Woof! 11.3.0
github-actions
released this
06 Jul 06:34
·
942 commits
to master
since this release
New Features and Improvements
- Add direct aiming from Crispy Doom. More accurate vertical aiming (thanks to @ceski-1).
- Optimizations for plane rendering, taken from Eternity Engine (thanks to @JNechaevsky).
- Add
-dedicated
,-uncapped
and-nouncapped
command line parmeters (thanks to @loopfz). - Rename
-nodehlump
to-nodeh
for consistency with other ports. - Use sector lightlevel for sprites in Boom and Vanilla complevels.
Bug Fixes
- Avoid the
midiOutUnprepareHeader()
function in the Windows MIDI music module. This may fix rare crashes for some users. - Fixed flickering sectors rendering when interpolation is enabled (Ancient Aliens MAP24 and others).
- Do not apply weapon centering in strict mode.
- Fix pause for Fluidsynth v2.3.3.
- Fix the rightmost column when rendering weapons with interpolation enabled (thanks to @MrAlaux).
- Fix replacing the same string twice in Dehacked for music (PL2.wad MAP27 music track).