From 57df915375b4aaa11a9fbc42424944e1b7a81822 Mon Sep 17 00:00:00 2001
From: Jeongan Lee <84510455+fkdl0048@users.noreply.github.com>
Date: Tue, 12 Nov 2024 05:26:31 +0900
Subject: [PATCH] Feat: GridTileEditor
---
.../.idea.merchants-journey/.idea/.gitignore | 13 +
.../.idea/indexLayout.xml | 8 +
.idea/.idea.merchants-journey/.idea/vcs.xml | 6 +
Assets/2. Scripts/Editor.meta | 8 +
Assets/2. Scripts/Editor/GridTileEditor.cs | 424 +
.../2. Scripts/Editor/GridTileEditor.cs.meta | 11 +
Assets/2. Scripts/GridTile.meta | 8 +
Assets/2. Scripts/GridTile/Tile.cs | 10 +
Assets/2. Scripts/GridTile/Tile.cs.meta | 11 +
Assets/2. Scripts/Utils/Enums.cs | 9 +
Assets/2. Scripts/Utils/Enums.cs.meta | 3 +
Assets/3. Scenes/JA.unity | 8149 ++++++++++++++++-
Assets/4.Prefabs/Tile.meta | 8 +
Assets/4.Prefabs/Tile/ObstacleTile.prefab | 206 +
.../4.Prefabs/Tile/ObstacleTile.prefab.meta | 7 +
Assets/4.Prefabs/Tile/Tile.prefab | 207 +
Assets/4.Prefabs/Tile/Tile.prefab.meta | 7 +
Assets/Material.meta | 8 +
Assets/Material/ObstacleTileMaterial.mat | 85 +
Assets/Material/ObstacleTileMaterial.mat.meta | 8 +
Assets/Material/TileMaterial.mat | 85 +
Assets/Material/TileMaterial.mat.meta | 8 +
22 files changed, 9274 insertions(+), 15 deletions(-)
create mode 100644 .idea/.idea.merchants-journey/.idea/.gitignore
create mode 100644 .idea/.idea.merchants-journey/.idea/indexLayout.xml
create mode 100644 .idea/.idea.merchants-journey/.idea/vcs.xml
create mode 100644 Assets/2. Scripts/Editor.meta
create mode 100644 Assets/2. Scripts/Editor/GridTileEditor.cs
create mode 100644 Assets/2. Scripts/Editor/GridTileEditor.cs.meta
create mode 100644 Assets/2. Scripts/GridTile.meta
create mode 100644 Assets/2. Scripts/GridTile/Tile.cs
create mode 100644 Assets/2. Scripts/GridTile/Tile.cs.meta
create mode 100644 Assets/2. Scripts/Utils/Enums.cs
create mode 100644 Assets/2. Scripts/Utils/Enums.cs.meta
create mode 100644 Assets/4.Prefabs/Tile.meta
create mode 100644 Assets/4.Prefabs/Tile/ObstacleTile.prefab
create mode 100644 Assets/4.Prefabs/Tile/ObstacleTile.prefab.meta
create mode 100644 Assets/4.Prefabs/Tile/Tile.prefab
create mode 100644 Assets/4.Prefabs/Tile/Tile.prefab.meta
create mode 100644 Assets/Material.meta
create mode 100644 Assets/Material/ObstacleTileMaterial.mat
create mode 100644 Assets/Material/ObstacleTileMaterial.mat.meta
create mode 100644 Assets/Material/TileMaterial.mat
create mode 100644 Assets/Material/TileMaterial.mat.meta
diff --git a/.idea/.idea.merchants-journey/.idea/.gitignore b/.idea/.idea.merchants-journey/.idea/.gitignore
new file mode 100644
index 0000000..6f9e015
--- /dev/null
+++ b/.idea/.idea.merchants-journey/.idea/.gitignore
@@ -0,0 +1,13 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Rider ignored files
+/contentModel.xml
+/.idea.merchants-journey.iml
+/projectSettingsUpdater.xml
+/modules.xml
+# Editor-based HTTP Client requests
+/httpRequests/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/.idea/.idea.merchants-journey/.idea/indexLayout.xml b/.idea/.idea.merchants-journey/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/.idea/.idea.merchants-journey/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.merchants-journey/.idea/vcs.xml b/.idea/.idea.merchants-journey/.idea/vcs.xml
new file mode 100644
index 0000000..35eb1dd
--- /dev/null
+++ b/.idea/.idea.merchants-journey/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Assets/2. Scripts/Editor.meta b/Assets/2. Scripts/Editor.meta
new file mode 100644
index 0000000..67f5af7
--- /dev/null
