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AppGame.cbp
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AppGame.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="AppGame" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="/assets/" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/AppGame" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-std=gnu++14" />
<Add option="-g" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-static" />
<Add library="sfml-window" />
<Add library="sfml-system" />
<Add library="sfml-graphics" />
<Add library="sfml-audio" />
<Add directory="../../../MinGW/lib/SFML" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/AppGame" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
</Compiler>
<Unit filename="include/Button.hpp" />
<Unit filename="include/ButtonCheck.hpp" />
<Unit filename="include/ButtonRadio.hpp" />
<Unit filename="include/Label.hpp" />
<Unit filename="include/Rectangle.hpp" />
<Unit filename="include/Screen.hpp" />
<Unit filename="include/Widget.hpp" />
<Unit filename="main.cpp" />
<Unit filename="src/Button.cpp" />
<Unit filename="src/ButtonCheck.cpp" />
<Unit filename="src/ButtonRadio.cpp" />
<Unit filename="src/Label.cpp" />
<Unit filename="src/Rectangle.cpp" />
<Unit filename="src/Screen.cpp" />
<Unit filename="src/Widget.cpp" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>