15:43:40: Creating resource group General 15:43:40: Creating resource group Internal 15:43:40: Creating resource group Autodetect 15:43:40: SceneManagerFactory for type 'DefaultSceneManager' registered. 15:43:40: Registering ResourceManager for type Material 15:43:40: Registering ResourceManager for type Mesh 15:43:40: Registering ResourceManager for type Mesh2 15:43:40: Registering ResourceManager for type OldSkeleton 15:43:40: MovableObjectFactory for type 'ParticleSystem' registered. 15:43:40: ArchiveFactory for archive type FileSystem registered. 15:43:40: ArchiveFactory for archive type Zip registered. 15:43:40: ArchiveFactory for archive type EmbeddedZip registered. 15:43:40: DDS codec registering 15:43:40: FreeImage version: 3.18.0 15:43:40: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 15:43:40: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 15:43:40: ETC codec registering 15:43:40: OITD codec registering 15:43:40: Registering ResourceManager for type HighLevelGpuProgram 15:43:40: MovableObjectFactory for type 'Decal' registered. 15:43:40: MovableObjectFactory for type 'InternalCubemapProbe' registered. 15:43:40: MovableObjectFactory for type 'Entity' registered. 15:43:40: MovableObjectFactory for type 'Item' registered. 15:43:40: MovableObjectFactory for type 'Light' registered. 15:43:40: MovableObjectFactory for type 'Rectangle2Dv2' registered. 15:43:40: MovableObjectFactory for type 'BillboardSet' registered. 15:43:40: MovableObjectFactory for type 'ManualObject2' registered. 15:43:40: MovableObjectFactory for type 'BillboardChain' registered. 15:43:40: MovableObjectFactory for type 'RibbonTrail' registered. 15:43:40: MovableObjectFactory for type 'WireAabb' registered. 15:43:40: *-*-* OGRE Initialising 15:43:40: *-*-* Version 2.3.1 (Daedalus) 15:43:40: OverlayElementFactory for type Panel registered. 15:43:40: OverlayElementFactory for type BorderPanel registered. 15:43:40: OverlayElementFactory for type TextArea registered. 15:43:40: Registering ResourceManager for type Font 15:43:40: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/RenderSystem_GL3Plus.so 15:43:40: Installing plugin: GL 3+ RenderSystem 15:43:40: OpenGL 3+ Rendering Subsystem created. 15:43:40: Found Num EGL Devices: 2 15:43:40: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0 15:43:40: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0... 15:43:40: Created GL 4.3 context for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0 15:43:40: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0... 15:43:40: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1 15:43:40: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1... 15:43:40: Created GL 4.5 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #1 15:43:40: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1... 15:43:40: Plugin successfully installed 15:43:40: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/Plugin_ParticleFX.so 15:43:40: Installing plugin: ParticleFX 15:43:40: Particle Emitter Type 'Point' registered 15:43:40: Particle Emitter Type 'Box' registered 15:43:40: Particle Emitter Type 'Ellipsoid' registered 15:43:40: Particle Emitter Type 'Cylinder' registered 15:43:40: Particle Emitter Type 'Ring' registered 15:43:40: Particle Emitter Type 'HollowEllipsoid' registered 15:43:40: Particle Affector