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Releases: fabiangreffrath/woof

Woof! 3.1.0

08 Jan 11:06
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  • A choice of a centered or bobbing weapon sprite during attack has been added.
  • A default save slot name is generated when the user saves to an empty slot.
  • The total time for all completed levels is now calculated.

Woof! 3.0.0

30 Nov 08:00
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  • The player coordinates widget on the Automap is now optional.
  • Sounds may now be played in their full length. However, this only applies to sounds originating from (removed) map objects, not to those that emerge "in the player's head".
  • All textures are now always composed, whether they are multi-patched or not. Furthermore, two separate composites are created, one for opaque and one for translucent mid-textures on 2S walls. Additionally, textures may now be arbitrarily tall.
  • A new wrapping column getter function has been introduced to allow for non-power-of-two wide mid-textures on 2S walls.
  • Parts of the renderer have been upgraded to use 64-bit integer types.
  • Empty DEHACKED lumps are now skipped.

This release should fix all known rendering issues that have been reported so far!

Woof! 2.3.2

19 Oct 07:28
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  • Demos recorded in PrBoom's own demo format are now detected and ignored.
  • A crash when the second finale text screen is shown has been fixed.

Woof! 2.3.1

30 Sep 09:13
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  • The level stats widgets were moved down one line so messages don't overlap the kill counter anymore.
  • Line breaks are now added to finale text lines exceeding screenwidth.

Woof! 2.3.0

21 Sep 05:32
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  • Binaries are now built with optimization flags and debugging information (stripped for release).
  • A "secret" option to force integer video scaling factors has been added ("integer_scaling").
  • A mouse button binding for the "Use" action has been added. Double click acting as "Use" has been made optional.
  • The "Ouch Face" and the "Picked up a Medikit that you really need" message are now shown as intended.

You may have to rebind your mouse buttons!

Woof! 2.2.0

11 Sep 08:58
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  • Level stats and level time widgets have been added to the automap.
  • The weapon sprites can now be centered during attacks.
  • A crash when a Dehacked patch attempts to assign a non-existent code pointer has been fixed.

Woof! 2.1.1

03 Sep 07:03
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  • Fix linedef type 242 rendering with moving control sectors.
  • Fix SDL2_Mixer opening a different number of audio channels than requested.

Woof! 2.1.0

17 Aug 06:56
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  • The "Run" key inverts "Always Run" behaviour.
  • Key bindings have been added to restart a level or go to the next level.

Woof! 2.0.2

20 Jul 12:06
4aba1ef
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  • More fixes to linedef type 242 fake floors and ceilings rendering.

Woof! 2.0.1

10 Jul 06:52
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  • The rendering of linedef type 242 fake floors and ceilings has been fixed.