diff --git a/glm/detail/func_common.inl b/glm/detail/func_common.inl index f0397d4edc..049b6e7724 100644 --- a/glm/detail/func_common.inl +++ b/glm/detail/func_common.inl @@ -542,25 +542,25 @@ namespace detail } template - GLM_FUNC_QUALIFIER vec splatX(vec const& a) + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec splatX(vec const& a) { return detail::convert_splat::value>::template call<0>(a); } template - GLM_FUNC_QUALIFIER vec splatY(vec const& a) + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec splatY(vec const& a) { return detail::convert_splat::value>::template call<1>(a); } template - GLM_FUNC_QUALIFIER vec splatZ(vec const& a) + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec splatZ(vec const& a) { return detail::convert_splat::value>::template call<2>(a); } template - GLM_FUNC_QUALIFIER vec splatW(vec const& a) + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec splatW(vec const& a) { return detail::convert_splat::value>::template call<3>(a); } diff --git a/glm/detail/setup.hpp b/glm/detail/setup.hpp index 209ccc8593..c232a94468 100644 --- a/glm/detail/setup.hpp +++ b/glm/detail/setup.hpp @@ -339,6 +339,13 @@ # define GLM_IF_CONSTEXPR if #endif +// [nodiscard] +#if GLM_LANG & GLM_LANG_CXX17_FLAG +# define GLM_NODISCARD [[nodiscard]] +#else +# define GLM_NODISCARD +#endif + // #if GLM_LANG & GLM_LANG_CXX11_FLAG # define GLM_HAS_ASSIGNABLE 1 @@ -486,7 +493,9 @@ # define GLM_NEVER_INLINE #endif//defined(GLM_FORCE_INLINE) -#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL +#define GLM_CTOR_DECL GLM_CUDA_FUNC_DECL GLM_CONSTEXPR +#define GLM_FUNC_DISCARD_DECL GLM_CUDA_FUNC_DECL +#define GLM_FUNC_DECL GLM_NODISCARD GLM_CUDA_FUNC_DECL #define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE // Do not use CUDA function qualifiers on CUDA compiler when functions are made default diff --git a/glm/detail/type_mat2x2.hpp b/glm/detail/type_mat2x2.hpp index a61bded4b7..82e9f66cd5 100644 --- a/glm/detail/type_mat2x2.hpp +++ b/glm/detail/type_mat2x2.hpp @@ -34,67 +34,67 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 2, T, P> const& m); + GLM_CTOR_DECL mat(mat<2, 2, T, P> const& m); - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( T const& x1, T const& y1, T const& x2, T const& y2); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( col_type const& v1, col_type const& v2); // -- Conversions -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( U const& x1, V const& y1, M const& x2, N const& y2); template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( vec<2, U, Q> const& v1, vec<2, V, Q> const& v2); // -- Matrix conversions -- template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, U, P> const& m); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, U, P> const& m); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); // -- Unary arithmetic operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator+=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator+=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator-=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator-=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator/=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator++ (); - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator-- (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator-- (); GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator--(int); }; diff --git a/glm/detail/type_mat2x3.hpp b/glm/detail/type_mat2x3.hpp index 21015f485d..b65d1c5c46 100644 --- a/glm/detail/type_mat2x3.hpp +++ b/glm/detail/type_mat2x3.hpp @@ -35,63 +35,63 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 3, T, P> const& m); + GLM_CTOR_DECL mat(mat<2, 3, T, P> const& m); - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( T x0, T y0, T z0, T x1, T y1, T z1); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( col_type const& v0, col_type const& v1); // -- Conversions -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( X1 x1, Y1 y1, Z1 z1, X2 x2, Y2 y2, Z2 z2); template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( vec<3, U, Q> const& v1, vec<3, V, Q> const& v2); // -- Matrix conversions -- template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, U, P> const& m); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, U, P> const& m); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); // -- Unary arithmetic operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator+=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator+=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator-=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator-=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator/=(U s); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator++ (); - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator-- (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator-- (); GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator--(int); }; diff --git a/glm/detail/type_mat2x4.hpp