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[Impeller] Tessellate on the GPU where supported #104685

@zanderso

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@zanderso

Polyline generation is straightforward. Triangulation may require a compute shader, but also doable. This should significantly reduce raster thread times.

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    P2Important issues not at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)e: impellerImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.

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