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I get this LUA-error, as soon as I start up the game:
1x ...ddOns/Classic Quest Log ElvUI Skin/CQL_ElvUISkin.lua:109: attempt to call global 'IsAddOnLoaded' (a nil value) [string "@classic Quest Log ElvUI Skin/CQL_ElvUISkin.lua"]:109: in function <...ddOns/Classic Quest Log ElvUI Skin/CQL_ElvUISkin.lua:107> [string "=[C]"]: ?
Locals: self = ClassicQuestLog { Lore = Frame { } Options = Frame { } MinimapButton = ClassicQuestLogMinimapButton { } ObjectiveTracker =
The text was updated successfully, but these errors were encountered:
yeah i know and this is not the only issue right now ^^
the whole addon needs a re-write... again... because the base addon was... again... changed in terms of variables and definitions.
i'll take a look into it next days if i got time and hopefully i can fix it fast!
Sorry, something went wrong.
Hopefully they will not change it again so you are able to fix it. Thanks for looking into it!
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I get this LUA-error, as soon as I start up the game:
1x ...ddOns/Classic Quest Log ElvUI Skin/CQL_ElvUISkin.lua:109: attempt to call global 'IsAddOnLoaded' (a nil value)
[string "@classic Quest Log ElvUI Skin/CQL_ElvUISkin.lua"]:109: in function <...ddOns/Classic Quest Log ElvUI Skin/CQL_ElvUISkin.lua:107>
[string "=[C]"]: ?
Locals:
{self = ClassicQuestLog {
Lore = Frame {
}
Options = Frame {
}
MinimapButton = ClassicQuestLogMinimapButton {
}
ObjectiveTracker =
}
MicroButton = ClassicQuestLogMicroButton {
}
Chrome = Frame {
}
BindButton = ClassicQuestLogBindButton {
}
TitleContainer = Frame {
}
badges =
}
timer = Frame {
}
Detail = Frame {
}
Log = Frame {
}
layoutType = "PortraitFrameTemplate"
settings =
}
PortraitContainer = Frame {
}
Bg = ClassicQuestLogBg {
}
NineSlice = Frame {
}
TopTileStreaks = Texture {
}
CloseButton = ClassicQuestLogCloseButton {
}
Dialog = Frame {
}
}
event = "PLAYER_LOGIN"
addon = nil
(*temporary) = nil
(*temporary) = "ElvUI"
(*temporary) = "attempt to call global 'IsAddOnLoaded' (a nil value)"
The text was updated successfully, but these errors were encountered: