From 0627c1c320ce7a07dedd41d273f8eddc00dc2b5e Mon Sep 17 00:00:00 2001 From: "auto-submit[bot]" Date: Tue, 7 Nov 2023 20:43:07 +0000 Subject: [PATCH] Revert "[Impeller] Add support for specialization constants redux. (#47678)" This reverts commit be43db33ad22ddba3ccf7c25dc0a1f6718591092. --- ci/licenses_golden/licenses_flutter | 74 +- impeller/base/comparable.h | 4 + impeller/docs/specialization_constants.md | 94 - impeller/entity/BUILD.gn | 34 +- impeller/entity/contents/atlas_contents.cc | 2 + impeller/entity/contents/content_context.cc | 140 +- impeller/entity/contents/content_context.h | 116 +- .../contents/filters/blend_filter_contents.cc | 6 + .../contents/framebuffer_blend_contents.h | 22 +- impeller/entity/entity_unittests.cc | 20 - ...dvanced_blend.frag => advanced_blend.glsl} | 16 +- .../blending/advanced_blend_color.frag | 14 + .../blending/advanced_blend_colorburn.frag | 14 + .../blending/advanced_blend_colordodge.frag | 14 + .../blending/advanced_blend_darken.frag | 14 + .../blending/advanced_blend_difference.frag | 14 + .../blending/advanced_blend_exclusion.frag | 14 + .../blending/advanced_blend_hardlight.frag | 14 + .../shaders/blending/advanced_blend_hue.frag | 14 + .../blending/advanced_blend_lighten.frag | 14 + .../blending/advanced_blend_luminosity.frag | 14 + .../blending/advanced_blend_multiply.frag | 14 + .../blending/advanced_blend_overlay.frag | 14 + .../blending/advanced_blend_saturation.frag | 14 + .../blending/advanced_blend_screen.frag | 14 + .../blending/advanced_blend_softlight.frag | 14 + .../entity/shaders/blending/blend_select.glsl | 72 - .../framebuffer_blend.glsl} | 15 +- .../blending/{ => ios}/framebuffer_blend.vert | 0 .../blending/ios/framebuffer_blend_color.frag | 14 + .../ios/framebuffer_blend_colorburn.frag | 14 + .../ios/framebuffer_blend_colordodge.frag | 14 + .../ios/framebuffer_blend_darken.frag | 14 + .../ios/framebuffer_blend_difference.frag | 14 + .../ios/framebuffer_blend_exclusion.frag | 14 + .../ios/framebuffer_blend_hardlight.frag | 14 + .../blending/ios/framebuffer_blend_hue.frag | 14 + .../ios/framebuffer_blend_lighten.frag | 14 + .../ios/framebuffer_blend_luminosity.frag | 14 + .../ios/framebuffer_blend_multiply.frag | 14 + .../ios/framebuffer_blend_overlay.frag | 14 + .../ios/framebuffer_blend_saturation.frag | 14 + .../ios/framebuffer_blend_screen.frag | 14 + .../ios/framebuffer_blend_softlight.frag | 14 + .../shaders/blending/porter_duff_blend.frag | 12 +- impeller/renderer/backend/gles/BUILD.gn | 1 - .../backend/gles/pipeline_library_gles.cc | 24 +- .../renderer/backend/gles/proc_table_gles.cc | 48 +- .../renderer/backend/gles/proc_table_gles.h | 15 +- .../backend/gles/shader_library_gles.h | 2 +- .../specialization_constants_unittests.cc | 75 - .../backend/metal/pipeline_library_mtl.h | 2 +- .../backend/metal/pipeline_library_mtl.mm | 66 +- .../backend/metal/shader_function_mtl.h | 7 - .../backend/metal/shader_function_mtl.mm | 26 +- .../backend/metal/shader_library_mtl.h | 2 +- .../backend/metal/shader_library_mtl.mm | 6 +- .../backend/vulkan/pipeline_library_vk.cc | 27 - impeller/renderer/pipeline_builder.h | 4 +- impeller/renderer/pipeline_descriptor.cc | 16 +- impeller/renderer/pipeline_descriptor.h | 12 +- impeller/renderer/shader_function.cc | 4 - impeller/renderer/shader_function.h | 3 - impeller/tools/malioc.json | 3841 ++++++++++++++--- 64 files changed, 3982 insertions(+), 1246 deletions(-) delete mode 100644 impeller/docs/specialization_constants.md rename impeller/entity/shaders/blending/{advanced_blend.frag => advanced_blend.glsl} (80%) create mode 100644 impeller/entity/shaders/blending/advanced_blend_color.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_colorburn.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_colordodge.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_darken.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_difference.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_exclusion.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_hardlight.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_hue.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_lighten.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_luminosity.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_multiply.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_overlay.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_saturation.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_screen.frag create mode 100644 impeller/entity/shaders/blending/advanced_blend_softlight.frag delete mode 100644 impeller/entity/shaders/blending/blend_select.glsl rename impeller/entity/shaders/blending/{framebuffer_blend.frag => ios/framebuffer_blend.glsl} (75%) rename impeller/entity/shaders/blending/{ => ios}/framebuffer_blend.vert (100%) create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag create mode 100644 impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag delete mode 100644 impeller/renderer/backend/gles/test/specialization_constants_unittests.cc diff --git a/ci/licenses_golden/licenses_flutter b/ci/licenses_golden/licenses_flutter index 334866eef92fe..6acace41ac485 100644 --- a/ci/licenses_golden/licenses_flutter +++ b/ci/licenses_golden/licenses_flutter @@ -3136,13 +3136,42 @@ ORIGIN: ../../../flutter/impeller/entity/inline_pass_context.cc + ../../../flutt ORIGIN: ../../../flutter/impeller/entity/inline_pass_context.h + ../../../flutter/LICENSE ORIGIN: ../../../flutter/impeller/entity/render_target_cache.cc + ../../../flutter/LICENSE ORIGIN: ../../../flutter/impeller/entity/render_target_cache.h + ../../../flutter/LICENSE -ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.glsl + ../../../flutter/LICENSE ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.vert + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_color.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_colorburn.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_colordodge.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_darken.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_difference.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_exclusion.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_hardlight.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_hue.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_lighten.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_luminosity.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_multiply.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_overlay.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_saturation.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_screen.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_softlight.frag + ../../../flutter/LICENSE ORIGIN: ../../../flutter/impeller/entity/shaders/blending/blend.frag + ../../../flutter/LICENSE ORIGIN: ../../../flutter/impeller/entity/shaders/blending/blend.vert + ../../../flutter/LICENSE -ORIGIN: ../../../flutter/impeller/entity/shaders/blending/blend_select.glsl + ../../../flutter/LICENSE -ORIGIN: ../../../flutter/impeller/entity/shaders/blending/framebuffer_blend.frag + ../../../flutter/LICENSE -ORIGIN: ../../../flutter/impeller/entity/shaders/blending/framebuffer_blend.vert + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.glsl + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.vert + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag + ../../../flutter/LICENSE +ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag + ../../../flutter/LICENSE ORIGIN: ../../../flutter/impeller/entity/shaders/blending/porter_duff_blend.frag + ../../../flutter/LICENSE ORIGIN: ../../../flutter/impeller/entity/shaders/blending/porter_duff_blend.vert + ../../../flutter/LICENSE ORIGIN: ../../../flutter/impeller/entity/shaders/border_mask_blur.frag + ../../../flutter/LICENSE @@ -5892,13 +5921,42 @@ FILE: ../../../flutter/impeller/entity/inline_pass_context.cc FILE: ../../../flutter/impeller/entity/inline_pass_context.h FILE: ../../../flutter/impeller/entity/render_target_cache.cc FILE: ../../../flutter/impeller/entity/render_target_cache.h -FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.glsl FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.vert +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_color.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_colorburn.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_colordodge.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_darken.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_difference.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_exclusion.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_hardlight.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_hue.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_lighten.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_luminosity.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_multiply.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_overlay.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_saturation.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_screen.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_softlight.frag FILE: ../../../flutter/impeller/entity/shaders/blending/blend.frag FILE: ../../../flutter/impeller/entity/shaders/blending/blend.vert -FILE: ../../../flutter/impeller/entity/shaders/blending/blend_select.glsl -FILE: ../../../flutter/impeller/entity/shaders/blending/framebuffer_blend.frag -FILE: ../../../flutter/impeller/entity/shaders/blending/framebuffer_blend.vert +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.glsl +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.vert +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag +FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag FILE: ../../../flutter/impeller/entity/shaders/blending/porter_duff_blend.frag FILE: ../../../flutter/impeller/entity/shaders/blending/porter_duff_blend.vert FILE: ../../../flutter/impeller/entity/shaders/border_mask_blur.frag diff --git a/impeller/base/comparable.h b/impeller/base/comparable.h index 08780f75c5e66..1937aebf2e0b3 100644 --- a/impeller/base/comparable.h +++ b/impeller/base/comparable.h @@ -8,8 +8,12 @@ #include #include #include +#include #include +#include "flutter/fml/hash_combine.h" +#include "flutter/fml/macros.h" + namespace impeller { struct UniqueID { diff --git a/impeller/docs/specialization_constants.md b/impeller/docs/specialization_constants.md deleted file mode 100644 index ca20f7eacef3d..0000000000000 --- a/impeller/docs/specialization_constants.md +++ /dev/null @@ -1,94 +0,0 @@ -# Specialization Constants - -A specialization constant is a named variable that is known to be constant at runtime but not when the shader is authored. These variables are bound to specific values when the shader is compiled on application start up and allow the backend to perform optimizations such as branch elimination and constant folding. - -Specialization constants have two possible benefits when used in a shader: - - * Improving