diff --git a/locales/en.lua b/locales/en.lua index 626cc55..2e039b8 100644 --- a/locales/en.lua +++ b/locales/en.lua @@ -1,7 +1,7 @@ Locales['en'] = { -- Global menus ['cloakroom'] = 'locker Room', - ['cloak_change'] = 'press [E] to change clothes.', + ['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.', ['citizen_wear'] = 'civilian clothes', ['job_wear'] = 'workers clothes', ['bank_deposit_returned'] = 'a security deposit of $%s was returned to you.', @@ -19,101 +19,101 @@ Locales['en'] = { ['max_limit'] = 'you cannot carry more %s', ['not_enough'] = 'you do not have enough %s to continue this task.', ['spawn_veh'] = 'spawn vehicle', - ['spawn_veh_button'] = 'press [E] to call the delivery vehicle.', - ['spawn_truck_button'] = 'press [E] to spawn the truck.', + ['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.', + ['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.', ['spawn_blocked'] = 'a vehicle is blocking the spawnpoint!', ['service_vh'] = 'service vehicle', ['return_vh'] = 'vehicle return', - ['return_vh_button'] = 'press [E] to return the vehicle.', + ['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.', ['delivery_point'] = 'delivery point', ['delivery'] = 'delivery', - ['public_enter'] = 'press [E] to enter the building.', - ['public_leave'] = 'press [E] to go to the entrance of the building.', + ['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.', + ['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.', -- Lumber Jack job ['lj_locker_room'] = "lumberjack's Locker Room", ['lj_mapblip'] = 'wood pile', ['lj_wood'] = 'wood', - ['lj_pickup'] = 'press [E] to retrieve wood.', + ['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.', ['lj_woodcutting'] = 'wood cutting', - ['lj_cutwood_button'] = 'press [E] to cut wood.', + ['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.', ['lj_board'] = 'boards', ['lj_planks'] = 'package board', ['lj_cutwood'] = 'cut wood', - ['lj_pick_boards'] = 'press [E] to retrieve boards.', - ['lj_deliver_button'] = 'press [E] to deliver the boards.', + ['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.', + ['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.', -- Fisherman ['fm_fish_locker'] = 'fishermen\'s Locker Room', ['fm_fish'] = 'fish', ['fm_fish_area'] = 'fishing area', - ['fm_fish_button'] = 'press [E] to fish.', + ['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.', ['fm_spawnboat_title'] = 'spawn boat', - ['fm_spawnboat'] = 'press [E] to call the boat.', + ['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.', ['fm_boat_title'] = 'boat', ['fm_boat_return_title'] = 'boat return', - ['fm_boat_return_button'] = 'press [E] to return the boat.', - ['fm_deliver_fish'] = 'press [E] to deliver the fish.', + ['fm_boat_return_button'] = 'press ~INPUT_PICKUP~ to return the boat.', + ['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.', -- Fuel ['f_oil_refiner'] = 'oil Refiner Locker Room', ['f_drill_oil'] = 'drill for oil', ['f_fuel'] = 'oil', - ['f_drillbutton'] = 'press [E] to drill.', + ['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.', ['f_fuel_refine'] = 'refine oil', - ['f_refine_fuel_button'] = 'press [E] to refine.', + ['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.', ['f_fuel_mixture'] = 'mix refined oil', ['f_gas'] = 'gas', - ['f_fuel_mixture_button'] = 'press [E] to mix oil.', + ['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.', ['f_deliver_gas'] = 'deliver Gas', - ['f_deliver_gas_button'] = 'press [E] to deliver gasoline.', + ['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.', -- Miner ['m_miner_locker'] = 'miner\'s Locker Room', ['m_rock'] = 'rock', - ['m_pickrocks'] = 'press [E] to retrieve rocks.', + ['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.', ['m_washrock'] = 'rock Washing', - ['m_rock_button'] = 'press [E] to wash the rocks.', + ['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.', ['m_rock_smelting'] = 'rock Smelting', ['m_copper'] = 'copper', ['m_sell_copper'] = 'copper Seller', - ['m_deliver_copper'] = 'press [E] to deliver the copper.', + ['m_deliver_copper'] = 'press ~INPUT_PICKUP~ to deliver the copper.', ['m_iron'] = 'iron', ['m_sell_iron'] = 'iron Seller', - ['m_deliver_iron'] = 'press [E] to deliver the iron.', + ['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.', ['m_gold'] = 'gold', ['m_sell_gold'] = 