From e418f2f2d3b62e45b9bcc4f2cd5c5825f8108ab4 Mon Sep 17 00:00:00 2001 From: Steve Peters Date: Fri, 17 Sep 2021 10:37:55 -0700 Subject: [PATCH] Use Material.Script instead of duplicate type Signed-off-by: Steve Peters --- proto/ignition/msgs/scene.proto | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/proto/ignition/msgs/scene.proto b/proto/ignition/msgs/scene.proto index 73856b1f..97bf292e 100644 --- a/proto/ignition/msgs/scene.proto +++ b/proto/ignition/msgs/scene.proto @@ -29,17 +29,12 @@ import "ignition/msgs/fog.proto"; import "ignition/msgs/sky.proto"; import "ignition/msgs/light.proto"; import "ignition/msgs/joint.proto"; +import "ignition/msgs/material.proto"; import "ignition/msgs/model.proto"; import "ignition/msgs/header.proto"; message Scene { - message Script - { - repeated string uri = 1; - string material_name = 2; - } - /// \brief Optional header data Header header = 1; @@ -58,6 +53,6 @@ message Scene /// \brief Show/hide world origin indicator. bool origin_visual = 12; - /// \brief Name of shadow caster material. - Script shadow_caster_script = 13; + /// \brief Shadow caster material script. + Material.Script shadow_caster_material_script = 13; }