diff --git a/src/assets/moves.ts b/src/assets/moves.ts index 4f45ec398c..1186d43690 100644 --- a/src/assets/moves.ts +++ b/src/assets/moves.ts @@ -10522,8 +10522,9 @@ export default new GraphQLCollection([ accuracy: 100, basePower: '90', category: 'Special', - desc: "This move becomes a physical attack if the target's Defense is lower than its Special Defense, including stat stage changes. This move has a 20% chance to poison the target.", - shortDesc: 'Physical if target Def < Sp. Def. 20% poison chance.', + desc: + "Has a 20% chance to poison the target. This move becomes a physical attack that makes contact if the value of ((((2 * the user's level / 5 + 2) * 90 * X) / Y) / 50), where X is the user's Attack stat and Y is the target's Defense stat, is greater than the same value where X is the user's Special Attack stat and Y is the target's Special Defense stat. No stat modifiers other than stat stage changes are considered for this purpose. If the two values are equal, this move chooses a damage category at random.", + shortDesc: '20% poison. Physical, contact if more damaging.', name: 'Shell Side Arm', pp: 10, priority: 0, @@ -12074,7 +12075,8 @@ export default new GraphQLCollection([ pp: 5, priority: 0, target: 'Normal', - type: 'Water' + type: 'Water', + maxMovePower: 130 } ], [