diff --git a/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs b/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs index ea2a10457..5eb75b22d 100644 --- a/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs +++ b/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs @@ -361,7 +361,7 @@ public void AddHardwareRule(string switchId, string coilId) } var wireMapping = new WireMapping($"Hardware rule: {switchId} -> {coilId}", switchMapping, coilMapping).WithId(); - _wirePlayer.AddWire(wireMapping); + _wirePlayer.AddWire(wireMapping, isHardwareRule: true); // this is for showing it in the editor during runtime only _tableComponent.MappingConfig.AddWire(wireMapping);