Type 'LinearForce' registered 15:43:40: Particle Affector Type 'ColourFader' registered 15:43:40: Particle Affector Type 'ColourFader2' registered 15:43:40: Particle Affector Type 'ColourImage' registered 15:43:40: Particle Affector Type 'ColourInterpolator' registered 15:43:40: Particle Affector Type 'Scaler' registered 15:43:40: Particle Affector Type 'Rotator' registered 15:43:40: Particle Affector Type 'DirectionRandomiser' registered 15:43:40: Particle Affector Type 'DeflectorPlane' registered 15:43:40: Plugin successfully installed 15:43:40: CPU Identifier & Features 15:43:40: ------------------------- 15:43:40: * CPU ID: GenuineIntel: 12th Gen Intel(R) Core(TM) i7-12850HX 15:43:40: * Logical cores: 16 15:43:40: * SSE: yes 15:43:40: * SSE2: yes 15:43:40: * SSE3: yes 15:43:40: * MMX: yes 15:43:40: * MMXEXT: yes 15:43:40: * 3DNOW: no 15:43:40: * 3DNOWEXT: no 15:43:40: * CMOV: yes 15:43:40: * TSC: yes 15:43:40: * FPU: yes 15:43:40: * PRO: yes 15:43:40: * HT: no 15:43:40: ------------------------- 15:43:40: ****************************** *** Starting GLX Subsystem *** ****************************** 15:43:40: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=20971546 stereoMode=Frame Sequential 15:43:40: GLXWindow::create used FBConfigID = 268 15:43:40: GL Version = 4.3.0.0 15:43:40: GL_VERSION = 4.3 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2 15:43:40: GL_VENDOR = VMware, Inc. 15:43:40: GL_RENDERER = SVGA3D; build: RELEASE; LLVM; 15:43:40: GL_EXTENSIONS = 15:43:40: GL_AMD_conservative_depth 15:43:40: GL_AMD_draw_buffers_blend 15:43:40: GL_AMD_multi_draw_indirect 15:43:40: GL_AMD_shader_trinary_minmax 15:43:40: GL_AMD_texture_texture4 15:43:40: GL_ANGLE_texture_compression_dxt3 15:43:40: GL_ANGLE_texture_compression_dxt5 15:43:40: GL_APPLE_packed_pixels 15:43:40: GL_ARB_ES2_compatibility 15:43:40: GL_ARB_ES3_1_compatibility 15:43:40: GL_ARB_ES3_2_compatibility 15:43:40: GL_ARB_ES3_compatibility 15:43:40: GL_ARB_arrays_of_arrays 15:43:40: GL_ARB_base_instance 15:43:40: GL_ARB_blend_func_extended 15:43:40: GL_ARB_buffer_storage 15:43:40: GL_ARB_clear_buffer_object 15:43:40: GL_ARB_clear_texture 15:43:40: GL_ARB_clip_control 15:43:40: GL_ARB_color_buffer_float 15:43:40: GL_ARB_compatibility 15:43:40: GL_ARB_compressed_texture_pixel_storage 15:43:40: GL_ARB_compute_shader 15:43:40: GL_ARB_conservative_depth 15:43:40: GL_ARB_copy_buffer 15:43:40: GL_ARB_copy_image 15:43:40: GL_ARB_debug_output 15:43:40: GL_ARB_depth_buffer_float 15:43:40: GL_ARB_depth_clamp 15:43:40: GL_ARB_depth_texture 15:43:40: GL_ARB_direct_state_access 15:43:40: GL_ARB_draw_buffers 15:43:40: GL_ARB_draw_buffers_blend 15:43:40: GL_ARB_draw_elements_base_vertex 15:43:40: GL_ARB_draw_indirect 15:43:40: GL_ARB_draw_instanced 15:43:40: GL_ARB_explicit_attrib_location 15:43:40: GL_ARB_explicit_uniform_location 15:43:40: GL_ARB_fragment_coord_conventions 15:43:40: GL_ARB_fragment_layer_viewport 15:43:40: GL_ARB_fragment_program 15:43:40: GL_ARB_fragment_program_shadow 15:43:40: GL_ARB_fragment_shader 15:43:40: GL_ARB_framebuffer_no_attachments 15:43:40: GL_ARB_framebuffer_object 15:43:40: GL_ARB_framebuffer_sRGB 15:43:40: GL_ARB_get_program_binary 15:43:40: GL_ARB_get_texture_sub_image 15:43:40: GL_ARB_gpu_shader5 15:43:40: GL_ARB_gpu_shader_fp64 15:43:40: GL_ARB_half_float_pixel 15:43:40: GL_ARB_half_float_vertex 15:43:40: GL_ARB_instanced_arrays 15:43:40: GL_ARB_internalformat_query 15:43:40: GL_ARB_internalformat_query2 15:43:40: GL_ARB_invalidate_subdata 15:43:40: GL_ARB_map_buffer_alignment 15:43:40: GL_ARB_map_buffer_range 15:43:40: GL_ARB_multi_bind 15:43:40: GL_ARB_multi_draw_indirect 15:43:40: GL_ARB_multisample 15:43:40: GL_ARB_multitexture 15:43:40: GL_ARB_occlusion_query 15:43:40: GL_ARB_occlusion_query2 15:43:40: GL_ARB_parallel_shader_compile 15:43:40: GL_ARB_pixel_buffer_object 15:43:40: GL_ARB_point_parameters 15:43:40: GL_ARB_point_sprite 15:43:40: GL_ARB_program_interface_query 15:43:40: GL_ARB_provoking_vertex 15:43:40: GL_ARB_robust_buffer_access_behavior 15:43:40: GL_ARB_robustness 15:43:40: GL_ARB_sample_shading 15:43:40: GL_ARB_sampler_objects 15:43:40: GL_ARB_seamless_cube_map 15:43:40: GL_ARB_separate_shader_objects 15:43:40: GL_ARB_shader_atomic_counter_ops 15:43:40: GL_ARB_shader_atomic_counters 15:43:40: GL_ARB_shader_bit_encoding 15:43:40: GL_ARB_shader_image_load_store 15:43:40: GL_ARB_shader_image_size 15:43:40: GL_ARB_shader_objects 15:43:40: GL_ARB_shader_precision 15:43:40: GL_ARB_shader_storage_buffer_object 15:43:40: GL_ARB_shader_subroutine 15:43:40: GL_ARB_shader_texture_lod 15:43:40: GL_ARB_shading_language_100 15:43:40: GL_ARB_shading_language_420pack 15:43:40: GL_ARB_shading_language_include 15:43:40: GL_ARB_shading_language_packing 15:43:40: GL_ARB_shadow 15:43:40: GL_ARB_stencil_texturing 15:43:40: GL_ARB_sync 15:43:40: GL_ARB_tessellation_shader 15:43:40: GL_ARB_texture_border_clamp 15:43:40: GL_ARB_texture_buffer_object 15:43:40: GL_ARB_texture_buffer_object_rgb32 15:43:40: GL_ARB_texture_buffer_range 15:43:40: GL_ARB_texture_compression 15:43:40: GL_ARB_texture_compression_bptc 15:43:40: GL_ARB_texture_compression_rgtc 15:43:40: GL_ARB_texture_cube_map 15:43:40: GL_ARB_texture_cube_map_array 15:43:40: GL_ARB_texture_env_add 15:43:40: GL_ARB_texture_env_combine 15:43:40: GL_ARB_texture_env_crossbar 15:43:40: GL_ARB_texture_env_dot3 15:43:40: GL_ARB_texture_filter_anisotropic 15:43:40: GL_ARB_texture_float 15:43:40: GL_ARB_texture_gather 15:43:40: GL_ARB_texture_mirrored_repeat 15:43:40: GL_ARB_texture_multisample 15:43:40: GL_ARB_texture_non_power_of_two 15:43:40: GL_ARB_texture_query_levels 15:43:40: GL_ARB_texture_query_lod 15:43:40: GL_ARB_texture_rectangle 15:43:40: GL_ARB_texture_rg 15:43:40: GL_ARB_texture_rgb10_a2ui 15:43:40: GL_ARB_texture_stencil8 15:43:40: GL_ARB_texture_storage 15:43:40: GL_ARB_texture_storage_multisample 15:43:40: GL_ARB_texture_swizzle 15:43:40: GL_ARB_texture_view 15:43:40: GL_ARB_timer_query 15:43:40: GL_ARB_transform_feedback2 15:43:40: GL_ARB_transform_feedback3 15:43:40: GL_ARB_transform_feedback_instanced 15:43:40: GL_ARB_transpose_matrix 15:43:40: GL_ARB_uniform_buffer_object 15:43:40: GL_ARB_vertex_array_bgra 15:43:40: GL_ARB_vertex_array_object 15:43:40: GL_ARB_vertex_attrib_64bit 15:43:40: GL_ARB_vertex_attrib_binding 15:43:40: GL_ARB_vertex_buffer_object 15:43:40: GL_ARB_vertex_program 15:43:40: GL_ARB_vertex_shader 15:43:40: GL_ARB_vertex_type_2_10_10_10_rev 15:43:40: GL_ARB_viewport_array 15:43:40: GL_ARB_window_pos 15:43:40: GL_ATI_blend_equation_separate 15:43:40: GL_ATI_draw_buffers 15:43:40: GL_ATI_fragment_shader 15:43:40: GL_ATI_separate_stencil 15:43:40: GL_ATI_texture_env_combine3 