b/glm/detail/type_mat2x4.hpp index ee6dc68574..7ca43e59a1 100644 --- a/glm/detail/type_mat2x4.hpp +++ b/glm/detail/type_mat2x4.hpp @@ -35,13 +35,13 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 4, T, P> const& m); + GLM_CTOR_DECL mat(mat<2, 4, T, P> const& m); - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( T x0, T y0, T z0, T w0, T x1, T y1, T z1, T w1); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( col_type const& v0, col_type const& v1); @@ -50,50 +50,50 @@ namespace glm template< typename X1, typename Y1, typename Z1, typename W1, typename X2, typename Y2, typename Z2, typename W2> - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( X1 x1, Y1 y1, Z1 z1, W1 w1, X2 x2, Y2 y2, Z2 z2, W2 w2); template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( vec<4, U, Q> const& v1, vec<4, V, Q> const& v2); // -- Matrix conversions -- template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, U, P> const& m); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, U, P> const& m); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); // -- Unary arithmetic operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator+=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator+=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator-=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator-=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator/=(U s); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator++ (); - GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator-- (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator-- (); GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator--(int); }; diff --git a/glm/detail/type_mat3x2.hpp b/glm/detail/type_mat3x2.hpp index 4fe521aa89..0249befd4e 100644 --- a/glm/detail/type_mat3x2.hpp +++ b/glm/detail/type_mat3x2.hpp @@ -35,14 +35,14 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 2, T, P> const& m); + GLM_CTOR_DECL mat(mat<3, 2, T, P> const& m); - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( T x0, T y0, T x1, T y1, T x2, T y2); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( col_type const& v0, col_type const& v1, col_type const& v2); @@ -53,13 +53,13 @@ namespace glm typename X1, typename Y1, typename X2, typename Y2, typename X3, typename Y3> - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( X1 x1, Y1 y1, X2 x2, Y2 y2, X3 x3, Y3 y3); template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2, vec<2, V3, Q> const& v3); @@ -67,38 +67,38 @@ namespace glm // -- Matrix conversions -- template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, U, P> const& m); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, U, P> const& m); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); // -- Unary arithmetic operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator+=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator+=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator-=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator-=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator/=(U s); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator++ (); - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator-- (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator-- (); GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator--(int); }; diff --git a/glm/detail/type_mat3x3.hpp b/glm/detail/type_mat3x3.hpp index fc7df9824a..e4cbbdceda 100644 --- a/glm/detail/type_mat3x3.hpp +++ b/glm/detail/type_mat3x3.hpp @@ -34,14 +34,14 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 3, T, P> const& m); + GLM_CTOR_DECL mat(mat<3, 3, T, P> const& m); - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( T x0, T y0, T z0, T x1, T y1, T z1, T x2, T y2, T z2); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( col_type const& v0, col_type const& v1, col_type const& v2); @@ -52,13 +52,13 @@ namespace glm typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2, typename X3, typename Y3, typename Z3> - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( X1 x1, Y1 y1, Z1 z1, X2 x2, Y2 y2, Z2 z2, X3 x3, Y3 y3, Z3 z3); template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3); @@ -66,42 +66,42 @@ namespace glm // -- Matrix conversions -- template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, U, P> const& m); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, U, P> const& m); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); // -- Unary arithmetic operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator+=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator+=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator-=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator-=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator/=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator--(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator--(); GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator--(int); }; diff --git a/glm/detail/type_mat3x4.hpp