From 0601f7a1903a0a2dd2a91d59a26c833258a3d3a9 Mon Sep 17 00:00:00 2001 From: arthurkehrwald <50906979+arthurkehrwald@users.noreply.github.com> Date: Thu, 9 Jan 2025 16:26:52 +0100 Subject: [PATCH] Correctly set isHardwareRule in AddHardwareRule --- VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs b/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs index ea2a10457..5eb75b22d 100644 --- a/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs +++ b/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs @@ -361,7 +361,7 @@ public void AddHardwareRule(string switchId, string coilId) } var wireMapping = new WireMapping($"Hardware rule: {switchId} -> {coilId}", switchMapping, coilMapping).WithId(); - _wirePlayer.AddWire(wireMapping); + _wirePlayer.AddWire(wireMapping, isHardwareRule: true); // this is for showing it in the editor during runtime only _tableComponent.MappingConfig.AddWire(wireMapping);