15:43:40: GL_ATI_texture_float 15:43:40: GL_EXT_EGL_image_storage 15:43:40: GL_EXT_EGL_sync 15:43:40: GL_EXT_abgr 15:43:40: GL_EXT_bgra 15:43:40: GL_EXT_blend_color 15:43:40: GL_EXT_blend_equation_separate 15:43:40: GL_EXT_blend_func_separate 15:43:40: GL_EXT_blend_minmax 15:43:40: GL_EXT_blend_subtract 15:43:40: GL_EXT_compiled_vertex_array 15:43:40: GL_EXT_copy_texture 15:43:40: GL_EXT_debug_label 15:43:40: GL_EXT_direct_state_access 15:43:40: GL_EXT_draw_buffers2 15:43:40: GL_EXT_draw_instanced 15:43:40: GL_EXT_draw_range_elements 15:43:40: GL_EXT_fog_coord 15:43:40: GL_EXT_framebuffer_blit 15:43:40: GL_EXT_framebuffer_multisample 15:43:40: GL_EXT_framebuffer_multisample_blit_scaled 15:43:40: GL_EXT_framebuffer_object 15:43:40: GL_EXT_framebuffer_sRGB 15:43:40: GL_EXT_gpu_program_parameters 15:43:40: GL_EXT_gpu_shader4 15:43:40: GL_EXT_multi_draw_arrays 15:43:40: GL_EXT_packed_depth_stencil 15:43:40: GL_EXT_packed_float 15:43:40: GL_EXT_packed_pixels 15:43:40: GL_EXT_pixel_buffer_object 15:43:40: GL_EXT_point_parameters 15:43:40: GL_EXT_provoking_vertex 15:43:40: GL_EXT_rescale_normal 15:43:40: GL_EXT_secondary_color 15:43:40: GL_EXT_separate_specular_color 15:43:40: GL_EXT_shader_integer_mix 15:43:40: GL_EXT_shadow_funcs 15:43:40: GL_EXT_stencil_two_side 15:43:40: GL_EXT_stencil_wrap 15:43:40: GL_EXT_subtexture 15:43:40: GL_EXT_texture 15:43:40: GL_EXT_texture3D 15:43:40: GL_EXT_texture_array 15:43:40: GL_EXT_texture_buffer_object 15:43:40: GL_EXT_texture_compression_dxt1 15:43:40: GL_EXT_texture_compression_rgtc 15:43:40: GL_EXT_texture_compression_s3tc 15:43:40: GL_EXT_texture_cube_map 15:43:40: GL_EXT_texture_edge_clamp 15:43:40: GL_EXT_texture_env_add 15:43:40: GL_EXT_texture_env_combine 15:43:40: GL_EXT_texture_env_dot3 15:43:40: GL_EXT_texture_filter_anisotropic 15:43:40: GL_EXT_texture_integer 15:43:40: GL_EXT_texture_lod_bias 15:43:40: GL_EXT_texture_object 15:43:40: GL_EXT_texture_rectangle 15:43:40: GL_EXT_texture_sRGB 15:43:40: GL_EXT_texture_sRGB_decode 15:43:40: GL_EXT_texture_shared_exponent 15:43:40: GL_EXT_texture_snorm 15:43:40: GL_EXT_texture_swizzle 15:43:40: GL_EXT_timer_query 15:43:40: GL_EXT_transform_feedback 15:43:40: GL_EXT_vertex_array 15:43:40: GL_EXT_vertex_array_bgra 15:43:40: GL_EXT_vertex_attrib_64bit 15:43:40: GL_IBM_multimode_draw_arrays 15:43:40: GL_IBM_rasterpos_clip 15:43:40: GL_IBM_texture_mirrored_repeat 15:43:40: GL_INGR_blend_func_separate 15:43:40: GL_KHR_context_flush_control 15:43:40: GL_KHR_debug 15:43:40: GL_KHR_no_error 15:43:40: GL_KHR_parallel_shader_compile 15:43:40: GL_KHR_robust_buffer_access_behavior 15:43:40: GL_KHR_robustness 15:43:40: GL_KHR_texture_compression_astc_ldr 15:43:40: GL_KHR_texture_compression_astc_sliced_3d 15:43:40: GL_MESA_framebuffer_flip_y 15:43:40: GL_MESA_pack_invert 15:43:40: GL_MESA_shader_integer_functions 15:43:40: GL_MESA_texture_signed_rgba 15:43:40: GL_MESA_window_pos 15:43:40: GL_NV_ES1_1_compatibility 15:43:40: GL_NV_blend_square 15:43:40: GL_NV_conditional_render 15:43:40: GL_NV_copy_depth_to_color 15:43:40: GL_NV_copy_image 15:43:40: GL_NV_depth_clamp 15:43:40: GL_NV_fog_distance 15:43:40: GL_NV_half_float 15:43:40: GL_NV_light_max_exponent 15:43:40: GL_NV_packed_depth_stencil 15:43:40: GL_NV_primitive_restart 15:43:40: GL_NV_texgen_reflection 15:43:40: GL_NV_texture_env_combine4 