+++ b/Assets/2. Scripts/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 71e66464849119e42bb41ae2d1b31a61
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/2. Scripts/Editor/GridTileEditor.cs b/Assets/2. Scripts/Editor/GridTileEditor.cs
new file mode 100644
index 0000000..7822469
--- /dev/null
+++ b/Assets/2. Scripts/Editor/GridTileEditor.cs
@@ -0,0 +1,424 @@
+using System.Collections.Generic;
+using Scripts.Utils;
+using UnityEngine;
+using UnityEditor;
+
+public class GridTileEditor : EditorWindow
+{
+ private GameObject tilePrefab;
+ private GameObject obstaclePrefab;
+ private float tileSize = 1f;
+ private Transform parentTransform;
+ private bool shouldSnapToGrid = true;
+ private bool showPreview = true;
+ private Material previewMaterial;
+ private Material obstaclePreviewMaterial;
+ private bool useColliderBounds = true;
+ private TileType currentTileType = TileType.Normal;
+
+ private bool isDragging = false;
+ private Vector3 lastDragPosition;
+ private HashSet placedPositions = new HashSet();
+
+ [MenuItem("Tools/Grid Tile Editor")]
+ public static void ShowWindow()
+ {
+ GetWindow("Grid Tile Editor");
+ }
+
+ private void OnEnable()
+ {
+ SceneView.duringSceneGui += OnSceneGUI;
+
+ previewMaterial = new Material(Shader.Find("Standard"));
+ previewMaterial.color = new Color(0, 1, 0, 0.5f);
+
+ obstaclePreviewMaterial = new Material(Shader.Find("Standard"));
+ obstaclePreviewMaterial.color = new Color(1, 0, 0, 0.5f);
+ }
+
+ private void OnDisable()
+ {
+ SceneView.duringSceneGui -= OnSceneGUI;
+
+ if (previewMaterial != null)
+ DestroyImmediate(previewMaterial);
+ if (obstaclePreviewMaterial != null)
+ DestroyImmediate(obstaclePreviewMaterial);
+ }
+
+ private void OnGUI()
+ {
+ GUILayout.Label("Grid Tile Editor", EditorStyles.boldLabel);
+
+ EditorGUILayout.Space();
+ GUILayout.Label("Basic Settings", EditorStyles.boldLabel);
+
+ GameObject oldTilePrefab = tilePrefab;
+ tilePrefab = (GameObject)EditorGUILayout.ObjectField("Tile Prefab", tilePrefab, typeof(GameObject), false);
+ if (tilePrefab != oldTilePrefab && tilePrefab != null)
+ {
+ if (tilePrefab.GetComponent() == null)
+ {
+ EditorGUILayout.HelpBox("Selected prefab must have a Tile component!", MessageType.Error);
+ tilePrefab = oldTilePrefab;
+ }
+ }
+
+ GameObject oldObstaclePrefab = obstaclePrefab;
+ obstaclePrefab = (GameObject)EditorGUILayout.ObjectField("Obstacle Prefab", obstaclePrefab, typeof(GameObject), false);
+ if (obstaclePrefab != oldObstaclePrefab && obstaclePrefab != null)
+ {
+ if (obstaclePrefab.GetComponent() == null)
+ {
+ EditorGUILayout.HelpBox("Selected prefab must have a Tile component!", MessageType.Error);
+ obstaclePrefab = oldObstaclePrefab;
+ }
+ }
+
+ parentTransform = (Transform)EditorGUILayout.ObjectField("Parent Transform (Placement Area)", parentTransform, typeof(Transform), true);
+
+ float newTileSize = EditorGUILayout.FloatField("Tile Size", tileSize);
+ if (newTileSize != tileSize)
+ {
+ tileSize = Mathf.Max(1f, Mathf.Round(newTileSize));
+ }
+
+ EditorGUILayout.Space();
+ GUILayout.Label("Placement Settings", EditorStyles.boldLabel);
+
+ currentTileType = (TileType)EditorGUILayout.EnumPopup("Current Tile Type", currentTileType);
+ shouldSnapToGrid = EditorGUILayout.Toggle("Snap to Grid", shouldSnapToGrid);
+ showPreview = EditorGUILayout.Toggle("Show Placement Preview", showPreview);
+ useColliderBounds = EditorGUILayout.Toggle("Use Collider Bounds", useColliderBounds);
+
+ if (!useColliderBounds)
+ {
