From 41f234f3058b2a27d8de73eceb677b063c859dde Mon Sep 17 00:00:00 2001 From: methylDragon Date: Mon, 23 May 2022 16:26:45 -0700 Subject: [PATCH] `ignitionrobotics` -> `gazebosim` Signed-off-by: methylDragon --- CONTRIBUTING.md | 2 +- NEWS | 2 +- README.md | 8 ++++---- tutorials/02_install.md | 2 +- tutorials/04_lightmap.md | 6 +++--- tutorials/14_camera_tracking_tutorial.md | 4 ++-- 6 files changed, 12 insertions(+), 12 deletions(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 5481460b0..a1c121ea4 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -1 +1 @@ -See the [Gazebo contributing guide](https://ignitionrobotics.org/docs/all/contributing). +See the [Gazebo contributing guide](https://gazebosim.org/docs/all/contributing). diff --git a/NEWS b/NEWS index 604eba665..a73d9b7c1 100644 --- a/NEWS +++ b/NEWS @@ -1 +1 @@ -http://ignitionrobotics.org +http://gazebosim.org diff --git a/README.md b/README.md index 6eb42ba03..60c6485ed 100644 --- a/README.md +++ b/README.md @@ -47,12 +47,12 @@ of libraries designed to rapidly develop robot applications. # Install -See the [installation tutorial](https://ignitionrobotics.org/api/rendering/5.0/installation.html). +See the [installation tutorial](https://gazebosim.org/api/rendering/5.0/installation.html). # Usage The Ign Rendering API can be found in the documentation. See the -[installation tutorial](https://ignitionrobotics.org/api/rendering/5.0/installation.html) +[installation tutorial](https://gazebosim.org/api/rendering/5.0/installation.html) on how to build the documentation files using Doxygen. You can also take a look at the sample applications in the `examples` folder. @@ -81,7 +81,7 @@ Rendering engine plugin implementation code is stored in their own folders # Contributing Please see -[CONTRIBUTING.md](https://ignitionrobotics.org/docs/all/contributing). +[CONTRIBUTING.md](https://gazebosim.org/docs/all/contributing). # Code of Conduct @@ -90,7 +90,7 @@ Please see # Versioning -This library uses [Semantic Versioning](https://semver.org/). Additionally, this library is part of the [Gazebo project](https://ignitionrobotics.org) which periodically releases a versioned set of compatible and complimentary libraries. See the [Gazebo website](https://ignitionrobotics.org) for version and release information. +This library uses [Semantic Versioning](https://semver.org/). Additionally, this library is part of the [Gazebo project](https://gazebosim.org) which periodically releases a versioned set of compatible and complimentary libraries. See the [Gazebo website](https://gazebosim.org) for version and release information. # License diff --git a/tutorials/02_install.md b/tutorials/02_install.md index 95a01ecb5..85cd2ef46 100644 --- a/tutorials/02_install.md +++ b/tutorials/02_install.md @@ -1,7 +1,7 @@ \page installation Installation These instructions are for installing only Gazebo Rendering. -If you're interested in using all the Ignition libraries, check out this [Ignition installation](https://ignitionrobotics.org/docs/latest/install). +If you're interested in using all the Ignition libraries, check out this [Ignition installation](https://gazebosim.org/docs/latest/install). We recommend following the Binary Install instructions to get up and running as quickly and painlessly as possible. diff --git a/tutorials/04_lightmap.md b/tutorials/04_lightmap.md index 7465fe48d..e35e152b1 100644 --- a/tutorials/04_lightmap.md +++ b/tutorials/04_lightmap.md @@ -70,7 +70,7 @@ Model with baked in lighting (Blender Viewport Shading turned on): ### Step 6: Test/Export -Light maps are great for working with bigger scenes. With baked-in lighting, complex meshes can show realistic lighting without using heavy computation (the [Depot](https://app.ignitionrobotics.org/OpenRobotics/fuel/models/Depot) model below is a good example of complex scene with a baked light map). +Light maps are great for working with bigger scenes. With baked-in lighting, complex meshes can show realistic lighting without using heavy computation (the [Depot](https://app.gazebosim.org/OpenRobotics/fuel/models/Depot) model below is a good example of complex scene with a baked light map). To export light map image go to `UV editor` > `Image` > `Save as` @@ -85,9 +85,9 @@ Light map baking applied to a more complex scene: When baking we have the option to either bake in all the lighting, both indirect and direct, or just the indirect lighting, also known as global illumination or bounced lighting, and use real time lights in Ignition