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Temporary workaround for gfx-replay scaling. #3

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@0mdc 0mdc commented Sep 5, 2023

Temporary workaround for gfx-replay scaling, which is currently incorrect.

Before:
scale_before

After:
scale_after

@@ -97,10 +97,13 @@ public void ProcessKeyframe(KeyframeData keyframe)

GameObject instance = Instantiate(prefab);

// HACK: Gfx-replay scale is currently invalid. We're ignoring it until the issue is resolved.
/*
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I have fixed this on the recording side (in habitat-sim), so no need for this on the player side.

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0mdc commented Sep 19, 2023

Closing. Actual fix can be found here: facebookresearch/habitat-sim#2200

@0mdc 0mdc closed this Sep 19, 2023
@0mdc 0mdc deleted the temp-scale-fix branch September 19, 2023 17:58
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