+ EditorGUILayout.HelpBox("Using Mesh Renderer bounds. Make sure the placement area has a Mesh Renderer.", MessageType.Info);
+ }
+
+ EditorGUILayout.Space();
+
+ if (GUILayout.Button("Fill Area with Grid"))
+ {
+ FillAreaWithGrid();
+ }
+
+ if (GUILayout.Button("Clear Grid"))
+ {
+ ClearGrid();
+ }
+
+ EditorGUILayout.Space();
+ EditorGUILayout.HelpBox(
+ "Left Click/Drag: Place tiles/obstacles\n" +
+ "Hold Ctrl + Left Click/Drag: Remove tiles/obstacles\n" +
+ "Select tile type above to place different types\n" +
+ "Make sure the placement area has either a Collider or Mesh Renderer!",
+ MessageType.Info);
+ }
+
+ private void OnSceneGUI(SceneView sceneView)
+ {
+ if (!ValidateSetup()) return;
+
+ Event e = Event.current;
+ Ray ray = HandleUtility.GUIPointToWorldRay(e.mousePosition);
+ RaycastHit hit;
+
+ if (Physics.Raycast(ray, out hit))
+ {
+ Vector3 hitPoint = hit.point;
+ Vector3 snappedPosition = GetSnappedPosition(hitPoint);
+
+ if (showPreview)
+ {
+ Material previewMat = currentTileType == TileType.Obstacle ? obstaclePreviewMaterial : previewMaterial;
+ Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
+ Handles.DrawWireCube(snappedPosition, Vector3.one * tileSize);
+ }
+
+ switch (e.type)
+ {
+ case EventType.MouseDown:
+ if (e.button == 0)
+ {
+ isDragging = true;
+ lastDragPosition = snappedPosition;
+ placedPositions.Clear();
+ ProcessTilePlacement(snappedPosition, e.control);
+ e.Use();
+ }
+ break;
+
+ case EventType.MouseDrag:
+ if (e.button == 0 && isDragging)
+ {
+ if (snappedPosition != lastDragPosition)
+ {
+ ProcessTilePlacement(snappedPosition, e.control);
+ lastDragPosition = snappedPosition;
+ }
+ e.Use();
+ }
+ break;
+
+ case EventType.MouseUp:
+ if (e.button == 0)
+ {
+ isDragging = false;
+ placedPositions.Clear();
+ e.Use();
+ }
+ break;
+ }
+
+ sceneView.Repaint();
+ }
+ }
+
+ private Vector3 GetSnappedPosition(Vector3 position)
+ {
+ float halfTileSize = tileSize * 0.5f;
+
+ // Adjust to parent origin and snap to grid
+ float relativeX = Mathf.Round((position.x - parentTransform.position.x) / tileSize) * tileSize;
+ float relativeZ = Mathf.Round((position.z - parentTransform.position.z) / tileSize) * tileSize;
+
+ return new Vector3(
+ parentTransform.position.x + relativeX,
+ parentTransform.position.y,
+ parentTransform.position.z + relativeZ
+ );
+ }
+
+ private bool ValidateSetup()
+ {
+ if (tilePrefab == null || parentTransform == null)
+ {
+ return false;
+ }
+
+ if (tilePrefab.GetComponent() == null)
+ {
+ Debug.LogError("Tile prefab must have a Tile component!");
+ return false;
+ }
+
+ if (currentTileType == TileType.Obstacle && (obstaclePrefab == null || obstaclePrefab.GetComponent() == null))
+ {
+ Debug.LogError("Obstacle prefab must have a Tile component!");
+ return false;
+ }
+
+ if (!useColliderBounds && parentTransform.GetComponent() == null)
+ {
+ return false;
+ }
+
+ if (useColliderBounds && parentTransform.GetComponent() == null)
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ private void ProcessTilePlacement(Vector3 position, bool isRemoving)
+ {
+ if (!placedPositions.Add(position)) return;
+
+ if (IsPositionInArea(position))
+ {
+ if (isRemoving)
+ {
+ RemoveTileAtPosition(position);
+ }
+ else
+ {
+ GameObject gridParent = GetOrCreateGridParent();
+ CreateTile(position, gridParent.transform);
+ }
+ }
+ }
+
+ private void CreateTile(Vector3 position, Transform parent)
+ {
+ if (IsTileExistAtPosition(position))
+ {
+ UpdateExistingTile(position);
+ return;
+ }
+
+ GameObject prefabToUse = currentTileType == TileType.Obstacle ? obstaclePrefab : tilePrefab;
