From 8b493c3b52d814e211886c14c6fc63187181a131 Mon Sep 17 00:00:00 2001 From: Jason Simmons Date: Wed, 19 Apr 2023 10:35:25 -0700 Subject: [PATCH] [Impeller] Change the default color format for the GLES backend to RGBA This provides compatibility with BlitCopyTextureToBufferCommandGLES::Encode and glReadPixels (which only guarantees support for RGBA). --- impeller/renderer/backend/gles/context_gles.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/impeller/renderer/backend/gles/context_gles.cc b/impeller/renderer/backend/gles/context_gles.cc index f2bba7c15c524..d64d607d47e8f 100644 --- a/impeller/renderer/backend/gles/context_gles.cc +++ b/impeller/renderer/backend/gles/context_gles.cc @@ -69,7 +69,7 @@ ContextGLES::ContextGLES(std::unique_ptr gl, .SetSupportsTextureToTextureBlits( reactor_->GetProcTable().BlitFramebuffer.IsAvailable()) .SetSupportsFramebufferFetch(false) - .SetDefaultColorFormat(PixelFormat::kB8G8R8A8UNormInt) + .SetDefaultColorFormat(PixelFormat::kR8G8B8A8UNormInt) .SetDefaultStencilFormat(PixelFormat::kS8UInt) .SetSupportsCompute(false, false) .SetSupportsReadFromResolve(false)