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@zpao zpao commented Oct 28, 2014

There have been a couple things that needed to be done differently internally (or snuck in) and this brings us mostly into sync. cc @sebmarkbage

Side note: I'm doing this with a PR instead of just pushing because I want to try a thing where we can just run down a list of PRs when generating changelogs.

zpao and others added 3 commits October 26, 2014 17:14
For example, warning might be replaced with a module that throws errors,
as is the case internally when running tests. Previously we were
whitelisting this test to provide time to update callsites. Now we
aren't and it fails.
On ios device, browser simulates mouse events, but does that with
a delay, because of double tap gesture. The problem is that
TapEventPlugins listens to both types of events, so it fires twice

Everytime there is a touch event, we should ignore mouse events that
follow it.  This way, we still respond to both mouse and touch events,
just ignore the device generated ones.
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Not sure if this move of Object.assign is really necessary but ok.

zpao added a commit that referenced this pull request Oct 28, 2014
@zpao zpao merged commit 22ffb57 into facebook:master Oct 28, 2014
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zpao commented Oct 28, 2014

Discussed in person. It is, for now.

@zpao zpao deleted the sync-internal branch October 30, 2014 01:07
s0meone added a commit to zilverline/react-tap-event-plugin that referenced this pull request Mar 26, 2015
Facebook [included the fix](facebook@ff12423) in their `TapEvenPlugin` with PR facebook#2415 but did not include it in the release yet.

This closes #12, closes #11, and closes #9.
madjam002 pushed a commit to zilverline/react-tap-event-plugin that referenced this pull request Feb 3, 2016
Facebook [included the fix](facebook@ff12423) in their `TapEvenPlugin` with PR facebook#2415 but did not include it in the release yet.

This closes #12, closes #11, and closes #9.
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3 participants