'gold Seller', - ['m_deliver_gold'] = 'press [E] to deliver the gold.', + ['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.', ['m_diamond'] = 'diamond', ['m_sell_diamond'] = 'diamond Seller', - ['m_deliver_diamond'] = 'press [E] to deliver the diamonds.', - ['m_melt_button'] = 'press [E] to melt the rocks.', + ['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.', + ['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.', -- Reporter ['reporter_name'] = 'san Andreas Times', - ['reporter_garage'] = 'press [E] to go down to the garage.', + ['reporter_garage'] = 'press ~INPUT_PICKUP~ to go down to the garage.', -- Slaughterer ['s_slaughter_locker'] = 'butcher\'s Locker Room', ['s_hen'] = 'chicken coop', ['s_alive_chicken'] = 'live Chicken', - ['s_catch_hen'] = 'press [E] to catch live chickens.', + ['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.', ['s_slaughtered_chicken'] = 'chicken to be packed', - ['s_chop_animal'] = 'press [E] to chop the chickens.', + ['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.', ['s_slaughtered'] = 'slaughter house', ['s_package'] = 'packaging', ['s_packagechicken'] = 'chicken in tray', ['s_unpackaged'] = 'chicken to be packed', - ['s_unpackaged_button'] = 'press [E] to set the chicken in a tray.', - ['s_deliver'] = 'press [E] to deliver the chicken trays.', + ['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.', + ['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.', -- Dress Designer ['dd_dress_locker'] = 'dress Designer\'s Locker Room', ['dd_wool'] = 'wool', - ['dd_pickup'] = 'press [E] to retrieve wool.', + ['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.', ['dd_fabric'] = 'fabric', - ['dd_makefabric'] = 'press [E] to make fabric.', + ['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.', ['dd_clothing'] = 'clothing', - ['dd_makeclothing'] = 'press [E] to retrieve clothing.', - ['dd_deliver_clothes'] = 'press [E] to deliver the clothes.', + ['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.', + ['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.', } diff --git a/locales/fr.lua b/locales/fr.lua index 3e87890..9a3c254 100644 --- a/locales/fr.lua +++ b/locales/fr.lua @@ -1,115 +1,119 @@ -Locales['fr'] = { +Locales["fr"] = { -- Global menus - ['cloakroom'] = 'vestiaire', - ['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.', - ['citizen_wear'] = 'tenue civile', - ['job_wear'] = 'tenue de travail', - ['bank_deposit_returned'] = 'une caution de $%s vous a été rendue.', - ['bank_deposit_taken'] = 'une caution de $%s vous a été prélevée.', - ['caution_afford'] = 'vous ne pouvez pas payer la caution de $%s', - ['foot_work'] = 'vous devez être à pied pour pouvoir travailler.', - ['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.', - ['not_your_vehicle'] = 'ce n\'est pas votre véhicule ou vous devez être conducteur.', - ['in_vehicle'] = 'vous devez être dans un véhicule.', - ['wrong_point'] = 'vous n\'êtes pas au bon point de livraison.', - ['max_limit'] = 'vous avez le maximum de %s', - ['not_enough'] = 'vous n\'avez plus assez de %s pour continuer cette tâche.', - ['spawn_veh'] = 'spawner véhicule de fonction', - ['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.', - ['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.', - ['spawn_blocked'] = 'un véhicule bloque le point de spawn!', - ['service_vh'] = 'véhicule de fonction', - ['return_vh'] = 'suppression du véhicule', - ['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.', - ['delivery_point'] = 'point de livraison', - ['delivery'] = 'livraison', - ['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.', - ['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.', + ["cloakroom"] = "vestiaire", + ["cloak_change"] = "appuyez sur ~INPUT_PICKUP~ pour vous changer.", + ["citizen_wear"] = "tenue civile", + ["job_wear"] = "tenue de travail", + ["bank_deposit_returned"] = "une caution de $%s vous a été rendue.", + ["bank_deposit_taken"] = "une caution de $%s vous a été prélevée.", + ["caution_afford"] = "vous n'avez pas assez d'argent pour payer la caution de $%s", + ["foot_work"] = "vous devez être à pied pour pouvoir travailler.", + ["next_point"] = "rendez-vous à la prochaine étape après avoir complété celle-ci.", + ["not_your_vehicle"] = "Vous n'êtes pas le conducteur du véhicule.", + ["in_vehicle"] = "vous