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fix: kick bomb randomness #902

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merged 4 commits into from
Jan 19, 2024
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nelson137
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Closes #720

Changes

  • Shorter fuse time: 4s, same as grenade
  • Less bouncy
  • Explodes on the third kick from a player

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I think this feature is ready for review besides maybe some tweaks to the physics. And since I'm working in this item I want to double check that some of the behavior is still what we want:

#720 (comment) (linking this here for continuity)

The bomb will explode on collision with a sliding player or a player's back. I'm not sure if that second part was done because only bouncing off the front of a player makes the logic simpler, but if that's no longer desired I can fix that here too :)

@nelson137 nelson137 marked this pull request as ready for review January 19, 2024 19:19
@zicklag zicklag added this pull request to the merge queue Jan 19, 2024
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zicklag commented Jan 19, 2024

I think this is good! I'm pretty sure it's supposed to explode off of the back of a player, since they can't reasonably kick it when it's behind them ( maybe 🤷‍♂️ ), but if we want to change that later we can.

Merged via the queue into fishfolk:main with commit 7601264 Jan 19, 2024
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@nelson137 nelson137 deleted the fix/kick-bomb-randomness branch January 25, 2024 18:27
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Kick Bomb Bounce Is Unpredictable
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