From fc17009f52ee80ac4fb6d437857ae05b6c0be2a0 Mon Sep 17 00:00:00 2001 From: Sergey Shorokhov Date: Sun, 3 Jul 2022 09:34:27 +0300 Subject: [PATCH] DYING_TIME -> DEATH_ANIMATION_TIME --- regamedll/dlls/gamerules.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/regamedll/dlls/gamerules.h b/regamedll/dlls/gamerules.h index c6a5a34cf..d2588b3d0 100644 --- a/regamedll/dlls/gamerules.h +++ b/regamedll/dlls/gamerules.h @@ -46,7 +46,7 @@ const float ROUND_RESPAWN_TIME = 20.0f; const float ROUND_BEGIN_DELAY = 5.0f; // delay before beginning new round const float ITEM_KILL_DELAY = 300.0f; const float RADIO_TIMEOUT = 1.5f; -const float DYING_TIME = 3.0f; +const float DEATH_ANIMATION_TIME = 3.0f; const int MAX_INTERMISSION_TIME = 120; // longest the intermission can last, in seconds @@ -922,7 +922,7 @@ inline float CGameRules::GetDyingTime() #ifdef REGAMEDLL_ADD return dying_time.value; #else - return DYING_TIME; + return DEATH_ANIMATION_TIME; #endif }