devez être dans un véhicule.", + ["wrong_point"] = "vous n'êtes pas au bon point de livraison.", + ["onduty"] = "Vous êtes en service!", + ["offduty"] = "Vous êtes hors-service!", + ["no_male_clothing"] = "Attention: Le métier n'a pas de vêtements pour homme!", + ["no_female_clothing"] = "Attention: Le métier n'a pas de vêtements pour femme!", + ["max_limit"] = "vous ne pouvez pas porter plus de %s", + ["not_enough"] = "vous n'avez plus assez de %s pour continuer cette tâche.", + ["spawn_veh"] = "faire apparaître un véhicule de fonction", + ["spawn_veh_button"] = "appuyez sur ~INPUT_PICKUP~ pour faire apparaître le véhicule de livraison.", + ["spawn_truck_button"] = "appuyez sur ~INPUT_PICKUP~ pour faire apparaître le camion.", + ["spawn_blocked"] = "le point d'apparition du véhicule est encombré", + ["service_vh"] = "véhicule de fonction", + ["return_vh"] = "rendre le véhicule", + ["return_vh_button"] = "appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.", + ["delivery_point"] = "point de livraison", + ["delivery"] = "livraison", + ["public_enter"] = "appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.", + ["public_leave"] = "appuyez sur ~INPUT_PICKUP~ pour retourner à l'entrée de l'immeuble.", -- Lumber Jack job - ['lj_locker_room'] = 'vestiaire du bûcheron', - ['lj_mapblip'] = 'tas de bois', - ['lj_wood'] = 'bois', - ['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.', - ['lj_woodcutting'] = 'découpe du bois', - ['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.', - ['lj_board'] = 'planches', - ['lj_planks'] = 'paquet de planche', - ['lj_cutwood'] = 'bois coupé', - ['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.', - ['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.', + ["lj_locker_room"] = "vestiaire du bûcheron", + ["lj_mapblip"] = "tas de bois", + ["lj_wood"] = "bois", + ["lj_pickup"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.", + ["lj_woodcutting"] = "découpe du bois", + ["lj_cutwood_button"] = "appuyez sur ~INPUT_PICKUP~ pour couper du bois.", + ["lj_board"] = "planches", + ["lj_planks"] = "paquet de planche", + ["lj_cutwood"] = "bois coupé", + ["lj_pick_boards"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.", + ["lj_deliver_button"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les planches.", -- Fisherman - ['fm_fish_locker'] = 'vestiaire du pêcheur', - ['fm_fish'] = 'poisson', - ['fm_fish_area'] = 'zone de pêche', - ['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.', - ['fm_spawnboat_title'] = 'spawner bateau', - ['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.', - ['fm_boat_title'] = 'bateau', - ['fm_boat_return_title'] = 'suppression du bateau', - ['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.', - ['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.', + ["fm_fish_locker"] = "vestiaire du pêcheur", + ["fm_fish"] = "poisson", + ["fm_fish_area"] = "zone de pêche", + ["fm_fish_button"] = "appuyez sur ~INPUT_PICKUP~ pour pêcher.", + ["fm_spawnboat_title"] = "faire apparaître un bateau", + ["fm_spawnboat"] = "appuyez sur ~INPUT_PICKUP~ pour sortir le bateau.", + ["fm_boat_title"] = "bateau", + ["fm_boat_return_title"] = "rendre le bateau", + ["fm_boat_return_button"] = "appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.", + ["fm_deliver_fish"] = "appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.", -- Fuel - ['f_oil_refiner'] = 'vestiaire du raffineur', - ['f_drill_oil'] = 'extraction le pétrole', - ['f_fuel'] = 'pétrole', - ['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.', - ['f_fuel_refine'] = 'pétrol raffiné', - ['f_refine_fuel_button'] = 'appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.', - ['f_fuel_mixture'] = 'mélange', - ['f_gas'] = 'essence', - ['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.', - ['f_deliver_gas'] = 'livraison d\'essence.', - ['f_deliver_gas_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'essence.', + ["f_oil_refiner"] = "vestiaire du raffineur", + ["f_drill_oil"] = "extraction le pétrole", + ["f_fuel"] = "pétrole", + ["f_drillbutton"] = "appuyez sur ~INPUT_PICKUP~ pour forer.", + ["f_fuel_refine"] = "pétrol raffiné", + ["f_refine_fuel_button"] = "appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.", + ["f_fuel_mixture"] = "mélange d'huiles raffinées", + ["f_gas"] = "essence", + ["f_fuel_mixture_button"] = "appuyez