From d72ef924ea89966b892f69d7eef1e6a517ef2519 Mon Sep 17 00:00:00 2001 From: Enric Granzotto Llagostera Date: Wed, 15 May 2024 10:19:47 -0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 15bb668..145b982 100644 --- a/README.md +++ b/README.md @@ -47,7 +47,7 @@ Some tools are a bit of an amalgam, and cannot really fit into some of the other - [Installation Required - Why you should build an arcade cabinet for your game.](https://gamasutra.com/blogs/AlexJohansson/20141230/233317/Installation_Required__Why_you_should_build_an_arcade_cabinet_for_your_game.php) - A great article about different challenges and factors involved in designing a custom cabinet for a game. Made by [Alex Johansson](https://alexvscoding.itch.io/). Price: Free. - [Make Your Own Slot Machine](http://www.underthepier.com/01_howtocoinmech.htm) - A guide on making coin-operated machines. Made by [Tim Hunkin](http://www.underthepier.com/index.htm). Price: Free. - [Queering Control(lers) Through Reflective Game Design Practices](http://gamestudies.org/1803/articles/marcotte) - A great article on how controls are key to changing the hegemonic status quo of mainstream game design, from a queer perspective together with critical design. Made by [Jess Marcotte](http://jeka.games). Price: Free. -- [Videogames That Go Squish](http://v21.io/blog/universal-principles-of-digital-physical-game-design/) - A very insightful article about designing physical-digital games. Made by [George Buckenham](http://v21.io/). Price: Free. +- [Videogames That Go Squish](http://v21.io/blog/universal-principles-of-digital-physical-game-design/) - A very insightful article about designing physical-digital games. Made by [V Buckenham](http://v21.io/). Price: Free. ### Crafting