE(edict_t *pent); // 1494 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1497 -// GET_PRIVATE(edict_t *pent); // 1510 -// GET_PRIVATE(edict_t *pent); // 1512 -// GET_PRIVATE(edict_t *pent); // 1513 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1348 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1358 -// AnnounceFlashInterval(float interval, -// float offset); // 1334 -// AnnounceFlashInterval(float interval, -// float offset); // 1339 -// AnnounceFlashInterval(float interval, -// float offset); // 1329 -// AnnounceFlashInterval(float interval, -// float offset); // 1324 -// AnnounceFlashInterval(float interval, -// float offset); // 1319 -} - -/* ../cstrike/dlls/ggrenade.cpp:664 */ -void CGrenade::Killed(entvars_t *pevAttacker, int iGib) -{ -// Detonate(CGrenade *const this); // 666 -} - -/* ../cstrike/dlls/ggrenade.cpp:752 */ -void Detonate2(CGrenade *const this) -{ -// { -// TraceResult tr; // 754 -// Vector vecSpot; // 755 -// Explode2(CGrenade *const this, -// TraceResult *pTrace, -// int bitsDamageType); // 760 -// operator+(const Vector *const this, -// const Vector &v); // 757 -// operator+(const Vector *const this, -// const Vector &v); // 758 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:764 */ -void Detonate3(CGrenade *const this) -{ -// { -// TraceResult tr; // 766 -// Vector vecSpot; // 767 -// operator+(const Vector *const this, -// const Vector &v); // 769 -// operator+(const Vector *const this, -// const Vector &v); // 770 -// Explode3(CGrenade *const this, -// TraceResult *pTrace, -// int bitsDamageType); // 772 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:904 */ -void CGrenade::BounceSound(void) -{ -// BounceSound(CGrenade *const this); // 904 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 907 -} - -/* ../cstrike/dlls/ggrenade.cpp:780 */ -void CGrenade::ExplodeTouch(CBaseEntity *pOther) -{ -// { -// TraceResult tr; // 782 -// Vector vecSpot; // 783 -// edict(CBaseEntity *const this); // 785 -// Normalize(const Vector *const this); // 787 -// operator*(const Vector *const this, -// float fl); // 787 -// operator-(const Vector *const this, -// const Vector &v); // 787 -// Normalize(const Vector *const this); // 788 -// operator*(const Vector *const this, -// float fl); // 788 -// operator+(const Vector *const this, -// const Vector &v); // 788 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:686 */ -void CGrenade::Detonate(void) -{ -// { -// TraceResult tr; // 688 -// Vector vecSpot; // 689 -// operator+(const Vector *const this, -// const Vector &v); // 691 -// operator+(const Vector *const this, -// const Vector &v); // 692 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:686 */ -void CGrenade::Detonate(void) -{ -// { -// TraceResult tr; // 688 -// Vector vecSpot; // 689 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:69 */ -void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 71 -// int iContents; // 84 -// entvars_t *pevOwner; // 133 -// VARS(edict_t *pent); // 135 -// Instance(edict_t *pent); // 140 -// Vector(Vector *const this, -// const Vector &v); // 145 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 161 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 163 -// { -// int sparkCount; // 179 -// { -// int i; // 180 -// } -// } -// operator*(const Vector *const this, -// float fl); // 81 -// operator*(const Vector *const this, -// float fl); // 81 -// operator+(const Vector *const this, -// const Vector &v); // 81 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:698 */ -void CGrenade::SG_Detonate(void) -{ -// { -// TraceResult tr; // 700 -// Vector vecSpot; // 701 -// edict_t *pentFind; // 713 -// operator+(const Vector *const this, -// const Vector &v); // 703 -// operator+(const Vector *const this, -// const Vector &v); // 704 -// Instance(edict_t *pent); // 707 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 710 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 714 -// FNullEnt(const edict_t *pent); // 715 -// { -// class CBaseEntity *pEnt; // 717 -// Instance(edict_t *pent); // 717 -// { -// float fDistance; // 720 -// operator-(const Vector *const this, -// const Vector &v); // 722 -// Length(const Vector *const this); // 722 -// } -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 727 -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:812 */ -void CGrenade::BounceTouch(CBaseEntity *pOther) -{ -// { -// Vector vecTestVelocity; // 824 -// Length(const Vector *const this); // 871 -// operator*(const Vector *const this, -// float fl); // 820 -// operator*(const Vector *const this, -// float fl); // 848 -// Length(const Vector *const this); // 833 -// ENT(EOFFSET eoffset); // 865 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:794 */ -void CGrenade::DangerSoundThink(void) -{ -// DangerSoundThink(CGrenade *const this); // 794 -} - -/* ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:985 */ -void CGrenade::Spawn(void) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 989 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 994 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 994 -} - -/* ../cstrike/dlls/ggrenade.cpp:919 */ -void CGrenade::TumbleThink(void) -{ -// TumbleThink(CGrenade *const this); // 919 -} - -/* ../cstrike/dlls/ggrenade.cpp:1579 */ -void CGrenade::Save(CSave &save) -{ -// Save(CGrenade *const this, -// class CSave &save); // 1579 -} - -/* ../cstrike/dlls/ggrenade.cpp:1579 */ -void CGrenade::Restore(CRestore &restore) -{ -// Restore(CGrenade *const this, -// class CRestore &restore); // 1579 -} - -/* ../cstrike/dlls/ggrenade.cpp:591 */ -void CGrenade::SG_Smoke(void) -{ -// { -// int iMaxSmokePuffs; // 632 -// float flSmokeInterval; // 633 -// { -// Vector origin; // 599 -// Vector angle; // 599 -// float x_old; // 605 -// float y_old; // 605 -// float R_angle; // 605 -// operator*(const Vector *const this, -// float fl); // 603 -// } -// operator+(const Vector *const this, -// const Vector &v); // 595 -// operator-(const Vector *const this, -// const Vector &v); // 595 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:475 */ -void Smoke3_C(CGrenade *const this) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 480 -// operator-(const Vector *const this, -// const Vector &v); // 480 -} - -/* ../cstrike/dlls/ggrenade.cpp:520 */ -void Smoke3_A(CGrenade *const this) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 529 -// operator+(const Vector *const this, -// const Vector &v); // 525 -// operator-(const Vector *const this, -// const Vector &v); // 525 -} - -/* ../cstrike/dlls/ggrenade.cpp:544 */ -void Smoke2(CGrenade *const this) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 553 -// operator+(const Vector *const this, -// const Vector &v); // 549 -// operator-(const Vector *const this, -// const Vector &v); // 549 -} - -/* ../cstrike/dlls/ggrenade.cpp:567 */ -void CGrenade::Smoke(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 575 -// operator+(const Vector *const this, -// const Vector &v); // 571 -// operator-(const Vector *const this, -// const Vector &v); // 571 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/ggrenade.cpp:949 */ -void CGrenade::SG_TumbleThink(void) -{ -// operator*(const Vector ::SG_TumbleThink(// float fl); // 978 -// operator*(const Vector *const this, -// float fl); // 960 -// operator*(const Vector *const this, -// float fl); // 968 -// operator+(const Vector *const this, -// const Vector &v); // 968 -} - -/* ../cstrike/dlls/ggrenade.cpp:1523 */ -void CGrenade::C4Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/weapons.h:101 */ -void CGrenade::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/weapons.h:99 */ -void CGrenade::BloodColor(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:69 */ -void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 71 -// int iContents; // 84 -// entvars_t *pevOwner; // 133 -// { -// int sparkCount; // 179 -// { -// int i; // 180 -// } -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:330 */ -void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 332 -// entvars_t *pevOwner; // 371 -// float damage; // 382 -// int sparkCount; // 415 -// { -// int i; // 416 -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:186 */ -void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 188 -// class CHalfLifeMultiplay *mp; // 189 -// int iContents; // 218 -// entvars_t *pevOwner; // 273 -// { -// int sparkCount; // 322 -// { -// int i; // 323 -// } -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1113 */ -void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *player; // 1118 -// } -} - -/* ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* ../cstrike/dlls/weapons.h:56 */ -inline void CGrenade::CGrenade(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* ../game_shared/bot/bot_util.h:317 */ -inline bool IsZombieGame(void) -{ -} - -/* ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/util.h:80 */ -inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) -{ -} - -/* ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:904 */ -void CGrenade::BounceSound(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:1284 */ -void AnnounceFlashInterval(float interval, float offset) -{ -} - -/* ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:794 */ -void CGrenade::DangerSoundThink(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:919 */ -void CGrenade::TumbleThink(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:1579 */ -void CGrenade::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:1579 */ -void CGrenade::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/gamerules.cpp:157 */ -/* linkage=_Z16InstallGameRulesv */ -CGameRules *InstallGameRules(void) -{ -} - -/* ../cstrike/dlls/gamerules.cpp:75 */ -void CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -// { -// class CCSBotManager *ctrl; // 85 -// } -// CanHavePlayerItem(CGameRules *const this, -// class CBasePlayer *pPlayer, -// class CBasePlayerItem *pWeapon); // 75 -} - -/* ../cstrike/dlls/gamerules.cpp:36 */ -void CGameRules::CanHaveAmmo(CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry) -{ -// { -// int iAmmoIndex; // 38 -// } -} - -/* ../cstrike/dlls/gamerules.cpp:59 */ -void CGameRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer) -{ -// { -// edict_t *pentSpawnSpot; // 61 -// VARS(edict_t *pent); // 66 -// VARS(edict_t *pent); // 63 -// operator+(const Vector *const this, -// const Vector &v); // 63 -// } -} - -/* ../cstrike/dlls/gamerules.cpp:119 */ -void CGameRules::RefreshSkillData(void) -{ -// { -// int iSkill; // 121 -// } -} - -/* ../cstrike/dlls/gamerules.h:192 */ -void CGameRules::CheckMapConditions(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:187 */ -void CGameRules::IsFreezePeriod(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:186 */ -void CGameRules::EndMultiplayerGame(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:180 */ -void CGameRules::PlayTextureSounds(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:177 */ -void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/gamerules.h:176 */ -void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) -{ -} - -/* ../cstrike/dlls/gamerules.h:175 */ -void CGameRules::IsValidTeam(const char *pTeamName) -{ -} - -/* ../cstrike/dlls/gamerules.h:174 */ -void CGameRules::GetIndexedTeamName(int teamIndex) -{ -} - -/* ../cstrike/dlls/gamerules.h:173 */ -void CGameRules::GetTeamIndex(const char *pTeamName) -{ -} - -/* ../cstrike/dlls/gamerules.h:162 */ -void CGameRules::FlHEVChargerRechargeTime(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:123 */ -void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) -{ -} - -/* ../cstrike/dlls/gamerules.h:122 */ -void CGameRules::AllowAutoTargetCrosshair(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:113 */ -void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) -{ -} - -/* ../cstrike/dlls/gamerules.h:112 */ -void CGameRules::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) -{ -} - -/* ../cstrike/dlls/gamerules.h:108 */ -void CGameRules::UpdateGameMode(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/gamerules.h:100 */ -void CGameRules::IsTeamplay(void) -{ -} - -/* ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* ../cstrike/dlls/gamerules.cpp:75 */ -void CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -// { -// class CCSBotManager *ctrl; // 85 -// } -} - -/* ../cstrike/dlls/weapons.h:293 */ -inline void CBasePlayerItem::iMaxAmmo1(void) -{ -} - -/* ../cstrike/dlls/weapons.h:292 */ -inline void CBasePlayerItem::pszAmmo1(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <9c900> ../cstrike/dlls/game.cpp:500 */ -/* linkage=_Z11GameDLLInitv */ -void GameDLLInit(void) -{ -} - -/* <9c8e2> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <9c8be> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <9c895> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <9c86d> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <9c843> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <9c813> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <9c7ba> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <9c761> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <9c708> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <9c6c9> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <9c69f> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <9c646> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <9c5f1> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <9c5ca> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <9c5a3> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <9c58a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <9c56c> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <9c54e> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <9c530> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <9c4e1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <9c497> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <9c45c> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <9c40d> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <9c3cc> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <9c393> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <9c367> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <9c33f> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <9c315> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <9c2ed> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <8fe9c> (null):27581 */ -void _GLOBAL__sub_I__ZN9CFuncTank10m_SaveDataE(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 1043 -} - -/* <8fdcd> ../cstrike/dlls/func_tank.cpp:988 */ -void func_tankcontrols(entvars_t *pev) -{ -// GetClassPtr(CFuncTankControls *a); // 988 -} - -/* <8fcfe> ../cstrike/dlls/func_tank.cpp:930 */ -void func_tankmortar(entvars_t *pev) -{ -// GetClassPtr(CFuncTankMortar *a); // 930 -} - -/* <8fc2f> ../cstrike/dlls/func_tank.cpp:893 */ -void func_tankrocket(entvars_t *pev) -{ -// GetClassPtr(CFuncTankRocket *a); // 893 -} - -/* <8fc03> ../cstrike/dlls/func_tank.cpp:821 */ -void CFuncTankLaser::GetLaser(void) -{ -// { -// edict_t *pentLaser; // 826 -// } -} - -/* <8fb34> ../cstrike/dlls/func_tank.cpp:785 */ -void func_tanklaser(entvars_t *pev) -{ -// GetClassPtr(CFuncTankLaser *a); // 785 -} - -/* <8fa65> ../cstrike/dlls/func_tank.cpp:724 */ -void func_tank(entvars_t *pev) -{ -// GetClassPtr(CFuncTankGun *a); // 724 -} - -/* <8fa1b> ../cstrike/dlls/func_tank.cpp:712 */ -void CFuncTank::StopRotSound(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 715 -} - -/* <8f9c0> ../cstrike/dlls/func_tank.cpp:703 */ -void CFuncTank::StartRotSound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 708 -} - -/* <8f830> ../cstrike/dlls/func_tank.cpp:684 */ -void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr) -{ -// { -// float x; // 687 -// float y; // 687 -// float z; // 687 -// Vector vecDir; // 693 -// Vector vecEnd; // 696 -// operator*(float fl, -// const Vector &v); // 695 -// operator*(float fl, -// const Vector &v); // 695 -// operator+(const Vector *const this, -// const Vector &v); // 695 -// operator+(const Vector *const this, -// const Vector &v); // 695 -// operator*(const Vector *const this, -// float fl); // 698 -// operator+(const Vector *const this, -// const Vector &v); // 698 -// edict(CBaseEntity *const this); // 699 -// } -} - -/* <8f809> ../cstrike/dlls/func_tank.cpp:845 */ -void CFuncTankLaser::Think(void) -{ -} - -/* <8f717> ../cstrike/dlls/func_tank.cpp:477 */ -void CFuncTank::Think(void) -{ -// fabs(double __x); // 482 -// fabs(double __x); // 482 -// StartRotSound(CFuncTank *const this); // 483 -// StopRotSound(CFuncTank *const this); // 485 -} - -/* <8f6fe> ../cstrike/dlls/func_tank.cpp:703 */ -void CFuncTank::StartRotSound(void) -{ -} - -/* <8efe4> ../cstrike/dlls/func_tank.cpp:488 */ -void CFuncTank::TrackTarget(void) -{ -// { -// TraceResult tr; // 490 -// edict_t *pPlayer; // 491 -// BOOL updateTime; // 492 -// BOOL lineOfSight; // 492 -// Vector angles; // 493 -// Vector direction; // 493 -// Vector targetPosition; // 493 -// Vector barrelEnd; // 493 -// edict_t *pTarget; // 494 -// float distY; // 578 -// float distX; // 592 -// edict(CBaseEntity *const this); // 491 -// { -// float range; // 524 -// IsActive(CFuncTank *const this); // 506 -// FNullEnt(const edict_t *pent); // 511 -// BarrelPosition(CFuncTank *const this); // 522 -// operator+(const Vector *const this, -// const Vector &v); // 523 -// operator-(const Vector *const this, -// const Vector &v); // 524 -// Length(const Vector *const this); // 524 -// InRange(CFuncTank *const this, -// float range); // 526 -// edict(CBaseEntity *const this); // 529 -// { -// class CBaseEntity *pInstance; // 537 -// InRange(CFuncTank *const this, -// float range); // 538 -// Instance(edict_t *pent); // 537 -// } -// operator-(const Vector *const this, -// const Vector &v); // 548 -// Length(const Vector *const this); // 553 -// IsActive(CFuncTank *const this); // 513 -// } -// CanFire(CFuncTank *const this); // 603 -// fabs(double __x); // 603 -// fabs(double __x); // 603 -// { -// BOOL fire; // 605 -// Vector forward; // 606 -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 607 -// { -// float length; // 611 -// Length(const Vector *const this); // 611 -// operator*(const Vector *const this, -// float fl); // 612 -// edict(CBaseEntity *const this); // 612 -// operator+(const Vector *const this, -// const Vector &v); // 612 -// } -// BarrelPosition(CFuncTank *const this); // 621 -// } -// } -} - -/* <8ef79> ../cstrike/dlls/func_tank.cpp:632 */ -void CFuncTank::AdjustAnglesForBarrel(Vector &angles, float distance) -{ -// { -// float r2; // 634 -// float d2; // 634 -// } -} - -/* <8ef2d> ../cstrike/dlls/func_tank.cpp:466 */ -void CFuncTank::InRange(float range) -{ -// InRange(CFuncTank *const this, -// float range); // 466 -} - -/* <8ef04> ../cstrike/dlls/func_tank.cpp:459 */ -void CFuncTank::FindTarget(edict_t *pPlayer) -{ -} - -/* <8ee12> ../cstrike/dlls/func_tank.cpp:424 */ -void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// IsActive(CFuncTank *const this); // 448 -// IsActive(CFuncTank *const this); // 451 -// TankDeactivate(CFuncTank *const this); // 452 -// TankActivate(CFuncTank *const this); // 454 -} - -/* <8edf9> ../cstrike/dlls/func_tank.cpp:712 */ -void CFuncTank::StopRotSound(void) -{ -} - -/* <8ec15> ../cstrike/dlls/func_tank.cpp:398 */ -void CFuncTank::ControllerPostFrame(void) -{ -// { -// Vector vecForward; // 407 -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 408 -// BarrelPosition(CFuncTank *const this); // 412 -// } -} - -/* <8ebde> ../cstrike/dlls/func_tank.cpp:372 */ -void CFuncTank::StopControl(void) -{ -// IsActive(CFuncTank *const this); // 393 -} - -/* <8eba8> ../cstrike/dlls/func_tank.cpp:342 */ -void CFuncTank::StartControl(CBasePlayer *pController) -{ -} - -/* <8ea25> ../cstrike/dlls/func_tank.cpp:177 */ -void CFuncTank::Spawn(void) -{ -// IsActive(CFuncTank *const this); // 188 -// BarrelPosition(CFuncTank *const this); // 191 -} - -/* <8e9ea> ../cstrike/dlls/func_tank.cpp:79 */ -inline void CFuncTank::BarrelPosition(void) -{ -// { -// Vector forward; // 81 -// Vector right; // 81 -// Vector up; // 81 -// } -} - -/* <8e8ca> ../cstrike/dlls/func_tank.cpp:809 */ -void CFuncTankLaser::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 811 -// KeyValue(CFuncTank *const this, -// KeyValueData *pkvd); // 817 -// KeyValue(CFuncTankLaser *const this, -// KeyValueData *pkvd); // 809 -} - -/* <8e790> ../cstrike/dlls/func_tank.cpp:933 */ -void CFuncTankMortar::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 935 -// KeyValue(CFuncTank *const this, -// KeyValueData *pkvd); // 941 -// KeyValue(CFuncTankMortar *const this, -// KeyValueData *pkvd); // 933 -} - -/* <8e736> ../cstrike/dlls/func_tank.cpp:895 */ -void CFuncTankRocket::Precache(void) -{ -// Precache(CFuncTank *const this); // 898 -} - -/* <8e687> ../cstrike/dlls/func_tank.cpp:214 */ -void CFuncTank::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 216 -// FStrEq(const char *sz1, -// const char *sz2); // 221 -// atof(const char *__nptr); // 218 -// atof(const char *__nptr); // 223 -} - -/* <8e19e> ../cstrike/dlls/func_tank.cpp:214 */ -void CFuncTank::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 226 -// FStrEq(const char *sz1, -// const char *sz2); // 231 -// FStrEq(const char *sz1, -// const char *sz2); // 236 -// FStrEq(const char *sz1, -// const char *sz2); // 241 -// FStrEq(const char *sz1, -// const char *sz2); // 246 -// FStrEq(const char *sz1, -// const char *sz2); // 251 -// FStrEq(const char *sz1, -// const char *sz2); // 256 -// FStrEq(const char *sz1, -// const char *sz2); // 261 -// FStrEq(const char *sz1, -// const char *sz2); // 266 -// FStrEq(const char *sz1, -// const char *sz2); // 271 -// FStrEq(const char *sz1, -// const char *sz2); // 276 -// FStrEq(const char *sz1, -// const char *sz2); // 281 -// FStrEq(const char *sz1, -// const char *sz2); // 286 -// FStrEq(const char *sz1, -// const char *sz2); // 291 -// FStrEq(const char *sz1, -// const char *sz2); // 296 -// FStrEq(const char *sz1, -// const char *sz2); // 301 -// FStrEq(const char *sz1, -// const char *sz2); // 306 -// FStrEq(const char *sz1, -// const char *sz2); // 311 -// FStrEq(const char *sz1, -// const char *sz2); // 316 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 322 -// atof(const char *__nptr); // 228 -// atof(const char *__nptr); // 238 -// atof(const char *__nptr); // 258 -// atof(const char *__nptr); // 233 -// atof(const char *__nptr); // 243 -// atof(const char *__nptr); // 248 -// atof(const char *__nptr); // 253 -// atof(const char *__nptr); // 288 -// atof(const char *__nptr); // 263 -// atof(const char *__nptr); // 268 -// atoi(const char *__nptr); // 293 -// atoi(const char *__nptr); // 298 -// atoi(const char *__nptr); // 303 -// atof(const char *__nptr); // 308 -// atof(const char *__nptr); // 313 -} - -/* <8e10d> ../cstrike/dlls/func_tank.cpp:793 */ -void CFuncTankLaser::Restore(CRestore &restore) -{ -// Restore(CFuncTank *const this, -// class CRestore &restore); // 793 -// Restore(CFuncTankLaser *const this, -// class CRestore &restore); // 793 -} - -/* <8e07c> ../cstrike/dlls/func_tank.cpp:793 */ -void CFuncTankLaser::Save(CSave &save) -{ -// Save(CFuncTank *const this, -// class CSave &save); // 793 -// Save(CFuncTankLaser *const this, -// class CSave &save); // 793 -} - -/* <8e02d> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <8df51> ../cstrike/dlls/func_tank.cpp:854 */ -void CFuncTankLaser::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 856 -// TraceResult tr; // 857 -// GetLaser(CFuncTankLaser *const this); // 859 -// } -// Fire(CFuncTankLaser *const this, -// const Vector &barrelEnd, -// const Vector &forward, -// entvars_t *pevAttacker); // 854 -} - -/* <8deed> ../cstrike/dlls/func_tank.cpp:795 */ -void CFuncTankLaser::Activate(void) -{ -// GetLaser(CFuncTankLaser *const this); // 797 -// Activate(CFuncTankLaser *const this); // 795 -} - -/* <8dd79> ../cstrike/dlls/func_tank.cpp:821 */ -void CFuncTankLaser::GetLaser(void) -{ -// { -// edict_t *pentLaser; // 826 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 828 -// FNullEnt(const edict_t *pent); // 829 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 832 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 838 -// Instance(edict_t *pent); // 834 -// } -} - -/* <8dca8> ../cstrike/dlls/func_tank.cpp:329 */ -void CFuncTank::OnControls(entvars_t *pevTest) -{ -// { -// Vector offset; // 334 -// } -// OnControls(CFuncTank *const this, -// entvars_t *pevTest); // 329 -} - -/* <8dbfa> ../cstrike/dlls/func_tank.cpp:945 */ -void CFuncTankMortar::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int bulletCount; // 949 -// } -// Fire(CFuncTankMortar *const this, -// const Vector &barrelEnd, -// const Vector &forward, -// entvars_t *pevAttacker); // 945 -} - -/* <8da65> ../cstrike/dlls/func_tank.cpp:684 */ -void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr) -{ -// { -// float x; // 687 -// float y; // 687 -// float z; // 687 -// Vector vecDir; // 693 -// Vector vecEnd; // 696 -// operator*(float fl, -// const Vector &v); // 695 -// operator*(float fl, -// const Vector &v); // 695 -// operator+(const Vector *const this, -// const Vector &v); // 695 -// operator+(const Vector *const this, -// const Vector &v); // 695 -// operator*(const Vector *const this, -// float fl); // 698 -// operator+(const Vector *const this, -// const Vector &v); // 698 -// edict(CBaseEntity *const this); // 699 -// } -} - -/* <8d867> ../cstrike/dlls/func_tank.cpp:726 */ -void CFuncTankGun::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 728 -// } -// Fire(CFuncTankGun *const this, -// const Vector &barrelEnd, -// const Vector &forward, -// entvars_t *pevAttacker); // 726 -} - -/* <8d7b6> ../cstrike/dlls/func_tank.cpp:903 */ -void CFuncTankRocket::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 905 -// { -// int bulletCount; // 909 -// { -// class CBaseEntity *pRocket; // 914 -// } -// } -// } -// Fire(CFuncTankRocket *const this, -// const Vector &barrelEnd, -// const Vector &forward, -// entvars_t *pevAttacker); // 903 -} - -/* <8d76a> ../cstrike/dlls/func_tank.cpp:164 */ -void CFuncTank::Save(CSave &save) -{ -// Save(CFuncTank *const this, -// class CSave &save); // 164 -} - -/* <8d71d> ../cstrike/dlls/func_tank.cpp:995 */ -void CFuncTankControls::Save(CSave &save) -{ -// Save(CFuncTankControls *const this, -// class CSave &save); // 995 -} - -/* <8d6d1> ../cstrike/dlls/func_tank.cpp:164 */ -void CFuncTank::Restore(CRestore &restore) -{ -// Restore(CFuncTank *const this, -// class CRestore &restore); // 164 -} - -/* <8d684> ../cstrike/dlls/func_tank.cpp:995 */ -void CFuncTankControls::Restore(CRestore &restore) -{ -// Restore(CFuncTankControls *const this, -// class CRestore &restore); // 995 -} - -/* <8d64d> ../cstrike/dlls/func_tank.cpp:202 */ -void CFuncTank::Precache(void) -{ -// Precache(CFuncTank *const this); // 202 -} - -/* <8d4ad> ../cstrike/dlls/func_tank.cpp:656 */ -void CFuncTank::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// class CSprite *pSprite; // 662 -// AnimateAndDie(CSprite *const this, -// float framerate); // 663 -// SetTransparency(CSprite *const this, -// int rendermode, -// int r, -// int g, -// int b, -// int a, -// int fx); // 664 -// SetScale(CSprite *const this, -// float scale); // 666 -// } -// { -// class CSprite *pSprite; // 670 -// SetTransparency(CSprite *const this, -// int rendermode, -// int r, -// int g, -// int b, -// int a, -// int fx); // 672 -// AnimateAndDie(CSprite *const this, -// float framerate); // 671 -// SetScale(CSprite *const this, -// float scale); // 673 -// } -} - -/* <8d39a> ../cstrike/dlls/func_tank.cpp:1012 */ -void CFuncTankControls::Think(void) -{ -// { -// edict_t *pTarget; // 1014 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1018 -// FNullEnt(const edict_t *pent); // 1019 -// FNullEnt(const edict_t *pent); // 1021 -// Instance(edict_t *pent); // 1027 -// } -} - -/* <8d373> ../cstrike/dlls/func_tank.cpp:1030 */ -void CFuncTankControls::Spawn(void) -{ -} - -/* <8d310> ../cstrike/dlls/func_tank.cpp:1003 */ -void CFuncTankControls::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <8d2ea> ../cstrike/dlls/func_tank.cpp:997 */ -void CFuncTankControls::ObjectCaps(void) -{ -} - -/* <8d2c4> ../cstrike/dlls/func_tank.cpp:66 */ -void CFuncTank::ObjectCaps(void) -{ -} - -/* <8d28f> ../cstrike/dlls/func_tank.cpp:57 */ -void CFuncTank::UpdateTargetPosition(CBaseEntity *pTarget) -{ -} - -/* <8d269> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <8d22e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <8d054> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <8d02e> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <8d008> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <8cfd3> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <8cf9e> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <8cf78> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <8cf52> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <8cf2c> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <8cf05> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <8cedf> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <8ceb9> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <8ce93> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <8ce5f> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <8ce39> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <8ce13> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <8cddf> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <8cdb9> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <8cd25> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <8ccd5> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <8cca1> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <8cc6d> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <8cc0c> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <8cbca> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <8cba4> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <8cb7e> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <8cb4c> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <8cb0c> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <8cae6> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <8cab2> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <8ca8c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <8ca66> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <8ca3d> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <8ca17> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <8c9f1> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <8c95d> ../cstrike/dlls/func_tank.cpp:684 */ -void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr) -{ -// { -// float x; // 687 -// float y; // 687 -// float z; // 687 -// Vector vecDir; // 693 -// Vector vecEnd; // 696 -// } -} - -/* <8c944> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <8c920> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <8c8ee> ../cstrike/dlls/cbase.h:800 */ -CFuncTankControls *GetClassPtr(CFuncTankControls *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c8d2> ../cstrike/dlls/func_tank.cpp:974 */ -inline void CFuncTankControls::CFuncTankControls(void) -{ -} - -/* <8c8a0> ../cstrike/dlls/cbase.h:800 */ -CFuncTankMortar *GetClassPtr(CFuncTankMortar *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c884> ../cstrike/dlls/func_tank.cpp:924 */ -inline void CFuncTankMortar::CFuncTankMortar(void) -{ -} - -/* <8c852> ../cstrike/dlls/cbase.h:800 */ -CFuncTankRocket *GetClassPtr(CFuncTankRocket *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c836> ../cstrike/dlls/func_tank.cpp:887 */ -inline void CFuncTankRocket::CFuncTankRocket(void) -{ -} - -/* <8c804> ../cstrike/dlls/cbase.h:800 */ -CFuncTankLaser *GetClassPtr(CFuncTankLaser *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c7e8> ../cstrike/dlls/func_tank.cpp:768 */ -inline void CFuncTankLaser::CFuncTankLaser(void) -{ -} - -/* <8c7b6> ../cstrike/dlls/cbase.h:800 */ -CFuncTankGun *GetClassPtr(CFuncTankGun *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c79a> ../cstrike/dlls/func_tank.cpp:719 */ -inline void CFuncTankGun::CFuncTankGun(void) -{ -} - -/* <8c75e> ../cstrike/dlls/func_tank.cpp:46 */ -inline void CFuncTank::CFuncTank(void) -{ -} - -/* <8c743> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <8c72a> ../cstrike/dlls/func_tank.cpp:795 */ -void CFuncTankLaser::Activate(void) -{ -} - -/* <8c6be> ../cstrike/dlls/func_tank.cpp:854 */ -void CFuncTankLaser::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 856 -// TraceResult tr; // 857 -// { -// int bulletCount; // 864 -// } -// } -} - -/* <8c697> ../cstrike/dlls/func_tank.cpp:821 */ -void CFuncTankLaser::GetLaser(void) -{ -// { -// edict_t *pentLaser; // 826 -// } -} - -/* <8c656> ../cstrike/dlls/func_tank.cpp:70 */ -inline void CFuncTank::TankDeactivate(void) -{ -} - -/* <8c576> ../cstrike/dlls/func_tank.cpp:945 */ -void CFuncTankMortar::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int bulletCount; // 949 -// { -// TraceResult tr; // 953 -// } -// } -} - -/* <8c508> ../cstrike/dlls/func_tank.cpp:459 */ -void CFuncTank::FindTarget(edict_t *pPlayer) -{ -} - -/* <8c4e3> ../cstrike/dlls/func_tank.cpp:466 */ -void CFuncTank::InRange(float range) -{ -} - -/* <8c49f> ../cstrike/dlls/util.h:282 */ -inline void UTIL_MakeVectorsPrivate(Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp) -{ -} - -/* <8c486> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <8c46d> ../cstrike/dlls/func_tank.cpp:71 */ -inline void CFuncTank::CanFire(void) -{ -} - -/* <8c454> ../cstrike/dlls/func_tank.cpp:69 */ -inline void CFuncTank::TankActivate(void) -{ -} - -/* <8c43b> ../cstrike/dlls/func_tank.cpp:68 */ -inline void CFuncTank::IsActive(void) -{ -} - -/* <8c3d5> ../cstrike/dlls/func_tank.cpp:726 */ -void CFuncTankGun::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 728 -// { -// int bulletCount; // 735 -// } -// } -} - -/* <8c3ae> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <8c33a> ../cstrike/dlls/func_tank.cpp:903 */ -void CFuncTankRocket::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 905 -// { -// int bulletCount; // 909 -// { -// class CBaseEntity *pRocket; // 914 -// } -// } -// } -} - -/* <8c316> ../cstrike/dlls/effects.h:83 */ -inline void CSprite::AnimateAndDie( float framerate) -{ -} - -/* <8c2f2> ../cstrike/dlls/effects.h:79 */ -inline void CSprite::SetScale( float scale) -{ -} - -/* <8c29b> ../cstrike/dlls/effects.h:69 */ -inline void CSprite::SetTransparency( int rendermode, int r, int g, int b, int a, int fx) -{ -} - -/* <8c1f4> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <8c1a5> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <8c180> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <8c0e8> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <8c0cf> ../cstrike/dlls/cbase.h:178 */ -inline void CBaseEntity::Spawn(void) -{ -} - -/* <8c0b6> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <8c074> ../cstrike/dlls/func_tank.cpp:809 */ -void CFuncTankLaser::KeyValue(KeyValueData *pkvd) -{ -} - -/* <8c04a> ../cstrike/dlls/func_tank.cpp:933 */ -void CFuncTankMortar::KeyValue(KeyValueData *pkvd) -{ -} - -/* <8c026> ../cstrike/dlls/func_tank.cpp:214 */ -void CFuncTank::KeyValue(KeyValueData *pkvd) -{ -} - -/* <8bffd> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <8bf2a> ../cstrike/dlls/func_tank.cpp:329 */ -void CFuncTank::OnControls(entvars_t *pevTest) -{ -// { -// Vector offset; // 334 -// } -} - -/* <8bf03> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <8beb9> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <8be92> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <8be66> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <8be32> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <8be12> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <8bdf4> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <8bdca> ../cstrike/dlls/func_tank.cpp:793 */ -void CFuncTankLaser::Save(CSave &save) -{ -} - -/* <8bda1> ../cstrike/dlls/func_tank.cpp:164 */ -void CFuncTank::Save(CSave &save) -{ -} - -/* <8bd77> ../cstrike/dlls/func_tank.cpp:995 */ -void CFuncTankControls::Save(CSave &save) -{ -} - -/* <8bd48> ../cstrike/dlls/func_tank.cpp:793 */ -void CFuncTankLaser::Restore(CRestore &restore) -{ -} - -/* <8bd1f> ../cstrike/dlls/func_tank.cpp:164 */ -void CFuncTank::Restore(CRestore &restore) -{ -} - -/* <8bcf0> ../cstrike/dlls/func_tank.cpp:995 */ -void CFuncTankControls::Restore(CRestore &restore) -{ -} - -/* <8bcd2> ../cstrike/dlls/func_tank.cpp:202 */ -void CFuncTank::Precache(void) -{ -} - -/* <86c0d> ../cstrike/dlls/func_break.cpp:969 */ -void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CPushable *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 969 -// operator!