sur ~INPUT_PICKUP~ pour mélanger.", + ["f_deliver_gas"] = "livraison d'essence.", + ["f_deliver_gas_button"] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.", -- Miner - ['m_miner_locker'] = 'vestiaire du mineur', - ['m_rock'] = 'rocher', - ['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.', - ['m_washrock'] = 'roche lavée', - ['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.', - ['m_rock_smelting'] = 'fonderie', - ['m_copper'] = 'cuivre', - ['m_sell_copper'] = 'revente de cuivre', - ['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.', - ['m_iron'] = 'fer', - ['m_sell_iron'] = 'revente de fer', - ['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.', - ['m_gold'] = 'or', - ['m_sell_gold'] = 'revente d\'or', - ['m_deliver_gold'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'or\'.', - ['m_diamond'] = 'diamant', - ['m_sell_diamond'] = 'revente de diamants', - ['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.', - ['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.', + ["m_miner_locker"] = "vestiaire du mineur", + ["m_rock"] = "roche", + ["m_pickrocks"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer de la roche.", + ["m_washrock"] = "roche lavée", + ["m_rock_button"] = "appuyez sur ~INPUT_PICKUP~ pour laver les roches.", + ["m_rock_smelting"] = "fonderie", + ["m_copper"] = "cuivre", + ["m_sell_copper"] = "revente de cuivre", + ["m_deliver_copper"] = "appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.", + ["m_iron"] = "fer", + ["m_sell_iron"] = "revente de fer", + ["m_deliver_iron"] = "appuyez sur ~INPUT_PICKUP~ pour livrer le fer.", + ["m_gold"] = "or", + ["m_sell_gold"] = "revente d'or", + ["m_deliver_gold"] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'or.", + ["m_diamond"] = "diamant", + ["m_sell_diamond"] = "revente de diamants", + ["m_deliver_diamond"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.", + ["m_melt_button"] = "appuyez sur ~INPUT_PICKUP~ pour fondre les roches.", -- Reporter - ['reporter_name'] = 'le Maclerait Libéré', - ['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.', + ["reporter_name"] = "San Andreas Times", + ["reporter_garage"] = "appuyez sur ~INPUT_PICKUP~ pour descendre au garage.", -- Slaughterer - ['s_slaughter_locker'] = 'vestiaire de l\'abatteur', - ['s_hen'] = 'poulailler', - ['s_alive_chicken'] = 'poulet vivant', - ['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.', - ['s_slaughtered_chicken'] = 'poulet à conditionner', - ['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.', - ['s_slaughtered'] = 'abattoir', - ['s_package'] = 'emballage', - ['s_packagechicken'] = 'poulet en barquette', - ['s_unpackaged'] = 'poulet à conditionner', - ['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.', - ['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.', + ["s_slaughter_locker"] = "vestiaire de l'abatteur", + ["s_hen"] = "poulailler", + ["s_alive_chicken"] = "poulet vivant", + ["s_catch_hen"] = "appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.", + ["s_slaughtered_chicken"] = "poulet à emballer", + ["s_chop_animal"] = "appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.", + ["s_slaughtered"] = "abattoir", + ["s_package"] = "emballage", + ["s_packagechicken"] = "poulet en barquette", + ["s_unpackaged"] = "poulet à emballer", + ["s_unpackaged_button"] = "appuyez sur ~INPUT_PICKUP~ pour mettre le poulet en barquette.", + ["s_deliver"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.", -- Dress Designer - ['dd_dress_locker'] = 'vestiaire du couturier', - ['dd_wool'] = 'laine', - ['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.', - ['dd_fabric'] = 'tissu', - ['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.', - ['dd_clothing'] = 'vêtement', - ['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.', - ['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.', + ["dd_dress_locker"] = "vestiaire du couturier", + ["dd_wool"] = "laine", + ["dd_pickup"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.", + ["dd_fabric"] = "tissu", + ["dd_makefabric"] = "appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.", + ["dd_clothing"] = "vêtement", + ["dd_makeclothing"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.", + ["dd_deliver_clothes"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.", }