b/glm/detail/type_mat3x4.hpp index e2617a3295..f9913d271e 100644 --- a/glm/detail/type_mat3x4.hpp +++ b/glm/detail/type_mat3x4.hpp @@ -35,14 +35,14 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 4, T, P> const& m); + GLM_CTOR_DECL mat(mat<3, 4, T, P> const& m); - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( T x0, T y0, T z0, T w0, T x1, T y1, T z1, T w1, T x2, T y2, T z2, T w2); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( col_type const& v0, col_type const& v1, col_type const& v2); @@ -53,13 +53,13 @@ namespace glm typename X1, typename Y1, typename Z1, typename W1, typename X2, typename Y2, typename Z2, typename W2, typename X3, typename Y3, typename Z3, typename W3> - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( X1 x1, Y1 y1, Z1 z1, W1 w1, X2 x2, Y2 y2, Z2 z2, W2 w2, X3 x3, Y3 y3, Z3 z3, W3 w3); template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2, vec<4, V3, Q> const& v3); @@ -67,38 +67,38 @@ namespace glm // -- Matrix conversions -- template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, U, P> const& m); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, U, P> const& m); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); // -- Unary arithmetic operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator+=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator+=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator-=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator-=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator/=(U s); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator--(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator--(); GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator--(int); }; diff --git a/glm/detail/type_mat4x2.hpp b/glm/detail/type_mat4x2.hpp index 5eb31184c8..7057d4ce17 100644 --- a/glm/detail/type_mat4x2.hpp +++ b/glm/detail/type_mat4x2.hpp @@ -35,15 +35,15 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 2, T, P> const& m); + GLM_CTOR_DECL mat(mat<4, 2, T, P> const& m); - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat(T scalar); + GLM_CTOR_DECL mat( T x0, T y0, T x1, T y1, T x2, T y2, T x3, T y3); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( col_type const& v0, col_type const& v1, col_type const& v2, @@ -56,14 +56,14 @@ namespace glm typename X1, typename Y1, typename X2, typename Y2, typename X3, typename Y3> - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( X0 x0, Y0 y0, X1 x1, Y1 y1, X2 x2, Y2 y2, X3 x3, Y3 y3); template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2, vec<2, V3, Q> const& v3, @@ -72,38 +72,38 @@ namespace glm // -- Matrix conversions -- template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, U, P> const& m); + GLM_CTOR_DECL mat(mat<4, 2, U, P> const& m); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<4, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 4, T, Q> const& x); // -- Unary arithmetic operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator+=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator+=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator-=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator-=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator/=(U s); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator++ (); - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator-- (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator-- (); GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator--(int); }; diff --git a/glm/detail/type_mat4x3.hpp b/glm/detail/type_mat4x3.hpp index 9650546a63..52a38d871f 100644 --- a/glm/detail/type_mat4x3.hpp +++ b/glm/detail/type_mat4x3.hpp @@ -35,15 +35,15 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 3, T, P> const& m); + GLM_CTOR_DECL mat(mat<4, 3, T, P> const& m); - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T s); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL GLM_EXPLICIT mat(T s); + GLM_CTOR_DECL mat( T const& x0, T const& y0, T const& z0, T const& x1, T const& y1, T const& z1, T const& x2, T const& y2, T const& z2, T const& x3, T const& y3, T const& z3); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( col_type const& v0, col_type const& v1, col_type const& v2, @@ -56,14 +56,14 @@ namespace glm typename X2, typename Y2, typename Z2, typename X3, typename Y3, typename Z3, typename X4, typename Y4, typename Z4> - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( X1 const& x1, Y1 const& y1, Z1 const& z1, X2 const& x2, Y2 const& y2, Z2 const& z2, X3 const& x3, Y3 const& y3, Z3 const& z3, X4 const& x4, Y4 const& y4, Z4 const& z4); template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3, @@ -72,38 +72,38 @@ namespace glm // -- Matrix conversions -- template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, U, P> const& m); + GLM_CTOR_DECL mat(mat<4, 3, U, P> const& m); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 4, T, Q> const& x); // -- Unary arithmetic operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator+=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator+=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator-=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator-=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator/=(U s); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q>& operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q>& operator--(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q>& operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q>& operator--(); GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator--(int); }; diff --git a/glm/detail/type_mat4x4.hpp b/glm/detail/type_mat4x4.hpp index 14387e2f9b..ad7597b8e2 100644 --- a/glm/detail/type_mat4x4.hpp +++ b/glm/detail/type_mat4x4.hpp @@ -34,15 +34,15 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; template - GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 4, T, P> const& m); + GLM_CTOR_DECL mat(mat<4, 4, T, P> const& m); - GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T s); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL GLM_EXPLICIT mat(T s); + GLM_CTOR_DECL mat( T const& x0, T const& y0, T const& z0, T const& w0, T const& x1, T const& y1, T const& z1, T const& w1, T const& x2, T const& y2, T const& z2, T const& w2, T const& x3, T const& y3, T const& z3, T const& w3); - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( col_type const& v0, col_type const& v1, col_type const& v2, @@ -55,14 +55,14 @@ namespace glm typename X2, typename Y2, typename Z2, typename W2, typename X3, typename Y3, typename Z3, typename W3, typename X4, typename Y4, typename Z4, typename W4> - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1, X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2, X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3, X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4); template - GLM_FUNC_DECL GLM_CONSTEXPR mat( + GLM_CTOR_DECL mat( vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2, vec<4, V3, Q> const& v3, @@ -71,42 +71,42 @@ namespace glm // -- Matrix conversions -- template - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, U, P> const& m); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, U, P> const& m); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); // -- Unary arithmetic operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator+=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator+=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator-=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator-=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator/=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator--(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator--(); GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator--(int); }; diff --git a/glm/detail/type_quat.hpp b/glm/detail/type_quat.hpp index d06c8c3010..1b41e15602 100644 --- a/glm/detail/type_quat.hpp +++ b/glm/detail/type_quat.hpp @@ -73,16 +73,16 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR qua() GLM_DEFAULT_CTOR; GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR qua(qua const& q) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR qua(qua const& q); + GLM_CTOR_DECL qua(qua const& q); // -- Explicit basic constructors -- - GLM_FUNC_DECL GLM_CONSTEXPR qua(T s, vec<3, T, Q> const& v); + GLM_CTOR_DECL qua(T s, vec<3, T, Q> const& v); # ifdef GLM_FORCE_QUAT_DATA_XYZW - GLM_FUNC_DECL GLM_CONSTEXPR qua(T x, T y, T z, T w); + GLM_CTOR_DECL qua(T x, T y, T z, T w); # else - GLM_FUNC_DECL GLM_CONSTEXPR qua(T w, T x, T y, T z); + GLM_CTOR_DECL qua(T w, T x, T y, T z); # endif GLM_FUNC_DECL static GLM_CONSTEXPR qua wxyz(T w, T x, T y, T z); @@ -90,7 +90,7 @@ namespace glm // -- Conversion constructors -- template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT qua(qua const& q); + GLM_CTOR_DECL GLM_EXPLICIT qua(qua const& q); /// Explicit conversion operators # if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS @@ -104,29 +104,29 @@ namespace glm /// @param v A second normalized axis /// @see gtc_quaternion /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors - GLM_FUNC_DECL qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v); + GLM_FUNC_DISCARD_DECL qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v); /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles); - GLM_FUNC_DECL GLM_EXPLICIT qua(mat<3, 3, T, Q> const& q); - GLM_FUNC_DECL GLM_EXPLICIT qua(mat<4, 4, T, Q> const& q); + GLM_CTOR_DECL GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles); + GLM_CTOR_DECL GLM_EXPLICIT qua(mat<3, 3, T, Q> const& q); + GLM_CTOR_DECL GLM_EXPLICIT qua(mat<4, 4, T, Q> const& q); // -- Unary arithmetic operators -- GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR qua& operator=(qua const& q) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR qua& operator=(qua const& q); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator=(qua const& q); template - GLM_FUNC_DECL GLM_CONSTEXPR