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shadow.class.ts
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shadow.class.ts
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import { Color } from './color/color.class';
import { config } from './config';
import { Point } from './point.class';
import type { FabricObject } from './shapes/Object/FabricObject';
import { TClassProperties } from './typedefs';
import { uid } from './util/internals/uid';
import { degreesToRadians } from './util/misc/radiansDegreesConversion';
import { toFixed } from './util/misc/toFixed';
import { rotateVector } from './util/misc/vectors';
export class Shadow {
/**
* Shadow color
* @type String
* @default
*/
declare color: string;
/**
* Shadow blur
* @type Number
*/
declare blur: number;
/**
* Shadow horizontal offset
* @type Number
* @default
*/
declare offsetX: number;
/**
* Shadow vertical offset
* @type Number
* @default
*/
declare offsetY: number;
/**
* Whether the shadow should affect stroke operations
* @type Boolean
* @default
*/
declare affectStroke: boolean;
/**
* Indicates whether toObject should include default values
* @type Boolean
* @default
*/
declare includeDefaultValues: boolean;
/**
* When `false`, the shadow will scale with the object.
* When `true`, the shadow's offsetX, offsetY, and blur will not be affected by the object's scale.
* default to false
* @type Boolean
* @default
*/
declare nonScaling: boolean;
declare id: number;
/**
* @see {@link http://fabricjs.com/shadows|Shadow demo}
* @param {Object|String} [options] Options object with any of color, blur, offsetX, offsetY properties or string (e.g. "rgba(0,0,0,0.2) 2px 2px 10px")
*/
constructor(options: Partial<TClassProperties<Shadow>>);
constructor(svgAttribute: string);
constructor(arg0: string | Partial<TClassProperties<Shadow>>) {
const options: Partial<TClassProperties<Shadow>> =
typeof arg0 === 'string' ? Shadow.parseShadow(arg0) : arg0;
for (const prop in options) {
// @ts-expect-error for loops are so messy in TS
this[prop] = options[prop];
}
this.id = uid();
}
/**
* @param {String} value Shadow value to parse
* @return {Object} Shadow object with color, offsetX, offsetY and blur
*/
static parseShadow(value: string) {
const shadowStr = value.trim(),
[__, offsetX = 0, offsetY = 0, blur = 0] = (
Shadow.reOffsetsAndBlur.exec(shadowStr) || []
).map((value) => parseFloat(value) || 0),
color = (
shadowStr.replace(Shadow.reOffsetsAndBlur, '') || 'rgb(0,0,0)'
).trim();
return {
color,
offsetX,
offsetY,
blur,
};
}
/**
* Returns a string representation of an instance
* @see http://www.w3.org/TR/css-text-decor-3/#text-shadow
* @return {String} Returns CSS3 text-shadow declaration
*/
toString() {
return [this.offsetX, this.offsetY, this.blur, this.color].join('px ');
}
/**
* Returns SVG representation of a shadow
* @param {FabricObject} object
* @return {String} SVG representation of a shadow
*/
toSVG(object: FabricObject) {
const offset = rotateVector(
new Point(this.offsetX, this.offsetY),
degreesToRadians(-object.angle)
),
BLUR_BOX = 20,
color = new Color(this.color);
let fBoxX = 40,
fBoxY = 40;
if (object.width && object.height) {
//http://www.w3.org/TR/SVG/filters.html#FilterEffectsRegion
// we add some extra space to filter box to contain the blur ( 20 )
fBoxX =
toFixed(
(Math.abs(offset.x) + this.blur) / object.width,
config.NUM_FRACTION_DIGITS
) *
100 +
BLUR_BOX;
fBoxY =
toFixed(
(Math.abs(offset.y) + this.blur) / object.height,
config.NUM_FRACTION_DIGITS
) *
100 +
BLUR_BOX;
}
if (object.flipX) {
offset.x *= -1;
}
if (object.flipY) {
offset.y *= -1;
}
return `<filter id="SVGID_${this.id}" y="-${fBoxY}%" height="${
100 + 2 * fBoxY
}%" x="-${fBoxX}%" width="${
100 + 2 * fBoxX
}%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="${toFixed(
this.blur ? this.blur / 2 : 0,
config.NUM_FRACTION_DIGITS
)}"></feGaussianBlur>\n\t<feOffset dx="${toFixed(
offset.x,
config.NUM_FRACTION_DIGITS
)}" dy="${toFixed(
offset.y,
config.NUM_FRACTION_DIGITS
)}" result="oBlur" ></feOffset>\n\t<feFlood flood-color="${color.toRgb()}" flood-opacity="${color.getAlpha()}"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n`;
}
/**
* Returns object representation of a shadow
* @return {Object} Object representation of a shadow instance
*/
toObject() {
const data = {
color: this.color,
blur: this.blur,
offsetX: this.offsetX,
offsetY: this.offsetY,
affectStroke: this.affectStroke,
nonScaling: this.nonScaling,
};
if (this.includeDefaultValues) {
return data;
}
const defaults = Shadow.prototype;
const out: Record<string, unknown> = {};
for (const key in data) {
if (
data[key as keyof typeof data] !== defaults[key as keyof typeof data]
) {
out[key] = data[key as keyof typeof data];
}
}
return out;
}
/**
* Regex matching shadow offsetX, offsetY and blur (ex: "2px 2px 10px rgba(0,0,0,0.2)", "rgb(0,255,0) 2px 2px")
*/
// eslint-disable-next-line max-len
static reOffsetsAndBlur =
/(?:\s|^)(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(\d+(?:\.\d*)?(?:px)?)?(?:\s?|$)(?:$|\s)/;
}
export const shadowDefaultValues: Partial<TClassProperties<Shadow>> = {
color: 'rgb(0,0,0)',
blur: 0,
offsetX: 0,
offsetY: 0,
affectStroke: false,
includeDefaultValues: true,
nonScaling: false,
};
Object.assign(Shadow.prototype, shadowDefaultValues);