performance, by removing branching and conditional code. - * Code organization/size, by removing the number of shader source files required. - -These goals are related: The number of shaders can be reduce by adding runtime branching to create more generic shaders. Alternatively, branching can be reduced by adding more specialized shader variants. Specialization constants provide a happy medium where the source files can be combined with branching but done so in a way that has no runtime cost. - -## Example Usage - -Consider the case of the "decal" texture sampling mode. This is implement via clamp-to-border with -a border color set to transparent black. While this functionality is well supported on the Metal and -Vulkan backends, the GLES backend needs to support devices that do not have this extension. As a -result, the following code was used to conditionally decal: - -```glsl -// Decal sample if necessary. -vec4 Sample(sampler2D sampler, vec2 coord) { -#ifdef GLES - return IPSampleDecal(sampler, coord) -#else - return texture(sampler, coord); -#endif -} -``` - -This works great as long as we know that the GLES backend can never do the decal sample mode. This is also "free" as the ifdef branch is evaluated in the compiler. But eventually, we added a runtime check for decal mode as we need to support this on GLES. So the code turned into (approximately) the following: - -```glsl -#ifdef GLES -uniform float supports_decal; -#endif - -// Decal sample if necessary. -vec4 Sample(sampler2D sampler, vec2 coord) { -#ifdef GLES - if (supports_decal) { - return texture(sampler, coord); - } - return IPSampleDecal(sampler, coord) -#else - return texture(sampler, coord); -#endif -} -``` - -Now we've got decal support, but we've also got new problems: - -* The code is actually quite messy. We have to track different uniform values depending on the backend. -* The GLES backend is still paying some cost for branching, even though we "know" that decal is or isn't supported when the shader is compiled. - -### Specialization constants to the rescue - -Instead of using a runtime check, we can create a specialization constant that is set when compiling the -shader. This constant will be `1` if decal is supported and `0` otherwise. - -```glsl -layout(constant_id = 0) const int supports_decal = 1; - -vec4 Sample(sampler2D sampler, vec2 coord) { - if (supports_decal) { - return texture(sampler, coord); - } - return IPSampleDecal(sampler, coord) -} - -``` - -Immediately we realize a number of benefits: - -* Code is the same across all backends -* Runtime branching cost is removed as the branch is compiled out. - - -## Implementation - -Only 32bit ints are supported as const values and can be used to represent: - -* true/false via 0/1. -* function selection, such as advanced blends. The specialization value maps to a specific blend function. For example, 0 maps to screen and 1 to overlay via a giant if/else macro. -* Only fragment shaders can be specialized. This limitation could be removed with more investment. - -*AVOID* adding specialization constants for color values or anything more complex. - -Specialization constants are provided to the CreateDefault argument in content_context.cc and aren't a -part of variants. This is intentional: specialization constants shouldn't be used to create (potentially unlimited) runtime variants of a shader. - -Backend specific information: -* In the Metal backend, the specialization constants are mapped to a MTLFunctionConstantValues. See also: https://developer.apple.com/documentation/metal/using_function_specialization_to_build_pipeline_variants?language=objc -* In the Vulkan backend, the specialization constants are mapped to VkSpecializationINfo. See also: https://blogs.igalia.com/itoral/2018/03/20/improving-shader-performance-with-vulkans-specialization-constants/ -* In the GLES backend, the SPIRV Cross compiler will generate defines named `#ifdef SPIRV_CROSS_CONSTANT_i`, where i is the index of constant. The Impeller runtime will insert `#define SPIRV_CROSS_CONSTANT_i` in the header of the shader. \ No newline at end of file diff --git a/impeller/entity/BUILD.gn b/impeller/entity/BUILD.gn index 2460a19178513..fc575104a4987 100644 --- a/impeller/entity/BUILD.gn +++ b/impeller/entity/BUILD.gn @@ -15,7 +15,21 @@ impeller_shaders("entity_shaders") { shaders = [ "shaders/blending/advanced_blend.vert", - "shaders/blending/advanced_blend.frag", + "shaders/blending/advanced_blend_color.frag", + "shaders/blending/advanced_blend_colorburn.frag", + "shaders/blending/advanced_blend_colordodge.frag", + "shaders/blending/advanced_blend_darken.frag", + "shaders/blending/advanced_blend_difference.frag", + "shaders/blending/advanced_blend_exclusion.frag", + "shaders/blending/advanced_blend_hardlight.frag", + "shaders/blending/advanced_blend_hue.frag", + "shaders/blending/advanced_blend_lighten.frag", + "shaders/blending/advanced_blend_luminosity.frag", + "shaders/blending/advanced_blend_multiply.frag", + "shaders/blending/advanced_blend_overlay.frag", + "shaders/blending/advanced_blend_saturation.frag", + "shaders/blending/advanced_blend_screen.frag", + "shaders/blending/advanced_blend_softlight.frag", "shaders/blending/blend.frag", "shaders/blending/blend.vert", "shaders/border_mask_blur.frag", @@ -101,8 +115,22 @@ impeller_shaders("framebuffer_blend_entity_shaders") { } shaders = [ - "shaders/blending/framebuffer_blend.vert", - "shaders/blending/framebuffer_blend.frag", + "shaders/blending/ios/framebuffer_blend.vert", + "shaders/blending/ios/framebuffer_blend_color.frag", + "shaders/blending/ios/framebuffer_blend_colorburn.frag", + "shaders/blending/ios/framebuffer_blend_colordodge.frag", + "shaders/blending/ios/framebuffer_blend_darken.frag", + "shaders/blending/ios/framebuffer_blend_difference.frag", + "shaders/blending/ios/framebuffer_blend_exclusion.frag", + "shaders/blending/ios/framebuffer_blend_hardlight.frag", + "shaders/blending/ios/framebuffer_blend_hue.frag", + "shaders/blending/ios/framebuffer_blend_lighten.frag", + "shaders/blending/ios/framebuffer_blend_luminosity.frag", + "shaders/blending/ios/framebuffer_blend_multiply.frag", + "shaders/blending/ios/framebuffer_blend_overlay.frag", + "shaders/blending/ios/framebuffer_blend_saturation.frag", + "shaders/blending/ios/framebuffer_blend_screen.frag", + "shaders/blending/ios/framebuffer_blend_softlight.frag", ] } diff --git a/impeller/entity/contents/atlas_contents.cc b/impeller/entity/contents/atlas_contents.cc index f92c3dbd3449b..34030ac95a9f0 100644 --- a/impeller/entity/contents/atlas_contents.cc +++ b/impeller/entity/contents/atlas_contents.cc @@ -262,6 +262,8 @@ bool AtlasContents::Render(const ContentContext& renderer, dst_sampler_descriptor.width_address_mode = SamplerAddressMode::kDecal; dst_sampler_descriptor.height_address_mode = SamplerAddressMode::kDecal; } + frag_info.supports_decal_sampler_address_mode = + renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode(); auto dst_sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler( dst_sampler_descriptor); FS::BindTextureSamplerDst(cmd, texture_, dst_sampler); diff --git a/impeller/entity/contents/content_context.cc b/impeller/entity/contents/content_context.cc index ec4725795eb31..560c9d804800e 100644 --- a/impeller/entity/contents/content_context.cc +++ b/impeller/entity/contents/content_context.cc @@ -5,15 +5,15 @@ #include "impeller/entity/contents/content_context.h" #include +#include #include "impeller/base/strings.h" #include "impeller/core/formats.h" -#include "impeller/entity/contents/framebuffer_blend_contents.h" #include "impeller/entity/entity.h" #include "impeller/entity/render_target_cache.h" #include "impeller/renderer/command_buffer.h" -#include "impeller/renderer/pipeline_descriptor.h" #include "impeller/renderer/pipeline_library.h" +#include "impeller/renderer/render_pass.h" #include "impeller/renderer/render_target.h" #include "impeller/tessellator/tessellator.h" #include "impeller/typographer/typographer_context.h" @@ -197,8 +197,6 @@ ContentContext::ContentContext( .primitive_type = PrimitiveType::kTriangleStrip, .color_attachment_pixel_format = context_->GetCapabilities()->GetDefaultColorFormat()}; - const auto supports_decal = - context_->GetCapabilities()->SupportsDecalSamplerAddressMode(); #ifdef IMPELLER_DEBUG checkerboard_pipelines_.CreateDefault(*context_, options); @@ -219,98 +217,53 @@ ContentContext::ContentContext( } if (context_->GetCapabilities()->SupportsFramebufferFetch()) { - framebuffer_blend_color_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kColor), supports_decal}); - framebuffer_blend_colorburn_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kColorBurn), supports_decal}); + framebuffer_blend_color_pipelines_.CreateDefault(*context_, + options_trianglestrip); + framebuffer_blend_colorburn_pipelines_.CreateDefault(*context_, + options_trianglestrip); framebuffer_blend_colordodge_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kColorDodge), supports_decal}); - framebuffer_blend_darken_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kDarken), supports_decal}); + *context_, options_trianglestrip); + framebuffer_blend_darken_pipelines_.CreateDefault(*context_, + options_trianglestrip); framebuffer_blend_difference_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kDifference), supports_decal}); - framebuffer_blend_exclusion_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kExclusion), supports_decal}); - framebuffer_blend_hardlight_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kHardLight), supports_decal}); - framebuffer_blend_hue_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kHue), supports_decal}); - framebuffer_blend_lighten_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kLighten), supports_decal}); + *context_, options_trianglestrip); + framebuffer_blend_exclusion_pipelines_.CreateDefault(*context_, + options_trianglestrip); + framebuffer_blend_hardlight_pipelines_.CreateDefault(*context_, + options_trianglestrip); + framebuffer_blend_hue_pipelines_.CreateDefault(*context_, + options_trianglestrip); + framebuffer_blend_lighten_pipelines_.CreateDefault(*context_, + options_trianglestrip); framebuffer_blend_luminosity_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kLuminosity), supports_decal}); - framebuffer_blend_multiply_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kMultiply), supports_decal}); - framebuffer_blend_overlay_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kOverlay), supports_decal}); + *context_, options_trianglestrip); + framebuffer_blend_multiply_pipelines_.CreateDefault(*context_, + options_trianglestrip); + framebuffer_blend_overlay_pipelines_.CreateDefault(*context_, + options_trianglestrip); framebuffer_blend_saturation_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kSaturation), supports_decal}); - framebuffer_blend_screen_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kScreen), supports_decal}); - framebuffer_blend_softlight_