qua& operator+=(qua const& q); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator+=(qua const& q); template - GLM_FUNC_DECL GLM_CONSTEXPR qua& operator-=(qua const& q); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator-=(qua const& q); template - GLM_FUNC_DECL GLM_CONSTEXPR qua& operator*=(qua const& q); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator*=(qua const& q); template - GLM_FUNC_DECL GLM_CONSTEXPR qua& operator*=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator*=(U s); template - GLM_FUNC_DECL GLM_CONSTEXPR qua& operator/=(U s); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator/=(U s); }; # if GLM_SILENT_WARNINGS == GLM_ENABLE diff --git a/glm/detail/type_quat.inl b/glm/detail/type_quat.inl index 9ee09d315e..6a8f9871bc 100644 --- a/glm/detail/type_quat.inl +++ b/glm/detail/type_quat.inl @@ -229,13 +229,13 @@ namespace detail } template - GLM_FUNC_QUALIFIER qua::qua(mat<3, 3, T, Q> const& m) + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(mat<3, 3, T, Q> const& m) { *this = quat_cast(m); } template - GLM_FUNC_QUALIFIER qua::qua(mat<4, 4, T, Q> const& m) + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(mat<4, 4, T, Q> const& m) { *this = quat_cast(m); } diff --git a/glm/detail/type_vec1.hpp b/glm/detail/type_vec1.hpp index 91232f9cba..9184a23ef9 100644 --- a/glm/detail/type_vec1.hpp +++ b/glm/detail/type_vec1.hpp @@ -95,27 +95,27 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR; GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, P> const& v); + GLM_CTOR_DECL vec(vec<1, T, P> const& v); // -- Explicit basic constructors -- - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar); + GLM_CTOR_DECL explicit vec(T scalar); // -- Conversion vector constructors -- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<2, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<3, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<4, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<1, U, P> const& v); // -- Swizzle constructors -- /* @@ -132,57 +132,57 @@ namespace glm GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec const& v) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--(); GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator--(int); // -- Unary bit operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v); }; // -- Unary operators -- diff --git a/glm/detail/type_vec2.hpp b/glm/detail/type_vec2.hpp index d095a2cc32..11cd590cf2 100644 --- a/glm/detail/type_vec2.hpp +++ b/glm/detail/type_vec2.hpp @@ -101,45 +101,45 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR; GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, T, P> const& v); + GLM_CTOR_DECL vec(vec<2, T, P> const& v); // -- Explicit basic constructors -- - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y); + GLM_CTOR_DECL explicit vec(T scalar); + GLM_CTOR_DECL vec(T x, T y); // -- Conversion constructors -- template - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v); + GLM_CTOR_DECL explicit vec(vec<1, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, B y); + GLM_CTOR_DECL vec(A x, B y); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, B y); + GLM_CTOR_DECL vec(vec<1, A, Q> const& x, B y); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, vec<1, B, Q> const& y); + GLM_CTOR_DECL vec(A x, vec<1, B, Q> const& y); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y); + GLM_CTOR_DECL vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y); // -- Conversion vector constructors -- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<3, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<4, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<2, U, P> const& v); // -- Swizzle constructors -- # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that) + GLM_CTOR_DECL vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that) { *this = that(); } @@ -150,77 +150,77 @@ namespace glm GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec const& v) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec<2, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<2, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<2, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<2, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<2, U, Q> const& v); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator--(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator--(); GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator--(int); // -- Unary bit operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<2, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<2, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<2, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<2, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<2, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<2, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<2, U, Q> const& v); }; // -- Unary operators -- diff --git a/glm/detail/type_vec3.hpp b/glm/detail/type_vec3.hpp