=(const Vector *const this, -// const Vector &v); // 978 -} - -/* <86b99> ../cstrike/dlls/func_break.cpp:983 */ -void CPushable::Touch(CBaseEntity *pOther) -{ -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 985 -} - -/* <86a82> ../cstrike/dlls/func_break.cpp:992 */ -void CPushable::Move(CBaseEntity *pOther, int push) -{ -// { -// entvars_t *pevToucher; // 994 -// int playerTouch; // 995 -// float factor; // 1015 -// float length; // 1035 -// VARS(edict_t *pent); // 998 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 1056 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1051 -// } -} - -/* <869b4> ../cstrike/dlls/func_break.cpp:888 */ -void func_pushable(entvars_t *pev) -{ -// GetClassPtr(CPushable *a); // 888 -} - -/* <86992> ../cstrike/dlls/func_break.cpp:833 */ -void CBreakable::IsBreakable(void) -{ -} - -/* <8691c> ../cstrike/dlls/func_break.cpp:475 */ -void CBreakable::BreakTouch(CBaseEntity *pOther) -{ -// { -// float flDamage; // 477 -// entvars_t *pevToucher; // 478 -// Length(const Vector *const this); // 500 -// } -} - -/* <868b0> ../cstrike/dlls/func_break.cpp:1061 */ -void CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// TakeDamage(CPushable *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 1061 -} - -/* <86719> ../cstrike/dlls/func_break.cpp:588 */ -void CBreakable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// Vector vecTemp; // 590 -// operator*(const Vector *const this, -// float fl); // 606 -// operator+(const Vector *const this, -// const Vector &v); // 606 -// operator-(const Vector *const this, -// const Vector &v); // 606 -// Normalize(const Vector *const this); // 621 -// operator*(const Vector *const this, -// float fl); // 596 -// operator+(const Vector *const this, -// const Vector &v); // 596 -// operator-(const Vector *const this, -// const Vector &v); // 596 -// } -} - -/* <86700> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <86676> ../cstrike/dlls/func_break.cpp:401 */ -void CBreakable::DamageSound(void) -{ -// { -// int pitch; // 403 -// float fvol; // 404 -// char *rgpsz; // 405 -// int i; // 406 -// int material; // 407 -// } -} - -/* <86598> ../cstrike/dlls/func_break.cpp:316 */ -void MaterialSoundRandom(edict_t *pEdict, Materials soundMaterial, float volume) -{ -// { -// const char ** pSoundList; // 318 -// int soundCount; // 319 -// MaterialSoundList(Materials precacheMaterial, -// int &soundCount); // 321 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 324 -// } -} - -/* <86526> ../cstrike/dlls/func_break.cpp:303 */ -void MaterialSoundPrecache(Materials precacheMaterial) -{ -// { -// const char ** pSoundList; // 305 -// int i; // 306 -// int soundCount; // 306 -// MaterialSoundList(Materials precacheMaterial, -// int &soundCount); // 308 -// } -} - -/* <864f1> ../cstrike/dlls/func_break.cpp:260 */ -void MaterialSoundList(Materials precacheMaterial, int &soundCount) -{ -// { -// const char ** pSoundList; // 262 -// } -} - -/* <86426> ../cstrike/dlls/func_break.cpp:139 */ -void func_breakable(entvars_t *pev) -{ -// GetClassPtr(CBreakable *a); // 139 -} - -/* <863eb> ../cstrike/dlls/func_break.cpp:920 */ -void CPushable::Precache(void) -{ -// { -// int i; // 922 -// } -} - -/* <8634b> ../cstrike/dlls/func_break.cpp:328 */ -void CBreakable::Precache(void) -{ -// { -// const char *pGibName; // 330 -// MaterialSoundPrecache(Materials precacheMaterial); // 386 -// } -} - -/* <86315> ../cstrike/dlls/func_break.cpp:260 */ -void MaterialSoundList(Materials precacheMaterial, int &soundCount) -{ -// { -// const char ** pSoundList; // 262 -// } -} - -/* <862da> ../cstrike/dlls/func_break.cpp:303 */ -void MaterialSoundPrecache(Materials precacheMaterial) -{ -// { -// const char ** pSoundList; // 305 -// int i; // 306 -// int soundCount; // 306 -// } -} - -/* <85fa3> ../cstrike/dlls/func_break.cpp:930 */ -void CPushable::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 932 -// FStrEq(const char *sz1, -// const char *sz2); // 958 -// KeyValue(CBreakable *const this, -// KeyValueData *pkvd); // 964 -// atof(const char *__nptr); // 960 -// KeyValue(CPushable *const this, -// KeyValueData *pkvd); // 930 -} - -/* <85f2d> ../cstrike/dlls/func_break.cpp:538 */ -void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CBreakable *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 538 -} - -/* <85e9c> ../cstrike/dlls/func_break.cpp:886 */ -void CPushable::Restore(CRestore &restore) -{ -// Restore(CBreakable *const this, -// class CRestore &restore); // 886 -// Restore(CPushable *const this, -// class CRestore &restore); // 886 -} - -/* <85e0b> ../cstrike/dlls/func_break.cpp:886 */ -void CPushable::Save(CSave &save) -{ -// Save(CBreakable *const this, -// class CSave &save); // 886 -// Save(CPushable *const this, -// class CSave &save); // 886 -} - -/* <85dbc> ../cstrike/dlls/func_break.cpp:76 */ -void CBreakable::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 79 -} - -/* <85bf3> ../cstrike/dlls/func_break.cpp:76 */ -void CBreakable::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 90 -// FStrEq(const char *sz1, -// const char *sz2); // 103 -// FStrEq(const char *sz1, -// const char *sz2); // 107 -// FStrEq(const char *sz1, -// const char *sz2); // 112 -// FStrEq(const char *sz1, -// const char *sz2); // 117 -// FStrEq(const char *sz1, -// const char *sz2); // 124 -// FStrEq(const char *sz1, -// const char *sz2); // 129 -// { -// int object; // 119 -// atoi(const char *__nptr); // 119 -// } -// atoi(const char *__nptr); // 126 -// ExplosionSetMagnitude(CBreakable *const this, -// int magnitude); // 126 -// { -// int i; // 92 -// atoi(const char *__nptr); // 92 -// } -} - -/* <85ba4> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <85b30> ../cstrike/dlls/func_break.cpp:155 */ -void CBreakable::Save(CSave &save) -{ -// Save(CBreakable *const this, -// class CSave &save); // 155 -} - -/* <85ae4> ../cstrike/dlls/func_break.cpp:155 */ -void CBreakable::Restore(CRestore &restore) -{ -// Restore(CBreakable *const this, -// class CRestore &restore); // 155 -} - -/* <85a99> ../cstrike/dlls/func_break.cpp:839 */ -void CBreakable::DamageDecal(int bitsDamageType) -{ -// DamageDecal(CBreakable *const this, -// int bitsDamageType); // 839 -} - -/* <85964> ../cstrike/dlls/func_break.cpp:554 */ -void CBreakable::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// float flVolume; // 565 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 568 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 569 -// } -// Vector(Vector *const this, -// const Vector &v); // 580 -} - -/* <856fe> ../cstrike/dlls/func_break.cpp:653 */ -void CBreakable::Die(void) -{ -// { -// Vector vecSpot; // 655 -// Vector vecVelocity; // 656 -// class CBaseEntity *pEntity; // 657 -// char cFlag; // 658 -// int pitch; // 659 -// float fvol; // 660 -// float size; // 790 -// Vector mins; // 798 -// Vector maxs; // 799 -// class CBaseEntity *pList; // 804 -// int count; // 805 -// operator+(const Vector *const this, -// const Vector &v); // 755 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 756 -// operator*(const Vector *const this, -// float fl); // 755 -// operator+(const Vector *const this, -// const Vector &v); // 755 -// Vector(Vector *const this, -// const Vector &v); // 798 -// Vector(Vector *const this, -// const Vector &v); // 799 -// { -// int i; // 808 -// } -// Explodable(CBreakable *const this); // 825 -// edict(CBaseEntity *const this); // 827 -// operator*(const Vector *const this, -// float fl); // 747 -// edict(CBaseEntity *const this); // 822 -// } -} - -/* <856d7> ../cstrike/dlls/func_break.cpp:893 */ -void CPushable::Spawn(void) -{ -} - -/* <856b1> ../cstrike/dlls/func_break.cpp:863 */ -void CPushable::ObjectCaps(void) -{ -} - -/* <8568a> ../cstrike/dlls/func_break.cpp:191 */ -void CBreakable::Restart(void) -{ -} - -/* <85663> ../cstrike/dlls/func_break.cpp:157 */ -void CBreakable::Spawn(void) -{ -} - -/* <8563d> ../cstrike/dlls/func_break.h:47 */ -void CBreakable::ObjectCaps(void) -{ -} - -/* <85617> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <855dc> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <85402> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <853dc> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <853b6> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <85381> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <8534c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <85326> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <85300> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <852da> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <852b4> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <8528d> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <85267> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <85241> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <8521b> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <851e7> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <851c1> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <8519b> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <85167> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <85141> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <850ad> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <8505d> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <85029> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <84ff5> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <84f94> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <84f52> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <84f2c> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <84f06> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <84ed4> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <84e94> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <84e6e> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <84e3a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <84e14> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <84dee> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <84dbc> ../cstrike/dlls/cbase.h:800 */ -CPushable *GetClassPtr(CPushable *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <84da0> ../cstrike/dlls/func_break.cpp:851 */ -inline void CPushable::CPushable(void) -{ -} - -/* <84d6e> ../cstrike/dlls/cbase.h:800 */ -CBreakable *GetClassPtr(CBreakable *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <84d53> ../cstrike/dlls/func_break.h:23 */ -inline void CBreakable::CBreakable(void) -{ -} - -/* <84cf4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <84cd3> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <84c8a> ../cstrike/dlls/func_break.cpp:969 */ -void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <84c21> ../cstrike/dlls/func_break.cpp:867 */ -inline void CPushable::MaxSpeed(void) -{ -} - -/* <84bd8> ../cstrike/dlls/func_break.cpp:538 */ -void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <84b8f> ../cstrike/dlls/func_break.cpp:1061 */ -void CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -} - -/* <84b69> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <84b50> ../cstrike/dlls/func_break.cpp:833 */ -void CBreakable::IsBreakable(void) -{ -} - -/* <84b2a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <84b03> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <84aea> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <84ab7> ../cstrike/dlls/func_break.cpp:930 */ -void CPushable::KeyValue(KeyValueData *pkvd) -{ -// { -// int bbox; // 934 -// } -} - -/* <84a58> ../cstrike/dlls/func_break.cpp:76 */ -void CBreakable::KeyValue(KeyValueData *pkvd) -{ -// { -// int i; // 92 -// } -// { -// int object; // 119 -// } -} - -/* <84a15> ../cstrike/dlls/func_break.h:53 */ -inline void CBreakable::ExplosionSetMagnitude( int magnitude) -{ -} - -/* <849fc> ../cstrike/dlls/func_break.h:51 */ -inline void CBreakable::Explodable(void) -{ -} - -/* <849aa> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <84991> ../cstrike/dlls/func_break.h:52 */ -inline void CBreakable::ExplosionMagnitude(void) -{ -} - -/* <84973> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <84907> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <848e9> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <848c2> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <847dd> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <847a9> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <84782> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <84756> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <84738> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <8470e> ../cstrike/dlls/func_break.cpp:886 */ -void CPushable::Save(CSave &save) -{ -} - -/* <846e5> ../cstrike/dlls/func_break.cpp:155 */ -void CBreakable::Save(CSave &save) -{ -} - -/* <846b6> ../cstrike/dlls/func_break.cpp:886 */ -void CPushable::Restore(CRestore &restore) -{ -} - -/* <8468d> ../cstrike/dlls/func_break.cpp:155 */ -void CBreakable::Restore(CRestore &restore) -{ -} - -/* <84663> ../cstrike/dlls/func_break.cpp:839 */ -void CBreakable::DamageDecal(int bitsDamageType) -{ -} - -/* <7f7f4> ../cstrike/dlls/explode.cpp:258 */ -/* linkage=_Z15ExplosionCreateRK6VectorS1_P7edict_sii */ -void ExplosionCreate(Vector ¢er, Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage) -{ -// { -// KeyValueData kvd; // 260 -// char buf; // 261 -// class CBaseEntity *pExplosion; // 263 -// } -} - -/* <7f72a> ../cstrike/dlls/explode.cpp:107 */ -void env_explosion(entvars_t *pev) -{ -// GetClassPtr(CEnvExplosion *a); // 107 -} - -/* <7f660> ../cstrike/dlls/explode.cpp:37 */ -void spark_shower(entvars_t *pev) -{ -// GetClassPtr(CShower *a); // 37 -} - -/* <7f5b2> ../cstrike/dlls/explode.cpp:109 */ -void CEnvExplosion::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 111 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 117 -// KeyValue(CEnvExplosion *const this, -// KeyValueData *pkvd); // 109 -} - -/* <7f566> ../cstrike/dlls/explode.cpp:106 */ -void CEnvExplosion::Save(CSave &save) -{ -// Save(CEnvExplosion *const this, -// class CSave &save); // 106 -} - -/* <7f51a> ../cstrike/dlls/explode.cpp:106 */ -void CEnvExplosion::Restore(CRestore &restore) -{ -// Restore(CEnvExplosion *const this, -// class CRestore &restore); // 106 -} - -/* <7f49c> ../cstrike/dlls/explode.cpp:39 */ -void CShower::Spawn(void) -{ -// operator*(float fl, -// const Vector &v); // 41 -// edict(CBaseEntity *const this); // 52 -} - -/* <7f475> ../cstrike/dlls/explode.cpp:61 */ -void CShower::Think(void) -{ -} - -/* <7f426> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <7f233> ../cstrike/dlls/explode.cpp:150 */ -void CEnvExplosion::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// TraceResult tr; // 152 -// Vector vecSpot; // 157 -// operator+(const Vector *const this, -// const Vector &v); // 159 -// operator+(const Vector *const this, -// const Vector &v); // 161 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 189 -// { -// int sparkCount; // 226 -// { -// int i; // 228 -// } -// } -// operator*(const Vector *const this, -// float fl); // 166 -// operator*(const Vector *const this, -// float fl); // 166 -// operator+(const Vector *const this, -// const Vector &v); // 166 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 202 -// } -} - -/* <7f1e1> ../cstrike/dlls/explode.cpp:235 */ -void CEnvExplosion::Smoke(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 239 -} - -/* <7f1a5> ../cstrike/dlls/explode.cpp:120 */ -void CEnvExplosion::Spawn(void) -{ -// { -// float flSpriteScale; // 133 -// } -} - -/* <7f122> ../cstrike/dlls/explode.cpp:73 */ -void CShower::Touch(CBaseEntity *pOther) -{ -// operator*(const Vector *const this, -// float fl); // 76 -// operator*(const Vector *const this, -// float fl); // 78 -} - -/* <7f0fc> ../cstrike/dlls/explode.cpp:34 */ -void CShower::ObjectCaps(void) -{ -} - -/* <7f0d6> ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* <7f0b0> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <7f08a> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <7f064> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <7f03e> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <7f018> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <7efe3> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <7efb7> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <7ef7c> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <7eda2> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <7ed7c> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <7ed56> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <7ed21> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <7ecc2> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <7ec8d> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <7ec67> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <7ec41> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <7ec1b> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <7ebf5> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <7ebce> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <7eba8> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <7eb82> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <7eb5c> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <7eb28> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <7eb02> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <7eadc> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <7eaa8> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <7ea82> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <7e9ee> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <7e99e> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <7e96a> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <7e936> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <7e8e8> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <7e8a6> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <7e880> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <7e85a> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <7e828> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <7e7f4> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <7e7ce> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <7e79a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <7e774> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <7e74e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <7e72d> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <7e704> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <7e6de> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <7e6b8> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <7e686> ../cstrike/dlls/cbase.h:800 */ -CEnvExplosion *GetClassPtr(CEnvExplosion *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7e66b> ../cstrike/dlls/explode.cpp:84 */ -inline void CEnvExplosion::CEnvExplosion(void) -{ -} - -/* <7e64b> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <7e624> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <7e58d> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <7e51e> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <7e4c8> ../cstrike/dlls/cbase.h:800 */ -CShower *GetClassPtr(CShower *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7e4a8> ../cstrike/dlls/explode.cpp:29 */ -inline void CShower::CShower(void) -{ -} - -/* <7e432> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <7e414> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <7e3c5> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <7e382> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <7e35e> ../cstrike/dlls/explode.cpp:109 */ -void CEnvExplosion::KeyValue(KeyValueData *pkvd) -{ -} - -/* <7e335> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <7e274> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <7e22a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <7e1f6> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <7e1cf> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <7e1a3> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <7e183> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <7e165> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <7e13c> ../cstrike/dlls/explode.cpp:106 */ -void CEnvExplosion::Save(CSave &save) -{ -} - -/* <7e10e> ../cstrike/dlls/explode.cpp:106 */ -void CEnvExplosion::Restore(CRestore &restore) -{ -} - -/* <799a4> ../cstrike/dlls/effects.cpp:2271 */ -void item_sodacan(entvars_t *pev) -{ -// GetClassPtr(CItemSoda *a); // 2271 -} - -/* <798d4> ../cstrike/dlls/effects.cpp:2213 */ -void env_beverage(entvars_t *pev) -{ -// GetClassPtr(CEnvBeverage *a); // 2213 -} - -/* <79804> ../cstrike/dlls/effects.cpp:2160 */ -void env_funnel(entvars_t *pev) -{ -// GetClassPtr(CEnvFunnel *a); // 2160 -} - -/* <79734> ../cstrike/dlls/effects.cpp:2048 */ -void env_message(entvars_t *pev) -{ -// GetClassPtr(CMessage *a); // 2048 -} - -/* <79664> ../cstrike/dlls/effects.cpp:1979 */ -void env_fade(entvars_t *pev) -{ -// GetClassPtr(CFade *a); // 1979 -} - -/* <79594> ../cstrike/dlls/effects.cpp:1905 */ -void env_shake(entvars_t *pev) -{ -// GetClassPtr(CShake *a); // 1905 -} - -/* <79351> ../cstrike/dlls/effects.cpp:1863 */ -void CBlood::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Color(CBlood *const this); // 1866 -// Direction(CBlood *const this); // 1866 -// { -// Vector forward; // 1872 -// Vector start; // 1873 -// TraceResult tr; // 1874 -// Direction(CBlood *const this); // 1872 -// BloodAmount(CBlood *const this); // 1876 -// operator*(const Vector *const this, -// float fl); // 1876 -// operator*(const Vector *const this, -// float fl); // 1876 -// operator+(const Vector *const this, -// const Vector &v); // 1876 -// Color(CBlood *const this); // 1878 -// } -// Direction(CBlood *const this); // 1868 -// Color(CBlood *const this); // 1868 -} - -/* <79256> ../cstrike/dlls/effects.cpp:1843 */ -void CBlood::BloodPosition(CBaseEntity *pActivator) -{ -// { -// edict_t *pPlayer; // 1847 -// operator+(const Vector *const this, -// const Vector &v); // 1856 -// operator+(const Vector *const this, -// const Vector &v); // 1856 -// edict(CBaseEntity *const this); // 1851 -// } -// Vector(Vector *const this, -// const Vector &v); // 1859 -} - -/* <791f7> ../cstrike/dlls/effects.cpp:1834 */ -void CBlood::Direction(void) -{ -} - -/* <79127> ../cstrike/dlls/effects.cpp:1788 */ -void env_blood(entvars_t *pev) -{ -// GetClassPtr(CBlood *a); // 1788 -} - -/* <79057> ../cstrike/dlls/effects.cpp:1696 */ -void test_effect(entvars_t *pev) -{ -// GetClassPtr(CTestEffect *a); // 1696 -} - -/* <78f87> ../cstrike/dlls/effects.cpp:1600 */ -void env_shooter(entvars_t *pev) -{ -// GetClassPtr(CEnvShooter *a); // 1600 -} - -/* <78eb7> ../cstrike/dlls/effects.cpp:1449 */ -void gibshooter(entvars_t *pev) -{ -// GetClassPtr(CGibShooter *a); // 1449 -} - -/* <78e94> ../cstrike/dlls/effects.cpp:1383 */ -void CSprite::TurnOn(void) -{ -} - -/* <78e73> ../cstrike/dlls/effects.cpp:1376 */ -void CSprite::TurnOff(void) -{ -} - -/* <78e2e> ../cstrike/dlls/effects.cpp:1358 */ -void CSprite::Animate(float frames) -{ -// TurnOff(CSprite *const this); // 1365 -} - -/* <78de9> ../cstrike/dlls/effects.cpp:1329 */ -void CSprite::Expand(float scaleSpeed, float fadeSpeed) -{ -} - -/* <78d6b> ../cstrike/dlls/effects.cpp:1318 */ -void CSprite::AnimateUntilDead(void) -{ -// AnimateThink(CSprite *const this); // 1324 -} - -/* <78c1d> ../cstrike/dlls/effects.cpp:1296 */ -void SpriteCreate(const char *pSpriteName, Vector &origin, BOOL animate) -{ -// { -// class CSprite *pSprite; // 1298 -// GetClassPtr(CSprite *a); // 1298 -// SpriteInit(CSprite *const this, -// const char *pSpriteName, -// const Vector &origin); // 1299 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 1300 -// TurnOn(CSprite *const this); // 1304 -// } -} - -/* <78bea> ../cstrike/dlls/effects.cpp:1289 */ -void CSprite::SpriteInit(const char *pSpriteName, Vector &origin) -{ -} - -/* <78b1a> ../cstrike/dlls/effects.cpp:1226 */ -void env_sprite(entvars_t *pev) -{ -// GetClassPtr(CSprite *a); // 1226 -} - -/* <78a4a> ../cstrike/dlls/effects.cpp:1157 */ -void env_bombglow(entvars_t *pev) -{ -// GetClassPtr(CBombGlow *a); // 1157 -} - -/* <78a1f> ../cstrike/dlls/effects.cpp:1136 */ -void CGlow::Animate(float frames) -{ -} - -/* <7894f> ../cstrike/dlls/effects.cpp:1099 */ -void env_glow(entvars_t *pev) -{ -// GetClassPtr(CGlow *a); // 1099 -} - -/* <78841> ../cstrike/dlls/effects.cpp:1059 */ -void CLaser::FireAtPoint(TraceResult &tr) -{ -// SetEndPos(CBeam *const this, -// const Vector &pos); // 1061 -// GetStartPos(CBeam *const this); // 1066 -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 1066 -} - -/* <78804> ../cstrike/dlls/effects.cpp:1032 */ -void CLaser::TurnOn(void) -{ -// TurnOn(CSprite *const this); // 1036 -} - -/* <787c9> ../cstrike/dlls/effects.cpp:1023 */ -void CLaser::TurnOff(void) -{ -// TurnOff(CSprite *const this); // 1028 -} - -/* <787a8> ../cstrike/dlls/effects.cpp:1015 */ -void CLaser::IsOn(void) -{ -} - -/* <786d8> ../cstrike/dlls/effects.cpp:920 */ -void env_laser(entvars_t *pev) -{ -// GetClassPtr(CLaser *a); // 920 -} - -/* <786a1> ../cstrike/dlls/effects.cpp:500 */ -void CLightning::Activate(void) -{ -// ServerSide(CLightning *const this); // 502 -} - -/* <78313> ../cstrike/dlls/effects.cpp:855 */ -void CLightning::BeamUpdateVars(void) -{ -// { -// int beamType; // 857 -// int pointStart; // 858 -// int pointEnd; // 858 -// edict_t *pStart; // 860 -// edict_t *pEnd; // 861 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 860 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 861 -// Instance(edict_t *pent); // 862 -// IsPointEntity(CBaseEntity *pEnt); // 862 -// Instance(edict_t *pent); // 863 -// IsPointEntity(CBaseEntity *pEnt); // 863 -// SetTexture(CBeam *const this, -// int spriteIndex); // 870 -// SetType(CBeam *const this, -// int type); // 892 -// SetStartPos(CBeam *const this, -// const Vector &pos); // 895 -// ENTINDEX(edict_t *pEdict); // 903 -// SetStartEntity(CBeam *const this, -// int entityIndex); // 903 -// ENTINDEX(edict_t *pEdict); // 904 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 904 -// SetWidth(CBeam *const this, -// int width); // 909 -// SetNoise(CBeam *const this, -// int amplitude); // 910 -// SetScrollRate(CBeam *const this, -// int speed); // 912 -// SetFrame(CBeam *const this, -// float frame); // 911 -// SetFlags(CBeam *const this, -// int flags); // 916 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 899 -// SetEndPos(CBeam *const this, -// const Vector &pos); // 897 -// SetFlags(CBeam *const this, -// int flags); // 914 -// } -} - -/* <77f64> ../cstrike/dlls/effects.cpp:625 */ -void CLightning::StrikeThink(void) -{ -// { -// class CBaseEntity *pStart; // 653 -// class CBaseEntity *pEnd; // 654 -// { -// class CBaseEntity *pStart; // 644 -// RandomTargetname(CBeam *const this, -// const char *szName); // 644 -// } -// RandomTargetname(CBeam *const this, -// const char *szName); // 653 -// RandomTargetname(CBeam *const this, -// const char *szName); // 654 -// IsPointEntity(CBaseEntity *pEnt); // 658 -// IsPointEntity(CBaseEntity *pEnt); // 658 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 667 -// IsPointEntity(CBaseEntity *pEnt); // 668 -// IsPointEntity(CBaseEntity *pEnt); // 668 -// entindex(CBaseEntity *const this); // 704 -// entindex(CBaseEntity *const this); // 705 -// IsPointEntity(CBaseEntity *pEnt); // 670 -// IsPointEntity(CBaseEntity *pEnt); // 677 -// entindex(CBaseEntity *const this); // 680 -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 720 -// { -// TraceResult tr; // 723 -// BeamDamageInstant(CBeam *const this, -// TraceResult *ptr, -// float damage); // 725 -// } -// } -} - -/* <77de8> ../cstrike/dlls/effects.cpp:831 */ -void CLightning::RandomPoint(Vector &vecSrc) -{ -// { -// int iLoops; // 833 -// { -// Vector vecDir1; // 837 -// TraceResult tr1; // 839 -// Normalize(const Vector *const this); // 838 -// operator*(const Vector *const this, -// float fl); // 840 -// operator+(const Vector *const this, -// const Vector &v); // 840 -// operator-(const Vector *const this, -// const Vector &v); // 842 -// Length(const Vector *const this); // 842 -// } -// } -} - -/* <77b45> ../cstrike/dlls/effects.cpp:789 */ -void CLightning::RandomArea(void) -{ -// { -// int iLoops; // 791 -// { -// Vector vecSrc; // 795 -// Vector vecDir1; // 797 -// TraceResult tr1; // 799 -// Vector vecDir2; // 805 -// TraceResult tr2; // 810 -// Vector(Vector *const this, -// const Vector &v); // 795 -// Normalize(const Vector *const this); // 798 -// operator*(const Vector *const this, -// float fl); // 800 -// operator+(const Vector *const this, -// const Vector &v); // 800 -// DotProduct(Vector &a, -// const Vector &b); // 808 -// Normalize(const Vector *const this); // 809 -// operator*(const Vector *const this, -// float fl); // 811 -// operator+(const Vector *const this, -// const Vector &v); // 811 -// operator-(const Vector *const this, -// const Vector &v); // 816 -// Length(const Vector *const this); // 816 -// } -// } -} - -/* <77a90> ../cstrike/dlls/effects.cpp:763 */ -void CLightning::Zap(Vector &vecSrc, Vector &vecDest) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 765 -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 786 -} - -/* <778f6> ../cstrike/dlls/effects.cpp:1069 */ -void CLaser::StrikeThink(void) -{ -// { -// class CBaseEntity *pEnd; // 1071 -// TraceResult tr; // 1076 -// RandomTargetname(CBeam *const this, -// const char *szName); // 1071 -// FireAtPoint(CLaser *const this, -// TraceResult &tr); // 1079 -// } -} - -/* <777dd> ../cstrike/dlls/effects.cpp:753 */ -void CLightning::DamageThink(void) -{ -// { -// TraceResult tr; // 756 -// GetEndPos(CBeam *const this); // 757 -// GetStartPos(CBeam *const this); // 757 -// } -} - -/* <77680> ../cstrike/dlls/effects.cpp:731 */ -void CBeam::BeamDamage(TraceResult *ptr) -{ -// { -// class CBaseEntity *pHit; // 736 -// Instance(edict_t *pent); // 736 -// operator-(const Vector *const this, -// const Vector &v); // 740 -// Normalize(const Vector *const this); // 740 -// } -} - -/* <77592> ../cstrike/dlls/effects.cpp:403 */ -void env_beam(entvars_t *pev) -{ -// GetClassPtr(CLightning *a); // 403 -} - -/* <774c2> ../cstrike/dlls/effects.cpp:402 */ -void env_lightning(entvars_t *pev) -{ -// GetClassPtr(CLightning *a); // 402 -} - -/* <77490> ../cstrike/dlls/cbase.h:800 */ -CLightning *GetClassPtr(CLightning *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <77431> ../cstrike/dlls/effects.cpp:341 */ -void CBeam::DoSparks(Vector &start, Vector &end) -{ -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 341 -} - -/* <773e2> ../cstrike/dlls/effects.cpp:325 */ -void CBeam::RandomTargetname(const char *szName) -{ -// { -// int total; // 327 -// class CBaseEntity *pEntity; // 329 -// class CBaseEntity *pNewEntity; // 330 -// } -} - -/* <77397> ../cstrike/dlls/effects.cpp:325 */ -void CBeam::RandomTargetname(const char *szName) -{ -// { -// int total; // 327 -// class CBaseEntity *pEntity; // 329 -// class CBaseEntity *pNewEntity; // 330 -// } -} - -/* <77305> ../cstrike/dlls/effects.cpp:311 */ -void CBeam::TriggerTouch(CBaseEntity *pOther) -{ -// { -// class CBaseEntity *pOwner; // 317 -// Instance(edict_t *pent); // 317 -// } -} - -/* <76e39> ../cstrike/dlls/effects.cpp:1708 */ -void CTestEffect::TestThink(void) -{ -// { -// int i; // 1710 -// float t; // 1711 -// { -// class CBeam *pbeam; // 1715 -// TraceResult tr; // 1717 -// Vector vecSrc; // 1719 -// Vector vecDir; // 1720 -// Normalize(const Vector *const this); // 1721 -// BeamCreate(const char *pSpriteName, -// int width); // 1715 -// Vector(Vector *const this, -// const Vector &v); // 1719 -// operator*(const Vector *const this, -// float fl); // 1722 -// operator+(const Vector *const this, -// const Vector &v); // 1722 -// PointsInit(CBeam *const this, -// const Vector &start, -// const Vector &end); // 1724 -// SetColor(CBeam *const this, -// int r, -// int g, -// int b); // 1726 -// SetWidth(CBeam *const this, -// int width); // 1727 -// SetScrollRate(CBeam *const this, -// int speed); // 1728 -// } -// SetBrightness(CBeam *const this, -// int brightness); // 1740 -// } -} - -/* <76b3f> ../cstrike/dlls/effects.cpp:931 */ -void CLaser::Spawn(void) -{ -// Spawn(CLaser *const this); // 931 -} - -/* <76b0d> ../cstrike/dlls/cbase.h:800 */ -CSprite *GetClassPtr(CSprite *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <76a56> ../cstrike/dlls/effects.cpp:251 */ -void CBeam::PointsInit(Vector &start, Vector &end) -{ -// SetType(CBeam *const this, -// int type); // 253 -// SetStartPos(CBeam *const this, -// const Vector &pos); // 254 -// SetEndPos(CBeam *const