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[compiler][ez] Add types for Math.min, recursive global #30641
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[ghstack-poisoned]
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DEFAULT_GLOBALS.set( | ||
'globalThis', | ||
addObject(DEFAULT_SHAPES, 'globalThis', TYPED_GLOBALS), | ||
); | ||
DEFAULT_GLOBALS.set( | ||
'global', |
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window
too.
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I debated on adding window but figured we should leave it out for now. I wonder if we want to handle window
and document
separately as people often use these for DOM-manipulation (global mutable state)
@@ -136,6 +136,17 @@ const TYPED_GLOBALS: Array<[string, BuiltInType]> = [ | |||
returnValueKind: ValueKind.Primitive, | |||
}), | |||
], | |||
[ | |||
'min', |
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whole bunch more Math.*
stuff missing.
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Makes sense, added min as Math.min
and Math.max
differences surprised me a few times. Will go ahead and add a few others
[ghstack-poisoned]
ghstack-source-id: 9940b8f96eec3fb2b411af8a7c92d93aae6da85e Pull Request resolved: #30641
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