for the direct lighting and shadows. With the latter method we get sharper lighting and shadow detail as well as more accurate lighting on our dynamic objects however performance will be impacted by having more real time lights. Even with all the lighting baked it’s still a good idea to have one real time light such as a large point light or directional light works particularly well in order to enhance the effects of the physically based materials. Lightmaps can be applied to a mesh in Ignition the same way as other texture maps. Create an `gz::rendering::Material` and specify a light map texture by calling -[SetLightMap](https://ignitionrobotics.org/api/rendering/5.0/classignition_1_1rendering_1_1Material.html#addc6eb6206e0a17ab82aeaea543e8c71). Recall that when creating the light map UV texture in Step 2, we typically use a secondary UV set for light maps. Make sure to specify the index of the light map UV set as the second argument to this function. +[SetLightMap](https://gazebosim.org/api/rendering/5.0/classignition_1_1rendering_1_1Material.html#addc6eb6206e0a17ab82aeaea543e8c71). Recall that when creating the light map UV texture in Step 2, we typically use a secondary UV set for light maps. Make sure to specify the index of the light map UV set as the second argument to this function. -There are existing example models on Gazebo Fuel that use light maps. The [Depot](https://app.ignitionrobotics.org/OpenRobotics/fuel/models/Depot) model mentioned earlier is one such example, and another one is the [Indoor Lightmap](https://app.ignitionrobotics.org/OpenRobotics/fuel/models/Indoor%20light map) model. To see the Indoor Lightmap model with [Gazebo](https://ignitionrobotics.org/docs/all/getstarted), you can run the following command (requires Gazebo Edifice or above): +There are existing example models on Gazebo Fuel that use light maps. The [Depot](https://app.gazebosim.org/OpenRobotics/fuel/models/Depot) model mentioned earlier is one such example, and another one is the [Indoor Lightmap](https://app.gazebosim.org/OpenRobotics/fuel/models/Indoor%20light map) model. To see the Indoor Lightmap model with [Gazebo](https://gazebosim.org/docs/all/getstarted), you can run the following command (requires Gazebo Edifice or above): ``` ign gazebo -v lightmap.sdf diff --git a/tutorials/14_camera_tracking_tutorial.md b/tutorials/14_camera_tracking_tutorial.md index 247aff26e..9901a92dc 100644 --- a/tutorials/14_camera_tracking_tutorial.md +++ b/tutorials/14_camera_tracking_tutorial.md @@ -61,10 +61,10 @@ You'll see: There are two main functions in the `Camera` class that allow us to track and follow the object: -[SetTrackTarget](https://ignitionrobotics.org/api/rendering/4.0/classignition_1_1rendering_1_1Camera.html#a492d6ad21711d6050ccda1a96676f8fe): Set a node for camera to track. The camera will automatically change its orientation to face the target being tracked. If a null node is specified, tracking is disabled. In contrast to `SetFollowTarget` the camera does not change its position when tracking is enabled. +[SetTrackTarget](https://gazebosim.org/api/rendering/4.0/classignition_1_1rendering_1_1Camera.html#a492d6ad21711d6050ccda1a96676f8fe): Set a node for camera to track. The camera will automatically change its orientation to face the target being tracked. If a null node is specified, tracking is disabled. In contrast to `SetFollowTarget` the camera does not change its position when tracking is enabled. \snippet examples/camera_tracking/GlutWindow.cc camera track -[SetFollowTarget](https://ignitionrobotics.org/api/rendering/4.0/classignition_1_1rendering_1_1Camera.html#ae5dac859964f1c47eba4d46d6d3ef9f9): Set a node for camera to follow. The camera will automatically update its position to keep itself at the specified offset distance from the target being followed. If a null node is specified, camera follow is disabled. In contrast to `SetTrackTarget`, the camera does not change its orientation when following is enabled. +[SetFollowTarget](https://gazebosim.org/api/rendering/4.0/classignition_1_1rendering_1_1Camera.html#ae5dac859964f1c47eba4d46d6d3ef9f9): Set a node for camera to follow. The camera will automatically update its position to keep itself at the specified offset distance from the target being followed. If a null node is specified, camera follow is disabled. In contrast to `SetTrackTarget`, the camera does not change its orientation when following is enabled. \snippet examples/camera_tracking/GlutWindow.cc camera follow