this, -// const Vector &pos); // 255 -// SetStartAttachment(CBeam *const this, -// int attachment); // 256 -// SetEndAttachment(CBeam *const this, -// int attachment); // 257 -} - -/* <76a27> ../cstrike/dlls/effects.cpp:251 */ -void CBeam::PointsInit(Vector &start, Vector &end) -{ -} - -/* <7695b> ../cstrike/dlls/effects.cpp:262 */ -void CBeam::HoseInit(Vector &start, Vector &direction) -{ -// SetType(CBeam *const this, -// int type); // 264 -// SetStartPos(CBeam *const this, -// const Vector &pos); // 265 -// SetEndPos(CBeam *const this, -// const Vector &pos); // 266 -// SetStartAttachment(CBeam *const this, -// int attachment); // 267 -// SetEndAttachment(CBeam *const this, -// int attachment); // 268 -} - -/* <76887> ../cstrike/dlls/effects.cpp:273 */ -void CBeam::PointEntInit(Vector &start, int endIndex) -{ -// SetType(CBeam *const this, -// int type); // 275 -// SetStartPos(CBeam *const this, -// const Vector &pos); // 276 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 277 -// SetStartAttachment(CBeam *const this, -// int attachment); // 278 -// SetEndAttachment(CBeam *const this, -// int attachment); // 279 -} - -/* <767ab> ../cstrike/dlls/effects.cpp:283 */ -void CBeam::EntsInit(int startIndex, int endIndex) -{ -// SetType(CBeam *const this, -// int type); // 285 -// SetStartEntity(CBeam *const this, -// int entityIndex); // 286 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 287 -// SetStartAttachment(CBeam *const this, -// int attachment); // 288 -// SetEndAttachment(CBeam *const this, -// int attachment); // 289 -} - -/* <7663a> ../cstrike/dlls/effects.cpp:294 */ -void CBeam::RelinkBeam(void) -{ -// { -// const Vector &startPos; // 296 -// const Vector &endPos; // 296 -// GetStartPos(CBeam *const this); // 296 -// GetEndPos(CBeam *const this); // 296 -// operator-(const Vector *const this, -// const Vector &v); // 304 -// operator-(const Vector *const this, -// const Vector &v); // 305 -// } -} - -/* <76540> ../cstrike/dlls/effects.cpp:222 */ -void BeamCreate(const char *pSpriteName, int width) -{ -// { -// class CBeam *pBeam; // 225 -// GetClassPtr(CBeam *a); // 225 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 226 -// } -} - -/* <76422> ../cstrike/dlls/effects.cpp:234 */ -void CBeam::BeamInit(const char *pSpriteName, int width) -{ -// SetNoise(CBeam *const this, -// int amplitude); // 239 -// SetColor(CBeam *const this, -// int r, -// int g, -// int b); // 237 -// SetBrightness(CBeam *const this, -// int brightness); // 238 -// SetFrame(CBeam *const this, -// float frame); // 240 -// SetScrollRate(CBeam *const this, -// int speed); // 241 -// SetWidth(CBeam *const this, -// int width); // 244 -// SetTexture(CBeam *const this, -// int spriteIndex); // 243 -} - -/* <7639a> ../cstrike/dlls/effects.cpp:207 */ -void CBeam::GetEndPos(void) -{ -// { -// int type; // 209 -// edict_t *pent; // 215 -// GetType(CBeam *const this); // 209 -// } -// GetEndPos(CBeam *const this); // 207 -} - -/* <7632e> ../cstrike/dlls/effects.cpp:196 */ -void CBeam::GetStartPos(void) -{ -// GetType(CBeam *const this); // 198 -// GetStartPos(CBeam *const this); // 196 -} - -/* <76303> ../cstrike/dlls/effects.cpp:188 */ -void CBeam::SetEndEntity(int entityIndex) -{ -} - -/* <762d8> ../cstrike/dlls/effects.cpp:182 */ -void CBeam::SetStartEntity(int entityIndex) -{ -} - -/* <7620c> ../cstrike/dlls/effects.cpp:166 */ -void beam(entvars_t *pev) -{ -// GetClassPtr(CBeam *a); // 166 -} - -/* <761da> ../cstrike/dlls/cbase.h:800 */ -CBeam *GetClassPtr(CBeam *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7610e> ../cstrike/dlls/effects.cpp:57 */ -void env_bubbles(entvars_t *pev) -{ -// GetClassPtr(CBubbling *a); // 57 -} - -/* <76042> ../cstrike/dlls/effects.cpp:33 */ -void info_target(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 33 -} - -/* <75f0a> ../cstrike/dlls/effects.cpp:1042 */ -void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int active; // 1044 -// IsOn(CLaser *const this); // 1044 -// TurnOff(CLaser *const this); // 1050 -// TurnOn(CLaser *const this); // 1054 -// } -// Use(CLaser *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1042 -} - -/* <75ef1> ../cstrike/dlls/effects.cpp:1032 */ -void CLaser::TurnOn(void) -{ -} - -/* <75e27> ../cstrike/dlls/effects.cpp:1396 */ -void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int on; // 1398 -// TurnOn(CSprite *const this); // 1407 -// } -// Use(CSprite *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1396 -} - -/* <75dc8> ../cstrike/dlls/effects.cpp:1236 */ -void CSprite::Spawn(void) -{ -// TurnOff(CSprite *const this); // 1248 -// TurnOn(CSprite *const this); // 1250 -} - -/* <75d55> ../cstrike/dlls/effects.cpp:1260 */ -void CSprite::Restart(void) -{ -// TurnOn(CSprite *const this); // 1270 -// Restart(CSprite *const this); // 1260 -} - -/* <75d3c> ../cstrike/dlls/effects.cpp:1383 */ -void CSprite::TurnOn(void) -{ -} - -/* <75c81> ../cstrike/dlls/effects.cpp:763 */ -void CLightning::Zap(Vector &vecSrc, Vector &vecDest) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 765 -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 786 -} - -/* <75ad3> ../cstrike/dlls/effects.cpp:569 */ -void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// ToggleUse(CLightning *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 569 -} - -/* <7596c> ../cstrike/dlls/effects.h:148 */ -void CBeam::Center(void) -{ -// GetEndPos(CBeam *const this); // 148 -// GetStartPos(CBeam *const this); // 148 -// operator+(const Vector *const this, -// const Vector &v); // 148 -// operator*(const Vector *const this, -// float fl); // 148 -} - -/* <75751> ../cstrike/dlls/effects.cpp:1541 */ -void CGibShooter::ShootThink(void) -{ -// { -// Vector vecShootDir; // 1545 -// class CGib *pGib; // 1554 -// operator*(const Vector *const this, -// float fl); // 1549 -// operator*(const Vector *const this, -// float fl); // 1549 -// operator+(const Vector *const this, -// const Vector &v); // 1549 -// operator*(const Vector *const this, -// float fl); // 1550 -// operator*(const Vector *const this, -// float fl); // 1550 -// operator+(const Vector *const this, -// const Vector &v); // 1550 -// operator*(const Vector *const this, -// float fl); // 1551 -// operator*(const Vector *const this, -// float fl); // 1551 -// operator+(const Vector *const this, -// const Vector &v); // 1551 -// Normalize(const Vector *const this); // 1553 -// { -// float thinkTime; // 1564 -// operator*(const Vector *const this, -// float fl); // 1559 -// } -// } -} - -/* <75738> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <75712> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <75692> ../cstrike/dlls/effects.cpp:1358 */ -void CSprite::Animate(float frames) -{ -} - -/* <75679> ../cstrike/dlls/effects.cpp:1310 */ -void CSprite::AnimateThink(void) -{ -} - -/* <7536c> ../cstrike/dlls/effects.cpp:507 */ -void CLightning::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 509 -// FStrEq(const char *sz1, -// const char *sz2); // 514 -// KeyValue(CLightning *const this, -// KeyValueData *pkvd); // 507 -} - -/* <74ff2> ../cstrike/dlls/effects.cpp:968 */ -void CLaser::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 970 -// FStrEq(const char *sz1, -// const char *sz2); // 975 -// KeyValue(CLaser *const this, -// KeyValueData *pkvd); // 968 -// atof(const char *__nptr); // 977 -// SetWidth(CBeam *const this, -// int width); // 977 -} - -/* <74efa> ../cstrike/dlls/effects.cpp:1996 */ -void CFade::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1998 -// FStrEq(const char *sz1, -// const char *sz2); // 2003 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 2009 -// atof(const char *__nptr); // 2000 -// KeyValue(CFade *const this, -// KeyValueData *pkvd); // 1996 -} - -/* <74d76> ../cstrike/dlls/effects.cpp:1931 */ -void CShake::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1933 -// FStrEq(const char *sz1, -// const char *sz2); // 1938 -// KeyValue(CShake *const this, -// KeyValueData *pkvd); // 1931 -// atof(const char *__nptr); // 1935 -// atof(const char *__nptr); // 1940 -} - -/* <74c34> ../cstrike/dlls/effects.cpp:1807 */ -void CBlood::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1809 -// FStrEq(const char *sz1, -// const char *sz2); // 1824 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 1830 -// { -// int color; // 1811 -// atoi(const char *__nptr); // 1811 -// SetColor(CBlood *const this, -// int color); // 1818 -// SetColor(CBlood *const this, -// int color); // 1815 -// } -// KeyValue(CBlood *const this, -// KeyValueData *pkvd); // 1807 -} - -/* <74be5> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <74aae> ../cstrike/dlls/effects.cpp:123 */ -void CBubbling::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 125 -// FStrEq(const char *sz1, -// const char *sz2); // 130 -// KeyValue(CBubbling *const this, -// KeyValueData *pkvd); // 123 -// atoi(const char *__nptr); // 127 -// atoi(const char *__nptr); // 132 -} - -/* <749e7> ../cstrike/dlls/effects.cpp:1602 */ -void CEnvShooter::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1604 -// FStrEq(const char *sz1, -// const char *sz2); // 1609 -// KeyValue(CEnvShooter *const this, -// KeyValueData *pkvd); // 1602 -} - -/* <74886> ../cstrike/dlls/effects.cpp:1465 */ -void CGibShooter::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1467 -// FStrEq(const char *sz1, -// const char *sz2); // 1472 -// KeyValue(CGibShooter *const this, -// KeyValueData *pkvd); // 1465 -// atoi(const char *__nptr); // 1469 -// atof(const char *__nptr); // 1474 -} - -/* <74765> ../cstrike/dlls/effects.cpp:2091 */ -void CMessage::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2093 -// FStrEq(const char *sz1, -// const char *sz2); // 2098 -// KeyValue(CMessage *const this, -// KeyValueData *pkvd); // 2091 -// atof(const char *__nptr); // 2100 -} - -/* <7464b> ../cstrike/dlls/effects.cpp:1651 */ -void CEnvShooter::CreateGib(void) -{ -// { -// class CGib *pGib; // 1653 -// int bodyPart; // 1657 -// GetClassPtr(CGib *a); // 1653 -// } -} - -/* <74606> ../cstrike/dlls/effects.cpp:1127 */ -void CGlow::Think(void) -{ -// Animate(CGlow::Think(// float frames); // 1129 -} - -/* <745e1> ../cstrike/dlls/effects.cpp:1136 */ -void CGlow::Animate(float frames) -{ -} - -/* <744ff> ../cstrike/dlls/effects.cpp:1521 */ -void CGibShooter::CreateGib(void) -{ -// { -// class CGib *pGib; // 1526 -// GetClassPtr(CGib *a); // 1526 -// } -} - -/* <744b2> ../cstrike/dlls/effects.cpp:444 */ -void CLightning::Spawn(void) -{ -// Spawn(CLightning *const this); // 444 -} - -/* <74436> ../cstrike/dlls/effects.cpp:1273 */ -void CSprite::Precache(void) -{ -// SetAttachment(CSprite::Precache(// edict_t *pEntity, -// int attachment); // 1279 -// Precache(CSprite *const this); // 1273 -} - -/* <7439c> ../cstrike/dlls/effects.cpp:2215 */ -void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBaseEntity *pCan; // 2223 -// } -// Use(CEnvBeverage *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2215 -} - -/* <7431d> ../cstrike/dlls/effects.cpp:2296 */ -void CItemSoda::CanTouch(CBaseEntity *pOther) -{ -// CanTouch(CItemSoda *const this, -// class CBaseEntity *pOther); // 2296 -} - -/* <742a4> ../cstrike/dlls/effects.cpp:105 */ -void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CBubbling *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 105 -} - -/* <7422d> ../cstrike/dlls/effects.cpp:593 */ -void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// StrikeUse(CLightning *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 593 -} - -/* <741e0> ../cstrike/dlls/effects.cpp:68 */ -void CBubbling::Save(CSave &save) -{ -// Save(CBubbling *const this, -// class CSave &save); // 68 -} - -/* <74192> ../cstrike/dlls/effects.cpp:441 */ -void CLightning::Save(CSave &save) -{ -// Save(CLightning *const this, -// class CSave &save); // 441 -} - -/* <74144> ../cstrike/dlls/effects.cpp:929 */ -void CLaser::Save(CSave &save) -{ -// Save(CLaser *const this, -// class CSave &save); // 929 -} - -/* <740f6> ../cstrike/dlls/effects.cpp:1107 */ -void CGlow::Save(CSave &save) -{ -// Save(CGlow *const this, -// class CSave &save); // 1107 -} - -/* <740a8> ../cstrike/dlls/effects.cpp:1234 */ -void CSprite::Save(CSave &save) -{ -// Save(CSprite *const this, -// class CSave &save); // 1234 -} - -/* <7405a> ../cstrike/dlls/effects.cpp:1448 */ -void CGibShooter::Save(CSave &save) -{ -// Save(CGibShooter *const this, -// class CSave &save); // 1448 -} - -/* <7400d> ../cstrike/dlls/effects.cpp:68 */ -void CBubbling::Restore(CRestore &restore) -{ -// Restore(CBubbling *const this, -// class CRestore &restore); // 68 -} - -/* <73fbf> ../cstrike/dlls/effects.cpp:441 */ -void CLightning::Restore(CRestore &restore) -{ -// Restore(CLightning *const this, -// class CRestore &restore); // 441 -} - -/* <73f71> ../cstrike/dlls/effects.cpp:929 */ -void CLaser::Restore(CRestore &restore) -{ -// Restore(CLaser *const this, -// class CRestore &restore); // 929 -} - -/* <73f23> ../cstrike/dlls/effects.cpp:1107 */ -void CGlow::Restore(CRestore &restore) -{ -// Restore(CGlow *const this, -// class CRestore &restore); // 1107 -} - -/* <73ed5> ../cstrike/dlls/effects.cpp:1234 */ -void CSprite::Restore(CRestore &restore) -{ -// Restore(CSprite *const this, -// class CRestore &restore); // 1234 -} - -/* <73e87> ../cstrike/dlls/effects.cpp:1448 */ -void CGibShooter::Restore(CRestore &restore) -{ -// Restore(CGibShooter *const this, -// class CRestore &restore); // 1448 -} - -/* <73e2e> ../cstrike/dlls/effects.cpp:1340 */ -void CSprite::ExpandThink(void) -{ -// { -// float frametime; // 1342 -// } -// ExpandThink(CSprite *const this); // 1340 -} - -/* <73df7> ../cstrike/dlls/effects.cpp:2085 */ -void CMessage::Precache(void) -{ -// Precache(CMessage *const this); // 2085 -} - -/* <73dbb> ../cstrike/dlls/effects.cpp:1452 */ -void CGibShooter::Precache(void) -{ -// Precache(CGibShooter *const this); // 1452 -} - -/* <73d82> ../cstrike/dlls/effects.cpp:960 */ -void CLaser::Precache(void) -{ -// Precache(CLaser *const this); // 960 -} - -/* <73d03> ../cstrike/dlls/effects.cpp:145 */ -void CBubbling::FizzThink(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 147 -// edict(CBaseEntity *const this); // 149 -// ENTINDEX(edict_t *pEdict); // 149 -} - -/* <73cdc> ../cstrike/dlls/effects.cpp:1644 */ -void CEnvShooter::Precache(void) -{ -} - -/* <73cb5> ../cstrike/dlls/effects.cpp:1499 */ -void CGibShooter::Spawn(void) -{ -} - -/* <73c8f> ../cstrike/dlls/effects.cpp:1797 */ -void CBlood::Spawn(void) -{ -} - -/* <73c2d> ../cstrike/dlls/effects.cpp:1958 */ -void CShake::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <73bb4> ../cstrike/dlls/effects.cpp:2013 */ -void CFade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int fadeFlags; // 2015 -// } -} - -/* <73aa5> ../cstrike/dlls/effects.cpp:2113 */ -void CMessage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBaseEntity *pPlayer; // 2115 -// Instance(edict_t *pent); // 2125 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 2132 -// } -} - -/* <73a40> ../cstrike/dlls/effects.cpp:1184 */ -void CBombGlow::Think(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1215 -} - -/* <73961> ../cstrike/dlls/effects.cpp:2286 */ -void CItemSoda::CanThink(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 2288 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2291 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2291 -} - -/* <738c6> ../cstrike/dlls/effects.cpp:2273 */ -void CItemSoda::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 2280 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2280 -} - -/* <738a0> ../cstrike/dlls/effects.cpp:2267 */ -void CItemSoda::Precache(void) -{ -} - -/* <73879> ../cstrike/dlls/effects.cpp:2242 */ -void CEnvBeverage::Spawn(void) -{ -} - -/* <73852> ../cstrike/dlls/effects.cpp:2207 */ -void CEnvBeverage::Precache(void) -{ -} - -/* <7382b> ../cstrike/dlls/effects.cpp:2187 */ -void CEnvFunnel::Spawn(void) -{ -} - -/* <7379f> ../cstrike/dlls/effects.cpp:2162 */ -void CEnvFunnel::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2164 -} - -/* <73778> ../cstrike/dlls/effects.cpp:2155 */ -void CEnvFunnel::Precache(void) -{ -} - -/* <73751> ../cstrike/dlls/effects.cpp:2051 */ -void CMessage::Spawn(void) -{ -} - -/* <7372b> ../cstrike/dlls/effects.cpp:1987 */ -void CFade::Spawn(void) -{ -} - -/* <73705> ../cstrike/dlls/effects.cpp:1919 */ -void CShake::Spawn(void) -{ -} - -/* <736a2> ../cstrike/dlls/effects.cpp:1759 */ -void CTestEffect::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <7367c> ../cstrike/dlls/effects.cpp:1703 */ -void CTestEffect::Precache(void) -{ -} - -/* <73656> ../cstrike/dlls/effects.cpp:1698 */ -void CTestEffect::Spawn(void) -{ -} - -/* <735f4> ../cstrike/dlls/effects.cpp:1493 */ -void CGibShooter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <735cd> ../cstrike/dlls/effects.cpp:1161 */ -void CBombGlow::Spawn(void) -{ -} - -/* <735a6> ../cstrike/dlls/effects.cpp:1109 */ -void CGlow::Spawn(void) -{ -} - -/* <7357f> ../cstrike/dlls/effects.cpp:493 */ -void CLightning::Precache(void) -{ -} - -/* <734d6> ../cstrike/dlls/effects.cpp:174 */ -void CBeam::Precache(void) -{ -// ENTINDEX(edict_t *pEdict); // 177 -// SetStartEntity(CBeam *const this, -// int entityIndex); // 177 -// ENTINDEX(edict_t *pEdict); // 179 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 179 -} - -/* <734b0> ../cstrike/dlls/effects.cpp:168 */ -void CBeam::Spawn(void) -{ -} - -/* <73489> ../cstrike/dlls/effects.cpp:99 */ -void CBubbling::Precache(void) -{ -} - -/* <7344d> ../cstrike/dlls/effects.cpp:73 */ -void CBubbling::Spawn(void) -{ -// { -// int speed; // 81 -// } -} - -/* <73427> ../cstrike/dlls/effects.cpp:48 */ -void CBubbling::ObjectCaps(void) -{ -} - -/* <733e8> ../cstrike/dlls/effects.h:110 */ -void CBeam::ObjectCaps(void) -{ -// { -// int flags; // 112 -// } -} - -/* <733a9> ../cstrike/dlls/effects.h:39 */ -void CSprite::ObjectCaps(void) -{ -// { -// int flags; // 41 -// } -} - -/* <73383> ../cstrike/dlls/monsters.h:70 */ -void CGib::ObjectCaps(void) -{ -} - -/* <73362> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <7333c> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <73301> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <73127> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <73101> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <730db> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <730a6> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <73047> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <73012> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <72fec> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <72fc6> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <72fa0> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <72f7a> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <72f53> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <72f2d> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <72f07> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <72ee1> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <72ead> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <72e87> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <72e61> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <72e2d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <72e07> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <72d73> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <72d23> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <72cef> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <72cbb> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <72c5a> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <72c18> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <72bf2> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <72bcc> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <72b9a> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <72b5a> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <72b34> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <72b00> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <72ada> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <72ab4> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <72a93> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <72a6a> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <72a44> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <72a1e> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <729f8> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <7299d> ../cstrike/dlls/effects.cpp:1059 */ -void CLaser::FireAtPoint(TraceResult &tr) -{ -} - -/* <72969> ../cstrike/dlls/effects.cpp:222 */ -void BeamCreate(const char *pSpriteName, int width) -{ -// { -// class CBeam *pBeam; // 225 -// } -} - -/* <7293a> ../cstrike/dlls/effects.cpp:234 */ -void CBeam::BeamInit(const char *pSpriteName, int width) -{ -} - -/* <728ff> ../cstrike/dlls/effects.cpp:763 */ -void CLightning::Zap(Vector &vecSrc, Vector &vecDest) -{ -} - -/* <728b7> ../cstrike/dlls/effects.cpp:1296 */ -void SpriteCreate(const char *pSpriteName, Vector &origin, BOOL animate) -{ -// { -// class CSprite *pSprite; // 1298 -// } -} - -/* <72885> ../cstrike/dlls/cbase.h:800 */ -CItemSoda *GetClassPtr(CItemSoda *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72869> ../cstrike/dlls/effects.cpp:2258 */ -inline void CItemSoda::CItemSoda(void) -{ -} - -/* <72837> ../cstrike/dlls/cbase.h:800 */ -CEnvBeverage *GetClassPtr(CEnvBeverage *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7281b> ../cstrike/dlls/effects.cpp:2199 */ -inline void CEnvBeverage::CEnvBeverage(void) -{ -} - -/* <727e9> ../cstrike/dlls/cbase.h:800 */ -CEnvFunnel *GetClassPtr(CEnvFunnel *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <727c8> ../cstrike/dlls/effects.cpp:2145 */ -inline void CEnvFunnel::CEnvFunnel(void) -{ -} - -/* <72796> ../cstrike/dlls/cbase.h:800 */ -CMessage *GetClassPtr(CMessage *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7277a> ../cstrike/dlls/effects.cpp:2038 */ -inline void CMessage::CMessage(void) -{ -} - -/* <72748> ../cstrike/dlls/cbase.h:800 */ -CFade *GetClassPtr(CFade *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7272c> ../cstrike/dlls/effects.cpp:1964 */ -inline void CFade::CFade(void) -{ -} - -/* <726fa> ../cstrike/dlls/cbase.h:800 */ -CShake *GetClassPtr(CShake *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <726de> ../cstrike/dlls/effects.cpp:1886 */ -inline void CShake::CShake(void) -{ -} - -/* <726ac> ../cstrike/dlls/cbase.h:800 */ -CBlood *GetClassPtr(CBlood *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72690> ../cstrike/dlls/effects.cpp:1769 */ -inline void CBlood::CBlood(void) -{ -} - -/* <7265e> ../cstrike/dlls/cbase.h:800 */ -CTestEffect *GetClassPtr(CTestEffect *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7263d> ../cstrike/dlls/effects.cpp:1679 */ -inline void CTestEffect::CTestEffect(void) -{ -} - -/* <7260b> ../cstrike/dlls/cbase.h:800 */ -CEnvShooter *GetClassPtr(CEnvShooter *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <725ef> ../cstrike/dlls/effects.cpp:1592 */ -inline void CEnvShooter::CEnvShooter(void) -{ -} - -/* <725cf> ../cstrike/dlls/monsters.h:61 */ -inline void CGib::CGib(void) -{ -} - -/* <7259d> ../cstrike/dlls/cbase.h:800 */ -CGibShooter *GetClassPtr(CGibShooter *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72581> ../cstrike/dlls/effects.cpp:1413 */ -inline void CGibShooter::CGibShooter(void) -{ -} - -/* <72560> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <72541> ../cstrike/dlls/effects.cpp:931 */ -void CLaser::Spawn(void) -{ -} - -/* <7250b> ../cstrike/dlls/effects.cpp:1289 */ -void CSprite::SpriteInit(const char *pSpriteName, Vector &origin) -{ -} - -/* <724d9> ../cstrike/dlls/cbase.h:800 */ -CBombGlow *GetClassPtr(CBombGlow *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <724b8> ../cstrike/dlls/effects.cpp:1146 */ -inline void CBombGlow::CBombGlow(void) -{ -} - -/* <7249d> ../cstrike/dlls/effects.h:33 */ -inline void CSprite::CSprite(void) -{ -} - -/* <7246b> ../cstrike/dlls/cbase.h:800 */ -CGlow *GetClassPtr(CGlow *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7244f> ../cstrike/dlls/effects.cpp:1085 */ -inline void CGlow::CGlow(void) -{ -} - -/* <7241d> ../cstrike/dlls/cbase.h:800 */ -CLaser *GetClassPtr(CLaser *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72402> ../cstrike/dlls/effects.h:188 */ -inline void CLaser::CLaser(void) -{ -} - -/* <723e6> ../cstrike/dlls/effects.cpp:357 */ -inline void CLightning::CLightning(void) -{ -} - -/* <723cb> ../cstrike/dlls/effects.h:105 */ -inline void CBeam::CBeam(void) -{ -} - -/* <72399> ../cstrike/dlls/cbase.h:800 */ -CBubbling *GetClassPtr(CBubbling *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7237e> ../cstrike/dlls/effects.cpp:36 */ -inline void CBubbling::CBubbling(void) -{ -} - -/* <7234c> ../cstrike/dlls/cbase.h:800 */ -CPointEntity *GetClassPtr(CPointEntity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72330> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <722d7> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <722b2> ../cstrike/dlls/effects.cpp:1996 */ -void CFade::KeyValue(KeyValueData *pkvd) -{ -} - -/* <7228d> ../cstrike/dlls/effects.cpp:1975 */ -inline void CFade::SetHoldTime( float hold) -{ -} - -/* <72268> ../cstrike/dlls/effects.cpp:1974 */ -inline void CFade::SetDuration( float duration) -{ -} - -/* <7224f> ../cstrike/dlls/effects.cpp:1972 */ -inline void CFade::HoldTime(void) -{ -} - -/* <72231> ../cstrike/dlls/effects.cpp:1971 */ -inline void CFade::Duration(void) -{ -} - -/* <7220c> ../cstrike/dlls/effects.cpp:1931 */ -void CShake::KeyValue(KeyValueData *pkvd) -{ -} - -/* <721e7> ../cstrike/dlls/effects.cpp:1901 */ -inline void CShake::SetRadius( float radius) -{ -} - -/* <721c2> ../cstrike/dlls/effects.cpp:1900 */ -inline void CShake::SetDuration( float duration) -{ -} - -/* <7219d> ../cstrike/dlls/effects.cpp:1899 */ -inline void CShake::SetFrequency( float frequency) -{ -} - -/* <72178> ../cstrike/dlls/effects.cpp:1898 */ -inline void CShake::SetAmplitude( float amplitude) -{ -} - -/* <7215f> ../cstrike/dlls/effects.cpp:1896 */ -inline void CShake::Radius(void) -{ -} - -/* <72146> ../cstrike/dlls/effects.cpp:1895 */ -inline void CShake::Duration(void) -{ -} - -/* <7212d> ../cstrike/dlls/effects.cpp:1894 */ -inline void CShake::Frequency(void) -{ -} - -/* <7210f> ../cstrike/dlls/effects.cpp:1893 */ -inline void CShake::Amplitude(void) -{ -} - -/* <720dc> ../cstrike/dlls/effects.cpp:1807 */ -void CBlood::KeyValue(KeyValueData *pkvd) -{ -// { -// int color; // 1811 -// } -} - -/* <720b7> ../cstrike/dlls/effects.cpp:1780 */ -inline void CBlood::SetBloodAmount( float amount) -{ -} - -/* <72092> ../cstrike/dlls/effects.cpp:1779 */ -inline void CBlood::SetColor( int color) -{ -} - -/* <72079> ../cstrike/dlls/effects.cpp:1777 */ -inline void CBlood::BloodAmount(void) -{ -} - -/* <7205b> ../cstrike/dlls/effects.cpp:1776 */ -inline void CBlood::Color(void) -{ -} - -/* <72004> ../cstrike/dlls/effects.cpp:1042 */ -void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int active; // 1044 -// } -} - -/* <71feb> ../cstrike/dlls/effects.cpp:1023 */ -void CLaser::TurnOff(void) -{ -} - -/* <71fd2> ../cstrike/dlls/effects.cpp:1015 */ -void CLaser::IsOn(void) -{ -} - -/* <71fb9> ../cstrike/dlls/effects.cpp:1260 */ -void CSprite::Restart(void) -{ -} - -/* <71f63> ../cstrike/dlls/effects.cpp:1396 */ -void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int on; // 1398 -// } -} - -/* <71f4a> ../cstrike/dlls/effects.cpp:1376 */ -void CSprite::TurnOff(void) -{ -} - -/* <71ef3> ../cstrike/dlls/effects.h:175 */ -inline void CBeam::BeamDamageInstant( TraceResult *ptr, float damage) -{ -} - -/* <71eda> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <71e85> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <71e66> ../cstrike/dlls/effects.cpp:614 */ -int IsPointEntity(CBaseEntity *pEnt) -{ -} - -/* <71e4d> ../cstrike/dlls/effects.cpp:444 */ -void CLightning::Spawn(void) -{ -} - -/* <71e17> ../cstrike/dlls/effects.cpp:373 */ -inline void CLightning::ServerSide(void) -{ -} - -/* <71dce> ../cstrike/dlls/effects.cpp:569 */ -void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <71d93> ../cstrike/dlls/effects.cpp:341 */ -void CBeam::DoSparks(Vector &start, Vector &end) -{ -} - -/* <71d6c> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <71d3b> ../cstrike/dlls/effects.cpp:207 */ -void CBeam::GetEndPos(void) -{ -// { -// int type; // 209 -// edict_t *pent; // 215 -// } -} - -/* <71d15> ../cstrike/dlls/effects.cpp:196 */ -void CBeam::GetStartPos(void) -{ -// { -// edict_t *pent; // 200 -// } -} - -/* <71cf1> ../cstrike/dlls/effects.cpp:188 */ -void CBeam::SetEndEntity(int entityIndex) -{ -} - -/* <71ccd> ../cstrike/dlls/effects.cpp:182 */ -void CBeam::SetStartEntity(int entityIndex) -{ -} - -/* <71cb4> ../cstrike/dlls/effects.h:143 */ -inline void CBeam::GetEndEntity(void) -{ -} - -/* <71c9b> ../cstrike/dlls/effects.h:142 */ -inline void CBeam::GetStartEntity(void) -{ -} - -/* <71c82> ../cstrike/dlls/effects.h:140 */ -inline void CBeam::GetType(void) -{ -} - -/* <71c5d> ../cstrike/dlls/effects.cpp:968 */ -void CLaser::KeyValue(KeyValueData *pkvd) -{ -} - -/* <71c39> ../cstrike/dlls/effects.h:138 */ -inline void CBeam::SetScrollRate( int speed) -{ -} - -/* <71c15> ../cstrike/dlls/effects.h:137 */ -inline void CBeam::SetFrame( float frame) -{ -} - -/* <71bf1> ../cstrike/dlls/effects.h:136 */ -inline void CBeam::SetBrightness( int brightness) -{ -} - -/* <71bbd> ../cstrike/dlls/effects.h:135 */ -inline void CBeam::SetColor( int r, int g, int b) -{ -} - -/* <71b99> ../cstrike/dlls/effects.h:134 */ -inline void CBeam::SetNoise( int amplitude) -{ -} - -/* <71b75> ../cstrike/dlls/effects.h:133 */ -inline void CBeam::SetWidth( int width) -{ -} - -/* <71b51> ../cstrike/dlls/effects.h:132 */ -inline void CBeam::SetTexture( int spriteIndex) -{ -} - -/* <71b2d> ../cstrike/dlls/effects.h:130 */ -inline void CBeam::SetEndAttachment( int attachment) -{ -} - -/* <71b09> ../cstrike/dlls/effects.h:129 */ -inline void CBeam::SetStartAttachment( int attachment) -{ -} - -/* <71ae0> ../cstrike/dlls/effects.h:125 */ -inline void CBeam::SetEndPos(Vector &pos) -{ -} - -/* <71ab7> ../cstrike/dlls/effects.h:124 */ -inline void CBeam::SetStartPos(Vector &pos) -{ -} - -/* <71a93> ../cstrike/dlls/effects.h:123 */ -inline void CBeam::SetFlags( int flags) -{ -} - -/* <71a6a> ../cstrike/dlls/effects.h:122 */ -inline void CBeam::SetType( int type) -{ -} - -/* <71a18> ../cstrike/dlls/effects.h:69 */ -inline void CSprite::SetTransparency( int rendermode, int r, int g, int b, int a, int fx) -{ -} - -/* <719ff> ../cstrike/dlls/effects.cpp:1273 */ -void CSprite::Precache(void) -{ -} - -/* <719d0> ../cstrike/dlls/effects.h:53 */ -inline void CSprite::SetAttachment( edict_t *pEntity, int attachment) -{ -} - -/* <719b2> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <71976> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <71951> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <718f5> ../cstrike/dlls/effects.cpp:2215 */ -void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBaseEntity *pCan; // 2223 -// } -} - -/* <718dc> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <7180b> ../cstrike/dlls/effects.cpp:123 */ -void CBubbling::KeyValue(KeyValueData *pkvd) -{ -} - -/* <717e6> ../cstrike/dlls/effects.cpp:507 */ -void CLightning::KeyValue(KeyValueData *pkvd) -{ -} - -/* <717ae> ../cstrike/dlls/effects.cpp:1602 */ -void CEnvShooter::KeyValue(KeyValueData *pkvd) -{ -// { -// int iNoise; // 1611 -// } -} - -/* <71789> ../cstrike/dlls/effects.cpp:1465 */ -void CGibShooter::KeyValue(KeyValueData *pkvd) -{ -} - -/* <71764> ../cstrike/dlls/effects.cpp:2091 */ -void CMessage::KeyValue(KeyValueData *pkvd) -{ -} - -/* <71740> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <716d8> ../cstrike/dlls/effects.cpp:2296 */ -void CItemSoda::CanTouch(CBaseEntity *pOther) -{ -} - -/* <715d6> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <715a2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <7157b> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <7154f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <7152f> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <71511> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <714cc> ../cstrike/dlls/effects.cpp:105 */ -void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <71483> ../cstrike/dlls/effects.cpp:593 */ -void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <7145a> ../cstrike/dlls/effects.cpp:68 */ -void CBubbling::Save(CSave &save) -{ -} - -/* <71430> ../cstrike/dlls/effects.cpp:441 */ -void CLightning::Save(CSave &save) -{ -} - -/* <71406> ../cstrike/dlls/effects.cpp:929 */ -void CLaser::Save(CSave &save) -{ -} - -/* <713dc> ../cstrike/dlls/effects.cpp:1107 */ -void CGlow::Save(CSave &save) -{ -} - -/* <713b2> ../cstrike/dlls/effects.cpp:1234 */ -void CSprite::Save(CSave &save) -{ -} - -/* <71388> ../cstrike/dlls/effects.cpp:1448 */ -void CGibShooter::Save(CSave &save) -{ -} - -/* <7135a> ../cstrike/dlls/effects.cpp:68 */ -void CBubbling::Restore(CRestore &restore) -{ -} - -/* <7132b> ../cstrike/dlls/effects.cpp:441 */ -void CLightning::Restore(CRestore &restore) -{ -} - -/* <71301> ../cstrike/dlls/effects.cpp:929 */ -void CLaser::Restore(CRestore &restore) -{ -} - -/* <712d2> ../cstrike/dlls/effects.cpp:1107 */ -void CGlow::Restore(CRestore &restore) -{ -} - -/* <712a8> ../cstrike/dlls/effects.cpp:1234 */ -void CSprite::Restore(CRestore &restore) -{ -} - -/* <7127e> ../cstrike/dlls/effects.cpp:1448 */ -void CGibShooter::Restore(CRestore &restore) -{ -} - -/* <71252> ../cstrike/dlls/effects.cpp:1340 */ -void CSprite::ExpandThink(void) -{ -// { -// float frametime; // 1342 -// } -} - -/* <71234> ../cstrike/dlls/effects.cpp:2085 */ -void CMessage::Precache(void) -{ -} - -/* <71216> ../cstrike/dlls/effects.cpp:1452 */ -void CGibShooter::Precache(void) -{ -} - -/* <711f8> ../cstrike/dlls/effects.cpp:960 */ -void CLaser::Precache(void) -{ -} - -/* <711da> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <6a834> ../cstrike/dlls/doors.cpp:1056 */ -void momentary_door(entvars_t *pev) -{ -// GetClassPtr(CMomentaryDoor *a); // 1056 -} - -/* <6a767> ../cstrike/dlls/doors.cpp:943 */ -void func_door_rotating(entvars_t *pev) -{ -// GetClassPtr(CRotDoor *a); // 943 -} - -/* <6a465> ../cstrike/dlls/doors.cpp:817 */ -void CBaseDoor::Blocked(CBaseEntity *pOther) -{ -// { -// edict_t *pentTarget; // 819 -// class CBaseDoor *pDoor; // 820 -// float const checkBlockedInterval; // 827 -// } -// Blocked(CBaseDoor *const this, -// class CBaseEntity *pOther); // 817 -} - -/* <6a3b8> ../cstrike/dlls/doors.cpp:508 */ -void CBaseDoor::DoorTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 510 -// } -// DoorTouch(CBaseDoor *const this, -// class CBaseEntity *pOther); // 508 -} - -/* <6a33b> ../cstrike/dlls/doors.cpp:543 */ -void CBaseDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// DoorActivate(CBaseDoor *const this); // 548 -} - -/* <6a319> ../cstrike/dlls/doors.cpp:554 */ -void CBaseDoor::DoorActivate(void) -{ -} - -/* <6a2f6> ../cstrike/dlls/doors.cpp:554 */ -void CBaseDoor::DoorActivate(void) -{ -} - -/* <6a125> ../cstrike/dlls/doors.cpp:588 */ -void CBaseDoor::DoorGoUp(void) -{ -// { -// entvars_t *pevActivator; // 590 -// bool isReversing; // 596 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 604 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 613 -// { -// float sign; // 615 -// { -// class Vector2D toActivator; // 626 -// float loX; // 628 -// float loY; // 629 -// float hiX; // 630 -// float hiY; // 631 -// float momentArmX; // 633 -// float momentArmY; // 634 -// } -// operator*(const Vector *const this, -// float fl); // 712 -// } -// Vector(Vector *const this, -// const Vector &v); // 715 -// } -} - -/* <6a058> ../cstrike/dlls/doors.cpp:282 */ -void func_water(entvars_t *pev) -{ -// GetClassPtr(CBaseDoor *a); // 282 -} - -/* <69f8b> ../cstrike/dlls/doors.cpp:278 */ -void func_door(entvars_t *pev) -{ -// GetClassPtr(CBaseDoor *a); // 278 -} - -/* <69f59> ../cstrike/dlls/cbase.h:800 */ -CBaseDoor *GetClassPtr(CBaseDoor *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <69a4f> ../cstrike/dlls/doors.cpp:201 */ -void CBaseDoor::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 204 -// FStrEq(const char *sz1, -// const char *sz2); // 209 -// KeyValue(CBaseDoor *const this, -// KeyValueData *pkvd); // 201 -// atof(const char *__nptr); // 206 -// atof(const char *__nptr); // 211 -} - -/* <69970> ../cstrike/dlls/doors.cpp:1143 */ -void CMomentaryDoor::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1146 -// FStrEq(const char *sz1, -// const char *sz2); // 1151 -// FStrEq(const char *sz1, -// const char *sz2); // 1156 -// KeyValue(CMomentaryDoor *const this, -// KeyValueData *pkvd); // 1143 -} - -/* <69949> ../cstrike/dlls/doors.cpp:334 */ -void CBaseDoor::Restart(void) -{ -} - -/* <698be> ../cstrike/dlls/doors.cpp:946 */ -void CRotDoor::Restart(void) -{ -// operator*(const Vector ::Restart(// float fl); // 953 -// { -// Vector vecSav; // 967 -// operator*(const Vector *const this, -// float fl); // 970 -// } -} - -/* <697ad> ../cstrike/dlls/doors.cpp:762 */ -void CBaseDoor::DoorGoDown(void) -{ -// { -// bool isReversing; // 765 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 770 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 782 -// Vector(Vector *const this, -// const Vector &v); // 785 -// Vector(Vector *const this, -// const Vector &v); // 783 -// } -} - -/* <6975e> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <6953e> ../cstrike/dlls/doors.cpp:1165 */ -void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// Vector move; // 1172 -// Vector delta; // 1174 -// float speed; // 1175 -// } -// Use(CMomentaryDoor *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1165 -} - -/* <694a5> ../cstrike/dlls/doors.cpp:791 */ -void CBaseDoor::DoorHitBottom(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 795 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 796 -} - -/* <6940c> ../cstrike/dlls/doors.cpp:721 */ -void CBaseDoor::DoorHitTop(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 725 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 726 -} - -/* <693c0> ../cstrike/dlls/doors.cpp:98 */ -void CBaseDoor::Save(CSave &save) -{ -// Save(CBaseDoor *const this, -// class CSave &save); // 98 -} - -/* <69373> ../cstrike/dlls/doors.cpp:1063 */ -void CMomentaryDoor::Save(CSave &save) -{ -// Save(CMomentaryDoor *const this, -// class CSave &save); // 1063 -} - -/* <69327> ../cstrike/dlls/doors.cpp:98 */ -void CBaseDoor::Restore(CRestore &restore) -{ -// Restore(CBaseDoor *const this, -// class CRestore &restore); // 98 -} - -/* <692da> ../cstrike/dlls/doors.cpp:1063 */ -void CMomentaryDoor::Restore(CRestore &restore) -{ -// Restore(CMomentaryDoor *const this, -// class CRestore &restore); // 1063 -} - -/* <69289> ../cstrike/dlls/doors.cpp:350 */ -void CBaseDoor::SetToggleState(int state) -{ -// SetToggleState(CBaseDoor *const this, -// int state); // 350 -} - -/* <6924c> ../cstrike/dlls/doors.cpp:359 */ -void CBaseDoor::Precache(void) -{ -// { -// char *pszSound; // 361 -// } -} - -/* <69177> ../cstrike/dlls/doors.cpp:978 */ -void CRotDoor::Spawn(void) -{ -// operator*(const Vector ::Spawn(// float fl); // 986 -// operator*(const Vector *const this, -// float fl); // 990 -// operator+(const Vector *const this, -// const Vector &v); // 990 -// { -// Vector vecSav; // 1011 -// operator*(const Vector *const this, -// float fl); // 1014 -// } -} - -/* <690bc> ../cstrike/dlls/doors.cpp:285 */ -void CBaseDoor::Spawn(void) -{ -// fabs(double __x); // 312 -// fabs(double __x); // 312 -// fabs(double __x); // 312 -// operator*(const Vector *const this, -// float fl); // 312 -// operator+(const Vector *const this, -// const Vector &v); // 312 -} - -/* <69001> ../cstrike/dlls/doors.cpp:1065 */ -void CMomentaryDoor::Spawn(void) -{ -// fabs(double __x); // 1082 -// fabs(double __x); // 1082 -// fabs(double __x); // 1082 -// operator*(const Vector *const this, -// float fl); // 1082 -// operator+(const Vector *const this, -// const Vector &v); // 1082 -} - -/* <68fcc> ../cstrike/dlls/doors.cpp:1028 */ -void CRotDoor::SetToggleState(int state) -{ -} - -/* <68fa5> ../cstrike/dlls/doors.cpp:1096 */ -void CMomentaryDoor::Precache(void) -{ -} - -/* <68f7f> ../cstrike/dlls/doors.cpp:1047 */ -void CMomentaryDoor::ObjectCaps(void) -{ -} - -/* <68f59> ../cstrike/dlls/doors.cpp:45 */ -void CBaseDoor::ObjectCaps(void) -{ -} - -/* <68f33> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <68f0d> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <68ed8> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <68eac> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <68e71> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <68c97> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <68c71> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <68c4b> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <68c16> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <68be1> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <68bbb> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <68b95> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <68b6f> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <68b49> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <68b22> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <68afc> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <68ad6> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <68ab0> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <68a7c> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <68a56> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <68a30> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <689fc> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <689d6> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <68918> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <688e4> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <688b0> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <6884f> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <6880d> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <687e7> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <687b5> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <68775> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <6874f> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <6871b> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <686f5> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <686cf> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <686a9> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <6862b> ../cstrike/dlls/util.h:575 */ -inline void STOP_SOUND(edict_t *entity, int channel, const char *sample) -{ -} - -/* <68612> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <68561> ../cstrike/dlls/doors.cpp:112 */ -void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton) -{ -// { -// float flsoundwait; // 118 -// { -// int fplaysound; // 127 -// int fplaysentence; // 128 -// float fvol; // 129 -// { -// int iprev; // 148 -// } -// } -// { -// int fplaysound; // 164 -// int fplaysentence; // 165 -// float fvol; // 166 -// { -// int iprev; // 184 -// } -// } -// } -} - -/* <6852f> ../cstrike/dlls/cbase.h:800 */ -CMomentaryDoor *GetClassPtr(CMomentaryDoor *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <68513> ../cstrike/dlls/doors.cpp:1039 */ -inline void CMomentaryDoor::CMomentaryDoor(void) -{ -} - -/* <684e1> ../cstrike/dlls/cbase.h:800 */ -CRotDoor *GetClassPtr(CRotDoor *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <684c0> ../cstrike/dlls/doors.cpp:935 */ -inline void CRotDoor::CRotDoor(void) -{ -} - -/* <6846f> ../cstrike/dlls/doors.cpp:817 */ -void CBaseDoor::Blocked(CBaseEntity *pOther) -{ -// { -// edict_t *pentTarget; // 819 -// class CBaseDoor *pDoor; // 820 -// float const checkBlockedInterval; // 827 -// } -} - -/* <6840f> ../cstrike/dlls/doors.cpp:34 */ -inline void CBaseDoor::CBaseDoor(void) -{ -} - -/* <683b0> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <68389> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <6831a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <682db> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <682a8> ../cstrike/dlls/doors.cpp:508 */ -void CBaseDoor::DoorTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 510 -// } -} - -/* <68272> ../cstrike/dlls/doors.cpp:554 */ -void CBaseDoor::DoorActivate(void) -{ -} - -/* <6824c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <68233> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <68215> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <681a9> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <6818b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <6811c> ../cstrike/dlls/doors.cpp:1165 */ -void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// Vector move; // 1172 -// Vector delta; // 1174 -// float speed; // 1175 -// } -} - -/* <680cb> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <68062> ../cstrike/dlls/doors.cpp:201 */ -void CBaseDoor::KeyValue(KeyValueData *pkvd) -{ -} - -/* <6803d> ../cstrike/dlls/doors.cpp:1143 */ -void CMomentaryDoor::KeyValue(KeyValueData *pkvd) -{ -} - -/* <67fbd> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <67f50> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <67f06> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <67ed2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <67eab> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <67e7f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <67e61> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <67e43> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <67e1a> ../cstrike/dlls/doors.cpp:98 */ -void CBaseDoor::Save(CSave &save) -{ -} - -/* <67df0> ../cstrike/dlls/doors.cpp:1063 */ -void CMomentaryDoor::Save(CSave &save) -{ -} - -/* <67dc7> ../cstrike/dlls/doors.cpp:98 */ -void CBaseDoor::Restore(CRestore &restore) -{ -} - -/* <67d98> ../cstrike/dlls/doors.cpp:1063 */ -void CMomentaryDoor::Restore(CRestore &restore) -{ -} - -/* <67d6e> ../cstrike/dlls/doors.cpp:350 */ -void CBaseDoor::SetToggleState(int state) -{ -} - -/* <62f3e> ../cstrike/dlls/combat.cpp:2197 */ -void CBaseMonster::BloodSplat(Vector &vecSrc, Vector &vecDir, int HitLocation, int iVelocity) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2201 -} - -/* <62e0e> ../cstrike/dlls/combat.cpp:2145 */ -void CBaseMonster::MakeDamageBloodDecal(int cCount, float flNoise, TraceResult *ptr, Vector &vecDir) -{ -// { -// TraceResult Bloodtr; // 2148 -// Vector vecTraceDir; // 2149 -// int i; // 2150 -// operator*(const Vector *const this, -// float fl); // 2174 -// operator+(const Vector *const this, -// const Vector &v); // 2174 -// } -} - -/* <62709> ../cstrike/dlls/combat.cpp:1869 */ -void CBaseEntity::FireBullets3(Vector vecSrc, Vector vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand) -{ -// { -// int iOriginalPenetration; // 1871 -// int iPenetrationPower; // 1872 -// float flPenetrationDistance; // 1873 -// int iCurrentDamage; // 1874 -// float flCurrentDistance; // 1875 -// TraceResult tr; // 1876 -// TraceResult tr2; // 1876 -// Vector vecRight; // 1877 -// Vector vecUp; // 1878 -// class CBaseEntity *pEntity; // 1879 -// bool bHitMetal; // 1880 -// int iSparksAmount; // 1881 -// float x; // 1901 -// float y; // 1901 -// float z; // 1901 -// Vector vecDir; // 1920 -// Vector vecEnd; // 1925 -// Vector vecOldSrc; // 1926 -// Vector vecNewSrc; // 1927 -// float flDamageModifier; // 1931 -// Vector(Vector *const this, -// const Vector &v); // 1877 -// Vector(Vector *const this, -// const Vector &v); // 1878 -// operator*(float fl, -// const Vector &v); // 1922 -// operator*(float fl, -// const Vector &v); // 1922 -// operator+(const Vector *const this, -// const Vector &v); // 1922 -// operator+(const Vector *const this, -// const Vector &v); // 1922 -// operator*(const Vector *const this, -// float fl); // 1929 -// operator+(const Vector *const this, -// const Vector &v); // 1929 -// { -// char cTextureType; // 1946 -// bool bSparks; // 1947 -// Vector(Vector *const this, -// const Vector &v); // 1946 -// Vector(Vector *const this, -// const Vector &v); // 1946 -// Instance(edict_t *pent); // 1984 -// VARS(edict_t *pent); // 2023 -// operator*(const Vector *const this, -// float fl); // 2057 -// operator+(const Vector *const this, -// const Vector &v); // 2057 -// operator*(const Vector *const this, -// float fl); // 2059 -// operator+(const Vector *const this, -// const Vector &v); // 2059 -// Vector(Vector *const this, -// const Vector &v); // 2060 -// operator*(const Vector *const this, -// float fl); // 2037 -// operator+(const Vector *const this, -// const Vector &v); // 2037 -// operator*(const Vector *const this, -// float fl); // 2039 -// operator+(const Vector *const this, -// const Vector &v); // 2039 -// Vector(Vector *const this, -// const Vector &v); // 2040 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 2002 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 2004 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2070 -// } -} - -/* <62693> ../cstrike/dlls/combat.cpp:1856 */ -/* linkage=_Z4vstrPf */ -char *vstr(float *v) -{ -// { -// int idx; // 1858 -// char string; // 1859 -// } -} - -/* <61df9> ../cstrike/dlls/combat.cpp:1704 */ -void CBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker) -{ -// { -// int tracerCount; // 1706 -// int tracer; // 1707 -// TraceResult tr; // 1708 -// Vector vecRight; // 1709 -// Vector vecUp; // 1710 -// bool m_bCreatedShotgunSpark; // 1711 -// Vector(Vector *const this, -// const Vector &v); // 1709 -// Vector(Vector *const this, -// const Vector &v); // 1710 -// { -// ULONG iShot; // 1722 -// { -// int spark; // 1724 -// float x; // 1727 -// float y; // 1727 -// float z; // 1727 -// Vector vecDir; // 1734 -// Vector vecEnd; // 1737 -// operator*(float fl, -// const Vector &v); // 1736 -// operator*(float fl, -// const Vector &v); // 1736 -// operator+(const Vector *const this, -// const Vector &v); // 1736 -// operator+(const Vector *const this, -// const Vector &v); // 1736 -// operator*(const Vector *const this, -// float fl); // 1739 -// operator+(const Vector *const this, -// const Vector &v); // 1739 -// { -// Vector vecTracerSrc; // 1745 -// operator*(const Vector *const this, -// float fl); // 1749 -// operator*(const Vector *const this, -// float fl); // 1749 -// operator+(const Vector *const this, -// const Vector &v); // 1749 -// operator+(const Vector *const this, -// const Vector &v); // 1749 -// operator+(const Vector *const this, -// const Vector &v); // 1749 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1765 -// } -// { -// class CBaseEntity *pEntity; // 1780 -// Instance(edict_t *pent); // 1780 -// Vector(Vector *const this, -// const Vector &v); // 1784 -// Vector(Vector *const this, -// const Vector &v); // 1786 -// Vector(Vector *const this, -// const Vector &v); // 1786 -// { -// float flDamage; // 1802 -// Vector(Vector *const this, -// const Vector &v); // 1793 -// Vector(Vector *const this, -// const Vector &v); // 1830 -// Vector(Vector *const this, -// const Vector &v); // 1822 -// Vector(Vector *const this, -// const Vector &v); // 1824 -// Vector(Vector *const this, -// const Vector &v); // 1824 -// Vector(Vector *const this, -// const Vector &v); // 1814 -// Vector(Vector *const this, -// const Vector &v); // 1816 -// Vector(Vector *const this, -// const Vector &v); // 1816 -// Vector(Vector *const this, -// const Vector &v); // 1806 -// Vector(Vector *const this, -// const Vector &v); // 1810 -// Vector(Vector *const this, -// const Vector &v); // 1797 -// Vector(Vector *const this, -// const Vector &v); // 1839 -// Vector(Vector *const this, -// const Vector &v); // 1840 -// Vector(Vector *const this, -// const Vector &v); // 1840 -// FNullEnt(const edict_t *pent); // 1842 -// VARS(edict_t *pent); // 1842 -// Vector(Vector *const this, -// const Vector &v); // 1833 -// Vector(Vector *const this, -// const Vector &v); // 1833 -// } -// } -// Vector(Vector *const this, -// const Vector &v); // 1851 -// Vector(Vector *const this, -// const Vector &v); // 1851 -// } -// } -// } -} - -/* <61ce5> ../cstrike/dlls/combat.cpp:1647 */ -void CBaseMonster::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// Vector vecOrigin; // 1684 -// int blood; // 1687 -// operator*(const Vector *const this, -// float fl); // 1684 -// operator-(const Vector *const this, -// const Vector &v); // 1684 -// Vector(Vector *const this, -// const Vector &v); // 1691 -// } -} - -/* <61be6> ../cstrike/dlls/combat.cpp:1517 */ -void CBaseMonster::FInViewCone(Vector *pOrigin) -{ -// { -// class Vector2D vec2LOS; // 1519 -// float flDot; // 1520 -// operator-(const Vector *const this, -// const Vector &v); // 1524 -// Normalize(const class Vector2D *const this); // 1525 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 1527 -// } -} - -/* <61ae6> ../cstrike/dlls/combat.cpp:1490 */ -void CBaseMonster::FInViewCone(CBaseEntity *pEntity) -{ -// { -// class Vector2D vec2LOS; // 1492 -// float flDot; // 1493 -// operator-(const Vector *const this, -// const Vector &v); // 1497 -// Normalize(const class Vector2D *const this); // 1498 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 1500 -// } -} - -/* <61949> ../cstrike/dlls/combat.cpp:1454 */ -void CBaseMonster::CheckTraceHullAttack(float flDist, int iDamage, int iDmgType) -{ -// { -// TraceResult tr; // 1456 -// Vector vecStart; // 1463 -// Vector vecEnd; // 1465 -// Vector(Vector *const this, -// const Vector &v); // 1463 -// operator*(const Vector *const this, -// float fl); // 1465 -// operator+(const Vector *const this, -// const Vector &v); // 1465 -// { -// class CBaseEntity *pEntity; // 1471 -// Instance(edict_t *pent); // 1471 -// } -// } -} - -/* <61174> ../cstrike/dlls/combat.cpp:1044 */ -/* linkage=_Z11RadiusFlash6VectorP9entvars_sS1_fii */ -void RadiusFlash(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType) -{ -// { -// class CBaseEntity *pEntity; // 1046 -// TraceResult tr; // 1047 -// float flAdjustedDamage; // 1048 -// float falloff; // 1048 -// Vector vecSpot; // 1049 -// float flRadius; // 1050 -// int bInWater; // 1058 -// edict(CBaseEntity *const this); // 1085 -// { -// TraceResult tr2; // 1088 -// Vector vecLOS; // 1110 -// float flDot; // 1111 -// float fadeTime; // 1120 -// float fadeHold; // 1120 -// int alpha; // 1121 -// class CBasePlayer *pPlayer; // 1137 -// float currentHoldTime; // 1140 -// operator-(const Vector *const this, -// const Vector &v); // 1102 -// Length(const Vector *const this); // 1102 -// operator+(const Vector *const this, -// const Vector &v); // 1115 -// operator-(const Vector *const this, -// const Vector &v); // 1115 -// DotProduct(Vector &a, -// const Vector &b); // 1117 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1157 -// { -// int i; // 1160 -// { -// class CBasePlayer *pObserver;// 1162 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1166 -// } -// } -// } -// } -} - -/* <61120> ../cstrike/dlls/combat.cpp:1027 */ -void CBaseMonster::DamageForce(float damage) -{ -// { -// float force; // 1029 -// } -} - -/* <60d7a> ../cstrike/dlls/combat.cpp:845 */ -void CBaseMonster::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// float flTake; // 847 -// Vector vecDir; // 848 -// FNullEnt(entvars_t *pev); // 872 -// { -// class CBaseEntity *pInflictor; // 874 -// Instance(entvars_t *pev); // 874 -// operator-(const Vector *const this, -// const Vector &v); // 877 -// operator-(const Vector *const this, -// const Vector &v); // 877 -// Normalize(const Vector *const this); // 877 -// Normalize(const Vector *const this); // 878 -// } -// FNullEnt(entvars_t *pev); // 939 -// Vector(Vector *const this, -// const Vector &v); // 957 -// SetConditions(CBaseMonster *const this, -// int iConditions); // 964 -// SetConditions(CBaseMonster *const this, -// int iConditions); // 969 -// SetConditions(CBaseMonster *const this, -// int iConditions); // 912 -// operator*(const Vector *const this, -// float fl); // 954 -// operator+(const Vector *const this, -// const Vector &v); // 954 -// HasConditions(CBaseMonster *const this, -// int iConditions); // 947 -// } -} - -/* <60b32> ../cstrike/dlls/combat.cpp:981 */ -void CBaseMonster::DeadTakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// Vector vecDir; // 983 -// FNullEnt(entvars_t *pev); // 987 -// { -// class CBaseEntity *pInflictor; // 989 -// Instance(entvars_t *pev); // 989 -// operator-(const Vector *const this, -// const Vector &v); // 992 -// operator-(const Vector *const this, -// const Vector &v); // 992 -// Normalize(const Vector *const this); // 992 -// Normalize(const Vector *const this); // 993 -// } -// } -} - -/* <60aea> ../cstrike/dlls/combat.cpp:815 */ -void CBaseMonster::TakeHealth(float flHealth, int bitsDamageType) -{ -} - -/* <60a59> ../cstrike/dlls/combat.cpp:310 */ -void CBaseMonster::GibMonster(void) -{ -// { -// TraceResult tr; // 312 -// BOOL gibbed; // 313 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 315 -// } -} - -/* <606c8> ../cstrike/dlls/combat.cpp:190 */ -void SpawnRandomGibs(entvars_t *pevVictim, int human, int cGibs) -{ -// { -// int cSplat; // 192 -// { -// class CGib *pGib; // 196 -// operator*(const Vector *const this, -// float fl); // 227 -// operator*(const Vector *const this, -// float fl); // 234 -// Instance(entvars_t *pev); // 240 -// operator*(const Vector *const this, -// float fl); // 244 -// operator*(const Vector *const this, -// float fl); // 252 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 256 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 256 -// LimitVelocity(CGib *const this); // 258 -// GetClassPtr(CGib *a); // 196 -// operator*(const Vector *const this, -// float fl); // 248 -// } -// } -} - -/* <60320> ../cstrike/dlls/combat.cpp:63 */ -void SpawnStickyGibs(entvars_t *pevVictim, Vector vecOrigin, int cGibs) -{ -// { -// int i; // 65 -// { -// class CGib *pGib; // 75 -// GetClassPtr(CGib *a); // 75 -// operator*(const Vector *const this, -// float fl); // 93 -// operator*(const Vector *const this, -// float fl); // 100 -// Instance(entvars_t *pev); // 106 -// operator*(const Vector *const this, -// float fl); // 110 -// operator*(const Vector *const this, -// float fl); // 118 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 124 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 124 -// LimitVelocity(CGib *const this); // 128 -// operator*(const Vector *const this, -// float fl); // 114 -// } -// } -} - -/* <5ff7f> ../cstrike/dlls/combat.cpp:132 */ -void SpawnHeadGib(entvars_t *pevVictim) -{ -// { -// class CGib *pGib; // 134 -// GetClassPtr(CGib *a); // 134 -// { -// edict_t *pentPlayer; // 151 -// operator+(const Vector *const this, -// const Vector &v); // 149 -// { -// entvars_t *pevPlayer; // 156 -// operator+(const Vector *const this, -// const Vector &v); // 159 -// operator-(const Vector *const this, -// const Vector &v); // 159 -// Normalize(const Vector *const this); // 159 -// } -// edict(CBaseEntity *const this); // 151 -// Instance(entvars_t *pev); // 172 -// operator*(const Vector *const this, -// float fl); // 184 -// operator*(const Vector *const this, -// float fl); // 176 -// operator*(const Vector *const this, -// float fl); // 180 -// } -// LimitVelocity(CGib *const this); // 187 -// } -} - -/* <5fbee> ../cstrike/dlls/combat.cpp:190 */ -void SpawnRandomGibs(entvars_t *pevVictim, int cGibs, int human) -{ -// { -// int cSplat; // 192 -// { -// class CGib *pGib; // 196 -// operator*(const Vector *const this, -// float fl); // 227 -// operator*(const Vector *const this, -// float fl); // 234 -// Instance(entvars_t *pev); // 240 -// operator*(const Vector *const this, -// float fl); // 244 -// operator*(const Vector *const this, -// float fl); // 252 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 256 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 256 -// LimitVelocity(CGib *const this); // 258 -// GetClassPtr(CGib *a); // 196 -// operator*(const Vector *const this, -// float fl); // 248 -// } -// } -} - -/* <5fb0b> ../cstrike/dlls/combat.cpp:789 */ -void CGib::Spawn(const char *szGibModel) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 800 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 803 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 803 -} - -/* <5f938> ../cstrike/dlls/combat.cpp:598 */ -void CBaseMonster::Killed(entvars_t *pevAttacker, int iGib) -{ -// { -// unsigned int cCount; // 600 -// BOOL fDone; // 601 -// class CBaseEntity *pOwner; // 619 -// HasMemory(CBaseMonster *const this, -// int iMemory); // 603 -// ShouldGibMonster(CBaseMonster *const this, -// int iGib); // 605 -// Remember(CBaseMonster *const this, -// int iMemory); // 610 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 613 -// SetConditions(CBaseMonster *const this, -// int iConditions); // 616 -// Instance(edict_t *pent); // 619 -// ShouldGibMonster(CBaseMonster *const this, -// int iGib); // 625 -// } -} - -/* <5f8f8> ../cstrike/dlls/combat.cpp:551 */ -void CBaseMonster::CallGibMonster(void) -{ -// { -// BOOL fade; // 553 -// } -} - -/* <5f8cc> ../cstrike/dlls/combat.cpp:542 */ -void CBaseMonster::ShouldGibMonster(int iGib) -{ -} - -/* <5f8a6> ../cstrike/dlls/combat.cpp:525 */ -void CBaseMonster::BecomeDead(void) -{ -} - -/* <5f848> ../cstrike/dlls/combat.cpp:476 */ -void CBaseMonster::GetSmallFlinchActivity(void) -{ -// { -// Activity flinchActivity; // 478 -// BOOL fTriedDirection; // 479 -// float flDot; // 480 -// } -} - -/* <5f65e> ../cstrike/dlls/combat.cpp:355 */ -void CBaseMonster::GetDeathActivity(void) -{ -// { -// Activity deathActivity; // 357 -// BOOL fTriedDirection; // 358 -// float flDot; // 359 -// TraceResult tr; // 360 -// Vector vecSrc; // 361 -// operator*(const Vector *const this, -// float fl); // 375 -// DotProduct(Vector &a, -// const Vector &b); // 375 -// edict(CBaseEntity *const this); // 461 -// operator*(const Vector *const this, -// float fl); // 461 -// operator-(const Vector *const this, -// const Vector &v); // 461 -// edict(CBaseEntity *const this); // 450 -// operator*(const Vector *const this, -// float fl); // 450 -// operator+(const Vector *const this, -// const Vector &v); // 450 -// } -} - -/* <5f60a> ../cstrike/dlls/combat.cpp:295 */ -void CBaseMonster::FadeMonster(void) -{ -// StopAnimation(CBaseMonster *const this); // 297 -// SUB_StartFadeOut(CBaseEntity *const this); // 303 -} - -/* <5f5ca> ../cstrike/dlls/combat.cpp:278 */ -void CBaseMonster::HasAlienGibs(void) -{ -// { -// int myClass; // 280 -// } -} - -/* <5f58a> ../cstrike/dlls/combat.cpp:263 */ -void CBaseMonster::HasHumanGibs(void) -{ -// { -// int myClass; // 265 -// } -} - -/* <5f4cb> ../cstrike/dlls/combat.cpp:52 */ -void CGib::LimitVelocity(void) -{ -// { -// float length; // 54 -// Length(const Vector *const this); // 54 -// } -// LimitVelocity(CGib *const this); // 52 -} - -/* <5f2d3> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <5f152> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <5f042> ../cstrike/dlls/combat.cpp:1185 */ -void GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity) -{ -// { -// float retval; // 1187 -// TraceResult tr; // 1189 -// float const topOfHead; // 1204 -// Vector spot; // 1216 -// class Vector2D dir; // 1232 -// float const standFeet; // 1205 -// float const crouchFeet; // 1206 -// class Vector2D perp; // 1234 -// float const edgeOffset; // 1235 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1216 -// NormalizeInPlace(Vector2D *const this); // 1233 -// } -} - -/* <5eee0> ../cstrike/dlls/combat.cpp:718 */ -void CGib::BounceGibTouch(CBaseEntity *pOther) -{ -// { -// Vector vecSpot; // 720 -// TraceResult tr; // 721 -// operator*(const Vector *const this, -// float fl); // 728 -// } -// BounceGibTouch(CGib *const this, -// class CBaseEntity *pOther); // 718 -} - -/* <5ed6d> ../cstrike/dlls/combat.cpp:761 */ -void CGib::StickyGibTouch(CBaseEntity *pOther) -{ -// { -// Vector vecSpot; // 763 -// TraceResult tr; // 764 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 769 -// } -// StickyGibTouch(CGib *const this, -// class CBaseEntity *pOther); // 761 -} - -/* <5ecb4> ../cstrike/dlls/combat.cpp:1543 */ -void CBaseEntity::FVisible(CBaseEntity *pEntity) -{ -// { -// TraceResult tr; // 1545 -// Vector vecLookerOrigin; // 1546 -// Vector vecTargetOrigin; // 1547 -// } -// FVisible(CBaseEntity *const this, -// class CBaseEntity *pEntity); // 1543 -} - -/* <5eb17> ../cstrike/dlls/combat.cpp:2075 */ -void CBaseEntity::TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// TraceResult Bloodtr; // 2087 -// Vector vecTraceDir; // 2088 -// float flNoise; // 2089 -// int cCount; // 2090 -// int i; // 2091 -// } -// TraceBleed(CBaseEntity *const this, -// float flDamage, -// Vector vecDir, -// TraceResult *ptr, -// int bitsDamageType); // 2075 -} - -/* <5eab1> ../cstrike/dlls/combat.cpp:688 */ -void CGib::WaitTillLand(void) -{ -// operator==(const Vector ::WaitTillLand(// const Vector &v); // 696 -// WaitTillLand(CGib *const this); // 688 -} - -/* <5ea72> ../cstrike/dlls/combat.cpp:667 */ -void CBaseEntity::SUB_FadeOut(void) -{ -// SUB_FadeOut(CBaseEntity *const this); // 667 -} - -/* <5ea1f> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <5e9bb> ../cstrike/dlls/combat.cpp:1576 */ -void CBaseEntity::FVisible(Vector &vecOrigin) -{ -// { -// TraceResult tr; // 1578 -// Vector vecLookerOrigin; // 1579 -// } -} - -/* <5e872> ../cstrike/dlls/combat.cpp:1600 */ -void CBaseEntity::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// Vector vecOrigin; // 1602 -// operator*(const Vector *const this, -// float fl); // 1602 -// { -// int blood; // 1608 -// Vector(Vector *const this, -// const Vector &v); // 1612 -// Vector(Vector *const this, -// const Vector &v); // 1613 -// } -// operator-(const Vector *const this, -// const Vector &v); // 1602 -// } -} - -/* <5e84e> ../cstrike/dlls/combat.cpp:652 */ -void CBaseEntity::SUB_StartFadeOut(void) -{ -} - -/* <5e80f> ../cstrike/dlls/monsters.h:70 */ -void CGib::ObjectCaps(void) -{ -} - -/* <5e7e9> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <5e7ac> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <5e5b7> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <5e591> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <5e56b> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <5e535> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <5e4d5> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <5e49f> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <5e479> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <5e453> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <5e42d> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <5e407> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <5e3df> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <5e3b9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <5e393> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <5e36d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <5e338> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <5e312> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <5e2ec> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <5e2b8> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <5e292> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <5e1f8> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <5e1a8> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <5e174> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <5e140> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <5e0df> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <5e09d> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <5e077> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <5e051> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <5e01f> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <5dfeb> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <5dfc5> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <5df91> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <5df6b> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <5df45> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <5df11> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <5deeb> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <5dec5> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <5de9f> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <5de08> ../cstrike/dlls/combat.cpp:1185 */ -float GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity) -{ -// { -// float retval; // 1187 -// TraceResult tr; // 1189 -// float const topOfHead; // 1204 -// float const standFeet; // 1205 -// float const crouchFeet; // 1206 -// Vector spot; // 1216 -// class Vector2D dir; // 1232 -// class Vector2D perp; // 1234 -// float const edgeOffset; // 1235 -// } -} - -/* <5ddd6> ../cstrike/dlls/cbase.h:800 */ -CGib *GetClassPtr(CGib *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <5dda5> ../cstrike/dlls/vector.h:35 */ -inline void Normalize(const class Vector2D *const this) -{ -// { -// class Vector2D vec2; // 37 -// float flLen; // 39 -// } -} - -/* <5dcf9> ../cstrike/dlls/combat.cpp:1349 */ -void RadiusDamage2(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) -{ -// { -// class CBaseEntity *pEntity; // 1351 -// TraceResult tr; // 1352 -// float flAdjustedDamage; // 1353 -// float falloff; // 1353 -// Vector vecSpot; // 1354 -// int bInWater; // 1362 -// } -} - -/* <5dc27> ../cstrike/dlls/combat.cpp:1262 */ -void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) -{ -// { -// class CBaseEntity *pEntity; // 1264 -// TraceResult tr; // 1265 -// float flAdjustedDamage; // 1266 -// float falloff; // 1266 -// Vector vecSpot; // 1267 -// int bInWater; // 1275 -// { -// bool useLOS; // 1300 -// float damageRatio; // 1305 -// float length; // 1308 -// } -// } -} - -/* <5dbdb> ../cstrike/dlls/combat.cpp:190 */ -void SpawnRandomGibs(entvars_t *pevVictim, int cGibs, int human) -{ -// { -// int cSplat; // 192 -// { -// class CGib *pGib; // 196 -// } -// } -} - -/* <5dbc0> ../cstrike/dlls/monsters.h:61 */ -inline void CGib::CGib(void) -{ -} - -/* <5db84> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <5daf8> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <5da83> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <5da42> ../cstrike/dlls/util.h:67 */ -inline void MAKE_STRING_CLASS(const char *str, entvars_t *pev) -{ -} - -/* <5d9d2> ../cstrike/dlls/combat.cpp:542 */ -void CBaseMonster::ShouldGibMonster(int iGib) -{ -} - -/* <5d9a4> ../cstrike/dlls/vector.h:185 */ -inline float DotProduct(Vector &a, Vector &b) -{ -} - -/* <5d97e> ../cstrike/dlls/combat.cpp:52 */ -void CGib::LimitVelocity(void) -{ -// { -// float length; // 54 -// } -} - -/* <5d960> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5d92f> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5d916> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5d8fd> ../cstrike/dlls/basemonster.h:78 */ -inline void CBaseMonster::StopAnimation(void) -{ -} - -/* <5d8d9> ../cstrike/dlls/basemonster.h:74 */ -inline void CBaseMonster::HasMemory( int iMemory) -{ -} - -/* <5d8b5> ../cstrike/dlls/basemonster.h:72 */ -inline void CBaseMonster::Remember( int iMemory) -{ -} - -/* <5d891> ../cstrike/dlls/basemonster.h:69 */ -inline void CBaseMonster::HasConditions( int iConditions) -{ -} - -/* <5d868> ../cstrike/dlls/basemonster.h:67 */ -inline void CBaseMonster::SetConditions( int iConditions) -{ -} - -/* <5d3b0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5d305> ../cstrike/dlls/combat.cpp:718 */ -void CGib::BounceGibTouch(CBaseEntity *pOther) -{ -// { -// Vector vecSpot; // 720 -// TraceResult tr; // 721 -// { -// float volume; // 748 -// float zvel; // 749 -// } -// } -} - -/* <5d2cd> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5d2a8> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <5d255> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5d217> ../cstrike/dlls/combat.cpp:761 */ -void CGib::StickyGibTouch(CBaseEntity *pOther) -{ -// { -// Vector vecSpot; // 763 -// TraceResult tr; // 764 -// } -} - -/* <5d0a1> ../cstrike/dlls/combat.cpp:2075 */ -void CBaseEntity::TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// TraceResult Bloodtr; // 2087 -// Vector vecTraceDir; // 2088 -// float flNoise; // 2089 -// int cCount; // 2090 -// int i; // 2091 -// } -} - -/* <5d053> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <5d02c> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5d005> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5cfbb> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5cf94> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5cf4a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5cf24> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <5cef0> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5ced0> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <5ceb2> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <5ce87> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <5ce69> ../cstrike/dlls/vector.h:32 */ -inline void Vector2D::Length(void) -{ -} - -/* <5ce4b> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <5ce2d> ../cstrike/dlls/combat.cpp:667 */ -void CBaseEntity::SUB_FadeOut(void) -{ -} - -/* <4c6c1> ../cstrike/dlls/client.cpp:3234 */ -/* linkage=_Z13ClientCommandP7edict_s */ -void ClientCommand(edict_t *pEntity) -{ -// { -// const char *pcmd; // 3236 -// const char *pstr; // 3237 -// class CHalfLifeMultiplay *mp; // 3239 -// entvars_t *pev; // 3245 -// class CBasePlayer *player; // 3246 -// CMD_ARGV(int i); // 3236 -// FStrEq(const char *sz1, -// const char *sz2); // 3248 -// FStrEq(const char *sz1, -// const char *sz2); // 3256 -// FStrEq(const char *sz1, -// const char *sz2); // 3264 -// FStrEq(const char *sz1, -// const char *sz2); // 3273 -// { -// int iVoteID; // 3294 -// int iVoteFail; // 3295 -// int iNumArgs; // 3296 -// const char *pszArg1; // 3297 -// int iVoteLength; // 3298 -// class CBaseEntity *pKickEntity; // 3332 -// class CBasePlayer *pKickPlayer; // 3342 -// CMD_ARGC(void); // 3296 -// CMD_ARGV(int i); // 3297 -// atoi(const char *__nptr); // 3309 -// CountTeamPlayers(int iTeam); // 3326 -// } -// FStrEq(const char *sz1, -// const char *sz2); // 3363 -// FStrEq(const char *sz1, -// const char *sz2); // 3371 -// { -// int iFailed; // 3377 -// int iVote; // 3406 -// CMD_ARGC(void); // 3400 -// CMD_ARGV(int i); // 3406 -// atoi(const char *__nptr); // 3406 -// } -// FStrEq(const char *sz1, -// const char *sz2); // 3448 -// { -// int iTimeRemaining; // 3454 -// int iMinutes; // 3458 -// int iSeconds; // 3458 -// char secs; // 3462 -// char *temp; // 3463 -// } -// FStrEq(const char *sz1, -// const char *sz2); // 3488 -// FStrEq(const char *sz1, -// const char *sz2); // 3496 -// IsObserver(CBasePlayer *const this); // 3930 -// atoi(const char *__nptr); // 3932 -// IsObserver(CBasePlayer *const this); // 3937 -// { -// int slot; // 3966 -// atoi(const char *__nptr); // 3966 -// } -// { -// int i; // 4037 -// { -// class CBasePlayer *pObserver; // 4039 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4042 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4043 -// } -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4030 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4031 -// { -// int i; // 4059 -// { -// class CBasePlayer *pObserver; // 4061 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4064 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4065 -// } -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4052 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4053 -// strstr(const char *__haystack, -// const char *__needle); // 4114 -// { -// bool oldval; // 4234 -// } -// { -// bool oldval; // 4246 -// } -// { -// char command; // 4270 -// } -// { -// bool oldval; // 4221 -// } -// { -// bool oldval; // 4210 -// { -// int arg; // 4205 -// } -// } -// { -// int slot; // 3996 -// atoi(const char *__nptr); // 3996 -// } -// { -// float val; // 3925 -// atof(const char *__nptr); // 3925 -// SetObserverAutoDirector(CBasePlayer *const this, -// bool val); // 3926 -// } -// { -// int mode; // 3901 -// atoi(const char *__nptr); // 3901 -// IsObserver(CBasePlayer *const this); // 3903 -// { -// int gmsgADStop; // 3918 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3919 -// } -// } -// { -// int slot; // 3523 -// atoi(const char *__nptr); // 3523 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3504 -// } -} - -/* <4c4ef> ../cstrike/dlls/client.cpp:494 */ -/* linkage=_Z15ProcessKickVoteP11CBasePlayerS0_ */ -void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer) -{ -// { -// class CBaseEntity *pTempEntity; // 500 -// class CBasePlayer *pTempPlayer; // 501 -// int iValidVotes; // 502 -// int iVoteID; // 503 -// int iVotesNeeded; // 504 -// float fKickPercent; // 505 -// int iTeamCount; // 507 -// CountTeamPlayers(int iTeam); // 507 -// edict(CBaseEntity *const this); // 560 -// FNullEnt(const edict_t *pent); // 560 -// edict(CBaseEntity *const this); // 517 -// FNullEnt(const edict_t *pent); // 517 -// } -} - -/* <4c477> ../cstrike/dlls/client.cpp:306 */ -/* linkage=_Z7respawnP9entvars_si */ -void respawn(entvars_t *pev, BOOL fCopyCorpse) -{ -// { -// class CHalfLifeMultiplay *mp; // 319 -// class CBasePlayer *pPlayer; // 322 -// MarkSpawnSkipped(CHalfLifeMultiplay *const this); // 321 -// } -} - -/* <4c3c5> ../cstrike/dlls/client.cpp:414 */ -int CountTeams(void) -{ -// { -// int iNumCT; // 416 -// int iNumTerrorist; // 416 -// class CBaseEntity *pPlayer; // 421 -// class CBasePlayer *player; // 422 -// edict(CBaseEntity *const this); // 425 -// FNullEnt(const edict_t *pent); // 425 -// } -} - -/* <4c2be> ../cstrike/dlls/client.cpp:443 */ -/* linkage=_Z11ListPlayersP11CBasePlayer */ -void ListPlayers(CBasePlayer *current) -{ -// { -// class CBaseEntity *pPlayer; // 445 -// class CBasePlayer *player; // 446 -// char message; // 447 -// char cNumber; // 448 -// int iUserID; // 449 -// edict(CBaseEntity *const this); // 454 -// FNullEnt(const edict_t *pent); // 454 -// edict(CBaseEntity *const this); // 460 -// } -} - -/* <4c200> ../cstrike/dlls/client.cpp:475 */ -int CountTeamPlayers(int iTeam) -{ -// { -// class CBaseEntity *pPlayer; // 477 -// int i; // 478 -// } -} - -/* <4c084> ../cstrike/dlls/client.cpp:661 */ -/* linkage=_Z17ClientPutInServerP7edict_s */ -void ClientPutInServer(edict_t *pEntity) -{ -// { -// class CBasePlayer *pPlayer; // 663 -// class CBaseEntity *Target; // 664 -// Vector CamAngles; // 665 -// class CHalfLifeMultiplay *mp; // 666 -// entvars_t *pev; // 668 -// char sName; // 777 -// CheckStartMoney(void); // 696 -// { -// char *pApersand; // 781 -// } -// operator-(const Vector *const this, -// const Vector &v); // 761 -// Normalize(const Vector *const this); // 762 -// } -} - -/* <4bbff> ../cstrike/dlls/client.cpp:814 */ -/* linkage=_Z8Host_SayP7edict_si */ -void Host_Say(edict_t *pEntity, int teamonly) -{ -// { -// class CBasePlayer *client; // 816 -// int j; // 817 -// char *p; // 818 -// char text; // 819 -// char szTemp; // 820 -// const char *cpSay; // 821 -// const char *cpSayTeam; // 822 -// const char *pcmd; // 823 -// bool bSenderDead; // 824 -// entvars_t *pev; // 827 -// class CBasePlayer *player; // 828 -// const char *placeName; // 913 -// char *pszFormat; // 933 -// char *pszConsoleFormat; // 934 -// bool consoleUsesPlaceName; // 935 -// CMD_ARGV(int i); // 823 -// CMD_ARGC(void); // 846 -// CMD_ARGC(void); // 853 -// Q_strlen(const char *str); // 910 -// { -// Place playerPlace; // 916 -// const BotPhraseList *placeList; // 917 -// int i; // 918 -// { -// const_iterator iter; // 921 -// operator++(_List_const_iterator *const this); // 921 -// } -// } -// { -// char *pAmpersand; // 1026 -// } -// edict(CBaseEntity *const this); // 1044 -// FNullEnt(const edict_t *pent); // 1044 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1085 -// ENTINDEX(edict_t *pEdict); // 1086 -// CMD_ARGC(void); // 865 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1101 -// ENTINDEX(edict_t *pEdict); // 1102 -// { -// char *fullText; // 1115 -// } -// { -// char *temp; // 1129 -// char *szTeam; // 1130 -// char *deadText; // 1131 -// edict(CBaseEntity *const this); // 1156 -// edict(CBaseEntity *const this); // 1156 -// } -// } -} - -/* <4bb4a> ../cstrike/dlls/client.cpp:2933 */ -/* linkage=_Z16EntityFromUserIDi */ -CBaseEntity *EntityFromUserID(int userID) -{ -// { -// class CBaseEntity *pTempEntity; // 2935 -// class CBasePlayer *pTempPlayer; // 2936 -// edict(CBaseEntity *const this); // 2945 -// edict(CBaseEntity *const this); // 2939 -// FNullEnt(const edict_t *pent); // 2939 -// } -} - -/* <4baa5> ../cstrike/dlls/client.cpp:2958 */ -/* linkage=_Z20CountPlayersInServerv */ -int CountPlayersInServer(void) -{ -// { -// int count; // 2960 -// class CBaseEntity *pTempEntity; // 2961 -// class CBasePlayer *pTempPlayer; // 2962 -// edict(CBaseEntity *const this); // 2965 -// FNullEnt(const edict_t *pent); // 2965 -// } -} - -/* <4b959> ../cstrike/dlls/client.cpp:4282 */ -/* linkage=_Z21ClientUserInfoChangedP7edict_sPc */ -void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) -{ -// { -// class CBasePlayer *pPlayer; // 4288 -// const char *szBufferName; // 4289 -// int iClientIndex; // 4290 -// entindex(CBaseEntity *const this); // 4290 -// FStrEq(const char *sz1, -// const char *sz2); // 4293 -// { -// char szName; // 4295 -// { -// char *pPct; // 4300 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4331 -// } -// } -} - -/* <4b7ec> ../cstrike/dlls/cbase.h:800 */ -/* linkage=_Z11GetClassPtrI11CBasePlayerEPT_S2_ */ -CBasePlayer *GetClassPtr(CBasePlayer *a) -{ -// { -// entvars_t *pev; // 802 -// VARS(edict_t *pent); // 806 -// GET_PRIVATE(edict_t *pent); // 809 -// operator new(size_t stAllocateBlock, -// entvars_t *pev); // 814 -// CBasePlayer(CBasePlayer *const this); // 814 -// } -} - -/* <4b7cf> ../cstrike/dlls/client.cpp:6204 */ -/* linkage=_Z20AllowLagCompensationv */ -int AllowLagCompensation(void) -{ -} - -/* <4b77c> ../cstrike/dlls/client.cpp:6179 */ -/* linkage=_Z16InconsistentFilePK7edict_sPKcPc */ -int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message) -{ -} - -/* <4b733> ../cstrike/dlls/client.cpp:6156 */ -/* linkage=_Z24CreateInstancedBaselinesv */ -void CreateInstancedBaselines(void) -{ -// { -// int iret; // 6158 -// entity_state_t state; // 6159 -// } -} - -/* <4b6c2> ../cstrike/dlls/client.cpp:6122 */ -/* linkage=_Z13GetHullBoundsiPfS_ */ -int GetHullBounds(int hullnumber, float *mins, float *maxs) -{ -// { -// int iret; // 6124 -// } -} - -/* <4b644> ../cstrike/dlls/client.cpp:6101 */ -/* linkage=_Z20ConnectionlessPacketPK8netadr_sPKcPcPi */ -int ConnectionlessPacket(const class netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size) -{ -// { -// int max_buffer_size; // 6104 -// } -} - -/* <4b4eb> ../cstrike/dlls/client.cpp:6074 */ -/* linkage=_Z6CmdEndPK7edict_s */ -void CmdEnd(const edict_t *player) -{ -// { -// entvars_t *pev; // 6076 -// class CBasePlayer *pl; // 6077 -// Instance(entvars_t *pev); // 6077 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6089 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6089 -// } -} - -/* <4b3ee> ../cstrike/dlls/client.cpp:6050 */ -/* linkage=_Z8CmdStartPK7edict_sPK9usercmd_sj */ -void CmdStart(const edict_t *player, const usercmd_s *cmd, unsigned int random_seed) -{ -// { -// entvars_t *pev; // 6052 -// class CBasePlayer *pl; // 6053 -// Instance(entvars_t *pev); // 6053 -// } -} - -/* <4b1fd> ../cstrike/dlls/client.cpp:5889 */ -/* linkage=_Z16UpdateClientDataPK7edict_siP12clientdata_s */ -void UpdateClientData(const class edict_s *ent, int sendweapons, class clientdata_s *cd) -{ -// { -// entvars_t *pev; // 5894 -// class CBasePlayer *pl; // 5895 -// entvars_t *pevOrg; // 5896 -// Instance(entvars_t *pev); // 5895 -// { -// int iUser3; // 5976 -// IsObserver(CBasePlayer *const this); // 5998 -// { -// class CBasePlayerWeapon *gun; // 6003 -// { -// ItemInfo II; // 6007 -// } -// } -// } -// Instance(entvars_t *pev); // 5905 -// } -} - -/* <4b0a4> ../cstrike/dlls/client.cpp:5818 */ -/* linkage=_Z13GetWeaponDataP7edict_sP13weapon_data_s */ -int GetWeaponData(edict_s *player, class weapon_data_s *info) -{ -// { -// int i; // 5820 -// weapon_data_t *item; // 5821 -// entvars_t *pev; // 5822 -// class CBasePlayer *pl; // 5823 -// class CBasePlayerWeapon *gun; // 5824 -// ItemInfo II; // 5826 -// Instance(entvars_t *pev); // 5823 -// { -// class CBasePlayerItem *pPlayerItem; // 5839 -// } -// } -} - -/* <4b08a> ../cstrike/dlls/client.cpp:5811 */ -/* linkage=_Z16RegisterEncodersv */ -void RegisterEncoders(void) -{ -} - -/* <4aff3> ../cstrike/dlls/client.cpp:5759 */ -/* linkage=_Z13Custom_EncodeP7delta_sPKhS2_ */ -void Custom_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to) -{ -// { -// entity_state_t *f; // 5761 -// entity_state_t *t; // 5761 -// int beamType; // 5762 -// int initialized; // 5763 -// } -} - -/* <4afc4> ../cstrike/dlls/client.cpp:5738 */ -/* linkage=_Z23Custom_Entity_FieldInitP7delta_s */ -void Custom_Entity_FieldInit(delta_s *pFields) -{ -} - -/* <4aef3> ../cstrike/dlls/client.cpp:5516 */ -/* linkage=_Z14CreateBaselineiiP14entity_state_sP7edict_si6VectorS3_ */ -void CreateBaseline(int player, int eindex, class entity_state_s *baseline, class edict_s *entity, int playermodelindex, Vector player_mins, Vector player_maxs) -{ -} - -/* <4ac57> ../cstrike/dlls/client.cpp:5312 */ -/* linkage=_Z13AddToFullPackP14entity_state_siP7edict_sS2_iiPh */ -int AddToFullPack(entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet) -{ -// { -// int i; // 5314 -// int hostnum; // 5331 -// ENTINDEX(edict_t *pEdict); // 5331 -// CheckPlayerPVSLeafChanged(edict_t *client, -// int clientnum); // 5332 -// ResetPlayerPVS(edict_t *client, -// int clientnum); // 5334 -// CheckEntityRecentlyInPVS(int clientnum, -// int entitynum, -// float currenttime); // 5342 -// MarkEntityInPVS(int clientnum, -// int entitynum, -// float time, -// bool inpvs); // 5351 -// ENTINDEX(edict_t *pEdict); // 5462 -// { -// int owner; // 5468 -// ENTINDEX(edict_t *pEdict); // 5468 -// } -// MarkEntityInPVS(int clientnum, -// int entitynum, -// float time, -// bool inpvs); // 5347 -// } -} - -/* <4aae8> ../cstrike/dlls/client.cpp:5240 */ -bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum) -{ -// { -// PLAYERPVSSTATUS *pvs; // 5244 -// { -// int i; // 5252 -// } -// } -} - -/* <4aa75> ../cstrike/dlls/client.cpp:5226 */ -void ResetPlayerPVS(edict_t *client, int clientnum) -{ -// { -// PLAYERPVSSTATUS *pvs; // 5230 -// } -} - -/* <4a92d> ../cstrike/dlls/client.cpp:5160 */ -/* linkage=_Z15SetupVisibilityP7edict_sS0_PPhS2_ */ -void SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char ** pvs, unsigned char ** pas) -{ -// { -// Vector org; // 5162 -// edict_t *pView; // 5163 -// class CBasePlayer *pPlayer; // 5179 -// Instance(edict_t *pent); // 5179 -// operator+(const Vector *const this, -// const Vector &v); // 5187 -// operator+(const Vector *const this, -// const Vector &v); // 5190 -// edict(CBaseEntity *const this); // 5183 -// } -} - -/* <4a8b5> ../cstrike/dlls/client.cpp:5111 */ -/* linkage=_Z14SpectatorThinkP7edict_s */ -void SpectatorThink(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 5113 -// class CBaseSpectator *pPlayer; // 5114 -// GET_PRIVATE(edict_t *pent); // 5114 -// } -} - -/* <4a83d> ../cstrike/dlls/client.cpp:5095 */ -/* linkage=_Z19SpectatorDisconnectP7edict_s */ -void SpectatorDisconnect(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 5097 -// class CBaseSpectator *pPlayer; // 5098 -// GET_PRIVATE(edict_t *pent); // 5098 -// } -} - -/* <4a7b9> ../cstrike/dlls/client.cpp:5079 */ -/* linkage=_Z16SpectatorConnectP7edict_s */ -void SpectatorConnect(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 5081 -// class CBaseSpectator *pPlayer; // 5082 -// GET_PRIVATE(edict_t *pent); // 5082 -// } -} - -/* <4a731> ../cstrike/dlls/client.cpp:5039 */ -/* linkage=_Z19PlayerCustomizationP7edict_sP15customization_s */ -void PlayerCustomization(edict_t *pEntity, customization_t *pCust) -{ -// { -// entvars_t *pev; // 5041 -// class CBasePlayer *pPlayer; // 5042 -// GET_PRIVATE(edict_t *pent); // 5042 -// } -} - -/* <4a703> ../cstrike/dlls/client.cpp:5022 */ -/* linkage=_Z9Sys_ErrorPKc */ -void Sys_Error(const char *error_string) -{ -} - -/* <4a6e5> ../cstrike/dlls/client.cpp:4996 */ -/* linkage=_Z18GetGameDescriptionv */ -const char *GetGameDescription(void) -{ -} - -/* <4a581> ../cstrike/dlls/client.cpp:4534 */ -/* linkage=_Z14ClientPrecachev */ -void ClientPrecache(void) -{ -// { -// int i; // 4536 -// int numPlayerModels; // 4678 -// Vector temp; // 4760 -// Vector vMin; // 4766 -// Vector vMax; // 4767 -// bool isCZero; // 4813 -// { -// const char *fname; // 4690 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4767 -// Vector(Vector *const this, -// const Vector &v); // 4760 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4766 -// { -// const char *fname; // 4785 -// } -// } -} - -/* <4a548> ../cstrike/dlls/client.cpp:4504 */ -/* linkage=_Z10StartFramev */ -void StartFrame(void) -{ -// { -// cvar_t *skill; // 4515 -// } -} - -/* <4a50d> ../cstrike/dlls/client.cpp:4491 */ -/* linkage=_Z16ParmsChangeLevelv */ -void ParmsChangeLevel(void) -{ -// { -// SAVERESTOREDATA *pSaveData; // 4494 -// } -} - -/* <4a4f4> ../cstrike/dlls/client.cpp:4486 */ -/* linkage=_Z13ParmsNewLevelv */ -void ParmsNewLevel(void) -{ -} - -/* <4a47c> ../cstrike/dlls/client.cpp:4475 */ -/* linkage=_Z15PlayerPostThinkP7edict_s */ -void PlayerPostThink(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 4477 -// class CBasePlayer *pPlayer; // 4478 -// GET_PRIVATE(edict_t *pent); // 4478 -// } -} - -/* <4a404> ../cstrike/dlls/client.cpp:4459 */ -/* linkage=_Z14PlayerPreThinkP7edict_s */ -void PlayerPreThink(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 4461 -// class CBasePlayer *pPlayer; // 4462 -// GET_PRIVATE(edict_t *pent); // 4462 -// } -} - -/* <4a392> ../cstrike/dlls/client.cpp:4400 */ -/* linkage=_Z14ServerActivateP7edict_sii */ -void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) -{ -// { -// int i; // 4402 -// class CBaseEntity *pClass; // 4403 -// } -} - -/* <4a378> ../cstrike/dlls/client.cpp:4362 */ -/* linkage=_Z16ServerDeactivatev */ -void ServerDeactivate(void) -{ -} - -/* <49c3e> ../cstrike/dlls/client.cpp:3113 */ -/* linkage=_Z24HandleRadioAliasCommandsP11CBasePlayerPKc */ -BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand) -{ -// { -// BOOL bRetVal; // 3115 -// FStrEq(const char *sz1, -// const char *sz2); // 3118 -// FStrEq(const char *sz1, -// const char *sz2); // 3123 -// FStrEq(const char *sz1, -// const char *sz2); // 3128 -// FStrEq(const char *sz1, -// const char *sz2); // 3133 -// FStrEq(const char *sz1, -// const char *sz2); // 3138 -// FStrEq(const char *sz1, -// const char *sz2); // 3143 -// FStrEq(const char *sz1, -// const char *sz2); // 3149 -// FStrEq(const char *sz1, -// const char *sz2); // 3154 -// FStrEq(const char *sz1, -// const char *sz2); // 3159 -// FStrEq(const char *sz1, -// const char *sz2); // 3164 -// FStrEq(const char *sz1, -// const char *sz2); // 3169 -// FStrEq(const char *sz1, -// const char *sz2); // 3174 -// FStrEq(const char *sz1, -// const char *sz2); // 3180 -// FStrEq(const char *sz1, -// const char *sz2); // 3185 -// FStrEq(const char *sz1, -// const char *sz2); // 3190 -// FStrEq(const char *sz1, -// const char *sz2); // 3195 -// FStrEq(const char *sz1, -// const char *sz2); // 3200 -// FStrEq(const char *sz1, -// const char *sz2); // 3205 -// FStrEq(const char *sz1, -// const char *sz2); // 3210 -// FStrEq(const char *sz1, -// const char *sz2); // 3215 -// FStrEq(const char *sz1, -// const char *sz2); // 3220 -// Radio3(CBasePlayer *player, -// int slot); // 3223 -// Radio1(CBasePlayer *player, -// int slot); // 3121 -// Radio1(CBasePlayer *player, -// int slot); // 3131 -// Radio2(CBasePlayer *player, -// int slot); // 3152 -// Radio1(CBasePlayer *player, -// int slot); // 3126 -// Radio1(CBasePlayer *player, -// int slot); // 3136 -// Radio1(CBasePlayer *player, -// int slot); // 3141 -// Radio1(CBasePlayer *player, -// int slot); // 3146 -// Radio3(CBasePlayer *player, -// int slot); // 3183 -// Radio2(CBasePlayer *player, -// int slot); // 3157 -// Radio2(CBasePlayer *player, -// int slot); // 3162 -// Radio2(CBasePlayer *player, -// int slot); // 3167 -// Radio2(CBasePlayer *player, -// int slot); // 3172 -// Radio2(CBasePlayer *player, -// int slot); // 3177 -// Radio3(CBasePlayer *player, -// int slot); // 3188 -// Radio3(CBasePlayer *player, -// int slot); // 3193 -// Radio3(CBasePlayer *player, -// int slot); // 3198 -// Radio3(CBasePlayer *player, -// int slot); // 3203 -// Radio3(CBasePlayer *player, -// int slot); // 3208 -// Radio3(CBasePlayer *player, -// int slot); // 3213 -// Radio3(CBasePlayer *player, -// int slot); // 3218 -// } -} - -/* <4958c> ../cstrike/dlls/client.cpp:2983 */ -/* linkage=_Z22HandleBuyAliasCommandsP11CBasePlayerPKc */ -BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand) -{ -// { -// BOOL bRetVal; // 2985 -// char *pszFailItem; // 2986 -// enum WeaponIdType weaponID; // 2988 -// const char *weaponFailName; // 2989 -// FStrEq(const char *sz1, -// const char *sz2); // 3014 -// FStrEq(const char *sz1, -// const char *sz2); // 3030 -// FStrEq(const char *sz1, -// const char *sz2); // 3046 -// FStrEq(const char *sz1, -// const char *sz2); // 3051 -// FStrEq(const char *sz1, -// const char *sz2); // 3056 -// FStrEq(const char *sz1, -// const char *sz2); // 3061 -// FStrEq(const char *sz1, -// const char *sz2); // 3066 -// FStrEq(const char *sz1, -// const char *sz2); // 3071 -// FStrEq(const char *sz1, -// const char *sz2); // 3076 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3081 -// { -// class CHalfLifeMultiplay *mp; // 2993 -// } -// BuyAmmo(CBasePlayer *player, -// int nSlot, -// bool bBlinkMoney); // 3020 -// BuyAmmo(CBasePlayer *player, -// int nSlot, -// bool bBlinkMoney); // 3036 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3054 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3049 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3059 -// BuyAmmo(CBasePlayer *player, -// int nSlot, -// bool bBlinkMoney); // 3022 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3074 -// BuyAmmo(CBasePlayer *player, -// int nSlot, -// bool bBlinkMoney); // 3038 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3064 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3069 -// FStrEq(const char *sz1, -// const char *sz2); // 3088 -// } -} - -/* <49402> ../cstrike/dlls/client.cpp:2698 */ -/* linkage=_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb */ -bool BuyGunAmmo(CBasePlayer &player, class CBasePlayerItem &weapon, bool bBlinkMoney) -{ -// { -// int nAmmo; // 2706 -// int cost; // 2719 -// const char *classname; // 2720 -// iMaxAmmo1(CBasePlayerItem *const this); // 2713 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 2873 -// } -} - -/* <48e4b> ../cstrike/dlls/client.cpp:2214 */ -/* linkage=_Z21HandleMenu_ChooseTeamP11CBasePlayeri */ -BOOL HandleMenu_ChooseTeam(CBasePlayer *player, int slot) -{ -// { -// class CHalfLifeMultiplay *mp; // 2216 -// enum TeamName team; // 2217 -// edict_t *pentSpawnSpot; // 2218 -// int oldTeam; // 2525 -// char *szOldTeam; // 2540 -// char *szNewTeam; // 2541 -// edict(CBaseEntity *const this); // 2235 -// edict(CBaseEntity *const this); // 2323 -// edict(CBaseEntity *const this); // 2323 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2331 -// TeamChangeUpdate(CBasePlayer *player, -// int team_id); // 2349 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2336 -// edict(CBaseEntity *const this); // 2337 -// ENTINDEX(edict_t *pEdict); // 2337 -// VARS(edict_t *pent); // 2352 -// Vector(Vector *const this, -// const Vector &v); // 2352 -// VARS(edict_t *pent); // 2352 -// Vector(Vector *const this, -// const Vector &v); // 2352 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2355 -// edict(CBaseEntity *const this); // 2356 -// ENTINDEX(edict_t *pEdict); // 2356 -// { -// bool madeRoom; // 2402 -// } -// edict(CBaseEntity *const this); // 2378 -// { -// cvar_t humans_join_team; // 2435 -// int humanTeam; // 2436 -// } -// { -// bool isCZero; // 2494 -// } -// TeamChangeUpdate(CBasePlayer *player, -// int team_id); // 2531 -// edict(CBaseEntity *const this); // 2548 -// edict(CBaseEntity *const this); // 2548 -// edict(CBaseEntity *const this); // 2371 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2363 -// CheckStartMoney(void); // 2466 -// } -} - -/* <48d40> ../cstrike/dlls/client.cpp:1998 */ -/* linkage=_Z27HandleMenu_ChooseAppearanceP11CBasePlayeri */ -void HandleMenu_ChooseAppearance(CBasePlayer *player, int slot) -{ -// { -// class CHalfLifeMultiplay *mp; // 2000 -// class appearance; // 2007 -// int numSkins; // 2009 -// edict(CBaseEntity *const this); // 2183 -// entindex(CBaseEntity *const this); // 2183 -// } -} - -/* <48bf5> ../cstrike/dlls/client.cpp:1629 */ -/* linkage=_Z13BuyMachineGunP11CBasePlayeri */ -void BuyMachineGun(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1631 -// int iWeaponPrice; // 1632 -// const char *pszWeapon; // 1633 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1672 -// DropPrimary(CBasePlayer *pPlayer); // 1658 -// } -} - -/* <48adf> ../cstrike/dlls/client.cpp:1498 */ -/* linkage=_Z8BuyRifleP11CBasePlayeri */ -void BuyRifle(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1500 -// int iWeaponPrice; // 1501 -// bool bIsCT; // 1502 -// const char *pszWeapon; // 1503 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1624 -// DropPrimary(CBasePlayer *pPlayer); // 1610 -// } -} - -/* <489bb> ../cstrike/dlls/client.cpp:1450 */ -/* linkage=_Z19BuyWeaponByWeaponIDP11CBasePlayer12WeaponIdType */ -void BuyWeaponByWeaponID(CBasePlayer *pPlayer, WeaponIdType weaponID) -{ -// { -// const class WeaponInfoStruct *info; // 1463 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1493 -// DropPrimary(CBasePlayer *pPlayer); // 1474 -// DropSecondary(CBasePlayer *pPlayer); // 1478 -// } -} - -/* <488b5> ../cstrike/dlls/client.cpp:1378 */ -/* linkage=_Z16BuySubMachineGunP11CBasePlayeri */ -void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1380 -// int iWeaponPrice; // 1381 -// const char *pszWeapon; // 1382 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1445 -// DropPrimary(CBasePlayer *pPlayer); // 1431 -// } -} - -/* <487b0> ../cstrike/dlls/client.cpp:1325 */ -/* linkage=_Z10BuyShotgunP11CBasePlayeri */ -void BuyShotgun(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1327 -// int iWeaponPrice; // 1328 -// const char *pszWeapon; // 1329 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1373 -// DropPrimary(CBasePlayer *pPlayer); // 1359 -// } -} - -/* <48696> ../cstrike/dlls/client.cpp:1247 */ -/* linkage=_Z9BuyPistolP11CBasePlayeri */ -void BuyPistol(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1249 -// int iWeaponPrice; // 1250 -// const char *pszWeapon; // 1251 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1320 -// DropSecondary(CBasePlayer *pPlayer); // 1305 -// } -} - -/* <4865e> ../cstrike/dlls/client.cpp:1160 */ -inline void DropSecondary(CBasePlayer *pPlayer) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 1166 -// } -} - -/* <483a2> ../cstrike/dlls/client.cpp:1197 */ -/* linkage=_Z10CanBuyThisP11CBasePlayeri */ -bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon) -{ -// { -// class CHalfLifeMultiplay *mp; // 1199 -// } -} - -/* <48298> ../cstrike/dlls/client.cpp:580 */ -/* linkage=_Z17SelectDefaultTeamv */ -enum TeamName SelectDefaultTeam(void) -{ -// { -// enum TeamName team; // 582 -// class CHalfLifeMultiplay *mp; // 583 -// } -} - -/* <48013> ../cstrike/dlls/client.cpp:347 */ -/* linkage=_Z10ClientKillP7edict_s */ -void ClientKill(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 349 -// class CHalfLifeMultiplay *mp; // 350 -// class CBasePlayer *pl; // 352 -// Instance(entvars_t *pev); // 352 -// IsObserver(CBasePlayer *const this); // 354 -// } -} - -/* <47f5b> ../cstrike/dlls/client.cpp:255 */ -/* linkage=_Z16ClientDisconnectP7edict_s */ -void ClientDisconnect(edict_t *pEntity) -{ -// { -// class CBasePlayer *pPlayer; // 257 -// class CSound *pSound; // 276 -// Instance(edict_t *pent); // 257 -// } -} - -/* <47efd> ../cstrike/dlls/client.cpp:236 */ -/* linkage=_Z13ClientConnectP7edict_sPKcS2_Pc */ -BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) -{ -} - -/* <47eac> ../cstrike/dlls/client.cpp:180 */ -/* linkage=_Z17set_suicide_frameP9entvars_s */ -void set_suicide_frame(entvars_t *pev) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 182 -} - -/* <47da7> ../cstrike/dlls/client.cpp:5604 */ -/* linkage=_Z13Entity_EncodeP7delta_sPKhS2_ */ -void Entity_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to) -{ -// { -// entity_state_t *f; // 5606 -// entity_state_t *t; // 5606 -// int localplayer; // 5608 -// int initialized; // 5609 -// Entity_FieldInit(delta_s *pFields); // 5613 -// } -} - -/* <47d8a> ../cstrike/dlls/client.cpp:5586 */ -void Entity_FieldInit(delta_s *pFields) -{ -} - -/* <47cd1> ../cstrike/dlls/client.cpp:5676 */ -/* linkage=_Z13Player_EncodeP7delta_sPKhS2_ */ -void Player_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to) -{ -// { -// entity_state_t *f; // 5678 -// entity_state_t *t; // 5678 -// int localplayer; // 5679 -// int initialized; // 5680 -// Player_FieldInit(delta_s *pFields); // 5684 -// } -} - -/* <47cb4> ../cstrike/dlls/client.cpp:5662 */ -void Player_FieldInit(delta_s *pFields) -{ -} - -/* <47b84> ../cstrike/dlls/client.cpp:90 */ -void CMD_ARGV(int i) -{ -// CMD_ARGV(int i); // 90 -} - -/* <47b45> ../cstrike/dlls/client.cpp:76 */ -void CMD_ARGC(void) -{ -// { -// int i; // 80 -// } -// CMD_ARGC(void); // 76 -} - -/* <47adb> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <47a8a> ../cstrike/dlls/client.cpp:379 */ -void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText) -{ -} - -/* <47a58> ../cstrike/dlls/client.cpp:192 */ -inline void TeamChangeUpdate(CBasePlayer *player, int team_id) -{ -// { -// int t; // 194 -// } -} - -/* <47a29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/string.h:333 */ -inline const char *strstr(const char *__haystack, const char *__needle) -{ -} - -/* <479c0> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <47995> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4797c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <47963> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <47927> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */ -inline void BotPhraseManager::GetPlaceList(void) -{ -} - -/* <478f7> ../cstrike/dlls/client.cpp:792 */ -int Q_strlen(const char *str) -{ -// { -// int count; // 794 -// } -} - -/* <478bd> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <4787f> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <4785f> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <4783f> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <477ea> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <477b4> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <47796> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <47778> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4774f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4772d> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <476e7> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <476a1> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <47662> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <47642> ../common/entity_state.h:15 */ -inline void entity_state_s::entity_state_s(void) -{ -} - -/* <475e3> ../cstrike/dlls/client.cpp:5263 */ -void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs) -{ -// { -// PLAYERPVSSTATUS *pvs; // 5268 -// ENTITYPVSSTATUS *es; // 5269 -// } -} - -/* <47581> ../cstrike/dlls/client.cpp:5275 */ -bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime) -{ -// { -// PLAYERPVSSTATUS *pvs; // 5280 -// ENTITYPVSSTATUS *es; // 5281 -// } -} - -/* <47568> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <4751e> ../cstrike/dlls/client.cpp:2884 */ -bool BuyAmmo(CBasePlayer *player, int nSlot, bool