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Arcs not drawn correctly when start angle less than end angle #960
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Parameter sweeps of arcs of all start/end points from -5π/2 to 10π/2 (inclusive), starts increasing along x-axis, ends up y axis. I am no longer convinced that Quartz is right. Code to replicate:
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Agg's "clockwise" seems to be consistent with "subtract 2π from the start angle" Edit: this line doesn't seem right when sweeping backwards:
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Decision, following discussion:
This is the behaviour that the HTML Canvas follows. |
If you're curious what HTML Canvas does, here's some code that can be plugged into CodePen. HTML: <canvas id="canvas" width="1000" height="1000"></canvas> JS: const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#55aaff";
const idxs = Array.from({ length: 16 }, (_, x) => x - 5);
idxs.map((i) => {
const x = (i + 5) * 32 + 16.0;
const start = (i * Math.PI) / 2;
idxs.map((j) => {
const y = (j + 5) * 32 + 16.0;
const end = (j * Math.PI) / 2;
ctx.beginPath();
ctx.arc(x, y, 12.0, start, end); // A final argument of `true` can be added here
ctx.fill();
});
}); |
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Observed behaviour
Drawing from π/2 to 0 (it might be arguable that Agg is correct here):
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Agg
Quartz
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Drawing from π/2 to 0 with clockwise True (Agg is clearly not right, Quartz is at least consistent):

Agg
Quartz
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To reproduce
Add these to
enable.gcbench.suite
and run:Expected behaviour
Not entirely sure.
Quartz is consistent, but has a significant discontinuity when the end angle sweeps over start angle, which may be problematic for plotting sectors and arcs (need to adjust
cw
flag appropriately when drawing). Agg avoids this, but the result when drawing "clockwise" doesn't make any sense at all. I suspect that the way that Quartz does it will be similar in other 2D libraries, since the Quartz call is a straight-through call to the underlying CoreGraphics routines.A different possible interpretation is that an arc from one angle to another should be the path swept out between the angles, including windings (with associated effects on EOF vs. winding number fill, so 0 to 4π would be EOF empty), but then the purpose of the
cw
flag is unclear (one interpretation would be that it means angles are treated as clockwise from the x-axis).In the end, I would be happy with being consistent with Quartz or HTML Canvas behaviour.
Whatever fix is put in place, it may impact rendering in downstream libraries.
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