Fix potential CTD when reading MAPINFO #1466
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name: CMake | |
on: | |
push: | |
branches: [ "master" ] | |
pull_request: | |
branches: [ "master" ] | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
# The number of days to retain artifacts | |
RETENTION_DAYS: 30 | |
jobs: | |
build-linux: | |
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. | |
# You can convert this to a matrix build if you need cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Install dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install -y libsdl2-dev | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
- name: Build | |
# Build your program with the given configuration | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: edge-classic-linux | |
path: | | |
${{github.workspace}}/autoload | |
${{github.workspace}}/edge_base | |
${{github.workspace}}/edge_defs | |
${{github.workspace}}/edge_fixes | |
${{github.workspace}}/soundfont | |
${{github.workspace}}/edge-classic | |
retention-days: ${{env.RETENTION_DAYS}} | |
build-msys: | |
runs-on: windows-latest | |
defaults: | |
run: | |
shell: msys2 {0} | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Setup MSYS2 | |
uses: msys2/setup-msys2@v2 | |
with: | |
update: false | |
msystem: mingw32 | |
install: >- | |
git | |
make | |
ninja | |
pacboy: >- | |
toolchain:p | |
cmake:p | |
SDL2:p | |
- name: Configure CMake | |
run: cmake -B build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_VERBOSE_MAKEFILE:BOOL=ON -G"MSYS Makefiles" | |
- name: Build MSVC | |
run: cmake --build build --config ${{env.BUILD_TYPE}} | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: edge-classic-msys2 | |
path: | | |
autoload | |
edge_base | |
edge_defs | |
edge_fixes | |
soundfont | |
edge-classic.exe | |
*.dll | |
retention-days: ${{env.RETENTION_DAYS}} | |
build-msvc: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Configure CMake MSVC | |
run: mkdir build && cd build && cmake .. -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -G"Visual Studio 17 2022" | |
- name: Build MSVC | |
run: cmake --build build --config ${{env.BUILD_TYPE}} | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: edge-classic-msvc | |
path: | | |
autoload | |
edge_base | |
edge_defs | |
edge_fixes | |
soundfont | |
edge-classic.exe | |
*.dll | |
retention-days: ${{env.RETENTION_DAYS}} | |
build-msvc-es2: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Configure CMake MSVC ES2 | |
run: mkdir build && cd build && cmake .. -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DEDGE_GL_ES2=ON -G"Visual Studio 17 2022" | |
- name: Build MSVC GLES2 | |
run: cmake --build build --config ${{env.BUILD_TYPE}} | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: edge-classic-msvc | |
path: | | |
autoload | |
edge_base | |
edge_defs | |
edge_fixes | |
soundfont | |
edge-classic.exe | |
*.dll | |
retention-days: ${{env.RETENTION_DAYS}} | |
build-macos: | |
runs-on: macos-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Install dependencies | |
run: | | |
brew install sdl2 | |
cp ${{github.workspace}}/cmake/i_sdlinc_macos_ci.h ${{github.workspace}}/source_files/edge/i_sdlinc.h | |
cp ${{github.workspace}}/cmake/epi_sdl_macos_ci.h ${{github.workspace}}/source_files/epi/epi_sdl.h | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
- name: Build | |
# Build your program with the given configuration | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: edge-classic-macos | |
path: | | |
${{github.workspace}}/autoload | |
${{github.workspace}}/edge_base | |
${{github.workspace}}/edge_defs | |
${{github.workspace}}/edge_fixes | |
${{github.workspace}}/soundfont | |
${{github.workspace}}/edge-classic | |
retention-days: ${{env.RETENTION_DAYS}} |