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@@ -6,6 +6,8 @@ Using recorded rather than live data can drastically smoothen the development pr
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The core of this plugin are recordings stored as [ScriptableObjects](https://docs.unity3d.com/ScriptReference/ScriptableObject.html) which can be dragged&dropped into Timeline Clips.
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![MouseRecordingPlot](https://github.com/fx-lange/unity-record-and-play/blob/master/MouseRecordingPlot.png)
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To account for the technical limitations of serialization the architecture is based on several abstract classes which need to be implemented fitting your data. However, the `StringData` implementation should help to get you started: Either use it as a reference or work with it directly.
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## Getting started

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