bBlinkMoney) -{ -// { -// class CBasePlayerItem *pItem; // 2901 -// } -} - -/* <474f4> ../cstrike/dlls/client.cpp:2639 */ -void Radio3(CBasePlayer *player, int slot) -{ -} - -/* <474ca> ../cstrike/dlls/client.cpp:2596 */ -void Radio2(CBasePlayer *player, int slot) -{ -} - -/* <474a0> ../cstrike/dlls/client.cpp:2553 */ -void Radio1(CBasePlayer *player, int slot) -{ -} - -/* <473f8> ../cstrike/dlls/client.cpp:1677 */ -void BuyItem(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iItem; // 1679 -// int iItemPrice; // 1680 -// const char *pszItem; // 1681 -// { -// int fullArmor; // 1743 -// int helmet; // 1744 -// int price; // 1746 -// int enoughMoney; // 1746 -// } -// } -} - -/* <473db> ../cstrike/dlls/client.cpp:1182 */ -void DropPrimary(CBasePlayer *pPlayer) -{ -} - -/* <473c2> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <473a3> ../cstrike/dlls/client.cpp:638 */ -void CheckStartMoney(void) -{ -// { -// int money; // 640 -// } -} - -/* <4735f> ../cstrike/dlls/client.cpp:390 */ -void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu) -{ -} - -/* <47346> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <4731f> ../cstrike/dlls/client.cpp:222 */ -inline void BlinkAccount(CBasePlayer *player, int numBlinks) -{ -} - -/* <472a4> ../cstrike/dlls/enginecallback.h:77 */ -inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) -{ -} - -/* <47286> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <47262> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ -inline void BotPhrase::GetID(void) -{ -} - -/* <47244> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */ -inline void BotPhrase::GetName(void) -{ -} - -/* <4721d> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <471f6> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <471cf> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <471b6> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <47198> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <47173> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <47149> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <47121> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <470f7> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <470c7> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <4706e> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <47015> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <46fbc> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <46f7b> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <46f51> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <46ef8> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <46eab> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <46e8d> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <46e6f> ../cstrike/dlls/gamerules.h:318 */ -inline void CHalfLifeMultiplay::MarkSpawnSkipped(void) -{ -} - -/* <46e4b> ../cstrike/dlls/gamerules.h:317 */ -inline void CHalfLifeMultiplay::ShouldSkipSpawn(void) -{ -} - -/* <46ddc> ../cstrike/dlls/player.h:769 */ -inline void CBasePlayer::CanSwitchObserverModes(void) -{ -} - -/* <46dab> ../cstrike/dlls/player.h:764 */ -inline void CBasePlayer::SetObserverAutoDirector( bool val) -{ -} - -/* <46d8d> ../cstrike/dlls/player.h:272 */ -inline void CBasePlayer::IsObserver(void) -{ -} - -/* <46d6f> ../cstrike/dlls/weapons.h:293 */ -inline void CBasePlayerItem::iMaxAmmo1(void) -{ -} - -/* <46d0e> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <46cf0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <46ca0> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <46c56> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <46c19> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <46bf1> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <46b86> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <46aeb> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <46abf> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <46aa1> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <46a79> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <46a51> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <46a27> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <469ff> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <469e5> ../cstrike/dlls/client.cpp:90 */ -const char *CMD_ARGV(int i) -{ -} - -/* <469c9> ../cstrike/dlls/client.cpp:76 */ -int CMD_ARGC(void) -{ -// { -// int i; // 80 -// } -} - -/* <31e0a> (null):27581 */ -void _GLOBAL__sub_I_gNewDLLFunctions(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 1145 -} - -/* <31cd1> ../cstrike/dlls/cbase.cpp:1115 */ -void Create(char *szName, Vector &vecOrigin, Vector &vecAngles, edict_t *pentOwner) -{ -// { -// edict_t *pent; // 1117 -// class CBaseEntity *pEntity; // 1118 -// CREATE_NAMED_ENTITY(string_t iClass); // 1120 -// FNullEnt(const edict_t *pent); // 1121 -// Instance(edict_t *pent); // 1126 -// edict(CBaseEntity *const this); // 1130 -// } -} - -/* <31c8c> ../cstrike/dlls/cbase.cpp:1089 */ -void CBaseEntity::ShouldToggle(USE_TYPE useType, BOOL currentState) -{ -} - -/* <31c66> ../cstrike/dlls/cbase.cpp:1064 */ -void CBaseEntity::IsDormant(void) -{ -} - -/* <31c43> ../cstrike/dlls/cbase.cpp:1048 */ -void CBaseEntity::MakeDormant(void) -{ -} - -/* <31c0e> ../cstrike/dlls/cbase.cpp:1036 */ -void CBaseEntity::Intersects(CBaseEntity *pOther) -{ -} - -/* <31bac> ../cstrike/dlls/cbase.cpp:850 */ -void EHANDLE::operator->(void) -{ -// Get(EHANDLE *const this); // 852 -// GET_PRIVATE(edict_t *pent); // 852 -} - -/* <31b69> ../cstrike/dlls/cbase.cpp:845 */ -void EHANDLE::operator int(void) -{ -// Get(EHANDLE *const this); // 847 -} - -/* <31b30> ../cstrike/dlls/cbase.cpp:829 */ -void EHANDLE::operator=(CBaseEntity *pEntity) -{ -} - -/* <31ace> ../cstrike/dlls/cbase.cpp:823 */ -void EHANDLE::operator CBaseEntity*(void) -{ -// Get(EHANDLE *const this); // 825 -// GET_PRIVATE(edict_t *pent); // 825 -} - -/* <31a95> ../cstrike/dlls/cbase.cpp:814 */ -void EHANDLE::Set(edict_t *pent) -{ -} - -/* <31a74> ../cstrike/dlls/cbase.cpp:802 */ -void EHANDLE::Get(void) -{ -} - -/* <3179c> ../cstrike/dlls/cbase.cpp:673 */ -/* linkage=_Z15DispatchRestoreP7edict_sP13saverestore_si */ -int DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity) -{ -// { -// class CBaseEntity *pEntity; // 675 -// GET_PRIVATE(edict_t *pent); // 675 -// { -// entvars_t tmpVars; // 679 -// Vector oldOffset; // 680 -// class CRestore restoreHelper; // 682 -// CRestore(CRestore *const this, -// SAVERESTOREDATA *pdata); // 682 -// { -// class CRestore tmpRestore; // 685 -// const globalentity_t *pGlobal; // 695 -// class CBaseEntity *pNewEntity; // 706 -// CRestore(CRestore *const this, -// SAVERESTOREDATA *pdata); // 685 -// PrecacheMode(CRestore *const this, -// BOOL mode); // 686 -// FStrEq(const char *sz1, -// const char *sz2); // 701 -// SetGlobalMode(CRestore *const this, -// int global); // 710 -// operator-(const Vector *const this, -// const Vector &v); // 711 -// operator+(const Vector *const this, -// const Vector &v); // 711 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 685 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 685 -// } -// GET_PRIVATE(edict_t *pent); // 738 -// { -// const globalentity_t *pGlobal; // 752 -// FStrEq(const char *sz1, -// const char *sz2); // 758 -// MakeDormant(CBaseEntity *const this); // 760 -// } -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 682 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 682 -// } -// } -} - -/* <31697> ../cstrike/dlls/cbase.cpp:656 */ -/* linkage=_Z16FindGlobalEntityjj */ -CBaseEntity *FindGlobalEntity(string_t classname, string_t globalname) -{ -// { -// edict_t *pent; // 658 -// class CBaseEntity *pReturn; // 659 -// Instance(edict_t *pent); // 659 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 662 -// } -} - -/* <3165b> ../cstrike/dlls/cbase.cpp:485 */ -int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) -{ -} - -/* <3161a> ../cstrike/dlls/cbase.cpp:471 */ -/* linkage=_Z13GetEntityAPI2P13DLL_FUNCTIONSPi */ -int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) -{ -} - -/* <313df> ../cstrike/dlls/cbase.cpp:451 */ -int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) -{ -// AddMultipleToTail(CUtlVector *const this, -// int num); // 461 -// { -// int i; // 462 -// } -// EmptyEntityHashTable(void); // 466 -} - -/* <31273> ../cstrike/dlls/cbase.cpp:386 */ -/* linkage=_Z15loopPerformancev */ -void loopPerformance(void) -{ -// { -// class CPerformanceCounter loopCounter; // 390 -// double start; // 393 -// int i; // 395 -// double end; // 419 -// GetCurTime(CPerformanceCounter *const this); // 393 -// { -// class CBaseEntity *pSpot; // 398 -// } -// GetCurTime(CPerformanceCounter *const this); // 419 -// GetCurTime(CPerformanceCounter *const this); // 422 -// { -// class CBaseEntity *pSpot; // 426 -// } -// GetCurTime(CPerformanceCounter *const this); // 447 -// } -} - -/* <31249> ../cstrike/dlls/cbase.cpp:366 */ -/* linkage=_Z13REMOVE_ENTITYP7edict_s */ -void REMOVE_ENTITY(edict_t *e) -{ -} - -/* <311e9> ../cstrike/dlls/cbase.cpp:354 */ -edict_t *CREATE_NAMED_ENTITY(string_t iClass) -{ -// { -// edict_t *named; // 356 -// } -} - -/* <31125> ../cstrike/dlls/cbase.cpp:337 */ -/* linkage=_Z13printEntitiesv */ -void printEntities(void) -{ -// { -// int i; // 339 -// { -// class hash_item_t *item; // 345 -// operator[](CUtlVector *const this, -// int i); // 341 -// ENTINDEX(edict_t *pEdict); // 343 -// ENTINDEX(edict_t *pEdict); // 348 -// } -// } -} - -/* <30d81> ../cstrike/dlls/cbase.cpp:136 */ -void EmptyEntityHashTable(void) -{ -// { -// int i; // 138 -// { -// class hash_item_t *item; // 144 -// class hash_item_t *temp; // 146 -// } -// } -} - -/* <30ab0> ../cstrike/dlls/cbase.cpp:498 */ -/* linkage=_Z13DispatchSpawnP7edict_s */ -int DispatchSpawn(edict_t *pent) -{ -// { -// class CBaseEntity *pEntity; // 500 -// GET_PRIVATE(edict_t *pent); // 500 -// operator-(const Vector *const this, -// const Vector &v); // 505 -// operator+(const Vector *const this, -// const Vector &v); // 506 -// GET_PRIVATE(edict_t *pent); // 513 -// { -// const globalentity_t *pGlobal; // 527 -// FStrEq(const char *sz1, -// const char *sz2); // 533 -// MakeDormant(CBaseEntity *const this); // 534 -// } -// } -} - -/* <30a97> ../cstrike/dlls/cbase.cpp:1048 */ -void CBaseEntity::MakeDormant(void) -{ -} - -/* <30885> ../cstrike/dlls/cbase.cpp:1134 */ -/* linkage=_Z20OnFreeEntPrivateDataP7edict_s */ -void OnFreeEntPrivateData(edict_t *pEnt) -{ -// { -// class CBaseEntity *pEntity; // 1136 -// Instance(edict_t *pent); // 1136 -// RemoveEntityHashValue(entvars_t *pev, -// const char *value, -// enum hash_types_e fieldType); // 1141 -// } -} - -/* <30850> ../cstrike/dlls/cbase.cpp:117 */ -int CaseInsensitiveHash(const char *string, int iBounds) -{ -// { -// unsigned int hash; // 119 -// } -} - -/* <305af> ../cstrike/dlls/cbase.cpp:876 */ -void CBaseEntity::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// Vector vecTemp; // 878 -// } -// TakeDamage(CBaseEntity *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 876 -} - -/* <3050f> ../public/UtlVector.h:169 */ -void CUtlVector::~CUtlVector(void) -{ -// Purge(CUtlVector *const this); // 171 -// ~CUtlMemory(CUtlMemory *const this, -// int const __in_chrg); // 172 -} - -/* <304ec> ../public/UtlVector.h:169 */ -inline void CUtlVector::~CUtlVector( int const __in_chrg) -{ -} - -/* <304d3> ../public/UtlMemory.h:270 */ -void CUtlMemory::Purge(void) -{ -} - -/* <30440> ../cstrike/dlls/cbase.cpp:966 */ -void CBaseEntity::Restore(CRestore &restore) -{ -// { -// int status; // 968 -// } -// Restore(CBaseEntity *const this, -// class CRestore &restore); // 966 -} - -/* <302a6> ../cstrike/dlls/cbase.cpp:958 */ -void CBaseEntity::Save(CSave &save) -{ -// Save(CBaseEntity *const this, -// class CSave &save); // 958 -} - -/* <30258> ../cstrike/dlls/cbase.cpp:1100 */ -void CBaseEntity::DamageDecal(int bitsDamageType) -{ -// DamageDecal(CBaseEntity *const this, -// int bitsDamageType); // 1100 -} - -/* <30221> ../cstrike/dlls/cbase.cpp:1069 */ -void CBaseEntity::IsInWorld(void) -{ -// IsInWorld(CBaseEntity *const this); // 1069 -} - -/* <301be> ../cstrike/dlls/cbase.cpp:857 */ -void CBaseEntity::TakeHealth(float flHealth, int bitsDamageType) -{ -// TakeHealth(CBaseEntity *const this, -// float flHealth, -// int bitsDamageType); // 857 -} - -/* <30158> ../cstrike/dlls/cbase.cpp:375 */ -void CONSOLE_ECHO(char *pszMsg, ...) -{ -// { -// va_list argptr; // 377 -// char szStr; // 378 -// } -} - -/* <30109> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <30047> ../cstrike/dlls/cbase.cpp:795 */ -/* linkage=_Z14SaveReadFieldsP13saverestore_sPKcPvP15TYPEDESCRIPTIONi */ -void SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) -{ -// { -// class CRestore restoreHelper; // 797 -// CRestore(CRestore *const this, -// SAVERESTOREDATA *pdata); // 797 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 797 -// } -} - -/* <2ff56> ../cstrike/dlls/cbase.cpp:621 */ -/* linkage=_Z12DispatchSaveP7edict_sP13saverestore_s */ -void DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData) -{ -// { -// class CBaseEntity *pEntity; // 623 -// GET_PRIVATE(edict_t *pent); // 623 -// { -// ENTITYTABLE *pTable; // 627 -// class CSave saveHelper; // 646 -// { -// float delta; // 638 -// } -// CSave(CSave *const this, -// SAVERESTOREDATA *pdata); // 646 -// ~CSave(CSave *const this, -// int const __in_chrg); // 646 -// } -// } -} - -/* <2fe94> ../cstrike/dlls/cbase.cpp:788 */ -/* linkage=_Z15SaveWriteFieldsP13saverestore_sPKcPvP15TYPEDESCRIPTIONi */ -void SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) -{ -// { -// class CSave saveHelper; // 790 -// CSave(CSave *const this, -// SAVERESTOREDATA *pdata); // 790 -// ~CSave(CSave *const this, -// int const __in_chrg); // 790 -// } -} - -/* <2fe50> ../cstrike/dlls/cbase.cpp:927 */ -void CBaseEntity::Killed(entvars_t *pevAttacker, int iGib) -{ -} - -/* <2fe2a> ../cstrike/dlls/cbase.cpp:1030 */ -void CBaseEntity::SetObjectCollisionBox(void) -{ -} - -/* <2fdcd> ../cstrike/dlls/cbase.cpp:776 */ -/* linkage=_Z25DispatchObjectCollsionBoxP7edict_s */ -void DispatchObjectCollsionBox(edict_t *pent) -{ -// { -// class CBaseEntity *pEntity; // 778 -// GET_PRIVATE(edict_t *pent); // 778 -// } -} - -/* <2fcf6> ../cstrike/dlls/cbase.cpp:991 */ -void SetObjectCollisionBox(entvars_t *pev) -{ -// operator+(const Vector *const this, -// const Vector &v); // 1017 -// operator+(const Vector *const this, -// const Vector &v); // 1018 -// { -// float max; // 996 -// float v; // 996 -// int i; // 997 -// fabs(double __x); // 1002 -// fabs(double __x); // 1005 -// } -} - -/* <2fc1c> ../cstrike/dlls/cbase.cpp:935 */ -void CBaseEntity::GetNextTarget(void) -{ -// { -// edict_t *pTarget; // 939 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 939 -// FNullEnt(const edict_t *pent); // 940 -// Instance(edict_t *pent); // 943 -// } -} - -/* <2fb89> ../cstrike/dlls/cbase.cpp:612 */ -/* linkage=_Z15DispatchBlockedP7edict_sS0_ */ -void DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther) -{ -// { -// class CBaseEntity *pEntity; // 614 -// class CBaseEntity *pOther; // 615 -// GET_PRIVATE(edict_t *pent); // 614 -// GET_PRIVATE(edict_t *pent); // 615 -// } -} - -/* <2fb2f> ../cstrike/dlls/cbase.cpp:596 */ -/* linkage=_Z13DispatchThinkP7edict_s */ -void DispatchThink(edict_t *pent) -{ -// { -// class CBaseEntity *pEntity; // 598 -// GET_PRIVATE(edict_t *pent); // 598 -// } -} - -/* <2fa9b> ../cstrike/dlls/cbase.cpp:587 */ -/* linkage=_Z11DispatchUseP7edict_sS0_ */ -void DispatchUse(edict_t *pentUsed, edict_t *pentOther) -{ -// { -// class CBaseEntity *pEntity; // 589 -// class CBaseEntity *pOther; // 590 -// GET_PRIVATE(edict_t *pent); // 589 -// GET_PRIVATE(edict_t *pent); // 590 -// } -} - -/* <2fa75> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2fa3a> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2f860> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2f83a> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2f814> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <2f7df> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2f780> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2f74b> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2f725> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2f6ff> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2f6d9> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2f6b3> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2f68c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2f666> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2f640> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2f61a> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2f5e6> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2f5c0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2f59a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2f566> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2f540> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2f4ac> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2f45c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2f428> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2f3f4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2f3b2> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2f370> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2f34a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2f324> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2f2fe> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2f2ca> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2f2a4> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2f270> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2f24a> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2f224> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2f203> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2f1cf> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <2f1a9> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2f183> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <2f15d> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <2f137> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <2f0c8> ../cstrike/dlls/cbase.cpp:255 */ -void RemoveEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType) -{ -// { -// int hash; // 257 -// class hash_item_t *item; // 258 -// class hash_item_t *last; // 258 -// int pevIndex; // 259 -// { -// int count; // 268 -// } -// } -} - -/* <2f053> ../cstrike/dlls/cbase.cpp:156 */ -void AddEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType) -{ -// { -// int count; // 164 -// class hash_item_t *item; // 165 -// class hash_item_t *last; // 165 -// int hash; // 166 -// int pevIndex; // 167 -// { -// entvars_t *pevtemp; // 221 -// } -// } -} - -/* <2f022> ../public/UtlMemory.h:227 */ -void CUtlMemory::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* <2effe> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <2efdb> ../public/UtlMemory.h:141 */ -void CUtlMemory::~CUtlMemory(int const __in_chrg) -{ -} - -/* <2efc2> ../public/UtlVector.h:532 */ -void CUtlVector::Purge(void) -{ -} - -/* <2ef9d> ../public/UtlVector.h:518 */ -void CUtlVector::RemoveAll(void) -{ -// { -// int i; // 520 -// } -} - -/* <2ef7d> ../public/UtlMemory.h:58 */ -inline void Destruct(hash_item_t *pMemory) -{ -} - -/* <2ef53> ../cstrike/dlls/cbase.h:146 */ -inline void hash_item_t::~hash_item_t( int const __in_chrg) -{ -} - -/* <2ef2e> ../public/UtlVector.h:388 */ -inline void CUtlVector::AddMultipleToTail( int num) -{ -} - -/* <2eefd> ../public/UtlVector.h:430 */ -inline void CUtlVector::InsertMultipleBefore( int elem, int num) -{ -} - -/* <2eebe> ../public/UtlVector.h:284 */ -void CUtlVector::ShiftElementsRight(int elem, int num) -{ -// { -// int numToMove; // 287 -// } -} - -/* <2ee99> ../public/UtlVector.h:256 */ -void CUtlVector::GrowVector(int num) -{ -} - -/* <2ee80> ../public/UtlMemory.h:206 */ -inline void CUtlMemory::NumAllocated(void) -{ -} - -/* <2ee62> ../public/UtlMemory.h:171 */ -void CUtlMemory::IsExternallyAllocated(void) -{ -} - -/* <2ee42> ../public/UtlMemory.h:46 */ -inline void Construct(hash_item_t *pMemory) -{ -} - -/* <2ee20> ../public/UtlVector.h:194 */ -inline void CUtlVector::Element( int i) -{ -} - -/* <2ee03> ../cstrike/dlls/util.h:189 */ -inline int ENTINDEX(edict_t *pEdict) -{ -} - -/* <2ede1> ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* <2edbf> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* <2ed90> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <2ed5c> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <2ed3e> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <2ed20> ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* <2ecff> ../cstrike/dlls/cbase.cpp:802 */ -void EHANDLE::Get(void) -{ -} - -/* <2ecda> ../cstrike/dlls/saverestore.h:82 */ -inline void CRestore::~CRestore( int const __in_chrg) -{ -} - -/* <2ecb6> ../cstrike/dlls/saverestore.h:85 */ -inline void CRestore::CRestore( SAVERESTOREDATA *pdata) -{ -} - -/* <2ec96> ../engine/progdefs.h:58 */ -inline void entvars_s::entvars_s(void) -{ -} - -/* <2ec71> ../cstrike/dlls/saverestore.h:47 */ -inline void CSave::~CSave( int const __in_chrg) -{ -} - -/* <2ec48> ../cstrike/dlls/saverestore.h:50 */ -inline void CSave::CSave( SAVERESTOREDATA *pdata) -{ -} - -/* <2ec16> ../game_shared/perf_counter.h:97 */ -inline void CPerformanceCounter::GetCurTime(void) -{ -// { -// class timeval tp; // 161 -// int secbase; // 162 -// } -} - -/* <2ebfc> ../game_shared/perf_counter.h:61 */ -inline void CPerformanceCounter::CPerformanceCounter(void) -{ -} - -/* <2ebdd> ../game_shared/perf_counter.h:69 */ -inline void CPerformanceCounter::InitializePerformanceCounter(void) -{ -} - -/* <2ebbf> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2eb70> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2eb57> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2eb32> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <2eaac> ../cstrike/dlls/saverestore.h:96 */ -inline void CRestore::PrecacheMode( BOOL mode) -{ -} - -/* <2ea83> ../cstrike/dlls/saverestore.h:95 */ -inline void CRestore::SetGlobalMode( int global) -{ -} - -/* <2e9e1> ../cstrike/dlls/cbase.cpp:966 */ -void CBaseEntity::Restore(CRestore &restore) -{ -// { -// int status; // 968 -// { -// Vector mins; // 976 -// Vector maxs; // 976 -// } -// } -} - -/* <2e953> ../cstrike/dlls/cbase.cpp:876 */ -void CBaseEntity::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// Vector vecTemp; // 878 -// { -// Vector vecDir; // 905 -// float flForce; // 908 -// } -// } -} - -/* <2e90f> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2e8a0> ../cstrike/dlls/cbase.cpp:549 */ -void DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd) -{ -// { -// class CBaseEntity *pEntity; // 562 -// } -} - -/* <2e81c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/new:103 */ -inline void *operator new(size_t, void *__p) -{ -} - -/* <2e7db> ../cstrike/dlls/cbase.cpp:574 */ -void DispatchTouch(edict_t *pentTouched, edict_t *pentOther) -{ -// { -// class CBaseEntity *pEntity; // 579 -// class CBaseEntity *pOther; // 580 -// } -} - -/* <2e7a5> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2e76d> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <2e723> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2e6ef> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2e6c8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2e69c> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2e67e> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2e656> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2e62c> ../cstrike/dlls/cbase.cpp:958 */ -void CBaseEntity::Save(CSave &save) -{ -} - -/* <2e607> ../cstrike/dlls/cbase.cpp:1100 */ -void CBaseEntity::DamageDecal(int bitsDamageType) -{ -} - -/* <2e5ee> ../cstrike/dlls/cbase.cpp:1069 */ -void CBaseEntity::IsInWorld(void) -{ -} - -/* <2e5b8> ../cstrike/dlls/cbase.cpp:857 */ -void CBaseEntity::TakeHealth(float flHealth, int bitsDamageType) -{ -} - -/* <28011> ../cstrike/dlls/buttons.cpp:1233 */ -void button_target(entvars_t *pev) -{ -// GetClassPtr(CButtonTarget *a); // 1233 -} - -/* <27f44> ../cstrike/dlls/buttons.cpp:1144 */ -void env_debris(entvars_t *pev) -{ -// GetClassPtr(CEnvSpark *a); // 1144 -} - -/* <27e77> ../cstrike/dlls/buttons.cpp:1143 */ -void env_spark(entvars_t *pev) -{ -// GetClassPtr(CEnvSpark *a); // 1143 -} - -/* <27e45> ../cstrike/dlls/cbase.h:800 */ -CEnvSpark *GetClassPtr(CEnvSpark *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <27dc0> ../cstrike/dlls/buttons.cpp:982 */ -void CMomentaryRotButton::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// UpdateTarget(CMomentaryRotButton *const this, -// float value); // 987 -} - -/* <27d60> ../cstrike/dlls/buttons.cpp:1086 */ -void CMomentaryRotButton::Return(void) -{ -// { -// float value; // 1088 -// UpdateTarget(CMomentaryRotButton *const this, -// float value); // 1092 -// } -} - -/* <27c49> ../cstrike/dlls/buttons.cpp:990 */ -void CMomentaryRotButton::UpdateAllButtons(float value, int start) -{ -// { -// edict_t *pentTarget; // 993 -// FNullEnt(const edict_t *pent); // 998 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1001 -// { -// class CMomentaryRotButton *pEntity; // 1003 -// Instance(edict_t *pent); // 1003 -// } -// } -} - -/* <27bce> ../cstrike/dlls/buttons.cpp:1096 */ -void CMomentaryRotButton::UpdateSelfReturn(float value) -{ -// operator*(float fl, -// const Vector &v); // 1107 -} - -/* <27ba5> ../cstrike/dlls/buttons.cpp:1053 */ -void CMomentaryRotButton::UpdateTarget(float value) -{ -} - -/* <27ab8> ../cstrike/dlls/buttons.cpp:1015 */ -void CMomentaryRotButton::UpdateSelf(float value) -{ -// { -// BOOL fplaysound; // 1017 -// operator*(float fl, -// const Vector &v); // 1049 -// PlaySound(CMomentaryRotButton *const this); // 1041 -// } -} - -/* <27a57> ../cstrike/dlls/buttons.cpp:974 */ -void CMomentaryRotButton::PlaySound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 976 -} - -/* <27a3e> ../cstrike/dlls/buttons.cpp:974 */ -void CMomentaryRotButton::PlaySound(void) -{ -} - -/* <27971> ../cstrike/dlls/buttons.cpp:920 */ -void momentary_rot_button(entvars_t *pev) -{ -// GetClassPtr(CMomentaryRotButton *a); // 920 -} - -/* <278a4> ../cstrike/dlls/buttons.cpp:806 */ -void func_rot_button(entvars_t *pev) -{ -// GetClassPtr(CRotButton *a); // 806 -} - -/* <27843> ../cstrike/dlls/buttons.cpp:664 */ -void CBaseButton::ButtonActivate(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 666 -} - -/* <27821> ../cstrike/dlls/buttons.cpp:603 */ -void CBaseButton::ButtonResponseToTouch(void) -{ -} - -/* <277fa> ../cstrike/dlls/buttons.cpp:568 */ -void CBaseButton::ButtonSpark(void) -{ -} - -/* <277d3> ../cstrike/dlls/buttons.cpp:1201 */ -void CEnvSpark::SparkThink(void) -{ -} - -/* <2752e> ../cstrike/dlls/buttons.cpp:551 */ -/* linkage=_Z7DoSparkP9entvars_sRK6Vector */ -void DoSpark(entvars_t *pev, Vector &location) -{ -// { -// Vector tmp; // 553 -// float flVolume; // 556 -// operator*(const Vector *const this, -// float fl); // 553 -// operator+(const Vector *const this, -// const Vector &v); // 553 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 564 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 563 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 559 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 560 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 561 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 562 -// } -} - -/* <27443> ../cstrike/dlls/buttons.cpp:439 */ -void func_button(entvars_t *pev) -{ -// GetClassPtr(CBaseButton *a); // 439 -} - -/* <27379> ../cstrike/dlls/buttons.cpp:143 */ -void multisource(entvars_t *pev) -{ -// GetClassPtr(CMultiSource *a); // 143 -} - -/* <272af> ../cstrike/dlls/buttons.cpp:64 */ -void env_global(entvars_t *pev) -{ -// GetClassPtr(CEnvGlobal *a); // 64 -} - -/* <2719b> ../cstrike/dlls/buttons.cpp:580 */ -void CBaseButton::ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// ButtonActivate(CBaseButton *const this); // 599 -// ButtonUse(CBaseButton *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 580 -} - -/* <27047> ../cstrike/dlls/buttons.cpp:628 */ -void CBaseButton::ButtonTouch(CBaseEntity *pOther) -{ -// { -// enum BUTTON_CODE code; // 636 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 631 -// } -// ButtonTouch(CBaseButton *const this, -// class CBaseEntity *pOther); // 628 -} - -/* <26e90> ../cstrike/dlls/buttons.cpp:394 */ -void CBaseButton::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// enum BUTTON_CODE code; // 396 -// ButtonResponseToTouch(CBaseButton *const this); // 396 -// Instance(entvars_t *pev); // 403 -// ButtonActivate(CBaseButton *const this); // 417 -// } -// TakeDamage(CBaseButton *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 394 -} - -/* <26d1e> ../cstrike/dlls/buttons.cpp:148 */ -void CMultiSource::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 150 -// FStrEq(const char *sz1, -// const char *sz2); // 151 -// FStrEq(const char *sz1, -// const char *sz2); // 152 -// FStrEq(const char *sz1, -// const char *sz2); // 153 -// FStrEq(const char *sz1, -// const char *sz2); // 154 -// FStrEq(const char *sz1, -// const char *sz2); // 155 -// FStrEq(const char *sz1, -// const char *sz2); // 157 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 163 -} - -/* <26b97> ../cstrike/dlls/buttons.cpp:1183 */ -void CEnvSpark::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1185 -// FStrEq(const char *sz1, -// const char *sz2); // 1190 -// FStrEq(const char *sz1, -// const char *sz2); // 1191 -// FStrEq(const char *sz1, -// const char *sz2); // 1192 -// FStrEq(const char *sz1, -// const char *sz2); // 1193 -// FStrEq(const char *sz1, -// const char *sz2); // 1194 -// FStrEq(const char *sz1, -// const char *sz2); // 1195 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 1198 -// atof(const char *__nptr); // 1187 -} - -/* <269cb> ../cstrike/dlls/buttons.cpp:355 */ -void CBaseButton::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 357 -// FStrEq(const char *sz1, -// const char *sz2); // 362 -// KeyValue(CBaseButton *const this, -// KeyValueData *pkvd); // 355 -// atof(const char *__nptr); // 364 -} - -/* <2697c> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <26863> ../cstrike/dlls/buttons.cpp:66 */ -void CEnvGlobal::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 70 -// FStrEq(const char *sz1, -// const char *sz2); // 72 -// KeyValue(CEnvGlobal *const this, -// KeyValueData *pkvd); // 66 -// atoi(const char *__nptr); // 73 -} - -/* <2678f> ../cstrike/dlls/buttons.cpp:958 */ -void CMomentaryRotButton::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 960 -// FStrEq(const char *sz1, -// const char *sz2); // 965 -// atoi(const char *__nptr); // 967 -// KeyValue(CMomentaryRotButton *const this, -// KeyValueData *pkvd); // 958 -} - -/* <26658> ../cstrike/dlls/buttons.cpp:748 */ -void CBaseButton::ButtonBackHome(void) -{ -// { -// edict_t *pentTarget; // 761 -// { -// class CBaseEntity *pTarget; // 771 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 764 -// FNullEnt(const edict_t *pent); // 766 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 769 -// Instance(edict_t *pent); // 771 -// } -// } -} - -/* <26550> ../cstrike/dlls/buttons.cpp:1053 */ -void CMomentaryRotButton::UpdateTarget(float value) -{ -// { -// edict_t *pentTarget; // 1057 -// { -// class CBaseEntity *pEntity; // 1063 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1060 -// FNullEnt(const edict_t *pent); // 1061 -// Instance(edict_t *pent); // 1063 -// } -// } -} - -/* <264e3> ../cstrike/dlls/buttons.cpp:664 */ -void CBaseButton::ButtonActivate(void) -{ -// Vector(Vector::ButtonActivate(// const Vector &v); // 687 -// Vector(Vector *const this, -// const Vector &v); // 685 -} - -/* <26486> ../cstrike/dlls/buttons.cpp:80 */ -void CEnvGlobal::Spawn(void) -{ -// EntityInTable(CGlobalState::Spawn(// string_t globalname); // 89 -// Spawn(CEnvGlobal *const this); // 80 -} - -/* <26419> ../cstrike/dlls/buttons.cpp:211 */ -void CMultiSource::IsTriggered(CBaseEntity *) -{ -// { -// int i; // 214 -// } -// IsTriggered(CMultiSource *const this, -// class CBaseEntity *); // 211 -} - -/* <263dd> ../cstrike/dlls/buttons.cpp:693 */ -void CBaseButton::TriggerAndWait(void) -{ -// TriggerAndWait(CBaseButton *const this); // 693 -} - -/* <2633b> ../cstrike/dlls/buttons.cpp:179 */ -void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int i; // 181 -// } -// Use(CMultiSource *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 179 -} - -/* <262ee> ../cstrike/dlls/buttons.cpp:287 */ -void CBaseButton::Save(CSave &save) -{ -// Save(CBaseButton *const this, -// class CSave &save); // 287 -} - -/* <262a1> ../cstrike/dlls/buttons.cpp:918 */ -void CMomentaryRotButton::Save(CSave &save) -{ -// Save(CMomentaryRotButton *const this, -// class CSave &save); // 918 -} - -/* <26254> ../cstrike/dlls/buttons.cpp:287 */ -void CBaseButton::Restore(CRestore &restore) -{ -// Restore(CBaseButton *const this, -// class CRestore &restore); // 287 -} - -/* <26207> ../cstrike/dlls/buttons.cpp:918 */ -void CMomentaryRotButton::Restore(CRestore &restore) -{ -// Restore(CMomentaryRotButton *const this, -// class CRestore &restore); // 918 -} - -/* <261bb> ../cstrike/dlls/buttons.cpp:62 */ -void CEnvGlobal::Save(CSave &save) -{ -// Save(CEnvGlobal *const this, -// class CSave &save); // 62 -} - -/* <2616f> ../cstrike/dlls/buttons.cpp:141 */ -void CMultiSource::Save(CSave &save) -{ -// Save(CMultiSource *const this, -// class CSave &save); // 141 -} - -/* <26122> ../cstrike/dlls/buttons.cpp:1141 */ -void CEnvSpark::Save(CSave &save) -{ -// Save(CEnvSpark *const this, -// class CSave &save); // 1141 -} - -/* <260d6> ../cstrike/dlls/buttons.cpp:62 */ -void CEnvGlobal::Restore(CRestore &restore) -{ -// Restore(CEnvGlobal *const this, -// class CRestore &restore); // 62 -} - -/* <2608a> ../cstrike/dlls/buttons.cpp:141 */ -void CMultiSource::Restore(CRestore &restore) -{ -// Restore(CMultiSource *const this, -// class CRestore &restore); // 141 -} - -/* <2603d> ../cstrike/dlls/buttons.cpp:1141 */ -void CEnvSpark::Restore(CRestore &restore) -{ -// Restore(CEnvSpark *const this, -// class CRestore &restore); // 1141 -} - -/* <25fc3> ../cstrike/dlls/buttons.cpp:1246 */ -void CButtonTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CButtonTarget *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1246 -} - -/* <25f88> ../cstrike/dlls/buttons.cpp:1072 */ -void CMomentaryRotButton::Off(void) -{ -// Off(CMomentaryRotButton *const this); // 1072 -} - -/* <25ee7> ../cstrike/dlls/buttons.cpp:95 */ -void CEnvGlobal::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// GLOBALESTATE oldState; // 97 -// GLOBALESTATE newState; // 98 -// EntityInTable(CGlobalState *const this, -// string_t globalname); // 124 -// } -} - -/* <25d5a> ../cstrike/dlls/buttons.cpp:236 */ -void CMultiSource::Register(void) -{ -// { -// edict_t *pentTarget; // 238 -// FNullEnt(const edict_t *pent); // 249 -// FNullEnt(const edict_t *pent); // 259 -// { -// class CBaseEntity *pTarget; // 261 -// Instance(edict_t *pent); // 261 -// } -// { -// class CBaseEntity *pTarget; // 251 -// Instance(edict_t *pent); // 251 -// } -// } -} - -/* <25c2c> ../cstrike/dlls/buttons.cpp:442 */ -void CBaseButton::Spawn(void) -{ -// { -// char *pszSound; // 444 -// ButtonSound(int sound); // 450 -// fabs(double __x); // 484 -// fabs(double __x); // 484 -// fabs(double __x); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 484 -// operator*(const Vector *const this, -// float fl); // 484 -// operator-(const Vector *const this, -// const Vector &v); // 488 -// Length(const Vector *const this); // 488 -// } -} - -/* <25bb7> ../cstrike/dlls/buttons.cpp:730 */ -void CBaseButton::ButtonReturn(void) -{ -// Vector(Vector::ButtonReturn(// const Vector &v); // 739 -// Vector(Vector *const this, -// const Vector &v); // 737 -} - -/* <25acc> ../cstrike/dlls/buttons.cpp:922 */ -void CMomentaryRotButton::Spawn(void) -{ -// { -// char *pszSound; // 952 -// operator*(const Vector *const this, -// float fl); // 931 -// operator+(const Vector *const this, -// const Vector &v); // 931 -// ButtonSound(int sound); // 952 -// operator*(const Vector *const this, -// float fl); // 939 -// operator+(const Vector *const this, -// const Vector &v); // 939 -// } -} - -/* <25a06> ../cstrike/dlls/buttons.cpp:808 */ -void CRotButton::Spawn(void) -{ -// { -// char *pszSound; // 810 -// ButtonSound(int sound); // 815 -// operator*(const Vector *const this, -// float fl); // 824 -// operator*(const Vector *const this, -// float fl); // 848 -// operator+(const Vector *const this, -// const Vector &v); // 848 -// } -} - -/* <2592e> ../cstrike/dlls/buttons.cpp:1269 */ -void CButtonTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// Instance(entvars_t *pev); // 1271 -} - -/* <258f1> ../cstrike/dlls/buttons.cpp:1258 */ -void CButtonTarget::ObjectCaps(void) -{ -// { -// int caps; // 1260 -// } -} - -/* <258ca> ../cstrike/dlls/buttons.cpp:1235 */ -void CButtonTarget::Spawn(void) -{ -} - -/* <25868> ../cstrike/dlls/buttons.cpp:1214 */ -void CEnvSpark::SparkStop(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <25805> ../cstrike/dlls/buttons.cpp:1207 */ -void CEnvSpark::SparkStart(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <257de> ../cstrike/dlls/buttons.cpp:1173 */ -void CEnvSpark::Precache(void) -{ -} - -/* <257b7> ../cstrike/dlls/buttons.cpp:1146 */ -void CEnvSpark::Spawn(void) -{ -} - -/* <2577a> ../cstrike/dlls/buttons.cpp:878 */ -void CMomentaryRotButton::ObjectCaps(void) -{ -// { -// int flags; // 880 -// } -} - -/* <25709> ../cstrike/dlls/buttons.cpp:289 */ -void CBaseButton::Precache(void) -{ -// { -// char *pszSound; // 291 -// ButtonSound(int sound); // 307 -// ButtonSound(int sound); // 314 -// } -} - -/* <256e2> ../cstrike/dlls/buttons.cpp:168 */ -void CMultiSource::Spawn(void) -{ -} - -/* <256bc> ../cstrike/dlls/cbase.h:772 */ -void CBaseButton::ObjectCaps(void) -{ -} - -/* <25696> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <25670> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <2563b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2560f> ../cstrike/dlls/cbase.h:490 */ -void CMultiSource::ObjectCaps(void) -{ -} - -/* <255ee> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <255c8> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2558d> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <253b3> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2538d> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <25367> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <25332> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <252d3> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2529e> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <25278> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <25252> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2522c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <25206> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <251df> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <251b9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <25193> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2516d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <25139> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <25113> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <250ed> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <250b9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <25093> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <24fff> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <24faf> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <24f7b> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <24f47> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <24ef9> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <24eb7> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <24e91> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <24e6b> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <24e39> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <24df9> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <24dd3> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <24d9f> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <24d79> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <24d53> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <24d32> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <24d09> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <24ce3> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <24cbd> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <24c40> ../cstrike/dlls/cbase.h:800 */ -CButtonTarget *GetClassPtr(CButtonTarget *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24c24> ../cstrike/dlls/buttons.cpp:1223 */ -inline void CButtonTarget::CButtonTarget(void) -{ -} - -/* <24c08> ../cstrike/dlls/buttons.cpp:1117 */ -inline void CEnvSpark::CEnvSpark(void) -{ -} - -/* <24bd6> ../cstrike/dlls/cbase.h:800 */ -CMomentaryRotButton *GetClassPtr(CMomentaryRotButton *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24bba> ../cstrike/dlls/buttons.cpp:873 */ -inline void CMomentaryRotButton::CMomentaryRotButton(void) -{ -} - -/* <24b88> ../cstrike/dlls/cbase.h:800 */ -CRotButton *GetClassPtr(CRotButton *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24b67> ../cstrike/dlls/buttons.cpp:800 */ -inline void CRotButton::CRotButton(void) -{ -} - -/* <24b35> ../cstrike/dlls/cbase.h:800 */ -CBaseButton *GetClassPtr(CBaseButton *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24b19> ../cstrike/dlls/cbase.h:745 */ -inline void CBaseButton::CBaseButton(void) -{ -} - -/* <24af8> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <24ad1> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <24a62> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <24a0c> ../cstrike/dlls/cbase.h:800 */ -CMultiSource *GetClassPtr(CMultiSource *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <249f0> ../cstrike/dlls/cbase.h:484 */ -inline void CMultiSource::CMultiSource(void) -{ -} - -/* <249be> ../cstrike/dlls/cbase.h:800 */ -CEnvGlobal *GetClassPtr(CEnvGlobal *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <249a3> ../cstrike/dlls/buttons.cpp:38 */ -inline void CEnvGlobal::CEnvGlobal(void) -{ -} - -/* <24982> ../cstrike/dlls/cbase.h:253 */ -inline void operator new(size_t stAllocateBlock, entvars_t *pev) -{ -} - -/* <24966> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <2494b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <24934> ../cstrike/dlls/buttons.cpp:895 */ -inline void Instance(edict_t *pent) -{ -} - -/* <248f3> ../cstrike/dlls/buttons.cpp:1053 */ -void CMomentaryRotButton::UpdateTarget(float value) -{ -// { -// edict_t *pentTarget; // 1057 -// { -// class CBaseEntity *pEntity; // 1063 -// } -// } -} - -/* <24872> ../cstrike/dlls/buttons.cpp:394 */ -void CBaseButton::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// enum BUTTON_CODE code; // 396 -// } -} - -/* <24829> ../cstrike/dlls/buttons.cpp:580 */ -void CBaseButton::ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <247f6> ../cstrike/dlls/buttons.cpp:628 */ -void CBaseButton::ButtonTouch(CBaseEntity *pOther) -{ -// { -// enum BUTTON_CODE code; // 636 -// } -} - -/* <247dd> ../cstrike/dlls/buttons.cpp:664 */ -void CBaseButton::ButtonActivate(void) -{ -} - -/* <247c4> ../cstrike/dlls/buttons.cpp:603 */ -void CBaseButton::ButtonResponseToTouch(void) -{ -} - -/* <247ab> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <24784> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <24738> ../cstrike/dlls/buttons.cpp:511 */ -char *ButtonSound(int sound) -{ -// { -// char *pszSound; // 513 -// } -} - -/* <24721> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <246fc> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <2468f> ../cstrike/dlls/util.h:85 */ -inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) -{ -} - -/* <2461f> ../cstrike/dlls/buttons.cpp:80 */ -void CEnvGlobal::Spawn(void) -{ -} - -/* <245f6> ../cstrike/dlls/saverestore.h:153 */ -inline void CGlobalState::EntityInTable( string_t globalname) -{ -} - -/* <245ce> ../cstrike/dlls/util.h:250 */ -inline BOOL FClassnameIs(entvars_t *pev, const char *szClassname) -{ -} - -/* <2458d> ../cstrike/dlls/buttons.cpp:66 */ -void CEnvGlobal::KeyValue(KeyValueData *pkvd) -{ -} - -/* <24568> ../cstrike/dlls/buttons.cpp:355 */ -void CBaseButton::KeyValue(KeyValueData *pkvd) -{ -} - -/* <24543> ../cstrike/dlls/buttons.cpp:958 */ -void CMomentaryRotButton::KeyValue(KeyValueData *pkvd) -{ -} - -/* <24500> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <244c4> ../cstrike/dlls/util.h:197 */ -inline BOOL FNullEnt(EOFFSET eoffset) -{ -} - -/* <244a7> ../cstrike/dlls/util.h:162 */ -inline EOFFSET OFFSET(const edict_t *pent) -{ -} - -/* <24435> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <24401> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <243da> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <243ae> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <24387> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <24369> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <24340> ../cstrike/dlls/buttons.cpp:211 */ -void CMultiSource::IsTriggered(CBaseEntity *) -{ -// { -// int i; // 214 -// } -} - -/* <24327> ../cstrike/dlls/buttons.cpp:693 */ -void CBaseButton::TriggerAndWait(void) -{ -} - -/* <242ca> ../cstrike/dlls/buttons.cpp:179 */ -void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int i; // 181 -// { -// USE_TYPE useType; // 203 -// } -// } -} - -/* <242a0> ../cstrike/dlls/buttons.cpp:287 */ -void CBaseButton::Save(CSave &save) -{ -} - -/* <24276> ../cstrike/dlls/buttons.cpp:918 */ -void CMomentaryRotButton::Save(CSave &save) -{ -} - -/* <24247> ../cstrike/dlls/buttons.cpp:287 */ -void CBaseButton::Restore(CRestore &restore) -{ -} - -/* <2421d> ../cstrike/dlls/buttons.cpp:918 */ -void CMomentaryRotButton::Restore(CRestore &restore) -{ -} - -/* <241f4> ../cstrike/dlls/buttons.cpp:62 */ -void CEnvGlobal::Save(CSave &save) -{ -} - -/* <241cb> ../cstrike/dlls/buttons.cpp:141 */ -void CMultiSource::Save(CSave &save) -{ -} - -/* <241a1> ../cstrike/dlls/buttons.cpp:1141 */ -void CEnvSpark::Save(CSave &save) -{ -} - -/* <24173> ../cstrike/dlls/buttons.cpp:62 */ -void CEnvGlobal::Restore(CRestore &restore) -{ -} - -/* <24145> ../cstrike/dlls/buttons.cpp:141 */ -void CMultiSource::Restore(CRestore &restore) -{ -} - -/* <24116> ../cstrike/dlls/buttons.cpp:1141 */ -void CEnvSpark::Restore(CRestore &restore) -{ -} - -/* <240c8> ../cstrike/dlls/buttons.cpp:1246 */ -void CButtonTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <240aa> ../cstrike/dlls/buttons.cpp:1072 */ -void CMomentaryRotButton::Off(void) -{ -} - -/* <2408c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <24068> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1eb14> ../cstrike/dlls/bmodels.cpp:747 */ -void func_pendulum(entvars_t *pev) -{ -// GetClassPtr(CPendulum *a); // 747 -} - -/* <1ea74> ../cstrike/dlls/bmodels.cpp:585 */ -void CFuncRotating::SpinUp(void) -{ -// { -// Vector vecAVel; // 587 -// operator*(const Vector *const this, -// float fl); // 590 -// operator+(const Vector *const this, -// const Vector &v); // 590 -// Rotate(CFuncRotating *const this); // 604 -// } -} - -/* <1e9c3> ../cstrike/dlls/bmodels.cpp:615 */ -void CFuncRotating::SpinDown(void) -{ -// { -// Vector vecAVel; // 617 -// vec_t vecdir; // 618 -// operator*(const Vector *const this, -// float fl); // 622 -// operator-(const Vector *const this, -// const Vector &v); // 622 -// Rotate(CFuncRotating *const this); // 645 -// } -} - -/* <1e8f9> ../cstrike/dlls/bmodels.cpp:540 */ -void CFuncRotating::RampPitchVol(int fUp) -{ -// { -// Vector vecAVel; // 543 -// vec_t vecCur; // 544 -// vec_t vecFinal; // 545 -// float fpct; // 546 -// float fvol; // 547 -// float fpitch; // 548 -// int pitch; // 549 -// Vector(Vector *const this, -// const Vector &v); // 543 -// } -} - -/* <1e82c> ../cstrike/dlls/bmodels.cpp:313 */ -void func_rotating(entvars_t *pev) -{ -// GetClassPtr(CFuncRotating *a); // 313 -} - -/* <1e75f> ../cstrike/dlls/bmodels.cpp:262 */ -void func_monsterclip(entvars_t *pev) -{ -// GetClassPtr(CFuncMonsterClip *a); // 262 -} - -/* <1e695> ../cstrike/dlls/bmodels.cpp:217 */ -void func_illusionary(entvars_t *pev) -{ -// GetClassPtr(CFuncIllusionary *a); // 217 -} - -/* <1e647> ../cstrike/dlls/bmodels.cpp:179 */ -void CFuncConveyor::UpdateSpeed(float speed) -{ -// { -// int speedCode; // 182 -// fabs(double __x); // 182 -// } -} - -/* <1e57d> ../cstrike/dlls/bmodels.cpp:155 */ -void func_conveyor(entvars_t *pev) -{ -// GetClassPtr(CFuncConveyor *a); // 155 -} - -/* <1e55c> ../cstrike/dlls/bmodels.cpp:122 */ -void CFuncWallToggle::IsOn(void) -{ -} - -/* <1e53a> ../cstrike/dlls/bmodels.cpp:114 */ -void CFuncWallToggle::TurnOn(void) -{ -} - -/* <1e518> ../cstrike/dlls/bmodels.cpp:106 */ -void CFuncWallToggle::TurnOff(void) -{ -} - -/* <1e44e> ../cstrike/dlls/bmodels.cpp:96 */ -void func_wall_toggle(entvars_t *pev) -{ -// GetClassPtr(CFuncWallToggle *a); // 96 -} - -/* <1e384> ../cstrike/dlls/bmodels.cpp:63 */ -void func_wall(entvars_t *pev) -{ -// GetClassPtr(CFuncWall *a); // 63 -} - -/* <1e28f> ../cstrike/dlls/bmodels.cpp:98 */ -void CFuncWallToggle::Spawn(void) -{ -// Spawn(CFuncWall *const this); // 100 -// TurnOff(CFuncWallToggle *const this); // 102 -} - -/* <1e24f> ../cstrike/dlls/bmodels.cpp:264 */ -void CFuncMonsterClip::Spawn(void) -{ -// Spawn(CFuncWall *const this); // 266 -} - -/* <1e1c3> ../cstrike/dlls/bmodels.cpp:156 */ -void CFuncConveyor::Spawn(void) -{ -// Spawn(CFuncWall *const this); // 159 -// UpdateSpeed(CFuncConveyor *const this, -// float speed); // 174 -} - -/* <1e101> ../cstrike/dlls/bmodels.cpp:130 */ -void CFuncWallToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int status; // 132 -// IsOn(CFuncWallToggle *const this); // 132 -// TurnOff(CFuncWallToggle *const this); // 137 -// TurnOn(CFuncWallToggle *const this); // 139 -// } -} - -/* <1e0e8> ../cstrike/dlls/bmodels.cpp:114 */ -void CFuncWallToggle::TurnOn(void) -{ -} - -/* <1e0cf> ../cstrike/dlls/bmodels.cpp:106 */ -void CFuncWallToggle::TurnOff(void) -{ -} - -/* <1e021> ../cstrike/dlls/bmodels.cpp:194 */ -void CFuncConveyor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// UpdateSpeed(CFuncConveyor *const this, -// float speed); // 197 -} - -/* <1dff0> ../cstrike/dlls/bmodels.cpp:179 */ -void CFuncConveyor::UpdateSpeed(float speed) -{ -// { -// int speedCode; // 182 -// } -} - -/* <1dea4> ../cstrike/dlls/bmodels.cpp:517 */ -void CFuncRotating::HurtTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 519 -// Length(const Vector *const this); // 526 -// VecBModelOrigin(entvars_t *pevBModel); // 530 -// operator-(const Vector *const this, -// const Vector &v); // 530 -// Normalize(const Vector *const this); // 530 -// operator*(const Vector *const this, -// float fl); // 530 -// } -} - -/* <1de55> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1ddc9> ../cstrike/dlls/bmodels.cpp:219 */ -void CFuncIllusionary::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 221 -// KeyValue(CFuncIllusionary *const this, -// KeyValueData *pkvd); // 219 -} - -/* <1dc21> ../cstrike/dlls/bmodels.cpp:315 */ -void CFuncRotating::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 317 -// FStrEq(const char *sz1, -// const char *sz2); // 322 -// FStrEq(const char *sz1, -// const char *sz2); // 332 -// FStrEq(const char *sz1, -// const char *sz2); // 339 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 345 -// { -// Vector tmp; // 334 -// operator!=(const Vector *const this, -// const Vector &v); // 336 -// } -// atoi(const char *__nptr); // 341 -// atof(const char *__nptr); // 324 -// atof(const char *__nptr); // 319 -} - -/* <1db2a> ../cstrike/dlls/bmodels.cpp:765 */ -void CPendulum::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 767 -// FStrEq(const char *sz1, -// const char *sz2); // 772 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 778 -// atof(const char *__nptr); // 769 -// KeyValue(CPendulum *const this, -// KeyValueData *pkvd); // 765 -} - -/* <1da85> ../cstrike/dlls/bmodels.cpp:931 */ -void CPendulum::RopeTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 933 -// edict(CBaseEntity *const this); // 946 -// } -// RopeTouch(CPendulum *const this, -// class CBaseEntity *pOther); // 931 -} - -/* <1d9c7> ../cstrike/dlls/bmodels.cpp:782 */ -void CPendulum::Spawn(void) -{ -// Spawn(CPendulum *const this); // 782 -} - -/* <1d8ec> ../cstrike/dlls/bmodels.cpp:821 */ -void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// PendulumUse(CPendulum *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 821 -} - -/* <1d873> ../cstrike/dlls/bmodels.cpp:77 */ -void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CFuncWall *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 77 -} - -/* <1d826> ../cstrike/dlls/bmodels.cpp:310 */ -void CFuncRotating::Save(CSave &save) -{ -// Save(CFuncRotating *const this, -// class CSave &save); // 310 -} - -/* <1d7d9> ../cstrike/dlls/bmodels.cpp:761 */ -void CPendulum::Save(CSave &save) -{ -// Save(CPendulum *const this, -// class CSave &save); // 761 -} - -/* <1d78c> ../cstrike/dlls/bmodels.cpp:310 */ -void CFuncRotating::Restore(CRestore &restore) -{ -// Restore(CFuncRotating *const this, -// class CRestore &restore); // 310 -} - -/* <1d73f> ../cstrike/dlls/bmodels.cpp:761 */ -void CPendulum::Restore(CRestore &restore) -{ -// Restore(CPendulum *const this, -// class CRestore &restore); // 761 -} - -/* <1d60e> ../cstrike/dlls/bmodels.cpp:661 */ -void CFuncRotating::RotatingUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// operator!=(const Vector *const this, -// const Vector &v); // 667 -// operator!=(const Vector *const this, -// const Vector &v); // 683 -// operator*(const Vector *const this, -// float fl); // 694 -// Rotate(CFuncRotating *const this); // 697 -} - -/* <1d5c4> ../cstrike/dlls/bmodels.cpp:362 */ -void CFuncRotating::Spawn(void) -{ -// operator*(const Vector ::Spawn(// float fl); // 404 -} - -/* <1d533> ../cstrike/dlls/bmodels.cpp:867 */ -void CPendulum::Swing(void) -{ -// { -// float delta; // 869 -// float dt; // 869 -// operator*(float fl, -// const Vector &v); // 885 -// } -} - -/* <1d3f5> ../cstrike/dlls/bmodels.cpp:909 */ -void CPendulum::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 911 -// float damage; // 921 -// VecBModelOrigin(entvars_t *pevBModel); // 928 -// operator-(const Vector *const this, -// const Vector &v); // 928 -// Normalize(const Vector *const this); // 928 -// operator*(const Vector *const this, -// float fl); // 928 -// } -} - -/* <1d3dc> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1d3a7> ../cstrike/dlls/bmodels.cpp:861 */ -void CPendulum::Blocked(CBaseEntity *pOther) -{ -} - -/* <1d381> ../cstrike/dlls/bmodels.cpp:852 */ -void CPendulum::Stop(void) -{ -} - -/* <1d35b> ../cstrike/dlls/bmodels.cpp:730 */ -void CPendulum::ObjectCaps(void) -{ -} - -/* <1d325> ../cstrike/dlls/bmodels.cpp:706 */ -void CFuncRotating::Blocked(CBaseEntity *pOther) -{ -} - -/* <1d304> ../cstrike/dlls/bmodels.cpp:653 */ -void CFuncRotating::Rotate(void) -{ -} - -/* <1d28a> ../cstrike/dlls/bmodels.cpp:447 */ -void CFuncRotating::Precache(void) -{ -// { -// char *szSoundFile; // 449 -// operator!=(const Vector *const this, -// const Vector &v); // 502 -// } -} - -/* <1d264> ../cstrike/dlls/bmodels.cpp:288 */ -void CFuncRotating::ObjectCaps(void) -{ -} - -/* <1d202> ../cstrike/dlls/bmodels.cpp:259 */ -void CFuncMonsterClip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1d1db> ../cstrike/dlls/bmodels.cpp:230 */ -void CFuncIllusionary::Spawn(void) -{ -} - -/* <1d1b5> ../cstrike/dlls/bmodels.cpp:214 */ -void CFuncIllusionary::ObjectCaps(void) -{ -} - -/* <1d193> ../cstrike/dlls/bmodels.cpp:65 */ -void CFuncWall::Spawn(void) -{ -} - -/* <1d17a> ../cstrike/dlls/bmodels.cpp:65 */ -void CFuncWall::Spawn(void) -{ -} - -/* <1d154> ../cstrike/dlls/bmodels.cpp:60 */ -void CFuncWall::ObjectCaps(void) -{ -} - -/* <1d12e> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <1d108> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <1d0d3> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <1d0a7> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1d06c> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1ce92> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1ce6c> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1ce46> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1ce1f> ../cstrike/dlls/cbase.h:273 */ -void CBaseEntity::SUB_CallUseToggle(void) -{ -} - -/* <1cdea> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1cd8b> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1cd56> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1cd30> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1cd0a> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1cce4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1ccbe> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1cc97> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1cc71> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1cc4b> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1cc25> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1cbf1> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1cbcb> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1cba5> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1cb71> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <1cb4b> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1cab7> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <1ca67> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <1ca33> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1c9ff> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1c9b1> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1c96f> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1c949> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1c923> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1c8f1> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1c8b1> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1c88b> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1c857> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1c831> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1c80b> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1c7e2> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1c7bc> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1c796> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1c764> ../cstrike/dlls/cbase.h:800 */ -CPendulum *GetClassPtr(CPendulum *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c748> ../cstrike/dlls/bmodels.cpp:720 */ -inline void CPendulum::CPendulum(void) -{ -} - -/* <1c716> ../cstrike/dlls/cbase.h:800 */ -CFuncRotating *GetClassPtr(CFuncRotating *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c6fa> ../cstrike/dlls/bmodels.cpp:274 */ -inline void CFuncRotating::CFuncRotating(void) -{ -} - -/* <1c6c8> ../cstrike/dlls/cbase.h:800 */ -CFuncMonsterClip *GetClassPtr(CFuncMonsterClip *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c6a8> ../cstrike/dlls/bmodels.cpp:255 */ -inline void CFuncMonsterClip::CFuncMonsterClip(void) -{ -} - -/* <1c676> ../cstrike/dlls/cbase.h:800 */ -CFuncIllusionary *GetClassPtr(CFuncIllusionary *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c65b> ../cstrike/dlls/bmodels.cpp:208 */ -inline void CFuncIllusionary::CFuncIllusionary(void) -{ -} - -/* <1c63a> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <1c613> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <1c5a4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <1c54e> ../cstrike/dlls/cbase.h:800 */ -CFuncConveyor *GetClassPtr(CFuncConveyor *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c52e> ../cstrike/dlls/bmodels.cpp:147 */ -inline void CFuncConveyor::CFuncConveyor(void) -{ -} - -/* <1c4fc> ../cstrike/dlls/cbase.h:800 */ -CFuncWallToggle *GetClassPtr(CFuncWallToggle *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c4e1> ../cstrike/dlls/bmodels.cpp:86 */ -inline void CFuncWallToggle::CFuncWallToggle(void) -{ -} - -/* <1c4af> ../cstrike/dlls/cbase.h:800 */ -CFuncWall *GetClassPtr(CFuncWall *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c494> ../cstrike/dlls/bmodels.cpp:53 */ -inline void CFuncWall::CFuncWall(void) -{ -} - -/* <1c473> ../cstrike/dlls/cbase.h:253 */ -inline void operator new(size_t stAllocateBlock, entvars_t *pev) -{ -} - -/* <1c41e> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1c3f7> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1c3d9> ../cstrike/dlls/bmodels.cpp:122 */ -void CFuncWallToggle::IsOn(void) -{ -} - -/* <1c3b3> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <1c38c> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1c36f> ../cstrike/dlls/bmodels.cpp:43 */ -Vector VecBModelOrigin(entvars_t *pevBModel) -{ -} - -/* <1c351> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1c2e8> ../cstrike/dlls/bmodels.cpp:931 */ -void CPendulum::RopeTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 933 -// } -} - -/* <1c2cf> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1c2b6> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1c28d> ../cstrike/dlls/bmodels.cpp:219 */ -void CFuncIllusionary::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1c26e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:284 */ -inline int atoi(const char *__nptr) -{ -} - -/* <1c255> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <1c230> ../cstrike/dlls/bmodels.cpp:765 */ -void CPendulum::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1c207> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1c1e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:279 */ -inline double atof(const char *__nptr) -{ -} - -/* <1c1cb> ../cstrike/dlls/util.h:203 */ -inline BOOL FStringNull(int iString) -{ -} - -/* <1c1b2> ../cstrike/dlls/bmodels.cpp:653 */ -void CFuncRotating::Rotate(void) -{ -} - -/* <1c199> ../cstrike/dlls/bmodels.cpp:782 */ -void CPendulum::Spawn(void) -{ -} - -/* <1c17a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/bits/mathinline.h:477 */ -inline double fabs(double __x) -{ -} - -/* <1c0fb> ../cstrike/dlls/bmodels.cpp:821 */ -void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// float delta; // 827 -// } -} - -/* <1c0d1> ../cstrike/dlls/vector.h:184 */ -inline Vector operator*(float fl, Vector &v) -{ -} - -/* <1c0ae> ../cstrike/dlls/vector.h:113 */ -inline void Vector::operator*(float fl) -{ -} - -/* <1c087> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1c053> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1c02c> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1c000> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1bfe2> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1bf98> ../cstrike/dlls/bmodels.cpp:77 */ -void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1bf6e> ../cstrike/dlls/bmodels.cpp:310 */ -void CFuncRotating::Save(CSave &save) -{ -} - -/* <1bf44> ../cstrike/dlls/bmodels.cpp:761 */ -void CPendulum::Save(CSave &save) -{ -} - -/* <1bf15> ../cstrike/dlls/bmodels.cpp:310 */ -void CFuncRotating::Restore(CRestore &restore) -{ -} - -/* <1bee6> ../cstrike/dlls/bmodels.cpp:761 */ -void CPendulum::Restore(CRestore &restore) -{ -} - -/* <16247> ../cstrike/dlls/animation.cpp:1115 */ -/* linkage=_Z19SV_StudioSetupBonesP7model_sfiPKfS2_PKhS4_iPK7edict_s */ -void SV_StudioSetupBones(model_s *pModel, float frame, int sequence, const vec_t *angles, const vec_t *origin, const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict) -{ -// { -// int i; // 1117 -// int j; // 1117 -// float f; // 1118 -// float subframe; // 1118 -// float adj; // 1119 -// mstudiobone_t *pbones; // 1120 -// mstudioseqdesc_t *pseqdesc; // 1121 -// mstudioanim_t *panim; // 1122 -// float pos; // 1124 -// float bonematrix; // 1125 -// float q; // 1126 -// float pos2; // 1127 -// float q2; // 1128 -// int chain; // 1130 -// int chainlength; // 1131 -// vec3_t temp_angles; // 1354 -// StudioCalcBoneAdj(float dadt, -// float *adj, -// const byte *pcontroller1, -// const byte *pcontroller2, -// byte mouthopen); // 1175 -// { -// float b; // 1295 -// } -// { -// float pos3; // 1186 -// float q3; // 1187 -// float pos4; // 1188 -// float q4; // 1189 -// float s; // 1191 -// float t; // 1192 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1236 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1237 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1238 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1239 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1240 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1241 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1242 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1243 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1257 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1258 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1259 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1260 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1261 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1262 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1263 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1264 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1272 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1273 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1274 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1275 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1276 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1277 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1278 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1279 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1222 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1223 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1224 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1225 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1226 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1227 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1228 -// } -// { -// int copy; // 1323 -// int gaitsequence; // 1324 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1333 -// } -// } -} - -/* <161fd> ../cstrike/dlls/animation.cpp:1006 */ -/* linkage=_Z16ConcatTransformsPA4_fS0_S0_ */ -void ConcatTransforms(float *in1, float *in2, float *out) -{ -} - -/* <160de> ../cstrike/dlls/animation.cpp:994 */ -void StudioCalcRotations(mstudiobone_t *pbones, int *chain, int chainlength, float *adj, float *pos, vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f, float s) -{ -// { -// int i; // 996 -// int j; // 996 -// } -} - -/* <1603c> ../cstrike/dlls/animation.cpp:970 */ -/* linkage=_Z16StudioSlerpBonesPA4_fPA3_fS0_S2_f */ -void StudioSlerpBones(vec4_t *q1, vec3_t *pos1, vec4_t *q2, vec3_t *pos2, float s) -{ -// { -// int i; // 972 -// vec4_t q3; // 973 -// float s1; // 974 -// } -} - -/* <15f94> ../cstrike/dlls/animation.cpp:908 */ -/* linkage=_Z22StudioCalcBonePositionifP13mstudiobone_tP13mstudioanim_tPfS3_ */ -void StudioCalcBonePosition(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *pos) -{ -// { -// int j; // 910 -// int k; // 910 -// mstudioanimvalue_t *panimvalue; // 911 -// } -} - -/* <15ea6> ../cstrike/dlls/animation.cpp:828 */ -/* linkage=_Z23StudioCalcBoneQuaterionifP13mstudiobone_tP13mstudioanim_tPfS3_ */ -void StudioCalcBoneQuaterion(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *q) -{ -// { -// int j; // 830 -// int k; // 830 -// vec4_t q1; // 831 -// vec4_t q2; // 831 -// vec3_t angle1; // 832 -// vec3_t angle2; // 832 -// mstudioanimvalue_t *panimvalue; // 833 -// } -} - -/* <15d90> ../cstrike/dlls/animation.cpp:749 */ -mstudioanim_t *LookupAnimation(studiohdr_t *pstudiohdr, class model_s *model, mstudioseqdesc_t *pseqdesc, int index) -{ -// { -// mstudioanim_t *panim; // 751 -// } -} - -/* <15d12> ../cstrike/dlls/animation.cpp:715 */ -/* linkage=_Z13StudioGetAnimP7model_sP16mstudioseqdesc_t */ -mstudioanim_t *StudioGetAnim(model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc) -{ -// { -// mstudioseqgroup_t *pseqgroup; // 717 -// cache_user_t *paSequences; // 718 -// } -} - -/* <15cd0> ../cstrike/dlls/animation.cpp:700 */ -/* linkage=_Z16QuaternionMatrixPfPA4_f */ -void QuaternionMatrix(vec_t *quaternion, float *matrix) -{ -} - -/* <15c4d> ../cstrike/dlls/animation.cpp:653 */ -/* linkage=_Z15QuaternionSlerpPfS_fS_ */ -void QuaternionSlerp(vec_t *p, vec_t *q, float t, vec_t *qt) -{ -// { -// int i; // 655 -// float a; // 658 -// float b; // 659 -// } -} - -/* <15ba5> ../cstrike/dlls/animation.cpp:630 */ -/* linkage=_Z15AngleQuaternionPfS_ */ -void AngleQuaternion(vec_t *angles, vec_t *quaternion) -{ -// { -// float angle; // 632 -// float sr; // 633 -// float sp; // 633 -// float sy; // 633 -// float cr; // 633 -// float cp; // 633 -// float cy; // 633 -// } -} - -/* <15aed> ../cstrike/dlls/animation.cpp:605 */ -int Server_GetBlendingInterface(int version, class sv_blending_interface_s ** ppinterface, class engine_studio_api_s *pstudio, float *rotationmatrix, float *bonetransform) -{ -} - -/* <15a6d> ../cstrike/dlls/animation.cpp:545 */ -/* linkage=_Z12GetBodygroupPvP9entvars_si */ -int GetBodygroup(void *pmodel, entvars_t *pev, int iGroup) -{ -// { -// studiohdr_t *pstudiohdr; // 547 -// mstudiobodyparts_t *pbodypart; // 556 -// int iCurrent; // 561 -// } -} - -/* <159d8> ../cstrike/dlls/animation.cpp:523 */ -/* linkage=_Z12SetBodygroupPvP9entvars_sii */ -void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue) -{ -// { -// studiohdr_t *pstudiohdr; // 525 -// mstudiobodyparts_t *pbodypart; // 534 -// int iCurrent; // 539 -// } -} - -/* <15917> ../cstrike/dlls/animation.cpp:458 */ -/* linkage=_Z14FindTransitionPviiPi */ -int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir) -{ -// { -// studiohdr_t *pstudiohdr; // 460 -// mstudioseqdesc_t *pseqdesc; // 466 -// int iEndNode; // 475 -// byte *pTransition; // 492 -// int iInternNode; // 494 -// int i; // 499 -// } -} - -/* <15883> ../cstrike/dlls/animation.cpp:414 */ -/* linkage=_Z11SetBlendingPvP9entvars_sif */ -float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue) -{ -// { -// studiohdr_t *pstudiohdr; // 416 -// mstudioseqdesc_t *pseqdesc; // 422 -// int setting; // 445 -// } -} - -/* <157e1> ../cstrike/dlls/animation.cpp:359 */ -/* linkage=_Z13SetControllerPvP9entvars_sif */ -float SetController(void *pmodel, entvars_t *pev, int iController, float flValue) -{ -// { -// studiohdr_t *pstudiohdr; // 361 -// mstudiobonecontroller_t *pbonecontroller; // 367 -// int i; // 370 -// int setting; // 404 -// } -} - -/* <15717> ../cstrike/dlls/animation.cpp:312 */ -/* linkage=_Z17GetAnimationEventPvP9entvars_sP14MonsterEvent_tffi */ -int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index) -{ -// { -// studiohdr_t *pstudiohdr; // 314 -// int events; // 320 -// mstudioseqdesc_t *pseqdesc; // 322 -// mstudioevent_t *pevent; // 323 -// } -} - -/* <156b3> ../cstrike/dlls/animation.cpp:297 */ -/* linkage=_Z16GetSequenceFlagsPvP9entvars_s */ -int GetSequenceFlags(void *pmodel, entvars_t *pev) -{ -// { -// studiohdr_t *pstudiohdr; // 299 -// mstudioseqdesc_t *pseqdesc; // 305 -// } -} - -/* <15634> ../cstrike/dlls/animation.cpp:263 */ -/* linkage=_Z15GetSequenceInfoPvP9entvars_sPfS2_ */ -void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed) -{ -// { -// studiohdr_t *pstudiohdr; // 265 -// mstudioseqdesc_t *pseqdesc; // 271 -// } -} - -/* <15539> ../cstrike/dlls/animation.cpp:223 */ -/* linkage=_Z16SequencePrecachePvPKc */ -void SequencePrecache(void *pmodel, const char *pSequenceName) -{ -// { -// int index; // 225 -// LookupSequence(void *pmodel, -// const char *label); // 225 -// { -// studiohdr_t *pstudiohdr; // 228 -// mstudioseqdesc_t *pseqdesc; // 234 -// mstudioevent_t *pevent; // 235 -// { -// int i; // 240 -// IsSoundEvent(int eventNumber); // 248 -// } -// } -// } -} - -/* <15485> ../cstrike/dlls/animation.cpp:193 */ -int LookupSequence(void *pmodel, const char *label) -{ -// { -// studiohdr_t *pstudiohdr; // 195 -// mstudioseqdesc_t *pseqdesc; // 201 -// { -// int i; // 205 -// } -// } -} - -/* <15439> ../cstrike/dlls/animation.cpp:178 */ -/* linkage=_Z14GetEyePositionPvPf */ -void GetEyePosition(void *pmodel, float *vecEyePosition) -{ -// { -// studiohdr_t *pstudiohdr; // 180 -// } -} - -/* <1539a> ../cstrike/dlls/animation.cpp:149 */ -/* linkage=_Z22LookupActivityHeaviestPvP9entvars_si */ -int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity) -{ -// { -// studiohdr_t *pstudiohdr; // 151 -// mstudioseqdesc_t *pseqdesc; // 157 -// int weight; // 161 -// int seq; // 162 -// { -// int i; // 163 -// } -// } -} - -/* <152c6> ../cstrike/dlls/animation.cpp:81 */ -/* linkage=_Z14LookupActivityPvP9entvars_si */ -int LookupActivity(void *pmodel, entvars_t *pev, int activity) -{ -// { -// studiohdr_t *pstudiohdr; // 83 -// mstudioseqdesc_t *pseqdesc; // 89 -// int i; // 98 -// int weightTotal; // 99 -// int activitySequenceCount; // 100 -// int weight; // 132 -// int select; // 133 -// { -// int which; // 116 -// } -// } -} - -/* <1523e> ../cstrike/dlls/animation.cpp:57 */ -/* linkage=_Z11ExtractBboxPviPfS0_ */ -int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs) -{ -// { -// studiohdr_t *pstudiohdr; // 59 -// mstudioseqdesc_t *pseqdesc; // 65 -// } -} - -/* <151a9> ../cstrike/dlls/animation.cpp:770 */ -void StudioCalcBoneAdj(float dadt, float *adj, const byte *pcontroller1, const byte *pcontroller2, byte mouthopen) -{ -// { -// int i; // 772 -// int j; // 772 -// float value; // 773 -// mstudiobonecontroller_t *pbonecontroller; // 774 -// { -// int a; // 788 -// int b; // 788 -// } -// } -} - -/* <1518c> ../cstrike/dlls/animation.cpp:215 */ -int IsSoundEvent(int eventNumber) -{ -} - -/* <10b99> ../cstrike/dlls/animating.cpp:258 */ -void CBaseAnimating::SetSequenceBox(void) -{ -// { -// Vector mins; // 260 -// Vector maxs; // 260 -// ExtractBbox(CBaseAnimating *const this, -// int sequence, -// float *mins, -// float *maxs); // 263 -// { -// float yaw; // 267 -// Vector xvector; // 269 -// Vector yvector; // 269 -// Vector bounds; // 274 -// Vector rmin; // 279 -// Vector rmax; // 280 -// Vector base; // 281 -// Vector transformed; // 281 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 280 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 279 -// { -// int i; // 283 -// { -// int j; // 286 -// { -// int k; // 289 -// { -// int l; // 298 -// } -// } -// } -// } -// } -// } -} - -/* <10b5f> ../cstrike/dlls/animating.cpp:250 */ -void CBaseAnimating::ExtractBbox(int sequence, float *mins, float *maxs) -{ -} - -/* <10af0> ../cstrike/dlls/animating.cpp:244 */ -void CBaseAnimating::GetBodygroup(int iGroup) -{ -} - -/* <10aad> ../cstrike/dlls/animating.cpp:239 */ -void CBaseAnimating::SetBodygroup(int iGroup, int iValue) -{ -} - -/* <10a5d> ../cstrike/dlls/animating.cpp:234 */ -void CBaseAnimating::GetAutomovement(Vector &origin, Vector &angles, float flInterval) -{ -} - -/* <109d4> ../cstrike/dlls/animating.cpp:215 */ -void CBaseAnimating::FindTransition(int iEndingSequence, int iGoalSequence, int *piDir) -{ -// { -// void *pmodel; // 217 -// { -// int iDir; // 221 -// int sequence; // 222 -// } -// } -} - -/* <10984> ../cstrike/dlls/animating.cpp:208 */ -void CBaseAnimating::GetAttachment(int iAttachment, Vector &origin, Vector &angles) -{ -} - -/* <1092f> ../cstrike/dlls/animating.cpp:201 */ -void CBaseAnimating::GetBonePosition(int iBone, Vector &origin, Vector &angles) -{ -} - -/* <108d3> ../cstrike/dlls/animating.cpp:192 */ -void CBaseAnimating::SetBlending(int iBlender, float flValue) -{ -// { -// void *pmodel; // 194 -// } -} - -/* <10893> ../cstrike/dlls/animating.cpp:180 */ -void CBaseAnimating::InitBoneControllers(void) -{ -// { -// void *pmodel; // 182 -// } -} - -/* <10837> ../cstrike/dlls/animating.cpp:171 */ -void CBaseAnimating::SetBoneController(int iController, float flValue) -{ -// { -// void *pmodel; // 173 -// } -} - -/* <107b1> ../cstrike/dlls/animating.cpp:136 */ -void CBaseAnimating::DispatchAnimEvents(float flInterval) -{ -// { -// MonsterEvent_t event; // 138 -// void *pmodel; // 140 -// float flStart; // 152 -// float flEnd; // 153 -// int index; // 160 -// } -} - -/* <1077c> ../cstrike/dlls/animating.cpp:126 */ -void CBaseAnimating::GetSequenceFlags(void) -{ -// { -// void *pmodel; // 128 -// } -} - -/* <10711> ../cstrike/dlls/animating.cpp:110 */ -void CBaseAnimating::ResetSequenceInfo(void) -{ -// { -// void *pmodel; // 112 -// GetSequenceFlags(CBaseAnimating *const this); // 115 -// } -} - -/* <106eb> ../cstrike/dlls/animating.cpp:126 */ -void CBaseAnimating::GetSequenceFlags(void) -{ -// { -// void *pmodel; // 128 -// } -} - -/* <106a1> ../cstrike/dlls/animating.cpp:100 */ -void CBaseAnimating::LookupSequence(const char *label) -{ -// { -// void *pmodel; // 102 -// } -} - -/* <10653> ../cstrike/dlls/animating.cpp:91 */ -void CBaseAnimating::LookupActivityHeaviest(int activity) -{ -// { -// void *pmodel; // 93 -// } -} - -/* <10605> ../cstrike/dlls/animating.cpp:77 */ -void CBaseAnimating::LookupActivity(int activity) -{ -// { -// void *pmodel; // 80 -// } -} - -/* <105cf> ../cstrike/dlls/animating.cpp:45 */ -void CBaseAnimating::StudioFrameAdvance(float flInterval) -{ -} - -/* <10583> ../cstrike/dlls/animating.cpp:38 */ -void CBaseAnimating::Save(CSave &save) -{ -// Save(CBaseAnimating *const this, -// class CSave &save); // 38 -} - -/* <10537> ../cstrike/dlls/animating.cpp:38 */ -void CBaseAnimating::Restore(CRestore &restore) -{ -// Restore(CBaseAnimating *const this, -// class CRestore &restore); // 38 -} - -/* <104e8> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <104b3> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <1048d> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <10452> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <10278> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <10252> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1022c> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <101f7> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <10198> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <10163> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1013d> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <10117> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <100f1> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <100cb> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <100a4> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1007e> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <10058> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <10032> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:113 */ -inline void Vector::operator*(float fl) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../cstrike/dlls/animating.cpp:38 */ -void CBaseAnimating::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/animating.cpp:38 */ -void CBaseAnimating::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/ammo.cpp:272 */ -void ammo_357sig(entvars_t *pev) -{ -// GetClassPtr(C357SIGAmmo *a); // 272 -} - -/* ../cstrike/dlls/ammo.cpp:247 */ -void ammo_57mm(entvars_t *pev) -{ -// GetClassPtr(C57MMAmmo *a); // 247 -} - -/* ../cstrike/dlls/ammo.cpp:220 */ -void ammo_338magnum(entvars_t *pev) -{ -// GetClassPtr(C338MagnumAmmo *a); // 220 -} - -/* ../cstrike/dlls/ammo.cpp:194 */ -void ammo_50ae(entvars_t *pev) -{ -// GetClassPtr(C50AEAmmo *a); // 194 -} - -/* ../cstrike/dlls/ammo.cpp:168 */ -void ammo_45acp(entvars_t *pev) -{ -// GetClassPtr(C45ACPAmmo *a); // 168 -} - -/* ../cstrike/dlls/ammo.cpp:142 */ -void ammo_762nato(entvars_t *pev) -{ -// GetClassPtr(C762NatoAmmo *a); // 142 -} - -/* ../cstrike/dlls/ammo.cpp:116 */ -void ammo_556natobox(entvars_t *pev) -{ -// GetClassPtr(C556NatoBoxAmmo *a); // 116 -} - -/* ../cstrike/dlls/ammo.cpp:90 */ -void ammo_556nato(entvars_t *pev) -{ -// GetClassPtr(C556NatoAmmo *a); // 90 -} - -/* ../cstrike/dlls/ammo.cpp:63 */ -void ammo_buckshot(entvars_t *pev) -{ -// GetClassPtr(CBuckShotAmmo *a); // 63 -} - -/* ../cstrike/dlls/ammo.cpp:37 */ -void ammo_9mm(entvars_t *pev) -{ -// GetClassPtr(C9MMAmmo *a); // 37 -} - -/* ../cstrike/dlls/ammo.cpp:237 */ -void C57MMAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C57MMAmmo *const this, -// class CBaseEntity *pOther); // 237 -} - -/* ../cstrike/dlls/ammo.cpp:210 */ -void C338MagnumAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C338MagnumAmmo *const this, -// class CBaseEntity *pOther); // 210 -} - -/* ../cstrike/dlls/ammo.cpp:184 */ -void C50AEAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C50AEAmmo *const this, -// class CBaseEntity *pOther); // 184 -} - -/* ../cstrike/dlls/ammo.cpp:158 */ -void C45ACPAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C45ACPAmmo *const this, -// class CBaseEntity *pOther); // 158 -} - -/* ../cstrike/dlls/ammo.cpp:132 */ -void C762NatoAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C762NatoAmmo *const this, -// class CBaseEntity *pOther); // 132 -} - -/* ../cstrike/dlls/ammo.cpp:106 */ -void C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C556NatoBoxAmmo *const this, -// class CBaseEntity *pOther); // 106 -} - -/* ../cstrike/dlls/ammo.cpp:80 */ -void C556NatoAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C556NatoAmmo *const this, -// class CBaseEntity *pOther); // 80 -} - -/* ../cstrike/dlls/ammo.cpp:27 */ -void C9MMAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C9MMAmmo *const this, -// class CBaseEntity *pOther); // 27 -} - -/* ../cstrike/dlls/ammo.cpp:53 */ -void CBuckShotAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(CBuckShotAmmo *const this, -// class CBaseEntity *pOther); // 53 -} - -/* ../cstrike/dlls/ammo.cpp:262 */ -void C357SIGAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C357SIGAmmo *const this, -// class CBaseEntity *pOther); // 262 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/ammo.cpp:16 */ -void C9MMAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:42 */ -void CBuckShotAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:69 */ -void C556NatoAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:95 */ -void C556NatoBoxAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:121 */ -void C762NatoAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:147 */ -void C45ACPAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:173 */ -void C50AEAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:199 */ -void C338MagnumAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:226 */ -void C57MMAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:251 */ -void C357SIGAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:257 */ -void C357SIGAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:232 */ -void C57MMAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:205 */ -void C338MagnumAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:179 */ -void C50AEAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:153 */ -void C45ACPAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:127 */ -void C762NatoAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:101 */ -void C556NatoBoxAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:75 */ -void C556NatoAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:48 */ -void CBuckShotAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:22 */ -void C9MMAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <9ff9> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <9fd3> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <9fad> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <9f87> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <9f53> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <9f2d> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <9f07> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <9ed3> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <9ead> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <9e19> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <9dc9> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <9d95> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <9d61> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <9d00> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <9cbe> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <9c98> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <9c72> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <9c40> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <9c00> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <9bda> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <9ba6> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <9b80> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <9b5a> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <9b39> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <9b05> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <9adf> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <9a62> ../cstrike/dlls/cbase.h:800 */ -C357SIGAmmo *GetClassPtr(C357SIGAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9a47> ../cstrike/dlls/ammo.cpp:249 */ -inline void C357SIGAmmo::C357SIGAmmo(void) -{ -} - -/* <9a15> ../cstrike/dlls/cbase.h:800 */ -C57MMAmmo *GetClassPtr(C57MMAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <99fa> ../cstrike/dlls/ammo.cpp:224 */ -inline void C57MMAmmo::C57MMAmmo(void) -{ -} - -/* <99c8> ../cstrike/dlls/cbase.h:800 */ -C338MagnumAmmo *GetClassPtr(C338MagnumAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <99ad> ../cstrike/dlls/ammo.cpp:197 */ -inline void C338MagnumAmmo::C338MagnumAmmo(void) -{ -} - -/* <997b> ../cstrike/dlls/cbase.h:800 */ -C50AEAmmo *GetClassPtr(C50AEAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9960> ../cstrike/dlls/ammo.cpp:171 */ -inline void C50AEAmmo::C50AEAmmo(void) -{ -} - -/* <992e> ../cstrike/dlls/cbase.h:800 */ -C45ACPAmmo *GetClassPtr(C45ACPAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9913> ../cstrike/dlls/ammo.cpp:145 */ -inline void C45ACPAmmo::C45ACPAmmo(void) -{ -} - -/* <98e1> ../cstrike/dlls/cbase.h:800 */ -C762NatoAmmo *GetClassPtr(C762NatoAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <98c6> ../cstrike/dlls/ammo.cpp:119 */ -inline void C762NatoAmmo::C762NatoAmmo(void) -{ -} - -/* <9894> ../cstrike/dlls/cbase.h:800 */ -C556NatoBoxAmmo *GetClassPtr(C556NatoBoxAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9879> ../cstrike/dlls/ammo.cpp:93 */ -inline void C556NatoBoxAmmo::C556NatoBoxAmmo(void) -{ -} - -/* <9847> ../cstrike/dlls/cbase.h:800 */ -C556NatoAmmo *GetClassPtr(C556NatoAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <982c> ../cstrike/dlls/ammo.cpp:67 */ -inline void C556NatoAmmo::C556NatoAmmo(void) -{ -} - -/* <97fa> ../cstrike/dlls/cbase.h:800 */ -CBuckShotAmmo *GetClassPtr(CBuckShotAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <97df> ../cstrike/dlls/ammo.cpp:40 */ -inline void CBuckShotAmmo::CBuckShotAmmo(void) -{ -} - -/* <97ad> ../cstrike/dlls/cbase.h:800 */ -C9MMAmmo *GetClassPtr(C9MMAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9792> ../cstrike/dlls/ammo.cpp:14 */ -inline void C9MMAmmo::C9MMAmmo(void) -{ -} - -/* <9771> ../cstrike/dlls/cbase.h:253 */ -inline void operator new(size_t stAllocateBlock, entvars_t *pev) -{ -} - -/* <9716> ../cstrike/dlls/weapons.h:429 */ -inline void CBasePlayerAmmo::CBasePlayerAmmo(void) -{ -} - -/* <96f5> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <96d7> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <9683> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <965a> ../cstrike/dlls/ammo.cpp:27 */ -inline void C9MMAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <9631> ../cstrike/dlls/ammo.cpp:53 */ -inline void CBuckShotAmmo::AddAmmo( CBaseEntity *pOther) -{ -} - -/* <9608> ../cstrike/dlls/ammo.cpp:80 */ -inline void C556NatoAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <95df> ../cstrike/dlls/ammo.cpp:106 */ -inline void C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <95b6> ../cstrike/dlls/ammo.cpp:132 */ -inline void C762NatoAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <958d> ../cstrike/dlls/ammo.cpp:158 */ -inline void C45ACPAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <9564> ../cstrike/dlls/ammo.cpp:184 */ -inline void C50AEAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <953b> ../cstrike/dlls/ammo.cpp:210 */ -inline void C338MagnumAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <9512> ../cstrike/dlls/ammo.cpp:237 */ -inline void C57MMAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <94e8> ../cstrike/dlls/ammo.cpp:262 */ -inline void C357SIGAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <9475> ../cstrike/dlls/vector.h:113 */ -inline void Vector::operator*(float fl) -{ -} - -/* <944e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <9415> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <93ee> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <93c2> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <939a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <5329> ../cstrike/dlls/airtank.cpp:41 */ -void item_airtank(entvars_t *pev) -{ -// GetClassPtr(CAirtank *a); // 41 -} - -/* <525d> ../cstrike/dlls/airtank.cpp:96 */ -void CAirtank::TankTouch(CBaseEntity *pOther) -{ -// TankTouch(CAirtank *const this, -// class CBaseEntity *pOther); // 96 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 104 -} - -/* <5211> ../cstrike/dlls/airtank.cpp:47 */ -void CAirtank::Save(CSave &save) -{ -// Save(CAirtank *const this, -// class CSave &save); // 47 -} - -/* <51c5> ../cstrike/dlls/airtank.cpp:47 */ -void CAirtank::Restore(CRestore &restore) -{ -// Restore(CAirtank *const this, -// class CRestore &restore); // 47 -} - -/* <5176> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <50dd> ../cstrike/dlls/airtank.cpp:50 */ -void CAirtank::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 58 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 58 -} - -/* <503d> ../cstrike/dlls/airtank.cpp:78 */ -void CAirtank::Killed(entvars_t *pevAttacker, int iGib) -{ -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 84 -// Vector(Vector *const this, -// const Vector &v); // 84 -} - -/* <5016> ../cstrike/dlls/airtank.cpp:88 */ -void CAirtank::TankThink(void) -{ -} - -/* <4fef> ../cstrike/dlls/airtank.cpp:71 */ -void CAirtank::Precache(void) -{ -} - -/* <4fc9> ../cstrike/dlls/airtank.cpp:29 */ -void CAirtank::BloodColor(void) -{ -} - -/* <4fa3> ../cstrike/dlls/weapons.h:101 */ -void CGrenade::ObjectCaps(void) -{ -} - -/* <4f7d> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <4f57> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <4f31> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <4f0b> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <4ee5> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <4eb0> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <4e84> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <4e49> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <4c6f> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <4c49> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <4c23> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <4bee> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <4bb9> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <4b93> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <4b6d> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <4b47> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <4b21> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <4afa> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <4ad4> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <4aae> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <4a7a> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <4a54> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <4a2e> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <49fa> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <49d4> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <4916> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <48e2> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <48ae> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <484d> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <480b> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <47e5> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <47b3> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <477f> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <474b> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <4725> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <46ff> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <46d9> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <46a7> ../cstrike/dlls/cbase.h:800 */ -CAirtank *GetClassPtr(CAirtank *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <468c> ../cstrike/dlls/airtank.cpp:23 */ -inline void CAirtank::CAirtank(void) -{ -} - -/* <466b> ../cstrike/dlls/cbase.h:253 */ -inline void operator new(size_t stAllocateBlock, entvars_t *pev) -{ -} - -/* <464e> ../cstrike/dlls/enginecallback.h:97 */ -inline void *GET_PRIVATE(edict_t *pent) -{ -} - -/* <4631> ../cstrike/dlls/util.h:180 */ -inline entvars_t *VARS(edict_t *pent) -{ -} - -/* <4611> ../cstrike/dlls/weapons.h:56 */ -inline void CGrenade::CGrenade(void) -{ -} - -/* <45eb> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <4536> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <449f> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <4430> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <43f1> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <43d3> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <437f> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <435b> ../cstrike/dlls/airtank.cpp:96 */ -void CAirtank::TankTouch(CBaseEntity *pOther) -{ -} - -/* <4310> ../cstrike/dlls/util.h:570 */ -inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation) -{ -} - -/* <42e8> ../cstrike/dlls/util.h:246 */ -inline BOOL FStrEq(const char *sz1, const char *sz2) -{ -} - -/* <42c1> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4299> ../cstrike/dlls/util.h:157 */ -inline edict_t *ENT(const entvars_t *pev) -{ -} - -/* <4276> ../cstrike/dlls/vector.h:113 */ -inline void Vector::operator*(float fl) -{ -} - -/* <424f> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <421b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <41f4> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <41c8> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <41aa> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <4181> ../cstrike/dlls/airtank.cpp:47 */ -void CAirtank::Save(CSave &save) -{ -} - -/* <4153> ../cstrike/dlls/airtank.cpp:47 */ -void CAirtank::Restore(CRestore &restore) -{ -} - diff --git a/regamedll/extra/DWARF info/gamedll 6153beta total.7z b/regamedll/extra/DWARF info/gamedll 6153beta total.7z deleted file mode 100644 index 671c14696..000000000 Binary files a/regamedll/extra/DWARF info/gamedll 6153beta total.7z and /dev/null differ diff --git a/regamedll/game_shared/bot/nav_file.cpp b/regamedll/game_shared/bot/nav_file.cpp index 667819e97..9c486026d 100644 --- a/regamedll/game_shared/bot/nav_file.cpp +++ b/regamedll/game_shared/bot/nav_file.cpp @@ -84,7 +84,7 @@ void PlaceDirectory::Save(int fd) _write(fd, &count, sizeof(EntryType)); // store entries - for (auto id : m_directory) + for (auto &id : m_directory) { auto placeName = TheBotPhrases->IDToName(id); @@ -161,7 +161,7 @@ void CNavArea::Save(int fd, unsigned int version) size_t count = m_connect[d].size(); _write(fd, &count, sizeof(size_t)); - for (auto connect : m_connect[d]) { + for (auto &connect : m_connect[d]) { _write(fd, &connect.area->m_id, sizeof(unsigned int)); } } @@ -236,7 +236,7 @@ void CNavArea::Save(int fd, unsigned int version) if (cv_bot_debug.value > 0.0f) CONSOLE_ECHO(" m_spotEncounterList.size() = %d\n", count); - for (auto spote : m_spotEncounterList) + for (auto &spote : m_spotEncounterList) { if (spote.from.area) _write(fd, &spote.from.area->m_id, sizeof(unsigned int)); @@ -268,7 +268,7 @@ void CNavArea::Save(int fd, unsigned int version) _write(fd, &spotCount, sizeof(unsigned char)); saveCount = 0; - for (auto order : spote.spotList) + for (auto &order : spote.spotList) { // order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed unsigned int id = (order.spot) ? order.spot->GetID() : 0; diff --git a/regamedll/msvc/ReGameDLL.vcxproj b/regamedll/msvc/ReGameDLL.vcxproj index 350beed32..e8b98c704 100644 --- a/regamedll/msvc/ReGameDLL.vcxproj +++ b/regamedll/msvc/ReGameDLL.vcxproj @@ -521,6 +521,7 @@ + @@ -909,7 +910,7 @@ Level3 Disabled true - REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_SSE;REGAMEDLL_FIXES;REGAMEDLL_SELF;UNICODE_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions) + REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_SSE;REGAMEDLL_FIXES;REGAMEDLL_SELF;BUILD_LATEST;BUILD_LATEST_FIXES;UNICODE_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions) Fast /arch:IA32 %(AdditionalOptions) MultiThreadedDebug @@ -945,7 +946,7 @@ Level3 Full true - REGAMEDLL_ADD;REGAMEDLL_SSE;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions) + REGAMEDLL_ADD;REGAMEDLL_SSE;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;BUILD_LATEST;BUILD_LATEST_FIXES;UNICODE_FIXES;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions) Fast /arch:IA32 %(AdditionalOptions) MultiThreaded diff --git a/regamedll/msvc/ReGameDLL.vcxproj.filters b/regamedll/msvc/ReGameDLL.vcxproj.filters index 11d1fbea8..f500892db 100644 --- a/regamedll/msvc/ReGameDLL.vcxproj.filters +++ b/regamedll/msvc/ReGameDLL.vcxproj.filters @@ -556,6 +556,9 @@ dlls\addons + + public + diff --git a/regamedll/pm_shared/pm_shared.cpp b/regamedll/pm_shared/pm_shared.cpp index f415547e5..0d4039343 100644 --- a/regamedll/pm_shared/pm_shared.cpp +++ b/regamedll/pm_shared/pm_shared.cpp @@ -1880,7 +1880,7 @@ void PM_Duck() } #endif - if (pmove->dead || !(pmove->cmd.buttons & IN_DUCK) && !pmove->bInDuck && !(pmove->flags & FL_DUCKING)) + if (pmove->dead || (!(pmove->cmd.buttons & IN_DUCK) && !pmove->bInDuck && !(pmove->flags & FL_DUCKING))) { return; } diff --git a/regamedll/public/FileSystem.cpp b/regamedll/public/FileSystem.cpp new file mode 100644 index 000000000..3b0f03318 --- /dev/null +++ b/regamedll/public/FileSystem.cpp @@ -0,0 +1,65 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ + +#include "precompiled.h" + +IFileSystem *g_pFileSystem = nullptr; +CSysModule *g_pFileSystemModule = nullptr; + +bool FileSystem_Init() +{ + g_pFileSystemModule = Sys_LoadModule(STDIO_FILESYSTEM_LIB); + if (!g_pFileSystemModule) + { + return false; + } + + // Get FileSystem interface + CreateInterfaceFn filesystemFactoryFn = Sys_GetFactory(g_pFileSystemModule); + if (!filesystemFactoryFn) + { + Sys_Error("Unable to get filesystem factory."); + } + + g_pFileSystem = (IFileSystem *)filesystemFactoryFn(FILESYSTEM_INTERFACE_VERSION, nullptr); + if (!g_pFileSystem) + { + Sys_Error("Can not retrive filesystem interface version '" FILESYSTEM_INTERFACE_VERSION "'."); + } + + return true; +} + +void FileSystem_Shutdown() +{ + if (g_pFileSystemModule) + { + Sys_UnloadModule(g_pFileSystemModule); + g_pFileSystemModule = nullptr; + } +} diff --git a/regamedll/public/FileSystem.h b/regamedll/public/FileSystem.h index 8e202baa5..fcd7d57c7 100644 --- a/regamedll/public/FileSystem.h +++ b/regamedll/public/FileSystem.h @@ -199,3 +199,8 @@ class IFileSystem : public IBaseInterface #define IBaseFileSystem IFileSystem #define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" + +bool FileSystem_Init(); +void FileSystem_Shutdown(); + +extern IBaseFileSystem *g_pFileSystem; diff --git a/regamedll/public/regamedll/API/CSPlayer.h b/regamedll/public/regamedll/API/CSPlayer.h index 96d425e38..debe0bc7d 100644 --- a/regamedll/public/regamedll/API/CSPlayer.h +++ b/regamedll/public/regamedll/API/CSPlayer.h @@ -82,6 +82,7 @@ class CCSPlayer: public CCSMonster { virtual bool RemovePlayerItemEx(const char* pszItemName, bool bRemoveAmmo); virtual void SetSpawnProtection(float flProtectionTime); virtual void RemoveSpawnProtection(); + virtual bool HintMessageEx(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false); CBasePlayer *BasePlayer() const; diff --git a/regamedll/public/regamedll/regamedll_api.h b/regamedll/public/regamedll/regamedll_api.h index 224fa1e82..cd258ab31 100644 --- a/regamedll/public/regamedll/regamedll_api.h +++ b/regamedll/public/regamedll/regamedll_api.h @@ -38,7 +38,7 @@ #include #define REGAMEDLL_API_VERSION_MAJOR 5 -#define REGAMEDLL_API_VERSION_MINOR 8 +#define REGAMEDLL_API_VERSION_MINOR 9 // CBasePlayer::Spawn hook typedef IHookChainClass IReGameHook_CBasePlayer_Spawn; @@ -436,6 +436,10 @@ typedef IHookChainRegistryClass IReGameHookRegistry_CBa typedef IHookChain IReGameHook_IsPenetrableEntity; typedef IHookChainRegistry IReGameHookRegistry_IsPenetrableEntity; +// CBasePlayer::HintMessageEx hook +typedef IHookChainClass IReGameHook_CBasePlayer_HintMessageEx; +typedef IHookChainRegistryClass IReGameHookRegistry_CBasePlayer_HintMessageEx; + class IReGameHookchains { public: virtual ~IReGameHookchains() {} @@ -544,6 +548,7 @@ class IReGameHookchains { virtual IReGameHookRegistry_CBasePlayer_RemoveSpawnProtection *CBasePlayer_RemoveSpawnProtection() = 0; virtual IReGameHookRegistry_CBasePlayer_SetSpawnProtection *CBasePlayer_SetSpawnProtection() = 0; virtual IReGameHookRegistry_IsPenetrableEntity *IsPenetrableEntity() = 0; + virtual IReGameHookRegistry_CBasePlayer_HintMessageEx *CBasePlayer_HintMessageEx() = 0; }; struct ReGameFuncs_t { diff --git a/regamedll/public/utlmemory.h b/regamedll/public/utlmemory.h index 4f2fc0fbb..267065572 100644 --- a/regamedll/public/utlmemory.h +++ b/regamedll/public/utlmemory.h @@ -262,6 +262,7 @@ void CUtlMemory::Grow(int num) // Make sure we have at least numallocated + num allocations. // Use the grow rules specified for this memory (in m_nGrowSize) int nAllocationRequested = m_nAllocationCount + num; + bool needToReallocate = false; while (m_nAllocationCount < nAllocationRequested) { if (m_nAllocationCount != 0) @@ -274,6 +275,7 @@ void CUtlMemory::Grow(int num) { m_nAllocationCount += m_nAllocationCount; } + needToReallocate = true; } else { @@ -283,11 +285,11 @@ void CUtlMemory::Grow(int num) } } - if (m_pMemory) + if (m_pMemory && needToReallocate) { m_pMemory = (T *)realloc(m_pMemory, m_nAllocationCount * sizeof(T)); } - else + else if (!m_pMemory) { m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T)); } diff --git a/regamedll/public/utlvector.h b/regamedll/public/utlvector.h index d341292ac..cab40a2b4 100644 --- a/regamedll/public/utlvector.h +++ b/regamedll/public/utlvector.h @@ -43,10 +43,10 @@ class CUtlVector // features C++11 ranged based for T *begin() { return &m_Memory[0]; } - T *end() { return &m_Memory[m_Size - 1]; } + T *end() { return &m_Memory[m_Size]; } T const *begin() const { return &m_Memory[0]; } - T const *end() const { return &m_Memory[m_Size - 1]; } + T const *end() const { return &m_Memory[m_Size]; } // Copy the array. CUtlVector &operator=(const CUtlVector &other); diff --git a/regamedll/regamedll/hookchains_impl.h b/regamedll/regamedll/hookchains_impl.h index f3a4a7afb..922f88440 100644 --- a/regamedll/regamedll/hookchains_impl.h +++ b/regamedll/regamedll/hookchains_impl.h @@ -123,7 +123,7 @@ class IHookChainClassEmptyImpl : public IHookChain { typedef t_ret(*hookfunc_t)(IHookChain*, t_args...); typedef t_ret(t_class::*origfunc_t)(t_args...); - IHookChainClassEmptyImpl(void** hooks, origfunc_t orig, t_class *object) : m_Hooks(hooks), m_OriginalFunc(orig), m_Object(object) + IHookChainClassEmptyImpl(void** hooks, origfunc_t orig, t_class *object) : m_Hooks(hooks), m_Object(object), m_OriginalFunc(orig) { if (orig == nullptr && !is_void(orig)) Sys_Error("%s: Non-void HookChain without original function.", __FUNC__); diff --git a/regamedll/regamedll/precompiled.h b/regamedll/regamedll/precompiled.h index 2b9aa3df1..0008e218f 100644 --- a/regamedll/regamedll/precompiled.h +++ b/regamedll/regamedll/precompiled.h @@ -51,6 +51,7 @@ #include "interface.h" #include "hookchains_impl.h" #include "regamedll.h" +#include "FileSystem.h" // API #include "API/CSInterfaces.h"