15:43:40: GL_NV_texture_rectangle 15:43:40: GL_OES_EGL_image 15:43:40: GL_OES_read_format 15:43:40: GL_S3_s3tc 15:43:40: GL_SGIS_generate_mipmap 15:43:40: GL_SGIS_texture_border_clamp 15:43:40: GL_SGIS_texture_edge_clamp 15:43:40: GL_SGIS_texture_lod 15:43:40: GL_SUN_multi_draw_arrays 15:43:40: ************************************** 15:43:40: *** OpenGL 3+ Renderer Started *** 15:43:40: ************************************** 15:43:40: Registering ResourceManager for type GpuProgram 15:43:40: RenderSystem capabilities 15:43:40: ------------------------- 15:43:40: RenderSystem Name: OpenGL 3+ Rendering Subsystem 15:43:40: GPU Vendor: unknown 15:43:40: Device Name: SVGA3D; build: RELEASE; LLVM; 15:43:40: Driver Version: 4.3.0.0 15:43:40: * Fixed function pipeline: no 15:43:40: * Hardware generation of mipmaps: yes 15:43:40: * Texture blending: yes 15:43:40: * Anisotropic texture filtering: yes 15:43:40: * Dot product texture operation: yes 15:43:40: * Cube mapping: yes 15:43:40: * Hardware stencil buffer: yes 15:43:40: - Stencil depth: 8 15:43:40: - Two sided stencil support: yes 15:43:40: - Wrap stencil values: yes 15:43:40: * Hardware vertex / index buffers: yes 15:43:40: * 32-bit index buffers: yes 15:43:40: * Vertex programs: yes 15:43:40: * Number of floating-point constants for vertex programs: 16384 15:43:40: * Number of integer constants for vertex programs: 16384 15:43:40: * Number of boolean constants for vertex programs: 16384 15:43:40: * Fragment programs: yes 15:43:40: * Number of floating-point constants for fragment programs: 16384 15:43:40: * Number of integer constants for fragment programs: 16384 15:43:40: * Number of boolean constants for fragment programs: 16384 15:43:40: * Geometry programs: yes 15:43:40: * Number of floating-point constants for geometry programs: 16384 15:43:40: * Number of integer constants for geometry programs: 16384 15:43:40: * Number of boolean constants for geometry programs: 16384 15:43:40: * Tessellation Hull programs: yes 15:43:40: * Number of floating-point constants for tessellation hull programs: 16384 15:43:40: * Number of integer constants for tessellation hull programs: 16384 15:43:40: * Number of boolean constants for tessellation hull programs: 16384 15:43:40: * Tessellation Domain programs: yes 15:43:40: * Number of floating-point constants for tessellation domain programs: 16384 15:43:40: * Number of integer constants for tessellation domain programs: 16384 15:43:40: * Number of boolean constants for tessellation domain programs: 16384 15:43:40: * Compute programs: yes 15:43:40: * Number of floating-point constants for compute programs: 16384 15:43:40: * Number of integer constants for compute programs: 16384 15:43:40: * Number of boolean constants for compute programs: 16384 15:43:40: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 15:43:40: * Texture Compression: yes 15:43:40: - DXT: yes 15:43:40: - VTC: no 15:43:40: - PVRTC: no 15:43:40: - ATC: no 15:43:40: - ETC1: no 15:43:40: - ETC2: yes 15:43:40: - BC4/BC5: yes 15:43:40: - BC6H/BC7: yes 15:43:40: - ASTC: yes 15:43:40: * Hardware Occlusion Query: yes 15:43:40: * User clip planes: yes 15:43:40: * VET_UBYTE4 vertex element type: yes 15:43:40: * Infinite far plane projection: yes 15:43:40: * Hardware render-to-texture: yes 15:43:40: * Floating point textures: yes 