index 931210ac4c..97fe566062 100644 --- a/glm/detail/type_vec3.hpp +++ b/glm/detail/type_vec3.hpp @@ -107,57 +107,57 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR; GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v); + GLM_CTOR_DECL vec(vec<3, T, P> const& v); // -- Explicit basic constructors -- - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c); + GLM_CTOR_DECL explicit vec(T scalar); + GLM_CTOR_DECL vec(T a, T b, T c); // -- Conversion scalar constructors -- template - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v); + GLM_CTOR_DECL explicit vec(vec<1, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z); + GLM_CTOR_DECL vec(X x, Y y, Z z); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, Z _z); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z); + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, Z _z); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z); + GLM_CTOR_DECL vec(X _x, Y _y, vec<1, Z, Q> const& _z); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z); + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z); // -- Conversion vector constructors -- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z); + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, B _z); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z); + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz); + GLM_CTOR_DECL vec(A _x, vec<2, B, P> const& _yz); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz); + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<4, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<3, U, P> const& v); // -- Swizzle constructors -- # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR @@ -185,77 +185,77 @@ namespace glm GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--(); GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int); // -- Unary bit operators -- template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v); }; diff --git a/glm/detail/type_vec4.hpp b/glm/detail/type_vec4.hpp index 7055d6a741..bc19b75aaf 100644 --- a/glm/detail/type_vec4.hpp +++ b/glm/detail/type_vec4.hpp @@ -105,148 +105,148 @@ namespace glm GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR; GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, P> const& v); + GLM_CTOR_DECL vec(vec<4, T, P> const& v); // -- Explicit basic constructors -- - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar); - GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y, T z, T w); + GLM_CTOR_DECL explicit vec(T scalar); + GLM_CTOR_DECL vec(T x, T y, T z, T w); // -- Conversion scalar constructors -- template - GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v); + GLM_CTOR_DECL explicit vec(vec<1, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, Z _z, W _w); + GLM_CTOR_DECL vec(X _x, Y _y, Z _z, W _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w); + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w); + GLM_CTOR_DECL vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w); + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w); + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); + GLM_CTOR_DECL vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); // -- Conversion vector constructors -- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, C _w); + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, B _z, C _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w); + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w); + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w); + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, C _w); + GLM_CTOR_DECL vec(A _x, vec<2, B, P> const& _yz, C _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w); + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); + GLM_CTOR_DECL vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, P> const& _zw); + GLM_CTOR_DECL vec(A _x, B _y, vec<2, C, P> const& _zw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw); + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); + GLM_CTOR_DECL vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, B _w); + GLM_CTOR_DECL vec(vec<3, A, P> const& _xyz, B _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w); + GLM_CTOR_DECL vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, P> const& _yzw); + GLM_CTOR_DECL vec(A _x, vec<3, B, P> const& _yzw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw); + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw); + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v); + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<4, U, P> const& v); // -- Swizzle constructors -- # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that) + GLM_CTOR_DECL vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that) { *this = that(); } template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u) + GLM_CTOR_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u) { *this = vec<4, T, Q>(v(), u()); } template - GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v) + GLM_CTOR_DECL vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v) { *this = vec<4, T, Q>(x, y, v()); } template - GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w) + GLM_CTOR_DECL vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w) { *this = vec<4, T, Q>(x, v(), w); } template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w) + GLM_CTOR_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w) { *this = vec<4, T, Q>(v(), z, w); } template - GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, 3> const& v, T const& w) + GLM_CTOR_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, 3> const& v, T const& w) { *this = vec<4, T, Q>(v(), w); } template - GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, 3> const& v) + GLM_CTOR_DECL vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, 3> const& v) { *this = vec<4, T, Q>(x, v()); } @@ -257,36 +257,36 @@ namespace glm GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v); template - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v); // -- Increment and decrement operators -- - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++(); - GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--(); GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int); GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int); diff --git a/glm/gtx/dual_quaternion.hpp b/glm/gtx/dual_quaternion.hpp index 5ff1835624..04a60706ef 100644 --- a/glm/gtx/dual_quaternion.hpp +++ b/glm/gtx/dual_quaternion.hpp @@ -57,32 +57,32 @@ namespace glm GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT; GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat const& d) GLM_DEFAULT; template - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat const& d); + GLM_CTOR_DECL tdualquat(tdualquat const& d); // -- Explicit basic constructors -- - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua const& real); - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua const& orientation, vec<3, T, Q> const& translation); - GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua const& real, qua const& dual); + GLM_CTOR_DECL tdualquat(qua const& real); + GLM_CTOR_DECL tdualquat(qua const& orientation, vec<3, T, Q> const& translation); + GLM_CTOR_DECL tdualquat(qua const& real, qua const& dual); // -- Conversion constructors -- template - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat const& q); + GLM_CTOR_DECL GLM_EXPLICIT tdualquat(tdualquat const& q); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<2, 4, T, Q> const& holder_mat); - GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<3, 4, T, Q> const& aug_mat); + GLM_CTOR_DECL GLM_EXPLICIT tdualquat(mat<2, 4, T, Q> const& holder_mat); + GLM_CTOR_DECL GLM_EXPLICIT tdualquat(mat<3, 4, T, Q> const& aug_mat); // -- Unary arithmetic operators -- GLM_DEFAULTED_FUNC_DECL tdualquat & operator=(tdualquat const& m) GLM_DEFAULT; template - GLM_FUNC_DECL tdualquat & operator=(tdualquat const& m); + GLM_FUNC_DISCARD_DECL tdualquat & operator=(tdualquat const& m); template - GLM_FUNC_DECL tdualquat & operator*=(U s); + GLM_FUNC_DISCARD_DECL tdualquat & operator*=(U s); template - GLM_FUNC_DECL tdualquat & operator/=(U s); + GLM_FUNC_DISCARD_DECL tdualquat & operator/=(U s); }; // -- Unary bit operators -- diff --git a/glm/gtx/euler_angles.hpp b/glm/gtx/euler_angles.hpp index 6f064735b9..5d67d8eb54 100644 --- a/glm/gtx/euler_angles.hpp +++ b/glm/gtx/euler_angles.hpp @@ -234,7 +234,7 @@ namespace glm /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, T & t1, T & t2, T & t3); @@ -242,7 +242,7 @@ namespace glm /// Extracts the (Y * X * Z) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -250,7 +250,7 @@ namespace glm /// Extracts the (X * Z * X) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -258,7 +258,7 @@ namespace glm /// Extracts the (X * Y * X) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -266,7 +266,7 @@ namespace glm /// Extracts the (Y * X * Y) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -274,7 +274,7 @@ namespace glm /// Extracts the (Y * Z * Y) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -282,7 +282,7 @@ namespace glm /// Extracts the (Z * Y * Z) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -290,7 +290,7 @@ namespace glm /// Extracts the (Z * X * Z) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -298,7 +298,7 @@ namespace glm /// Extracts the (X * Z * Y) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -306,7 +306,7 @@ namespace glm /// Extracts the (Y * Z * X) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -314,7 +314,7 @@ namespace glm /// Extracts the (Z * Y * X) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); @@ -322,7 +322,7 @@ namespace glm /// Extracts the (Z * X * Y) Euler angles from the rotation matrix M /// @see gtx_euler_angles template - GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M, + GLM_FUNC_DISCARD_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M, T & t1, T & t2, T & t3); diff --git a/glm/gtx/euler_angles.inl