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kSoftLight), supports_decal}); + *context_, options_trianglestrip); + framebuffer_blend_screen_pipelines_.CreateDefault(*context_, + options_trianglestrip); + framebuffer_blend_softlight_pipelines_.CreateDefault(*context_, + options_trianglestrip); } - blend_color_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kColor), supports_decal}); - blend_colorburn_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kColorBurn), supports_decal}); - blend_colordodge_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kColorDodge), supports_decal}); - blend_darken_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kDarken), supports_decal}); - blend_difference_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kDifference), supports_decal}); - blend_exclusion_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kExclusion), supports_decal}); - blend_hardlight_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kHardLight), supports_decal}); - blend_hue_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kHue), supports_decal}); - blend_lighten_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kLighten), supports_decal}); - blend_luminosity_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kLuminosity), supports_decal}); - blend_multiply_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kMultiply), supports_decal}); - blend_overlay_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kOverlay), supports_decal}); - blend_saturation_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kSaturation), supports_decal}); - blend_screen_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kScreen), supports_decal}); - blend_softlight_pipelines_.CreateDefault( - *context_, options_trianglestrip, - {static_cast(BlendSelectValues::kSoftLight), supports_decal}); + blend_color_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_colorburn_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_colordodge_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_darken_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_difference_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_exclusion_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_hardlight_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_hue_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_lighten_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_luminosity_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_multiply_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_overlay_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_saturation_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_screen_pipelines_.CreateDefault(*context_, options_trianglestrip); + blend_softlight_pipelines_.CreateDefault(*context_, options_trianglestrip); rrect_blur_pipelines_.CreateDefault(*context_, options_trianglestrip); texture_blend_pipelines_.CreateDefault(*context_, options); @@ -333,10 +286,9 @@ ContentContext::ContentContext( glyph_atlas_color_pipelines_.CreateDefault(*context_, options); geometry_color_pipelines_.CreateDefault(*context_, options); yuv_to_rgb_filter_pipelines_.CreateDefault(*context_, options_trianglestrip); - porter_duff_blend_pipelines_.CreateDefault(*context_, options_trianglestrip, - {supports_decal}); - // GLES only shader that is unsupported on macOS. -#if defined(IMPELLER_ENABLE_OPENGLES) && !defined(FML_OS_MACOSX) + porter_duff_blend_pipelines_.CreateDefault(*context_, options_trianglestrip); + // GLES only shader. +#ifdef IMPELLER_ENABLE_OPENGLES if (GetContext()->GetBackendType() == Context::BackendType::kOpenGLES) { texture_external_pipelines_.CreateDefault(*context_, options); } diff --git a/impeller/entity/contents/content_context.h b/impeller/entity/contents/content_context.h index 7fdcc6cbc74e8..de55d92e6838e 100644 --- a/impeller/entity/contents/content_context.h +++ b/impeller/entity/contents/content_context.h @@ -4,7 +4,6 @@ #pragma once -#include #include #include #include @@ -76,11 +75,39 @@ #include "impeller/entity/radial_gradient_ssbo_fill.frag.h" #include "impeller/entity/sweep_gradient_ssbo_fill.frag.h" -#include "impeller/entity/advanced_blend.frag.h" #include "impeller/entity/advanced_blend.vert.h" +#include "impeller/entity/advanced_blend_color.frag.h" +#include "impeller/entity/advanced_blend_colorburn.frag.h" +#include "impeller/entity/advanced_blend_colordodge.frag.h" +#include "impeller/entity/advanced_blend_darken.frag.h" +#include "impeller/entity/advanced_blend_difference.frag.h" +#include "impeller/entity/advanced_blend_exclusion.frag.h" +#include "impeller/entity/advanced_blend_hardlight.frag.h" +#include "impeller/entity/advanced_blend_hue.frag.h" +#include "impeller/entity/advanced_blend_lighten.frag.h" +#include "impeller/entity/advanced_blend_luminosity.frag.h" +#include "impeller/entity/advanced_blend_multiply.frag.h" +#include "impeller/entity/advanced_blend_overlay.frag.h" +#include "impeller/entity/advanced_blend_saturation.frag.h" +#include "impeller/entity/advanced_blend_screen.frag.h" +#include "impeller/entity/advanced_blend_softlight.frag.h" -#include "impeller/entity/framebuffer_blend.frag.h" #include "impeller/entity/framebuffer_blend.vert.h" +#include "impeller/entity/framebuffer_blend_color.frag.h" +#include "impeller/entity/framebuffer_blend_colorburn.frag.h" +#include "impeller/entity/framebuffer_blend_colordodge.frag.h" +#include "impeller/entity/framebuffer_blend_darken.frag.h" +#include "impeller/entity/framebuffer_blend_difference.frag.h" +#include "impeller/entity/framebuffer_blend_exclusion.frag.h" +#include "impeller/entity/framebuffer_blend_hardlight.frag.h" +#include "impeller/entity/framebuffer_blend_hue.frag.h" +#include "impeller/entity/framebuffer_blend_lighten.frag.h" +#include "impeller/entity/framebuffer_blend_luminosity.frag.h" +#include "impeller/entity/framebuffer_blend_multiply.frag.h" +#include "impeller/entity/framebuffer_blend_overlay.frag.h" +#include "impeller/entity/framebuffer_blend_saturation.frag.h" +#include "impeller/entity/framebuffer_blend_screen.frag.h" +#include "impeller/entity/framebuffer_blend_softlight.frag.h" #ifdef IMPELLER_ENABLE_OPENGLES #include "impeller/entity/texture_fill_external.frag.h" @@ -165,82 +192,93 @@ using YUVToRGBFilterPipeline = RenderPipelineT; // Advanced blends -using BlendColorPipeline = - RenderPipelineT; +using BlendColorPipeline = RenderPipelineT; using BlendColorBurnPipeline = - RenderPipelineT; + RenderPipelineT; using BlendColorDodgePipeline = - RenderPipelineT; -using BlendDarkenPipeline = - RenderPipelineT; + RenderPipelineT; +using BlendDarkenPipeline = RenderPipelineT; using BlendDifferencePipeline = - RenderPipelineT; + RenderPipelineT; using BlendExclusionPipeline = - RenderPipelineT; + RenderPipelineT; using BlendHardLightPipeline = - RenderPipelineT; + RenderPipelineT; using BlendHuePipeline = - RenderPipelineT; + RenderPipelineT; using BlendLightenPipeline = - RenderPipelineT; + RenderPipelineT; using BlendLuminosityPipeline = - RenderPipelineT; + RenderPipelineT; using BlendMultiplyPipeline = - RenderPipelineT; + RenderPipelineT; using BlendOverlayPipeline = - RenderPipelineT; + RenderPipelineT; using BlendSaturationPipeline = - RenderPipelineT; -using BlendScreenPipeline = - RenderPipelineT; + RenderPipelineT; +using BlendScreenPipeline = RenderPipelineT; using BlendSoftLightPipeline = - RenderPipelineT; + RenderPipelineT; // Framebuffer Advanced Blends using FramebufferBlendColorPipeline = RenderPipelineT; + FramebufferBlendColorFragmentShader>; using FramebufferBlendColorBurnPipeline = RenderPipelineT; + FramebufferBlendColorburnFragmentShader>; using FramebufferBlendColorDodgePipeline = RenderPipelineT; + FramebufferBlendColordodgeFragmentShader>; using FramebufferBlendDarkenPipeline = RenderPipelineT; + FramebufferBlendDarkenFragmentShader>; using FramebufferBlendDifferencePipeline = RenderPipelineT; + FramebufferBlendDifferenceFragmentShader>; using FramebufferBlendExclusionPipeline = RenderPipelineT; + FramebufferBlendExclusionFragmentShader>; using FramebufferBlendHardLightPipeline = RenderPipelineT; + FramebufferBlendHardlightFragmentShader>; using FramebufferBlendHuePipeline = RenderPipelineT; + FramebufferBlendHueFragmentShader>; using FramebufferBlendLightenPipeline = RenderPipelineT; + FramebufferBlendLightenFragmentShader>; using FramebufferBlendLuminosityPipeline = RenderPipelineT; + FramebufferBlendLuminosityFragmentShader>; using FramebufferBlendMultiplyPipeline = RenderPipelineT; + FramebufferBlendMultiplyFragmentShader>; using FramebufferBlendOverlayPipeline = RenderPipelineT; + FramebufferBlendOverlayFragmentShader>; using FramebufferBlendSaturationPipeline = RenderPipelineT; + FramebufferBlendSaturationFragmentShader>; using FramebufferBlendScreenPipeline = RenderPipelineT; + FramebufferBlendScreenFragmentShader>; using FramebufferBlendSoftLightPipeline = RenderPipelineT; + FramebufferBlendSoftlightFragmentShader>; /// Geometry Pipelines using PointsComputeShaderPipeline = ComputePipelineBuilder; @@ -700,10 +738,8 @@ class ContentContext { } void CreateDefault(const Context& context, - const ContentContextOptions& options, - const std::initializer_list& constants = {}) { - auto desc = - PipelineT::Builder::MakeDefaultPipelineDescriptor(context, constants); + const ContentContextOptions& options) { + auto desc = PipelineT::Builder::MakeDefaultPipelineDescriptor(context); if (!desc.has_value()) { VALIDATION_LOG << "Failed to create default pipeline."; return; diff --git a/impeller/entity/contents/filters/blend_filter_contents.cc b/impeller/entity/contents/filters/blend_filter_contents.cc index 197b74d998e73..225f915f9aa5e 100644 --- a/impeller/entity/contents/filters/blend_filter_contents.cc +++ b/impeller/entity/contents/filters/blend_filter_contents.cc @@ -180,6 +180,8 @@ static std::optional AdvancedBlend( dst_sampler_descriptor.width_address_mode = SamplerAddressMode::kDecal; dst_sampler_descriptor.height_address_mode = SamplerAddressMode::kDecal; } + blend_info.supports_decal_sampler_address_mode = + renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode(); auto dst_sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler( dst_sampler_descriptor); FS::BindTextureSamplerDst(cmd, dst_snapshot->texture, dst_sampler); @@ -352,6 +354,8 @@ std::optional BlendFilterContents::CreateForegroundAdvancedBlend( dst_sampler_descriptor.width_address_mode = SamplerAddressMode::kDecal; dst_sampler_descriptor.height_address_mode = SamplerAddressMode::kDecal; } + blend_info.supports_decal_sampler_address_mode = + renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode(); auto dst_sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler( dst_sampler_descriptor); FS::BindTextureSamplerDst(cmd, dst_snapshot->texture, dst_sampler); @@ -474,6 +478,8 @@ std::optional BlendFilterContents::CreateForegroundPorterDuffBlend( dst_sampler_descriptor.width_address_mode = SamplerAddressMode::kDecal; dst_sampler_descriptor.height_address_mode = SamplerAddressMode::kDecal; } + frag_info.supports_decal_sampler_address_mode = + renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode(); auto dst_sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler( dst_sampler_descriptor); FS::BindTextureSamplerDst(cmd, dst_snapshot->texture, dst_sampler); diff --git a/impeller/entity/contents/framebuffer_blend_contents.h b/impeller/entity/contents/framebuffer_blend_contents.h index ac5b57229f3b0..db3b2ca628768 100644 --- a/impeller/entity/contents/framebuffer_blend_contents.h +++ b/impeller/entity/contents/framebuffer_blend_contents.h @@ -4,31 +4,17 @@ #pragma once +#include #include +#include +#include "flutter/fml/macros.h" +#include "flutter/impeller/core/texture.h" #include "impeller/entity/contents/color_source_contents.h" #include "impeller/entity/entity.h" namespace impeller { -enum class BlendSelectValues { - kScreen = 0, - kOverlay, - kDarken, - kLighten, - kColorDodge, - kColorBurn, - kHardLight, - kSoftLight, - kDifference, - kExclusion, - kMultiply, - kHue, - kSaturation, - kColor, - kLuminosity, -}; - class FramebufferBlendContents final : public ColorSourceContents { public: FramebufferBlendContents(); diff --git a/impeller/entity/entity_unittests.cc b/impeller/entity/entity_unittests.cc index ea564dfa8e029..bcffed8f0f317 100644 --- a/impeller/entity/entity_unittests.cc +++ b/impeller/entity/entity_unittests.cc @@ -2526,26 +2526,6 @@ TEST_P(EntityTest, AdvancedBlendCoverageHintIsNotResetByEntityPass) { } } -TEST_P(EntityTest, SpecializationConstantsAreAppliedToVariants) { - auto content_context = - ContentContext(GetContext(), TypographerContextSkia::Make()); - - auto default_color_burn = content_context.GetBlendColorBurnPipeline( - {.has_stencil_attachment = false}); - auto alt_color_burn = content_context.GetBlendColorBurnPipeline( - {.has_stencil_attachment = true}); - - ASSERT_NE(default_color_burn, alt_color_burn); - ASSERT_EQ(default_color_burn->GetDescriptor().GetSpecializationConstants(), - alt_color_burn->GetDescriptor().GetSpecializationConstants()); - - auto decal_supported = static_cast( - GetContext()->GetCapabilities()->SupportsDecalSamplerAddressMode()); - std::vector expected_constants = {5, decal_supported}; - ASSERT_EQ(default_color_burn->GetDescriptor().GetSpecializationConstants(), - expected_constants); -} - } // namespace testing } // namespace impeller diff --git a/impeller/entity/shaders/blending/advanced_blend.frag b/impeller/entity/shaders/blending/advanced_blend.glsl similarity index 80% rename from impeller/entity/shaders/blending/advanced_blend.frag rename to impeller/entity/shaders/blending/advanced_blend.glsl index 199dbbeead6f2..9a11dce29f789 100644 --- a/impeller/entity/shaders/blending/advanced_blend.frag +++ b/impeller/entity/shaders/blending/advanced_blend.glsl @@ -6,10 +6,6 @@ #include #include #include -#include "blend_select.glsl" - -layout(constant_id = 0) const int blend_type = 0; -layout(constant_id = 1) const int supports_decal = 1; uniform BlendInfo { float16_t dst_input_alpha; @@ -29,10 +25,15 @@ in vec2 v_src_texture_coords; out f16vec4 frag_color; f16vec4 Sample(f16sampler2D texture_sampler, vec2 texture_coords) { - if (supports_decal > 0.0) { +#ifdef IMPELLER_TARGET_OPENGLES + if (blend_info.supports_decal_sampler_address_mode > 0.0) { return texture(texture_sampler, texture_coords); + } else { + return IPHalfSampleDecal(texture_sampler, texture_coords); } - return IPHalfSampleDecal(texture_sampler, texture_coords); +#else + return texture(texture_sampler, texture_coords); +#endif } void main() { @@ -49,7 +50,6 @@ void main() { ) * blend_info.src_input_alpha; - f16vec3 blend_result = AdvancedBlend(dst.rgb, src.rgb, blend_type); - f16vec4 blended = mix(src, f16vec4(blend_result, dst.a), dst.a); + f16vec4 blended = mix(src, f16vec4(Blend(dst.rgb, src.rgb), dst.a), dst.a); frag_color = mix(dst_sample, blended, src.a); } diff --git a/impeller/entity/shaders/blending/advanced_blend_color.frag b/impeller/entity/shaders/blending/advanced_blend_color.frag new file mode 100644 index 0000000000000..20ca9499bbca5 --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_color.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendColor(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_colorburn.frag b/impeller/entity/shaders/blending/advanced_blend_colorburn.frag new file mode 100644 index 0000000000000..a57d5c550130c --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_colorburn.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendColorBurn(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_colordodge.frag b/impeller/entity/shaders/blending/advanced_blend_colordodge.frag new file mode 100644 index 0000000000000..8766c01fd0fbc --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_colordodge.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendColorDodge(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_darken.frag b/impeller/entity/shaders/blending/advanced_blend_darken.frag new file mode 100644 index 0000000000000..4f423b55596dc --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_darken.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendDarken(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_difference.frag b/impeller/entity/shaders/blending/advanced_blend_difference.frag new file mode 100644 index 0000000000000..9e3a927ddb124 --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_difference.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendDifference(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_exclusion.frag b/impeller/entity/shaders/blending/advanced_blend_exclusion.frag new file mode 100644 index 0000000000000..e8e3911817fbf --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_exclusion.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendExclusion(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_hardlight.frag b/impeller/entity/shaders/blending/advanced_blend_hardlight.frag new file mode 100644 index 0000000000000..96a94de56f1c0 --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_hardlight.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendHardLight(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_hue.frag b/impeller/entity/shaders/blending/advanced_blend_hue.frag new file mode 100644 index 0000000000000..5f2afb6332073 --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_hue.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendHue(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_lighten.frag b/impeller/entity/shaders/blending/advanced_blend_lighten.frag new file mode 100644 index 0000000000000..fa421d7ae1cbc --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_lighten.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendLighten(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_luminosity.frag b/impeller/entity/shaders/blending/advanced_blend_luminosity.frag new file mode 100644 index 0000000000000..c4ee5598f16c0 --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_luminosity.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendLuminosity(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_multiply.frag b/impeller/entity/shaders/blending/advanced_blend_multiply.frag new file mode 100644 index 0000000000000..bda2e1ed44419 --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_multiply.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendMultiply(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_overlay.frag b/impeller/entity/shaders/blending/advanced_blend_overlay.frag new file mode 100644 index 0000000000000..5def270326a7c --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_overlay.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendOverlay(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_saturation.frag b/impeller/entity/shaders/blending/advanced_blend_saturation.frag new file mode 100644 index 0000000000000..2122b57a0b6a2 --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_saturation.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendSaturation(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_screen.frag b/impeller/entity/shaders/blending/advanced_blend_screen.frag new file mode 100644 index 0000000000000..98690c3ab5ea8 --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_screen.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendScreen(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/advanced_blend_softlight.frag b/impeller/entity/shaders/blending/advanced_blend_softlight.frag new file mode 100644 index 0000000000000..130f02807baab --- /dev/null +++ b/impeller/entity/shaders/blending/advanced_blend_softlight.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendSoftLight(dst, src); +} + +#include "advanced_blend.glsl" diff --git a/impeller/entity/shaders/blending/blend_select.glsl b/impeller/entity/shaders/blending/blend_select.glsl deleted file mode 100644 index 17c45c16fdcf4..0000000000000 --- a/impeller/entity/shaders/blending/blend_select.glsl +++ /dev/null @@ -1,72 +0,0 @@ -// Copyright 2013 The Flutter Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include -#include -#include - -// kScreen = 0, -// kOverlay, -// kDarken, -// kLighten, -// kColorDodge, -// kColorBurn, -// kHardLight, -// kSoftLight, -// kDifference, -// kExclusion, -// kMultiply, -// kHue, -// kSaturation, -// kColor, -// kLuminosity, -// Note, this isn't a switch as GLSL ES 1.0 does not support them. -f16vec3 AdvancedBlend(f16vec3 dst, f16vec3 src, int blend_type) { - if (blend_type == 0) { - return IPBlendScreen(dst, src); - } - if (blend_type == 1) { - return IPBlendOverlay(dst, src); - } - if (blend_type == 2) { - return IPBlendDarken(dst, src); - } - if (blend_type == 3) { - return IPBlendLighten(dst, src); - } - if (blend_type == 4) { - return IPBlendColorDodge(dst, src); - } - if (blend_type == 5) { - return IPBlendColorBurn(dst, src); - } - if (blend_type == 6) { - return IPBlendHardLight(dst, src); - } - if (blend_type == 7) { - return IPBlendSoftLight(dst, src); - } - if (blend_type == 8) { - return IPBlendDifference(dst, src); - } - if (blend_type == 9) { - return IPBlendExclusion(dst, src); - } - if (blend_type == 10) { - return IPBlendMultiply(dst, src); - } - if (blend_type == 11) { - return IPBlendHue(dst, src); - } - if (blend_type == 12) { - return IPBlendSaturation(dst, src); - } - if (blend_type == 13) { - return IPBlendColor(dst, src); - } - if (blend_type == 14) { - return IPBlendLuminosity(dst, src); - } - return f16vec3(0.0hf); -} diff --git a/impeller/entity/shaders/blending/framebuffer_blend.