15:43:40: * Non-power-of-two textures: yes 15:43:40: * 1d textures: yes 15:43:40: * Volume textures: yes 15:43:40: * Max Texture resolution (2D) 16384 15:43:40: * Max Texture resolution (3D) 2048 15:43:40: * Max Texture resolution (Cubemaps) 16384 15:43:40: * Multiple Render Targets: 8 15:43:40: - With different bit depths: yes 15:43:40: * Point Sprites: yes 15:43:40: * Extended point parameters: yes 15:43:40: * Max Point Size: 80 15:43:40: * Vertex texture fetch: yes 15:43:40: * Number of world matrices: 0 15:43:40: * Number of texture units: 16 15:43:40: * Stencil buffer depth: 8 15:43:40: * Number of vertex blend matrices: 0 15:43:40: - Max vertex textures: 32 15:43:40: - Vertex textures shared: yes 15:43:40: * Render to Vertex Buffer : yes 15:43:40: * Hardware Atomic Counters: yes 15:43:40: * Compute max threads per threadgroup per axis: 1024, 1024, 64 15:43:40: * Compute max threads per threadgroup total: 1024 15:43:40: * GL 1.5 without VBO workaround: no 15:43:40: * Frame Buffer objects: yes 15:43:40: * Frame Buffer objects (ARB extension): no 15:43:40: * Frame Buffer objects (ATI extension): no 15:43:40: * PBuffer support: no 15:43:40: * GL 1.5 without HW-occlusion workaround: no 15:43:40: * Vertex Array Objects: yes 15:43:40: * Separate shader objects: no 15:43:40: * Using Reverse Z: yes 15:43:40: DefaultWorkQueue('Root') initialising on thread main. 15:43:40: Particle Renderer Type 'billboard' registered 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General' 15:43:40: HLMS Library path '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 15:43:40: HLMS Library path '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools/Any' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools/GLSL' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools/HLSL' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools/Metal' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/VCT' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/VCT/ImageVoxelizer' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/VCT/Visualizer' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Common/Any' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Common/GLSL' of type 'FileSystem' to resource group 'General' 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Pbs/Any' of type 'FileSystem' to resource group 'General' 15:43:40: Parsing scripts for resource group Autodetect 15:43:40: Finished parsing scripts for resource group Autodetect 15:43:40: Creating resources for group Autodetect 15:43:40: All done 15:43:40: Parsing scripts for resource group General 15:43:40: Parsing script Quad.program 15:43:40: Parsing script picker.program 15:43:40: Parsing script DPSM.material 15:43:40: Parsing script DepthUtils.material 15:43:40: Parsing script Copyback.material 15:43:40: Parsing script EsmGaussianBlurLogFilter.material 15:43:40: Parsing script GpuNormalMapper.material 15:43:40: Parsing script skybox.material 15:43:40: Parsing script picker.material 15:43:40: Parsing script wide_angle_camera.material 15:43:40: Parsing script depth_camera.material 15:43:40: Parsing script gaussian_noise.material 15:43:40: Parsing script lens_flare.material 15:43:40: Parsing script selection_buffer.material 15:43:40: Parsing script thermal.material 15:43:40: Parsing script point_cloud_point.material 15:43:40: Parsing script gpu_rays.material 15:43:40: Parsing script VoxelVisualizer.material 15:43:40: Parsing script GpuNormalMapper.compositor 15:43:40: Parsing script TerraShadowGenerator.compositor 15:43:40: Parsing script GpuRays.compositor 15:43:40: Parsing script lens_flare.compositor 15:43:40: Parsing script wide_angle_camera.compositor 15:43:40: Parsing script VctTexDownsample.compositor 15:43:40: Parsing script Mipmaps.material.json 15:43:40: Parsing script EsmGaussianBlurLogFilter.material.json 15:43:40: Parsing script TerraShadowGenerator.material.json 15:43:40: Parsing script ClearUav.material.json 15:43:40: Parsing script Voxelizer.material.json 15:43:40: Finished parsing scripts for resource group General 15:43:40: Creating resources for group General 15:43:40: All done 15:43:40: Parsing scripts for resource group Internal 15:43:40: Finished parsing scripts for resource group Internal 15:43:40: Creating resources for group Internal 15:43:40: All done 15:43:40: Added resource location '/usr/share/gz/gz-rendering8/media/materials/textures/' of type 'FileSystem' to resource group 'General' 15:43:41: Can't assign material [Default] because this Material does not exist. Have you forgotten to define it in a .material script? 15:43:41: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script? 15:43:41: Can't assign material scene::Material(65497) because this Material does not exist. Have you forgotten to define it in a .material script? 15:43:41: Can't assign material scene::Material(65491) because this Material does not exist. Have you forgotten to define it in a .material script? 15:43:41: Can't assign material scene::Material(65485) because this Material does not exist. Have you forgotten to define it in a .material script? 15:43:41: Can't assign material scene::Material(65478) because this Material does not exist. Have you forgotten to define it in a .material script? 15:43:41: Can't assign material scene::Material(65485) because this Material does not exist. Have you forgotten to define it in a .material script? 15:43:41: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 15:43:41: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 15:43:41: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information. 15:43:41: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 15:43:41: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 15:43:41: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information. 15:43:41: Can't assign material scene::Material(65466) because this Material does not exist. Have you forgotten to define it in a .material script? 15:43:41: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 15:43:41: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 15:43:41: Couldn't apply datablock '[Hash 0x1a9fb58f]' to this renderable. Using default one. Check previous log messages to see if there's more information. 15:43:41: Vertex Shader: 100000001VertexShader_vs Fragment Shader: 100000001PixelShader_ps GLSL validation result : active samplers with a different type refer to the same texture image unit 15:43:42: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 15:43:42: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 15:43:42: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 15:43:42: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...