b/glm/gtx/euler_angles.inl index 134d499d91..85f22b902e 100644 --- a/glm/gtx/euler_angles.inl +++ b/glm/gtx/euler_angles.inl @@ -694,7 +694,7 @@ namespace glm } template - GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, + GLM_FUNC_QUALIFIER void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, T & t1, T & t2, T & t3) diff --git a/glm/gtx/matrix_decompose.hpp b/glm/gtx/matrix_decompose.hpp index 2ebc072fe1..19ac8a8b7d 100644 --- a/glm/gtx/matrix_decompose.hpp +++ b/glm/gtx/matrix_decompose.hpp @@ -34,13 +34,13 @@ namespace glm /// Decomposes a model matrix to translations, rotation and scale components /// @see gtx_matrix_decompose template - GLM_FUNC_DECL bool decompose( + GLM_FUNC_DISCARD_DECL bool decompose( mat<4, 4, T, Q> const& modelMatrix, vec<3, T, Q> & scale, qua & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); // Recomposes a model matrix from a previously-decomposed matrix template - GLM_FUNC_DECL mat<4, 4, T, Q> recompose( + GLM_FUNC_DISCARD_DECL mat<4, 4, T, Q> recompose( vec<3, T, Q> const& scale, qua const& orientation, vec<3, T, Q> const& translation, vec<3, T, Q> const& skew, vec<4, T, Q> const& perspective); diff --git a/glm/integer.hpp b/glm/integer.hpp index 8817db3f0a..36c67bec79 100644 --- a/glm/integer.hpp +++ b/glm/integer.hpp @@ -62,7 +62,7 @@ namespace glm /// @see GLSL umulExtended man page /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions template - GLM_FUNC_DECL void umulExtended( + GLM_FUNC_DISCARD_DECL void umulExtended( vec const& x, vec const& y, vec & msb, @@ -77,7 +77,7 @@ namespace glm /// @see GLSL imulExtended man page /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions template - GLM_FUNC_DECL void imulExtended( + GLM_FUNC_DISCARD_DECL void imulExtended( vec const& x, vec const& y, vec & msb, diff --git a/readme.md b/readme.md index 3680e1d31a..73edafea0a 100644 --- a/readme.md +++ b/readme.md @@ -107,6 +107,9 @@ target_link_libraries(main PRIVATE glm::glm) ### [GLM 1.0.1](https://github.com/g-truc/glm) - 2024-XX-XX +#### Features: +- Added C++17 [[nodiscard]] support + #### Improvements: - Enables only warnings as errors while building unit tests - Added aligned_*vec3 simd support #1245 diff --git a/test/gtc/gtc_epsilon.cpp b/test/gtc/gtc_epsilon.cpp index 9c1865db70..7c16e6cf09 100644 --- a/test/gtc/gtc_epsilon.cpp +++ b/test/gtc/gtc_epsilon.cpp @@ -5,31 +5,33 @@ static int test_defined() { - glm::epsilonEqual(glm::vec2(), glm::vec2(), glm::vec2()); - glm::epsilonEqual(glm::vec3(), glm::vec3(), glm::vec3()); - glm::epsilonEqual(glm::vec4(), glm::vec4(), glm::vec4()); + int Error = 0; - glm::epsilonNotEqual(glm::vec2(), glm::vec2(), glm::vec2()); - glm::epsilonNotEqual(glm::vec3(), glm::vec3(), glm::vec3()); - glm::epsilonNotEqual(glm::vec4(), glm::vec4(), glm::vec4()); + Error += glm::all(glm::epsilonEqual(glm::vec2(0.0f), glm::vec2(0.0f), glm::vec2(glm::epsilon()))) ? 0 : 1; + Error += glm::all(glm::epsilonEqual(glm::vec3(0.0f), glm::vec3(0.0f), glm::vec3(glm::epsilon()))) ? 0 : 1; + Error += glm::all(glm::epsilonEqual(glm::vec4(0.0f), glm::vec4(0.0f), glm::vec4(glm::epsilon()))) ? 0 : 1; + + Error += glm::all(glm::epsilonNotEqual(glm::vec2(1.0f), glm::vec2(2.0f), glm::vec2(glm::epsilon()))) ? 0 : 1; + Error += glm::all(glm::epsilonNotEqual(glm::vec3(1.0f), glm::vec3(2.0f), glm::vec3(glm::epsilon()))) ? 0 : 1; + Error += glm::all(glm::epsilonNotEqual(glm::vec4(1.0f), glm::vec4(2.0f), glm::vec4(glm::epsilon()))) ? 0 : 1; - glm::epsilonEqual(glm::vec2(), glm::vec2(), 0.0f); - glm::epsilonEqual(glm::vec3(), glm::vec3(), 0.0f); - glm::epsilonEqual(glm::vec4(), glm::vec4(), 0.0f); - glm::epsilonEqual(glm::quat(), glm::quat(), 0.0f); + Error += glm::all(glm::epsilonEqual(glm::vec2(0.0f), glm::vec2(0.0f), glm::epsilon())) ? 0 : 1; + Error += glm::all(glm::epsilonEqual(glm::vec3(0.0f), glm::vec3(0.0f), glm::epsilon())) ? 0 : 1; + Error += glm::all(glm::epsilonEqual(glm::vec4(0.0f), glm::vec4(0.0f), glm::epsilon())) ? 0 : 1; + Error += glm::all(glm::epsilonEqual(glm::quat(glm::vec3(0.0f)), glm::quat(glm::vec3(0.0f)), glm::epsilon())) ? 0 : 1; - glm::epsilonNotEqual(glm::vec2(), glm::vec2(), 0.0f); - glm::epsilonNotEqual(glm::vec3(), glm::vec3(), 0.0f); - glm::epsilonNotEqual(glm::vec4(), glm::vec4(), 0.0f); - glm::epsilonNotEqual(glm::quat(), glm::quat(), 0.0f); + Error += glm::all(glm::epsilonNotEqual(glm::vec2(1.0f), glm::vec2(2.0f), glm::epsilon())) ? 0 : 1; + Error += glm::all(glm::epsilonNotEqual(glm::vec3(1.0f), glm::vec3(2.0f), glm::epsilon())) ? 0 : 1; + Error += glm::all(glm::epsilonNotEqual(glm::vec4(1.0f), glm::vec4(2.0f), glm::epsilon())) ? 0 : 1; + Error += glm::all(glm::epsilonNotEqual(glm::quat(glm::vec3(0.0f)), glm::quat(glm::vec3(1.0f)), glm::epsilon())) ? 0 : 1; - return 0; + return Error; } template static int test_equal() { - int Error(0); + int Error = 0; { T A = glm::epsilon(); @@ -66,7 +68,7 @@ static int test_equal() int main() { - int Error(0); + int Error = 0; Error += test_defined(); Error += test_equal();