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend.glsl similarity index 75% rename from impeller/entity/shaders/blending/framebuffer_blend.frag rename to impeller/entity/shaders/blending/ios/framebuffer_blend.glsl index e01316924ec8a..67bd9cad8370e 100644 --- a/impeller/entity/shaders/blending/framebuffer_blend.frag +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend.glsl @@ -8,10 +8,6 @@ #include #include #include -#include "blend_select.glsl" - -layout(constant_id = 0) const int blend_type = 0; -layout(constant_id = 1) const int supports_decal = 1; layout(set = 0, binding = 0, @@ -33,10 +29,12 @@ in vec2 v_src_texture_coords; out vec4 frag_color; vec4 Sample(sampler2D texture_sampler, vec2 texture_coords) { - if (supports_decal > 1) { - return texture(texture_sampler, texture_coords); - } +// gles 2.0 is the only backend without native decal support. +#ifdef IMPELLER_TARGET_OPENGLES return IPSampleDecal(texture_sampler, texture_coords); +#else + return texture(texture_sampler, texture_coords); +#endif } void main() { @@ -46,7 +44,6 @@ void main() { )) * frag_info.src_input_alpha; - f16vec3 blend_result = AdvancedBlend(dst.rgb, src.rgb, blend_type); - f16vec4 blended = mix(src, f16vec4(blend_result, dst.a), dst.a); + f16vec4 blended = mix(src, f16vec4(Blend(dst.rgb, src.rgb), dst.a), dst.a); frag_color = vec4(mix(dst, blended, src.a)); } diff --git a/impeller/entity/shaders/blending/framebuffer_blend.vert b/impeller/entity/shaders/blending/ios/framebuffer_blend.vert similarity index 100% rename from impeller/entity/shaders/blending/framebuffer_blend.vert rename to impeller/entity/shaders/blending/ios/framebuffer_blend.vert diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag new file mode 100644 index 0000000000000..4798cca350598 --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendColor(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag new file mode 100644 index 0000000000000..4c53c2b7ab16a --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendColorBurn(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag new file mode 100644 index 0000000000000..d07de5925d8fb --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendColorDodge(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag new file mode 100644 index 0000000000000..e2e42f238558d --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendDarken(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag new file mode 100644 index 0000000000000..b2d26ca8e6b0f --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendDifference(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag new file mode 100644 index 0000000000000..6358bcc2acbf6 --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendExclusion(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag new file mode 100644 index 0000000000000..19a370b7da19d --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendHardLight(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag new file mode 100644 index 0000000000000..653e570dd7287 --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendHue(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag new file mode 100644 index 0000000000000..93b5bcaa7d4bc --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendLighten(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag new file mode 100644 index 0000000000000..93cb15f3bba12 --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendLuminosity(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag new file mode 100644 index 0000000000000..bc6621ae070d3 --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendMultiply(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag new file mode 100644 index 0000000000000..2238c38b707c0 --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendOverlay(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag new file mode 100644 index 0000000000000..e731de1562031 --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendSaturation(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag new file mode 100644 index 0000000000000..f8f2d569f0222 --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendScreen(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag b/impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag new file mode 100644 index 0000000000000..1902dafa42f0f --- /dev/null +++ b/impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag @@ -0,0 +1,14 @@ +// Copyright 2013 The Flutter Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +precision mediump float; + +#include +#include + +f16vec3 Blend(f16vec3 dst, f16vec3 src) { + return IPBlendSoftLight(dst, src); +} + +#include "framebuffer_blend.glsl" diff --git a/impeller/entity/shaders/blending/porter_duff_blend.frag b/impeller/entity/shaders/blending/porter_duff_blend.frag index 0d140e754e27f..7e3498ff0d33c 100644 --- a/impeller/entity/shaders/blending/porter_duff_blend.frag +++ b/impeller/entity/shaders/blending/porter_duff_blend.frag @@ -9,8 +9,6 @@ precision mediump float; #include #include -layout(constant_id = 0) const int supports_decal = 1; - uniform f16sampler2D texture_sampler_dst; uniform FragInfo { @@ -21,6 +19,7 @@ uniform FragInfo { float16_t dst_coeff_src_color; float16_t input_alpha; float16_t output_alpha; + float supports_decal_sampler_address_mode; } frag_info; @@ -30,10 +29,15 @@ in f16vec4 v_color; out f16vec4 frag_color; f16vec4 Sample(f16sampler2D texture_sampler, vec2 texture_coords) { - if (supports_decal > 0.0) { +#ifdef IMPELLER_TARGET_OPENGLES + if (frag_info.supports_decal_sampler_address_mode > 0.0) { return texture(texture_sampler, texture_coords); + } else { + return IPHalfSampleDecal(texture_sampler, texture_coords); } - return IPHalfSampleDecal(texture_sampler, texture_coords); +#else + return texture(texture_sampler, texture_coords); +#endif } void main() { diff --git a/impeller/renderer/backend/gles/BUILD.gn b/impeller/renderer/backend/gles/BUILD.gn index edace2b7aab40..f9db5b0313901 100644 --- a/impeller/renderer/backend/gles/BUILD.gn +++ b/impeller/renderer/backend/gles/BUILD.gn @@ -20,7 +20,6 @@ impeller_component("gles_unittests") { "test/mock_gles.cc", "test/mock_gles.h", "test/mock_gles_unittests.cc", - "test/specialization_constants_unittests.cc", ] deps = [ ":gles", diff --git a/impeller/renderer/backend/gles/pipeline_library_gles.cc b/impeller/renderer/backend/gles/pipeline_library_gles.cc index 85316e386dd12..b0190826e5771 100644 --- a/impeller/renderer/backend/gles/pipeline_library_gles.cc +++ b/impeller/renderer/backend/gles/pipeline_library_gles.cc @@ -33,19 +33,6 @@ static std::string GetShaderInfoLog(const ProcTableGLES& gl, GLuint shader) { return log_string; } -static std::string GetShaderSource(const ProcTableGLES& gl, GLuint shader) { - // Arbitrarily chosen size that should be larger than most shaders. - // Since this only fires on compilation errors the performance shouldn't - // matter. - auto data = static_cast(malloc(10240)); - GLsizei length; - gl.GetShaderSource(shader, 10240, &length, data); - - auto result = std::string{data, static_cast(length)}; - free(data); - return result; -} - static void LogShaderCompilationFailure(const ProcTableGLES& gl, GLuint shader, const std::string& name, @@ -76,7 +63,10 @@ static void LogShaderCompilationFailure(const ProcTableGLES& gl, stream << " shader for '" << name << "' with error:" << std::endl; stream << GetShaderInfoLog(gl, shader) << std::endl; stream << "Shader source was: " << std::endl; - stream << GetShaderSource(gl, shader) << std::endl; + stream << std::string{reinterpret_cast( + source_mapping.GetMapping()), + source_mapping.GetSize()} + << std::endl; VALIDATION_LOG << stream.str(); } @@ -115,10 +105,8 @@ static bool LinkProgram( fml::ScopedCleanupClosure delete_frag_shader( [&gl, frag_shader]() { gl.DeleteShader(frag_shader); }); - gl.ShaderSourceMapping(vert_shader, *vert_mapping, - descriptor.GetSpecializationConstants()); - gl.ShaderSourceMapping(frag_shader, *frag_mapping, - descriptor.GetSpecializationConstants()); + gl.ShaderSourceMapping(vert_shader, *vert_mapping); + gl.ShaderSourceMapping(frag_shader, *frag_mapping); gl.CompileShader(vert_shader); gl.CompileShader(frag_shader); diff --git a/impeller/renderer/backend/gles/proc_table_gles.cc b/impeller/renderer/backend/gles/proc_table_gles.cc index afdb620163afa..2541424ad9439 100644 --- a/impeller/renderer/backend/gles/proc_table_gles.cc +++ b/impeller/renderer/backend/gles/proc_table_gles.cc @@ -6,7 +6,6 @@ #include -#include "fml/closure.h" #include "impeller/base/allocation.h" #include "impeller/base/comparable.h" #include "impeller/base/validation.h" @@ -139,53 +138,14 @@ bool ProcTableGLES::IsValid() const { return is_valid_; } -void ProcTableGLES::ShaderSourceMapping( - GLuint shader, - const fml::Mapping& mapping, - const std::vector& defines) const { - if (defines.empty()) { - const GLchar* sources[] = { - reinterpret_cast(mapping.GetMapping())}; - const GLint lengths[] = {static_cast(mapping.GetSize())}; - ShaderSource(shader, 1u, sources, lengths); - return; - } - const auto& shader_source = ComputeShaderWithDefines(mapping, defines); - if (!shader_source.has_value()) { - VALIDATION_LOG << "Failed to append constant data to shader"; - return; - } - +void ProcTableGLES::ShaderSourceMapping(GLuint shader, + const fml::Mapping& mapping) const { const GLchar* sources[] = { - reinterpret_cast(shader_source->c_str())}; - const GLint lengths[] = {static_cast(shader_source->size())}; + reinterpret_cast(mapping.GetMapping())}; + const GLint lengths[] = {static_cast(mapping.GetSize())}; ShaderSource(shader, 1u, sources, lengths); } -// Visible For testing. -std::optional ProcTableGLES::ComputeShaderWithDefines( - const fml::Mapping& mapping, - const std::vector& defines) const { - auto shader_source = std::string{ - reinterpret_cast(mapping.GetMapping()), mapping.GetSize()}; - - // Look for the first newline after the '#version' header, which impellerc - // will always emit as the first line of a compiled shader. - auto index = shader_source.find('\n'); - if (index == std::string::npos) { - VALIDATION_LOG << "Failed to append constant data to shader"; - return std::nullopt; - } - - std::stringstream ss; - for (auto i = 0u; i < defines.size(); i++) { - ss << "#define SPIRV_CROSS_CONSTANT_ID_" << i << " " << defines[i] << '\n'; - } - auto define_string = ss.str(); - shader_source.insert(index + 1, define_string); - return shader_source; -} - const DescriptionGLES* ProcTableGLES::GetDescription() const { return description_.get(); } diff --git a/impeller/renderer/backend/gles/proc_table_gles.h b/impeller/renderer/backend/gles/proc_table_gles.h index dfe0fd657d6f7..848f3d97052ce 100644 --- a/impeller/renderer/backend/gles/proc_table_gles.h +++ b/impeller/renderer/backend/gles/proc_table_gles.h @@ -184,7 +184,6 @@ struct GLProc { PROC(UseProgram); \ PROC(VertexAttribPointer); \ PROC(Viewport); \ - PROC(GetShaderSource); \ PROC(ReadPixels); #define FOR_EACH_IMPELLER_GLES3_PROC(PROC) PROC(BlitFramebuffer); @@ -232,14 +231,7 @@ class ProcTableGLES { bool IsValid() const; - /// @brief Set the source for the attached [shader]. - /// - /// Optionally, [defines] may contain a string value that will be - /// append to the shader source after the version marker. This can be used to - /// support static specialization. For example, setting "#define Foo 1". - void ShaderSourceMapping(GLuint shader, - const fml::Mapping& mapping, - const std::vector& defines = {}) const; + void ShaderSourceMapping(GLuint shader, const