Releases: fabiangreffrath/woof
Releases · fabiangreffrath/woof
Woof! 3.1.0
- A choice of a centered or bobbing weapon sprite during attack has been added.
- A default save slot name is generated when the user saves to an empty slot.
- The total time for all completed levels is now calculated.
Woof! 3.0.0
- The player coordinates widget on the Automap is now optional.
- Sounds may now be played in their full length. However, this only applies to sounds originating from (removed) map objects, not to those that emerge "in the player's head".
- All textures are now always composed, whether they are multi-patched or not. Furthermore, two separate composites are created, one for opaque and one for translucent mid-textures on 2S walls. Additionally, textures may now be arbitrarily tall.
- A new wrapping column getter function has been introduced to allow for non-power-of-two wide mid-textures on 2S walls.
- Parts of the renderer have been upgraded to use 64-bit integer types.
- Empty DEHACKED lumps are now skipped.
This release should fix all known rendering issues that have been reported so far!
Woof! 2.3.2
- Demos recorded in PrBoom's own demo format are now detected and ignored.
- A crash when the second finale text screen is shown has been fixed.
Woof! 2.3.1
- The level stats widgets were moved down one line so messages don't overlap the kill counter anymore.
- Line breaks are now added to finale text lines exceeding screenwidth.
Woof! 2.3.0
- Binaries are now built with optimization flags and debugging information (stripped for release).
- A "secret" option to force integer video scaling factors has been added ("integer_scaling").
- A mouse button binding for the "Use" action has been added. Double click acting as "Use" has been made optional.
- The "Ouch Face" and the "Picked up a Medikit that you really need" message are now shown as intended.
You may have to rebind your mouse buttons!
Woof! 2.2.0
- Level stats and level time widgets have been added to the automap.
- The weapon sprites can now be centered during attacks.
- A crash when a Dehacked patch attempts to assign a non-existent code pointer has been fixed.
Woof! 2.1.1
- Fix linedef type 242 rendering with moving control sectors.
- Fix SDL2_Mixer opening a different number of audio channels than requested.
Woof! 2.1.0
- The "Run" key inverts "Always Run" behaviour.
- Key bindings have been added to restart a level or go to the next level.
Woof! 2.0.2
- More fixes to linedef type 242 fake floors and ceilings rendering.
Woof! 2.0.1
- The rendering of linedef type 242 fake floors and ceilings has been fixed.