You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+2Lines changed: 2 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -6,6 +6,8 @@ Using recorded rather than live data can drastically smoothen the development pr
6
6
7
7
The core of this plugin are recordings stored as [ScriptableObjects](https://docs.unity3d.com/ScriptReference/ScriptableObject.html) which can be dragged&dropped into Timeline Clips.
To account for the technical limitations of serialization the architecture is based on several abstract classes which need to be implemented fitting your data. However, the `StringData` implementation should help to get you started: Either use it as a reference or work with it directly.
0 commit comments