fml::Mapping& mapping) const; const DescriptionGLES* GetDescription() const; @@ -259,11 +251,6 @@ class ProcTableGLES { void PopDebugGroup() const; - // Visible For testing. - std::optional ComputeShaderWithDefines( - const fml::Mapping& mapping, - const std::vector& defines) const; - private: bool is_valid_ = false; std::unique_ptr description_; diff --git a/impeller/renderer/backend/gles/shader_library_gles.h b/impeller/renderer/backend/gles/shader_library_gles.h index b2acd2228182f..cd1ed53a7d416 100644 --- a/impeller/renderer/backend/gles/shader_library_gles.h +++ b/impeller/renderer/backend/gles/shader_library_gles.h @@ -30,7 +30,7 @@ class ShaderLibraryGLES final : public ShaderLibrary { ShaderFunctionMap functions_ IPLR_GUARDED_BY(functions_mutex_); bool is_valid_ = false; - explicit ShaderLibraryGLES( + ShaderLibraryGLES( const std::vector>& shader_libraries); // |ShaderLibrary| diff --git a/impeller/renderer/backend/gles/test/specialization_constants_unittests.cc b/impeller/renderer/backend/gles/test/specialization_constants_unittests.cc deleted file mode 100644 index 8285c137808a3..0000000000000 --- a/impeller/renderer/backend/gles/test/specialization_constants_unittests.cc +++ /dev/null @@ -1,75 +0,0 @@ -// Copyright 2013 The Flutter Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "flutter/testing/testing.h" // IWYU pragma: keep -#include "fml/mapping.h" -#include "gtest/gtest.h" -#include "impeller/renderer/backend/gles/proc_table_gles.h" -#include "impeller/renderer/backend/gles/test/mock_gles.h" - -namespace impeller { -namespace testing { - -TEST(SpecConstant, CanCreateShaderWithSpecializationConstant) { - auto mock_gles = MockGLES::Init(); - auto& proc_table = mock_gles->GetProcTable(); - auto shader_source = - "#version 100\n" - "#ifndef SPIRV_CROSS_CONSTANT_ID_0\n" - "#define SPIRV_CROSS_CONSTANT_ID_0 1\n" - "#endif\n" - "void main() { return vec4(0.0); }"; - auto test_shader = std::make_shared(shader_source); - - auto result = proc_table.ComputeShaderWithDefines(*test_shader, {0}); - - auto expected_shader_source = - "#version 100\n" - "#define SPIRV_CROSS_CONSTANT_ID_0 0\n" - "#ifndef SPIRV_CROSS_CONSTANT_ID_0\n" - "#define SPIRV_CROSS_CONSTANT_ID_0 1\n" - "#endif\n" - "void main() { return vec4(0.0); }"; - - if (!result.has_value()) { - GTEST_FAIL() << "Expected shader source"; - } - ASSERT_EQ(result.value(), expected_shader_source); -} - -TEST(SpecConstant, CanCreateShaderWithSpecializationConstantMultipleValues) { - auto mock_gles = MockGLES::Init(); - auto& proc_table = mock_gles->GetProcTable(); - auto shader_source = - "#version 100\n" - "#ifndef SPIRV_CROSS_CONSTANT_ID_0\n" - "#define SPIRV_CROSS_CONSTANT_ID_0 1\n" - "#endif\n" - "void main() { return vec4(0.0); }"; - auto test_shader = std::make_shared(shader_source); - - auto result = - proc_table.ComputeShaderWithDefines(*test_shader, {0, 1, 2, 3, 4, 5}); - - auto expected_shader_source = - "#version 100\n" - "#define SPIRV_CROSS_CONSTANT_ID_0 0\n" - "#define SPIRV_CROSS_CONSTANT_ID_1 1\n" - "#define SPIRV_CROSS_CONSTANT_ID_2 2\n" - "#define SPIRV_CROSS_CONSTANT_ID_3 3\n" - "#define SPIRV_CROSS_CONSTANT_ID_4 4\n" - "#define SPIRV_CROSS_CONSTANT_ID_5 5\n" - "#ifndef SPIRV_CROSS_CONSTANT_ID_0\n" - "#define SPIRV_CROSS_CONSTANT_ID_0 1\n" - "#endif\n" - "void main() { return vec4(0.0); }"; - - if (!result.has_value()) { - GTEST_FAIL() << "Expected shader source"; - } - ASSERT_EQ(result.value(), expected_shader_source); -} - -} // namespace testing -} // namespace impeller diff --git a/impeller/renderer/backend/metal/pipeline_library_mtl.h b/impeller/renderer/backend/metal/pipeline_library_mtl.h index 06489545e9210..5b333c22684ac 100644 --- a/impeller/renderer/backend/metal/pipeline_library_mtl.h +++ b/impeller/renderer/backend/metal/pipeline_library_mtl.h @@ -27,7 +27,7 @@ class PipelineLibraryMTL final : public PipelineLibrary { PipelineMap pipelines_; ComputePipelineMap compute_pipelines_; - explicit PipelineLibraryMTL(id device); + PipelineLibraryMTL(id device); // |PipelineLibrary| bool IsValid() const override; diff --git a/impeller/renderer/backend/metal/pipeline_library_mtl.mm b/impeller/renderer/backend/metal/pipeline_library_mtl.mm index 177c54aa6a8d2..98895ce336ddd 100644 --- a/impeller/renderer/backend/metal/pipeline_library_mtl.mm +++ b/impeller/renderer/backend/metal/pipeline_library_mtl.mm @@ -4,7 +4,6 @@ #include "impeller/renderer/backend/metal/pipeline_library_mtl.h" -#include #include #include "flutter/fml/build_config.h" @@ -23,14 +22,22 @@ PipelineLibraryMTL::~PipelineLibraryMTL() = default; -using Callback = std::function; - -static void GetMTLRenderPipelineDescriptor(const PipelineDescriptor& desc, - const Callback& callback) { +static MTLRenderPipelineDescriptor* GetMTLRenderPipelineDescriptor( + const PipelineDescriptor& desc) { auto descriptor = [[MTLRenderPipelineDescriptor alloc] init]; descriptor.label = @(desc.GetLabel().c_str()); descriptor.rasterSampleCount = static_cast(desc.GetSampleCount()); - bool created_specialized_function = false; + + for (const auto& entry : desc.GetStageEntrypoints()) { + if (entry.first == ShaderStage::kVertex) { + descriptor.vertexFunction = + ShaderFunctionMTL::Cast(*entry.second).GetMTLFunction(); + } + if (entry.first == ShaderStage::kFragment) { + descriptor.fragmentFunction = + ShaderFunctionMTL::Cast(*entry.second).GetMTLFunction(); + } + } if (const auto& vertex_descriptor = desc.GetVertexDescriptor()) { VertexDescriptorMTL vertex_descriptor_mtl; @@ -52,33 +59,7 @@ static void GetMTLRenderPipelineDescriptor(const PipelineDescriptor& desc, descriptor.stencilAttachmentPixelFormat = ToMTLPixelFormat(desc.GetStencilPixelFormat()); - const auto& constants = desc.GetSpecializationConstants(); - for (const auto& entry : desc.GetStageEntrypoints()) { - if (entry.first == ShaderStage::kVertex) { - descriptor.vertexFunction = - ShaderFunctionMTL::Cast(*entry.second).GetMTLFunction(); - } - if (entry.first == ShaderStage::kFragment) { - if (constants.empty()) { - descriptor.fragmentFunction = - ShaderFunctionMTL::Cast(*entry.second).GetMTLFunction(); - } else { - // This code only expects a single specialized function per pipeline. - FML_CHECK(!created_specialized_function); - created_specialized_function = true; - ShaderFunctionMTL::Cast(*entry.second) - .GetMTLFunctionSpecialized( - constants, [callback, descriptor](id function) { - descriptor.fragmentFunction = function; - callback(descriptor); - }); - } - } - } - - if (!created_specialized_function) { - callback(descriptor); - } + return descriptor; } static MTLComputePipelineDescriptor* GetMTLComputePipelineDescriptor( @@ -152,12 +133,19 @@ static void GetMTLRenderPipelineDescriptor(const PipelineDescriptor& desc, )); promise->set_value(new_pipeline); }; - GetMTLRenderPipelineDescriptor( - descriptor, [device = device_, completion_handler]( - MTLRenderPipelineDescriptor* descriptor) { - [device newRenderPipelineStateWithDescriptor:descriptor - completionHandler:completion_handler]; - }); + auto mtl_descriptor = GetMTLRenderPipelineDescriptor(descriptor); +#if FML_OS_IOS + [device_ newRenderPipelineStateWithDescriptor:mtl_descriptor + completionHandler:completion_handler]; +#else // FML_OS_IOS + // TODO(116919): Investigate and revert speculative fix to make MTL pipeline + // state creation use a worker. + NSError* error = nil; + auto render_pipeline_state = + [device_ newRenderPipelineStateWithDescriptor:mtl_descriptor + error:&error]; + completion_handler(render_pipeline_state, error); +#endif // FML_OS_IOS return pipeline_future; } diff --git a/impeller/renderer/backend/metal/shader_function_mtl.h b/impeller/renderer/backend/metal/shader_function_mtl.h index 20bf6d05bf988..c47eaf6799fd3 100644 --- a/impeller/renderer/backend/metal/shader_function_mtl.h +++ b/impeller/renderer/backend/metal/shader_function_mtl.h @@ -21,20 +21,13 @@ class ShaderFunctionMTL final id GetMTLFunction() const; - using CompileCallback = std::function)>; - - void GetMTLFunctionSpecialized(const std::vector& constants, - const CompileCallback& callback) const; - private: friend class ShaderLibraryMTL; id function_ = nullptr; - id library_ = nullptr; ShaderFunctionMTL(UniqueID parent_library_id, id function, - id library, std::string name, ShaderStage stage); diff --git a/impeller/renderer/backend/metal/shader_function_mtl.mm b/impeller/renderer/backend/metal/shader_function_mtl.mm index b33db5338179a..04751af1b8f13 100644 --- a/impeller/renderer/backend/metal/shader_function_mtl.mm +++ b/impeller/renderer/backend/metal/shader_function_mtl.mm @@ -8,37 +8,13 @@ ShaderFunctionMTL::ShaderFunctionMTL(UniqueID parent_library_id, id function, - id library, std::string name, ShaderStage stage) : ShaderFunction(parent_library_id, std::move(name), stage), - function_(function), - library_(library) {} + function_(function) {} ShaderFunctionMTL::~ShaderFunctionMTL() = default; -void ShaderFunctionMTL::GetMTLFunctionSpecialized( - const std::vector& constants, - const CompileCallback& callback) const { - MTLFunctionConstantValues* constantValues = - [[MTLFunctionConstantValues alloc] init]; - size_t index = 0; - for (const auto value : constants) { - int copied_value = value; - [constantValues setConstantValue:&copied_value - type:MTLDataTypeInt - atIndex:index]; - index++; - } - CompileCallback callback_value = callback; - [library_ newFunctionWithName:@(GetName().data()) - constantValues:constantValues - completionHandler:^(id _Nullable function, - NSError* _Nullable error) { - callback_value(function); - }]; -} - id ShaderFunctionMTL::GetMTLFunction() const { return function_; } diff --git a/impeller/renderer/backend/metal/shader_library_mtl.h b/impeller/renderer/backend/metal/shader_library_mtl.h index c401696c7ec45..5b1bc7c75cd81 100644 --- a/impeller/renderer/backend/metal/shader_library_mtl.h +++ b/impeller/renderer/backend/metal/shader_library_mtl.h @@ -39,7 +39,7 @@ class ShaderLibraryMTL final : public ShaderLibrary { ShaderFunctionMap functions_; bool is_valid_ = false; - explicit ShaderLibraryMTL(NSArray>* libraries); + ShaderLibraryMTL(NSArray>* libraries); // |ShaderLibrary| std::shared_ptr GetFunction(std::string_view name, diff --git a/impeller/renderer/backend/metal/shader_library_mtl.mm b/impeller/renderer/backend/metal/shader_library_mtl.mm index 45eb5d5e3c40e..94fb1e335b16d 100644 --- a/impeller/renderer/backend/metal/shader_library_mtl.mm +++ b/impeller/renderer/backend/metal/shader_library_mtl.mm @@ -55,7 +55,6 @@ static MTLFunctionType ToMTLFunctionType(ShaderStage stage) { ShaderKey key(name, stage); id function = nil; - id library = nil; { ReaderLock lock(libraries_mutex_); @@ -65,8 +64,7 @@ static MTLFunctionType ToMTLFunctionType(ShaderStage stage) { } for (size_t i = 0, count = [libraries_ count]; i < count; i++) { - library = libraries_[i]; - function = [library newFunctionWithName:@(name.data())]; + function = [libraries_[i] newFunctionWithName:@(name.data())]; if (function) { break; } @@ -83,7 +81,7 @@ static MTLFunctionType ToMTLFunctionType(ShaderStage