+ if (prefabToUse == null) return;
+
+ GameObject tileObject = PrefabUtility.InstantiatePrefab(prefabToUse) as GameObject;
+ tileObject.transform.parent = parent;
+ tileObject.transform.position = position;
+ tileObject.transform.rotation = parentTransform.rotation;
+
+ Tile tile = tileObject.GetComponent();
+ if (tile != null)
+ {
+ tile.tileType = currentTileType;
+ tile.isWalkable = currentTileType != TileType.Obstacle && currentTileType != TileType.Unwalkable;
+ }
+
+ tileObject.name = $"Tile_{currentTileType}_{position.x}_{position.z}";
+ Undo.RegisterCreatedObjectUndo(tileObject, "Create Tile");
+
+ if (currentTileType == TileType.Obstacle)
+ {
+ MakeAdjacentTilesUnwalkable(position);
+ }
+ }
+
+ private void UpdateExistingTile(Vector3 position)
+ {
+ Transform gridTransform = parentTransform.Find("Grid");
+ if (gridTransform != null)
+ {
+ foreach (Transform child in gridTransform)
+ {
+ if (Vector3.Distance(child.position, position) < 0.1f)
+ {
+ Tile tile = child.GetComponent();
+ if (tile != null)
+ {
+ Undo.RecordObject(tile, "Update Tile Type");
+ tile.tileType = currentTileType;
+ tile.isWalkable = currentTileType != TileType.Obstacle && currentTileType != TileType.Unwalkable;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ private void MakeAdjacentTilesUnwalkable(Vector3 obstaclePosition)
+ {
+ Transform gridTransform = parentTransform.Find("Grid");
+ if (gridTransform != null)
+ {
+ foreach (Transform child in gridTransform)
+ {
+ if (Vector3.Distance(child.position, obstaclePosition) < 0.1f)
+ {
+ Tile tile = child.GetComponent();
+ if (tile != null)
+ {
+ Undo.RecordObject(tile, "Update Tile Walkable Status");
+ tile.isWalkable = false;
+ tile.tileType = TileType.Unwalkable;
+ }
+ }
+ }
+ }
+ }
+
+ private bool IsTileExistAtPosition(Vector3 position)
+ {
+ Transform gridTransform = parentTransform.Find("Grid");
+ if (gridTransform != null)
+ {
+ foreach (Transform child in gridTransform)
+ {
+ if (Vector3.Distance(child.position, position) < 0.1f)
+ return true;
+ }
+ }
+ return false;
+ }
+
+ private void RemoveTileAtPosition(Vector3 position)
+ {
+ Transform gridTransform = parentTransform.Find("Grid");
+ if (gridTransform != null)
+ {
+ foreach (Transform child in gridTransform)
+ {
+ if (Vector3.Distance(child.position, position) < 0.1f)
+ {
+ Undo.DestroyObjectImmediate(child.gameObject);
+ break;
+ }
+ }
+ }
+ }
+
+ private GameObject GetOrCreateGridParent()
+ {
+ Transform gridTransform = parentTransform.Find("Grid");
+ if (gridTransform == null)
+ {
+ GameObject gridParent = new GameObject("Grid");
+ gridParent.transform.parent = parentTransform;
+ return gridParent;
+ }
+ return gridTransform.gameObject;
+ }
+
+ private bool IsPositionInArea(Vector3 position)
+ {
+ if (useColliderBounds)
+ {
+ Collider collider = parentTransform.GetComponent();
+ return collider.bounds.Contains(position);
+ }
+ else
+ {
+ MeshRenderer renderer = parentTransform.GetComponent();
+ return renderer.bounds.Contains(position);
+ }
+ }
+
+ private Bounds GetAreaBounds()
+ {
+ if (useColliderBounds)
+ {
+ return parentTransform.GetComponent().bounds;
+ }
+ return parentTransform.GetComponent().bounds;
+ }
+
+ private void FillAreaWithGrid()
+ {
+ if (!ValidateSetup()) return;
+
+ Bounds bounds = GetAreaBounds();
+ GameObject gridParent = GetOrCreateGridParent();
+
+ Vector3 min = bounds.min;
+ Vector3 max = bounds.max;
+
+ for (float x = min.x; x <= max.x; x += tileSize)
+ {
+ for (float z = min.z; z <= max.z; z += tileSize)
+ {
+ Vector3 position = new Vector3(
+ Mathf.Round(x / tileSize) * tileSize,
+ parentTransform.position.y,
+ Mathf.Round(z / tileSize) * tileSize
+ );
+
+ if (IsPositionInArea(position))
+ {
+ CreateTile(position, gridParent.transform);
+ }
+ }
+ }
+ }
+
+ private void ClearGrid()
+ {
+ if (parentTransform != null)
+ {
+ GameObject gridObject = parentTransform.Find("Grid")?.gameObject;
+ if (gridObject != null)
+ {
+ Undo.DestroyObjectImmediate(gridObject);
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/2. Scripts/Editor/GridTileEditor.cs.meta b/Assets/2. Scripts/Editor/GridTileEditor.cs.meta
new file mode 100644
index 0000000..dc06ec4
--- /dev/null
+++ b/Assets/2. Scripts/Editor/GridTileEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4ddf0347b5a913447aabdfddf374f508
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/2. Scripts/GridTile.meta b/Assets/2. Scripts/GridTile.meta
new file mode 100644
index 0000000..38d9996
--- /dev/null
+++ b/Assets/2. Scripts/GridTile.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7301333f18704e2499a9437ff50ef190
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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+ assetBundleVariant:
diff --git a/Assets/2. Scripts/GridTile/Tile.cs b/Assets/2. Scripts/GridTile/Tile.cs
new file mode 100644
index 0000000..cbfabc2
--- /dev/null
+++ b/Assets/2. Scripts/GridTile/Tile.cs
@@ -0,0 +1,10 @@
+using System.Collections;
+using System.Collections.Generic;
+using Scripts.Utils;
+using UnityEngine;
+
+public class Tile : MonoBehaviour
+{
+ public TileType tileType = TileType.Normal;
+ public bool isWalkable = true;
+}
diff --git a/Assets/2. Scripts/GridTile/Tile.cs.meta b/Assets/2. Scripts/GridTile/Tile.cs.meta
new file mode 100644
index 0000000..82edee0
--- /dev/null
+++ b/Assets/2. Scripts/GridTile/Tile.cs.meta
@@ -0,0 +1,11 @@
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+guid: 255cd92220b39db4e9b29781c7da157c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/2. Scripts/Utils/Enums.cs b/Assets/2. Scripts/Utils/Enums.cs
new file mode 100644
index 0000000..0bb976c
--- /dev/null
+++ b/Assets/2. Scripts/Utils/Enums.cs
@@ -0,0 +1,9 @@
+namespace Scripts.Utils
+{
+ public enum TileType
+ {
+ Normal,
+ Obstacle,
+ Unwalkable
+ }
+}
\ No newline at end of file
diff --git a/Assets/2. Scripts/Utils/Enums.cs.meta b/Assets/2. Scripts/Utils/Enums.cs.meta
new file mode 100644
index 0000000..49e8c10
--- /dev/null
+++ b/Assets/2. Scripts/Utils/Enums.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: d4e1e01b96d2498d8a5bb2881785f3b2
+timeCreated: 1731355938
\ No newline at end of file
diff --git a/Assets/3. Scenes/JA.unity b/Assets/3. Scenes/JA.unity
index 16f1ef1..6d5f59e 100644
--- a/Assets/3. Scenes/JA.unity
+++ b/Assets/3. Scenes/JA.unity
@@ -20,12 +20,12 @@ RenderSettings:
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
- m_AmbientSkyColor: {r: 0, g: 0, b: 0, a: 1}
+ m_AmbientSkyColor: {r: 0.6698113, g: 0.6698113, b: 0.6698113, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
- m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SubtractiveShadowColor: {r: 0.44980422, g: 0.52542025, b: 0.7169812, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
@@ -122,6 +122,1450 @@ NavMeshSettings:
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+ value: 0
+ objectReference: {fileID: 0}
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new file mode 100644
index 0000000..c05c069
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