stage) { } auto func = std::shared_ptr(new ShaderFunctionMTL( - library_id_, function, library, {name.data(), name.size()}, stage)); + library_id_, function, {name.data(), name.size()}, stage)); functions_[key] = func; return func; diff --git a/impeller/renderer/backend/vulkan/pipeline_library_vk.cc b/impeller/renderer/backend/vulkan/pipeline_library_vk.cc index 8fa14a2e3b35f..8022f7edb4592 100644 --- a/impeller/renderer/backend/vulkan/pipeline_library_vk.cc +++ b/impeller/renderer/backend/vulkan/pipeline_library_vk.cc @@ -278,15 +278,7 @@ std::unique_ptr PipelineLibraryVK::CreatePipeline( //---------------------------------------------------------------------------- /// Shader Stages /// - const auto& constants = desc.GetSpecializationConstants(); - - std::vector> map_entries( - desc.GetStageEntrypoints().size()); - std::vector specialization_infos( - desc.GetStageEntrypoints().size()); std::vector shader_stages; - - size_t entrypoint_count = 0; for (const auto& entrypoint : desc.GetStageEntrypoints()) { auto stage = ToVKShaderStageFlagBits(entrypoint.first); if (!stage.has_value()) { @@ -294,31 +286,12 @@ std::unique_ptr PipelineLibraryVK::CreatePipeline( << desc.GetLabel(); return nullptr; } - - std::vector& entries = - map_entries[entrypoint_count]; - for (auto i = 0u; i < constants.size(); i++) { - vk::SpecializationMapEntry entry; - entry.offset = (i * sizeof(int32_t)); - entry.size = sizeof(int32_t); - entry.constantID = i; - entries.emplace_back(entry); - } - - vk::SpecializationInfo& specialization_info = - specialization_infos[entrypoint_count]; - specialization_info.setMapEntries(map_entries[entrypoint_count]); - specialization_info.setPData(constants.data()); - specialization_info.setDataSize(sizeof(int32_t) * constants.size()); - vk::PipelineShaderStageCreateInfo info; info.setStage(stage.value()); info.setPName("main"); info.setModule( ShaderFunctionVK::Cast(entrypoint.second.get())->GetModule()); - info.setPSpecializationInfo(&specialization_info); shader_stages.push_back(info); - entrypoint_count++; } pipeline_info.setStages(shader_stages); diff --git a/impeller/renderer/pipeline_builder.h b/impeller/renderer/pipeline_builder.h index 293a2b7e17aac..593df8057ff75 100644 --- a/impeller/renderer/pipeline_builder.h +++ b/impeller/renderer/pipeline_builder.h @@ -48,10 +48,8 @@ struct PipelineBuilder { /// context, a pipeline descriptor. /// static std::optional MakeDefaultPipelineDescriptor( - const Context& context, - const std::vector& constants = {}) { + const Context& context) { PipelineDescriptor desc; - desc.SetSpecializationConstants(constants); if (InitializePipelineDescriptorDefaults(context, desc)) { return {std::move(desc)}; } diff --git a/impeller/renderer/pipeline_descriptor.cc b/impeller/renderer/pipeline_descriptor.cc index 22ee4c30c4945..eef517b30c847 100644 --- a/impeller/renderer/pipeline_descriptor.cc +++ b/impeller/renderer/pipeline_descriptor.cc @@ -4,9 +4,6 @@ #include "impeller/renderer/pipeline_descriptor.h" -#include - -#include "impeller/base/comparable.h" #include "impeller/core/formats.h" #include "impeller/renderer/shader_function.h" #include "impeller/renderer/shader_library.h" @@ -64,8 +61,7 @@ bool PipelineDescriptor::IsEqual(const PipelineDescriptor& other) const { winding_order_ == other.winding_order_ && cull_mode_ == other.cull_mode_ && primitive_type_ == other.primitive_type_ && - polygon_mode_ == other.polygon_mode_ && - specialization_constants_ == other.specialization_constants_; + polygon_mode_ == other.polygon_mode_; } PipelineDescriptor& PipelineDescriptor::SetLabel(std::string label) { @@ -281,14 +277,4 @@ PolygonMode PipelineDescriptor::GetPolygonMode() const { return polygon_mode_; } -void PipelineDescriptor::SetSpecializationConstants( - std::vector values) { - specialization_constants_ = std::move(values); -} - -const std::vector& PipelineDescriptor::GetSpecializationConstants() - const { - return specialization_constants_; -} - } // namespace impeller diff --git a/impeller/renderer/pipeline_descriptor.h b/impeller/renderer/pipeline_descriptor.h index 1045ea8fbd3fd..3d0eddf880e28 100644 --- a/impeller/renderer/pipeline_descriptor.h +++ b/impeller/renderer/pipeline_descriptor.h @@ -4,10 +4,17 @@ #pragma once +#include +#include #include #include #include +#include +#include +#include +#include "flutter/fml/hash_combine.h" +#include "flutter/fml/macros.h" #include "impeller/base/comparable.h" #include "impeller/core/formats.h" #include "impeller/core/shader_types.h" @@ -124,10 +131,6 @@ class PipelineDescriptor final : public Comparable { PolygonMode GetPolygonMode() const; - void SetSpecializationConstants(std::vector values); - - const std::vector& GetSpecializationConstants() const; - private: std::string label_; SampleCount sample_count_ = SampleCount::kCount1; @@ -146,7 +149,6 @@ class PipelineDescriptor final : public Comparable { back_stencil_attachment_descriptor_; PrimitiveType primitive_type_ = PrimitiveType::kTriangle; PolygonMode polygon_mode_ = PolygonMode::kFill; - std::vector specialization_constants_; }; } // namespace impeller diff --git a/impeller/renderer/shader_function.cc b/impeller/renderer/shader_function.cc index 7aa8053bd5e10..b51a4888d006f 100644 --- a/impeller/renderer/shader_function.cc +++ b/impeller/renderer/shader_function.cc @@ -19,10 +19,6 @@ ShaderStage ShaderFunction::GetStage() const { return stage_; } -const std::string& ShaderFunction::GetName() const { - return name_; -} - // |Comparable| std::size_t ShaderFunction::GetHash() const { return fml::HashCombine(parent_library_id_, name_, stage_); diff --git a/impeller/renderer/shader_function.h b/impeller/renderer/shader_function.h index 280c64d117fd1..2a0660884940a 100644 --- a/impeller/renderer/shader_function.h +++ b/impeller/renderer/shader_function.h @@ -4,7 +4,6 @@ #pragma once -#include #include "flutter/fml/hash_combine.h" #include "flutter/fml/macros.h" #include "impeller/base/comparable.h" @@ -19,8 +18,6 @@ class ShaderFunction : public Comparable { ShaderStage GetStage() const; - const std::string& GetName() const; - // |Comparable| std::size_t GetHash() const override; diff --git a/impeller/tools/malioc.json b/impeller/tools/malioc.json index 1aa9b4e8a8242..4e61378f06e5c 100644 --- a/impeller/tools/malioc.json +++ b/impeller/tools/malioc.json @@ -1,77 +1,4 @@ { - "flutter/impeller/entity/advanced_blend.frag.vkspv": { - "Mali-G78": { - "core": "Mali-G78", - "filename": "flutter/impeller/entity/advanced_blend.frag.vkspv", - "has_side_effects": false, - "has_uniform_computation": true, - "modifies_coverage": false, - "reads_color_buffer": false, - "type": "Fragment", - "uses_late_zs_test": false, - "uses_late_zs_update": false, - "variants": { - "Main": { - "fp16_arithmetic": 0, - "has_stack_spilling": false, - "performance": { - "longest_path_bound_pipelines": [ - "varying", - "texture" - ], - "longest_path_cycles": [ - 0.46875, - 0.46875, - 0.015625, - 0.0, - 0.0, - 0.5, - 0.5 - ], - "pipelines": [ - "arith_total", - "arith_fma", - "arith_cvt", - "arith_sfu", - "load_store", - "varying", - "texture" - ], - "shortest_path_bound_pipelines": [ - "arith_total", - "arith_fma" - ], - "shortest_path_cycles": [ - 0.40625, - 0.40625, - 0.09375, - 0.0, - 0.0, - 0.25, - 0.25 - ], - "total_bound_pipelines": [ - "varying", - "texture" - ], - "total_cycles": [ - 0.46875, - 0.46875, - 0.09375, - 0.0, - 0.0, - 0.5, - 0.5 - ] - }, - "stack_spill_bytes": 0, - "thread_occupancy": 100, - "uniform_registers_used": 10, - "work_registers_used": 16 - } - } - } - }, "flutter/impeller/entity/advanced_blend.vert.vkspv": { "Mali-G78": { "core": "Mali-G78", @@ -184,10 +111,10 @@ } } }, - "flutter/impeller/entity/blend.frag.vkspv": { + "flutter/impeller/entity/advanced_blend_color.frag.vkspv": { "Mali-G78": { "core": "Mali-G78", - "filename": "flutter/impeller/entity/blend.frag.vkspv", + "filename": "flutter/impeller/entity/advanced_blend_color.frag.vkspv", "has_side_effects": false, "has_uniform_computation": true, "modifies_coverage": false, @@ -197,21 +124,21 @@ "uses_late_zs_update": false, "variants": { "Main": { - "fp16_arithmetic": 100, + "fp16_arithmetic": 87, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "varying", - "texture" + "arith_total", + "arith_fma" ], "longest_path_cycles": [ - 0.03125, - 0.03125, - 0.0, - 0.0, + 0.609375, + 0.609375, + 0.15625, + 0.125, 0.0, - 0.25, - 0.25 + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -223,61 +150,68 @@ "texture" ], "shortest_path_bound_pipelines": [ - "varying", - "texture" + "arith_total", + "arith_fma" ], "shortest_path_cycles": [ - 0.03125, - 0.03125, - 0.0, + 0.34375, + 0.34375, + 0.203125, 0.0, 0.0, 0.25, 0.25 ], "total_bound_pipelines": [ - "varying", - "texture" + "arith_total", + "arith_fma" ], "total_cycles": [ - 0.03125, - 0.03125, - 0.0, - 0.0, + 0.609375, + 0.609375, + 0.203125, + 0.125, 0.0, - 0.25, - 0.25 + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 4, - "work_registers_used": 4 + "uniform_registers_used": 12, + "work_registers_used": 12 } } } }, - "flutter/impeller/entity/blend.vert.vkspv": { + "flutter/impeller/entity/advanced_blend_colorburn.frag.vkspv": { "Mali-G78": { "core": "Mali-G78", - "filename": "flutter/impeller/entity/blend.vert.vkspv", + "filename": "flutter/impeller/entity/advanced_blend_colorburn.frag.vkspv", + "has_side_effects": false, "has_uniform_computation": true, - "type": "Vertex", + "modifies_coverage": false, + "reads_color_buffer": false, + "type": "Fragment", + "uses_late_zs_test": false, + "uses_late_zs_update": false, "variants": { - "Position": { - "fp16_arithmetic": 0, + "Main": { + "fp16_arithmetic": 100, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "longest_path_cycles": [ - 0.125, - 0.125, - 0.0, + 0.296875, + 0.28125, + 0.296875, + 0.1875, 0.0, - 2.0, - 0.0 + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -285,50 +219,72 @@ "arith_cvt", "arith_sfu", "load_store", + "varying", "texture" ], "shortest_path_bound_pipelines": [ - "load_store" + "arith_total", + "arith_cvt" ], "shortest_path_cycles": [ - 0.125, - 0.125, - 0.0, + 0.34375, + 0.25, + 0.34375, + 0.1875, 0.0, - 2.0, - 0.0 + 0.25, + 0.25 ], "total_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "total_cycles": [ - 0.125, - 0.125, - 0.0, + 0.34375, + 0.28125, + 0.34375, + 0.1875, 0.0, - 2.0, - 0.0 + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 30, - "work_registers_used": 32 - }, - "Varying": { - "fp16_arithmetic": 0, + "uniform_registers_used": 12, + "work_registers_used": 14 + } + } + } + }, + "flutter/impeller/entity/advanced_blend_colordodge.frag.vkspv": { + "Mali-G78": { + "core": "Mali-G78", + "filename": "flutter/impeller/entity/advanced_blend_colordodge.frag.vkspv", + "has_side_effects": false, + "has_uniform_computation": true, + "modifies_coverage": false, + "reads_color_buffer": false, + "type": "Fragment", + "uses_late_zs_test": false, + "uses_late_zs_update": false, + "variants": { + "Main": { + "fp16_arithmetic": 100, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "longest_path_cycles": [ - 0.015625, - 0.015625, - 0.015625, + 0.296875, + 0.25, + 0.296875, + 0.1875, 0.0, - 3.0, - 0.0 + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -336,43 +292,48 @@ "arith_cvt", "arith_sfu", "load_store", + "varying", "texture" ], "shortest_path_bound_pipelines": [ - "load_store" + "arith_total", + "arith_cvt" ], "shortest_path_cycles": [ - 0.015625, - 0.015625, - 0.015625, + 0.34375, + 0.21875, + 0.34375, + 0.1875, 0.0, - 3.0, - 0.0 + 0.25, + 0.25 ], "total_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "total_cycles": [ - 0.015625, - 0.015625, - 0.015625, + 0.34375, + 0.25, + 0.34375, + 0.1875, 0.0, - 3.0, - 0.0 + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 22, - "work_registers_used": 8 + "uniform_registers_used": 12, + "work_registers_used": 12 } } } }, - "flutter/impeller/entity/border_mask_blur.frag.vkspv": { + "flutter/impeller/entity/advanced_blend_darken.frag.vkspv": { "Mali-G78": { "core": "Mali-G78", - "filename": "flutter/impeller/entity/border_mask_blur.frag.vkspv", + "filename": "flutter/impeller/entity/advanced_blend_darken.frag.vkspv", "has_side_effects": false, "has_uniform_computation": true, "modifies_coverage": false, @@ -382,21 +343,21 @@ "uses_late_zs_update": false, "variants": { "Main": { - "fp16_arithmetic": 44, + "fp16_arithmetic": 100, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "arith_total", - "arith_fma" + "varying", + "texture" ], "longest_path_cycles": [ - 0.875, - 0.875, - 0.203125, - 0.25, + 0.1875, + 0.1875, + 0.0625, 0.0, - 0.25, - 0.25 + 0.0, + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -408,61 +369,68 @@ "texture" ], "shortest_path_bound_pipelines": [ - "arith_total", - "arith_fma" + "varying", + "texture" ], "shortest_path_cycles": [ - 0.875, - 0.875, - 0.203125, - 0.25, + 0.15625, + 0.15625, + 0.109375, + 0.0, 0.0, 0.25, 0.25 ], "total_bound_pipelines": [ - "arith_total", - "arith_fma" + "varying", + "texture" ], "total_cycles": [ - 0.875, - 0.875, - 0.203125, - 0.25, + 0.1875, + 0.1875, + 0.109375, 0.0, - 0.25, - 0.25 + 0.0, + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 12, - "work_registers_used": 18 + "uniform_registers_used": 8, + "work_registers_used": 11 } } } }, - "flutter/impeller/entity/border_mask_blur.vert.vkspv": { + "flutter/impeller/entity/advanced_blend_difference.frag.vkspv": { "Mali-G78": { "core": "Mali-G78", - "filename": "flutter/impeller/entity/border_mask_blur.vert.vkspv", + "filename": "flutter/impeller/entity/advanced_blend_difference.frag.vkspv", + "has_side_effects": false, "has_uniform_computation": true, - "type": "Vertex", + "modifies_coverage": false, + "reads_color_buffer": false, + "type": "Fragment", + "uses_late_zs_test": false, + "uses_late_zs_update": false, "variants": { - "Position": { - "fp16_arithmetic": 0, + "Main": { + "fp16_arithmetic": 100, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "longest_path_cycles": [ - 0.125, - 0.125, + 0.234375, + 0.234375, + 0.03125, 0.0, 0.0, - 2.0, - 0.0 + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -470,50 +438,72 @@ "arith_cvt", "arith_sfu", "load_store", + "varying", "texture" ], "shortest_path_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "shortest_path_cycles": [ - 0.125, - 0.125, + 0.203125, + 0.203125, + 0.078125, 0.0, 0.0, - 2.0, - 0.0 + 0.25, + 0.25 ], "total_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "total_cycles": [ - 0.125, - 0.125, + 0.234375, + 0.234375, + 0.078125, 0.0, 0.0, - 2.0, - 0.0 + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 30, - "work_registers_used": 32 - }, - "Varying": { - "fp16_arithmetic": 0, + "uniform_registers_used": 8, + "work_registers_used": 11 + } + } + } + }, + "flutter/impeller/entity/advanced_blend_exclusion.frag.vkspv": { + "Mali-G78": { + "core": "Mali-G78", + "filename": "flutter/impeller/entity/advanced_blend_exclusion.frag.vkspv", + "has_side_effects": false, + "has_uniform_computation": true, + "modifies_coverage": false, + "reads_color_buffer": false, + "type": "Fragment", + "uses_late_zs_test": false, + "uses_late_zs_update": false, + "variants": { + "Main": { + "fp16_arithmetic": 100, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "longest_path_cycles": [ - 0.015625, - 0.015625, - 0.015625, + 0.296875, + 0.296875, + 0.03125, 0.0, - 3.0, - 0.0 + 0.0, + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -521,43 +511,48 @@ "arith_cvt", "arith_sfu", "load_store", + "varying", "texture" ], "shortest_path_bound_pipelines": [ - "load_store" + "arith_total", + "arith_fma" ], "shortest_path_cycles": [ - 0.015625, - 0.015625, - 0.015625, + 0.265625, + 0.265625, + 0.078125, 0.0, - 3.0, - 0.0 + 0.0, + 0.25, + 0.25 ], "total_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "total_cycles": [ - 0.015625, - 0.015625, - 0.015625, + 0.296875, + 0.296875, + 0.078125, 0.0, - 3.0, - 0.0 + 0.0, + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 22, - "work_registers_used": 8 + "uniform_registers_used": 8, + "work_registers_used": 11 } } } }, - "flutter/impeller/entity/checkerboard.frag.vkspv": { + "flutter/impeller/entity/advanced_blend_hardlight.frag.vkspv": { "Mali-G78": { "core": "Mali-G78", - "filename": "flutter/impeller/entity/checkerboard.frag.vkspv", + "filename": "flutter/impeller/entity/advanced_blend_hardlight.frag.vkspv", "has_side_effects": false, "has_uniform_computation": true, "modifies_coverage": false, @@ -567,20 +562,21 @@ "uses_late_zs_update": false, "variants": { "Main": { - "fp16_arithmetic": 80, + "fp16_arithmetic": 100, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "longest_path_cycles": [ - 0.125, - 0.125, - 0.125, - 0.0625, - 1.0, + 0.46875, + 0.46875, + 0.09375, 0.0, - 0.0 + 0.0, + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -592,59 +588,68 @@ "texture" ], "shortest_path_bound_pipelines": [ - "load_store" + "arith_total", + "arith_fma" ], "shortest_path_cycles": [ - 0.125, - 0.125, - 0.125, - 0.0625, - 1.0, + 0.4375, + 0.4375, + 0.140625, 0.0, - 0.0 + 0.0, + 0.25, + 0.25 ], "total_bound_pipelines": [ - "load_store" + "varying", + "texture" ], "total_cycles": [ - 0.125, - 0.125, - 0.125, - 0.0625, - 1.0, + 0.46875, + 0.46875, + 0.140625, 0.0, - 0.0 + 0.0, + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 6, - "work_registers_used": 7 + "uniform_registers_used": 10, + "work_registers_used": 13 } } } }, - "flutter/impeller/entity/checkerboard.vert.vkspv": { + "flutter/impeller/entity/advanced_blend_hue.frag.vkspv": { "Mali-G78": { "core": "Mali-G78", - "filename": "flutter/impeller/entity/checkerboard.vert.vkspv", - "has_uniform_computation": false, - "type": "Vertex", + "filename": "flutter/impeller/entity/advanced_blend_hue.frag.vkspv", + "has_side_effects": false, + "has_uniform_computation": true, + "modifies_coverage": false, + "reads_color_buffer": false, + "type": "Fragment", + "uses_late_zs_test": false, + "uses_late_zs_update": false, "variants": { - "Position": { - "fp16_arithmetic": null, + "Main": { + "fp16_arithmetic": 90, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "load_store" + "arith_total", + "arith_fma" ], "longest_path_cycles": [ + 0.71875, + 0.71875, + 0.328125, + 0.1875, 0.0, - 0.0, - 0.0, - 0.0, - 2.0, - 0.0 + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -652,45 +657,51 @@ "arith_cvt", "arith_sfu", "load_store", + "varying", "texture" ], "shortest_path_bound_pipelines": [ - "load_store" + "arith_total", + "arith_fma", + "arith_cvt" ], "shortest_path_cycles": [ + 0.34375, + 0.34375, + 0.34375, 0.0, 0.0, - 0.0, - 0.0, - 2.0, - 0.0 - ], + 0.25, + 0.25 + ], "total_bound_pipelines": [ - "load_store" + "arith_total", + "arith_fma" ], "total_cycles": [ + 0.71875, + 0.71875, + 0.40625, + 0.1875, 0.0, - 0.0, - 0.0, - 0.0, - 2.0, - 0.0 + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 8, - "work_registers_used": 32 + "uniform_registers_used": 12, + "work_registers_used": 12 } } } }, - "flutter/impeller/entity/clip.frag.vkspv": { + "flutter/impeller/entity/advanced_blend_lighten.frag.vkspv": { "Mali-G78": { "core": "Mali-G78", - "filename": "flutter/impeller/entity/clip.frag.vkspv", + "filename": "flutter/impeller/entity/advanced_blend_lighten.frag.vkspv", "has_side_effects": false, - "has_uniform_computation": false, + "has_uniform_computation": true, "modifies_coverage": false, "reads_color_buffer": false, "type": "Fragment", @@ -698,21 +709,21 @@ "uses_late_zs_update": false, "variants": { "Main": { - "fp16_arithmetic": null, + "fp16_arithmetic": 100, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "arith_total", - "arith_cvt" + "varying", + "texture" ], "longest_path_cycles": [ - 0.015625, - 0.0, - 0.015625, - 0.0, + 0.1875, + 0.1875, + 0.0625, 0.0, 0.0, - 0.0 + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -724,61 +735,68 @@ "texture" ], "shortest_path_bound_pipelines": [ - "arith_total", - "arith_cvt" + "varying", + "texture" ], "shortest_path_cycles": [ - 0.015625, - 0.0, - 0.015625, - 0.0, + 0.15625, + 0.15625, + 0.109375, 0.0, 0.0, - 0.0 + 0.25, + 0.25 ], "total_bound_pipelines": [ - "arith_total", - "arith_cvt" + "varying", + "texture" ], "total_cycles": [ - 0.015625, - 0.0, - 0.015625, - 0.0, + 0.1875, + 0.1875, + 0.109375, 0.0, 0.0, - 0.0 + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 0, - "work_registers_used": 0 + "uniform_registers_used": 8, + "work_registers_used": 11 } } } }, - "flutter/impeller/entity/clip.vert.vkspv": { + "flutter/impeller/entity/advanced_blend_luminosity.frag.vkspv": { "Mali-G78": { "core": "Mali-G78", - "filename": "flutter/impeller/entity/clip.vert.vkspv", + "filename": "flutter/impeller/entity/advanced_blend_luminosity.frag.vkspv", + "has_side_effects": false, "has_uniform_computation": true, - "type": "Vertex", + "modifies_coverage": false, + "reads_color_buffer": false, + "type": "Fragment", + "uses_late_zs_test": false, + "uses_late_zs_update": false, "variants": { - "Position": { - "fp16_arithmetic": 0, + "Main": { + "fp16_arithmetic": 87, "has_stack_spilling": false, "performance": { "longest_path_bound_pipelines": [ - "load_store" + "arith_total", + "arith_fma" ], "longest_path_cycles": [ - 0.125, + 0.609375, + 0.609375, + 0.15625, 0.125, 0.0, - 0.0, - 2.0, - 0.0 + 0.5, + 0.5 ], "pipelines": [ "arith_total", @@ -786,43 +804,48 @@ "arith_cvt", "arith_sfu", "load_store", + "varying", "texture" ], "shortest_path_bound_pipelines": [ - "load_store" + "arith_total", + "arith_fma" ], "shortest_path_cycles": [ - 0.125, - 0.125, + 0.34375, + 0.34375, + 0.203125, 0.0, 0.0, - 2.0, - 0.0 + 0.25, + 0.25 ], "total_bound_pipelines": [ - "load_store" + "arith_total", + "arith_fma" ], "total_cycles": [ + 0.609375, + 0.609375, + 0.203125, 0.125, - 0.125, - 0.0, 0.0, - 2.0, - 0.0 + 0.5, + 0.5 ] }, "stack_spill_bytes": 0, "thread_occupancy": 100, - "uniform_registers_used": 28, - "work_registers_used": 32 + "uniform_registers_used": 12, + "work_registers_used": 12 } } } }, - "flutter/impeller/entity/color_matrix_color_filter.frag.vkspv": { + "flutter/impeller/entity/advanced_blend_multiply.frag.vkspv": { "Mali-G78": { 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